diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/merchants/shuriken_maker.txt | 320 |
2 files changed, 161 insertions, 160 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index d57e2b49c..42ff17c3c 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -30,6 +30,7 @@ Playtester Date Added
======
10/06
+ * Fixed Shuriken Rekka requiring Cracked Diamond rather than Steel [Playtester]
* Added official treasure spawn to Novice Castles [Lupus]
- Added official Novice WoE restriction: Only the 1st class players (+Novice, SN) < 60 Base Level can enter.
- You can't invest Eco/Def, hire Guardians at Novice Castles
diff --git a/npc/merchants/shuriken_maker.txt b/npc/merchants/shuriken_maker.txt index d78305948..1ae9583b1 100644 --- a/npc/merchants/shuriken_maker.txt +++ b/npc/merchants/shuriken_maker.txt @@ -1,161 +1,161 @@ -//===== eAthena Script ======================================== -//= Shuriken Blacksmith -//===== By: ================================================== -//= Au{R}oN -//===== Current Version: ===================================== -//= 1.2c -//===== Compatible With: ===================================== -//= eAthena 1.0+ -//===== Description: ========================================= -//= Shuriken Weapon Maker. -//===== Additional Comments: ================================= -//= Converted from Aegis -//= 1.0 Added the 4 Shuriken. [Au{R}oN] -//= 1.1 Fix getitem bugs and add if ninja job check. [Au{R}oN] -//= 1.2 more bugs fixed,wrong labels, missing stuf, etc[Lupus] -//= 1.2a added missing next; -//= 1.2b Thanks to $ephiroth, fixed wrong ingredient lists -//============================================================ - -que_ng.gat,22,62,3 script Taitsu 709,{ - - mes "[Taitsu]"; - if(Class!=Job_Ninja){ - mes "Sorry, but I can use my ability only for Ninja Class."; - close; - } - mes "Hello"; - mes "I'm Taitsu, the Blacksmith of Fuuma Ninja."; - next; - mes "[Taitsu]"; - mes "Due to a burst of interest, my life became very miserable."; - mes "So, I'm taking everything from the beginning, but haven't made weapon in a long time..."; - next; - mes "[Taitsu]"; - mes "However, in terms of making Fuuma weapons, no one can make them any better then mine."; - mes "Here, take a look."; - next; - menu "Fuuma Shuriken Beneki",M_BENEKI,"Fuuma Shuriken Daisharin",M_DAIS, - "Fuuma Shuriken Daisharin [4]",M_DAIS4,"Fuuma Shuriken Rekka",M_REKKA; - -//=====================BENEKI======================== -M_BENEKI: - mes "[Taitsu]"; - mes "For making ^FF0000Fuuma Shuriken Beneki^000000"; - mes "you need these items:"; - mes "50 Steel, 20 Harpy's Feathers, 5 Oridecon, and 90.000z."; - mes "Do you want it?"; - next; - menu "Yes",-,"No Thanks",M_NOPE; - - mes "[Taitsu]"; - mes "So let me check for your items..."; - set @z,90000; - if(Zeny < @z) goto L_NOZENY; - if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5) goto L_NOITEMS; - set Zeny,Zeny-@z; - delitem 999,50; - delitem 7115,20; - delitem 984,5; - next; - getitem 13300,1; - mes "[Taitsu]"; - mes "Ok, enjoy with your new weapon."; - close; - -//=====================DAISHARIN======================== -M_DAIS: - mes "[Taitsu]"; - mes "For making ^FF0000Fuuma Shuriken Daisharin^000000"; - mes "you need these items:"; - mes "30 Steel, 100 Tassels, 2 Oridecon, and 40.000z."; - mes "Do you want it?"; - next; - menu "Yes",-,"No Thanks",M_NOPE; - - mes "[Taitsu]"; - mes "So let me check