diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/quests/Kiel_Hyre_Quest.txt | 29882 |
2 files changed, 4 insertions, 29879 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 904e2f1e7..e07d5350d 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,6 +1,7 @@ Date Added ====== 2007/05/10 + * Rev. 10508 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead] * Rev. 10507 Large update to the Kiel Hyre Quest. [L0ne_W0lf] - FIxed several small issues (and large one) such as typos in cutins, typos in dialog, etc. - Added some of the missing dialogs for several NPCs, and fixed a few NPC locations. diff --git a/npc/quests/Kiel_Hyre_Quest.txt b/npc/quests/Kiel_Hyre_Quest.txt index 2bb7fb9b5..b3660c043 100644 --- a/npc/quests/Kiel_Hyre_Quest.txt +++ b/npc/quests/Kiel_Hyre_Quest.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= L0ne_W0lf (Script), DZeroX (Timer) //===== Current Version: ===================================== -//= 2.4 +//= 2.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -49,29883 +49,7 @@ //= Removed KHTimerEnd, and instead use OnReset. //= Fixed typo in the second NPC that gives Black Keycards. //= Added and Monster Warps. (Keeps monsters from being in dungeon quest area.) Non-functional though. -// -//============================================================ - - -//============================================================================ -// Kiel Hyre Quest/Robotic Lab Dungeon -// -// Script Dialog Obtained and Copied Down by L0ne_W0lf -// Timer work and some variable dances by DZeroX -// Based on [iRO Sakray] as of [03/29/2007] -//============================================================================ -//---------------------------------------------------------------------------- -// [Notes] -// - Let it be noted that ALL DIALOG IS OFFICIAL TO IRO UNLESS SPECIFIED. -// - I've fixed a few of iRO's mistakes, but I'm sure I made some of my own. -// - Will probably require a major optimizing. -// - Accidentally progressed Mills' dialog. Improvising. -// - Accidentally progressed Elly's dialog while reading 'Letter to Elly'. Improvising. -// - Possible missing dialog for all getitems when overweight. -// - Possible missing dialog for absense of Green Key item in "Bookshelf" NPC -// - Possible missing dialog for "Test Tube" if you haven't read the second poem. -// - Possible missing dialog for Elly in Dromitory if you don't have "Grey Box" -// - Possible missing dialog for "Grave" if you don't have "Yellow Keycard" -// - Not going to list ALL of the more usless NPCs. (Doors + Empty "Beautiful Ladies") -// - Accidently progressed Kiel Hyre's dialog. Improvising. -// - Improvising for getting back in to see Mitchell if you butterfly wing and need to get back in. -// - Possible missing dialog for "Odd Grandma" -// - Possible missing dialog for "Shelf" -// - Near the end I finshed the quest with some people. Used packet logging to get dialog. -// - Because of the above mentioned, NPC placement and dialog is a little sloppier. -// - Possible missing dialog for "Kiel Hyre" (Accept and Okay responses) -// - Parties are *NOT REQUIRED* as per Doddler's Wiki information. -// - Possible missing dialog for "Kiel Hyre" if you don't have Allysia's Ring. -// -//---------------------------------------------------------------------------- -// [Maps] [Use] -// yuno_in01 ........... Start quest in pub -// kh_school ........... Deliver Wine here, Meet Elly -// yuno ................ Get Delivery for/from "Little Kid" -// lighthalzen ......... Get Delivery package for "Little Kid" -// kh_vila ............. Kiel Hyre cottage. -// kh_dun01 ............ Robot Factory; Save Kiel Hyre -// kh_mansion .......... Kiel Hyre's Mansion in Lighthalzen -// kh_kiehl01 .......... Kiehl's room/Cave -// kh_kiehl02 .......... Kiehl's room/Boss Room -// -//---------------------------------------------------------------------------- -// [Variables in Use] -// KielHyreQuest - Main quest tracking variable -// -// KHPubMasterEnd - Finished with Pun Master if set to 1 -// - Deleted once no longer needed. -// -// KHToastGirlEnd - Pick up delivery if set to 1, -// - picked up delivery if set to 2 -// - finished if set to 3 -// - Deleted once no longer needed. -// -// KHCottagePoem1 - Tracks Poem 1 quest in cottage. (finished = 5) -// - Deleted once no longer needed. -// -// KHCottagePoem2 - Tracks Poem 2 quest in cottage. (finished = 3) -// - Deleted once no longer needed. -// -// @KHInput$ - Used with "Security Guard" -// - Used with "Test Tube" -// - Used when "Elly" (inputing string in attempt to wake her) -// - Used with "Grave", (twice) -// - Used with "Heavy Door" -// - Used with "Mechanical Device" -// - Used for opening various doors in Kiehl's area. -// -// @KHFirstKeyhole - Holds 1 (green keycard) or 2 (cottage key) -// @KHSecondKeyhole - Holds 1 (green keycard) or 2 (cottage key) -// -// @KHPotionColor$ - Holds 'red', 'green', or 'yellow' depending on what wrong potion is selected. -// -// @KHFirstSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. -// @KHSecondSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. -// @KHThirdSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. -// @KHFourthSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. -// -// @KHClimbAttempt - Set to random (1-5) to determine if you fail at climbing the water pipe. -// -// @KHQ1Read - Make sure player has asked question 1 to Kiel Hyre -// @KHQ2Read - Make sure player has asked question 2 to Kiel Hyre -// @KHQ3Read - Make sure player has asked question 3 to Kiel Hyre -// -// @KHTitle$ - Holds "Mr", "Mrs", or "Miss" -// -// @KHDoorPushAttempt - Keeps track of how many times a person has attmepted pushed the door open. -// -// @KHPryingItem$ - Used for incorrect options when prying open last door. -// -// .KHKilled - Tracks how many monsters have been killed. Used with "Receiver", "Robots", and "Kiehl" NPCs -// -// .KHDoor1Open - 0/1 Depending on if the first door is opened. -// .KHDoor2Open - 0/1 Depending on if the second door is opened. -// .KHDoor3Open - 0/1 Depending on if the third door is opened. -// .KHDoor4Open - 0/1 Depending on if the fourth door is opened. -// .KHDoor5Open - 0/1 Depending on if the fifth door is opened. -// -// .KHKilledBoss - 0/1 depending on if the boss has been killed. -// -// $@KHQuestBusy$ - Holds strcharinfo(0) for "locking" reasons, so only that person can use the door. Variable is unset at boss room reset. -// -// $@KH_DoorInvoker$ - Holds character name, so only that person can use certain NPCs. -// -//---------------------------------------------------------------------------- -// [NPCs] [Location] -// Pub Master .................. yuno_in01 [ 35,178] -// Hanie ....................... yuno_fild08 [196,196] -// Security Guard .............. yuno_fild08 [158,194] -// Security Guard .............. yuno_fild08 [158,183] -// Student ..................... kh_school [ 57,142] -// Student ..................... kh_school [ 57,139] -// Lady ........................ kh_school [176, 60] -// Cute Student ................ kh_school [179, 39] -// Little Kid .................. yuno [217,114] -// Windmill Owner .............. lighthalzen [365,300] -// Cottage Keeper .............. yuno_fild02 [ 93,210] -// Door ........................ yuno_fild02 [ 75,218] -// Door ........................ yuno_fild02 [109,218] -// Wall ........................ kh_vila [191, 14] -// Book ........................ kh_vila [184, 20] -// Book ........................ kh_vila [181, 20] -// Book ........................ kh_vila [178, 20] -// Book ........................ kh_vila [175, 19] -// KH_Letter_Trigger ........... kh_vila [179, 11] -// Box ......................... kh_vila [ 16,175] -// Apple Box ................... kh_vila [ 30,184] -// Map ......................... kh_vila [ 44,125] -// Pot ......................... kh_vila [ 33,148] -// Calabash .................... kh_vila [ 14, 55] -// Pool ........................ kh_vila [ 39, 39] -// Vicious Dog ................. kh_vila [180,178] -// Drawer ...................... kh_vila [115,186] -// Box ......................... kh_vila [107,126] -// Bookshelf ................... kh_vila [181,138] -// Sword Hilt .................. kh_vila [136, 69] -// Test Tube ................... kh_vila [179, 69] -// Test Tube ................... kh_vila [185, 69] -// Window ...................... yuno_fild08 [ 69,185] -// Elly ........................ kh_school [178,180] -// Cookie Basket ............... kh_school [175,175] -// Window ...................... kh_school [188,185] -// Grave ....................... yuno_fild08 [ 72,170] -// Heavy Door .................. kh_dun01 [236, 48] -// Beautiful lady .............. kh_school [119,149] -// Beautiful lady .............. kh_school [122,186] -// Signboard ................... kh_dun01 [163,223] -// Mechanical Device ........... kh_dun01 [166,223] -// Mechanical Device ........... kh_dun01 [162,206] -// Kiel_Hyre_Door .............. kh_dun01 [224,232] -// Steward ..................... kh_mansion [ 78, 55] -// Kiel Hyre ................... kh_mansion [ 22, 27] -// Allysia ..................... kh_mansion [ 22, 27] -// Abduction_trigger ........... lighthalzen [188,200] -// Mysterious Woman ............ kh_mansion [ 25, 79] -// Odd Granma .................. yuno [250,132] -// Old Lady .................... yuno [250,132] -// Rosimmir_Entrance ........... yuno [273,141] -// Table ....................... kh_rossi [ 23, 23] -// Shelf ....................... kh_rossi [ 92, 40] -// Desk ........................ kh_rossi [144,146] -// Bookshelf ................... kh_rossi [144,146] -// Old Fisherman ............... yuno_fild12 [232,222] -// Wooden Board ................ yuno_fild09 [158,217] -// Kiehl_Room_Warp ............. kh_mansion [ 29, 27] -// Entrance Device#KHEntry1 .... kh_dun01 [ 44, 20] -// Entrance Device#KHEntry2 .... kh_dun01 [ 44,203] -// Security Guard .............. yuno_fild08 [158,194] -// Receiver .................... kh_kiehl01 [ 17, 39] -// Flower Vase ................. kh_kiehl01 [ 13, 40] -// Box ......................... kh_kiehl01 [ 19, 25] -// Big Door .................... kh_kiehl01 [ 44, 33] -// Big_Door_1_Warp ............. kh_kiehl01 [ 43, 33] -// Big Door .................... kh_kiehl01 [174, 40] -// Big_Door_2_Warp ............. kh_kiehl01 [174, 39] -// Big Door .................... kh_kiehl01 [ 77,108] -// Big_Door_3_Warp ............. kh_kiehl01 [ 68,108] -// Big Door .................... kh_kiehl01 [ 41,177] -// Big_Door_4_Warp ............. kh_kiehl01 [ 78,177] -// Robots ...................... kh_kiehl01 [ 15,181] -// Big Door .................... kh_kiehl01 [166,187] -// Big_Door_5_Warp ............. kh_kiehl01 [166,186] -// Kiehl_Room_Trap ............. kh_kiehl02 [ 49, 15] -// Kiehl#Original .............. kh_kiehl02 [ 50, 52] -// KiehlRoom ................... kh_kiehl02 [ 1, 1] -// Floating NPC (Agent#KHAgent0::KHAgent) -// Mitchell#KiehlRoom .......... kh_kiehl02 [ 49, 55] -// Agent#KHAgent1 .... ....... kh_kiehl02 [ 53, 52] -// Agent#KHAgent2 .............. kh_kiehl02 [ 51, 49] -// Agent#KHAgent3 .............. kh_kiehl02 [ 47, 50] -// Agent#KHAgent4 .............. kh_kiehl02 [ 46, 53] -// Kiehl#Copy .................. kh_kiehl02 [ 48, 53] -// Kiehl_Roomn_Exit ............ kh_kiehl01 [ 50, 59] -// -//---------------------------------------------------------------------------- -// [Functions] -// None -// -//---------------------------------------------------------------------------- -// [Conflicts] -// Resolved -// -//============================================================================ - - -//============================================================================ -// Affiliated NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Juno Pub Master/Starting point. -//---------------------------------------------------------------------------- -yuno_in01,35,179,1 script Pub Master 46,4,4,{ - if (checkweight(7487,1) == 1) { - mes "^3355FF- Wait!! -"; - mes "- You are carrying too many items-"; - mes "- so you can't receive any more items -"; - mes "- please take off some items -"; - mes "- and come for the challenge again -^000000"; - close; - } - - if (KielHyreQuest == 1) { - mes "[Vandt]"; - mes "Hi there, welcome"; - mes "to my pub. So what"; - mes "would you like to have?"; - next; - - switch(select("Beer, please","A coctail, please","Soju, please.","You look worried, what's up?","Cancel")) { - - case 1: - mes "[Vandt]"; - mes "Alright, let me get"; - mes "you a glass of beer on"; - mes "tap. There you are, this"; - mes "is out special Schwaltz Beer."; - next; - mes "^3355FF*Gulp gulp gulp*^000000"; - percentheal 5,-5; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ahhh, it's really"; - mes "good! That really"; - mes "hits the spot!"; - close; - - case 2: - mes "[Vandt]"; - mes "I'm sorry, but I have to"; - mes "deliver all of our cocktail"; - mes "ingredients to other customers."; - mes "Maybe I'll have enough to make"; - mes "you something next time, okay?"; - close; - - case 3: - mes "[Vandt]"; - mes "S-soju? I'm sorry,"; - mes "but we don't serve that"; - mes "here. It's too much of"; - mes "a tough guy drink for me..."; - close; - - case 4: - mes "[Vandt]"; - mes "Oh, did you overhear?"; - mes "I'm sorry, it's just that one"; - mes "of my employees had an"; - mes "accident and was pretty hurt,"; - mes "so I have nodoby that can"; - mes "deliver this merchandise."; - next; - mes "[Vandt]"; - mes "I have an urgent order"; - mes "that I need to send to"; - mes "the Kiel Hyre Academy,"; - mes "but I can't find anyone"; - mes "that's avaliable for this"; - mes "kind of temporaty job."; - next; - - switch(select("I'm sorry to hear that","Do you want me to help you?")) { - - case 1: - mes "[Vandt]"; - mes "Well, I'm sure that I'll"; - mes "figure something out."; - mes "Do you know anyone"; - mes "that'd be interested in"; - mes "some part time work?"; - close; - - case 2: - mes "[Vandt]"; - mes "Really? That's great!"; - mes "But first, I think it's fair to"; - mes "tell you that this job may not"; - mes "be as simple as you'd think."; - mes "I expect you to complete the"; - mes "delivery, no matter what."; - next; - - switch(select("Sure I'll do it", "Wait, let me think about it...")) { - - case 1: - mes "[Vandt]"; - mes "I'm glad to hear that."; - mes "Well then, please take this"; - mes "bottle of Culinary Wine to"; - mes "Mrs. ^ff0000Lecollane^000000 in the Kiel"; - mes "Hyre Academy. I'll pay you"; - mes "once you finish the job, okay?"; - getitem 7487,1; //Culinary_Wine - set KielHyreQuest,2; - close; - - case 2: - mes "[Vandt]"; - mes "Sure thing. I really need"; - mes "to get this done, so if you"; - mes "can't do it, but know any"; - mes "capable, responsible"; - mes "people that can, then please"; - mes "tell them about my situation."; - close; - - } - - } - - case 5: - mes "[Vandt]"; - mes "Sure, just take"; - mes "your time, relax,"; - mes "and order something"; - mes "when you're ready."; - close; - } - - } - - else if ((KielHyreQuest >= 2) && (KielHyreQuest < 6)) { - mes "[Vandt]"; - mes "Please deliver that bottle"; - mes "of Wine I gave you to Mrs."; - mes "Mrs. ^ff0000Lecollane^000000, who should be"; - mes "inside the Kiel Hyre Academy."; - mes "Hurry and get it to her before she"; - mes "can complain about the delivery."; - close; - } - - else if ((KielHyreQuest == 6) && (KHPubMasterEnd != 1)) { - mes "[Vandt]"; - mes "Oh, you're back."; - mes "Thanks for making that"; - mes "delivery. Just give me"; - mes "a moment, and then I can"; - mes "pay you in zeny, okay?"; - next; - switch(select("I need more wine...")) { - - case 1: - mes "[Vandt]"; - mes "Oh, you need to deliver"; - mes "another bottle? Alright,"; - mes "let me look around, and"; - mes "I'll give you the wine"; - mes "and your payment."; - next; - mes "^3355FFRummage Rummage^000000"; - mes "^3355FFRummage Rummage^000000"; - next; - mes "[Vandt]"; - mes "There you go!"; - mes "Thank you so much"; - mes "for helping me out~"; - getitem 7487,1; //Culinary_Wine - set zeny,zeny+1000; - set KHPubMasterEnd,1; - close; - } - } - - else if ((KielHyreQuest > 6) || (KHPubMasterEnd == 1)) { - mes "[Vandt]"; - mes "Hey, thanks a lot"; - mes "for helping me out that"; - mes "last time. I knew I asked"; - mes "you out of the blue, but"; - mes "you ended up being a life"; - mes "saver! I really appreicate it!"; - close; - } - -OnTouch: - if (KielHyreQuest < 1) { - mes "[Vandt]"; - mes "Arrrggghhh..."; - mes "This can't be good..."; - mes "This isn't good at all!"; - mes "What am I suposed to do?"; - set KielHyreQuest,1; - close; - } -} - -//---------------------------------------------------------------------------- -// Juno Toast Sales Girl. -//---------------------------------------------------------------------------- -yuno,217,114,4 script Little Kid 96,{ - if (KielHyreQuest < 6) { - mes "[Cezu]"; - mes "Fresh, crunchy toast!"; - mes "If you want some, come"; - mes "and get some tooooast~"; - close; - } - - else if ((KielHyreQuest == 6) && (KHToastGirlEnd != 3)) { - if (KHToastGirlEnd < 1) { - mes "[Cezu]"; - mes "Fresh, crunchy toast!"; - mes "If you want some, come"; - mes "and get some tooooast~"; - mes "Oh! Hi hi~ Did you want"; - mes "to buy some yummy toast?"; - next; - - switch(select("I'm here for Elly","No, thanks")) { - - case 1: - mes "[Cezu]"; - mes "Oh, I see. Elly must have"; - mes "wasted another batch of"; - mes "ingredients again. Well,"; - mes "she's a regular customer,"; - mes "so I really want to help, but"; - mes "I can't really do anything."; - next; - mes "[Cezu]"; - mes "You see, I just ran"; - mes "out of ingredients too!"; - mes "But I can't really leave"; - mes "to get some more. What if"; - mes "people need to buy toast?"; - mes "Listen, can you help me out?"; - next; - mes "[Cezu]"; - mes "would you please go get"; - mes "some flour and eggs for me"; - mes "from the ^3355FFLighthalzen Windmill^000000"; - mes "Then, when you come back, I can"; - mes "divide the ingredients, and you"; - mes "can deliver some to Elly."; - next; - mes "[Cezu]"; - mes "I know that I'm basically"; - mes "making you do everything"; - mes "on your own, but please try"; - mes "to understand that my hands"; - mes "are tied. D-don't ask me"; - mes "why, they just are!"; - set KHToastGirlEnd,1; - close; - - case 2: - mes "[Cezu]"; - mes "Okay okay~"; - mes "Please come again!"; - close; - } - } - - else if (KHToastGirlEnd == 1) { - mes "[Cezu]"; - mes "Would you please go to"; - mes "the Lighthalzen Windmill"; - mes "and tell them that Cezu needs"; - mes "lots of flour and lots of eggs!"; - mes "Then, bring all the stuff over"; - mes "to me as soon as you can~"; - close; - } - - else if (KHToastGirlEnd == 2) { - mes "[Cezu]"; - mes "Hey, you're back with the"; - mes "ingredients! Thank you so"; - mes "much, I really needed these!"; - mes "Now please give this flour"; - mes "and these eggs to Elly, and"; - mes "send her my regards. See you~"; - delitem 7488,1; //Delivery_Package - getitem 7488,1; //Delivery_Package - set KHToastGirlEnd,3; - close; - } - - } - - else if ((KielHyreQuest >= 6) || (KHToastGirlEnd == 3)) { - //KHToastGirlEnd no longer needed-- deleting. - set KHToastGirlEnd,0; - mes "[Cezu]"; - mes "Hot, fresh and"; - mes "cruuuunchy toast!"; - mes "Come and get some!"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Lighthalzen WindMill Owner. -//---------------------------------------------------------------------------- -lighthalzen,365,300,2 script Windmill Owner 46,{ - if (KHToastGirlEnd < 1) { - mes "[Mills]"; - mes "Hey, whaddya want?"; - mes "I'm pretty busy right"; - mes "now, so you mind coming"; - mes "back later? Then we'll talk."; - close; - } - - else if (KHToastGirlEnd == 1) { - mes "[Mills]"; - mes "Hey, whaddya want?"; - mes "You just happened to"; - mes "catch me at a good time,"; - mes "but if you need anything,"; - mes "you'd better spit it out quick"; - mes "before things get hectic again."; - next; - - switch(select("I'm here for Cezu","......")) { - - case 1: - mes "[Mills]"; - mes "Oh, Cezu from the"; - mes "toast stand? Okay,"; - mes "I've got everything"; - mes "here, let me just get"; - mes "it ready for you..."; - next; - mes "[Mills]"; - mes "Kid's one of my regular"; - mes "customers, so you don't"; - mes "have to pay me, or run any"; - mes "extra errands on my end. Yeah,"; - mes "I know how other people treat"; - mes "you adventurers. Well, see ya."; - getitem 7488,1; //Delivery_Package - set KHToastGirlEnd,2; - close; - - case 2: - mes "[Mills]"; - mes "......"; - mes "Um, okay, well, if"; - mes "you need something,"; - mes "just hollar, I guess."; - mes "Cuts, Cutz where are you?"; - mes "You'd better not be goofing off!"; - close; - - } - - } - - else if (KHToastGirlEnd >= 2) { - mes "[Mills]"; - mes "That Cutz is such"; - mes "a lazy rascal. The guy"; - mes "thinks he can fool around"; - mes "when he's on the clock...!"; - mes "Ah well, he knows I can't find"; - mes "a better assistant. He'll learn..."; - close; - } - -} - -//============================================================================ -//Kiel Hyre Academy NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Girl (Talks about the academy) -//---------------------------------------------------------------------------- -yuno_fild08,196,196,5 script Hanie 102,{ - mes "[Hanie]"; - mes "Oh, I wish I could study"; - mes "at the Kiel Hyre Academy..."; - mes "All of the graduates get"; - mes "really nice jobs! I'm almost"; - mes "jealous of the students!"; - next; - - switch(select("Kiel Hyre Academy?")) { - - case 1: - mes "[Hanie]"; - mes "Oh, the Kiel Hyre Academy"; - mes "is a school founded by Kiel"; - mes "Hyre, an inventor that became"; - mes "rich from his strange machines."; - mes "He decided to give back to society"; - mes "by building this private academy."; - next; - mes "[Hanie]"; - mes "However, the school will"; - mes "only accept orphans that are"; - mes "too poor to enroll in any other"; - mes "schools. Sometimes, it makes"; - mes "me wish that I was an orphan too!"; - mes "Well, not really, but you know..."; - close; - } -} - - -//---------------------------------------------------------------------------- -// Academy Security Guards -//---------------------------------------------------------------------------- -yuno_fild08,158,194,5 script Security Guard#1::KHAGuard 852,{ - if ((KielHyreQuest < 2) && (KielHyreQuest >= 30)) { - mes "[Security Guard]"; - mes "I'm sorry, but if you aren't"; - mes "associated with this institution,"; - mes "then you're not authorized to"; - mes "enter the ^FF0000Kiel Hyre Academy^000000."; - mes "Please leave if you don't have"; - mes "an appointment with the staff."; - close; - } - - - else if (KielHyreQuest == 2) { - mes "[Security Guard]"; - mes "I'm sorry, but if you aren't"; - mes "associated with this institution,"; - mes "then you're not authorized to"; - mes "enter the ^FF0000Kiel Hyre Academy^000000."; - mes "Please leave if you don't have"; - mes "an appointment with the staff."; - next; - switch(select("I'm here for a delivery.","......")) { - case 1: - mes "[Security Guard]"; - mes "You're here to deliver"; - mes "something? Okay, just give"; - mes "me the recipient's ^FF0000name^000000,"; - mes "followed by the ^FF0000item^000000 being"; - mes "delivered, and I'll verify it"; - mes "before letting you inside."; - next; - - input @KHDelivery$; - if (@KHDelivery$ != "Lecollane") { - mes "[Security Guard]"; - mes "You're here to deliver some"; - mes "Wine to...to who? What was"; - mes "the name? I...I don't think"; - mes "we have anybody in the"; - mes "academy named "+@KHDelivery$+""; - close; - } - - input @KHDelivery$ ; - if (@KHDelivery$ != "Culinary Wine") { - mes "[Security Guard]"; - mes "So you're here to make"; - mes "a delivery to Mrs. Lecollane?"; - mes "What is it you've brought for"; - mes "her? Some ^3355FF"+@KHDelivery$+"^000000?"; - next; - mes "[Security Guard]"; - mes "Let me buzz her first,"; - mes "and check to make sure"; - mes "that she's been expecting"; - mes "you. Let's see now..."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Security Guard]"; - mes "Huh. Mrs Lecollane"; - mes "is expecting a delivery,"; - mes "but not the item that you"; - mes "say that you've brought for"; - mes "her. You might want to check"; - mes "to see if there's been a mixup..."; - close; - } - - mes "[Security Guard]"; - mes "Alright...."; - mes "So you're here to"; - mes "deliver a bottle of"; - mes "Wine to Mrs. Lecollane?"; - mes "Let me buzz her, and get"; - mes "this confirmed real quickly."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Security Guard]"; - mes "Okay, everything looks"; - mes "good. Mrs. Lecollane"; - mes "has been expecting you."; - mes "I guess you can enter."; - close2; - warp "kh_school",71,155; - end; - - case 2: - mes "[Security Guard]"; - mes "If you don't have"; - mes "an appoointment, then"; - mes "don't loiter around in"; - mes "front of the academy!"; - close; - - } - - } - - else if (KielHyreQuest >= 4) { - mes "[Security Guard]"; - mes "Oh, did you have"; - mes "other business inside"; - mes "the academy? I remember"; - mes "you from before, so there"; - mes "shouldn't be any problems"; - mes "letting you back inside..."; - close2; - warp "kh_school",71,155; - end; - } - -} - -yuno_fild08,158,183,7 duplicate(KHAGuard) Security Guard#2 852 - -//---------------------------------------------------------------------------- -// Gossiping Teenagers/Story NPCs -//---------------------------------------------------------------------------- -kh_school,57,142,7 script Student::StudentKHQ1 893,3,3,{ - mes "[Laci]"; - mes "Oh, wow! We usually"; - mes "don't get visitors on"; - mes "campus! Um, you're not"; - mes "a new faculty member, are you?"; - close; - -OnTouch: - mes "[Laci]"; - mes "Hey, Nesha...!"; - mes "have you heard why"; - mes "Aaci hasn't been coming"; - mes "to class for awhile?"; - next; - mes "[Gui Nesha]"; - mes "That's right, I haven't"; - mes "seen Aaci in awhile."; - mes "Did something happen?"; - next; - mes "[Laci]"; - mes "It's because...."; - mes "Aaci saw a freakin' ghost!"; - mes "It's one hundred percent"; - mes "true! I heard about it from,"; - mes "well, you know, my sources."; - next; - mes "[Gui Nesha]"; - mes "...Wha...?"; - mes "Oh, come on,"; - mes "get outta town."; - close; -} - -kh_school,57,139,1 script Student::StudentKHQ2 893,{ - mes "[Gui Nesha]"; - mes "Aren't we a little"; - mes "old to be talking about"; - mes "this kind of stuff? You"; - mes "know, rumors and ghost"; - mes "stories that make no sense?"; - mes "C'mon, Laci, knock it off!"; - emotion e_swt2; - close; -} - -//---------------------------------------------------------------------------- -// Mrs. Lecollane -//---------------------------------------------------------------------------- -kh_school,176,60,4 script Lady::LadyKHQ 101,{ - if (KielHyreQuest < 2) { - mes "[Mrs. Lecollane]"; - mes "Is there a problem?"; - mes "Outsiders are not allowed to come"; - mes "in here, please leave."; - close; - } - - else if (KielHyreQuest == 2) { - mes "[Mrs. Lecollane]"; - mes "Oh, hello. Ah!"; - mes "have you come to"; - mes "deliver my wine? The"; - mes "security guard called and"; - mes "mentioned you were coming."; - next; - - switch(select("Yes, that's right!","Er, s-sorry!")) { - - case 1: - mes "[Mrs. Lecollane]"; - mes "Well, you've come a little"; - mes "later than I thought, but"; - mes "I suppose it can't be helped."; - mes "I guess the waiting has just"; - mes "heightened my anticipation"; - mes "for this bottle of wi--"; - next; - mes "^3355FF*Cling! Crrrack!*^000000"; - next; - mes "[Mrs. Lecollane]"; - mes "Elly? Elly did you"; - mes "break something again?!"; - mes "You've got to be more careful!"; - mes "If you don't finish baking those"; - mes "cookies by the end of today, your"; - mes "semester grades will suffer!"; - next; - mes "[Elly]"; - mes "B-but I just..."; - next; - mes "[Mrs. Lecollane]"; - mes "^FF0000Elly^000000!!"; - next; - mes "[Elly]"; - mes "......"; - mes "Yes, Mrs. Lecollane."; - next; - mes "[Mrs. Lecollane]"; - mes "*Ahem* Excuse me."; - mes "Would you please leave"; - mes "the wine over there? You"; - mes "may go now, and please"; - mes "don't wander needlessly"; - mes "around the academy."; - delitem 7487,1; - set KielHyreQuest,4; - close; - - case 2: - mes "[Mrs. Lecollane]"; - mes "Hm...?"; - mes "I guess I must"; - mes "be mistaken. I'm"; - mes "sorry, I thought you"; - mes "were somebody else."; - close; - } - return; - } - - else if (KielHyreQuest == 4) { - mes "[Mrs Lecollane]"; - mes "Well, our business is"; - mes "completed, so would you"; - mes "please leave the campus"; - mes "as soon as you can? *Sigh*"; - mes "I can't believe our future"; - mes "is in these girls' hands..."; - close; - } -} - -//---------------------------------------------------------------------------- -// Elly (In school) -//---------------------------------------------------------------------------- -kh_school,179,39,1 script Cute Student 895,{ - cutin "kh_elly01",2; - if (KielHyreQuest < 4) { - cutin "kh_elly03",2; - mes "[Elly]"; - mes "W-wah! Oh...!"; - mes "*Phew* That was close,"; - mes "I almost dropped them"; - mes "again! Why do I have so much"; - mes "trouble handling ingredients?"; - goto KH_Elly_end; - } - - else if (KielHyreQuest == 4) { - cutin "kh_elly03",2; - mes "[Elly]"; - mes "Oh no, what should"; - mes "I do? *Sob* Wh-what"; - mes "am I going to do? *sniff*"; - next; - switch(select("What happened?","......")) { - - case 1: - mes "[Elly]"; - mes "I...I have to finish baking"; - mes "this batch of cookies by the"; - mes "end of today, but then I spilled"; - mes "all of the ingredients on the"; - mes "floor. I don't know how I can"; - mes "bake those cookies now..."; - next; - switch(select("What can I do to help you?","Oh, I'm so sorry.")) { - - case 1: - L_Accept: - cutin "kh_elly02",2; - mes "[Elly]"; - mes "What was that...?"; - mes "You'll really help"; - mes "me? That's wonderful!"; - mes "Thank you! Thank you so much!"; - next; - cutin "kh_elly04",2; - mes "[Elly]"; - mes "Well, I guess the only way"; - mes "I can bake these cookies is"; - mes "to get some new ingredients."; - mes "I'm sorry to be such a burden,"; - mes "but if you didn't offer to help"; - mes "me, then I'd have no one to ask!"; - next; - mes "[Elly]"; - mes "You don't understand how"; - mes "important it is that I bake"; - mes "these cookies...If I don't"; - mes "finish the assignment, then"; - mes "Mrs. Crank will fail me for"; - mes "the entire semester!"; - next; - cutin "kh_elly03",2; - mes "[Elly]"; - mes "Okay, I need to calm"; - mes "down. I think I can do"; - mes "this with your help."; - mes "Would you please do me"; - mes "this huge favor and bring"; - mes "all these ingredients?"; - next; - cutin "kh_elly01",2; - mes "[Elly]"; - mes "^3355FF1 Wine^000000"; - mes "^3355FF7 Milks^000000"; - mes "^3355FF5 Cacaos^000000"; - mes "^3355FF2 Cheeses^000000"; - mes "^3355FF1 Egg^000000, and"; - mes "^3355FF1 Bag of flour^000000"; - next; - mes "[Elly]"; - mes "Let's see...You can"; - mes "get Wine from the pub in"; - mes "Juno, Cacaos from hunting"; - mes "Yoyos, and you can get flour"; - mes "and Eggs from the girl that"; - mes "runs the Toast Stand in Juno."; - next; - mes "[Elly]"; - mes "Good luck, getting"; - mes "everything, and I hope"; - mes "you hurry back here with"; - mes "those cookie ingredients"; - mes "as quickly as you can, okay?"; - set KielHyreQuest,6; - goto KH_Elly_end; - - Case 2: - mes "What, you don't go"; - mes "to this school, don't"; - mes "you? Y-you're one of"; - mes "those adventurers, right?"; - next; - switch(select("Yeah, that's right.")) { - - mes "Listen, I know you"; - mes "probably have your own"; - mes "plans, but do you think"; - mes "you can help me with this"; - mes "huge problem that I have?"; - next; - switch(select("Accept","Decline")) { - - case 1: - //Missing text, needs another run through. - goto L_Accept; - - case 2: - mes "["+strcharinfo(0)+"]"; - mes "I'm outta here."; - next; - emotion e_sob; - mes "W-wait...!"; - mes "Come back, you"; - mes "d-don't...! I really"; - mes "need some help!"; - goto KH_Elly_end; - - } - - } - - } - - case 2: - mes "*Sob*..."; - goto KH_Elly_end; - } - - } - - else if (KielHyreQuest == 6) { - //519 - Milk; 548 - Cheese; 7182 - Cacao; 7487 - Culinary_Wine; 7488 - Delivery_Package - if ((countitem(519) < 7) || (countitem(548) < 2) || (countitem(7182) < 5) || (countitem(7487) < 1) || (countitem(7488) < 1)) { - mes "[Elly]"; - mes "Let's see, would you"; - mes "like me to remind you"; - mes "which ingredients I need?"; - mes "Please bring these things as"; - mes "soon as you can so that I can"; - mes "quickly bake some cookies~"; - next; - mes "[Elly]"; - mes "^3355FF1 Wine^000000"; - mes "^3355FF7 Milks^000000"; - mes "^3355FF5 Cacaos^000000"; - mes "^3355FF2 Cheeses^000000"; - mes "^3355FF1 Egg^000000, and"; - mes "^3355FF1 Bag of flour^000000"; - next; - mes "[Elly]"; - mes "Let's see...You can"; - mes "get Wine from the pub in"; - mes "Juno, Cacaos from hunting"; - mes "Yoyos, and you can get flour"; - mes "and Eggs from the girl that"; - mes "runs the Toast Stand in Juno."; - goto KH_Elly_end; - } - else { - emotion e_ho; - cutin "kh_elly02",2; - mes "[Elly]"; - mes "Hooray! Finally, I have"; - mes "everything I need! This is"; - mes "great! Oh, would you please"; - mes "give me a moment while I bake"; - mes "these cookies? It shouldn't take"; - mes "long, so hold on just a bit."; - set KielHyreQuest,8; - //KHPubMasterEnd no longer needed-- deleting. - set KHPubMasterEnd,0; - delitem 519,7; //Milk - delitem 548,2; //Cheese - delitem 7182,5; //Cacao - delitem 7487,1; //Culinary_Wine - delitem 7488,1; //Delivery_Package - goto KH_Elly_end; - - } - - } - - else if (KielHyreQuest == 8) { - cutin "kh_elly01",2; - mes "[Elly]"; - mes "Tadah! I did it!"; - mes "They're finally done!"; - mes "''Elly's Special Cookies~''"; - mes "I'd like you to have some "; - mes "as a thanks for helping me out"; - next; - mes "[Elly]"; - mes "I'm sorry, but I was so"; - mes "preoccupied with baking"; - mes "these cookies that I didn't"; - mes "even ask for your name. I'm"; - mes "^FF0000Ellyja^000000, but everyone calls me,"; - mes "''Elly.'' What's your name?