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-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/jobs/1-1e/ninja.txt50
2 files changed, 51 insertions, 1 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 2396434ff..5203e4959 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -27,6 +27,8 @@ KarLaeda
Date Added
======
2007/03/28
+ * Added Akagi to Ninja Job quest [Playtester]
+ - he teleports job level 10 novices to amatsu for free
* My attempt at fixing the zealotus mask npc, now correctly requires a whip
- it could have been a one-liner, but not possible with current script engine
2007/03/23
diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt
index 013df8cf6..9a41a5176 100644
--- a/npc/jobs/1-1e/ninja.txt
+++ b/npc/jobs/1-1e/ninja.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Legionaire
//===== Current Version: =====================================
-//= 1.1a
+//= 1.2
//===== Compatible With: =====================================
//= eAthena SVN that supports Ninjas
//===== Description: =========================================
@@ -14,8 +14,56 @@
//= The official dialouge in English comes out, this is the
//= Best that I can do.
//= 1.1 Optimized, updated, checked [Lupus]
+//= 1.2 Added Akagi [Playtester]
//============================================================
+alberta,30,65,3 script Akagi#nq 730,{
+
+ if(Class == Job_Novice){
+ if(JobLevel > 9){
+ mes "[Akagi]";
+ mes "Hmm...";
+ mes "Some force must have lead your feet to this dark alley because you are needed here.";
+ mes "Would you like to walk the path of Patience?";
+ next;
+ if(select("No, I don't want to go.:Yep, I'll walk the path.") == 1){
+ mes "[Akagi]";
+ mes "Ok.";
+ mes ".....";
+ mes "Then farewell.";
+ close;
+ }else{
+ mes "[Akagi]";
+ mes "Very well, I'll send you over right away.";
+ close2;
+ switch (rand(3)) {
+ case 1:
+ warp "amatsu", 170, 229;
+ break;
+ case 2:
+ warp "amatsu", 216, 188;
+ break;
+ default:
+ warp "amatsu", 178, 176;
+ break;
+ }
+ end;
+ }
+ }
+ else{
+ mes "[Akagi]";
+ mes "This isn't where you should be.";
+ mes "Come back after you've become stronger.";
+ close;
+ }
+ }
+ else{
+ mes "[Akagi]";
+ mes "I have nothing to say to you.";
+ mes "Go back to where you came from.";
+ close;
+ }
+}
que_ng,30,65,3 script Cool Kid#nq 730,{
set @npcname$,"[Cool Kid]";