for your items..."; - set @z,40000; - if(Zeny < @z) goto L_NOZENY; - if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2) goto L_NOITEMS; - set Zeny,Zeny-@z; - delitem 999,30; - delitem 7301,100; - delitem 984,2; - next; - getitem 13301,1; - mes "[Taitsu]"; - mes "Ok, enjoy with your new weapon."; - close; - -//=====================DAISHARIN4======================== -M_DAIS4: - mes "[Taitsu]"; - mes "For making ^FF0000Fuuma Shuriken Daisharin[4]^000000"; - mes "you need these items:"; - mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin, 3 Oridecon, and 40.000z."; - mes "Do you want it?"; - next; - menu "Yes",-,"No Thanks",M_NOPE; - - mes "[Taitsu]"; - mes "So let me check for your items..."; - set @z,40000; - if(Zeny < @z) goto L_NOZENY; - if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3) goto L_NOITEMS; - set Zeny,Zeny-@z; - delitem 733,20; - delitem 13301,1; - delitem 984,3; - next; - getitem 13302,1; - mes "[Taitsu]"; - mes "Ok, enjoy with your new weapon."; - close; - -//=====================REKKA======================== -M_REKKA: - mes "[Taitsu]"; - mes "For making ^FF0000Fuuma Shuriken Rekka^000000"; - mes "you need these items:"; - mes "50 Steel, 100 Live Coal, 100 Burning Heart, 50 Burning Stone and 78.000z."; - mes "Do you want it?"; - next; - menu "Yes",-,"No Thanks",M_NOPE; - - mes "[Taitsu]"; - mes "So let me check for your items..."; - set @z,78000; - if(Zeny < @z) goto L_NOZENY; - if(countitem(733)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50) goto L_NOITEMS; - set Zeny,Zeny-@z; - delitem 733,50; - delitem 7098,100; - delitem 7097,100; - delitem 7521,50; - next; - getitem 13303,1; - mes "[Taitsu]"; - mes "Ok, enjoy with your new weapon."; - close; - -//=====================I'M SORRY======================== -L_NOITEMS: - next; - mes "[Taitsu]"; - mes "Sorry, but you don't have all the required items."; - emotion e_sry; - close; - -L_NOZENY: - next; - mes "[Taitsu]"; - mes "I'm sorry, but you need "+@z+"z"; - emotion e_cash; - close; - -M_NOPE: - mes "[Taitsu]"; - mes "OK, came back when you want."; - close; +//===== eAthena Script ========================================
+//= Shuriken Blacksmith
+//===== By: ==================================================
+//= Au{R}oN
+//===== Current Version: =====================================
+//= 1.2c
+//===== Compatible With: =====================================
+//= eAthena 1.0+
+//===== Description: =========================================
+//= Shuriken Weapon Maker.
+//===== Additional Comments: =================================
+//= Converted from Aegis
+//= 1.0 Added the 4 Shuriken. [Au{R}oN]
+//= 1.1 Fix getitem bugs and add if ninja job check. [Au{R}oN]
+//= 1.2 more bugs fixed,wrong labels, missing stuf, etc[Lupus]
+//= 1.2a added missing next;
+//= 1.2b Thanks to $ephiroth, fixed wrong ingredient lists
+//============================================================
+
+que_ng.gat,22,62,3 script Taitsu 709,{
+
+ mes "[Taitsu]";
+ if(Class!=Job_Ninja){
+ mes "Sorry, but I can use my ability only for Ninja Class.";
+ close;
+ }
+ mes "Hello";
+ mes "I'm Taitsu, the Blacksmith of Fuuma Ninja.";
+ next;
+ mes "[Taitsu]";
+ mes "Due to a burst of interest, my life became very miserable.";
+ mes "So, I'm taking everything from the beginning, but haven't made weapon in a long time...";
+ next;
+ mes "[Taitsu]";