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "^3355FF"+strcharinfo(0)+"^000000."; - mes "It's ^3355FF"+strcharinfo(0)+"^000000."; - next; - cutin "kh_elly02",2; - mes "[Elly]"; - mes ""+strcharinfo(0)+"?"; - mes "...that name! It's wonderful!"; - set KielHyreQuest,10; - getitem 538,5; //Well_Baked_Cookie - goto KH_Elly_end; - } - - else if (KielHyreQuest == 10) { - cutin "kh_elly01",2; - mes "[Elly]"; - mes "I'm sorry, but I have"; - mes "another favor to ask you"; - mes "if you don't mind helping"; - mes "me out again. Don't worry,"; - mes "you won't have to hurry as"; - mes "quickly as you did last time."; - next; - - switch(select("What do you need?","Sorry, but I'm pretty busy...")) { - - case 1: - mes "[Elly]"; - mes "You know how you helped"; - mes "me bake those cookies?"; - mes "It's the first time I was able"; - mes "to do it without burning them!"; - mes "I just know Grandfather'd"; - mes "be so proud of me!"; - next; - mes "[Elly]"; - mes "I really want Grandfather"; - mes "to taste the cookies I baked,"; - mes "but the cookies will be stale"; - mes "by the time I'm able to leave"; - mes "campus. Would you deliver these"; - mes "cookies to my grandfather for me?"; - next; - - switch(select("Sure","I'm busy.")) { - - case 1: - cutin "kh_elly02",2; - mes "[Elly]"; - mes "Oh, "+strcharinfo(0)+"!"; - mes "Thank you so much, I knew"; - mes "you'd understand! Would you"; - mes "please bring the cookies to"; - mes "him at ^FF0000Kiel Hyre cottage^000000?"; - next; - mes "[Elly]"; - mes "Oh, right! They're really"; - mes "careful about visitors and"; - mes "keeping strangers off the"; - mes "property, but if you mention"; - mes "my name, they'll let you in."; - mes "Alright then, see you~"; - set KielHyreQuest,12; - goto KH_Elly_end; - - case 2: - cutin "kh_elly03",2; - mes "[Elly]"; - mes "Oh, um..."; - mes "okay, I'm sorry to"; - mes "have bothered you..."; - goto KH_Elly_end; - } - - - case 2: - cutin "kh_elly03",2; - mes "[Elly]"; - mes "Oh, um..."; - mes "okay, I'm sorry to"; - mes "have bothered you..."; - goto KH_Elly_end; - } - } - - else if (KielHyreQuest == 12) { - mes "[Elly]"; - mes "Oh, you don't know where"; - mes "to find Kiel Hyre cottage?"; - mes "It's just north from this"; - mes "academy. Please deliver my"; - mes "cookies to grandfather, and"; - mes "let him know I really miss him."; - goto KH_Elly_end; - - } - - else if (KielHyreQuest == 14) { - mes "[Elly]"; - mes "Hm? Grandfather's not"; - mes "home? That's strange, he"; - mes "didn't mention anything about"; - mes "any business trips. I thought"; - mes "he'd be at home all day..."; - next; - cutin "kh_elly04",2; - mes "[Elly]"; - mes "Would you go back to his"; - mes "cottage once more time? Here,"; - mes "you can use this Cottage Key."; - mes "That way, you can just go"; - mes "inside and talk to him~"; - getitem 7489,1; //Cottage Key - set KielHyreQuest,16; - goto KH_Elly_end; - } - - else if ((KielHyreQuest >= 14) && (KielHyreQuest < 20)) { - mes "[Elly]"; - mes "That's so weird..."; - mes "I thought Grandfather"; - mes "said that he'd be at"; - mes "home all day today..."; - goto KH_Elly_end; - } - - else if (KielHyreQuest == 20) { - mes "[Elly]"; - mes "Hmmm...?"; - mes "What's this,"; - mes "a letter for me?"; - next; - mes "^3355FFElly opened the envelopre^000000"; - mes "^3355FFand started reading the letter^000000"; - next; - mes "Dearest Elly"; - mes "^FFFFFF_^000000"; - mes "I have something to discuss"; - mes "with my son Kiehl, so I am"; - mes "leaving to meet with him."; - mes "If you don't hear from me"; - mes "7 days after I've written"; - mes "it's possible I may be in"; - mes "trouble. Don't trust anyone"; - mes "at the Academy, Elly."; - mes "I've left something for you"; - mes "In the Study."; - next; - cutin "kh_elly03",2; - mes "[Elly]"; - mes "What? oh no, it's been"; - mes "ten days since he wrote"; - mes "this letter! Ah, does this"; - mes "mean that he's in danger?!"; - mes "Oh no, what should I do?"; - delitem 7490,1; //Letter_to_Elly - set KielHyreQuest,22; - goto KH_Elly_end; - } - - else if (KielHyreQuest == 22) { - mes "[Elly]"; - mes "......"; - mes "........."; - mes "............"; - next; - switch(select("About your grandpa","Tell me about Kiehl","What's with this academy?")) { - - case 1: - mes "[Elly]"; - mes "Oh! My grandfather is"; - mes "Kiel Hyre, founder and"; - mes "CEO of the Kiel Hyre"; - mes "foundation. He looks"; - mes "strict and cold hearted"; - mes "but he's actually very nice!"; - next; - mes "[Elly]"; - mes "We're not related by"; - mes "blood, but he's taken"; - mes "care of me ever since"; - mes "I lost my parents. Oh,"; - mes "Grandpa, where are you?"; - mes "I'm getting so worried!"; - goto KH_Elly_end; - - case 2: - mes "[Elly]"; - mes "Kiehl? That's my"; - mes "grandfather's son..."; - mes "I don't know him that"; - mes "well, and only saw him"; - mes "once at an academy event."; - next; - mes "[Elly]"; - mes "Mmm, he's a good looking"; - mes "guy with pale skin, silver"; - mes "hair, and this cold, fierce"; - mes "stare. A lot of my classmates"; - mes "worship Kiehl because he's"; - mes "also a business genius~"; - next; - mes "[Elly]"; - mes "It's weird though..."; - mes "I have no idea why my"; - mes "grandpa and Kiehl don't"; - mes "get along. They're both"; - mes "really good at what they do."; - goto KH_Elly_end; - - case 3: - mes "[Elly]"; - mes "Well, I know the security"; - mes "here is really tight, but"; - mes "that's because everything"; - mes "here is so luxurious and"; - mes "expensive, you know~"; - next; - mes "[Elly]"; - mes "We also have a very"; - mes "special curriculum where"; - mes "you learn more of what you"; - mes "want. Personally, I want to"; - mes "become a great career woman,"; - mes "like ^3355FFMs. Allysia^000000. Heh heh~"; - next; - mes "[Elly]"; - mes "This place certainly"; - mes "isn't like other schools."; - mes "You already know that only"; - mes "Yeah, everything is made to"; - mes "fit each of the student's needs."; - next; - mes "[Elly]"; - mes "Recently, though?"; - mes "Some really weird stuff"; - mes "has been happening. All of"; - mes "my classmates are afraid of"; - mes "going out alone by themselves."; - next; - cutin "kh_elly02",2; - mes "[Elly]"; - mes "But I'll be okay!"; - mes "You'll be there to"; - mes "rescue me from danger"; - mes "right, "+strcharinfo(0)+"?"; - next; - switch(select("Who is Ms. Allysia?","Strange incidents?")) { - - case 1: - mes "[Elly]"; - mes "Oh, Ms. Allysia is"; - mes "Grandfather's secretary~"; - mes "She's so beautiful, and"; - mes "my grandfather really"; - mes "trusts her with everything!"; - goto KH_Elly_end; - - case 2: - cutin "kh_elly04",2; - mes "[Elly]"; - mes "Well, "+strcharinfo(0)+"..."; - mes "I'm not supposed to tell"; - mes "anyone outside of the school,"; - mes "but I can trust you! You see..."; - mes "We're haunted by a ghost!"; - next; - mes "[Elly]"; - mes "I know it sounds crazy,"; - mes "but this ghost wanders the"; - mes "campus, and curses it's victims,"; - mes "making them so hold and lifeless."; - mes "It happened to my roommate,"; - mes "Mayo. It's like she's a statue."; - next; - mes "[Elly]"; - mes "I snuck into the medical"; - mes "office to see her, and she..."; - mes "She couldn't do anything!"; - mes "What would happen if the"; - mes "ghost decided to curse me?!"; - next; - cutin "kh_elly02",2; - mes "[Elly]"; - mes "You know what...?"; - mes "If I ever got cursed"; - mes "by that ghost, just yell"; - mes "''^FF0000Wake up, Elly!^000000''"; - mes "That'll wake me up for sure!"; - set KielHyreQuest,24; - goto KH_Elly_end; - - } - - } - - } - - else if (KielHyreQuest == 24) { - cutin "kh_elly04",2; - mes "[Elly]"; - mes "Arg, I'm in a fix!"; - mes "I have to finish my"; - mes "homework before it's due!"; - mes "Yeah, I've got to go see"; - mes "Mrs. Lecollane now."; - next; - goto KH_Step26; - } - - else if (KielHyreQuest == 26) { - KH_Step26: - mes "[Elly]"; - mes "Say, "+strcharinfo(0)+","; - mes "if it's okay, would you"; - mes "please go find what my"; - mes "grandpa left for me in"; - mes "the ^FF0000cottage study^000000? You're"; - mes "the only one I can trust!"; - next; - mes "[Elly]"; - mes "Anyway, I'll see you later"; - mes "in the evening! Please come"; - mes "by my ^FF0000dorm room^000000. Um, the"; - mes "dorms are in the church just"; - mes "behind the academy, okay?"; - next; - mes "[Elly]"; - mes "My room is in the back,"; - mes "and it's on the ^FF0000second floor^000000"; - mes "^FF0000on the left side^000000. Please use"; - mes "a ladder to come up, okay?"; - mes "I'll leave my window open"; - mes "for you, so just come, okay?"; - next; - mes "[Elly]"; - mes "Hurry, hurry, the"; - mes "teacher's coming!"; - set KielHyreQuest,26; - goto KH_Elly_end; - } - - else if (KielHyreQuest > 26) { - mes "[Elly]"; - mes "Say, "+strcharinfo(0)+","; - mes "if it's okay, would you"; - mes "please go find what my"; - mes "grandpa left for me in"; - mes "the ^FF0000cottage study^000000? You're"; - mes "the only one I can trust!"; - next; - mes "[Elly]"; - mes "Anyway, I'll see you later"; - mes "in the evening! Please come"; - mes "by my ^FF0000dorm room^000000. Um, the"; - mes "dorms are in the church just"; - mes "behind the academy, okay?"; - next; - mes "[Elly]"; - mes "My room is in the back,"; - mes "and it's on the ^FF0000second floor^000000"; - mes "^FF0000on the left side^000000. Please use"; - mes "a ladder to come up, okay?"; - mes "I'll leave my window open"; - mes "for you, so just come, okay?"; - next; - mes "[Elly]"; - mes "Hurry, hurry, the"; - mes "teacher's coming!"; - goto KH_Elly_end; - } - - KH_Elly_end: - close2; - cutin "",255; - end; -} - -//---------------------------------------------------------------------------- -// Elly's Window -//---------------------------------------------------------------------------- -yuno_fild08,69,185,0 script Window::WindowKHQ1 111,{ - if ((KielHyreQuest <= 28) || (KielHyreQuest >= 46)){ - mes "^3355FFThis must be Elly's room.^000000"; - mes "^3355FFIt doesn't sound like anyone^000000"; - mes "^3355FFis inside, so the probably^000000"; - mes "^3355FFisn't back yet. For now, you^000000"; - mes "^3355FFshould try to find what her^000000"; - mes "^3355FFgrandfather left for her^000000"; - mes "^3355FFin their cottage's study.^000000"; - close; - } - - if (KielHyreQuest >= 30) { - mes "^3355FFThis slightly open window^000000"; - mes "^3355FFmust lead into Elly's room.^000000"; - mes "^3355FFAlthought she asked you to^000000"; - mes "^3355FFfind a ladder to enter her^000000"; - mes "^3355FFwindow, you probably won't^000000"; - mes "^3355FFfind one. You might be able^000000"; - mes "^3355FFto climb up that water pipe...^000000"; - next; - switch(select("Climb Water Pipe","Find Another Way")) { - - case 1: - set @KHClimbAttempt,rand(1,5); - if (@KHClimbAttempt == 1) { - mes "^3355FFYou climbed up the^000000"; - mes "^3355FFwater pipe, and sneaked^000000"; - mes "^3355FFinto Elly's room successfully.^000000"; - close2; - warp "kh_school",185,185; - end; - } - - else { - mes "^3355FFYou tried to climb^000000"; - mes "^3355FFthe water pope, but^000000"; - mes "^3355FFyou ended up failing^000000"; - mes "^3355FFand bumping your head^000000"; - percentheal -10,0; - close; - } - - case 2: - mes "^3355FFThere must be some^000000"; - mes "^3355FFother way to get into^000000"; - mes "^3355FFElly's room, aside from^000000"; - mes "^3355FFclimbing up this water pipe...^000000"; - close; - - } - - } - -} - -//---------------------------------------------------------------------------- -// Elly (In Dormitory) -//---------------------------------------------------------------------------- -kh_school,178,180,5 script Elly 895,{ - if (KielHyreQuest <= 30) { - mes "[Elly]"; - mes "Oh~!"; - mes "Who are you!"; - mes "How did you get here? Please leave"; - close2; - percentheal -99,0; - warp "yuno_fild08",100,100; - end; - } - - else if (KielHyreQuest == 32) { - mes "[Elly]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "^3355FFElly seems to have^000000"; - mes "^3355FFbeen cursed, and is^000000"; - mes "^3355FFcompletely still and^000000"; - mes "^3355FFlifeless. You've got to^000000"; - mes "^3355FFtry something, but what?^000000"; - next; - - switch(select("Wake her up by shaking.","Wake her up by yelling.","Ignore")) { - - case 1: - mes "^3355FFYou grab Elly by the^000000"; - mes "^3355FFshoulders and try to get^000000"; - mes "^3355FFher to respond by violently^000000"; - mes "^3355FFshaking her entire body.^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Elly? Elly? no!"; - mes "Come back to us!"; - next; - mes "^3355FFElly's not responding...^000000"; - close; - - case 2: - input @KHInput$; - if (@KHInput$ == "Wake up, Elly!") { - mes "[Elly]"; - mes "........."; - mes "^3355FFAs soon as you said those^000000"; - mes "^3355FFwords, a ^000000Small Golden Key^000000"; - mes "^3355FFand a ^000000Button^3355FF drop from Elly's^000000"; - mes "^3355FFhands. It looks like she woke^000000"; - mes "^3355FFup, but only for an instant.^000000"; - getitem 7493,1; //Golden_Key - getitem 7494,1; //Exquisite_Button - set KielHyreQuest,34; - close; - } - - else { - mes "[Elly]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "^3355FFElly's not responding...^000000"; - close; - } - - case 3: - mes "^3355FFAlright.^000000"; - mes "^3355FFBut sooner or later,^000000"; - mes "^3355FFyou should try to break^000000"; - mes "^3355FFthe curse placed on Elly.^000000"; - close; - - } - - } - - else if (KielHyreQuest == 34) { - if (countitem(7491) < 1) { - //Missing text, needs another run through. - mes "^3355FFMaybe the golden key^000000"; - mes "unlocks something in the^000000"; - mes "Cottage. Let's take another look.^000000"; - close; - } - - else { - mes "^3355FFIt looks like Elly's^000000"; - mes "^3355FFGolden Key might fit^000000"; - mes "^3355FFinto the keyhole on the^000000"; - mes "^3355FFGrey Box you found inside^000000"; - mes "^3355FFKiel Hyre's Cottage.^000000"; - next; - mes "^3355FFYou successfully open the^000000"; - mes "^3355FFGrey Box with the Golden Key,^000000"; - mes "^3355FFand find a Blue Keycard, along^000000"; - mes "^3355FFwith a folded note, inside the^000000"; - mes "^3355FFGrey Box. You quickly read^000000"; - mes "^3355FFthe note's contents...^000000"; - next; - mes "Dearest Elly,"; - mes "Kiehl finally broke the taboo,"; - mes "and tried to transform you guys"; - mes "into something horrible."; - mes "^FFFFFF_^000000"; - mes "By the time you read this,"; - mes "my life is probably in danger."; - mes "Whether I live depends on you."; - mes "^FFFFFF_^000000"; - mes "You'll already learn if you"; - mes "meet Puppet, but I want to tell"; - mes "you myself: you're not human."; - mes "You'll learn the details if you"; - mes "enter the factory by using the"; - mes "entrance near the grave next"; - mes "to the church. Then, I want"; - mes "you to find Allysia inside"; - mes "the factory's secret room."; - mes "I've registered your name in"; - mes "her security system, so don't"; - mes "worry. Hopefully, Allysia will"; - mes "then come to save me..."; - mes "^FFFFFF_^000000"; - mes "Sorry about that,"; - mes "Grandpa"; - getitem 7495,1; //Blue_Keycard - delitem 7491,1; //Iron_Box - set KielHyreQuest,36; - close; - } - - } - - else if (KielHyreQuest >= 36) { - mes "^3355FFThis is where you^000000"; - mes "^3355FFdiscovered the note^000000"; - mes "^3355FFlocked inside the Grey Box.^000000"; - mes "^3355FFThe following message was^000000"; - mes "^3355FFwritten in the note by Elly's^000000"; - mes "^3355FFgrandfather, Kiel Hyre.^000000"; - next; - mes "Dearest Elly,"; - mes "Kiehl finally broke the taboo,"; - mes "and tried to transform you guys"; - mes "into something horrible."; - mes "^FFFFFF_^000000"; - mes "By the time you read this,"; - mes "my life is probably in danger."; - mes "Whether I live depends on you."; - mes "^FFFFFF_^000000"; - mes "You'll already learn if you"; - mes "meet Puppet, but I want to tell"; - mes "you myself: you're not human."; - mes "You'll learn the details if you"; - mes "enter the factory by using the"; - mes "entrance near the grave next"; - mes "to the church. Then, I want"; - mes "you to find Allysia inside"; - mes "the factory's secret room."; - mes "I've registered your name in"; - mes "her security system, so don't"; - mes "worry. Hopefully, Allysia will"; - mes "then come to save me..."; - mes "^FFFFFF_^000000"; - mes "Sorry about that,"; - mes "Grandpa"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Cookie Basket -//---------------------------------------------------------------------------- -kh_school,175,175,0 script Cookie Basket 111,{ - if (KielHyreQuest == 30) { - mes "^3355FFThis must be^000000"; - mes "^3355FFElly's cookie basket.^000000"; - mes "^3355FFThere appears to be^000000"; - mes "^3355FFa folded note wedged^000000"; - mes "^3355FFbetween the cookies.^000000"; - next; - - switch(select("Read Note","Ignore")) { - - case 1: - mes ""+strcharinfo(0)+", help!"; - mes "There's this guy dressed in"; - mes "black who;s walking around,"; - mes "and casting this weird spell!"; - mes "He's the one that's been making"; - mes "people cold and lifeless as"; - mes "puppets! I'm getting scared!"; - mes "^FFFFFF_^000000"; - mes "I hope you get this note..."; - mes "He ran after me, but I locked"; - mes "myself in my room. I'm going"; - mes "to leave my window open so that"; - mes "you can still find me. I hope he"; - mes "doesn't cast his curse on me!"; - set KielHyreQuest,32; - close; - - case 2: - mes "^3355FFThat note probably^000000"; - mes "^3355FFwasn't written just^000000"; - mes "^3355FFfor you, anyway.^000000"; - close; - - } - } - - else if (KielHyreQuest >= 32) { - mes "^3355FFThese cookies aren't^000000"; - mes "^3355FFstale yet, but they're no^000000"; - mes "^3355FFlonger warm. If they're^000000"; - mes "^3355FFnot room temperature,^000000"; - mes "^3355FFthen they're a little cold.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Elly's Window (In Dormitory) -//---------------------------------------------------------------------------- -kh_school,188,185,0 script Window::WindowKHQ2 111,{ - warp "yuno_fild08",69,183; - end; -} - -//---------------------------------------------------------------------------- -// Grave/Kiel Hyre dungeon entry -//---------------------------------------------------------------------------- -yuno_fild08,72,170,0 script Grave 111,{ - if (KielHyreQuest < 36) { - //Missing text, needs another run through. - mes "^3355FFIt's just a grave.^000000"; - mes "^3355FFIt might be important^000000"; - mes "^3355FFto you later, but now^000000"; - mes "^3355FFit's not really all that^000000"; - mes "^3355FFhelpful to you.^000000"; - close; - } - - else if (KielHyreQuest == 36) { - if (countitem(7492) < 1) { - - mes "^3355FFThere's a secret door^000000"; - mes "^3355FFnear this grave. It looks^000000"; - mes "^3355FFlike there's some kind of^000000"; - mes "^3355FFslot and a number pad^000000"; - mes "^3355FFinstalled on the door.^000000"; - close; - } - - else { - mes "^3355FFThere's a secret door^000000"; - mes "^3355FFnear this grave. It looks^000000"; - mes "^3355FFlike there's some kind of^000000"; - mes "^3355FFslot and a number pad^000000"; - mes "^3355FFinstalled on the door.^000000"; - next; - mes "^3355FFWhat should you^000000"; - mes "^3355FFinsert into the slot?^000000"; - next; - - input @KHInput$; - - if (@KHInput$ == "Yellow Keycard") { - mes "^3355FFAn electronic confirmation^000000"; - mes "^3355FFchime sounds once you insert^000000"; - mes "^3355FFthe Yellow Keycard, followed by^000000"; - mes "^3355FFan automated voice that asks:^000000"; - next; - mes "[Security System]"; - mes "Please enter the password."; - next; - - input @KHInput$; - - next; - - if (@KHInput$ == "4772961") { - mes "[Security System]"; - mes "Password confirmed."; - mes "Welcome, Kiel Hyre."; - next; - mes "^3355FFYou hear another^000000"; - mes "^3355FFpleasant beep, and^000000"; - mes "^3355FFa secret path opens.^000000"; - set KielHyreQuest,38; - close; - } - - else { - mes "[Security System]"; - mes "Incorrect password."; - mes "Please try again."; - close; - } - } - - else { - mes "^3355FFWhatever you're trying^000000"; - mes "^3355FFto insert into the slot^000000"; - mes "^3355FFisn't working at all...^000000"; - close; - } - - } - - } - - else if ((KielHyreQuest >= 38) && (KielHyreQuest < 106)) { - mes "^3355FFThe door to the^000000"; - mes "^3355FFfactory is wide open.^000000"; - next; - - switch(select("Enter","Cancel")) { - - case 1: - warp "kh_dun01",3,230; - end; - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - } - - } - - else if (KielHyreQuest >= 106) { - if (countitem(7509) < 1) { - mes "^3355FFThe secret entrance"; - mes "has now been sealed.^000000"; - close; - } - - else { - mes "As you aproach the"; - mes "grave, it begins to"; - mes "emit flashes of light.^000000"; - next; - - switch(select("Use the ^0000FFLuxurious Keycard^000000","Ignore")) { - - case 1: - mes "Once you use the"; - mes "Luxurious Keycard,"; - mes "a secret path opens^000000"; - next; - - switch(select("Enter","cancel")) { - - case 1: - warp "kh_dun01",3,230; - end; - - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - - } - - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - - } - - } - - } - -} - -//============================================================================ - -//============================================================================ -//Kiel Hyre Cottage NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Cottage Keeper -//---------------------------------------------------------------------------- -yuno_fild02,93,210,3 script Cottage Keeper 85,{ - if ((KielHyreQuest < 12) || (KielHyreQuest > 12)) { - mes "[Cottage Keeper]"; - mes "This is private property,"; - mes "so please do not enter this"; - mes "area unless you're authorized."; - close; - } - - else if (KielHyreQuest == 12) { - mes "[Cottage Keeper]"; - mes "This is private property,"; - mes "so please do not enter this"; - mes "area unless you're authorized."; - next; - - switch(select("I have an apointment with Kiel Hyre.","Alright.")) { - - case 1: - mes "[Cottage Keeper]"; - mes "You have an"; - mes "appointment with"; - mes "Master Kiel Hyre?"; - mes "Um, are you sure?"; - next; - switch(select("Yes","No")) { - - case 1: - mes "[Cottage Keeper]"; - mes "There must be some sort"; - mes "of mistake. Mister Hyre"; - mes "wouldn't have left if he"; - mes "was suposed to keep"; - mes "an appointment..."; - set KielHyreQuest,14; - close; - - case 2: - mes "[Cottage Keeper]"; - mes "Well unless you have"; - mes "an appointment, I don't"; - mes "think you'll be able to"; - mes "meet with Mister Hyre."; - close; - } - - case 2: - mes "[Cottage Keeper]"; - mes "Goodbye."; - close; - } - } -} - -//---------------------------------------------------------------------------- -// Cottage Door (left) -//---------------------------------------------------------------------------- -yuno_fild02,75,218,0 script Door::DoorKHQ1 111,{ - if (KielHyreQuest < 16) { - mes "^3355FFThis door is locked.^000000"; - mes "^3355FFIf someone inside won't^000000"; - mes "^3355FFopen it for you, then you'll^000000"; - mes "^3355FFneed the right key to unlock it.^000000"; - close; - } - - if (KielHyreQuest == 16) { - mes "^3355FFThis door is locked.^000000"; - mes "^3355FFIf someone inside won't^000000"; - mes "^3355FFopen it for you, then you'll^000000"; - mes "^3355FFneed the right key to unlock it.^000000"; - next; - - switch(select("Unlock","Cancel")) { - - case 1: - mes "^3355FFYou unlock the door with the.^000000"; - mes "^3355FFkey that Elly gave you, and.^000000"; - mes "^3355FFas you push it open, a folded.^000000"; - mes "^3355FFnote dropped from the top of the.^000000"; - mes "^3355FFdoor. The following words.^000000"; - mes "^3355FFare written on this crude note.^000000"; - next; - mes "6 Forward,"; - mes "3 Left,"; - mes "3 Forward,"; - mes "4 Left"; - close2; - set KielHyreQuest,18; - warp "kh_vila",188,18; - end; - - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - } - } - - if (KielHyreQuest >= 18) { - mes "^3355FFThe door is open.^000000"; - next; - - switch(select("Enter","Cancel")) { - - case 1: - warp "kh_vila",188,18; - end; - - case 2: - close; - } - } -} - -//---------------------------------------------------------------------------- -// Cottage Door (Right) -//---------------------------------------------------------------------------- -yuno_fild02,109,218,0 script Door::DoorKHQ2 111,{ - if (KielHyreQuest < 16) { - mes "^3355FFThis door is locked.^000000"; - mes "^3355FFIf someone inside won't^000000"; - mes "^3355FFopen it for you, then you'll^000000"; - mes "^3355FFneed the right key to unlock it.^000000"; - close; - } - - if (KielHyreQuest >= 16) { - mes "^3355FFThis door is locked.^000000"; - mes "^3355FFIf someone inside won't^000000"; - mes "^3355FFopen it for you, then you'll^000000"; - mes "^3355FFneed the right key to unlock it.^000000"; - next; - - switch(select("Open","Cancel")) { - - case 1: - mes "^3355FFYou don't have^000000"; - mes "^3355FFthe key that can^000000"; - mes "^3355FFunlock this door.^000000"; - close; - - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - } - } -} - - -//---------------------------------------------------------------------------- -// Store room interior; Wall -//---------------------------------------------------------------------------- -kh_vila,191,14,0 script Wall 111,{ - if (KielHyreQuest < 28) { - mes "^3355FFIt's just a wall.^000000"; - mes "^3355FFIt's not particularly^000000"; - mes "^3355FFstanding in your way.^000000"; - close; - } - - if (KielHyreQuest >= 28) { - mes "^3355FFThe wall is now^000000"; - mes "^3355FFopen, revealing^000000"; - mes "^3355FFa secret path.^000000"; - next; - - switch(select("Enter","Cancel")) { - - case 1: - warp "kh_vila",17,177; - end; - - case 2: - close; - } - - } - -OnOpenDoor: - misceffect 316; - end; -} - -//---------------------------------------------------------------------------- -// Store room interior; books -//---------------------------------------------------------------------------- -kh_vila,184,20,0 script Book#1::BookKHQ1 111,{ - if ((KielHyreQuest < 26) || (KielHyreQuest > 26)) { - mes "^3355FFThis bookshelf is^000000"; - mes "^3355FFcrammed with many^000000"; - mes "^3355FFlarge, hardcover books^000000"; - close; - } - else if (KielHyreQuest == 26) { - if (rand(1,10) == 8) { - mes "^3355FFWithout thinking, you^000000"; - mes "^3355FFreach for a book from^000000"; - mes "^3355FFthe bookshelf. As you^000000"; - mes "^3355FFpull it toward you, the^000000"; - mes "^3355FFwall slides open to^000000"; - mes "^3355FFreveal a secret path.^000000"; - donpcevent "Wall::OnOpenDoor"; - set KielHyreQuest,28; - close; - } - - else { - mes "^3355FFThis bookshelf is^000000"; - mes "^3355FFcrammed with many^000000"; - mes "^3355FFlarge, hardcover books^000000"; - close; - } - - } - -} - -kh_vila,181,20,0 duplicate(BookKHQ1) Book#2::BookKHQ2 111 - -kh_vila,178,20,0 duplicate(BookKHQ1) Book#3::BookKHQ3 111 - -kh_vila,175,19,0 duplicate(BookKHQ1) Book#4::BookKHQ4 111 - -//---------------------------------------------------------------------------- -// Store room interior; Letter to Elly on the floor. -//---------------------------------------------------------------------------- -kh_vila,179,11,0 script KH_Letter_Trigger -1,2,2,{ -OnTouch: - if (KielHyreQuest == 18) { - mes "^3355FFYou've found a letter^000000"; - mes "^3355FFon the floor. Naturally,^000000"; - mes "^3355FFyou pick i up, despite^000000"; - mes "^3355FFthe fact that it's not^000000"; - mes "^3355FFaddressed to you.^000000"; - getitem 7490,1; //Letter to Elly - set KielHyreQuest,20; - close; - } - - else { - end; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, kitchen; Box (Pet Food vending machine) -//---------------------------------------------------------------------------- -kh_vila,16,175,0 script Box::BoxKHQ1 111,{ - mes "^FFFFFF##^000000*Tasty-Nutricious-Delicious*"; - mes "*Cute Pet Doof Vending Machine*"; - mes "The best food for your Cute Pets"; - mes "that is superior to the Pet Food"; - mes "you can buy in the market!"; - mes "^FFFFFF_^000000"; - mes "Price: 1,100 zeny (cheap!)"; - next; - - switch(select("Buy!","Cancel")) { - - case 1: - mes "^3355FF1,100 zeny seems kind"; - mes "^3355FFor expensive for Pet Food,"; - mes "^3355FFbut if it's better t han the"; - mes "^3355FFnormal stuff, it might"; - mes "^3355FFbe worth a shot."; - next; - if (zeny < 1100) { - //Adlibbed dialog. Need weight check, too. - mes "^3355FFYou don't have enough zeny...^000000"; - close; - } - else { - mes "^3355FFOh no...!^000000"; - mes "^3355FFThere's nothing^000000"; - mes "^3355FFspecial about it^000000"; - mes "^3355FFat all! It's just^000000"; - mes "^3355FFnormal Pet Food!^000000"; - set zeny,zeny-1100; - getitem 537,1; - close; - } - - case 2: - mes "^3355FFThis vending machine^000000"; - mes "^3355FFseems really shady and^000000"; - mes "^3355FFsuspicious for some reason^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, kitchen; Apple Box (Useless?) -//---------------------------------------------------------------------------- -kh_vila,30,184,0 script Apple Box 111,{ - mes "^3355FFYou find a box filled with^000000"; - mes "^3355FFripe, delicious apples.^000000"; - next; - - switch(select("Take the box","Leave it")) { - - case 1: - mes "^3355FFNo...! Wait!^000000"; - mes "^3355FFSomething's wrong!^000000"; - mes "^3355FFWhatever you do,^000000"; - mes "^3355FFdon't take this box!^000000"; - next; - mes "^3355FFAnd so, your inner^000000"; - mes "^3355FFvoice, your Jungian^000000"; - mes "^3355FFshadow if you will,^000000"; - mes "^3355FFprevented you from^000000"; - mes "^3355FFtaking the box.^000000"; - close; - - case 2: - mes "^3355FFSomething is wrong^000000"; - mes "^3355FFwith this box of apples.^000000"; - close; - - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, dining room; Map -//---------------------------------------------------------------------------- -kh_vila,44,126,0 script Map 111,{ - if ((KHCottagePoem1 < 2) && (KielHyreQuest < 30)) { - mes "^3355FFA magnificent world map,^000000"; - mes "^3355FFdetailing the Rune-Midgarts^000000"; - mes "^3355FFKingdom, Schwaltzvalt Republic,^000000"; - mes "^3355FFas well as another country to the^000000"; - mes "^3355FFWest whose name is unfamiliar^000000"; - mes "^3355FFto you, is pasted to this wall.^000000"; - next; - mes "^3355FFAs you examine the^000000"; - mes "^3355FFworld map more closely,^000000"; - mes "^3355FFyou find that something has^000000"; - mes "^3355FFbeen hidden underneath it.^000000"; - next; - - switch(select("ignore","Examine")) { - - case 1: - mes "^3355FFWhatever might be^000000"; - mes "^3355FFhidden beneath this^000000"; - mes "^3355FFmap probably isn't^000000"; - mes "^3355FFimportant enough for^000000"; - mes "^3355FFyou to investigate.^000000"; - close; - - case 2: - mes "^3355FFUnfortunately, you can't^000000"; - mes "^3355FFsee what's under the map^000000"; - mes "^3355FFsince it's pasted to the wall.^000000"; - mes "^3355FFYou'll need to find some^000000"; - mes "^3355FFway to loosen the blue^000000"; - mes "^3355FFwithout damaging the map.^000000"; - set KHCottagePoem1,1; - close; - - } - - } - - else if ((KHCottagePoem1 == 2) && (KielHyreQuest < 30)) { - mes "^3355FFYou bring the pot of^000000"; - mes "^3355FFsteaming hot liquid^000000"; - mes "^3355FFclose to the world map.^000000"; - mes "^3355FFAs the paste on the wall^000000"; - mes "^3355FFmoistens, the map slowly^000000"; - mes "^3355FFbegins to peel back.^000000"; - next; - mes "^3355FFThe peelnig map revealed^000000"; - mes "^3355FFa folded piece of paper^000000"; - mes "^3355FFhidden beneath it. You^000000"; - mes "^3355FFtake the paper, and smooth^000000"; - mes "^3355FFthe map out to adhere it to^000000"; - mes "^3355FFthe wall once again. A message is^000000"; - mes "^3355FFwritten on the piece of paper.^000000"; - next; - mes "^808080She will be in a place^000000"; - mes "^808080as cold as the poles.^000000"; - mes "^808080When the well is dried^000000"; - mes "^808080and the earth is cracked,^000000"; - mes "^808080the path to her heart, a^000000"; - mes "^808080heart as transparent as^000000"; - mes "^808080crystal, will be open.^000000"; - next; - mes "^808080I'll have to fight four^000000"; - mes "^808080snakes with four swords^000000"; - mes "^808080to find her. The first sword^000000"; - mes "^808080is love. The second sword^000000"; - mes "^808080is despair. The third sword^000000"; - mes "^808080is rage. The fourth sword is^000000"; - mes "^808080hope. To find her, to rescue her.^000000"; - next; - mes "^3355FF......................^000000"; - mes "^3355FFThe deeper meaning^000000"; - mes "^3355FFof this poem, if it even^000000"; - mes "^3355FFexists, eludes you.^000000"; - set KHCottagePoem1,3; - close; - } - - else if ((KHCottagePoem1 > 2) || (KielHyreQuest >= 30)) { - mes "^3355FFThis is where you found^000000"; - mes "^3355FFthe paper on which the^000000"; - mes "^3355FFpoem was written. Perhaps^000000"; - mes "^3355FFit would be a good idea to^000000"; - mes "^3355FFrefresh your memory and^000000"; - mes "^3355FFread that that poem again.^000000"; - next; - - switch(select("Read","Cancel")) { - - case 1: - mes "^808080She will be in a place^000000"; - mes "^808080as cold as the poles.^000000"; - mes "^808080When the well is dried^000000"; - mes "^808080and the earth is cracked,^000000"; - mes "^808080the path to her heart, a^000000"; - mes "^808080heart as transparant as^000000"; - mes "^808080crystal, will be open.^000000"; - next; - mes "^808080I'll have to fight four^000000"; - mes "^808080snakes with four swords^000000"; - mes "^808080to find her. The first sword^000000"; - mes "^808080is love. The second sword^000000"; - mes "^808080is despair. The third sword^000000"; - mes "^808080is rage. The fourth sword is^000000"; - mes "^808080hope. To find her, to rescue her.^000000"; - next; - mes "^3355FF......................^000000"; - mes "^3355FFThe deeper meaning^000000"; - mes "^3355FFof this poem, if it even^000000"; - mes "^3355FFexists, eludes you.^000000"; - close; - - case 2: - mes "^3355FFThere's no need for^000000"; - mes "^3355FFyou to reread this poem.^000000"; - mes "^3355FFYou're a freakin' genius!^000000"; - close; - - } - - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, kitchen; Pot -//---------------------------------------------------------------------------- -kh_vila,33,184,0 script Pot 111,{ - if (KHCottagePoem1 < 1) { - mes "^3355FFYou've found a pot^000000"; - mes "^3355FFfilled with boiling^000000"; - mes "^3355FFsteaming liquid.^000000"; - close; - } - - else if (KHCottagePoem1 == 1) { - mes "^3355FFYou've found a pot^000000"; - mes "^3355FFfilled with boiling^000000"; - mes "^3355FFsteaming liquid.^000000"; - mes "^3355FFSteam... That you could^000000"; - mes "^3355FFuse to loosen the glue on^000000"; - mes "^3355FFthe map... You're a genius!^000000"; - next; - - switch(select("Try it.","That? That won't work!")) { - - case 1: - mes "^3355FFYou picked up the^000000"; - mes "^3355FFboiling pot, but^000000"; - mes "^3355FFslightly burned your^000000"; - mes "^3355FFhands on accident.^000000"; - set KHCottagePoem1,2; - close; - - case 2: - mes "^3355FFNo, no...^000000"; - mes "^3355FFWe'd better try^000000"; - mes "^3355FFsomething else.^000000"; - close; - - } - - } - - else if ((KHCottagePoem1 > 1) || (KielHyreQuest >= 30)){ - mes "^3355FFThis is where you^000000"; - mes "^3355FFpicked up the pot filled^000000"; - mes "^3355FFwith steaming liquid.^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, fire place; Calabash -//---------------------------------------------------------------------------- -kh_vila,14,55,0 script Calabash 111,{ - if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { - mes "^3355FFIt's an expensive^000000"; - mes "^3355FFlooking calabash--^000000"; - mes "^3355FFor in less fancy^000000"; - mes "^3355FFwords, a 'gourd.'^000000"; - mes "^3355FFWhat do you do?^000000"; - next; - - switch(select("Break Open Calabash","Look Inside Calabash","ignore")) { - - case 1: - mes "^3355FFYou can't break^000000"; - mes "^3355FFopen that calabash...^000000"; - mes "^3355FFYou're a hero, not a vandal.^000000"; - mes "^3355FFNow, if this act of vandalisim^000000"; - mes "^3355FFcan be considered an act of^000000"; - mes "^3355FFheroisim, then it'd be okay.^000000"; - close; - - case 2: - mes "^3355FFYou tenderly place^000000"; - - mes "^3355FFyour hand into the^000000"; - mes "^3355FFcalabash, and gently^000000"; - mes "^3355FFfeel around with your^000000"; - mes "^3355FFfingers until you retrieve^000000"; - mes "^3355FFan Old Bronze Key^000000"; - getitem 7329,1; //Old_Bronze_Key - close; - - case 3: - mes "^3355FFThere's probably^000000"; - mes "^3355FFnothing inside anyway^000000"; - close; - - } - - } - - else { - mes "^3355FFThis is the expensive^000000"; - mes "^3355FFlooking calabash from^000000"; - mes "^3355FFwhich you obtained^000000"; - mes "^3355FFthe Old Bronze Key.^000000"; - mes "^3355FFIt's useless to you now.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, garden; Pool -//---------------------------------------------------------------------------- -kh_vila,39,41,0 script pool 111,{ - if ((KHCottagePoem1 < 3) && (KielHyreQuest < 30)) { - mes "^3355FFYou find a fancy pool^000000"; - mes "^3355FFfilled with fresh water.^000000"; - close; - } - - else if ((KHCottagePoem1 == 3) && (KielHyreQuest < 30)) { - mes "^3355FFYou find a fancy pool^000000"; - mes "^3355FFfilled with fresh water.