diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 2 | ||||
-rw-r--r-- | npc/jobs/1-1e/ninja.txt | 50 |
2 files changed, 51 insertions, 1 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 2396434ff..5203e4959 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -27,6 +27,8 @@ KarLaeda Date Added ====== 2007/03/28 + * Added Akagi to Ninja Job quest [Playtester] + - he teleports job level 10 novices to amatsu for free * My attempt at fixing the zealotus mask npc, now correctly requires a whip - it could have been a one-liner, but not possible with current script engine 2007/03/23 diff --git a/npc/jobs/1-1e/ninja.txt b/npc/jobs/1-1e/ninja.txt index 013df8cf6..9a41a5176 100644 --- a/npc/jobs/1-1e/ninja.txt +++ b/npc/jobs/1-1e/ninja.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= Legionaire //===== Current Version: ===================================== -//= 1.1a +//= 1.2 //===== Compatible With: ===================================== //= eAthena SVN that supports Ninjas //===== Description: ========================================= @@ -14,8 +14,56 @@ //= The official dialouge in English comes out, this is the //= Best that I can do. //= 1.1 Optimized, updated, checked [Lupus] +//= 1.2 Added Akagi [Playtester] //============================================================ +alberta,30,65,3 script Akagi#nq 730,{ + + if(Class == Job_Novice){ + if(JobLevel > 9){ + mes "[Akagi]"; + mes "Hmm..."; + mes "Some force must have lead your feet to this dark alley because you are needed here."; + mes "Would you like to walk the path of Patience?"; + next; + if(select("No, I don't want to go.:Yep, I'll walk the path.") == 1){ + mes "[Akagi]"; + mes "Ok."; + mes "....."; + mes "Then farewell."; + close; + }else{ + mes "[Akagi]"; + mes "Very well, I'll send you over right away."; + close2; + switch (rand(3)) { + case 1: + warp "amatsu", 170, 229; + break; + case 2: + warp "amatsu", 216, 188; + break; + default: + warp "amatsu", 178, 176; + break; + } + end; + } + } + else{ + mes "[Akagi]"; + mes "This isn't where you should be."; + mes "Come back after you've become stronger."; + close; + } + } + else{ + mes "[Akagi]"; + mes "I have nothing to say to you."; + mes "Go back to where you came from."; + close; + } +} que_ng,30,65,3 script Cool Kid#nq 730,{ set @npcname$,"[Cool Kid]"; |