+ mes "However, in terms of making Fuuma weapons, no one can make them any better then mine.";
+ mes "Here, take a look.";
+ next;
+ menu "Fuuma Shuriken Beneki",M_BENEKI,"Fuuma Shuriken Daisharin",M_DAIS,
+ "Fuuma Shuriken Daisharin [4]",M_DAIS4,"Fuuma Shuriken Rekka",M_REKKA;
+
+//=====================BENEKI========================
+M_BENEKI:
+ mes "[Taitsu]";
+ mes "For making ^FF0000Fuuma Shuriken Beneki^000000";
+ mes "you need these items:";
+ mes "50 Steel, 20 Harpy's Feathers, 5 Oridecon, and 90.000z.";
+ mes "Do you want it?";
+ next;
+ menu "Yes",-,"No Thanks",M_NOPE;
+
+ mes "[Taitsu]";
+ mes "So let me check for your items...";
+ set @z,90000;
+ if(Zeny < @z) goto L_NOZENY;
+ if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5) goto L_NOITEMS;
+ set Zeny,Zeny-@z;
+ delitem 999,50;
+ delitem 7115,20;
+ delitem 984,5;
+ next;
+ getitem 13300,1;
+ mes "[Taitsu]";
+ mes "Ok, enjoy with your new weapon.";
+ close;
+
+//=====================DAISHARIN========================
+M_DAIS:
+ mes "[Taitsu]";
+ mes "For making ^FF0000Fuuma Shuriken Daisharin^000000";
+ mes "you need these items:";
+ mes "30 Steel, 100 Tassels, 2 Oridecon, and 40.000z.";
+ mes "Do you want it?";
+ next;
+ menu "Yes",-,"No Thanks",M_NOPE;
+
+ mes "[Taitsu]";
+ mes "So let me check for your items...";
+ set @z,40000;
+ if(Zeny < @z) goto L_NOZENY;
+ if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2) goto L_NOITEMS;
+ set Zeny,Zeny-@z;
+ delitem 999,30;
+ delitem 7301,100;
+ delitem 984,2;
+ next;
+ getitem 13301,1;
+ mes "[Taitsu]";
+ mes "Ok, enjoy with your new weapon.";
+ close;
+
+//=====================DAISHARIN4========================
+M_DAIS4:
+ mes "[Taitsu]";
+ mes "For making ^FF0000Fuuma Shuriken Daisharin[4]^000000";
+ mes "you need these items:";
+ mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin, 3 Oridecon, and 40.000z.";
+ mes "Do you want it?";
+ next;
+ menu "Yes",-,"No Thanks",M_NOPE;
+
+ mes "[Taitsu]";
+ mes "So let me check for your items...";
+ set @z,40000;
+ if(Zeny < @z) goto L_NOZENY;
+ if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3) goto L_NOITEMS;
+ set Zeny,Zeny-@z;
+ delitem 733,20;
+ delitem 13301,1;
+ delitem 984,3;
+ next;
+ getitem 13302,1;
+ mes "[Taitsu]";
+ mes "Ok, enjoy with your new weapon.";
+ close;
+
+//=====================REKKA========================
+M_REKKA:
+ mes "[Taitsu]";
+ mes "For making ^FF0000Fuuma Shuriken Rekka^000000";
+ mes "you need these items:";
+ mes "50 Steel, 100 Live Coal, 100 Burning Heart, 50 Burning Stone and 78.000z.";
+ mes "Do you want it?";
+ next;
+ menu "Yes",-,"No Thanks",M_NOPE;
+
+ mes "[Taitsu]";
+ mes "So let me check for your items...";
+ set @z,78000;
+ if(Zeny < @z) goto L_NOZENY;
+ if(countitem(999)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50) goto L_NOITEMS;
+ set Zeny,Zeny-@z;
+ delitem 999,50;
+ delitem 7098,100;
+ delitem 7097,100;
+ delitem 7521,50;
+ next;
+ getitem 13303,1;
+ mes "[Taitsu]";
+ mes "Ok, enjoy with your new weapon.";
+ close;
+
+//=====================I'M SORRY========================
+L_NOITEMS:
+ next;
+ mes "[Taitsu]";
+ mes "Sorry, but you don't have all the required items.";
+ emotion e_sry;
+ close;
+
+L_NOZENY:
+ next;
+ mes "[Taitsu]";
+ mes "I'm sorry, but you need "+@z+"z";
+ emotion e_cash;
+ close;
+
+M_NOPE:
+ mes "[Taitsu]";
+ mes "OK, came back when you want.";
+ close;
}
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