^000000"; - mes "^3355FFalong with a conscpicuous^000000"; - mes "^3355FFlion statue with two handles^000000"; - next; - - switch(select("Pull handles","cancel")) { - - case 1: - mes "Which handle would^000000"; - mes "you like to pull first?^000000"; - next; - - switch(select("Right Handle","Left Handle")) { - - case 1: - mes "^3355FFYou pull the right^000000"; - mes "^3355FFhandle, causing water^000000"; - mes "^3355FFto gush from the lion's^000000"; - mes "^3355FFmouth. It looks pretty cool~^000000"; - close; - - case 2: - mes "^3355FFAs soon as you pull the^000000"; - mes "^3355FFleft handle, the water in^000000"; - mes "^3355FFthe pool drains away. The^000000"; - mes "^3355FFpool empties, and you can^000000"; - mes "^3355FFsee a later of green moss^000000"; - mes "^3355FFcovering the pool's bottom.^000000"; - next; - - switch(select("Ignore","Investigate")) { - - case 1: - mes "^3355FFyou decide that^000000"; - mes "^3355FFa pool is little more^000000"; - mes "^3355FFthan a hole without^000000"; - mes "^3355FFany water to fill it.^000000"; - close; - - case 2: - mes "^3355FFAs you look through^000000"; - mes "^3355FFthe wet moss at the^000000"; - mes "^3355FFbottom of the pool,^000000"; - mes "^3355FFyou stumble upon a^000000"; - mes "^3355FFsmall, peculliar button.^000000"; - next; - - switch(select("Press button","Don't Press Button")) { - - case 1: - mes "^3355FFYou press the button^000000"; - mes "^3355FFwhich seems to trigger^000000"; - mes "^3355FFa strange sound coming^000000"; - mes "^3355FFfrom the stairs at the hallway.^000000"; - set KHCottagePoem1,4; - close; - - case 2: - mes "^3355FFYou'd better not push^000000"; - mes "^3355FFthis button. Your enemies^000000"; - mes "^3355FFmust have hidden it carefully^000000"; - mes "^3355FFfor you to find. It must be^000000"; - mes "^3355FFsome sort of nefarious trap.^000000"; - close; - - } - - } - - } - - case 2: - mes "^3355FFYou decided not^000000"; - mes "^3355FFto pull and handles.^000000"; - close; - - } - - } - - else if ((KHCottagePoem1 > 3) || (KielHyreQuest >= 30)) { - mes "^3355FFThis is where you pressed^000000"; - mes "^3355FFthe small button that caused^000000"; - mes "^3355FFsome strange noise to come^000000"; - mes "^3355FFfrom the stairs near the wallway.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Vicious Dog -//---------------------------------------------------------------------------- -kh_vila,181,178,4 script Vicious Dog 81,7,3,{ -OnTouch: - mes "*Grrr~*"; - next; - mes "^3355FFAn extremely vicious^000000"; - mes "^3355FFlooking dog is glaring^000000"; - mes "^3355FFat you. Can you really^000000"; - mes "^3355FFpass by this creature^000000"; - mes "^3355FFwithout getting hurt?^000000"; - next; - - switch(select("March forward","Run away")) { - - case 1: - if (countitem(537) >= 1) { - mes "^3355FFWait! Perhaps you can^000000"; - mes "^3355FFuse food to soothe the^000000"; - mes "^3355FFsavage beast! Why don't^000000"; - mes "^3355FFyou feed it some of your Pet^000000"; - mes "^3355FFFood and see what happens?^000000"; - next; - - switch(select("Give pet Food","It won't work!")) { - - case 1: - mes "^3355FFYou gingerly throw the^000000"; - mes "^3355FFPet Food towards the dog.^000000"; - mes "^3355FFIts tail shakes violently as^000000"; - mes "^3355FFit devours the food. You'd^000000"; - mes "^3355FFbetter pass this dog now^000000"; - mes "^3355FFwhile you have the chance!^000000"; - delitem 537,1; //Pet_Food - close2; - warp "kh_vila",173,182; - end; - - case 2: - NoPetFood: - mes "^3355FFYou slowly approach^000000"; - mes "^3355FFthe dog, but it won't^000000"; - mes "^3355FFstop snarling at you.^000000"; - mes "^3355FFYou try to run past the^000000"; - mes "^3355FFdog, but it blocks all of^000000"; - mes "^3355FFyour moves. What to do?^000000"; - next; - mes "[Vicious Dog]"; - mes "BOW WOW!"; - mes "BOW WOW!"; - mes "BOW WOW WOW!"; - next; - mes "^3355FFThe dog chases you^000000"; - mes "^3355FFdownstairs like the^000000"; - mes "^3355FFsuckah chump you are^000000"; - close2; - warp "kh_vila",126,70; - end; - - } - } - - else { - goto NoPetFood; - } - - case 2: - mes "^3355FFLet's get out of here!^000000"; - close2; - warp "kh_vila",126,70; - end; - - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Drawer, first room nightstand -//---------------------------------------------------------------------------- -kh_vila,115,186,0 script Drawer::DrawerKHQ1 111,{ - if ((countitem(7492) < 1) && (KielHyreQuest < 36)) { - mes "^3355FFyou find an old drawer^000000"; - mes "^3355FFthat has been closed.^000000"; - mes "^3355FFIf you open it, then you^000000"; - mes "^3355FFmight find something^000000"; - mes "^3355FFinside. Or could it be^000000"; - mes "^3355FFempty. Who knows?^000000"; - next; - - switch(select("Open Drawer","Ignore")) { - - case 1: - mes "^3355FFYou obtain a Yellow^000000"; - mes "^3355FFKeycard from inside the^000000"; - mes "^3355FFdrawer. Opening that drawer^000000"; - mes "^3355FFturned out to be worthwhile.^000000"; - getitem 7492,1; //Yellow_Keycard - close; - - case 2: - mes "^3355FFForget opening that^000000"; - mes "^3355FFdrawer. I mean, come on,^000000"; - mes "^3355FFwhat would be the point?^000000"; - close; - } - } - - else { - mes "^3355FFThis is where you^000000"; - mes "^3355FFfound the Yellow Keycard.^000000"; - mes "^3355FFThis drawer is now empty.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Box -//---------------------------------------------------------------------------- -kh_vila,107,126,0 script Box::BoxKHQ2 111,{ - if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { - mes "^3355FFA solid box is laid^000000"; - mes "^3355FFon the floor in which^000000"; - mes "^3355FFa smaller, locked box^000000"; - mes "^3355FFhas been placed inside.^000000"; - close; - } - - else if ((countitem(7329) >= 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { - mes "^3355FFA solid box is laid^000000"; - mes "^3355FFon the floor in which^000000"; - mes "^3355FFa smaller, locked box^000000"; - mes "^3355FFhas been placed inside.^000000"; - mes "^3355FFperhaps you can use your^000000"; - mes "^3355FFOld Bronze Key to unlock it.^000000"; - next; - - switch(select("Use Old Bronze Key","No, it'll never work.")) { - - case 1: - mes "^3355FFYour hunch paid off!^000000"; - mes "^3355FFThe Old Bronze Key really^000000"; - mes "^3355FFdid unlock that box! You^000000"; - mes "^3355FFopen the inner box and^000000"; - mes "^3355FFobtain the Green Keycard^000000"; - mes "^3355FFthat was locked inside.^000000"; - getitem 7516,1; - delitem 7329,1; - close; - - - case 2: - mes "^3355FFWhat...?^000000"; - mes "^3355FFWhat? Using a key^000000"; - mes "^3355FFto unlock a lock?^000000"; - mes "^3355FFCome on, that's^000000"; - mes "^3355FFfreakin' crazy talk.^000000"; - close; - - } - - } - - else { - mes "^3355FFThis is the box from^000000"; - mes "^3355FFwhich you obtained^000000"; - mes "^3355FFthe green keycard.^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Bookshelf. -//---------------------------------------------------------------------------- -kh_vila,181,138,0 script Bookshelf::BookshelfKHQ1 111,{ - if ((countitem(7491) < 1) && (countitem(7516) >= 1)) { - mes "^3355FFOne of the books on^000000"; - mes "^3355FFthis crammed bookshell^000000"; - mes "^3355FFis labeled with the note,^000000"; - mes "^3355FF'To Elly.' It must have been^000000"; - mes "^3355FFleft behind by her grandfather^000000"; - next; - switch(select("Examine Book","Ignore")) { - - case 1: - mes "^3355FFYou skim through the^000000"; - mes "^3355FFbook's pages, and don't^000000"; - mes "^3355FFfind anything particularly^000000"; - mes "^3355FFinteresting. However, you^000000"; - mes "^3355FFnotice a steel surface behind the^000000"; - mes "^3355FFshelf as you place the book back.^000000"; - next; - - switch(select("Examine The steel surface","Ignore")) { - - case 1: - mes "^3355FFYou remove more of the^000000"; - mes "^3355FFself's books to reveal^000000"; - mes "^3355FFthat the steel surface is^000000"; - mes "^3355FFpart of a safe hidden behind^000000"; - mes "^3355FFthe bookshelf. There are two^000000"; - mes "^3355FFkeyholes on the steel safe.^000000"; - next; - - switch(select("Try all your keys","Cancel")) { - - case 1: - mes "^3355FFWhich key will^000000"; - mes "^3355FFyou insert into^000000"; - mes "^3355FFthe first keyhole?^000000"; - next; - - switch(select("Green keycard","Cottage Key")) { - - case 1: - set @KHFirstKeyhole,1; - break; - - case 2: - set @KHFirstKeyhole,2; - break; - - } - - mes "^3355FFWhich key will^000000"; - mes "^3355FFyou insert into^000000"; - mes "^3355FFthe second keyhole?^000000"; - next; - - switch(select("Green keycard","Cottage Key")) { - - case 1: - set @KHSecondKeyhole,1; - break; - - case 2: - set @KHSecondKeyhole,2; - break; - - } - - if (@KHFirstKeyhole == 2) && (@KHSecondKeyhole == 1) { - mes "^3355FFThe safe opens with^000000"; - mes "^3355FFa click and you see^000000"; - mes "^3355FFa Grey Box inside.^000000"; - mes "^3355FFYou take the Grey Box^000000"; - mes "^3355FFwith you, hoping that^000000"; - mes "^3355FFwill come in handy later.^000000"; - delitem 7489,1; //Cottage Key - delitem 7516,1; //Green_Keycard - getitem 7491,1; //Iron_Box - close; - } - - else { - mes "^3355FFThe safe won't open.^000000"; - close; - } - - case 2: - mes "^3355FFIt's probably a better^000000"; - mes "^3355FFidea to investigate the^000000"; - mes "^3355FFcottage for the keys that^000000"; - mes "^3355FFwill open up this safe...^000000"; - close; - - } - - case 2: - mes "^3355FFYou place the books^000000"; - mes "^3355FFback on the bookchelf.^000000"; - close; - - } - - case 2: - mes "^3355FFYou can probably^000000"; - mes "^3355FFfind better clues^000000"; - mes "^3355FFsomewhere else^000000"; - mes "^3355FFaround here.^000000"; - close; - - } - } - - else { - end; - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Desk -//---------------------------------------------------------------------------- -kh_vila,118,143,0 script Desk::DeskKHQ1 111,{ - if (KHCottagePoem2 < 1) { - mes "^3355FFThere are piles of papers^000000"; - mes "^3355FFand books stacked on top^000000"; - mes "^3355FFof the desk covering topics^000000"; - mes "^3355FFlike artificial power, Sage^000000"; - mes "^3355FFVarmundt's research, factory^000000"; - mes "^3355FFrobotization, and magic scrolls...^000000"; - next; - mes "^3355FFWhile rummaging around through^000000"; - mes "^3355FFthe books and paper, you^000000"; - mes "^3355FFfind a piece of paper with^000000"; - mes "^3355FFthe Kiel Hyre Foundation's^000000"; - mes "^3355FFofficial seal. You decide that^000000"; - mes "^3355FFit might come in handy someday.^000000"; - next; - mes "^3355FFYou've obtained^000000"; - mes "^3355FFa blank piece of^000000"; - mes "^3355FFpaper with the Kiel^000000"; - mes "^3355FFHyre Foundation seal.^000000"; - set KHCottagePoem2,1; - close; - } - - else if (KHCottagePoem2 >= 1) { - mes "^3355FFThere are piles of papers^000000"; - mes "^3355FFand books, covering various^000000"; - mes "^3355FFscientific and magic tomics,^000000"; - mes "^3355FFstacked on top of this desk.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Medicine Chest -//---------------------------------------------------------------------------- -kh_vila,123,170,0 script Medicine Chest 111,{ - if ((KHCottagePoem2 < 1) && (KielHyreQuest < 30)) { - mes "^3355FFThis medicine cabinet^000000"; - mes "^3355FFis filled with bottles of^000000"; - mes "^3355FFvarious colors. What kind^000000"; - mes "^3355FFof medicine can be found here?^000000"; - close; - } - - else if ((KHCottagePoem2 == 1) && (KielHyreQuest < 30)) { - mes "^3355FFThis medicine cabinet^000000"; - mes "^3355FFis filled with bottles of^000000"; - mes "^3355FFvarious colors. What kind^000000"; - mes "^3355FFof medicine can be found here?^000000"; - next; - mes "^3355FFWait, you have a blank piece^000000"; - mes "^3355FFof paper with the Kiel Hyre^000000"; - mes "^3355FFFoundation seal! It's strange^000000"; - mes "^3355FFthat the seal was put on a blank^000000"; - mes "^3355FFpiece of paper. Maybe something^000000"; - mes "^3355FFis written on it with special ink?^000000"; - next; - mes "^3355FFIt's a crazy hunch, but^000000"; - mes "^3355FFmaybe, just maybe, you can^000000"; - mes "^3355FFuse something inside this^000000"; - mes "^3355FFmedicine cabinet that will^000000"; - mes "^3355FFreveal any invisible ink^000000"; - mes "^3355FFwritten on this document!^000000"; - next; - - switch(select("What? That's crazy!","Of course! Let's try it!")) { - - case 1: - mes "^3355FFSorry.^000000"; - mes "^3355FFI thought it^000000"; - mes "^3355FFwas a good idea...^000000"; - close; - - case 2: - switch(select("Try Red Liquid","Try Blue Liquid","Try Yellow Liquid","Try Green Liquid","Cancel")) { - - case 1: - set @KHPotionColor$,"red"; - break; - - case 2: - mes "^3355FFIt works!^000000"; - mes "^3355FFThe blue liquid is^000000"; - mes "^3355FFrevealing small^000000"; - mes "^3355FFtext written on the paper.^000000"; - mes "^3355FFIt looks like some^000000"; - mes "^3355FFkind of long poem...^000000"; - next; - mes "[Poem]"; - mes "The first snake is made of"; - mes "steel, but I used my rage"; - mes "to destroy it. The second"; - mes "snake is made of magic,"; - mes "but my love pierced its heart."; - next; - mes "[Poem]"; - mes "The third snake is flesh"; - mes "and blood, but my hope"; - mes "defeated it in the end."; - mes "However, the fourth and"; - mes "final snake is formless, and"; - mes "no one knows it's appearance."; - next; - mes "[Poem]"; - mes "I cast my despair to the air,"; - mes "but nobody knows if it killed"; - mes "the snake. I am merely a ^3355FFlittle"; - mes "lost devil^000000 with four swords and"; - mes "four snakes, searching for that"; - mes "girl in the darkness."; - next; - mes "^3355FFThis is a very^000000"; - mes "^3355FFstrange poem. What^000000"; - mes "^3355FFcould it possibly mean?^000000"; - set KHCottagePoem2,2; - close; - - case 3: - set @KHPotionColor$,"yellow"; - break; - - case 4: - set @KHPotionColor$,"green"; - break; - - case 5: - mes "^3355FFNever mind.^000000"; - mes "^3355FFThis idea sounds^000000"; - mes "^3355FFtoo crazy to work...^000000"; - mes "^3355FFlike putting a man^000000"; - mes "^3355FFpn the moon. Can you^000000"; - mes "^3355FFbelieve that hogwash?^000000"; - close; - } - - mes "^3355FFYou tried sprinking^000000"; - mes "^3355FFthe "+@KHPotionColor$+" liquid from the^000000"; - mes "^3355FFmedicine cabinet onto^000000"; - mes "^3355FFthe blank paper with the^000000"; - mes "^3355FFKiel Hyre Foundation seal.^000000"; - mes "^3355FFHowever, nothing happened...^000000"; - close; - - } - } - - else if ((KHCottagePoem2 >= 2) || (KielHyreQuest >= 30)) { - mes "^3355FFThis is where you poured^000000"; - mes "^3355FFsome blue liquid to read^000000"; - mes "^3355FFa poem written in invisible^000000"; - mes "^3355FFink on a blank poece of paper^000000"; - mes "^3355FFwith the Kiel Hyre Foundation^000000"; - mes "^3355FFseal. Would you like to read it?^000000"; - next; - - switch(select("No time!","Read")) { - - case 1: - mes "^3355FFYou're running out of^000000"; - mes "^3355FFtime! For now, it would^000000"; - mes "^3355FFbe best for you to seach^000000"; - mes "^3355FFevery inch of the cottage.^000000"; - close; - - case 2: - mes "[Poem]"; - mes "The first snake is made of"; - mes "steel, but I used my rage"; - mes "to destroy it. The second"; - mes "snake is made of magic,"; - mes "but my love pierced its heart."; - next; - mes "[Poem]"; - mes "The third snake is flesh"; - mes "and blood, but my hope"; - mes "defeated it in the end."; - mes "However, the fourth and"; - mes "final snake is formless, and"; - mes "no one knows it's appearance."; - next; - mes "[Poem]"; - mes "I cast my despair to the air,"; - mes "but nobody knows if it killed"; - mes "the snake. I am merely a ^3355FFlittle^000000"; - mes "^3355FFlost devil^000000 with four swords and"; - mes "four snakes, searching for that"; - mes "girl in the darkness."; - close; - - } - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, stair case; Sword hilt -//---------------------------------------------------------------------------- -kh_vila,136,68,0 script Sword Hilt 111,{ - if ((KHCottagePoem1 < 3) || (KHCottagePoem2 < 2) && (KielHyreQuest < 30)) { - mes "^3355FFThere are four elaborately^000000"; - mes "^3355FFdesigned swords positioned^000000"; - mes "^3355FFnext to four creepy looking^000000"; - mes "^3355FFsnake sculptures.^000000"; - close; - } - - else if ((KHCottagePoem1 <= 4) || (KHCottagePoem2 <= 2) && (KielHyreQuest < 30)) { - mes "^3355FFThere are four elaborately^000000"; - mes "^3355FFdesigned swords positioned^000000"; - mes "^3355FFnext to four creepy looking^000000"; - mes "^3355FFsnake sculptures. Wait!^000000"; - mes "^3355FFperhaps they're related to^000000"; - mes "^3355FFthat poem you read earlier...^000000"; - next; - - switch(select("No way!","Of course!")) { - - case 1: - mes "^3355FFImpossible...^000000"; - mes "^3355FFIt must be some^000000"; - mes "^3355FFkind of coincidence...^000000"; - close; - - case 2: - mes "^3355FFOf course! And look!^000000"; - mes "^3355FFThere's a hole on top^000000"; - mes "^3355FFof the head of each snake^000000"; - mes "^3355FFsculpture. There holes seem^000000"; - mes "^3355FFbig enough to insert each of^000000"; - mes "^3355FFthe ornamental swords nearby...^000000"; - next; - - switch(select("Ignore","Insert Ornamental Swords")) { - - case 1: - mes "^3355FFImposible...^000000"; - mes "^3355FFIt must be some^000000"; - mes "^3355FFkind of coincidence...^000000"; - close; - - case 2: - if (KHCottagePoem1 != 4) { - mes "^3355FFCan't... Pull out...^000000"; - mes "^3355FFSword! It must be^000000"; - mes "^3355FFlocked into place^000000"; - mes "^3355FFsomehow, or sealed^000000"; - mes "^3355FFby some strange force!^000000"; - close; - } - - else { - mes "^3355FFYou should probably^000000"; - mes "^3355FFtry to insert each sword^000000"; - mes "^3355FFinto the correct snake.^000000"; - mes "^3355FFFirst please select the^000000"; - mes "^3355FFsnake in which you will^000000"; - mes "^3355FFinsert the first sword.^000000"; - next; - - switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) { - - case 1: - set @KHfirstSword,1; - break; - - case 2: - set @KHfirstSword,2; - break; - - case 3: - set @KHfirstSword,3; - break; - - case 4: - set @KHfirstSword,4; - break; - - } - - next; - mes "^3355FFNow, please choose^000000"; - mes "^3355FFthe snake in which you^000000"; - mes "^3355FFwill insert the second sword.^000000"; - next; - - switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) { - - case 1: - set @KHSecondSword,1; - break; - - case 2: - set @KHSecondSword,2; - break; - - case 3: - set @KHSecondSword,3; - break; - - case 4: - set @KHSecondSword,4; - break; - - } - - next; - - mes "^3355FFNext, please select^000000"; - mes "^3355FFthe snake in which you^000000"; - mes "^3355FFwill insert the third sword.^000000"; - next; - - switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) { - - case 1: - set @KHThirdSword,1; - break; - - - case 2: - set @KHThirdSword,2; - break; - - case 3: - set @KHThirdSword,3; - break; - - case 4: - set @KHThirdSword,4; - break; - - } - - next; - mes "^3355FFLastly, please select^000000"; - mes "^3355FFthe snake in which you^000000"; - mes "^3355FFwill insert the fourth sword.^000000"; - next; - - switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) { - - case 1: - set @KHFouthSword,1; - break; - - case 2: - set @KHFouthSword,2; - break; - - case 3: - set @KHFouthSword,3; - break; - - case 4: - set @KHFouthSword,4; - break; - - } - - if ((@KHFirstSword == 2) && (@KHSecondSword == 4) && (@KHThirdSword == 1) && (@KHFouthSword == 3)) { - mes "^3355FFYour ears are suddenly^000000"; - mes "^3355FFfilled with a low buzzing^000000"; - mes "^3355FFnoise, and your mind^000000"; - mes "^3355FFand body feel as if they^000000"; - mes "^3355FFare being swept away^000000"; - set KHCottagePoem1,5; - set KHCottagePoem2,3; - close2; - warp "kh_vila",178,72; - end; - } - - else { - mes "^3355FFNothing happened...^000000"; - mes "^3355FFYou probably didn't^000000"; - mes "^3355FFinsert the swords into^000000"; - mes "^3355FFthe correct snakes. For now,^000000"; - mes "^3355FFyou should return the swords,^000000"; - mes "^3355FFand then try this again later.^000000"; - close; - } - } - } - } - } - - else if ((KHCottagePoem1 == 5) && (KHCottagePoem2 == 3) || (KielHyreQuest >= 30)) { - mes "^3355FFHere is a hidden^000000"; - mes "^3355FFpath that leads to^000000"; - mes "^3355FFthe secret laboratory.^000000"; - next; - - switch(select("Enter","Cancel")) { - - case 1: - warp "kh_vila",178,72; - end; - - case 2: - close; - - } - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, Secret Room; left test tube -//---------------------------------------------------------------------------- -kh_vila,179,68,0 script Test Tube::TestTubeKHQ1 111,{ - mes "^3355FFThis test tube contains^000000"; - mes "^3355FFa young man dressed in^000000"; - mes "^3355FFa Kiel Hyre Academy^000000"; - mes "^3355FFuniform. Somehow, you^000000"; - mes "^3355FFget the feeling that you've^000000"; - mes "^3355FFseen him somewhere before.^000000"; - close; -} - - -//---------------------------------------------------------------------------- -// Cottage interior, Secret Room; Right test tube -//---------------------------------------------------------------------------- -kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 111,{ - if (KielHyreQuest == 28) { - mes "^3355FFA strange looking,^000000"; - mes "^3355FFwizend old man is^000000"; - mes "^3355FFheld within this test tube.^000000"; - mes "^3355FFThere is a small red button^000000"; - mes "^3355FFright underneath the test tube.^000000"; - next; - - switch(select("Press Button","Investigate Further")) { - - case 1: - - mes "[???]"; - mes "H-hello...? C-can you"; - mes "hear me? I don't recognize"; - mes "you... But... Maybe I forgot?"; - mes "Wait, wait. If you're my friend,"; - mes "then you know what to call me,"; - mes "right? Do you know what I am?"; - next; - - input @KHInput$; - - if (@KHInput$ == "little lost devil") { - mes "[???]"; - mes "Heh... Heh heh..."; - mes "He knows... Hey, you"; - mes "have to remember these"; - mes "numbers, okay? D-don't"; - mes "forget, they'll be important..."; - mes "^FF00004^000000, ^FF00007^000000, ^FF00002^000000, ^FF00009^000000, ^FF00006^000000, ^FF00001^000000. That's all..."; - next; - mes "^3355FF4772961^000000"; - mes "^3355FFWhat could^000000"; - mes "^3355FFthose numbers^000000"; - mes "^3355FFpossibly mean?^000000"; - //KHCottagePoem1 and KHCottagePoem2 no longer needed-- deleting - set KHCottagePoem1,0; - set KHCottagePoem2,0; - set KielHyreQuest,30; - close; - } - - else { - mes "[???]"; - mes "No... No..."; - mes "That's not right."; - mes "I don't think we"; - mes "were friends. No..."; - close; - } - - case 2: - mes "^3355FFLet's investigate^000000"; - mes "^3355FFthis area a little^000000"; - mes "^3355FFmore first.^000000"; - close; - - } - - } - - else if (KielHyreQuest >= 30) { - mes "^3355FFWhat could the^000000"; - mes "^3355FFnumber 4772961^000000"; - mes "^3355FFmean? For now, you've^000000"; - mes "^3355FFfound everything that^000000"; - mes "^3355FFyou need from this place,^000000"; - mes "^3355FFso you should return to Elly.^000000"; - close; - } - - else { - end; - } - -} - -//============================================================================ - -//============================================================================ -// Robot Factory NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Robotic's Factory; Heavy Door -//---------------------------------------------------------------------------- -kh_dun01,235,48,0 script Heavy Door::HeavyDoorKHQ1 111,{ - if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) { - mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; - next; - - switch(select("Open Door","Cancel")) { - - case 1: - input @KHInput$; - if (@KHInput$ == "Blue Keycard") { - mes "^3355FFYou've successfully^000000"; - mes "^3355FFopened the door.^000000"; - close2; - warp "kh_school",119,144; - end; - } - - else { - mes "^3355FFYou try to push the^000000"; - mes "^3355FFdoor open with all^000000"; - mes "^3355FFyour might, but fail^000000"; - mes "^3355FFto make it budge.^000000"; - close; - } - - case 2: - mes "^3355FFyou decided to leave^000000"; - mes "^3355FFthis door alone until^000000"; - mes "^3355FFyou can figure out^000000"; - mes "^3355FFhow to open it^000000"; - close; - - } - - } - - else { - mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Robotic's Factory; Heavy Door (These doors don't seem to serve any purpose) -//---------------------------------------------------------------------------- -kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 111,{ - if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) { - mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; - next; - - switch(select("Open Door","Cancel")) { - - case 1: - input @KHInput$; - mes "^3355FFYou try to push the^000000"; - mes "^3355FFdoor open with all^000000"; - mes "^3355FFyour might, but fail^000000"; - mes "^3355FFto make it budge.^000000"; - close; - - case 2: - mes "^3355FFyou decided to leave^000000"; - mes "^3355FFthis door alone until^000000"; - mes "^3355FFyou can figure out^000000"; - mes "^3355FFhow to open it^000000"; - close; - - } - - } - - else { - mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; - close; - } - -} - -kh_dun01,106,233,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ3 111 -kh_dun01,6,164,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ4 111 -kh_dun01,6,133,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ5 111 -kh_dun01,6,60,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ6 111 -kh_dun01,6,30,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ7 111 -kh_dun01,6,18,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ8 111 -kh_dun01,235,70,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ9 111 -kh_dun01,235,92,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ10 111 -kh_dun01,235,114,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ11 111 - -//---------------------------------------------------------------------------- -// Beautiful Lady and Beautiful Lady copies. -//---------------------------------------------------------------------------- -kh_school,119,149,4 script Beautiful lady::BeatifulLadyKHQ1 894,{ - cutin "kh_ellisia",2; - if (KielHyreQuest < 40) { - mes "[Allysia]"; - mes "Hm? I don't think"; - mes "I know you. Kiel Hyre"; - mes "has only authroized Elly,"; - mes "and a trusted friend that"; - mes "may be helping her, to"; - mes "be admitted to this area."; - next; - mes "[Allysia]"; - mes "I cannot see ^FF0000Elly^000000"; - mes "Has she been attacked as well?"; - mes "Are you ^FF0000Elly's friend^000000?"; - next; - mes "[Allysia]"; - mes "I don't see Elly anywhere"; - mes "around here. I can only let"; - mes "you enter if you can identify"; - mes "youtself as Elly's friend."; - mes "Is there anything that you"; - mes "can present to me as proof?"; - next; - - switch(select("Yellow Keycard","Blue Keycard","Golden Key","Carved Button","...?")) { - - case 1: - break; - - case 2: - break; - - case 3: - mes "Ah, isn't this the"; - mes "key that Kiel Hyre gave"; - mes "to Elly? Yes, I'm convinced"; - mes "that you've been helping her."; - mes "I've been waiting for you, so"; - mes "let me guide you to my room."; - close2; - cutin "",255; - warp "kh_school",120,180; - end; - - case 4: - mes "[Allysia]"; - mes "Th-that's Kiehl's"; - mes "heal! Did he send you"; - mes "here to get me?! I'm"; - mes "not taking any changes!"; - close2; - cutin "",255; - monster "kh_school",117,144,"Constant",1745,1; - monster "kh_school",117,144,"Constant",1745,1; - monster "kh_school",117,144,"Constant",1745,1; - monster "kh_school",117,144,"Constant",1745,1; - end; - - case 5: - mes "[Allysia]"; - mes "......"; - mes "........"; - mes "..........."; - close2; - cutin "",255; - end; - - } - - mes "[Allysia]"; - mes "Hm? This doesn't prove"; - mes "that Elly really trusts you..."; - close2; - cutin "",255; - end; - } - - else if (KielHyreQuest >= 40) { - mes "[Allysia]"; - mes "Please follow me."; - close2; - cutin "",255; - warp "kh_school",120,180; - end; - } -} - - -kh_school,117,149,4 script Beautiful lady::BeatifulLadyKHQ2 894,{ - end; -} - -kh_school,118,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady::BeatifulLadyKHQ3 894 - -kh_school,120,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady::BeatifulLadyKHQ4 894 - -kh_school,121,149,4 duplicate(BeatifulLadyKHQ1) Beautiful lady::BeatifulLadyKHQ5 894 - -//---------------------------------------------------------------------------- -// Beautiful Lady "Allysia" -//---------------------------------------------------------------------------- -kh_school,122,186,4 script Beautiful lady 894,{ - cutin "kh_ellisia",2; - if (KielHyreQuest <= 38) { - mes "[Allysia]"; - mes "Friend of prototype Elly,"; - mes "I welcome you. As you may"; - mes "have figured out, I need your"; - mes "help. Kiel Hyre is being help"; - mes "somewhere inside this factory."; - next; - mes "[Allysia]"; - mes "It is imperative that"; - mes "you search for Kiel Hyre"; - mes "and rescue him as soon"; - mes "as you possibly can!"; - next; - - switch(select("What is this factory?","What happened to ^FF0000Kiel Hyre^000000?")) { - - case 1: - mes "[Allysia]"; - mes "This factory is part of"; - mes "the Kiel Hyre Foundation's"; - mes "secret business where humanoid"; - mes "robots are manufactured. Myself,"; - mes "and all of the academy's students"; - mes "are actually robots, not humans."; - next; - mes "[Allysia]"; - mes "The Kiel Hyre Foundations's"; - mes "ultimate goal is to develop"; - mes "superior robots that will help"; - mes "human society. As robots, we"; - mes "can handle tasks that are too"; - mes "dangerous or difficult for humans."; - break; - - case 2: - mes "[Allysia]"; - mes "^3355FFKiehl^000000 has proceeded to"; - mes "proform abnormal modifications"; - mes "to the humanoid robots. This"; - mes "has been reported to Kiel Hyre,"; - mes "who has left to stop Kiehl."; - mes "However, Hyre hasn't returned."; - next; - mes "[Allysia]"; - mes "Fearing that Kiehl would"; - mes "break me, Kiel Hyre brought"; - mes "a copy of me instead. I can still"; - mes "detect Kiel Hyre's heartbeat,"; - mes "so he should be alright, but his"; - mes "own son might harm him soon."; - next; - mes "[Allysia]"; - mes "Take this Keycard"; - mes "which will enable you"; - mes "to enter the secret areas"; - mes "inside this factory. If you"; - mes "locate Kiel Hyre, please"; - mes "let me know right away."; - getitem 7496,1; //Red_Keycard - set KielHyreQuest,40; - break; - - } - - close2; - cutin "",255; - end; - - } - - else if (KielHyreQuest == 40) { - mes "[Allysia]"; - mes "I can still detect"; - mes "Kiel Hyre's heartbeat,"; - mes "but his sone Kiehl might"; - mes "do something desperate to"; - mes "him soon. Please locate Kiel"; - mes "Hyre before that can happen!"; - close2; - cutin "",255; - warp "kh_dun01",22,216; - end; - } - - else if (KielHyreQuest == 42) { - mes "[Allysia]"; - mes "Have you already"; - mes "located Kiel Hyre?"; - next; - mes "^3355FFYou tell Allysia where^000000"; - mes "^3355FFKiel Hyre has been locked^000000"; - mes "^3355FFup, and give her the metal^000000"; - mes "^3355FFfragment that Kiel Hyre handed^000000"; - mes "^3355FFto you. She took fragment^000000"; - mes "^3355FFand wore it around her wrist.^000000"; - next; - mes "[Allysia]"; - mes "...Kiel Hyre's secret code"; - mes "confirmed. B_2_3 area."; - mes "Vital signs are normal."; - mes "Envelope recieved. Sending"; - mes "Modified Puppet Designs..."; - next; - mes "[Allysia]"; - mes "Alright, I've recieved"; - mes "Kiel Hyre's orders, and"; - mes "must carry them out..."; - set KielHyreQuest,44; - delitem 7497,1; //Metal_Fragment - close2; - cutin "",255; - end; - } - - else if (KielHyreQuest == 44) { - mes "[Allysia]"; - mes "Alright, I have a mission"; - mes "to carry out for Kiel Hyre,"; - mes "and I don't have much time."; - mes "Let me give you some specific"; - mes "instructions very quickly."; - next; - mes "[Allysia]"; - mes "Firstly, I need to take your"; - mes "keycards for security reasons."; - mes "Secondly, meet me at the Kiel"; - mes "Hyre Mansion in Lighthalzen."; - mes "Present the Golden Key to"; - mes "be admitted to the premises"; - delitem 7492,1; //Yellow_Keycard - delitem 7495,1; //Blue_Keycard - delitem 7496,1; //Red_Keycard - set KielHyreQuest,46; - next; - mes "[Allysia]"; - mes "I understand that this"; - mes "is sudden, and I'm not"; - mes "giving you a thorough"; - mes "explanation, but something"; - mes "horrible will happen if i don't"; - mes "hurry as quickly as possible."; - close2; - warp "yuno_fild08",73,172; - cutin "",255; - end; - } - - else if (KielHyreQuest >= 44) { - mes "[Allysia]"; - mes "I understand that this"; - mes "is sudden, and I'm not"; - mes "giving you a thorough"; - mes "explanation, but something"; - mes "horrible will happen if i don't"; - mes "hurry as quickly as possible."; - close2; - warp "yuno_fild08",73,172; - cutin "",255; - end; - } - -} - -//---------------------------------------------------------------------------- -// Signboard (another useless NPC?) -//---------------------------------------------------------------------------- -kh_dun01,163,223,0 script Signboard 857,{ - mes "[Notice]"; - mes "Cute Pets are prohibited"; - mes "in this area. (Cute Pets that"; - mes "provide special assistance"; - mes "to the visually impaired are"; - mes "exempt from this rule.)"; - close; -} - -//---------------------------------------------------------------------------- -// Mechanical Devices for accessing restricted area -//---------------------------------------------------------------------------- -kh_dun01,166,223,0 script Mechanical Device::KHKeyardReader 111,{ - if ((KielHyreQuest <= 38) || (KielHyreQuest >= 44)) { - mes "^3355FFYou encounter^000000"; - mes "^3355FFa mechanical device.^000000"; - mes "^3355FFIt looks like it can be^000000"; - mes "^3355FFoperated by inserting the^000000"; - mes "^3355FFcorrect keycard into the slot.^000000"; - close; - } - - else if ((KielHyreQuest == 40) && (countitem(7496) >= 1)) { - mes "^3355FFYou encounter^000000"; - mes "^3355FFa mechanical device.^000000"; - mes "^3355FFIt looks like it can be^000000"; - mes "^3355FFoperated by inserting the^000000"; - mes "^3355FFcorrect keycard into the slot.^000000"; - next; - - - input @KHInput$; - if (@KHInput$ == "Red Keycard") { - mes "^3355FFThe door opens once^000000"; - mes "^3355FFyou insert the Red Keycard..^000000"; - close2; - warp "kh_dun01",170,227; - end; - } - else { - mes "^3355FFNothing happened.^000000"; - close; - } - - } - -} - -kh_dun01,162,206,0 duplicate(KHKeyardReader) Mechanical Device 111 - -//---------------------------------------------------------------------------- -// Keep monsters out of the quest area. -// Silly really sinc ehte rest of it's a dungeon -//---------------------------------------------------------------------------- -//kh_dun01,180,220,0 script Monster Warp#kh1::KHMobWarp -1,5,20,{ -//OnTouchNPC: -// warp "kh_dun01",178,138; -// end; -//} - -//kh_dun01,190,220,0 duplicate(KHMobWarp) Monster Warp#kh2 -1,5,20 -//kh_dun01,200,250,0 duplicate(KHMobWarp) Monster Warp#kh3 -1,5,20 -//kh_dun01,210,220,0 duplicate(KHMobWarp) Monster Warp#kh4 -1,5,20 -//kh_dun01,220,220,0 duplicate(KHMobWarp) Monster Warp#kh5 -1,5,10 - -//---------------------------------------------------------------------------- -// Kiel Hyre - OnTouch -//---------------------------------------------------------------------------- -kh_dun01,224,233,0 script Kiel_Hyre_Door -1,5,5,{ -OnTouch: - if (KielHyreQuest == 40) { - mes "^3355FFyou can faintly hear^000000"; - mes "^3355FFa voice from the other^000000"; - mes "^3355FFside of this door.