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-rw-r--r--npc/Changelog.txt4
-rw-r--r--npc/custom/WoE_Setter.txt6
-rw-r--r--npc/custom/eAAC_Scripts/kafraExpress/ke_warp_woe.txt2
-rw-r--r--npc/guild/gldfunc_manager.txt2
-rw-r--r--npc/other/Global_Functions.txt164
5 files changed, 11 insertions, 167 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 380b4b97b..a97eed75b 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -33,6 +33,10 @@ KarLaeda
Date Added
======
+
+2006/12/22
+ * Corrected scripts to use the new format of agitcheck
+ * Simplified the global function "getJobName" [Skotlex]
2006/12/19
* Now root functions calls can have parenthesis (will take any parenthesis
after the function as the start of the argument list).
diff --git a/npc/custom/WoE_Setter.txt b/npc/custom/WoE_Setter.txt
index 8a842dec7..9fafa0233 100644
--- a/npc/custom/WoE_Setter.txt
+++ b/npc/custom/WoE_Setter.txt
@@ -120,7 +120,7 @@ L_Reset:
mes "Are you sure?";
next;
menu "No, what was I thinking",L_No,"Yes I really want to do it",-;
- if(agitcheck(0)==1) goto L_WoEOn;
+ if(agitcheck()) goto L_WoEOn;
deletearray $sday[0],200;
deletearray $eday[0],200;
deletearray $woetime[0],200;
@@ -173,14 +173,14 @@ L_StartLoop:
// Stop WoE
L_End:
- if(agitcheck(0)==0) end;
+ if(!agitcheck()) end;
Announce "The War Of Emperium is over!",8;
AgitEnd;
end;
// Start WoE
L_Start:
- if(agitcheck(0)==1) end;
+ if(agitcheck()) end;
Announce "The War Of Emperium has begun!",8;
AgitStart;
end;
diff --git a/npc/custom/eAAC_Scripts/kafraExpress/ke_warp_woe.txt b/npc/custom/eAAC_Scripts/kafraExpress/ke_warp_woe.txt
index 2adce07a0..f9aefbb49 100644
--- a/npc/custom/eAAC_Scripts/kafraExpress/ke_warp_woe.txt
+++ b/npc/custom/eAAC_Scripts/kafraExpress/ke_warp_woe.txt
@@ -25,7 +25,7 @@ function script F_keWarpWOE {
callfunc "F_keIntro", e_srt, "Sorry, these warps are only available to people who belong to a Guild.";
return;
}
- if ($@kewg_checkAgit && agitcheck(0) == 0) {
+ if ($@kewg_checkAgit && !agitcheck()) {
callfunc "F_keIntro", e_srt, "Sorry, these warps are only enabled during the Guild Wars.";
return;
}
diff --git a/npc/guild/gldfunc_manager.txt b/npc/guild/gldfunc_manager.txt
index d42f37ed7..619291df8 100644
--- a/npc/guild/gldfunc_manager.txt
+++ b/npc/guild/gldfunc_manager.txt
@@ -231,7 +231,7 @@ function script F_GldManager {
//set @SGuardian,strmobinfo(4,1287) + (@Defence*2000);
//uncomment the following line to disable guardians Installation during WoE
- //if(agitcheck(0) != 0) goto L_CantGuard;
+ //if(agitcheck()) goto L_CantGuard;
mes "Would you like to install a guardian? Guardians will protect the guild base from enemies.";
mes "Please choose a guardian.";
next;
diff --git a/npc/other/Global_Functions.txt b/npc/other/Global_Functions.txt
index d8a8f4d93..757ae4aa6 100644
--- a/npc/other/Global_Functions.txt
+++ b/npc/other/Global_Functions.txt
@@ -282,167 +282,7 @@ function script F_ItemName {
//////////////////////////////////////////////////////////////////////////////////
function script getJobName {
- switch(getarg(0)){
- case Job_Novice:
- return "Novice";
- case Job_Swordman:
- return "Swordman";
- case Job_Mage:
- return "Magician";
- case Job_Archer:
- return "Archer";
- case Job_Acolyte:
- return "Acolyte";
- case Job_Merchant:
- return "Merchant";
- case Job_Thief:
- return "Thief";
- case Job_Knight:
- case Job_Knight2:
- return "Knight";
- case Job_Priest:
- return "Priest";
- case Job_Wizard:
- return "Wizard";
- case Job_Blacksmith:
- return "Blacksmith";
- case Job_Hunter:
- return "Hunter";
- case Job_Assassin:
- return "Assassin";
- case Job_Crusader:
- case Job_Crusader2:
- return "Crusader";
- case Job_Monk:
- return "Monk";
- case Job_Sage:
- return "Sage";
- case Job_Rogue:
- return "Rogue";
- case Job_Alchem:
- return "Alchemist";
- case Job_Bard:
- return "Bard";
- case Job_Dancer:
- return "Dancer";
- case Job_SuperNovice:
- return "Super Novice";
- case Job_Gunslinger:
- return "Gunsligner";
- case Job_Ninja:
- return "Ninja";
- case Job_Xmas:
- return "Xmas";
- case Job_Novice_High:
- return "Novice High";
- case Job_Swordman_High:
- return "Swordman High";
- case Job_Mage_High:
- return "Magician High";
- case Job_Archer_High:
- return "Archer High";
- case Job_Acolyte_High:
- return "Acolyte High";
- case Job_Merchant_High:
- return "Merchant High";
- case Job_Thief_High:
- return "Thief High";
- case Job_Lord_Knight:
- case Job_Lord_Knight2:
- return "Lord Knight";
- case Job_High_Priest:
- return "High Priest";
- case Job_High_Wizard:
- return "High Wizard";
- case Job_Whitesmith:
- return "Whitesmith";
- case Job_Sniper:
- return "Sniper";
- case Job_Assassin_Cross:
- return "Assassin Cross";
- case Job_Paladin:
- case Job_Paladin2:
- return "Paladin";
- case Job_Champion:
- return "Champion";
- case Job_Professor:
- return "Professor";
- case Job_Stalker:
- return "Stalker";
- case Job_Creator:
- return "Creator";
- case Job_Clown:
- return "Clown";
- case Job_Gypsy:
- return "Gypsy";
- case Job_Baby:
- return "Baby";
- case Job_Baby_Swordman:
- return "Baby Swordman";
- case Job_Baby_Mage:
- return "Baby Magician";
- case Job_Baby_Archer:
- return "Baby Archer";
- case Job_Baby_Acolyte:
- return "Baby Acolyte";
- case Job_Baby_Merchant:
- return "Baby Merchant";
- case Job_Baby_Thief:
- return "Baby Thief";
- case Job_Baby_Knight:
- case Job_Baby_Knight2:
- return "Baby Knight";
- case Job_Baby_Priest:
- return "Baby Priest";
- case Job_Baby_Wizard:
- return "Baby Wizard";
- case Job_Baby_Blacksmith:
- return "Baby Blacksmith";
- case Job_Baby_Hunter:
- return "Baby Hunter";
- case Job_Baby_Assassin:
- return "Baby Assassin";
- case Job_Baby_Crusader:
- case Job_Baby_Crusader2:
- return "Baby Crusader";
- case Job_Baby_Monk:
- return "Baby Monk";
- case Job_Baby_Sage:
- return "Baby Sage";
- case Job_Baby_Rogue:
- return "Baby Rogue";
- case Job_Baby_Alchem:
- return "Baby Alchemist";
- case Job_Baby_Bard:
- return "Baby Bard";
- case Job_Baby_Dancer:
- return "Baby Dancer";
- case Job_Super_Baby:
- return "Super Baby";
- case Job_Taekwon:
- if(Sex == 0)
- return "Taekwon Girl";
- else
- return "Taekwon Boy";
- case Job_Star_Gladiator:
- case Job_Star_Gladiator2:
- return "Star Gladiator";
- case Job_Soul_Linker:
- return "Soul Linker";
- case Job_Ninja:
- return "Ninja";
- case Job_Gunslinger:
- return "Gunslinger";
- case Job_Xmas:
- return "Christmas";
- case Option_Wedding:
- if(Sex == 0)
- return "Bride";
- else
- return "Bridegroom";
- default:
- return "omghaxor";
- }
+ return jobname(getarg(0));
}
//////////////////////////////////////////////////////////////////////////////////
@@ -483,4 +323,4 @@ function script F_Load2Skills {
}
set ADV_QSK2,0; //Clear var
return;
-} \ No newline at end of file
+}