^000000"; - next; - mes "[????]"; - mes "...Kiehl..."; - mes "...How dare you...!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Mister Kiel Hyre?"; - mes "Is that you in there?"; - next; - mes "[Kiel Hyre]"; - mes "Wh-who's there?"; - mes "Identify yourself!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm... I'm..."; - next; - mes "You explain your story^000000"; - mes "to the voice behind the^000000"; - mes "door, and tell him what^000000"; - mes "happened to Elly and Allysia.^000000"; - next; - mes "[Kiel Hyre]"; - mes "...Yes... It's me."; - mes "I'm Kiel Hyre, trapped"; - mes "in here. He went so far"; - mes "as to modify Elly, eh?"; - mes ".................."; - next; - mes "[Kiel Hyre]"; - mes "Hurry, take this"; - mes "module to Allysia!"; - mes "She'll know what to do"; - mes "with it. If you're really"; - mes "helping us, then she'll have"; - mes "some instructions for you too."; - next; - mes "^3355FFKiel Hyre slides^000000"; - mes "^3355FFa strange metal^000000"; - mes "^3355FFfragment through^000000"; - mes "^3355FFthe gap between the^000000"; - mes "^3355FFdoor and the floor.^000000"; - getitem 7497,1; //Metal_Fragment - set KielHyreQuest,42; - close; - } - - - else if (KielHyreQuest >= 42) { - mes "[Kiel Hyre]"; - mes "......"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Robot Factory Second Floor Entrances -//---------------------------------------------------------------------------- -kh_dun01,44,203,0 script Entrance Device#KHEntry1::KHAccess 111,{ - if (countitem(7509) < 1) { - mes "^3355FFYou encounter"; - mes "a mechanical device."; - mes "It looks like it can be"; - mes "operated by inserting the"; - mes "correct keycard into the slot.^000000"; - close; - } - - else { - mes "^3355FFYou encounter"; - mes "a mechanical device."; - mes "It looks like it can be"; - mes "operated by inserting the"; - mes "correct keycard into the slot.^000000"; - next; - - input @KHInput$; - if (@KHInput$ == "Luxurious Keycard") { - mes "^3355FFAs you insert the"; - mes "Luxurious Keycard"; - mes "into the keycard slot,"; - mes "the door swings open"; - mes "to reveal a long flight"; - mes "of descending stairs.^000000"; - next; - - switch(select("Descend Stairs","Cancel")) { - - case 1: - warp "kh_dun02",41,198; - end; - - case 2: - mes "^3355FFIt looks like this door"; - mes "has automatically closed"; - mes "after the preprogrammed"; - mes "time limit has elapsed.^000000"; - close; - - } - - } - - else { - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - } - -} - -kh_dun01,36,195,0 duplicate(KHAccess) Entrance Device#KHEntry2 111 - -//============================================================================ - -//============================================================================ -// Kiel Hyre Mansion NPCs, and Kiehl's Room NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Kiel's Steward -//---------------------------------------------------------------------------- -kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{ - if (KielHyreQuest < 46) { - mes "[Steward]"; - mes "This is a private residence,"; - mes "please leave."; - close2; - warp "lighthalzen",188,201; - end; - } - - if ((KielHyreQuest >= 46) && (KielHyreQuest < 50)) { - mes "[Steward]"; - mes "Greetings."; - mes "Have you been invited"; - mes "by the master of"; - mes "this mansion?"; - next; - - switch(select("Present Golden Key","????")) { - - case 1: - mes "[Steward]"; - mes "Ah, Master "+strcharinfo(0)+"."; - mes "I've been expecting your"; - mes "arival. Please, this way."; - close2; - warp "kh_mansion",21,14; - end; - - case 2: - mes "[Steward]"; - mes "If you have not been"; - mes "invited by the master of"; - mes "this mansion, then I'm"; - mes "afraid that I must insist on"; - mes "your immediate departure!"; - close2; - warp "lightalzen",188,201; - end; - - } - - } - - if ((KielHyreQuest >= 50) && (KielHyreQuest < 64)) { - L_SeeKielHyre: - mes "[Steward]"; - mes "Ah, Master "+strcharinfo(0)+"."; - mes "It is a pleasure to"; - mes "recieve your company"; - mes "once again. Would you"; - mes "like to see my master?"; - next; - - switch(select("Yes","No")) { - - case 1: - mes "[Steward]"; - mes "Very well."; - mes "Right this way~"; - close2; - warp "kh_mansion",21,14; - end; - - case 2: - mes "[Steward]"; - mes "Very well."; - mes "Please make"; - mes "yourself at home."; - close; - - } - - } - - if ((KielHyreQuest == 52) || (KielHyreQuest == 54) || (KielHyreQuest >= 64) && (KielHyreQuest <= 70)) { - mes "[Steward]"; - mes "Ah, Master "+strcharinfo(0)+"."; - mes "It is a pleasure to"; - mes "recieve your company"; - mes "once again. Would you"; - mes "like to see my master, or...?"; - next; - - switch(select("^FF0000Kiel Hyre^000000","^3355FFMitchell^000000")) { - - case 1: - mes "[Steward]"; - mes "Very well."; - mes "Right this way~"; - close2; - warp "kh_mansion",21,14; - end; - - case 2: - mes "[Steward]"; - mes "Oh...? You must."; - mes "be here to deliver"; - mes "good news. Excuse me..."; - next; - mes "^3355FFThe Steward furtively^000000"; - mes "^3355FFlooked around to check^000000"; - mes "^3355FFif anyone is watching him.^000000"; - next; - mes "[Steward]"; - mes "I believe it should"; - mes "be save enough to let"; - mes "you go see him now..."; - mes "Please, hurry this way."; - close2; - warp "kh_mansion",20,87; - end; - - } - - } - - if (KielHyreQuest >= 70) { - goto L_SeeKielHyre; - } - -} - -//---------------------------------------------------------------------------- -// Kiel Hyre -//---------------------------------------------------------------------------- -kh_mansion,22,28,4 script Kiel Hyre 903,{ - cutin "kh_kyel02",2; - if (KielHyreQuest < 46) { - mes "[Kiehl Hyre]"; - mes "........."; - close; - } - - else if (KielHyreQuest == 46) { - cutin "kh_kyel01",2; - mes "[Kiel Hyre]"; - mes "Ah, you must be "+strcharinfo(0)+"."; - mes "I'd like to thank you for saving"; - mes "my life. You must have many"; - mes "questions to ask me, so I'll"; - mes "do my best to give you answers."; - next; - - L_Menu: - - switch(select("Robots?","^3355FFKiehl^000000?","^FF0000Elly^000000's button?")) { - - case 1: - mes "[Kiel Hyre]"; - mes "I've been researching"; - mes "robotics for thirty-two"; - mes "years now. I'm proud to"; - mes "say that I've succeeded"; - mes "where the great Sage"; - mes "Varmundt did not."; - next; - mes "[Kiel Hyre]"; - mes "It's been my dream to"; - mes "develop humanoid robots"; - mes "from humans. Those Guardians"; - mes "might be robots too, but they"; - mes "don't operate using free will."; - next; - mes "[Kiel Hyre]"; - mes "If you'd like to know more"; - mes "of the specifics concerning"; - mes "robotics, why don't you speak"; - mes "with ^3355FFAllysia^000000? She can explain"; - mes "everything much more succinctly"; - mes "than I can. I tend to ramble..."; - if (@KHQ1Read < 1) { set @KHQ1Read,1; } - break; - - case 2: - mes "[Kiel Hyre]"; - mes "^3355FFKiehl^000000 is my only son,"; - mes "but the love of my life"; - mes "died after giving birth to"; - mes "him. I'll admit that he's"; - mes "a genius in mechanical"; - mes "design and development."; - next; - mes "[Kiel Hyre]"; - mes "He's largely responsible"; - mes "for the creation of Third"; - mes "Generation robots like Elly."; - mes "Unfortunately, he's trying to"; - mes "modify his creations for"; - mes "some sinister purpose."; - next; - mes "[Kiel Hyre]"; - mes "I tried to stop him,"; - mes "but I ended up getting"; - mes "locked inside the factory."; - mes "I don't know why he wants"; - mes "to do this. I still have"; - mes "absolutely no clue..."; - if (@KHQ2Read < 1) { set @KHQ2Read,1; } - break; - - case 3: - mes "[Kiel Hyre]"; - mes "That button Elly was"; - mes "holding has ^3355FFKiehl's emblem^000000"; - mes "engraved on it. Ah, and that"; - mes "man in black menacing the"; - mes "students? That was probably"; - mes "^3355FFKaiser^000000, Kiehl's bodyguard."; - next; - mes "[Kiel Hyre]"; - mes "Kaiser..."; - mes "I don't know"; - mes "anything about him."; - mes "I've never even seen"; - mes "his face! Kiehl just hired"; - mes "him without letting me know..."; - if (@KHQ3Read < 1) { set @KHQ3Read,1; } - break; - - } - - if ((@KHQ1Read == 1) && (@KHQ2Read == 1) && (@KHQ3Read == 1)) { - mes "[Kiel Hyre]"; - mes "If you don't have"; - mes "anymore questions for me,"; - mes "then would you please"; - mes "let me rest?? I'm still not"; - mes "feeling well from the time"; - mes "I was locked up in the factory."; - delitem 7493,1; //Golden_Key - delitem 7494,1; //Exquisite_Button - set KielHyreQuest,48; - } - - else { - next; - goto L_Menu; - } - - } - - else if (KielHyreQuest == 48) { - mes "Ah, I almost forgot."; - mes "Please, take this as"; - mes "a little reward for"; - mes "saving my life."; - set KielHyreQuest,50; - getitem 12105,1; //Taming_Gift_Set - getexp 700000,0; - } - - else if ((KielHyreQuest >= 50) && (KielHyreQuest < 64)) { - mes "[Kiel Hyre]"; - mes "If you don't have"; - mes "anymore questions for me,"; - mes "then would you please"; - mes "let me rest?? I'm still not"; - mes "feeling well from the time"; - mes "I was locked up in the factory."; - } - - else if (KielHyreQuest == 64) { - cutin "kh_kyel01",2; - mes "[Kiel Hyre]"; - mes "Hm? Did you"; - mes "have something"; - mes "that you wanted"; - mes "to ask me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I don't have enough"; - mes "concrete evidence yet,"; - mes "but I might have some"; - mes "questions soon enough."; - } - - else if (KielHyreQuest == 68) { - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "Ah, "+strcharinfo(0)+"."; - mes "It's you. So how can"; - mes "I help you today?"; - next; - - switch(select("About ^3355FFAllysia^000000...")) { - - case 1: - mes "["+strcharinfo(0)+"]"; - mes "You know, I was looking"; - mes "through this deserted house"; - mes "in Juno, and discovered"; - mes "an old portrait of a woman"; - mes "that looks just like Allysia."; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "Oh..."; - mes "Is that all?"; - mes "I thought you had"; - mes "a robotics question."; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "Anyway, that's a"; - mes "strange coincidence."; - mes "Well, I suppose it's"; - mes "not so strange to find"; - mes "look-a-likes for other people..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I don't think it's just"; - mes "a coincidence. The woman"; - mes "in that thirty year old portrait"; - mes "was also named Allysia, and she"; - mes "worked at Orsimier street"; - mes "in Juno. Does that ring a bell?"; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "......"; - mes "........."; - mes "............"; - next; - cutin "kh_kyel01",2; - mes "["+strcharinfo(0)+"]"; - mes "Then I thought that this"; - mes "Allysia must have been the"; - mes "woman that you loved, and"; - mes "that you based your robot's"; - mes "apperance on her."; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "............"; - next; - cutin "kh_kyel01",2; - mes "["+strcharinfo(0)+"]"; - mes "I think this is what happened:"; - mes "when you were a young, poor"; - mes "man, you fell in love with"; - mes "Allysia. However, she was"; - mes "in love with Rosimier, who"; - mes "was rich and powerful."; - next; - mes "["+strcharinfo(0)+"]"; - mes "However, Rosimier was"; - mes "betrothed to some other"; - mes "woman, and he ended up"; - mes "marrying his fiancee, thus"; - mes "breaking Allysia's heart."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Feeling betrayed, her"; - mes "heart broken, Allysia jumped"; - mes "into a river. Then, you decided"; - mes "to get revenge on Rosimier, so"; - mes "you ended up joining"; - mes "Rekenber Corporation!"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "Hahahahahahaha!"; - mes "Oh, what an imagination~"; - mes "That's bery ridiculous..."; - mes "Though, I admit, maybe"; - mes "I did design Allysia after"; - mes "seeing that woman long ago."; - next; - mes "[Kiel Hyre]"; - mes "I'd almost forgotten"; - mes "about her! I think we"; - mes "were friends... Though,"; - mes "where did you get the idea"; - mes "that I might have"; - mes "been in love with her?"; - next; - - switch(select("Reveal Kiel's Portrait from Hut")) { - - case 1: - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "Wh-what..."; - mes "How did..."; - mes "Where did you...?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Kiel Hyre, I found this"; - mes "portrait of you as a young"; - - mes "man from the house of the"; - mes "man that bought Allysia's ring."; - mes "I even spoke to the fisherman"; - mes "that discovered Allysia's body."; - next; - mes "["+strcharinfo(0)+"]"; - mes "You paid an awful lot"; - mes "of money to buy Allysia's"; - mes "ring. How can you not tell"; - mes "me that you didn't love her?"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "*Sigh...*"; - mes "You got me, you got me."; - mes "I didn't want you to learn"; - mes "the truth. You are correct."; - mes "I loved Alysia, and designed"; - mes "my robot to look jus tlike her."; - next; - mes "[Kiel Hyre]"; - mes "I could never forget her."; - mes "Ever. But I would never"; - mes "do anything to harm the"; - mes "Rosimiers! I'm a scientist!"; - mes "I hated him when I was young,"; - mes "but things are different now!"; - next; - mes "[Kiel Hyre]"; - mes "I shed no tears when the"; - mes "Rosimiers fell, but I wasn't"; - mes "responsible. Besides, I didn't"; - mes "have the resources or the"; - mes "capability to cause it..."; - next; - cutin "kh_kyel02",2; - mes "["+strcharinfo(0)+"]"; - mes "I'm afraid that the"; - mes "evidence shows otherwise."; - next; - - switch(select("Reveal Portait of Rosimiers")) { - - case 1: - mes "["+strcharinfo(0)+"]"; - mes "Take a good look"; - mes "at this portrait that"; - mes "I found at the Rosimiers'"; - mes "old house. Do you see"; - mes "anything... incriminating?"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "ASide from that"; - mes "James Rosimier, you"; - mes "mean? No! I don't see"; - mes "anything wrong with"; - mes "this picture at all."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Take a good look"; - mes "at the pocketwatch"; - mes "in the portrait. That's"; - mes "the pocketwatch you"; - mes "wear today, isn't it?"; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "...!!!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "You might not have caused"; - mes "the downfall of the Rosimiers"; - mes "yourself, but with the aid of"; - mes "the Rekenber Corporation, I'd"; - mes "say it was entirely possible!"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "Well played, adventurer."; - mes "Well played. I don't regret"; - mes "what I did: they killed my"; - mes "Allysia! If James didn't betray"; - mes "her, if only he didn't drive"; - mes "her to commit suicide..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "That's where you're wrong!"; - mes "Allysia was killed, she didn't"; - mes "commit suicide. Take a good"; - mes "look at this note right here!"; - next; - mes "[Kiel Hyre]"; - mes "What?!"; - next; - - switch(select("Show James's Note")) { - - case 1: - mes "[Kiel Hyre]"; - mes "What does this prove?"; - mes "This doesn't show that"; - mes "James didn't betray Allysia."; - mes "How does this change anything?"; - mes "She's dead, nothing I can do"; - mes "will bring her back to me!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I never said James didn't"; - mes "betray her. Look at the date"; - mes "on the note. James made plans"; - mes "to run away with her on August"; - mes "20th. However, her body was"; - mes "found on the same day."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ergo, Allysia must have"; - mes "died on August 19th. If she"; - mes "was planning to run away with"; - mes "her love on the next day, then"; - mes "she had no reason to kill herself!"; - next; - mes "[Kiel Hyre]"; - mes "No, that's not right!"; - mes "She probably couldn't"; - mes "trust me! She must have"; - mes "realized she was nothing"; - mes "but another toy to him!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh yeah? I say she jumped"; - mes "into the river because you"; - mes "met her on that day. Now,"; - mes "take a good look at this!"; - next; - - switch(select("Show K.H.'s note")) { - - case 1: - mes "["+strcharinfo(0)+"]"; - mes "This note was written by"; - mes "a man with your initials,"; - mes "K.H. These initials were also"; - mes "signed on her portrait. You"; - mes "must have written this note:"; - mes "there's too many coincidences!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "According to this note,"; - mes "you told Allysia that you"; - mes "wanted to see her again"; - mes "at the place you first med."; - mes "I think you did see her again..."; - mes "on August 19th, the day she died!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm assuming the place you"; - mes "two first met was near the"; - mes "river. No more of your lies:"; - mes "well me what really happened!"; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "............"; - mes "........."; - mes "......"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "Hah... Ha ha ha..."; - mes "Yes... That's right..."; - mes "That horrible night."; - mes "I remember it well..."; - mes "....................."; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "That night, when she came"; - mes "to the river to meet me as"; - mes "I had asked, I begged her to"; - mes "run away with me, instead"; - mes "of waiting for that James."; - next; - mes "[Kiel Hyre]"; - mes "She insisted that James"; - mes "never betrayed her, and he"; - mes "promised to take her away"; - mes "with him the next day. Can"; - mes "you imagine how that made"; - mes "me feel? I was nothing to her."; - next; - mes "[Kiel Hyre]"; - mes "My feelings didn't matter to"; - mes "her at all! She kept fidgeting"; - mes "with that ring...I lost control"; - mes "and tried to take that damned"; - mes "thing away from her, and"; - mes "throw it into the river..."; - next; - mes "[Kiel Hyre]"; - mes "But you know what?"; - mes "She struggled, she actually"; - mes "fought me! It was just a small"; - mes "fight, but then, before I knew"; - mes "it, the ground underneath us"; - mes "collapsed and... the rains..."; - next; - - switch(select(".........")) { - - case 1: - mes "[Kiel Hyre]"; - mes "I'm not sure what it"; - mes "was. The rain weakened"; - mes "the ground, something went"; - mes "wrong... and she just... just..."; - mes "The river swallowed her..."; - mes "I felt empty. She was gone. "; - set KielHyreQuest,70; - delitem 7498,1; //Losimier's_House_Key - delitem 7499,1; //Portrait_of_a_Family - delitem 7500,1; //Portrait_of_a_Lady - delitem 7501,1; //K.H's_Letter - delitem 7502,1; //James's_Memo - delitem 7503,1; //Portrait_of_a_Guy - close; - - } - - } - - } - - } - - } - - } - - } - - else if (KielHyreQuest == 70) { - cutin "kh_kyel01",2; - mes "[Kiel Hyre]"; - mes "You already know that"; - mes "she was found dead the"; - mes "next day. But what really"; - mes "broke my heart was that"; - mes "she held that ring so tightly"; - mes "in her hand, even in death..."; - next; - cutin "kh_kyel03",2; - mes "[Kiel Hyre]"; - mes "His family had everything"; - mes "while I had nothing. And"; - mes "he had the audacity to take"; - mes "Allysia away from me?!"; - mes "How could that be right?"; - next; - mes "[Kiel Hyre]"; - mes "Even though she had passed"; - mes "away, I still wanted to prove"; - mes "to Allysia what kind of ugly"; - mes "person James really was."; - mes "That was when I joined the"; - mes "Rekenber Corporation."; - next; - mes "[Kiel Hyre]"; - mes "I designed the very first"; - mes "First Generation Robot, which"; - mes "I named Allysia, and sold the"; - mes "designs to Rekenber. I gave them"; - mes "robots, and they gave me money,"; - mes "power, obedient subordinates."; - next; - mes "[Kiel Hyre]"; - mes "Of course I knew they'd use"; - mes "my robots for spying and killing!"; - mes "But you know what? It didn't"; - mes "matter so long as they gave me"; - mes "the means to my revenge. It was"; - mes "the perfect partnership, really."; - next; - mes "[Kiel Hyre]"; - mes "You've got me right"; - mes "where you want me."; - mes "Who are you working"; - mes "for, and what exactly"; - mes "do you want? My designs?"; - mes "My death? Everything...?"; - next; - cutin "kh_kyel01",2; - mes "["+strcharinfo(0)+"]"; - mes "Actually, I just want"; - mes "to ask about the nature"; - mes "of your professional"; - mes "relationship with the"; - mes "Rekenber Corporation."; - mes "And about Kiehl."; - next; - mes "[Kiel Hyre]"; - mes "Kiehl, eh? After hearing"; - mes "my crazy story, I'm guessing"; - mes "that you already suspect the"; - mes "truth about him... He's also"; - mes "a robot, specifically the first"; - mes "of the Second Generation models."; - next; - mes "[Kiel Hyre]"; - mes "His mind was developed using."; - mes "an experimental, and unstable,"; - mes "form of the Condensed Magic"; - mes "Spell Scrolls. He was the only"; - mes "Second Generation robot that"; - mes "I was allowed to keep."; - next; - mes "[Kiel Hyre]"; - mes "I've become very attached"; - mes "to Kiehl. It's not surprising,"; - mes "seeing that robotics have"; - mes "become my life. I even raised"; - mes "him as my own son, and taught"; - mes "him everything about robotics"; - next; - mes "[Kiel Hyre]"; - mes "Kiehl is now a genius,"; - mes "and has even developed the"; - mes "Third Generation of robots."; - mes "Unfortunately, I failed to"; - mes "properly raise him with"; - mes "human morals and ethics."; - next; - - switch(select("......")) { - - case 1: - mes "[Kiel Hyre]"; - mes "He's been transforming"; - mes "the Third Generation robots"; - mes "into killing machines. That's"; - mes "why I tried to put them all"; - mes "into the academy, so they"; - mes "could learn human behavior."; - next; - mes "[Kiel Hyre]"; - mes "Although the academy"; - mes "has delayed Kiehl's plans,"; - mes "he has succeeded into"; - mes "converting all of the robots"; - mes "into uncontrollable engines"; - mes "of mass destruction."; - next; - mes "[Kiel Hyre]"; - mes "Yes, he's been working"; - mes "closely with Rekenber."; - mes "Their true objective is to"; - mes "create killing machines"; - mes "for Rekenber's use."; - next; - mes "[Kiel Hyre]"; - mes "You know all the secrets"; - mes "of my past now. I'm not"; - mes "upset with you or anything,"; - mes "but I do have something"; - mes "that I want to ask of you."; - next; - mes "[Kiel Hyre]"; - mes "Please! Stop Kiehl!"; - mes "I don't want his madness"; - mes "to destroy any more robots!"; - mes "I see each and every one"; - mes "of them as one of my children!"; - next; - mes "[Kiel Hyre]"; - mes "I know that I must take"; - mes "full responsibility for all"; - mes "that has happened. I promise"; - mes "to take any punishment for"; - mes "my actions once everything"; - mes "has been resolved."; - - next; - - switch(select("Accept","Okay","Nod")) { - - case 1: - break; - - case 2: - break; - - case 3: - break; - - } - - mes "[Kiel Hyre]"; - mes "Thank you so much!"; - mes "You can find Kiehl"; - mes "in the underground"; - mes "level in this mansion."; - set KielHyreQuest,72; - - } - - } - - else if (KielHyreQuest == 72) { - cutin "kh_kyel01",2; - //I believe this text goes here o_o - mes "[Kiel Hyre]"; - mes "He stays in the old room"; - mes "where he was created, but"; - mes "he reconstructed it as some"; - mes "kind of cave to keep everyone"; - mes "out, including me. Yes, he"; - mes "doesn't trust anyone anymore..."; - next; - mes "[Kiel Hyre]"; - mes "When you find him, I want"; - mes "you to take out Allysia's"; - mes "ring out of his heart. If you"; - mes "remove it, that should stop"; - mes "him from going berserk."; - next; - - switch(select("Allysia's Ring?")) { - - case 1: - mes "[Kiel Hyre]"; - mes "Yes... Her ring is the"; - mes "beginning of everything"; - mes "I put that in his heart so"; - mes "that I'd never forget what"; - mes "the Rosimiers did to me."; - next; - mes "[Kiel Hyre]"; - mes "I think Kiehl's grown"; - mes "so powerful that normal"; - mes "weapons might not work"; - mes "on him anymore. Use this"; - mes "device that will cause his"; - mes "power supply to fluctuate."; - getitem 7504,1; //Power_Source - next; - cutin "kh_kyel03",2; - mes "[Kiel Hyre]"; - mes "If you successfully attach"; - mes "this to Kiehl's body, then"; - mes "he won't be able to use his"; - mes "body's full power. While he's"; - mes "weakened, open up his chest"; - mes "and get the ring from his heart."; - next; - mes "[Kiel Hyre]"; - mes "Let me know once"; - mes "you're ready. Then, I'll"; - mes "guide you Kiehl's room."; - set KielHyreQuest,74; - break; - - } - - } - - else if ((KielHyreQuest >= 74) && (KielHyreQuest <= 104)) { - mes "[Kiel Hyre]"; - mes "Are you ready"; - mes "to confront"; - mes "Kiehl now?"; - next; - - switch(select("Yes","No")) { - - case 1: - mes "[Kiel Hyre]"; - mes "There... the secret"; - mes "passage is open now."; - mes "Just go to the right of"; - mes "me, but be careful. Kiehl"; - mes "is extremely dangerous."; - enablenpc "Kiehl_Room_Warp"; - donpcevent "Kiehl_Room_Warp::OnEnable"; - break; - - case 2: - mes "[Kiel Hyre]"; - mes "Please take your"; - mes "time. I imagine that"; - mes "it won't be easy."; - break; - - } - - } - - else if ((KielHyreQuest >= 74) && (KielHyreQuest <= 106)) { - cutin "kh_kyel01",2; - mes "[Kiel Hyre]"; - mes "You're back...!"; - mes "So were you able"; - mes "to retrieve Allysia's"; - mes "Ring from Kiehl's heart?"; - next; - - if (countitem(7508) < 1) { - mes "[Kiel Hyre]"; - mes "You mean... You don't have it?"; - mes "Please, retrieve Allysia's Ring"; - mes "from Kiehl's heart!"; - next; - enablenpc "Kiehl_Room_Warp"; - donpcevent "Kiehl_Room_Warp::OnEnable"; - close2; - cutin "",255; - } - - mes "[Kiel Hyre]"; - mes "Wh-what happened...?"; - mes "Kiehl developed a new"; - mes "body for himself? Th-that"; - mes "would make him a Fourth"; - mes "Generation robot. I had"; - mes "no idea he was this smart."; - next; - mes "[Kiel Hyre]"; - mes "Wait, now that I think about"; - mes "it, I did see robot bodies that"; - mes "looked like Kiehl when I was"; - mes "locked in the factory. So he"; - mes "was using those copies to"; - mes "develop personal upgrades."; - next; - mes "[Kiel Hyre]"; - mes "Here, please take this"; - mes "Keycard which will let you"; - mes "enter and investigate the"; - mes "deepest levels of the factory."; - mes "I'll investigate Kiehl's room."; - set KielHyreQuest,108; - getitem 7509,1; //Gorgeous_Keycard - next; - - if (sex == 0) { - if (getpartnerid() == 0) set @KHTitle$,"Miss"; - else set @KHSTitle$,"Mrs"; - } - else set @KHTitle$,"Mr"; - - mes "[Kiel Hyre]"; - mes "Kiehl is my responsibility..."; - mes "No matter what the cost may"; - mes "be, I've got to stop him! Oh,"; - mes "and here, please take this"; - mes "with my thanks for all of"; - mes "your help, "+@KHTitle+". "+strcharinfo(0)+"."; - getitem 616,1; //Old card Album - delitem 7508,1; //Elisia's_Ring - getexp 1000000,0; - } - - else if (KielHyreQuest >= 108) { - mes "[Kiel Hyre]"; - mes "......"; - mes "........."; - mes "............"; - } - - close2; - cutin "",255; - end; -} - - -//---------------------------------------------------------------------------- -// Allysia -//---------------------------------------------------------------------------- -kh_mansion,18,30,4 script Allysia 894,{ - cutin "kh_ellisia",2; - if (KielHyreQuest <= 68) { - mes "[Allysia]"; - mes "Who are you?"; - mes "How did you get here?"; - mes "Go away"; - close; - } - - else if (KielHyreQuest < 70) { - mes "[Allysia]"; - mes "You must be surprised"; - mes "by everything that's been"; - mes "happening. Maybe everything"; - mes "would be easier to understand"; - mes "if I explained about robots?"; - next; - - switch(select("Yes","No")) { - - case 1: - mes "[Allysia]"; - mes "The robots you've been"; - mes "encountering are automated"; - mes "mechanical puppets that can"; - mes "independantly think and operate."; - mes "Many sages have tried to develop"; - mes "their own robots, but have failed."; - next; - mes "[Allysia]"; - mes "My master, Kiel Hyre, has"; - mes "been studying robotics since"; - mes "he was twenty years old, and"; - mes "has developed three different"; - mes "generations of robots, the first,"; - mes "second, and third generations."; - next; - - switch(select("First Generation","Second Generation","Third Generation")) { - - case 1: - mes "[Allysia]"; - mes "I am a good example of one"; - mes "of Kiel Hyre's First Generation"; - mes "robots. I was constructed using"; - mes "a heavy mechanical framework,"; - mes "a robotic heart, and chemically"; - mes "synthesized skin covering."; - next; - mes "[Allysia]"; - mes "My central processing unit,"; - mes "equivilent to your brain, is"; - mes "essentially a Memory Scroll"; - mes "based on the design of the"; - mes "Magic Spell Scrolls that you"; - mes "adventurers use in battle."; - next; - mes "[Allysia]"; - mes "I'm the oldest type of"; - mes "humanoid robot, so I weigh"; - mes "a lot, and my mind can only"; - mes "process a limited amount of"; - mes "data. Therefore, I can't express"; - mes "emotion similarly to a human."; - break; - - case 2: - mes "[Allysia]"; - mes "The First Generation robots"; - mes "were developed from mostly"; - mes "mechanical parts, but the"; - mes "Second Generation robots"; - mes "incorporated Homunculus"; - mes "science and technology."; - next; - mes "[Allysia]"; - mes "Second Generation robots"; - mes "are more life-like since they"; - mes "have artifically created skin"; - mes "and flesh, although they still"; - mes "are constructed from a heavy"; - mes "mechanical framework."; - next; - mes "[Allysia]"; - mes "Sage elemental scroll"; - mes "technology was also used"; - mes "to develop the Condensed"; - mes "Memory Scroll, a central"; - mes "processing unit superior to that"; - mes "used in First Generation robots."; - next; - mes "[Allysia]"; - mes "Although Condensed Memory"; - mes "Scrolls were 100,000 times"; - mes "more powerful than ordinary"; - mes "Memory Scrolls, they were"; - mes "problematic and were prone"; - mes "to too many error problems"; - next; - mes "[Allysia]"; - mes "Second Generation robots"; - mes "were capable of expressing"; - mes "human-like emotion, but their"; - mes "production halted after six"; - mes "years because they were"; - mes "considered faulty."; - break; - - case 3: - mes "[Allysia]"; - mes "Third Generation robots"; - mes "were mostly designed by"; - mes "Kiel Hyre's son, Kiehl,"; - mes "and don't use a mechanical"; - mes "framework at all: the entire"; - mes "body is basically a homunculus."; - next; - mes "[Allysia]"; - mes "With their organic bodies"; - mes "and advanced artificial hearts"; - mes "make from imitation Ymir Heart"; - mes "Pieces, they can experience"; - mes "physiologic phenomena"; - mes "just like ordinary humans."; - next; - mes "[Allysia]"; - mes "Kiehl was able to develop"; - mes "a more stable form of the"; - mes "Condensed Memory Scroll"; - mes "which does not suffer from"; - mes "critical errors, and can be"; - mes "cheaply mass processed."; - next; - mes "[Allysia]"; - mes "Elly is actually a Third"; - mes "Generation prototype. Once"; - mes "we optimize the prototypes,"; - mes "we will begin mass production."; - mes "In fact, the academy is our"; - mes "prototype testing ground."; - next; - mes "[Allysia]"; - mes "The fact that out prototype"; - mes "robots can interact just like"; - mes "real humans is proof of our"; - mes "success in robotics."; - break; - - } - case 2: - mes "[Allysia]"; - mes "Please let me know if"; - mes "you'd like to learn more"; - mes "about Kiel Hyre's robots."; - break; - - } - - } - - else if (KielHyreQuest >= 70) { - mes "[Allysia]"; - mes "......"; - mes "........."; - mes "............"; - } - - close2; - cutin "",255; - end; -} - -//---------------------------------------------------------------------------- -// Abduction triggering NPC -//---------------------------------------------------------------------------- -lighthalzen,188,200,0 script Abduction_trigger -1,3,1,{ -OnTouch: - if (KielHyreQuest == 50) { - mes "^3355FFAs you walked out of^000000"; - mes "^3355FFthe mansion, something^000000"; - mes "^3355FFsmashed the top of your^000000"; - mes "^3355FFhead, and you instnatly^000000"; - mes "^3355FFlose consiousness...^000000"; - close2; - percentheal -99,0; - warp "kh_mansion",30,75; - end; - } - - else { - end; - } -} - -//---------------------------------------------------------------------------- -// Mysterious Woman "Mitchell Layla" -//---------------------------------------------------------------------------- -kh_mansion,25,79,4 script Mysterious Woman 727,3,3,{ -L_StartDialog: - if (KielHyreQuest == 50) { - mes "^3355FFYou awaken with your^000000"; - mes "^3355FFhead painfully throbbing,^000000"; - mes "^3355FFand a mysterious woman^000000"; - mes "^3355FFstanding infront of you.^000000"; - next; - mes "[??????]"; - mes "Hm? Oh, you're awake"; - mes "earlier than I though."; - mes "You must feel confused,"; - mes "but listen carefully. If you"; - mes "don't, then I can't guarantee"; - mes "your safety, okay? Alright."; - next; - mes "[??????]"; - mes "All you need to know it"; - mes "that I'm a secret agent for"; - mes "the Schwaltzvalt Republic"; - mes "government. We're investigating"; - mes "abnormal activity between Kiel"; - mes "Hyre and the Rekenber Corporation."; - next; - mes "[??????]"; - mes "We saw you enter the"; - mes "mansion and speak to"; - mes "Kiel Hyre, so basically"; - mes "you're here for questioning."; - mes "Now tell me the truth. How"; - mes "do you know Kiel Hyre?"; - next; - - switch(select("I'll tell you everything!","I don't know nuthin'!")) { - - case 1: - goto L_TellEverything; - break; - - case 2: - mes "[??????]"; - mes "Don't...know...nuthin'?"; - mes "You sure about that? Only"; - mes "a select few can even speak"; - mes "with Kiel Hyre in person. You"; - mes "must have some connection"; - mes "to him. I'm right, aren't it?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[??????]"; - mes "Are you trying to protect"; - mes "him? I think that you might"; - mes "not understand what kind of"; - mes "person you're really dealing"; - mes "with here. I'll tell you what"; - mes "I've learned about him..."; - next; - mes "[??????]"; - mes "Kiel Hyre. CEO of the"; - mes "Kiel Hyre Foundation,"; - mes "manufacturer of various"; - mes "machinery. His company started"; - mes "as a small Einbroch store whose"; - mes "technology slowly grew famous."; - next; - mes "[??????]"; - mes "Rekenber Corperation offered"; - mes "a merger with the Kiel Hyre"; - mes "Foundation. We're still not"; - mes "sure why they wanted Kiel"; - mes "Hyre in particular to repair"; - mes "and develop their Guardians..."; - next; - mes "[??????]"; - mes "We're also not sure why"; - mes "they wanted to suddenly"; - mes "focus more on Guardian"; - mes "development. Then, all"; - mes "of a sudden, Kiel Hyre's son"; - mes "appears from out of nowehre."; - next; - mes "[??????]"; - mes "It's very suspicious."; - mes "There's no records of his"; - mes "birth or anything. Still, maybe"; - mes "Kiel Hyre really did have him"; - mes "with his secretary, Allysia."; - mes "Well, no one is really sure."; - next; - mes "[??????]"; - mes "In any case, Kiel Hyre's"; - mes "son and heir, Kiehl, helped"; - mes "his father establish this"; - mes "special academy as their"; - mes "way of giving back t society."; - next; - mes "[??????]"; - mes "Almost every corporation and"; - mes "organization tried to get their"; - mes "spies to enter this academy,"; - mes "but all of them were rejected."; - mes "it's strange. At least one of"; - mes "them should have made it in."; - next; - mes "[??????]"; - mes "And recently, Kiehl Hyre"; - mes "has held a secret meeting with"; - mes "Rekenber executives to announce"; - mes "his new project. He intends to"; - mes "create advanced humanoid robots"; - mes "that will replace guardians!"; - next; - mes "[??????]"; - mes "Our spies reported that"; - mes "Kiel Hyre was nowhere to"; - mes "be seen at that meeting,"; - mes "as well as his trusted"; - mes "secretary, Allysia. He..."; - mes "He just disappeared!"; - next; - mes "[??????]"; - mes "Then, Kiel Hyre pops back"; - mes "in his mansion after all"; - mes "this time as if nothing"; - mes "happened! At the same time,"; - mes "Kiehl disappears, under the"; - mes "excuse of conducting research."; - next; - mes "[??????]"; - mes "Rekenber is sponsoring"; - mes "both Kiehl and Kiel, but"; - mes "there's some kind of conflict"; - mes "going on between father and"; - mes "son, I just know it! Now tell"; - mes "me, what's going on?"; - next; - mes "[??????]"; - mes "I'm not sure how well you"; - mes "know this country, but the"; - mes "fact that Rekenber is invoved"; - mes "must tell you that these aren't"; - mes "good people. Tell me what"; - mes "you know about them!"; - next; - L_TellEverything: - mes "^3355FFYou tell the woman^000000"; - mes "^3355FFeverything you know^000000"; - mes "^3355FFabout Kiel Hyre. Your^000000"; - mes "^3355FFvoice quivers with sadness^000000"; - mes "^3355FFwhenever you mention Elly.^000000"; - next; - mes "[??????]"; - mes "I see, I see..."; - mes "That poor girl... So..."; - mes "Your involvement in this"; - mes "is a coincidence? In that"; - mes "case, I want your help"; - mes "in our investigation."; - next; - - switch(select("OKay","......")) { - - case 1: - L_Help: - mes "[??????]"; - mes "Great."; - mes "I'm Agent Mitchell Layla."; - mes "From here on, you're working"; - mes "for the Schwaltzvalt Republic!"; - set KielHyreQuest,52; - close; - - case 2: - mes "[??????]"; - mes "If you don't cooperate,"; - mes "then I can't guarantee"; - mes "your safety, adventurer"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Huh? What...?"; - mes "What does that mean?"; - mes "Are you threatening me?"; - next; - - switch(select("Just do what she says.")) { - - case 1: - goto L_Help; - break; - - } - - } - - } - - } - - else if (KielHyreQuest == 52) { - mes "[Mitchell]"; - mes "I've got some new"; - mes "information for you."; - mes "There's an old lady in"; - mes "Juno that knew a woman"; - mes "named Allysia 30 years ago."; - next; - mes "[Mitchell]"; - mes "The clincher is that this"; - mes "Allysia from 30 years ago"; - mes "commited suicide, and is"; - mes "identical to Kiel Hyre's"; - mes "secretary, who is also"; - mes "named Allysia."; - next; - mes "[Mitchell]"; - mes "This is too much of a"; - mes "coincidense. I want you to"; - mes "go to Juno and investigate."; - mes "When you're done, talk to"; - mes "Kiel Hyre's steward, and"; - mes "he'll send you over to me."; - next; - mes "[Mitchell]"; - mes "Yeah, I know."; - mes "That guy actually"; - mes "works for me. Anyway,"; - mes "when you're ready to go"; - mes "to Juno, let me know, and you"; - mes "can board the federal airship."; - set KielHyreQuest,54; - close; - } - - else if (KielHyreQuest == 54) { - mes "[Mitchell]"; - mes "Are you ready?"; - mes "I'll let you board"; - mes "the federal Airship so"; - mes "you can get to Juno, and"; - mes "finish your mission quickly."; - next; - - switch(select("Yes","No")) { - - case 1: - mes "[Mitchell]"; - mes "Good luck. Once you"; - mes "complete your mission,"; - mes "make sure that you report"; - mes "to Kiel Hyre's steward so"; - mes "that he can send you to me."; - close2; - warp "yuno",54,209; - end; - case 2: - mes "[Mitchell]"; - mes "Take your time..."; - mes "But keep in mind that"; - mes "I'm not a patient woman!"; - close; - - } - - } - - else if (KielHyreQuest == 64) { - mes "[Mitchell]"; - mes "Ah, you're back."; - mes "What do you have"; - mes "to report from your"; - mes "investigation?"; - next; - mes "[Mitchell]"; - mes "....................."; - mes "Ah, I see. Good work."; - mes "Why don't you go speak to Kiel"; - mes "Hyle and confront him with"; - mes "what you've learned about"; - mes "his past? Yeah, grill him."; - next; - mes "[Mitchell]"; - mes "Wear this hidden mic,"; - mes "so we can send help if"; - mes "you're endangered. I want"; - mes "you to find out who Kiel"; - mes "really is, and what's his"; - mes "relationship to Rekenber."; - set KielHyreQuest,68; - next; - warp "kh_mansion",83,50; - end; - } - - - else if (KielHyreQuest >= 68) { - mes "[Mitchell]"; - mes "Shouldn't you be"; - mes "leaving about now?"; - next; - warp "kh_mansion",83,50; - end; - } - -OnTouch: - if (KielHyreQuest <= 50) { - goto L_StartDialog; - } - end; -} - -//---------------------------------------------------------------------------- -// Warp portal into Kiehl's 'Room' -// - Anyone can enter -// - After 30-40 seonds this NPC should be disabled. -//---------------------------------------------------------------------------- -kh_mansion,29,27,0 script Kiehl_Room_Warp 45,2,2,{ -OnTouch: - warp "kh_kiehl01",10,31; - end; - -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Kiehl_Room_Warp"; - end; - -OnInit: - disablenpc "Kiehl_Room_Warp"; - end; -} - -//============================================================================ - -//============================================================================ -// Rosimier NPCs and other Related NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Odd Grandma -//---------------------------------------------------------------------------- -yuno,256,141,4 script Odd Grandma 846,{ - if (KielHyreQuest < 54) { - mes "[Grandma]"; - mes "Where did you go,"; - mes "my darling? Where"; - mes "are you, my little dear?"; - close; - } - - else if (KielHyreQuest == 54) { - mes "[Grandma]"; - mes "Lullabye..."; - mes "Say goodnight..."; - mes "Hush little baby..."; - mes "Go to sleeeeep~"; - next; - - switch(select("What are you doing?","Um, I don't see a baby...")) { - - case 1: - mes "[Grandma]"; - mes "Oh? My baby won't stop"; - mes "crying and can't seem"; - mes "to sleep. She needs to"; - mes "rest, so I can go to work."; - mes "The house is so messy,"; - mes "and the boss is unhappy..."; - set KielHyreQuest,56; - next; - - switch(select("Um, I don't see a baby...")) { - - case 1: - mes "[Grandma]"; - //Missing text, needs another run through. - mes "Allysia...?!"; - mes "Allysia, where did"; - mes "you go? You were"; - mes "supposed to come"; - mes "home a while ago!"; - close; - - } - - case 2: - //Missing text, needs another run through. - mes "[Grandma]"; - mes "Allysia...?!"; - mes "Allysia, where did"; - mes "you go? You were"; - mes "supposed to come"; - mes "home a while ago!"; - close; - - } - - } - - else if ((KielHyreQuest >= 56) && (KielHyreQuest < 60)) { - mes "[Grandma]"; - mes "Allysia...?!"; - mes "Allysia, where did"; - mes "you go? You were"; - mes "supposed to come"; - mes "home a while ago!"; - - if (countitem(7500) < 1) { - close; - } - - else { - next; - - switch(select("Allysia? Isn't she...")) { - - case 1: - cutin "kh_ellisia_port",1; - mes "^3355FFYou show Allysia's"; - mes "portrait to the old woman.^000000"; - next; - cutin "",255; - mes "[Grandma]"; - mes "Oh, do you know"; - mes "Allysia? She's been"; - mes "missing! She left home"; - mes "yesterday and hasn't"; - mes "come back! C-can you"; - mes "tell me where she is?!"; - close; - } - - } - - } - - else if (KielHyreQuest >= 60) { - mes "[Grandma]"; - mes "Don't worry, Allysia..."; - mes "Mommy will always be"; - mes "here for you. There's no"; - mes "need to be sad..."; - close; - } - -} - -//---------------------------------------------------------------------------- -// Old Lady; gives you the key to the Rosimier Mansion -//---------------------------------------------------------------------------- -yuno,250,132,2 script Old Lady 711,{ - if (KielHyreQuest < 56) { - mes "[Old Lady]"; - mes "Oooh, my legs and back"; - mes "are so sore. These old"; - mes "bones ache all over..."; - close; - } - - else if (KielHyreQuest == 56) { - mes "[Old Lady]"; - mes "Goodness, I hate this"; - mes "weather! Reminds me"; - mes "of how old I've gotten!"; - mes "It chills my bones, it does!"; - next; - - switch(select("......","Do you know that grandma?")) { - - case 1: - mes "[Old Lady]"; - mes "Damn it! If only I didn't"; - mes "have all those adventures"; - mes "in my youth! Then maybe"; - mes "I wouldn't suffer so in"; - mes "my advanced age!"; - close; - - case 2: - mes "[Old Lady]"; - mes "Oh... Yes. She was"; - mes "the mother of my best"; - mes "friend, ^3355FFAllysia^000000. Ever since"; - mes "she commited suicide, things"; - mes "haven't been the same. Her"; - mes "mother lost her sanity..."; - next; - - switch(select("Was ^3355FFAllysia^000000...?")) { - - case 1: - mes "[Old Lady]"; - mes "Oh, Allysia was such"; - mes "a beautiful girl. So many"; - mes "men wanted her, especially"; - mes "that dashing Games Rosimier."; - mes "I remember hearing that they"; - mes "were going to get married..."; - next; - mes "[Old Lady]"; - mes "I was so happy for her!"; - mes "But then, all of a sudden,"; - mes "she killed herself. Well,"; - mes "that's what they all say."; - mes "Even today, I'm still not"; - mes "sure what happened."; - next; - - switch(select("Wait, who's James Rosimier?")) { - - case 1: - mes "[Old Lady]"; - mes "Oh, James belonged to"; - mes "one of the oldest and richest"; - mes "families in Juno. Everything"; - mes "was going great for them, but"; - mes "some time after Allysia died,"; - mes "the family went bankrupt."; - next; - mes "[Old Lady]"; - mes "The city manages their"; - mes "old residence now. For"; - mes "some reason, they decided"; - mes "to entrust me with the master"; - mes "key to the Rosimier Mansion."; - next; - - switch(select("may I borrow the Master Key?")) { - - case 1: - mes "[Old Lady]"; - mes "Well, I'm really not"; - mes "supposed to give it to just"; - mes "anyone, but I can tell that"; - mes "you're working with Allysia's"; - mes "best interests at heart."; - next; - mes "[Old Lady]"; - mes "However, you've got to"; - mes "make sure that you return"; - mes "it to me before the people"; - mes "from City Hall ask me for it."; - mes "Alright then, I hope you find"; - mes "what you're looking for."; - set KielHyreQuest,58; - getitem 7498,1; //Losimier's_House_Key - close; - } - - } - - } - - } - - } - - else if ((KielHyreQuest == 58) && - (countitem(7499) < 1) || - (countitem(7500) < 1) || - (countitem(7501) < 1) || - (countitem(7502) < 1)) { - mes "[Old Lady]"; - mes "Please hurry and find"; - mes "whatever you're searching"; - mes "for in the Rosimier Mansion."; - mes "I might get in trouble if"; - mes "the people from City Hall"; - mes "come and ask me for the key..."; - close; - } - - else if ((KielHyreQuest == 58) && - (countitem(7499) == 1) && - (countitem(7500) == 1) && - (countitem(7501) == 1) && - (countitem(7502) == 1)) { - mes "[Old Lady]"; - mes "Oh, you're finished"; - mes "searching the mansion?"; - mes "Depressing, isn't it?"; - mes "The creditors basically"; - mes "ransacked everything"; - mes "a very long time ago."; - next; - - switch(select("Why did ^3355FFAllysia^000000...?")) { - - case 1: - mes "[Old Lady]"; - mes "Well, I know that James"; - mes "and Allysia were in love,"; - mes "and he promised to marry"; - mes "her. Now, supposedly his"; - mes "family already betrothed"; - mes "him to another woman."; - next; - mes "[Old Lady]"; - mes "Time went by, and he"; - mes "was forced to marry his"; - mes "fiancee. Allysia was pretty"; - mes "devistated. I htink maybe"; - mes "that's wht she... you know..."; - next; - mes "[Old Lady]"; - mes "Listen, if you want to learn"; - mes "more about what happened,"; - mes "then I think you should talk"; - mes "to the ^3355FFfisherman that lives^000000"; - mes "^3355FFsouth of the Kiel Hyre Academy.^000000"; - next; - mes "[Old Lady]"; - mes "He's the one that found"; - mes "Allysia's body in the river,"; - mes "so he might have a better"; - mes "idea of what had happened."; - set KielHyreQuest,60; - delitem 7498,1; //Losimier's_House_Key - close; - - } - - } - - else if (KielHyreQuest >= 60) { - mes "[Old Lady]"; - mes "Yep, Rain's coming."; - mes "Can feel it in my bones."; - close; - } - -} - - -//---------------------------------------------------------------------------- -// Warp portal into Rosimier Mansion -//---------------------------------------------------------------------------- -yuno,273,141,0 script Rosimmir_Entrance 45,2,2,{ -OnTouch: - if (countitem(7498) < 1) { - warp "yuno",270,141; - end; - } - - else { - warp "kh_rossi",20,92; - } - -} - -//---------------------------------------------------------------------------- -// Rosimier Mansion, first floor; Table -//---------------------------------------------------------------------------- -kh_rossi,23,23,0 script Table 111,{ - if (countitem(7499) < 1) { - cutin "kh_family_port",1; - mes "^3355FFYou examine the table,^000000"; - mes "^3355FFand find a frames portait^000000"; - mes "^3355FFinside the open drawer.^000000"; - getitem 7499,1; //Portrait_of_a_Family - } - - else { - mes "^3355FFThe open drawer of,^000000"; - mes "^3355FFthis desk is empty now.^000000"; - } - - close2; - cutin "",255; - end; -} - -//---------------------------------------------------------------------------- -// Rosimier Mansion, first floor; Shelf -//---------------------------------------------------------------------------- -kh_rossi,92,40,0 script Shelf::ShelfKHQ1 111,{ - if (countitem(7500) < 1) { - mes "^3355FFThere are locked^000000"; - mes "^3355FFboxes on these bookshelves.^000000"; - mes "^3355FFPerhaps if you used this^000000"; - mes "^3355FFmansions's Master Key, you^000000"; - mes "^3355FFmight be able to open them.^000000"; - next; - - switch(select("Use Key","Pass")) { - - case 1: - mes "^3355FFWhich box do you^000000"; - mes "^3355FFwant to try to open?^000000"; - next; - - switch(select("First Box","Second Box")) { - - case 1: - mes "^3355FFYou use the Master Key to^000000"; - mes "^3355FFunlock the box, and obtain^000000"; - mes "^3355FFa portait of a woman that^000000"; - mes "^3355FFlooks just like Kiel Hyre's^000000"; - mes "^3355FFassistant, Allysia.^000000"; - next; - cutin "kh_ellisia_port",2; - mes "^3355FFThe message, ''To my love,^000000"; - mes "^3355FFAllysia. From James.'' is^000000"; - mes "^3355FFwritten on the back.^000000"; - getitem 7500,1; //Portrait_of_a_Lady - close2; - cutin "",255; - end; - - case 2: - mes "^3355FFThis box is empty.^000000"; - close; - - } - - case 2: - mes "^3355FFThis box is empty.^000000"; - close; - - } - - } - - else { - mes "^3355FFYou've found a woman's^000000"; - mes "^3355FFportrait in one of the^000000"; - mes "^3355FFboxes on this shelf.^000000"; - close; - } - -} - - -//---------------------------------------------------------------------------- -// Rosimier Mansion, top floor; Desk -//---------------------------------------------------------------------------- -kh_rossi,144,287,0 script Desk::DeskKHQ2 111,{ - mes "^3355FFThe desk has^000000"; - mes "^3355FFthree drawers^000000"; - next; - - switch(select("First Drawer","Second Drawer","Third Drawer","Cance;")) { - - case 1: - mes "^3355FFThe first drawer is locked.^000000"; - close; - - case 2: - if (countitem(7501) < 1) { - mes "^3355FFThere is a letter inside^000000"; - mes "^3355FFthis second drawer. it^000000"; - mes "^3355FFwas sent by a person^000000"; - mes "^3355FFwith the initials, K.H.,^000000"; - mes "^3355FFand addressed to Allysia.^000000"; - getitem 7501,1; //K.H's_Letter - close; - } - - else { - mes "^3355FFThis drawer is now empty.^000000"; - close; - - } - - case 3: - mes "^3355FFThere is a small note^000000"; - mes "^3355FFinside this third drawer.^000000"; - mes "^3355FFIt's written by James, and^000000"; - mes "^3355FFmentions that he wants to^000000"; - mes "^3355FFmarry Allysia, and that she^000000"; - mes "^3355FFrecieved an engagement ring.^000000"; - close; - - case 4: - mes "......"; - mes "........."; - mes "............"; - close; - - } - -} - -//---------------------------------------------------------------------------- -// Rosimier Mansion, top floor; Bookshelf -//---------------------------------------------------------------------------- -kh_rossi,149,288,0 script Bookshelf::BookshelfKHQ2 111,{ - if (countitem(7502) < 1) { - mes "^3355FFYou encounter a dusty ^000000"; - mes "^3355FFbookshelf filled with^000000"; - mes "^3355FFnumerous books. You^000000"; - mes "^3355FFfind a folded note between^000000"; - mes "^3355FFthe books as you examine them.^000000"; - getitem 7502,1; //James's_Memo - close; - } - - else { - mes "^3355FFYou encounter a dusty ^000000"; - mes "^3355FFbookshelf filled with^000000"; - mes "^3355FFnumerous books. You^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Fisherman -//---------------------------------------------------------------------------- -yuno_fild12,232,222,0 script Old Fisherman 709,{ - if (KielHyreQuest < 60) { - mes "[Fisherman]"; - mes "These days, it's much"; - mes "harder to catch and fish."; - mes "Ever since they built"; - mes "this factory, the fish"; - mes "have started to change,"; - mes "and they look different too..."; - close; - } - - else if (KielHyreQuest == 60) { - mes "[Fisherman]"; - mes "Eh? You want something?"; - mes "Heh, youngsters! I know"; - mes "how much you love handouts,"; - mes "but you're not getting any."; - mes "Now, if you bring me some"; - mes "Raw Fish, I'd be more friendly~"; - - if (countitem(544) >= 10) { - next; - mes "[Fisherman]"; - mes "Oh, is all this fish"; - mes "for me? Heh, how very"; - mes "generous of you. If you're"; - mes "going to be so kind, then"; - mes "i suppose I have to repay"; - mes "the favor. Ask me anything~"; - next; - - switch(select("30 years ago, a woman killed herself...")) { - - case 1: - mes "[Fisherman]"; - mes "Oh? Ohh. Oh yeah."; - mes "I remember that. Yeah."; - mes "it was August 20th, my"; - mes "wife's birthday. That day,"; - mes "instead of catching fish,"; - mes "I caught a dead woman."; - next; - mes "[Fisherman]"; - mes "Of course, I reported it"; - mes "to the Juno Police! They told"; - mes "me she killed herself since"; - mes "she was betrayed by her lover,"; - mes "who also happened to be her"; - mes "employer. Really tragic stuff."; - next; - mes "[Fisherman]"; - mes "Anyway, when they were"; - mes "moving her body out of the"; - mes "river, her hand dropped"; - mes "some ring. I picked it up,"; - mes "hoping to sell it later for"; - mes "some zeny. I know, I know..."; - next; - mes "[Fisherman]"; - mes "I was pretty lucky the"; - mes "police didn't see me take"; - mes "it. Later that day, some guy"; - mes "came up to me and offered"; - mes "me a lot of money for it."; - mes "I guess it was my lucky day!"; - next; - mes "[Fisherman]"; - mes "I found out later that he was"; - mes "some mechanical repairman--"; - mes "something. He sold everything"; - mes "to buy that ring, so I guess"; - mes "he wanted it desperately."; - mes "Then he just dissapeared."; - next; - mes "[Fisherman]"; - mes "His name...?"; - mes "It was something like..."; - mes "Heil? Hyre? Anyway, it"; - mes "was a long time ago. Oh,"; - mes "his old house is still around."; - next; - mes "[Fisherman]"; - mes "If you're going to be"; - mes "that curious, you might"; - mes "as well check it out."; - mes "Let's see, he lived in"; - mes "a hut near the northeast"; - mes "forest guard camp."; - delitem 544,10; //Fish_Slice - set KielHyreQuest,62; - close; - } - - } - - else { - close; - } - - } - - else if (KielHyreQuest >= 62) { - mes "[Fisherman]"; - mes "Don't you remember"; - mes "what I told you? That"; - mes "guy lived in a hut near"; - mes "the northeast forest"; - mes "guard camp! Why don't"; - mes "you check that place out?"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Kiel Hyre's hut; Wooden Board -//---------------------------------------------------------------------------- -yuno_fild09,158,217,0 script Wooden Board 111,{ - if ((KielHyreQuest < 62) || (KielHyreQuest >= 64)) { - mes "^3355FFIt's a useless^000000"; - mes "^3355FFwooden board^000000"; - mes "^3355FFin the bushes.^000000"; - close; - } - - else if (KielHyreQuest == 62) { - mes "^000oFFYou found a long^000000"; - mes "^3355FFwooden board carved^000000"; - mes "^3355FFwith the initials, 'K.H.'^000000"; - next; - cutin "kh_kyel_port",2; - mes "^3355FFYou find a portrait of^000000"; - mes "^3355FFa young man, that looks^000000"; - mes "^3355FFlike a younger version^000000"; - mes "^3355FFof Kiel Hyre, in a broken^000000"; - mes "^3355FFpicture frame underneath^000000"; - mes "^3355FFthe old wooden board.^000000"; - set KielHyreQuest,64; - getitem 7503,1; //Portrait_of_a_Guy - next; - cutin "",255; - mes "^3355FFYou have enough^000000"; - mes "^3355FFinformation by now,^000000"; - mes "^3355FFso you should report^000000"; - mes "^3355FFback to Mitchell.^000000"; - close; - } - -} - -//============================================================================ -// Kiehl Hyre's Room and Boss NPCs -//============================================================================ -// Beyond here the NPC for the final areas. -// Now, this area is not someplace you wanna slow down so -// you can pick up dialog. I used packet logging to pull -// what I could and for the sake of the two people with me, -// did not bother doing all the proper proper NPC positioning -// or some of the 'error/wrong option' dialogs. -// All the doors are kind of weird. -//============================================================================ - -//---------------------------------------------------------------------------- -// Kiehl's Room; Receiver (Gives black keycards upon killing mobs) -//---------------------------------------------------------------------------- -kh_kiehl01,17,39,0 script Receiver 111,{ - if (.KHKilled < 1) { - set .KHKilled,.KHKilled+1; - mes "^333333*BBBZZZ*^000000"; - if (KielHyreQuest == 74) { - next; - mes "[????]"; - mes "^333333*Bzzzz...*"; - mes "I've never seen you"; - mes "before. Did Father send"; - mes "you to kill me? We'll just"; - mes "see about that! Go ahead,"; - mes "try to find me, adventurer.^000000."; - set KielHyreQuest,76; - } - - close2; - monster "kh_kiehl01",16,32,"Alicel",1739,1,"Receiver::OnMyMobDead"; - monster "kh_kiehl01",18,31,"Aliot",1740,1,"Receiver::OnMyMobDead"; - end; - } - - else { - end; - } - -OnMyMobDead: - set .KHKilled,.KHKilled+1; - if (.KHKilled == 3) { - makeitem 7506,1,"this",19,36; - set .KHKilled,0; - } - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Flower Vase (Gives...password...for Box) -//---------------------------------------------------------------------------- -kh_kiehl01,13,40,0 script Flower Vase 111,{ - if (KielHyreQuest < 74) { - mes "^3355FFYou found"; - mes "a flower vase.^000000"; - close; - } - - if (KielHyreQuest >= 74) { - mes "^3355FFYou found"; - mes "a flower vase.^000000"; - next; - - switch(select("Pick Up Vase","Break Vase","Turn Vase Upside-down")) { - - case 1: - mes "^3355FFThe vase is empty.^000000"; - close; - - case 2: - mes "^3355FFYou can't destroy"; - mes "this vase, even by"; - mes "striking it with all your"; - mes "might. It must have been"; - mes "specially manufactured by"; - mes "the Rekenber Corporation.^000000"; - close; - - case 3: - mes "^3355FFThe following words"; - mes "are written at the"; - mes "bottom of the vase.^000000"; - next; - mes "[Vase Message]"; - mes "''The rabbit often"; - mes "observes the door"; - mes "The night eats the"; - mes "pickled orange.''"; - close; - - } - - } - -} - - -//---------------------------------------------------------------------------- -// Kiehl's Room; Box -//---------------------------------------------------------------------------- -kh_kiehl01,19,25,0 script Box::BoxKHQ3 111,{ - if (countitem(7505) < 1) { - mes "^3355FFYou found a box with"; - mes "a button for each letter"; - mes "of the alphabet on top of it.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "open the door") { - mes "^3355FFAs soon as you enter the"; - mes "password, the nearby door"; - mes "emits a pleasant chiming"; - mes "sound, and the box pops"; - mes "open to reveal a small key.^000000"; - getitem 7505,1; //Toy_Key - close; - } - - else { - mes "^3355FFNothing happened.^000000"; - close; - } - - } - - else { - mes "^3355FFThis is where you"; - mes "found the Toy key^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (First) -// - Anyone can pass through this door -// - Consume one Black KeyCard when opened. -// - Only one person actually needs to open it. -//---------------------------------------------------------------------------- -kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 111,{ - if (.KHDoor1Opened == 0) { - mes "^3355FFThe door is locked,"; - mes "but there is a narrow"; - mes "slot next to the doorknob.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 1) { - mes "^3355FFYou insert the"; - mes "Black Keycard into the"; - mes "slot, and successfully"; - mes "unlock and open the door.^000000"; - delitem 7506,1; //Black_Keycard - donpcevent "Big_Door_1_Warp::OnEnable"; - enablenpc"Big_Door_1_Warp"; - set .KHDoor1Opened,1; - close; - } - - } - - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - -} - -kh_kiehl01,43,33,0 script Big_Door_1_Warp 45,1,1,{ -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnInit: - disablenpc "Big_Door_1_Warp"; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_1_Warp"; - set getvariableofnpc(.KHDoor1Opened,"Big Door#BigDoorKHQ1"),0; - end; - -OnTouch: - warp "kh_kiehl01",55,33; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (second) -// - Consume Toy Key when opened. -// - Only one person actually needs to open it. -//---------------------------------------------------------------------------- -kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 111,{ - if (.KHDoor2Opened == 0) { - mes "^3355FFThe door is locked,"; - mes "but there is a small"; - mes "keyhole next to the knob.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "Toy Key") { - if (countitem(7505) >= 1) { - mes "^3355FFYou insert the key into"; - mes "the keyhole, and the door"; - mes "unlocks with a click as"; - mes "you turn the key.^000000"; - delitem 7505,1; //Toy_Key - donpcevent "Big_Door_2_Warp::OnEnable"; - enablenpc"Big_Door_2_Warp"; - set .KHDoor2Opened,1; - close; - } - - } - - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - -} - -kh_kiehl01,174,39,0 script Big_Door_2_Warp 45,1,1,{ -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnInit: - disablenpc "Big_Door_2_Warp"; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_2_Warp"; - set getvariableofnpc(.KHDoor2Opened,"Big Door#BigDoorKHQ2"),0; - end; - -OnTouch: - warp "kh_kiehl01",173,52; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (Third) -// - Consume one Black KeyCard when opened. -// - Only one person actually needs to open it. -//---------------------------------------------------------------------------- -kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 111,{ - if (.KHDoor3Opened == 0) { - mes "^3355FFThe door is locked,"; - mes "but there is a narrow"; - mes "slot next to the doorknob.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 1) { - mes "^3355FFYou insert the"; - mes "Black Keycard into the"; - mes "slot, and successfully"; - mes "unlock and open the door.^000000"; - delitem 7506,1; //Black_Keycard - donpcevent "Big_Door_3_Warp::OnEnable"; - enablenpc"Big_Door_3_Warp"; - set .KHDoor3Opened,1; - close; - } - - } - - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - -} - -kh_kiehl01,78,108,0 script Big_Door_3_Warp 45,1,1,{ -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnInit: - disablenpc "Big_Door_3_Warp"; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_3_Warp"; - set getvariableofnpc(.KHDoor3Opened,"Big Door#BigDoorKHQ3"),0; - end; - -OnTouch: - warp "kh_kiehl01",68,108; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (Fourth) -// - Consume TWO Black KeyCard when opened. -// - Only one person actually needs to open it. -//---------------------------------------------------------------------------- -kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 111,{ - if (.KHDoor4Opened == 0) { - mes "^3355FFThe door is locked,"; - mes "but there is a narrow"; - mes "slot next to the doorknob.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 2) { - mes "^3355FFYou insert the"; - mes "Black Keycard into the"; - mes "slot, and successfully"; - mes "unlock and open the door.^000000"; - delitem 7506,2; //Black_Keycard - donpcevent "Big_Door_4_Warp::OnEnable"; - enablenpc"Big_Door_4_Warp"; - set .KHDoor4Opened,1; - close; - } - } - - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - -} - -kh_kiehl01,41,177,0 script Big_Door_4_Warp 45,1,1,{ -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnInit: - disablenpc "Big_Door_4_Warp"; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_4_Warp"; - set getvariableofnpc(.KHDoor4Opened,"Big Door#BigDoorKHQ4"),0; - end; - -OnTouch: - warp "kh_kiehl01",49,177; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Robots -//---------------------------------------------------------------------------- -kh_kiehl01,15,179,0 script Robots#kh1 111,{ - if (.KHKilled < 1) { - set .KHKilled,.KHKilled+1; - mes "^3355FFAs soon as you"; - mes "touch the test tube,"; - mes "a bunch of robots"; - mes "suddenly appeared.^000000."; - close2; - monster "kh_kiehl01",18,181,"Aliot",1740,1,"Robots#kh1::OnMyMobDead"; - monster "kh_kiehl01",18,180,"Alicel",1739,1,"Robots#kh1::OnMyMobDead"; - monster "kh_kiehl01",18,179,"Aliot",1740,1,"Robots#kh1::OnMyMobDead"; - monster "kh_kiehl01",18,178,"Alicel",1739,1,"Robots#kh1::OnMyMobDead"; - end; - } - - else { - end; - } - -OnMyMobDead: - set .KHKilled,.KHKilled+1; - if (.KHKilled == 4) { - makeitem 7506,1,"this",18,180; - set .KHKilled,0; - } - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Dummy Robots -//---------------------------------------------------------------------------- -kh_kiehl01,15,177,0 script Robots#kh2::RobotsKHQ 111,{ - end; -} -kh_kiehl01,15,180,0 duplicate(RobotsKHQ) Robots#kh3 111 -kh_kiehl01,15,182,0 duplicate(RobotsKHQ) Robots#kh4 111 -kh_kiehl01,35,187,0 duplicate(RobotsKHQ) Robots#kh1 111 -kh_kiehl01,37,187,0 duplicate(RobotsKHQ) Robots#kh2 111 -kh_kiehl01,39,187,0 duplicate(RobotsKHQ) Robots#kh3 111 -kh_kiehl01,41,187,0 duplicate(RobotsKHQ) Robots#kh4 111 - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (Fifth, and final) -// - Anyone can pass through this door -// - Consumes 4 Solid Iron Pieces -//---------------------------------------------------------------------------- -kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 111,{ - if (($@KHQuestBusy == 0) && (KielHyreQuest >= 74) && (KielHyreQuest <= 106)) { - if (KielHyreQuest < 86) { - mes "^3355FFThis large door.."; - mes "is closed shut."; - mes "If you listen carefully,"; - mes "you can hear the door"; - mes "hinges slightly squeak.^000000"; - next; - - switch(select("Push Door","Kick Door","Shake Door","Pull Door","Lift Door")) { - - case 1: - break; - - case 2: - break; - - case 3: - break; - - case 4: - break; - - case 5: - break; - - } - - mes "^3355FFA group of monsters"; - mes "suddenly appeared as"; - mes "soon as you applied"; - mes "pressure to the door."; - mes "This must be some"; - mes "kind of security device.^000000"; - close2; - set @KHDoorPushAttempt,@KHDoorPushAttempt+1; - monster "kh_kiehl01",163,183,"Alicel",1739,1; - monster "kh_kiehl01",163,179,"Aliot",1740,1; - monster "kh_kiehl01",169,183,"Alicel",1739,1; - monster "kh_kiehl01",169,179,"Aliot",1740,1; - if (@KHDoorPushAttempt >= 3) { - set KielHyreQuest,86; - } - end; - } - - else if ((KielHyreQuest > 84) && (KielHyreQuest < 94)) { - mes "^3355FFYou apply some"; - mes "pressure to the door,"; - mes "and find that you can"; - mes "budge it slightly, but"; - mes "you can't fully open it.^000000"; - next; - mes "^3355FFIf you wedged something"; - mes "into the gap between the"; - mes "door and its frame, and"; - mes "fully leveraged it, then you"; - mes "should be able to open it.^000000"; - next; - - switch(select("Steel","Rusty Iron Piece","Solid Iron Piece","Iron Piece","Screw","Cancel")) { - - case 1: - set @KHPryingItem$,"Steel"; - break; - - case 2: - set @KHPryingItem$,"Rusty Iron Piece"; - break; - - case 3: - if (countitem(7507) >= 1) { - if (KielHyreQuest < 92) { - mes "^3355FFYou insert one end of"; - mes "a Solid Iron Piece into the"; - mes "door's gap in a strenuous"; - mes "effort to pry the door open"; - mes "The gap widens a little bit,"; - mes "but you break one of your"; - mes "Solid Iron Pieces.^000000"; - set KielHyreQuest,KielHyreQuest+2; - delitem 7507,1; //Hard_Piece_of_Steel - close; - } - - else if (KielHyreQuest == 92) { - mes "^3355FFWith a mighty heave,"; - mes "you pry a Solid Iron"; - mes "Piece into the door jamb,"; - mes "and fling the door wide open"; - mes "Unable the withstand the"; - mes "awesome force, this Solid"; - mes "Iron Piece shatters into dust.^000000"; - set KielHyreQuest,94; - delitem 7507,1; //Hard_Piece_of_Steel - close; - } - - } - - else { - mes "^3355FFIf only you had a Solid"; - mes "Iron Piece you could use to"; - mes "pry open this door.^000000"; - close; - } - - case 4: - set @KHPryingItem$,"Iron Piece"; - break; - - case 5: - set @KHPryingItem$,"Screw"; - break; - - case 6: - mes "^3355FFLet's look for something"; - mes "heavy we can use to pry"; - mes "open this door.^000000"; - close; - - } - - mes "^3355FFThis "+@KHPryingItem$+" is far"; - mes "to weak for what you're using it for"; - mes "and breaks.^000000"; - close; - - } - - else if ((KielHyreQuest >= 94) && (KielHyreQuest <= 104)) { - if (.KHDoor5Opened == 0) { - mes "^3355FFThe large door"; - mes "is wide open, and."; - mes "you may now enter.^000000"; - next; - - switch(select("Yes","No")) { - - case 1: - close2; - set $@KH_DoorInvoker$,strcharinfo(0); - donpcevent "Big_Door_5_Warp::OnEnable"; - enablenpc"Big_Door_5_Warp"; - set .KHDoor5Opened,1; - end; - - case 2: - mes "^3355FFWho knows what is on the"; - mes "other side of this door. Let's"; - mes "think about it before barging in..^000000"; - close; - - } - } - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - - } - - else { - mes "^3355FFThis large door.."; - mes "is closed shut."; - mes "If you listen carefully,"; - mes "you can hear the door"; - mes "hinges slightly squeak.^000000"; - close; - } - - } - - else { - mes "^3355FFThis large door.."; - mes "is closed shut."; - mes "If you listen carefully,"; - mes "you can hear the door"; - mes "hinges slightly squeak.^000000"; - close; - } - -} - -kh_kiehl01,166,186,0 script Big_Door_5_Warp 45,1,1,{ - end; - -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_5_Warp"; - set getvariableofnpc(.KHDoor5Opened,"Big Door#BigDoorKHQ5"),0; - end; - -OnInit: - disablenpc "Big_Door_5_Warp"; - end; - -OnTouch: - - if (KielHyreQuest >= 46) { - warp "kh_kiehl02",50,6; - } - else { - warp "kh_kiehl01",166,183; - } - - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Kiehl_Room_Trap (Entry way trap) -//---------------------------------------------------------------------------- -kh_kiehl02,49,10,0 script Kiehl_Room_Trap -1,5,3,{ - end; - -OnTouch: - if (.KHTrapSprung < 1) { - set .KHTrapSprung,1; - set $@KHQuestBusy,1; - initnpctimer; - monster "kh_kiehl02",47,13,"Aliot",1740,1; - monster "kh_kiehl02",54,13,"Alicel",1739,1; - monster "kh_kiehl02",49,13,"Constant",1745,1; - monster "kh_kiehl02",51,13,"Aliot",1740,1; - monster "kh_kiehl02",53,13,"Alicel",1739,1; - monster "kh_kiehl02",49,13,"Constant",1745,1; - end; - } - - end; - - -OnTimer300000: - if (getmapusers("kh_kiehl02") == 0) { - donpcevent "KiehlRoom::OnReset"; - stopnpctimer; - } - end; - -OnTimer600000: - if (getmapusers("kh_kiehl02") == 0) { - donpcevent "KiehlRoom::OnReset"; - stopnpctimer; - } - end; - -OnTimer900000: - if (getmapusers("kh_kiehl02") == 0) { - donpcevent "KiehlRoom::OnReset"; - stopnpctimer; - } - end; - -OnTimer1200000: - donpcevent "KiehlRoom::OnReset"; - stopnpctimer; - end; - -OnGlobalTimerOff: - stopnpctimer; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Kiehl -// - Only the player who invoked the final door should progress this npc. -// - Only the player who invoked the final door should be able to get ring. -// - Timer will drop to 3 minutes once Kiehl is defeated. -//---------------------------------------------------------------------------- -kh_kiehl02,50,52,4 script Kiehl#Original 902,{ - cutin "kh_kiel01",2; - if (KielHyreQuest < 94) { - mes "[Kiehl]"; - mes "........."; - close; - } - - if ($@KH_DoorInvoker$ == strcharinfo(0)) { - if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") < 5)) { - mes "[Kiehl]"; - mes "I'm surprised you made"; - mes "it this far, adventurer~"; - mes "I bid you welcome to my"; - mes "humble room. I assume that"; - mes "you've come for the Condensed"; - mes "Memory Scroll... my mind."; - next; - mes "[Kiehl]"; - mes "You can understand"; - mes "why I can't let you have it,"; - mes "so if you really want the"; - mes "Condensed Memory Scroll,"; - mes "then show me what you've got!"; - close2; - cutin "",255; - set getvariableofnpc(.KHKilled,"KiehlRoom"),0; - monster "kh_kiehl02",49,48,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",46,50,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",49,50,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",53,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",49,55,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",49,53,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",46,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead"; - donpcevent "Kiehl#Original::OnChangeState"; - disablenpc "Kiehl#Original"; - end; - } - - else if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") == 5)) { - cutin "kh_kiel03",2; - mes "[Kiehl]"; - mes "Hmpf! You're pretty good."; - mes "Father must have spent"; - mes "a lot of money to hire"; - mes "you. So has he sent"; - mes "you to kill me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Kiel Hyre sent me to ask"; - mes "you to stop turning all of"; - mes "the Third Generation robots"; - mes "into killing machines! How"; - mes "can do something like that"; - mes "to other robots like you?"; - next; - cutin "kh_kiel01",2; - mes "[Kiehl]"; - mes "Why not? It's said that man"; - mes "was made in the image of God."; - mes "Well, robots were made in the"; - mes "image of man. You humans kill"; - mes "each other as much as you"; - mes "like, as far as I can tell."; - next; - mes "[Kiehl]"; - mes "It might not be ethical"; - mes "for me to provide weapons"; - mes "to humans that need them..."; - mes "But that's what they are."; - mes "Weapons. It's more humane"; - mes "for robots to fight than humans."; - next; - mes "[Kiehl]"; - mes "Robots don't naturally"; - mes "feel pain or emotions."; - mes "Not unless they're specially"; - mes "programmed. Sorry, but I don't"; - mes "plans to stop what I'm doing."; - next; - cutin "kh_kiel04",2; - mes "["+strcharinfo(0)+"]"; - mes "Humankind may not be"; - mes "perfect, but think about"; - mes "who you're working with!"; - mes "Rekenber is the epitome of"; - mes "human evil! How can you"; - mes "support them like this?"; - next; - cutin "kh_kiel02",2; - mes "[Kiehl]"; - mes "I've had a long relationship"; - mes "with Rekenber. I'm fully aware"; - mes "of their capabilities. Do you"; - mes "remember the first room you"; - mes "passed on your way here, the"; - mes "one with all the toys?"; - next; - mes "[Kiehl]"; - mes "I bet you didn't know that there"; - mes "were 5 Second Generation"; - mes "robots. Me, and my four other"; - mes "brothers and sisters. Father"; - mes "built that room so that all"; - mes "five of us could live together."; - next; - cutin "kh_kiel03",2; - mes "[Kiehl]"; - mes "I was the only one to"; - mes "survive. I returned to"; - mes "Father and even got a"; - mes "name. But yes, I know"; - mes "how bad Rekenber really is."; - next; - mes "[Kiehl]"; - mes "I don't... I don't want"; - mes "to talk about this any more"; - mes "You've made me... Just leave."; - mes "I think I will let you live."; - next; - cutin "",255; - mes "[Mitchell]"; - mes "Freeze!"; - mes "Kiehl Hyre, you're"; - mes "under arrest for creating"; - mes "and trading illegal weapons!"; - set KielHyreQuest,100; - donpcevent "::OnKHAgent"; - enablenpc "Mitchell#KiehlRoom"; - enablenpc "Agent#KHAgent1"; - enablenpc "Agent#KHAgent2"; - enablenpc "Agent#KHAgent3"; - enablenpc "Agent#KHAgent4"; - close; - } - - else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") < 1)) { - set getvariableofnpc(.KHKilledBoss,"KiehlRoom"),0; - cutin "kh_kiel01",2; - mes "[Kiehl]"; - mes "Ah, Schwaltzvalt Republic"; - mes "agents. Heh. I haven't had"; - mes "this many guests before."; - mes "Well, I guess this means"; - mes "we'll have to fight after"; - mes "all, you and I. *Sigh* Pity..."; - next; - mes "[Kiehl]"; - mes "First, in all fairness,"; - mes "let me take care of these"; - mes "nuisances. They're just"; - mes "mindlessly doing their"; - mes "jobs--sort of like robots-- but"; - mes "don't worry, they won't be hurt."; - next; - donpcevent "::OnKHSpiderWeb"; - mes "[Mitchell]"; - mes "Nooooo!"; - next; - cutin "kh_kiel03",2; - mes "[Kiehl]"; - mes "And now, you and I can"; - mes "have a proper duel, human"; - mes "I'm interested in seeing just"; - mes "how strong you really are~"; - close2; - cutin "",255; - monster "kh_kiehl02",50,52,"Kiehl",1733,1,"KiehlRoom::OnKiehlDead"; - donpcevent "Kiehl#Original::OnChangeState"; - disablenpc "Kiehl#Original"; - end; - } - - else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") == 1)) { - cutin "kh_kiel02",2; - mes "[Kiehl]"; - mes "D-damn...!"; - mes "Well played, adventurer"; - mes "Well played. I should have"; - mes "known that Father would send"; - mes "the very best after me. Still,"; - mes "you've failed to truly defeat me."; - next; - mes "[Kiehl]"; - mes "I still have a few"; - mes "trump cards left"; - mes "I think... I'll take you"; - mes "to hell with me... Well"; - mes "if robots can go there~"; - announce "*Jeeeezzzgggg~ Geezzz~ Grrrr~ Clank~*",bc_map,0xFF0000; - next; - mes "[Mitchell]"; - mes "No...! We're locked"; - mes "in the room! We're"; - mes "We're trapped in here!"; - next; - mes "[Kiehl]"; - mes "Yay~ Let's burn"; - mes "everything down~"; - next; - mes "[Mitchell]"; - mes "Quick, "+strcharinfo(0)+","; - mes "use Kiel Hyre's power"; - mes "device, the one that's"; - mes "supposed to mess with"; - mes "Kiehl's power supply!"; - mes "Hurry, use it right now!"; - next; - delitem 7504,1; //Power_Source - announce "*Gzzzz~ Gzzzz~*",bc_map,0xFF0000; - next; - mes "[Kiehl]"; - mes "Wh-what? I c-can't"; - mes "move! This day is just"; - mes "full of surprises. Oh, well."; - mes "I guess it's time for me to"; - mes "use my other trump card."; - next; - mes "[Mitchell]"; - mes "What...?"; - mes "How many trump"; - mes "cards do you have?"; - next; - mes "[????]"; - mes "I'm so disappointed..."; - mes "I can't believe none"; - mes "of you thought of this..."; - next; - mes "[Mitchell]"; - mes "Who are you...?"; - mes "Show yourself!"; - next; - donpcevent "Kiehl#Copy::OnChangeState"; - enablenpc "Kiehl#Copy"; - mes "[????]"; - mes "Please."; - mes "Don't insult me."; - mes "You know this voice."; - mes "It's been talking to"; - mes "you this entire time~"; - next; - mes "[Mitchell]"; - mes "Impossible!"; - mes "How can there"; - mes "be two of you...?!"; - next; - cutin "kh_kiel01",0; - mes "[Kiehl]"; - mes "Hahahahaha!"; - mes "I'm a robot!"; - mes "I can make extra"; - mes "bodies, switch brains"; - mes "with them. It's awfully"; - mes "convenient, let me tell you."; - next; - cutin "kh_kiel03",2; - mes "[Kiehl]"; - mes "Anyway, I don't mean to show"; - mes "off, but I suppose I better"; - mes "reveal to you my final trump"; - mes "card. First of all, I know all"; - mes "about you, Ms. Mitchell Layla~"; - next; - mes "[Mitchell]"; - mes "What? How do you"; - mes "know my name?"; - next; - mes "[Kiehl]"; - mes "Well, I have a few"; - mes "spies of my own..."; - mes "I'll allow him to explain."; - next; - mes "[Masked Man]"; - mes "Mitchell..."; - mes "I'm sorry that"; - mes "you had to get"; - mes "involved in all this."; - next; - mes "[Mitchell]"; - mes "Wolkeus? Wolkeus Kaiser?!"; - mes "You're the spy?! But you risked"; - mes "your life to save our president!"; - mes "No! Oh, God! How can this be"; - mes "happening?! Everything's just..."; - mes "This is all crazy! All of it!"; - next; - mes "[Wolkeus]"; - mes "This is just the result"; - mes "of elaborate plans that"; - mes "were made years ago. I didn't"; - mes "expect you to be this surprised,"; - mes "Mitchell. It's the way the game"; - mes "is played. You know that."; - next; - mes "[Mitchell]"; - mes "Mister President..."; - mes "I failed you... I'm sorry..."; - next; - mes "[Kiehl]"; - mes "Well, Kaiser, she took"; - mes "it pretty badly, but at least"; - mes "you're being gentlemanly"; - mes "about it. Well, I'd like for"; - mes "all of us to get better"; - mes "acquainted, but..."; - next; - cutin "kh_kiel01",2; - mes "[Kiehl]"; - mes "We'd better say our"; - mes "farewells here. This"; - mes "place will be gone in"; - mes "five minutes. Ah, and"; - mes "Ms. Layla, you're coming"; - mes "with us. We have questions~"; - next; - mes "[Kiehl]"; - mes "I'm curious as to what"; - mes "the president's plans are"; - mes "Mister Kaiser, if you'll"; - mes "escort Ms. Layla, please."; - next; - mes "[Wolkeus Kaiser]"; - mes "Sorry, Mitchell."; - mes "I gotta do it..."; - next; - mes "[Mitchell]"; - mes "No, get away! Let me go!"; - mes "Let go of me, Wolkeus!"; - donpcevent "::OnKHAgent"; - disablenpc "Mitchell#KiehlRoom"; - disablenpc "Agent#KHAgent1"; - disablenpc "Agent#KHAgent2"; - disablenpc "Agent#KHAgent3"; - disablenpc "Agent#KHAgent4"; - next; - cutin "kh_kiel02",2; - mes "[Kiehl]"; - mes "Great, we're done with"; - mes "that ugly business. Now,"; - mes "where was I? Ah, right."; - mes "Yes. I'm sorry. We don't"; - mes "have any more time to play."; - next; - mes "[Kiehl]"; - mes "Here, adventurer."; - mes "I'm aware that my father"; - mes "sent you here to get this."; - mes "Consider it my final gift"; - mes "to him. I'm surprised he left"; - mes "this ring inside me, though."; - next; - cutin "kh_kiel04",2; - mes "[Kiehl]"; - mes "I imagine that it must"; - mes "be precious to him. But"; - mes "I wonder why he placed"; - mes "it inside me? Well, anyway,"; - mes "I have a message I'd like"; - mes "for you to deliver to him."; - next; - cutin "kh_kiel01",2; - mes "[Kiehl]"; - mes "First... I guess we"; - mes "should get rid of this"; - mes "old thing. It was a good"; - mes "body, and it's served me"; - mes "well for 23 years. I'll miss"; - mes "it. Rest well, old Kiehl."; - next; - mes "[Kiehl]"; - mes "Now, this was the body"; - mes "that my father made."; - mes "Please tell him that"; - mes "this means that we're"; - mes "no longer related to"; - mes "each other at all."; - next; - mes "[Kiehl]"; - mes "The body I'm using right now?"; - mes "I made it myself with the most"; - mes "advanced technology. Consider"; - mes "it... a Fourth Generation robot"; - mes "body if you will. Father will"; - mes "understand what I mean."; - next; - mes "[Kiehl]"; - mes "Anyway, please tell him"; - mes "that, and get his old ring"; - mes "out of my old robot body,"; - mes "and then give it to him. For"; - mes "now, let's get out of here: we"; - mes "just have 3 minutes to evacuate."; - next; - mes "[Kiehl]"; - mes "You're a worthy opponent,"; - mes "and a human I respect."; - mes "I don't know if we'll meet"; - mes "again, but who knows?"; - mes "Anyway, I'll open up the"; - mes "exit for you. Farewell~"; - set KielHyreQuest,104; - donpcevent "Kiehl_Room_Exit::OnEnable"; - enablenpc "Kiehl_Room_Exit"; - close2; - cutin "",255; - donpcevent "Kiehl#Copy::OnChangeState"; - disablenpc "Kiehl#Copy"; - initnpctimer; - end; - } - - if (KielHyreQuest == 104) { - cutin "kh_kiel02",2; - mes "^3355FFYou retrieve the"; - mes "ring from the heart of"; - mes "Kiehl's old robotic body.^000000"; - getitem 7508,1; //Elisia's_Ring - set KielHyreQuest,106; - enablenpc "Kiehl_Room_Exit"; - close2; - cutin "",255; - end; - } - - else { - mes "......"; - close2; - cutin "",255; - end; - } - - - } - - else { - mes "......"; - close2; - cutin "",255; - end; - } - -OnTimer180000: - stopnpctimer; - mapannounce "kh_kiehl02","Beeeeeeeeeeeeep~",bc_npc,0xFF0000; - donpcevent "KiehlRoom::OnReset"; - end; - -OnTimer179000: - mapannounce "kh_kiehl02","1 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer178000: - mapannounce "kh_kiehl02","2 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer177000: - mapannounce "kh_kiehl02","3 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer176000: - mapannounce "kh_kiehl02","4 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer175000: - mapannounce "kh_kiehl02","5 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer170000: - mapannounce "kh_kiehl02","10 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer160000: - mapannounce "kh_kiehl02","20 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer150000: - mapannounce "kh_kiehl02","30 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer120000: - mapannounce "kh_kiehl02","1 minutes remaining until detonation.",bc_npc,0xFF0000; - misceffect 563; - end; - -OnTimer60000: - mapannounce "kh_kiehl02","2 minutes remaining until detonation.",bc_npc,0xFF0000; - end; - -OnTimer1000: - mapannounce "kh_kiehl02","3 minutes remaining until detonation.",bc_npc,0xFF0000; - end; - -OnChangeState: - misceffect 215; - end; - -OnInit: - disablenpc "Mitchell#KiehlRoom"; - disablenpc "Agent#KHAgent1"; - disablenpc "Agent#KHAgent2"; - disablenpc "Agent#KHAgent3"; - disablenpc "Agent#KHAgent4"; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; NPC for mob control, timers, and other junk. -//---------------------------------------------------------------------------- -kh_kiehl02,1,1,0 script KiehlRoom -1,{ - end; - -OnKiehlMobDead: -debugmes "KLol: "+.KHKilled; - set .KHKilled,.KHKilled+1; - if (.KHKilled == 5) { - donpcevent "Kiehl#Original::OnChangeState"; - enablenpc "Kiehl#Original"; - } - end; - -OnKiehlDead: - set .KHKilledBoss,1; - donpcevent "Kiehl#Original::OnChangeState"; - enablenpc "Kiehl#Original"; - end; - -OnReset: - donpcevent "Kiehl_Room_Trap::OnGlobalTimerOff"; - if (getmapusers("kh_kiehl02") > 0) { - mapwarp "kh_kiehl02","lighthalzen",192,200; - } - killmonsterall "kh_kiehl02"; - disablenpc "Kiehl_Room_Exit"; - set .KHKilledBoss,0; - set .KHKilled,0; - set getvariableofnpc(.KHTrapSprung,"Kiehl_Room_Trap"),0; - set $@KHQuestBusy,0; - set $@KH_DoorInvoker$,""; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Mitchell and Agents. (Floating NPC + Duplicates) -//---------------------------------------------------------------------------- -- script Agent#KHAgent1::KHAgent -1,{ - end; - -OnKHAgent: - misceffect 215; - end; - -OnKHSpiderWeb: - misceffect 404; - end; -} - - -kh_kiehl02,49,55,7 duplicate(KHAgent) Mitchell#KiehlRoom 727 - -kh_kiehl02,53,52,4 duplicate(KHAgent) Agent#KHAgent1 880 - -kh_kiehl02,51,49,0 duplicate(KHAgent) Agent#KHAgent2 880 - -kh_kiehl02,47,50,0 duplicate(KHAgent) Agent#KHAgent3 880 - -kh_kiehl02,46,53,6 duplicate(KHAgent) Agent#KHAgent4 880 - - -//---------------------------------------------------------------------------- -// Kiehl's Room; Copy of Kiehl. -//---------------------------------------------------------------------------- -kh_kiehl02,48,53,7 script Kiehl#Copy 902,{ - end; - -OnChangeState: - misceffect 215; - end; - -OnInit: - disablenpc "Kiehl#Copy"; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Kiehl_Room_Exit -//---------------------------------------------------------------------------- -kh_kiehl02,50,59,0 script Kiehl_Room_Exit 45,1,1,{ -OnTouch: - if (getmapusers("kh_kiehl02") < 1) { - donpcevent "KiehlRoom::OnReset"; - warp "lighthalzen",193,202; - } - - else { - warp "lighthalzen",193,202; - } - - end; - -OnEnable: - misceffect 215; - end; - -OnInit: - disablenpc "Kiehl_Room_Exit"; - end; -} - -//============================================================================ - -//===== eAthena Script ======================================= -//= Kiel Hyre Quest -//===== By: ================================================== -//= L0ne_W0lf (Script), DZeroX (Timer) -//===== Current Version: ===================================== -//= 2.4 -//===== Compatible With: ===================================== -//= eAthena SVN -//===== Description: ========================================= -//= Quest for opening Robot Factory first and second floors. -//===== Comments: ============================================ -//= See below -//===== Additional Comments: ================================= -//= 1.0 First version, needs testing [Playtester] -//= 1.1 Copied over some changes made by -Tsuyuki- [L0ne_W0lf] -//= Reworked variables slightly so that the permenents ones aside from the -//= main tracking variable, are deleted when no longer needed. Renamed -//= several variables that handle strings to @KHInput$. [L0ne_W0lf] -//= 1.2 Removed duplicate NPCs. [Toms] -//= 1.3 More Bug fixes, fixed typo. Updated Additional comments. [L0ne_W0lf] -//= 1.4 Fixed doors not resetting in kh_kiehl01 after 30 second timer is up. [L0ne_W0lf] -//= 1.5 Another bug fixed (&& instead of ||). [L0ne_W0lf] -//= 1.6 More squashed bugs with if checking. [L0ne_W0lf] -//= 1.7 Corrected some spelling mistakes. [Balish] -// Corrected Exploit with the pub man, giving infinite wine and money. -// Corrected pool and map not showing text for some states of the quest. -// Corrected Elly showing cutin but not text for some states of the quest (causing players to log off to continue). -// Let fisherman talk to you when you have 10 fishes OR MORE. -// Corrected not letting you enter the tombstone after finishing the quest. -//= 1.8 Elly now deletes the Iron_Box, and Kiel Hyre deletes the Pin. [L0ne_W0lf] -//= More security on the 5th Big Door, now makes sure no one outside of who- -//= acticated it initially can use it. Resets after 10 minutes to make it. -//= Made it so that you need to be at least step 84 to activate the final door. -//= Corrected not deleting Allysia's Ring from inventory. -//= 1.9 Exit will now enable if you are just retrieving the Ring, keeps you from getting stuck. [L0ne_W0lf] -//= Corrected "KH_Kielh02", was setting off a debug, invalid map index. Should have been "kh_Kiehl02" -//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$. -//= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf] -//= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf] -//= 2.2 Another fix for elly, no longer RESETS to 26 when you tak to her. [L0ne_W0lf] -//= 2.3 Should NOT have been setting .KHQuestBusy at all. It's not used or accessed anymore. Removed. [L0ne_W0lf] -//= 2.4 Lots of fixes (4ish) from Valandi. [L0ne_W0lf] -//= Added a getmapuser check to the mapwarp in KHTimerEnd so it's not trying to warp out 0 users. [L0ne_W0lf] -//= 2.5 FIxed several small issues (and large one) such as typos in cutins, typos in dialog, etc. [L0ne_W0lf] -//= Added some of the missing dialogs for several NPCs, and fixed a few NPC locations. -//= ALL books can now trigger the wall. -//= Allysia will now summon 4 (was 2) G_CONSTANTS instead of REGULAR constants. -//= Fixed where Golden_Key and Exquisite_Button are deleted. -//= Removed KHTimerEnd, and instead use OnReset. -//= Fixed typo in the second NPC that gives Black Keycards. -//= Added and Monster Warps. (Keeps monsters from being in dungeon quest area.) Non-functional though. -// -//============================================================ - - -//============================================================================ -// Kiel Hyre Quest/Robotic Lab Dungeon -// -// Script Dialog Obtained and Copied Down by L0ne_W0lf -// Timer work and some variable dances by DZeroX -// Based on [iRO Sakray] as of [03/29/2007] -//============================================================================ -//---------------------------------------------------------------------------- -// [Notes] -// - Let it be noted that ALL DIALOG IS OFFICIAL TO IRO UNLESS SPECIFIED. -// - I've fixed a few of iRO's mistakes, but I'm sure I made some of my own. -// - Will probably require a major optimizing. -// - Accidentally progressed Mills' dialog. Improvising. -// - Accidentally progressed Elly's dialog while reading 'Letter to Elly'. Improvising. -// - Possible missing dialog for all getitems when overweight. -// - Possible missing dialog for absense of Green Key item in "Bookshelf" NPC -// - Possible missing dialog for "Test Tube" if you haven't read the second poem. -// - Possible missing dialog for Elly in Dromitory if you don't have "Grey Box" -// - Possible missing dialog for "Grave" if you don't have "Yellow Keycard" -// - Not going to list ALL of the more usless NPCs. (Doors + Empty "Beautiful Ladies") -// - Accidently progressed Kiel Hyre's dialog. Improvising. -// - Improvising for getting back in to see Mitchell if you butterfly wing and need to get back in. -// - Possible missing dialog for "Odd Grandma" -// - Possible missing dialog for "Shelf" -// - Near the end I finshed the quest with some people. Used packet logging to get dialog. -// - Because of the above mentioned, NPC placement and dialog is a little sloppier. -// - Possible missing dialog for "Kiel Hyre" (Accept and Okay responses) -// - Parties are *NOT REQUIRED* as per Doddler's Wiki information. -// - Possible missing dialog for "Kiel Hyre" if you don't have Allysia's Ring. -// -//---------------------------------------------------------------------------- -// [Maps] [Use] -// yuno_in01 ........... Start quest in pub -// kh_school ........... Deliver Wine here, Meet Elly -// yuno ................ Get Delivery for/from "Little Kid" -// lighthalzen ......... Get Delivery package for "Little Kid" -// kh_vila ............. Kiel Hyre cottage. -// kh_dun01 ............ Robot Factory; Save Kiel Hyre -// kh_mansion .......... Kiel Hyre's Mansion in Lighthalzen -// kh_kiehl01 .......... Kiehl's room/Cave -// kh_kiehl02 .......... Kiehl's room/Boss Room -// -//---------------------------------------------------------------------------- -// [Variables in Use] -// KielHyreQuest - Main quest tracking variable -// -// KHPubMasterEnd - Finished with Pun Master if set to 1 -// - Deleted once no longer needed. -// -// KHToastGirlEnd - Pick up delivery if set to 1, -// - picked up delivery if set to 2 -// - finished if set to 3 -// - Deleted once no longer needed. -// -// KHCottagePoem1 - Tracks Poem 1 quest in cottage. (finished = 5) -// - Deleted once no longer needed. -// -// KHCottagePoem2 - Tracks Poem 2 quest in cottage. (finished = 3) -// - Deleted once no longer needed. -// -// @KHInput$ - Used with "Security Guard" -// - Used with "Test Tube" -// - Used when "Elly" (inputing string in attempt to wake her) -// - Used with "Grave", (twice) -// - Used with "Heavy Door" -// - Used with "Mechanical Device" -// - Used for opening various doors in Kiehl's area. -// -// @KHFirstKeyhole - Holds 1 (green keycard) or 2 (cottage key) -// @KHSecondKeyhole - Holds 1 (green keycard) or 2 (cottage key) -// -// @KHPotionColor$ - Holds 'red', 'green', or 'yellow' depending on what wrong potion is selected. -// -// @KHFirstSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. -// @KHSecondSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. -// @KHThirdSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. -// @KHFourthSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. -// -// @KHClimbAttempt - Set to random (1-5) to determine if you fail at climbing the water pipe. -// -// @KHQ1Read - Make sure player has asked question 1 to Kiel Hyre -// @KHQ2Read - Make sure player has asked question 2 to Kiel Hyre -// @KHQ3Read - Make sure player has asked question 3 to Kiel Hyre -// -// @KHTitle$ - Holds "Mr", "Mrs", or "Miss" -// -// @KHDoorPushAttempt - Keeps track of how many times a person has attmepted pushed the door open. -// -// @KHPryingItem$ - Used for incorrect options when prying open last door. -// -// .KHKilled - Tracks how many monsters have been killed. Used with "Receiver", "Robots", and "Kiehl" NPCs -// -// .KHDoor1Open - 0/1 Depending on if the first door is opened. -// .KHDoor2Open - 0/1 Depending on if the second door is opened. -// .KHDoor3Open - 0/1 Depending on if the third door is opened. -// .KHDoor4Open - 0/1 Depending on if the fourth door is opened. -// .KHDoor5Open - 0/1 Depending on if the fifth door is opened. -// -// .KHKilledBoss - 0/1 depending on if the boss has been killed. -// -// $@KHQuestBusy$ - Holds strcharinfo(0) for "locking" reasons, so only that person can use the door. Variable is unset at boss room reset. -// -// $@KH_DoorInvoker$ - Holds character name, so only that person can use certain NPCs. -// -//---------------------------------------------------------------------------- -// [NPCs] [Location] -// Pub Master .................. yuno_in01 [ 35,178] -// Hanie ....................... yuno_fild08 [196,196] -// Security Guard .............. yuno_fild08 [158,194] -// Security Guard .............. yuno_fild08 [158,183] -// Student ..................... kh_school [ 57,142] -// Student ..................... kh_school [ 57,139] -// Lady ........................ kh_school [176, 60] -// Cute Student ................ kh_school [179, 39] -// Little Kid .................. yuno [217,114] -// Windmill Owner .............. lighthalzen [365,300] -// Cottage Keeper .............. yuno_fild02 [ 93,210] -// Door ........................ yuno_fild02 [ 75,218] -// Door ........................ yuno_fild02 [109,218] -// Wall ........................ kh_vila [191, 14] -// Book ........................ kh_vila [184, 20] -// Book ........................ kh_vila [181, 20] -// Book ........................ kh_vila [178, 20] -// Book ........................ kh_vila [175, 19] -// KH_Letter_Trigger ........... kh_vila [179, 11] -// Box ......................... kh_vila [ 16,175] -// Apple Box ................... kh_vila [ 30,184] -// Map ......................... kh_vila [ 44,125] -// Pot ......................... kh_vila [ 33,148] -// Calabash .................... kh_vila [ 14, 55] -// Pool ........................ kh_vila [ 39, 39] -// Vicious Dog ................. kh_vila [180,178] -// Drawer ...................... kh_vila [115,186] -// Box ......................... kh_vila [107,126] -// Bookshelf ................... kh_vila [181,138] -// Sword Hilt .................. kh_vila [136, 69] -// Test Tube ................... kh_vila [179, 69] -// Test Tube ................... kh_vila [185, 69] -// Window ...................... yuno_fild08 [ 69,185] -// Elly ........................ kh_school [178,180] -// Cookie Basket ............... kh_school [175,175] -// Window ...................... kh_school [188,185] -// Grave ....................... yuno_fild08 [ 72,170] -// Heavy Door .................. kh_dun01 [236, 48] -// Beautiful lady .............. kh_school [119,149] -// Beautiful lady .............. kh_school [122,186] -// Signboard ................... kh_dun01 [163,223] -// Mechanical Device ........... kh_dun01 [166,223] -// Mechanical Device ........... kh_dun01 [162,206] -// Kiel_Hyre_Door .............. kh_dun01 [224,232] -// Steward ..................... kh_mansion [ 78, 55] -// Kiel Hyre ................... kh_mansion [ 22, 27] -// Allysia ..................... kh_mansion [ 22, 27] -// Abduction_trigger ........... lighthalzen [188,200] -// Mysterious Woman ............ kh_mansion [ 25, 79] -// Odd Granma .................. yuno [250,132] -// Old Lady .................... yuno [250,132] -// Rosimmir_Entrance ........... yuno [273,141] -// Table ....................... kh_rossi [ 23, 23] -// Shelf ....................... kh_rossi [ 92, 40] -// Desk ........................ kh_rossi [144,146] -// Bookshelf ................... kh_rossi [144,146] -// Old Fisherman ............... yuno_fild12 [232,222] -// Wooden Board ................ yuno_fild09 [158,217] -// Kiehl_Room_Warp ............. kh_mansion [ 29, 27] -// Entrance Device#KHEntry1 .... kh_dun01 [ 44, 20] -// Entrance Device#KHEntry2 .... kh_dun01 [ 44,203] -// Security Guard .............. yuno_fild08 [158,194] -// Receiver .................... kh_kiehl01 [ 17, 39] -// Flower Vase ................. kh_kiehl01 [ 13, 40] -// Box ......................... kh_kiehl01 [ 19, 25] -// Big Door .................... kh_kiehl01 [ 44, 33] -// Big_Door_1_Warp ............. kh_kiehl01 [ 43, 33] -// Big Door .................... kh_kiehl01 [174, 40] -// Big_Door_2_Warp ............. kh_kiehl01 [174, 39] -// Big Door .................... kh_kiehl01 [ 77,108] -// Big_Door_3_Warp ............. kh_kiehl01 [ 68,108] -// Big Door .................... kh_kiehl01 [ 41,177] -// Big_Door_4_Warp ............. kh_kiehl01 [ 78,177] -// Robots ...................... kh_kiehl01 [ 15,181] -// Big Door .................... kh_kiehl01 [166,187] -// Big_Door_5_Warp ............. kh_kiehl01 [166,186] -// Kiehl_Room_Trap ............. kh_kiehl02 [ 49, 15] -// Kiehl#Original .............. kh_kiehl02 [ 50, 52] -// KiehlRoom ................... kh_kiehl02 [ 1, 1] -// Floating NPC (Agent#KHAgent0::KHAgent) -// Mitchell#KiehlRoom .......... kh_kiehl02 [ 49, 55] -// Agent#KHAgent1 .... ....... kh_kiehl02 [ 53, 52] -// Agent#KHAgent2 .............. kh_kiehl02 [ 51, 49] -// Agent#KHAgent3 .............. kh_kiehl02 [ 47, 50] -// Agent#KHAgent4 .............. kh_kiehl02 [ 46, 53] -// Kiehl#Copy .................. kh_kiehl02 [ 48, 53] -// Kiehl_Roomn_Exit ............ kh_kiehl01 [ 50, 59] -// -//---------------------------------------------------------------------------- -// [Functions] -// None -// -//---------------------------------------------------------------------------- -// [Conflicts] -// Resolved -// -//============================================================================ - - -//============================================================================ -// Affiliated NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Juno Pub Master/Starting point. -//---------------------------------------------------------------------------- -yuno_in01,35,179,1 script Pub Master 46,4,4,{ - if (checkweight(7487,1) == 1) { - mes "^3355FF- Wait!! -"; - mes "- You are carrying too many items-"; - mes "- so you can't receive any more items -"; - mes "- please take off some items -"; - mes "- and come for the challenge again -^000000"; - close; - } - - if (KielHyreQuest == 1) { - mes "[Vandt]"; - mes "Hi there, welcome"; - mes "to my pub. So what"; - mes "would you like to have?"; - next; - - switch(select("Beer, please","A coctail, please","Soju, please.","You look worried, what's up?","Cancel")) { - - case 1: - mes "[Vandt]"; - mes "Alright, let me get"; - mes "you a glass of beer on"; - mes "tap. There you are, this"; - mes "is out special Schwaltz Beer."; - next; - mes "^3355FF*Gulp gulp gulp*^000000"; - percentheal 5,-5; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ahhh, it's really"; - mes "good! That really"; - mes "hits the spot!"; - close; - - case 2: - mes "[Vandt]"; - mes "I'm sorry, but I have to"; - mes "deliver all of our cocktail"; - mes "ingredients to other customers."; - mes "Maybe I'll have enough to make"; - mes "you something next time, okay?"; - close; - - case 3: - mes "[Vandt]"; - mes "S-soju? I'm sorry,"; - mes "but we don't serve that"; - mes "here. It's too much of"; - mes "a tough guy drink for me..."; - close; - - case 4: - mes "[Vandt]"; - mes "Oh, did you overhear?"; - mes "I'm sorry, it's just that one"; - mes "of my employees had an"; - mes "accident and was pretty hurt,"; - mes "so I have nodoby that can"; - mes "deliver this merchandise."; - next; - mes "[Vandt]"; - mes "I have an urgent order"; - mes "that I need to send to"; - mes "the Kiel Hyre Academy,"; - mes "but I can't find anyone"; - mes "that's avaliable for this"; - mes "kind of temporaty job."; - next; - - switch(select("I'm sorry to hear that","Do you want me to help you?")) { - - case 1: - mes "[Vandt]"; - mes "Well, I'm sure that I'll"; - mes "figure something out."; - mes "Do you know anyone"; - mes "that'd be interested in"; - mes "some part time work?"; - close; - - case 2: - mes "[Vandt]"; - mes "Really? That's great!"; - mes "But first, I think it's fair to"; - mes "tell you that this job may not"; - mes "be as simple as you'd think."; - mes "I expect you to complete the"; - mes "delivery, no matter what."; - next; - - switch(select("Sure I'll do it", "Wait, let me think about it...")) { - - case 1: - mes "[Vandt]"; - mes "I'm glad to hear that."; - mes "Well then, please take this"; - mes "bottle of Culinary Wine to"; - mes "Mrs. ^ff0000Lecollane^000000 in the Kiel"; - mes "Hyre Academy. I'll pay you"; - mes "once you finish the job, okay?"; - getitem 7487,1; //Culinary_Wine - set KielHyreQuest,2; - close; - - case 2: - mes "[Vandt]"; - mes "Sure thing. I really need"; - mes "to get this done, so if you"; - mes "can't do it, but know any"; - mes "capable, responsible"; - mes "people that can, then please"; - mes "tell them about my situation."; - close; - - } - - } - - case 5: - mes "[Vandt]"; - mes "Sure, just take"; - mes "your time, relax,"; - mes "and order something"; - mes "when you're ready."; - close; - } - - } - - else if ((KielHyreQuest >= 2) && (KielHyreQuest < 6)) { - mes "[Vandt]"; - mes "Please deliver that bottle"; - mes "of Wine I gave you to Mrs."; - mes "Mrs. ^ff0000Lecollane^000000, who should be"; - mes "inside the Kiel Hyre Academy."; - mes "Hurry and get it to her before she"; - mes "can complain about the delivery."; - close; - } - - else if ((KielHyreQuest == 6) && (KHPubMasterEnd != 1)) { - mes "[Vandt]"; - mes "Oh, you're back."; - mes "Thanks for making that"; - mes "delivery. Just give me"; - mes "a moment, and then I can"; - mes "pay you in zeny, okay?"; - next; - switch(select("I need more wine...")) { - - case 1: - mes "[Vandt]"; - mes "Oh, you need to deliver"; - mes "another bottle? Alright,"; - mes "let me look around, and"; - mes "I'll give you the wine"; - mes "and your payment."; - next; - mes "^3355FFRummage Rummage^000000"; - mes "^3355FFRummage Rummage^000000"; - next; - mes "[Vandt]"; - mes "There you go!"; - mes "Thank you so much"; - mes "for helping me out~"; - getitem 7487,1; //Culinary_Wine - set zeny,zeny+1000; - set KHPubMasterEnd,1; - close; - } - } - - else if ((KielHyreQuest > 6) || (KHPubMasterEnd == 1)) { - mes "[Vandt]"; - mes "Hey, thanks a lot"; - mes "for helping me out that"; - mes "last time. I knew I asked"; - mes "you out of the blue, but"; - mes "you ended up being a life"; - mes "saver! I really appreicate it!"; - close; - } - -OnTouch: - if (KielHyreQuest < 1) { - mes "[Vandt]"; - mes "Arrrggghhh..."; - mes "This can't be good..."; - mes "This isn't good at all!"; - mes "What am I suposed to do?"; - set KielHyreQuest,1; - close; - } -} - -//---------------------------------------------------------------------------- -// Juno Toast Sales Girl. -//---------------------------------------------------------------------------- -yuno,217,114,4 script Little Kid 96,{ - if (KielHyreQuest < 6) { - mes "[Cezu]"; - mes "Fresh, crunchy toast!"; - mes "If you want some, come"; - mes "and get some tooooast~"; - close; - } - - else if ((KielHyreQuest == 6) && (KHToastGirlEnd != 3)) { - if (KHToastGirlEnd < 1) { - mes "[Cezu]"; - mes "Fresh, crunchy toast!"; - mes "If you want some, come"; - mes "and get some tooooast~"; - mes "Oh! Hi hi~ Did you want"; - mes "to buy some yummy toast?"; - next; - - switch(select("I'm here for Elly","No, thanks")) { - - case 1: - mes "[Cezu]"; - mes "Oh, I see. Elly must have"; - mes "wasted another batch of"; - mes "ingredients again. Well,"; - mes "she's a regular customer,"; - mes "so I really want to help, but"; - mes "I can't really do anything."; - next; - mes "[Cezu]"; - mes "You see, I just ran"; - mes "out of ingredients too!"; - mes "But I can't really leave"; - mes "to get some more. What if"; - mes "people need to buy toast?"; - mes "Listen, can you help me out?"; - next; - mes "[Cezu]"; - mes "would you please go get"; - mes "some flour and eggs for me"; - mes "from the ^3355FFLighthalzen Windmill^000000"; - mes "Then, when you come back, I can"; - mes "divide the ingredients, and you"; - mes "can deliver some to Elly."; - next; - mes "[Cezu]"; - mes "I know that I'm basically"; - mes "making you do everything"; - mes "on your own, but please try"; - mes "to understand that my hands"; - mes "are tied. D-don't ask me"; - mes "why, they just are!"; - set KHToastGirlEnd,1; - close; - - case 2: - mes "[Cezu]"; - mes "Okay okay~"; - mes "Please come again!"; - close; - } - } - - else if (KHToastGirlEnd == 1) { - mes "[Cezu]"; - mes "Would you please go to"; - mes "the Lighthalzen Windmill"; - mes "and tell them that Cezu needs"; - mes "lots of flour and lots of eggs!"; - mes "Then, bring all the stuff over"; - mes "to me as soon as you can~"; - close; - } - - else if (KHToastGirlEnd == 2) { - mes "[Cezu]"; - mes "Hey, you're back with the"; - mes "ingredients! Thank you so"; - mes "much, I really needed these!"; - mes "Now please give this flour"; - mes "and these eggs to Elly, and"; - mes "send her my regards. See you~"; - delitem 7488,1; //Delivery_Package - getitem 7488,1; //Delivery_Package - set KHToastGirlEnd,3; - close; - } - - } - - else if ((KielHyreQuest >= 6) || (KHToastGirlEnd == 3)) { - //KHToastGirlEnd no longer needed-- deleting. - set KHToastGirlEnd,0; - mes "[Cezu]"; - mes "Hot, fresh and"; - mes "cruuuunchy toast!"; - mes "Come and get some!"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Lighthalzen WindMill Owner. -//---------------------------------------------------------------------------- -lighthalzen,365,300,2 script Windmill Owner 46,{ - if (KHToastGirlEnd < 1) { - mes "[Mills]"; - mes "Hey, whaddya want?"; - mes "I'm pretty busy right"; - mes "now, so you mind coming"; - mes "back later? Then we'll talk."; - close; - } - - else if (KHToastGirlEnd == 1) { - mes "[Mills]"; - mes "Hey, whaddya want?"; - mes "You just happened to"; - mes "catch me at a good time,"; - mes "but if you need anything,"; - mes "you'd better spit it out quick"; - mes "before things get hectic again."; - next; - - switch(select("I'm here for Cezu","......")) { - - case 1: - mes "[Mills]"; - mes "Oh, Cezu from the"; - mes "toast stand? Okay,"; - mes "I've got everything"; - mes "here, let me just get"; - mes "it ready for you..."; - next; - mes "[Mills]"; - mes "Kid's one of my regular"; - mes "customers, so you don't"; - mes "have to pay me, or run any"; - mes "extra errands on my end. Yeah,"; - mes "I know how other people treat"; - mes "you adventurers. Well, see ya."; - getitem 7488,1; //Delivery_Package - set KHToastGirlEnd,2; - close; - - case 2: - mes "[Mills]"; - mes "......"; - mes "Um, okay, well, if"; - mes "you need something,"; - mes "just hollar, I guess."; - mes "Cuts, Cutz where are you?"; - mes "You'd better not be goofing off!"; - close; - - } - - } - - else if (KHToastGirlEnd >= 2) { - mes "[Mills]"; - mes "That Cutz is such"; - mes "a lazy rascal. The guy"; - mes "thinks he can fool around"; - mes "when he's on the clock...!"; - mes "Ah well, he knows I can't find"; - mes "a better assistant. He'll learn..."; - close; - } - -} - -//============================================================================ -//Kiel Hyre Academy NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Girl (Talks about the academy) -//---------------------------------------------------------------------------- -yuno_fild08,196,196,5 script Hanie 102,{ - mes "[Hanie]"; - mes "Oh, I wish I could study"; - mes "at the Kiel Hyre Academy..."; - mes "All of the graduates get"; - mes "really nice jobs! I'm almost"; - mes "jealous of the students!"; - next; - - switch(select("Kiel Hyre Academy?")) { - - case 1: - mes "[Hanie]"; - mes "Oh, the Kiel Hyre Academy"; - mes "is a school founded by Kiel"; - mes "Hyre, an inventor that became"; - mes "rich from his strange machines."; - mes "He decided to give back to society"; - mes "by building this private academy."; - next; - mes "[Hanie]"; - mes "However, the school will"; - mes "only accept orphans that are"; - mes "too poor to enroll in any other"; - mes "schools. Sometimes, it makes"; - mes "me wish that I was an orphan too!"; - mes "Well, not really, but you know..."; - close; - } -} - - -//---------------------------------------------------------------------------- -// Academy Security Guards -//---------------------------------------------------------------------------- -yuno_fild08,158,194,5 script Security Guard#1::KHAGuard 852,{ - if ((KielHyreQuest < 2) && (KielHyreQuest >= 30)) { - mes "[Security Guard]"; - mes "I'm sorry, but if you aren't"; - mes "associated with this institution,"; - mes "then you're not authorized to"; - mes "enter the ^FF0000Kiel Hyre Academy^000000."; - mes "Please leave if you don't have"; - mes "an appointment with the staff."; - close; - } - - - else if (KielHyreQuest == 2) { - mes "[Security Guard]"; - mes "I'm sorry, but if you aren't"; - mes "associated with this institution,"; - mes "then you're not authorized to"; - mes "enter the ^FF0000Kiel Hyre Academy^000000."; - mes "Please leave if you don't have"; - mes "an appointment with the staff."; - next; - switch(select("I'm here for a delivery.","......")) { - case 1: - mes "[Security Guard]"; - mes "You're here to deliver"; - mes "something? Okay, just give"; - mes "me the recipient's ^FF0000name^000000,"; - mes "followed by the ^FF0000item^000000 being"; - mes "delivered, and I'll verify it"; - mes "before letting you inside."; - next; - - input @KHDelivery$; - if (@KHDelivery$ != "Lecollane") { - mes "[Security Guard]"; - mes "You're here to deliver some"; - mes "Wine to...to who? What was"; - mes "the name? I...I don't think"; - mes "we have anybody in the"; - mes "academy named "+@KHDelivery$+""; - close; - } - - input @KHDelivery$ ; - if (@KHDelivery$ != "Culinary Wine") { - mes "[Security Guard]"; - mes "So you're here to make"; - mes "a delivery to Mrs. Lecollane?"; - mes "What is it you've brought for"; - mes "her? Some ^3355FF"+@KHDelivery$+"^000000?"; - next; - mes "[Security Guard]"; - mes "Let me buzz her first,"; - mes "and check to make sure"; - mes "that she's been expecting"; - mes "you. Let's see now..."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Security Guard]"; - mes "Huh. Mrs Lecollane"; - mes "is expecting a delivery,"; - mes "but not the item that you"; - mes "say that you've brought for"; - mes "her. You might want to check"; - mes "to see if there's been a mixup..."; - close; - } - - mes "[Security Guard]"; - mes "Alright...."; - mes "So you're here to"; - mes "deliver a bottle of"; - mes "Wine to Mrs. Lecollane?"; - mes "Let me buzz her, and get"; - mes "this confirmed real quickly."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Security Guard]"; - mes "Okay, everything looks"; - mes "good. Mrs. Lecollane"; - mes "has been expecting you."; - mes "I guess you can enter."; - close2; - warp "kh_school",71,155; - end; - - case 2: - mes "[Security Guard]"; - mes "If you don't have"; - mes "an appoointment, then"; - mes "don't loiter around in"; - mes "front of the academy!"; - close; - - } - - } - - else if (KielHyreQuest >= 4) { - mes "[Security Guard]"; - mes "Oh, did you have"; - mes "other business inside"; - mes "the academy? I remember"; - mes "you from before, so there"; - mes "shouldn't be any problems"; - mes "letting you back inside..."; - close2; - warp "kh_school",71,155; - end; - } - -} - -yuno_fild08,158,183,7 duplicate(KHAGuard) Security Guard#2 852 - -//---------------------------------------------------------------------------- -// Gossiping Teenagers/Story NPCs -//---------------------------------------------------------------------------- -kh_school,57,142,7 script Student::StudentKHQ1 893,3,3,{ - mes "[Laci]"; - mes "Oh, wow! We usually"; - mes "don't get visitors on"; - mes "campus! Um, you're not"; - mes "a new faculty member, are you?"; - close; - -OnTouch: - mes "[Laci]"; - mes "Hey, Nesha...!"; - mes "have you heard why"; - mes "Aaci hasn't been coming"; - mes "to class for awhile?"; - next; - mes "[Gui Nesha]"; - mes "That's right, I haven't"; - mes "seen Aaci in awhile."; - mes "Did something happen?"; - next; - mes "[Laci]"; - mes "It's because...."; - mes "Aaci saw a freakin' ghost!"; - mes "It's one hundred percent"; - mes "true! I heard about it from,"; - mes "well, you know, my sources."; - next; - mes "[Gui Nesha]"; - mes "...Wha...?"; - mes "Oh, come on,"; - mes "get outta town."; - close; -} - -kh_school,57,139,1 script Student::StudentKHQ2 893,{ - mes "[Gui Nesha]"; - mes "Aren't we a little"; - mes "old to be talking about"; - mes "this kind of stuff? You"; - mes "know, rumors and ghost"; - mes "stories that make no sense?"; - mes "C'mon, Laci, knock it off!"; - emotion e_swt2; - close; -} - -//---------------------------------------------------------------------------- -// Mrs. Lecollane -//---------------------------------------------------------------------------- -kh_school,176,60,4 script Lady::LadyKHQ 101,{ - if (KielHyreQuest < 2) { - mes "[Mrs. Lecollane]"; - mes "Is there a problem?"; - mes "Outsiders are not allowed to come"; - mes "in here, please leave."; - close; - } - - else if (KielHyreQuest == 2) { - mes "[Mrs. Lecollane]"; - mes "Oh, hello. Ah!"; - mes "have you come to"; - mes "deliver my wine? The"; - mes "security guard called and"; - mes "mentioned you were coming."; - next; - - switch(select("Yes, that's right!","Er, s-sorry!")) { - - case 1: - mes "[Mrs. Lecollane]"; - mes "Well, you've come a little"; - mes "later than I thought, but"; - mes "I suppose it can't be helped."; - mes "I guess the waiting has just"; - mes "heightened my anticipation"; - mes "for this bottle of wi--"; - next; - mes "^3355FF*Cling! Crrrack!*^000000"; - next; - mes "[Mrs. Lecollane]"; - mes "Elly? Elly did you"; - mes "break something again?!"; - mes "You've got to be more careful!"; - mes "If you don't finish baking those"; - mes "cookies by the end of today, your"; - mes "semester grades will suffer!"; - next; - mes "[Elly]"; - mes "B-but I just..."; - next; - mes "[Mrs. Lecollane]"; - mes "^FF0000Elly^000000!!"; - next; - mes "[Elly]"; - mes "......"; - mes "Yes, Mrs. Lecollane."; - next; - mes "[Mrs. Lecollane]"; - mes "*Ahem* Excuse me."; - mes "Would you please leave"; - mes "the wine over there? You"; - mes "may go now, and please"; - mes "don't wander needlessly"; - mes "around the academy."; - delitem 7487,1; - set KielHyreQuest,4; - close; - - case 2: - mes "[Mrs. Lecollane]"; - mes "Hm...?"; - mes "I guess I must"; - mes "be mistaken. I'm"; - mes "sorry, I thought you"; - mes "were somebody else."; - close; - } - return; - } - - else if (KielHyreQuest == 4) { - mes "[Mrs Lecollane]"; - mes "Well, our business is"; - mes "completed, so would you"; - mes "please leave the campus"; - mes "as soon as you can? *Sigh*"; - mes "I can't believe our future"; - mes "is in these girls' hands..."; - close; - } -} - -//---------------------------------------------------------------------------- -// Elly (In school) -//---------------------------------------------------------------------------- -kh_school,179,39,1 script Cute Student 895,{ - cutin "kh_elly01",2; - if (KielHyreQuest < 4) { - cutin "kh_elly03",2; - mes "[Elly]"; - mes "W-wah! Oh...!"; - mes "*Phew* That was close,"; - mes "I almost dropped them"; - mes "again! Why do I have so much"; - mes "trouble handling ingredients?"; - goto KH_Elly_end; - } - - else if (KielHyreQuest == 4) { - cutin "kh_elly03",2; - mes "[Elly]"; - mes "Oh no, what should"; - mes "I do? *Sob* Wh-what"; - mes "am I going to do? *sniff*"; - next; - switch(select("What happened?","......")) { - - case 1: - mes "[Elly]"; - mes "I...I have to finish baking"; - mes "this batch of cookies by the"; - mes "end of today, but then I spilled"; - mes "all of the ingredients on the"; - mes "floor. I don't know how I can"; - mes "bake those cookies now..."; - next; - switch(select("What can I do to help you?","Oh, I'm so sorry.")) { - - case 1: - L_Accept: - cutin "kh_elly02",2; - mes "[Elly]"; - mes "What was that...?"; - mes "You'll really help"; - mes "me? That's wonderful!"; - mes "Thank you! Thank you so much!"; - next; - cutin "kh_elly04",2; - mes "[Elly]"; - mes "Well, I guess the only way"; - mes "I can bake these cookies is"; - mes "to get some new ingredients."; - mes "I'm sorry to be such a burden,"; - mes "but if you didn't offer to help"; - mes "me, then I'd have no one to ask!"; - next; - mes "[Elly]"; - mes "You don't understand how"; - mes "important it is that I bake"; - mes "these cookies...If I don't"; - mes "finish the assignment, then"; - mes "Mrs. Crank will fail me for"; - mes "the entire semester!"; - next; - cutin "kh_elly03",2; - mes "[Elly]"; - mes "Okay, I need to calm"; - mes "down. I think I can do"; - mes "this with your help."; - mes "Would you please do me"; - mes "this huge favor and bring"; - mes "all these ingredients?"; - next; - cutin "kh_elly01",2; - mes "[Elly]"; - mes "^3355FF1 Wine^000000"; - mes "^3355FF7 Milks^000000"; - mes "^3355FF5 Cacaos^000000"; - mes "^3355FF2 Cheeses^000000"; - mes "^3355FF1 Egg^000000, and"; - mes "^3355FF1 Bag of flour^000000"; - next; - mes "[Elly]"; - mes "Let's see...You can"; - mes "get Wine from the pub in"; - mes "Juno, Cacaos from hunting"; - mes "Yoyos, and you can get flour"; - mes "and Eggs from the girl that"; - mes "runs the Toast Stand in Juno."; - next; - mes "[Elly]"; - mes "Good luck, getting"; - mes "everything, and I hope"; - mes "you hurry back here with"; - mes "those cookie ingredients"; - mes "as quickly as you can, okay?"; - set KielHyreQuest,6; - goto KH_Elly_end; - - Case 2: - mes "What, you don't go"; - mes "to this school, don't"; - mes "you? Y-you're one of"; - mes "those adventurers, right?"; - next; - switch(select("Yeah, that's right.")) { - - mes "Listen, I know you"; - mes "probably have your own"; - mes "plans, but do you think"; - mes "you can help me with this"; - mes "huge problem that I have?"; - next; - switch(select("Accept","Decline")) { - - case 1: - //Missing text, needs another run through. - goto L_Accept; - - case 2: - mes "["+strcharinfo(0)+"]"; - mes "I'm outta here."; - next; - emotion e_sob; - mes "W-wait...!"; - mes "Come back, you"; - mes "d-don't...! I really"; - mes "need some help!"; - goto KH_Elly_end; - - } - - } - - } - - case 2: - mes "*Sob*..."; - goto KH_Elly_end; - } - - } - - else if (KielHyreQuest == 6) { - //519 - Milk; 548 - Cheese; 7182 - Cacao; 7487 - Culinary_Wine; 7488 - Delivery_Package - if ((countitem(519) < 7) || (countitem(548) < 2) || (countitem(7182) < 5) || (countitem(7487) < 1) || (countitem(7488) < 1)) { - mes "[Elly]"; - mes "Let's see, would you"; - mes "like me to remind you"; - mes "which ingredients I need?"; - mes "Please bring these things as"; - mes "soon as you can so that I can"; - mes "quickly bake some cookies~"; - next; - mes "[Elly]"; - mes "^3355FF1 Wine^000000"; - mes "^3355FF7 Milks^000000"; - mes "^3355FF5 Cacaos^000000"; - mes "^3355FF2 Cheeses^000000"; - mes "^3355FF1 Egg^000000, and"; - mes "^3355FF1 Bag of flour^000000"; - next; - mes "[Elly]"; - mes "Let's see...You can"; - mes "get Wine from the pub in"; - mes "Juno, Cacaos from hunting"; - mes "Yoyos, and you can get flour"; - mes "and Eggs from the girl that"; - mes "runs the Toast Stand in Juno."; - goto KH_Elly_end; - } - else { - emotion e_ho; - cutin "kh_elly02",2; - mes "[Elly]"; - mes "Hooray! Finally, I have"; - mes "everything I need! This is"; - mes "great! Oh, would you please"; - mes "give me a moment while I bake"; - mes "these cookies? It shouldn't take"; - mes "long, so hold on just a bit."; - set KielHyreQuest,8; - //KHPubMasterEnd no longer needed-- deleting. - set KHPubMasterEnd,0; - delitem 519,7; //Milk - delitem 548,2; //Cheese - delitem 7182,5; //Cacao - delitem 7487,1; //Culinary_Wine - delitem 7488,1; //Delivery_Package - goto KH_Elly_end; - - } - - } - - else if (KielHyreQuest == 8) { - cutin "kh_elly01",2; - mes "[Elly]"; - mes "Tadah! I did it!"; - mes "They're finally done!"; - mes "''Elly's Special Cookies~''"; - mes "I'd like you to have some "; - mes "as a thanks for helping me out"; - next; - mes "[Elly]"; - mes "I'm sorry, but I was so"; - mes "preoccupied with baking"; - mes "these cookies that I didn't"; - mes "even ask for your name. I'm"; - mes "^FF0000Ellyja^000000, but everyone calls me,"; - mes "''Elly.'' What's your name?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "^3355FF"+strcharinfo(0)+"^000000."; - mes "It's ^3355FF"+strcharinfo(0)+"^000000."; - next; - cutin "kh_elly02",2; - mes "[Elly]"; - mes ""+strcharinfo(0)+"?"; - mes "...that name! It's wonderful!"; - set KielHyreQuest,10; - getitem 538,5; //Well_Baked_Cookie - goto KH_Elly_end; - } - - else if (KielHyreQuest == 10) { - cutin "kh_elly01",2; - mes "[Elly]"; - mes "I'm sorry, but I have"; - mes "another favor to ask you"; - mes "if you don't mind helping"; - mes "me out again. Don't worry,"; - mes "you won't have to hurry as"; - mes "quickly as you did last time."; - next; - - switch(select("What do you need?","Sorry, but I'm pretty busy...")) { - - case 1: - mes "[Elly]"; - mes "You know how you helped"; - mes "me bake those cookies?"; - mes "It's the first time I was able"; - mes "to do it without burning them!"; - mes "I just know Grandfather'd"; - mes "be so proud of me!"; - next; - mes "[Elly]"; - mes "I really want Grandfather"; - mes "to taste the cookies I baked,"; - mes "but the cookies will be stale"; - mes "by the time I'm able to leave"; - mes "campus. Would you deliver these"; - mes "cookies to my grandfather for me?"; - next; - - switch(select("Sure","I'm busy.")) { - - case 1: - cutin "kh_elly02",2; - mes "[Elly]"; - mes "Oh, "+strcharinfo(0)+"!"; - mes "Thank you so much, I knew"; - mes "you'd understand! Would you"; - mes "please bring the cookies to"; - mes "him at ^FF0000Kiel Hyre cottage^000000?"; - next; - mes "[Elly]"; - mes "Oh, right! They're really"; - mes "careful about visitors and"; - mes "keeping strangers off the"; - mes "property, but if you mention"; - mes "my name, they'll let you in."; - mes "Alright then, see you~"; - set KielHyreQuest,12; - goto KH_Elly_end; - - case 2: - cutin "kh_elly03",2; - mes "[Elly]"; - mes "Oh, um..."; - mes "okay, I'm sorry to"; - mes "have bothered you..."; - goto KH_Elly_end; - } - - - case 2: - cutin "kh_elly03",2; - mes "[Elly]"; - mes "Oh, um..."; - mes "okay, I'm sorry to"; - mes "have bothered you..."; - goto KH_Elly_end; - } - } - - else if (KielHyreQuest == 12) { - mes "[Elly]"; - mes "Oh, you don't know where"; - mes "to find Kiel Hyre cottage?"; - mes "It's just north from this"; - mes "academy. Please deliver my"; - mes "cookies to grandfather, and"; - mes "let him know I really miss him."; - goto KH_Elly_end; - - } - - else if (KielHyreQuest == 14) { - mes "[Elly]"; - mes "Hm? Grandfather's not"; - mes "home? That's strange, he"; - mes "didn't mention anything about"; - mes "any business trips. I thought"; - mes "he'd be at home all day..."; - next; - cutin "kh_elly04",2; - mes "[Elly]"; - mes "Would you go back to his"; - mes "cottage once more time? Here,"; - mes "you can use this Cottage Key."; - mes "That way, you can just go"; - mes "inside and talk to him~"; - getitem 7489,1; //Cottage Key - set KielHyreQuest,16; - goto KH_Elly_end; - } - - else if ((KielHyreQuest >= 14) && (KielHyreQuest < 20)) { - mes "[Elly]"; - mes "That's so weird..."; - mes "I thought Grandfather"; - mes "said that he'd be at"; - mes "home all day today..."; - goto KH_Elly_end; - } - - else if (KielHyreQuest == 20) { - mes "[Elly]"; - mes "Hmmm...?"; - mes "What's this,"; - mes "a letter for me?"; - next; - mes "^3355FFElly opened the envelopre^000000"; - mes "^3355FFand started reading the letter^000000"; - next; - mes "Dearest Elly"; - mes "^FFFFFF_^000000"; - mes "I have something to discuss"; - mes "with my son Kiehl, so I am"; - mes "leaving to meet with him."; - mes "If you don't hear from me"; - mes "7 days after I've written"; - mes "it's possible I may be in"; - mes "trouble. Don't trust anyone"; - mes "at the Academy, Elly."; - mes "I've left something for you"; - mes "In the Study."; - next; - cutin "kh_elly03",2; - mes "[Elly]"; - mes "What? oh no, it's been"; - mes "ten days since he wrote"; - mes "this letter! Ah, does this"; - mes "mean that he's in danger?!"; - mes "Oh no, what should I do?"; - delitem 7490,1; //Letter_to_Elly - set KielHyreQuest,22; - goto KH_Elly_end; - } - - else if (KielHyreQuest == 22) { - mes "[Elly]"; - mes "......"; - mes "........."; - mes "............"; - next; - switch(select("About your grandpa","Tell me about Kiehl","What's with this academy?")) { - - case 1: - mes "[Elly]"; - mes "Oh! My grandfather is"; - mes "Kiel Hyre, founder and"; - mes "CEO of the Kiel Hyre"; - mes "foundation. He looks"; - mes "strict and cold hearted"; - mes "but he's actually very nice!"; - next; - mes "[Elly]"; - mes "We're not related by"; - mes "blood, but he's taken"; - mes "care of me ever since"; - mes "I lost my parents. Oh,"; - mes "Grandpa, where are you?"; - mes "I'm getting so worried!"; - goto KH_Elly_end; - - case 2: - mes "[Elly]"; - mes "Kiehl? That's my"; - mes "grandfather's son..."; - mes "I don't know him that"; - mes "well, and only saw him"; - mes "once at an academy event."; - next; - mes "[Elly]"; - mes "Mmm, he's a good looking"; - mes "guy with pale skin, silver"; - mes "hair, and this cold, fierce"; - mes "stare. A lot of my classmates"; - mes "worship Kiehl because he's"; - mes "also a business genius~"; - next; - mes "[Elly]"; - mes "It's weird though..."; - mes "I have no idea why my"; - mes "grandpa and Kiehl don't"; - mes "get along. They're both"; - mes "really good at what they do."; - goto KH_Elly_end; - - case 3: - mes "[Elly]"; - mes "Well, I know the security"; - mes "here is really tight, but"; - mes "that's because everything"; - mes "here is so luxurious and"; - mes "expensive, you know~"; - next; - mes "[Elly]"; - mes "We also have a very"; - mes "special curriculum where"; - mes "you learn more of what you"; - mes "want. Personally, I want to"; - mes "become a great career woman,"; - mes "like ^3355FFMs. Allysia^000000. Heh heh~"; - next; - mes "[Elly]"; - mes "This place certainly"; - mes "isn't like other schools."; - mes "You already know that only"; - mes "Yeah, everything is made to"; - mes "fit each of the student's needs."; - next; - mes "[Elly]"; - mes "Recently, though?"; - mes "Some really weird stuff"; - mes "has been happening. All of"; - mes "my classmates are afraid of"; - mes "going out alone by themselves."; - next; - cutin "kh_elly02",2; - mes "[Elly]"; - mes "But I'll be okay!"; - mes "You'll be there to"; - mes "rescue me from danger"; - mes "right, "+strcharinfo(0)+"?"; - next; - switch(select("Who is Ms. Allysia?","Strange incidents?")) { - - case 1: - mes "[Elly]"; - mes "Oh, Ms. Allysia is"; - mes "Grandfather's secretary~"; - mes "She's so beautiful, and"; - mes "my grandfather really"; - mes "trusts her with everything!"; - goto KH_Elly_end; - - case 2: - cutin "kh_elly04",2; - mes "[Elly]"; - mes "Well, "+strcharinfo(0)+"..."; - mes "I'm not supposed to tell"; - mes "anyone outside of the school,"; - mes "but I can trust you! You see..."; - mes "We're haunted by a ghost!"; - next; - mes "[Elly]"; - mes "I know it sounds crazy,"; - mes "but this ghost wanders the"; - mes "campus, and curses it's victims,"; - mes "making them so hold and lifeless."; - mes "It happened to my roommate,"; - mes "Mayo. It's like she's a statue."; - next; - mes "[Elly]"; - mes "I snuck into the medical"; - mes "office to see her, and she..."; - mes "She couldn't do anything!"; - mes "What would happen if the"; - mes "ghost decided to curse me?!"; - next; - cutin "kh_elly02",2; - mes "[Elly]"; - mes "You know what...?"; - mes "If I ever got cursed"; - mes "by that ghost, just yell"; - mes "''^FF0000Wake up, Elly!^000000''"; - mes "That'll wake me up for sure!"; - set KielHyreQuest,24; - goto KH_Elly_end; - - } - - } - - } - - else if (KielHyreQuest == 24) { - cutin "kh_elly04",2; - mes "[Elly]"; - mes "Arg, I'm in a fix!"; - mes "I have to finish my"; - mes "homework before it's due!"; - mes "Yeah, I've got to go see"; - mes "Mrs. Lecollane now."; - next; - goto KH_Step26; - } - - else if (KielHyreQuest == 26) { - KH_Step26: - mes "[Elly]"; - mes "Say, "+strcharinfo(0)+","; - mes "if it's okay, would you"; - mes "please go find what my"; - mes "grandpa left for me in"; - mes "the ^FF0000cottage study^000000? You're"; - mes "the only one I can trust!"; - next; - mes "[Elly]"; - mes "Anyway, I'll see you later"; - mes "in the evening! Please come"; - mes "by my ^FF0000dorm room^000000. Um, the"; - mes "dorms are in the church just"; - mes "behind the academy, okay?"; - next; - mes "[Elly]"; - mes "My room is in the back,"; - mes "and it's on the ^FF0000second floor^000000"; - mes "^FF0000on the left side^000000. Please use"; - mes "a ladder to come up, okay?"; - mes "I'll leave my window open"; - mes "for you, so just come, okay?"; - next; - mes "[Elly]"; - mes "Hurry, hurry, the"; - mes "teacher's coming!"; - set KielHyreQuest,26; - goto KH_Elly_end; - } - - else if (KielHyreQuest > 26) { - mes "[Elly]"; - mes "Say, "+strcharinfo(0)+","; - mes "if it's okay, would you"; - mes "please go find what my"; - mes "grandpa left for me in"; - mes "the ^FF0000cottage study^000000? You're"; - mes "the only one I can trust!"; - next; - mes "[Elly]"; - mes "Anyway, I'll see you later"; - mes "in the evening! Please come"; - mes "by my ^FF0000dorm room^000000. Um, the"; - mes "dorms are in the church just"; - mes "behind the academy, okay?"; - next; - mes "[Elly]"; - mes "My room is in the back,"; - mes "and it's on the ^FF0000second floor^000000"; - mes "^FF0000on the left side^000000. Please use"; - mes "a ladder to come up, okay?"; - mes "I'll leave my window open"; - mes "for you, so just come, okay?"; - next; - mes "[Elly]"; - mes "Hurry, hurry, the"; - mes "teacher's coming!"; - goto KH_Elly_end; - } - - KH_Elly_end: - close2; - cutin "",255; - end; -} - -//---------------------------------------------------------------------------- -// Elly's Window -//---------------------------------------------------------------------------- -yuno_fild08,69,185,0 script Window::WindowKHQ1 111,{ - if ((KielHyreQuest <= 28) || (KielHyreQuest >= 46)){ - mes "^3355FFThis must be Elly's room.^000000"; - mes "^3355FFIt doesn't sound like anyone^000000"; - mes "^3355FFis inside, so the probably^000000"; - mes "^3355FFisn't back yet. For now, you^000000"; - mes "^3355FFshould try to find what her^000000"; - mes "^3355FFgrandfather left for her^000000"; - mes "^3355FFin their cottage's study.^000000"; - close; - } - - if (KielHyreQuest >= 30) { - mes "^3355FFThis slightly open window^000000"; - mes "^3355FFmust lead into Elly's room.^000000"; - mes "^3355FFAlthought she asked you to^000000"; - mes "^3355FFfind a ladder to enter her^000000"; - mes "^3355FFwindow, you probably won't^000000"; - mes "^3355FFfind one. You might be able^000000"; - mes "^3355FFto climb up that water pipe...^000000"; - next; - switch(select("Climb Water Pipe","Find Another Way")) { - - case 1: - set @KHClimbAttempt,rand(1,5); - if (@KHClimbAttempt == 1) { - mes "^3355FFYou climbed up the^000000"; - mes "^3355FFwater pipe, and sneaked^000000"; - mes "^3355FFinto Elly's room successfully.^000000"; - close2; - warp "kh_school",185,185; - end; - } - - else { - mes "^3355FFYou tried to climb^000000"; - mes "^3355FFthe water pope, but^000000"; - mes "^3355FFyou ended up failing^000000"; - mes "^3355FFand bumping your head^000000"; - percentheal -10,0; - close; - } - - case 2: - mes "^3355FFThere must be some^000000"; - mes "^3355FFother way to get into^000000"; - mes "^3355FFElly's room, aside from^000000"; - mes "^3355FFclimbing up this water pipe...^000000"; - close; - - } - - } - -} - -//---------------------------------------------------------------------------- -// Elly (In Dormitory) -//---------------------------------------------------------------------------- -kh_school,178,180,5 script Elly 895,{ - if (KielHyreQuest <= 30) { - mes "[Elly]"; - mes "Oh~!"; - mes "Who are you!"; - mes "How did you get here? Please leave"; - close2; - percentheal -99,0; - warp "yuno_fild08",100,100; - end; - } - - else if (KielHyreQuest == 32) { - mes "[Elly]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "^3355FFElly seems to have^000000"; - mes "^3355FFbeen cursed, and is^000000"; - mes "^3355FFcompletely still and^000000"; - mes "^3355FFlifeless. You've got to^000000"; - mes "^3355FFtry something, but what?^000000"; - next; - - switch(select("Wake her up by shaking.","Wake her up by yelling.","Ignore")) { - - case 1: - mes "^3355FFYou grab Elly by the^000000"; - mes "^3355FFshoulders and try to get^000000"; - mes "^3355FFher to respond by violently^000000"; - mes "^3355FFshaking her entire body.^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Elly? Elly? no!"; - mes "Come back to us!"; - next; - mes "^3355FFElly's not responding...^000000"; - close; - - case 2: - input @KHInput$; - if (@KHInput$ == "Wake up, Elly!") { - mes "[Elly]"; - mes "........."; - mes "^3355FFAs soon as you said those^000000"; - mes "^3355FFwords, a ^000000Small Golden Key^000000"; - mes "^3355FFand a ^000000Button^3355FF drop from Elly's^000000"; - mes "^3355FFhands. It looks like she woke^000000"; - mes "^3355FFup, but only for an instant.^000000"; - getitem 7493,1; //Golden_Key - getitem 7494,1; //Exquisite_Button - set KielHyreQuest,34; - close; - } - - else { - mes "[Elly]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "^3355FFElly's not responding...^000000"; - close; - } - - case 3: - mes "^3355FFAlright.^000000"; - mes "^3355FFBut sooner or later,^000000"; - mes "^3355FFyou should try to break^000000"; - mes "^3355FFthe curse placed on Elly.^000000"; - close; - - } - - } - - else if (KielHyreQuest == 34) { - if (countitem(7491) < 1) { - //Missing text, needs another run through. - mes "^3355FFMaybe the golden key^000000"; - mes "unlocks something in the^000000"; - mes "Cottage. Let's take another look.^000000"; - close; - } - - else { - mes "^3355FFIt looks like Elly's^000000"; - mes "^3355FFGolden Key might fit^000000"; - mes "^3355FFinto the keyhole on the^000000"; - mes "^3355FFGrey Box you found inside^000000"; - mes "^3355FFKiel Hyre's Cottage.^000000"; - next; - mes "^3355FFYou successfully open the^000000"; - mes "^3355FFGrey Box with the Golden Key,^000000"; - mes "^3355FFand find a Blue Keycard, along^000000"; - mes "^3355FFwith a folded note, inside the^000000"; - mes "^3355FFGrey Box. You quickly read^000000"; - mes "^3355FFthe note's contents...^000000"; - next; - mes "Dearest Elly,"; - mes "Kiehl finally broke the taboo,"; - mes "and tried to transform you guys"; - mes "into something horrible."; - mes "^FFFFFF_^000000"; - mes "By the time you read this,"; - mes "my life is probably in danger."; - mes "Whether I live depends on you."; - mes "^FFFFFF_^000000"; - mes "You'll already learn if you"; - mes "meet Puppet, but I want to tell"; - mes "you myself: you're not human."; - mes "You'll learn the details if you"; - mes "enter the factory by using the"; - mes "entrance near the grave next"; - mes "to the church. Then, I want"; - mes "you to find Allysia inside"; - mes "the factory's secret room."; - mes "I've registered your name in"; - mes "her security system, so don't"; - mes "worry. Hopefully, Allysia will"; - mes "then come to save me..."; - mes "^FFFFFF_^000000"; - mes "Sorry about that,"; - mes "Grandpa"; - getitem 7495,1; //Blue_Keycard - delitem 7491,1; //Iron_Box - set KielHyreQuest,36; - close; - } - - } - - else if (KielHyreQuest >= 36) { - mes "^3355FFThis is where you^000000"; - mes "^3355FFdiscovered the note^000000"; - mes "^3355FFlocked inside the Grey Box.^000000"; - mes "^3355FFThe following message was^000000"; - mes "^3355FFwritten in the note by Elly's^000000"; - mes "^3355FFgrandfather, Kiel Hyre.^000000"; - next; - mes "Dearest Elly,"; - mes "Kiehl finally broke the taboo,"; - mes "and tried to transform you guys"; - mes "into something horrible."; - mes "^FFFFFF_^000000"; - mes "By the time you read this,"; - mes "my life is probably in danger."; - mes "Whether I live depends on you."; - mes "^FFFFFF_^000000"; - mes "You'll already learn if you"; - mes "meet Puppet, but I want to tell"; - mes "you myself: you're not human."; - mes "You'll learn the details if you"; - mes "enter the factory by using the"; - mes "entrance near the grave next"; - mes "to the church. Then, I want"; - mes "you to find Allysia inside"; - mes "the factory's secret room."; - mes "I've registered your name in"; - mes "her security system, so don't"; - mes "worry. Hopefully, Allysia will"; - mes "then come to save me..."; - mes "^FFFFFF_^000000"; - mes "Sorry about that,"; - mes "Grandpa"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Cookie Basket -//---------------------------------------------------------------------------- -kh_school,175,175,0 script Cookie Basket 111,{ - if (KielHyreQuest == 30) { - mes "^3355FFThis must be^000000"; - mes "^3355FFElly's cookie basket.^000000"; - mes "^3355FFThere appears to be^000000"; - mes "^3355FFa folded note wedged^000000"; - mes "^3355FFbetween the cookies.^000000"; - next; - - switch(select("Read Note","Ignore")) { - - case 1: - mes ""+strcharinfo(0)+", help!"; - mes "There's this guy dressed in"; - mes "black who;s walking around,"; - mes "and casting this weird spell!"; - mes "He's the one that's been making"; - mes "people cold and lifeless as"; - mes "puppets! I'm getting scared!"; - mes "^FFFFFF_^000000"; - mes "I hope you get this note..."; - mes "He ran after me, but I locked"; - mes "myself in my room. I'm going"; - mes "to leave my window open so that"; - mes "you can still find me. I hope he"; - mes "doesn't cast his curse on me!"; - set KielHyreQuest,32; - close; - - case 2: - mes "^3355FFThat note probably^000000"; - mes "^3355FFwasn't written just^000000"; - mes "^3355FFfor you, anyway.^000000"; - close; - - } - } - - else if (KielHyreQuest >= 32) { - mes "^3355FFThese cookies aren't^000000"; - mes "^3355FFstale yet, but they're no^000000"; - mes "^3355FFlonger warm. If they're^000000"; - mes "^3355FFnot room temperature,^000000"; - mes "^3355FFthen they're a little cold.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Elly's Window (In Dormitory) -//---------------------------------------------------------------------------- -kh_school,188,185,0 script Window::WindowKHQ2 111,{ - warp "yuno_fild08",69,183; - end; -} - -//---------------------------------------------------------------------------- -// Grave/Kiel Hyre dungeon entry -//---------------------------------------------------------------------------- -yuno_fild08,72,170,0 script Grave 111,{ - if (KielHyreQuest < 36) { - //Missing text, needs another run through. - mes "^3355FFIt's just a grave.^000000"; - mes "^3355FFIt might be important^000000"; - mes "^3355FFto you later, but now^000000"; - mes "^3355FFit's not really all that^000000"; - mes "^3355FFhelpful to you.^000000"; - close; - } - - else if (KielHyreQuest == 36) { - if (countitem(7492) < 1) { - - mes "^3355FFThere's a secret door^000000"; - mes "^3355FFnear this grave. It looks^000000"; - mes "^3355FFlike there's some kind of^000000"; - mes "^3355FFslot and a number pad^000000"; - mes "^3355FFinstalled on the door.^000000"; - close; - } - - else { - mes "^3355FFThere's a secret door^000000"; - mes "^3355FFnear this grave. It looks^000000"; - mes "^3355FFlike there's some kind of^000000"; - mes "^3355FFslot and a number pad^000000"; - mes "^3355FFinstalled on the door.^000000"; - next; - mes "^3355FFWhat should you^000000"; - mes "^3355FFinsert into the slot?^000000"; - next; - - input @KHInput$; - - if (@KHInput$ == "Yellow Keycard") { - mes "^3355FFAn electronic confirmation^000000"; - mes "^3355FFchime sounds once you insert^000000"; - mes "^3355FFthe Yellow Keycard, followed by^000000"; - mes "^3355FFan automated voice that asks:^000000"; - next; - mes "[Security System]"; - mes "Please enter the password."; - next; - - input @KHInput$; - - next; - - if (@KHInput$ == "4772961") { - mes "[Security System]"; - mes "Password confirmed."; - mes "Welcome, Kiel Hyre."; - next; - mes "^3355FFYou hear another^000000"; - mes "^3355FFpleasant beep, and^000000"; - mes "^3355FFa secret path opens.^000000"; - set KielHyreQuest,38; - close; - } - - else { - mes "[Security System]"; - mes "Incorrect password."; - mes "Please try again."; - close; - } - } - - else { - mes "^3355FFWhatever you're trying^000000"; - mes "^3355FFto insert into the slot^000000"; - mes "^3355FFisn't working at all...^000000"; - close; - } - - } - - } - - else if ((KielHyreQuest >= 38) && (KielHyreQuest < 106)) { - mes "^3355FFThe door to the^000000"; - mes "^3355FFfactory is wide open.^000000"; - next; - - switch(select("Enter","Cancel")) { - - case 1: - warp "kh_dun01",3,230; - end; - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - } - - } - - else if (KielHyreQuest >= 106) { - if (countitem(7509) < 1) { - mes "^3355FFThe secret entrance"; - mes "has now been sealed.^000000"; - close; - } - - else { - mes "As you aproach the"; - mes "grave, it begins to"; - mes "emit flashes of light.^000000"; - next; - - switch(select("Use the ^0000FFLuxurious Keycard^000000","Ignore")) { - - case 1: - mes "Once you use the"; - mes "Luxurious Keycard,"; - mes "a secret path opens^000000"; - next; - - switch(select("Enter","cancel")) { - - case 1: - warp "kh_dun01",3,230; - end; - - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - - } - - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - - } - - } - - } - -} - -//============================================================================ - -//============================================================================ -//Kiel Hyre Cottage NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Cottage Keeper -//---------------------------------------------------------------------------- -yuno_fild02,93,210,3 script Cottage Keeper 85,{ - if ((KielHyreQuest < 12) || (KielHyreQuest > 12)) { - mes "[Cottage Keeper]"; - mes "This is private property,"; - mes "so please do not enter this"; - mes "area unless you're authorized."; - close; - } - - else if (KielHyreQuest == 12) { - mes "[Cottage Keeper]"; - mes "This is private property,"; - mes "so please do not enter this"; - mes "area unless you're authorized."; - next; - - switch(select("I have an apointment with Kiel Hyre.","Alright.")) { - - case 1: - mes "[Cottage Keeper]"; - mes "You have an"; - mes "appointment with"; - mes "Master Kiel Hyre?"; - mes "Um, are you sure?"; - next; - switch(select("Yes","No")) { - - case 1: - mes "[Cottage Keeper]"; - mes "There must be some sort"; - mes "of mistake. Mister Hyre"; - mes "wouldn't have left if he"; - mes "was suposed to keep"; - mes "an appointment..."; - set KielHyreQuest,14; - close; - - case 2: - mes "[Cottage Keeper]"; - mes "Well unless you have"; - mes "an appointment, I don't"; - mes "think you'll be able to"; - mes "meet with Mister Hyre."; - close; - } - - case 2: - mes "[Cottage Keeper]"; - mes "Goodbye."; - close; - } - } -} - -//---------------------------------------------------------------------------- -// Cottage Door (left) -//---------------------------------------------------------------------------- -yuno_fild02,75,218,0 script Door::DoorKHQ1 111,{ - if (KielHyreQuest < 16) { - mes "^3355FFThis door is locked.^000000"; - mes "^3355FFIf someone inside won't^000000"; - mes "^3355FFopen it for you, then you'll^000000"; - mes "^3355FFneed the right key to unlock it.^000000"; - close; - } - - if (KielHyreQuest == 16) { - mes "^3355FFThis door is locked.^000000"; - mes "^3355FFIf someone inside won't^000000"; - mes "^3355FFopen it for you, then you'll^000000"; - mes "^3355FFneed the right key to unlock it.^000000"; - next; - - switch(select("Unlock","Cancel")) { - - case 1: - mes "^3355FFYou unlock the door with the.^000000"; - mes "^3355FFkey that Elly gave you, and.^000000"; - mes "^3355FFas you push it open, a folded.^000000"; - mes "^3355FFnote dropped from the top of the.^000000"; - mes "^3355FFdoor. The following words.^000000"; - mes "^3355FFare written on this crude note.^000000"; - next; - mes "6 Forward,"; - mes "3 Left,"; - mes "3 Forward,"; - mes "4 Left"; - close2; - set KielHyreQuest,18; - warp "kh_vila",188,18; - end; - - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - } - } - - if (KielHyreQuest >= 18) { - mes "^3355FFThe door is open.^000000"; - next; - - switch(select("Enter","Cancel")) { - - case 1: - warp "kh_vila",188,18; - end; - - case 2: - close; - } - } -} - -//---------------------------------------------------------------------------- -// Cottage Door (Right) -//---------------------------------------------------------------------------- -yuno_fild02,109,218,0 script Door::DoorKHQ2 111,{ - if (KielHyreQuest < 16) { - mes "^3355FFThis door is locked.^000000"; - mes "^3355FFIf someone inside won't^000000"; - mes "^3355FFopen it for you, then you'll^000000"; - mes "^3355FFneed the right key to unlock it.^000000"; - close; - } - - if (KielHyreQuest >= 16) { - mes "^3355FFThis door is locked.^000000"; - mes "^3355FFIf someone inside won't^000000"; - mes "^3355FFopen it for you, then you'll^000000"; - mes "^3355FFneed the right key to unlock it.^000000"; - next; - - switch(select("Open","Cancel")) { - - case 1: - mes "^3355FFYou don't have^000000"; - mes "^3355FFthe key that can^000000"; - mes "^3355FFunlock this door.^000000"; - close; - - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - } - } -} - - -//---------------------------------------------------------------------------- -// Store room interior; Wall -//---------------------------------------------------------------------------- -kh_vila,191,14,0 script Wall 111,{ - if (KielHyreQuest < 28) { - mes "^3355FFIt's just a wall.^000000"; - mes "^3355FFIt's not particularly^000000"; - mes "^3355FFstanding in your way.^000000"; - close; - } - - if (KielHyreQuest >= 28) { - mes "^3355FFThe wall is now^000000"; - mes "^3355FFopen, revealing^000000"; - mes "^3355FFa secret path.^000000"; - next; - - switch(select("Enter","Cancel")) { - - case 1: - warp "kh_vila",17,177; - end; - - case 2: - close; - } - - } - -OnOpenDoor: - misceffect 316; - end; -} - -//---------------------------------------------------------------------------- -// Store room interior; books -//---------------------------------------------------------------------------- -kh_vila,184,20,0 script Book#1::BookKHQ1 111,{ - if ((KielHyreQuest < 26) || (KielHyreQuest > 26)) { - mes "^3355FFThis bookshelf is^000000"; - mes "^3355FFcrammed with many^000000"; - mes "^3355FFlarge, hardcover books^000000"; - close; - } - else if (KielHyreQuest == 26) { - if (rand(1,10) == 8) { - mes "^3355FFWithout thinking, you^000000"; - mes "^3355FFreach for a book from^000000"; - mes "^3355FFthe bookshelf. As you^000000"; - mes "^3355FFpull it toward you, the^000000"; - mes "^3355FFwall slides open to^000000"; - mes "^3355FFreveal a secret path.^000000"; - donpcevent "Wall::OnOpenDoor"; - set KielHyreQuest,28; - close; - } - - else { - mes "^3355FFThis bookshelf is^000000"; - mes "^3355FFcrammed with many^000000"; - mes "^3355FFlarge, hardcover books^000000"; - close; - } - - } - -} - -kh_vila,181,20,0 duplicate(BookKHQ1) Book#2::BookKHQ2 111 - -kh_vila,178,20,0 duplicate(BookKHQ1) Book#3::BookKHQ3 111 - -kh_vila,175,19,0 duplicate(BookKHQ1) Book#4::BookKHQ4 111 - -//---------------------------------------------------------------------------- -// Store room interior; Letter to Elly on the floor. -//---------------------------------------------------------------------------- -kh_vila,179,11,0 script KH_Letter_Trigger -1,2,2,{ -OnTouch: - if (KielHyreQuest == 18) { - mes "^3355FFYou've found a letter^000000"; - mes "^3355FFon the floor. Naturally,^000000"; - mes "^3355FFyou pick i up, despite^000000"; - mes "^3355FFthe fact that it's not^000000"; - mes "^3355FFaddressed to you.^000000"; - getitem 7490,1; //Letter to Elly - set KielHyreQuest,20; - close; - } - - else { - end; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, kitchen; Box (Pet Food vending machine) -//---------------------------------------------------------------------------- -kh_vila,16,175,0 script Box::BoxKHQ1 111,{ - mes "^FFFFFF##^000000*Tasty-Nutricious-Delicious*"; - mes "*Cute Pet Doof Vending Machine*"; - mes "The best food for your Cute Pets"; - mes "that is superior to the Pet Food"; - mes "you can buy in the market!"; - mes "^FFFFFF_^000000"; - mes "Price: 1,100 zeny (cheap!)"; - next; - - switch(select("Buy!","Cancel")) { - - case 1: - mes "^3355FF1,100 zeny seems kind"; - mes "^3355FFor expensive for Pet Food,"; - mes "^3355FFbut if it's better t han the"; - mes "^3355FFnormal stuff, it might"; - mes "^3355FFbe worth a shot."; - next; - if (zeny < 1100) { - //Adlibbed dialog. Need weight check, too. - mes "^3355FFYou don't have enough zeny...^000000"; - close; - } - else { - mes "^3355FFOh no...!^000000"; - mes "^3355FFThere's nothing^000000"; - mes "^3355FFspecial about it^000000"; - mes "^3355FFat all! It's just^000000"; - mes "^3355FFnormal Pet Food!^000000"; - set zeny,zeny-1100; - getitem 537,1; - close; - } - - case 2: - mes "^3355FFThis vending machine^000000"; - mes "^3355FFseems really shady and^000000"; - mes "^3355FFsuspicious for some reason^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, kitchen; Apple Box (Useless?) -//---------------------------------------------------------------------------- -kh_vila,30,184,0 script Apple Box 111,{ - mes "^3355FFYou find a box filled with^000000"; - mes "^3355FFripe, delicious apples.^000000"; - next; - - switch(select("Take the box","Leave it")) { - - case 1: - mes "^3355FFNo...! Wait!^000000"; - mes "^3355FFSomething's wrong!^000000"; - mes "^3355FFWhatever you do,^000000"; - mes "^3355FFdon't take this box!^000000"; - next; - mes "^3355FFAnd so, your inner^000000"; - mes "^3355FFvoice, your Jungian^000000"; - mes "^3355FFshadow if you will,^000000"; - mes "^3355FFprevented you from^000000"; - mes "^3355FFtaking the box.^000000"; - close; - - case 2: - mes "^3355FFSomething is wrong^000000"; - mes "^3355FFwith this box of apples.^000000"; - close; - - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, dining room; Map -//---------------------------------------------------------------------------- -kh_vila,44,126,0 script Map 111,{ - if ((KHCottagePoem1 < 2) && (KielHyreQuest < 30)) { - mes "^3355FFA magnificent world map,^000000"; - mes "^3355FFdetailing the Rune-Midgarts^000000"; - mes "^3355FFKingdom, Schwaltzvalt Republic,^000000"; - mes "^3355FFas well as another country to the^000000"; - mes "^3355FFWest whose name is unfamiliar^000000"; - mes "^3355FFto you, is pasted to this wall.^000000"; - next; - mes "^3355FFAs you examine the^000000"; - mes "^3355FFworld map more closely,^000000"; - mes "^3355FFyou find that something has^000000"; - mes "^3355FFbeen hidden underneath it.^000000"; - next; - - switch(select("ignore","Examine")) { - - case 1: - mes "^3355FFWhatever might be^000000"; - mes "^3355FFhidden beneath this^000000"; - mes "^3355FFmap probably isn't^000000"; - mes "^3355FFimportant enough for^000000"; - mes "^3355FFyou to investigate.^000000"; - close; - - case 2: - mes "^3355FFUnfortunately, you can't^000000"; - mes "^3355FFsee what's under the map^000000"; - mes "^3355FFsince it's pasted to the wall.^000000"; - mes "^3355FFYou'll need to find some^000000"; - mes "^3355FFway to loosen the blue^000000"; - mes "^3355FFwithout damaging the map.^000000"; - set KHCottagePoem1,1; - close; - - } - - } - - else if ((KHCottagePoem1 == 2) && (KielHyreQuest < 30)) { - mes "^3355FFYou bring the pot of^000000"; - mes "^3355FFsteaming hot liquid^000000"; - mes "^3355FFclose to the world map.^000000"; - mes "^3355FFAs the paste on the wall^000000"; - mes "^3355FFmoistens, the map slowly^000000"; - mes "^3355FFbegins to peel back.^000000"; - next; - mes "^3355FFThe peelnig map revealed^000000"; - mes "^3355FFa folded piece of paper^000000"; - mes "^3355FFhidden beneath it. You^000000"; - mes "^3355FFtake the paper, and smooth^000000"; - mes "^3355FFthe map out to adhere it to^000000"; - mes "^3355FFthe wall once again. A message is^000000"; - mes "^3355FFwritten on the piece of paper.^000000"; - next; - mes "^808080She will be in a place^000000"; - mes "^808080as cold as the poles.^000000"; - mes "^808080When the well is dried^000000"; - mes "^808080and the earth is cracked,^000000"; - mes "^808080the path to her heart, a^000000"; - mes "^808080heart as transparent as^000000"; - mes "^808080crystal, will be open.^000000"; - next; - mes "^808080I'll have to fight four^000000"; - mes "^808080snakes with four swords^000000"; - mes "^808080to find her. The first sword^000000"; - mes "^808080is love. The second sword^000000"; - mes "^808080is despair. The third sword^000000"; - mes "^808080is rage. The fourth sword is^000000"; - mes "^808080hope. To find her, to rescue her.^000000"; - next; - mes "^3355FF......................^000000"; - mes "^3355FFThe deeper meaning^000000"; - mes "^3355FFof this poem, if it even^000000"; - mes "^3355FFexists, eludes you.^000000"; - set KHCottagePoem1,3; - close; - } - - else if ((KHCottagePoem1 > 2) || (KielHyreQuest >= 30)) { - mes "^3355FFThis is where you found^000000"; - mes "^3355FFthe paper on which the^000000"; - mes "^3355FFpoem was written. Perhaps^000000"; - mes "^3355FFit would be a good idea to^000000"; - mes "^3355FFrefresh your memory and^000000"; - mes "^3355FFread that that poem again.^000000"; - next; - - switch(select("Read","Cancel")) { - - case 1: - mes "^808080She will be in a place^000000"; - mes "^808080as cold as the poles.^000000"; - mes "^808080When the well is dried^000000"; - mes "^808080and the earth is cracked,^000000"; - mes "^808080the path to her heart, a^000000"; - mes "^808080heart as transparant as^000000"; - mes "^808080crystal, will be open.^000000"; - next; - mes "^808080I'll have to fight four^000000"; - mes "^808080snakes with four swords^000000"; - mes "^808080to find her. The first sword^000000"; - mes "^808080is love. The second sword^000000"; - mes "^808080is despair. The third sword^000000"; - mes "^808080is rage. The fourth sword is^000000"; - mes "^808080hope. To find her, to rescue her.^000000"; - next; - mes "^3355FF......................^000000"; - mes "^3355FFThe deeper meaning^000000"; - mes "^3355FFof this poem, if it even^000000"; - mes "^3355FFexists, eludes you.^000000"; - close; - - case 2: - mes "^3355FFThere's no need for^000000"; - mes "^3355FFyou to reread this poem.^000000"; - mes "^3355FFYou're a freakin' genius!^000000"; - close; - - } - - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, kitchen; Pot -//---------------------------------------------------------------------------- -kh_vila,33,184,0 script Pot 111,{ - if (KHCottagePoem1 < 1) { - mes "^3355FFYou've found a pot^000000"; - mes "^3355FFfilled with boiling^000000"; - mes "^3355FFsteaming liquid.^000000"; - close; - } - - else if (KHCottagePoem1 == 1) { - mes "^3355FFYou've found a pot^000000"; - mes "^3355FFfilled with boiling^000000"; - mes "^3355FFsteaming liquid.^000000"; - mes "^3355FFSteam... That you could^000000"; - mes "^3355FFuse to loosen the glue on^000000"; - mes "^3355FFthe map... You're a genius!^000000"; - next; - - switch(select("Try it.","That? That won't work!")) { - - case 1: - mes "^3355FFYou picked up the^000000"; - mes "^3355FFboiling pot, but^000000"; - mes "^3355FFslightly burned your^000000"; - mes "^3355FFhands on accident.^000000"; - set KHCottagePoem1,2; - close; - - case 2: - mes "^3355FFNo, no...^000000"; - mes "^3355FFWe'd better try^000000"; - mes "^3355FFsomething else.^000000"; - close; - - } - - } - - else if ((KHCottagePoem1 > 1) || (KielHyreQuest >= 30)){ - mes "^3355FFThis is where you^000000"; - mes "^3355FFpicked up the pot filled^000000"; - mes "^3355FFwith steaming liquid.^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, fire place; Calabash -//---------------------------------------------------------------------------- -kh_vila,14,55,0 script Calabash 111,{ - if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { - mes "^3355FFIt's an expensive^000000"; - mes "^3355FFlooking calabash--^000000"; - mes "^3355FFor in less fancy^000000"; - mes "^3355FFwords, a 'gourd.'^000000"; - mes "^3355FFWhat do you do?^000000"; - next; - - switch(select("Break Open Calabash","Look Inside Calabash","ignore")) { - - case 1: - mes "^3355FFYou can't break^000000"; - mes "^3355FFopen that calabash...^000000"; - mes "^3355FFYou're a hero, not a vandal.^000000"; - mes "^3355FFNow, if this act of vandalisim^000000"; - mes "^3355FFcan be considered an act of^000000"; - mes "^3355FFheroisim, then it'd be okay.^000000"; - close; - - case 2: - mes "^3355FFYou tenderly place^000000"; - - mes "^3355FFyour hand into the^000000"; - mes "^3355FFcalabash, and gently^000000"; - mes "^3355FFfeel around with your^000000"; - mes "^3355FFfingers until you retrieve^000000"; - mes "^3355FFan Old Bronze Key^000000"; - getitem 7329,1; //Old_Bronze_Key - close; - - case 3: - mes "^3355FFThere's probably^000000"; - mes "^3355FFnothing inside anyway^000000"; - close; - - } - - } - - else { - mes "^3355FFThis is the expensive^000000"; - mes "^3355FFlooking calabash from^000000"; - mes "^3355FFwhich you obtained^000000"; - mes "^3355FFthe Old Bronze Key.^000000"; - mes "^3355FFIt's useless to you now.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, garden; Pool -//---------------------------------------------------------------------------- -kh_vila,39,41,0 script pool 111,{ - if ((KHCottagePoem1 < 3) && (KielHyreQuest < 30)) { - mes "^3355FFYou find a fancy pool^000000"; - mes "^3355FFfilled with fresh water.^000000"; - close; - } - - else if ((KHCottagePoem1 == 3) && (KielHyreQuest < 30)) { - mes "^3355FFYou find a fancy pool^000000"; - mes "^3355FFfilled with fresh water.^000000"; - mes "^3355FFalong with a conscpicuous^000000"; - mes "^3355FFlion statue with two handles^000000"; - next; - - switch(select("Pull handles","cancel")) { - - case 1: - mes "Which handle would^000000"; - mes "you like to pull first?^000000"; - next; - - switch(select("Right Handle","Left Handle")) { - - case 1: - mes "^3355FFYou pull the right^000000"; - mes "^3355FFhandle, causing water^000000"; - mes "^3355FFto gush from the lion's^000000"; - mes "^3355FFmouth. It looks pretty cool~^000000"; - close; - - case 2: - mes "^3355FFAs soon as you pull the^000000"; - mes "^3355FFleft handle, the water in^000000"; - mes "^3355FFthe pool drains away. The^000000"; - mes "^3355FFpool empties, and you can^000000"; - mes "^3355FFsee a later of green moss^000000"; - mes "^3355FFcovering the pool's bottom.^000000"; - next; - - switch(select("Ignore","Investigate")) { - - case 1: - mes "^3355FFyou decide that^000000"; - mes "^3355FFa pool is little more^000000"; - mes "^3355FFthan a hole without^000000"; - mes "^3355FFany water to fill it.^000000"; - close; - - case 2: - mes "^3355FFAs you look through^000000"; - mes "^3355FFthe wet moss at the^000000"; - mes "^3355FFbottom of the pool,^000000"; - mes "^3355FFyou stumble upon a^000000"; - mes "^3355FFsmall, peculliar button.^000000"; - next; - - switch(select("Press button","Don't Press Button")) { - - case 1: - mes "^3355FFYou press the button^000000"; - mes "^3355FFwhich seems to trigger^000000"; - mes "^3355FFa strange sound coming^000000"; - mes "^3355FFfrom the stairs at the hallway.^000000"; - set KHCottagePoem1,4; - close; - - case 2: - mes "^3355FFYou'd better not push^000000"; - mes "^3355FFthis button. Your enemies^000000"; - mes "^3355FFmust have hidden it carefully^000000"; - mes "^3355FFfor you to find. It must be^000000"; - mes "^3355FFsome sort of nefarious trap.^000000"; - close; - - } - - } - - } - - case 2: - mes "^3355FFYou decided not^000000"; - mes "^3355FFto pull and handles.^000000"; - close; - - } - - } - - else if ((KHCottagePoem1 > 3) || (KielHyreQuest >= 30)) { - mes "^3355FFThis is where you pressed^000000"; - mes "^3355FFthe small button that caused^000000"; - mes "^3355FFsome strange noise to come^000000"; - mes "^3355FFfrom the stairs near the wallway.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Vicious Dog -//---------------------------------------------------------------------------- -kh_vila,181,178,4 script Vicious Dog 81,7,3,{ -OnTouch: - mes "*Grrr~*"; - next; - mes "^3355FFAn extremely vicious^000000"; - mes "^3355FFlooking dog is glaring^000000"; - mes "^3355FFat you. Can you really^000000"; - mes "^3355FFpass by this creature^000000"; - mes "^3355FFwithout getting hurt?^000000"; - next; - - switch(select("March forward","Run away")) { - - case 1: - if (countitem(537) >= 1) { - mes "^3355FFWait! Perhaps you can^000000"; - mes "^3355FFuse food to soothe the^000000"; - mes "^3355FFsavage beast! Why don't^000000"; - mes "^3355FFyou feed it some of your Pet^000000"; - mes "^3355FFFood and see what happens?^000000"; - next; - - switch(select("Give pet Food","It won't work!")) { - - case 1: - mes "^3355FFYou gingerly throw the^000000"; - mes "^3355FFPet Food towards the dog.^000000"; - mes "^3355FFIts tail shakes violently as^000000"; - mes "^3355FFit devours the food. You'd^000000"; - mes "^3355FFbetter pass this dog now^000000"; - mes "^3355FFwhile you have the chance!^000000"; - delitem 537,1; //Pet_Food - close2; - warp "kh_vila",173,182; - end; - - case 2: - NoPetFood: - mes "^3355FFYou slowly approach^000000"; - mes "^3355FFthe dog, but it won't^000000"; - mes "^3355FFstop snarling at you.^000000"; - mes "^3355FFYou try to run past the^000000"; - mes "^3355FFdog, but it blocks all of^000000"; - mes "^3355FFyour moves. What to do?^000000"; - next; - mes "[Vicious Dog]"; - mes "BOW WOW!"; - mes "BOW WOW!"; - mes "BOW WOW WOW!"; - next; - mes "^3355FFThe dog chases you^000000"; - mes "^3355FFdownstairs like the^000000"; - mes "^3355FFsuckah chump you are^000000"; - close2; - warp "kh_vila",126,70; - end; - - } - } - - else { - goto NoPetFood; - } - - case 2: - mes "^3355FFLet's get out of here!^000000"; - close2; - warp "kh_vila",126,70; - end; - - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Drawer, first room nightstand -//---------------------------------------------------------------------------- -kh_vila,115,186,0 script Drawer::DrawerKHQ1 111,{ - if ((countitem(7492) < 1) && (KielHyreQuest < 36)) { - mes "^3355FFyou find an old drawer^000000"; - mes "^3355FFthat has been closed.^000000"; - mes "^3355FFIf you open it, then you^000000"; - mes "^3355FFmight find something^000000"; - mes "^3355FFinside. Or could it be^000000"; - mes "^3355FFempty. Who knows?^000000"; - next; - - switch(select("Open Drawer","Ignore")) { - - case 1: - mes "^3355FFYou obtain a Yellow^000000"; - mes "^3355FFKeycard from inside the^000000"; - mes "^3355FFdrawer. Opening that drawer^000000"; - mes "^3355FFturned out to be worthwhile.^000000"; - getitem 7492,1; //Yellow_Keycard - close; - - case 2: - mes "^3355FFForget opening that^000000"; - mes "^3355FFdrawer. I mean, come on,^000000"; - mes "^3355FFwhat would be the point?^000000"; - close; - } - } - - else { - mes "^3355FFThis is where you^000000"; - mes "^3355FFfound the Yellow Keycard.^000000"; - mes "^3355FFThis drawer is now empty.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Box -//---------------------------------------------------------------------------- -kh_vila,107,126,0 script Box::BoxKHQ2 111,{ - if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { - mes "^3355FFA solid box is laid^000000"; - mes "^3355FFon the floor in which^000000"; - mes "^3355FFa smaller, locked box^000000"; - mes "^3355FFhas been placed inside.^000000"; - close; - } - - else if ((countitem(7329) >= 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { - mes "^3355FFA solid box is laid^000000"; - mes "^3355FFon the floor in which^000000"; - mes "^3355FFa smaller, locked box^000000"; - mes "^3355FFhas been placed inside.^000000"; - mes "^3355FFperhaps you can use your^000000"; - mes "^3355FFOld Bronze Key to unlock it.^000000"; - next; - - switch(select("Use Old Bronze Key","No, it'll never work.")) { - - case 1: - mes "^3355FFYour hunch paid off!^000000"; - mes "^3355FFThe Old Bronze Key really^000000"; - mes "^3355FFdid unlock that box! You^000000"; - mes "^3355FFopen the inner box and^000000"; - mes "^3355FFobtain the Green Keycard^000000"; - mes "^3355FFthat was locked inside.^000000"; - getitem 7516,1; - delitem 7329,1; - close; - - - case 2: - mes "^3355FFWhat...?^000000"; - mes "^3355FFWhat? Using a key^000000"; - mes "^3355FFto unlock a lock?^000000"; - mes "^3355FFCome on, that's^000000"; - mes "^3355FFfreakin' crazy talk.^000000"; - close; - - } - - } - - else { - mes "^3355FFThis is the box from^000000"; - mes "^3355FFwhich you obtained^000000"; - mes "^3355FFthe green keycard.^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Bookshelf. -//---------------------------------------------------------------------------- -kh_vila,181,138,0 script Bookshelf::BookshelfKHQ1 111,{ - if ((countitem(7491) < 1) && (countitem(7516) >= 1)) { - mes "^3355FFOne of the books on^000000"; - mes "^3355FFthis crammed bookshell^000000"; - mes "^3355FFis labeled with the note,^000000"; - mes "^3355FF'To Elly.' It must have been^000000"; - mes "^3355FFleft behind by her grandfather^000000"; - next; - switch(select("Examine Book","Ignore")) { - - case 1: - mes "^3355FFYou skim through the^000000"; - mes "^3355FFbook's pages, and don't^000000"; - mes "^3355FFfind anything particularly^000000"; - mes "^3355FFinteresting. However, you^000000"; - mes "^3355FFnotice a steel surface behind the^000000"; - mes "^3355FFshelf as you place the book back.^000000"; - next; - - switch(select("Examine The steel surface","Ignore")) { - - case 1: - mes "^3355FFYou remove more of the^000000"; - mes "^3355FFself's books to reveal^000000"; - mes "^3355FFthat the steel surface is^000000"; - mes "^3355FFpart of a safe hidden behind^000000"; - mes "^3355FFthe bookshelf. There are two^000000"; - mes "^3355FFkeyholes on the steel safe.^000000"; - next; - - switch(select("Try all your keys","Cancel")) { - - case 1: - mes "^3355FFWhich key will^000000"; - mes "^3355FFyou insert into^000000"; - mes "^3355FFthe first keyhole?^000000"; - next; - - switch(select("Green keycard","Cottage Key")) { - - case 1: - set @KHFirstKeyhole,1; - break; - - case 2: - set @KHFirstKeyhole,2; - break; - - } - - mes "^3355FFWhich key will^000000"; - mes "^3355FFyou insert into^000000"; - mes "^3355FFthe second keyhole?^000000"; - next; - - switch(select("Green keycard","Cottage Key")) { - - case 1: - set @KHSecondKeyhole,1; - break; - - case 2: - set @KHSecondKeyhole,2; - break; - - } - - if (@KHFirstKeyhole == 2) && (@KHSecondKeyhole == 1) { - mes "^3355FFThe safe opens with^000000"; - mes "^3355FFa click and you see^000000"; - mes "^3355FFa Grey Box inside.^000000"; - mes "^3355FFYou take the Grey Box^000000"; - mes "^3355FFwith you, hoping that^000000"; - mes "^3355FFwill come in handy later.^000000"; - delitem 7489,1; //Cottage Key - delitem 7516,1; //Green_Keycard - getitem 7491,1; //Iron_Box - close; - } - - else { - mes "^3355FFThe safe won't open.^000000"; - close; - } - - case 2: - mes "^3355FFIt's probably a better^000000"; - mes "^3355FFidea to investigate the^000000"; - mes "^3355FFcottage for the keys that^000000"; - mes "^3355FFwill open up this safe...^000000"; - close; - - } - - case 2: - mes "^3355FFYou place the books^000000"; - mes "^3355FFback on the bookchelf.^000000"; - close; - - } - - case 2: - mes "^3355FFYou can probably^000000"; - mes "^3355FFfind better clues^000000"; - mes "^3355FFsomewhere else^000000"; - mes "^3355FFaround here.^000000"; - close; - - } - } - - else { - end; - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Desk -//---------------------------------------------------------------------------- -kh_vila,118,143,0 script Desk::DeskKHQ1 111,{ - if (KHCottagePoem2 < 1) { - mes "^3355FFThere are piles of papers^000000"; - mes "^3355FFand books stacked on top^000000"; - mes "^3355FFof the desk covering topics^000000"; - mes "^3355FFlike artificial power, Sage^000000"; - mes "^3355FFVarmundt's research, factory^000000"; - mes "^3355FFrobotization, and magic scrolls...^000000"; - next; - mes "^3355FFWhile rummaging around through^000000"; - mes "^3355FFthe books and paper, you^000000"; - mes "^3355FFfind a piece of paper with^000000"; - mes "^3355FFthe Kiel Hyre Foundation's^000000"; - mes "^3355FFofficial seal. You decide that^000000"; - mes "^3355FFit might come in handy someday.^000000"; - next; - mes "^3355FFYou've obtained^000000"; - mes "^3355FFa blank piece of^000000"; - mes "^3355FFpaper with the Kiel^000000"; - mes "^3355FFHyre Foundation seal.^000000"; - set KHCottagePoem2,1; - close; - } - - else if (KHCottagePoem2 >= 1) { - mes "^3355FFThere are piles of papers^000000"; - mes "^3355FFand books, covering various^000000"; - mes "^3355FFscientific and magic tomics,^000000"; - mes "^3355FFstacked on top of this desk.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Medicine Chest -//---------------------------------------------------------------------------- -kh_vila,123,170,0 script Medicine Chest 111,{ - if ((KHCottagePoem2 < 1) && (KielHyreQuest < 30)) { - mes "^3355FFThis medicine cabinet^000000"; - mes "^3355FFis filled with bottles of^000000"; - mes "^3355FFvarious colors. What kind^000000"; - mes "^3355FFof medicine can be found here?^000000"; - close; - } - - else if ((KHCottagePoem2 == 1) && (KielHyreQuest < 30)) { - mes "^3355FFThis medicine cabinet^000000"; - mes "^3355FFis filled with bottles of^000000"; - mes "^3355FFvarious colors. What kind^000000"; - mes "^3355FFof medicine can be found here?^000000"; - next; - mes "^3355FFWait, you have a blank piece^000000"; - mes "^3355FFof paper with the Kiel Hyre^000000"; - mes "^3355FFFoundation seal! It's strange^000000"; - mes "^3355FFthat the seal was put on a blank^000000"; - mes "^3355FFpiece of paper. Maybe something^000000"; - mes "^3355FFis written on it with special ink?^000000"; - next; - mes "^3355FFIt's a crazy hunch, but^000000"; - mes "^3355FFmaybe, just maybe, you can^000000"; - mes "^3355FFuse something inside this^000000"; - mes "^3355FFmedicine cabinet that will^000000"; - mes "^3355FFreveal any invisible ink^000000"; - mes "^3355FFwritten on this document!^000000"; - next; - - switch(select("What? That's crazy!","Of course! Let's try it!")) { - - case 1: - mes "^3355FFSorry.^000000"; - mes "^3355FFI thought it^000000"; - mes "^3355FFwas a good idea...^000000"; - close; - - case 2: - switch(select("Try Red Liquid","Try Blue Liquid","Try Yellow Liquid","Try Green Liquid","Cancel")) { - - case 1: - set @KHPotionColor$,"red"; - break; - - case 2: - mes "^3355FFIt works!^000000"; - mes "^3355FFThe blue liquid is^000000"; - mes "^3355FFrevealing small^000000"; - mes "^3355FFtext written on the paper.^000000"; - mes "^3355FFIt looks like some^000000"; - mes "^3355FFkind of long poem...^000000"; - next; - mes "[Poem]"; - mes "The first snake is made of"; - mes "steel, but I used my rage"; - mes "to destroy it. The second"; - mes "snake is made of magic,"; - mes "but my love pierced its heart."; - next; - mes "[Poem]"; - mes "The third snake is flesh"; - mes "and blood, but my hope"; - mes "defeated it in the end."; - mes "However, the fourth and"; - mes "final snake is formless, and"; - mes "no one knows it's appearance."; - next; - mes "[Poem]"; - mes "I cast my despair to the air,"; - mes "but nobody knows if it killed"; - mes "the snake. I am merely a ^3355FFlittle"; - mes "lost devil^000000 with four swords and"; - mes "four snakes, searching for that"; - mes "girl in the darkness."; - next; - mes "^3355FFThis is a very^000000"; - mes "^3355FFstrange poem. What^000000"; - mes "^3355FFcould it possibly mean?^000000"; - set KHCottagePoem2,2; - close; - - case 3: - set @KHPotionColor$,"yellow"; - break; - - case 4: - set @KHPotionColor$,"green"; - break; - - case 5: - mes "^3355FFNever mind.^000000"; - mes "^3355FFThis idea sounds^000000"; - mes "^3355FFtoo crazy to work...^000000"; - mes "^3355FFlike putting a man^000000"; - mes "^3355FFpn the moon. Can you^000000"; - mes "^3355FFbelieve that hogwash?^000000"; - close; - } - - mes "^3355FFYou tried sprinking^000000"; - mes "^3355FFthe "+@KHPotionColor$+" liquid from the^000000"; - mes "^3355FFmedicine cabinet onto^000000"; - mes "^3355FFthe blank paper with the^000000"; - mes "^3355FFKiel Hyre Foundation seal.^000000"; - mes "^3355FFHowever, nothing happened...^000000"; - close; - - } - } - - else if ((KHCottagePoem2 >= 2) || (KielHyreQuest >= 30)) { - mes "^3355FFThis is where you poured^000000"; - mes "^3355FFsome blue liquid to read^000000"; - mes "^3355FFa poem written in invisible^000000"; - mes "^3355FFink on a blank poece of paper^000000"; - mes "^3355FFwith the Kiel Hyre Foundation^000000"; - mes "^3355FFseal. Would you like to read it?^000000"; - next; - - switch(select("No time!","Read")) { - - case 1: - mes "^3355FFYou're running out of^000000"; - mes "^3355FFtime! For now, it would^000000"; - mes "^3355FFbe best for you to seach^000000"; - mes "^3355FFevery inch of the cottage.^000000"; - close; - - case 2: - mes "[Poem]"; - mes "The first snake is made of"; - mes "steel, but I used my rage"; - mes "to destroy it. The second"; - mes "snake is made of magic,"; - mes "but my love pierced its heart."; - next; - mes "[Poem]"; - mes "The third snake is flesh"; - mes "and blood, but my hope"; - mes "defeated it in the end."; - mes "However, the fourth and"; - mes "final snake is formless, and"; - mes "no one knows it's appearance."; - next; - mes "[Poem]"; - mes "I cast my despair to the air,"; - mes "but nobody knows if it killed"; - mes "the snake. I am merely a ^3355FFlittle^000000"; - mes "^3355FFlost devil^000000 with four swords and"; - mes "four snakes, searching for that"; - mes "girl in the darkness."; - close; - - } - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, stair case; Sword hilt -//---------------------------------------------------------------------------- -kh_vila,136,68,0 script Sword Hilt 111,{ - if ((KHCottagePoem1 < 3) || (KHCottagePoem2 < 2) && (KielHyreQuest < 30)) { - mes "^3355FFThere are four elaborately^000000"; - mes "^3355FFdesigned swords positioned^000000"; - mes "^3355FFnext to four creepy looking^000000"; - mes "^3355FFsnake sculptures.^000000"; - close; - } - - else if ((KHCottagePoem1 <= 4) || (KHCottagePoem2 <= 2) && (KielHyreQuest < 30)) { - mes "^3355FFThere are four elaborately^000000"; - mes "^3355FFdesigned swords positioned^000000"; - mes "^3355FFnext to four creepy looking^000000"; - mes "^3355FFsnake sculptures. Wait!^000000"; - mes "^3355FFperhaps they're related to^000000"; - mes "^3355FFthat poem you read earlier...^000000"; - next; - - switch(select("No way!","Of course!")) { - - case 1: - mes "^3355FFImpossible...^000000"; - mes "^3355FFIt must be some^000000"; - mes "^3355FFkind of coincidence...^000000"; - close; - - case 2: - mes "^3355FFOf course! And look!^000000"; - mes "^3355FFThere's a hole on top^000000"; - mes "^3355FFof the head of each snake^000000"; - mes "^3355FFsculpture. There holes seem^000000"; - mes "^3355FFbig enough to insert each of^000000"; - mes "^3355FFthe ornamental swords nearby...^000000"; - next; - - switch(select("Ignore","Insert Ornamental Swords")) { - - case 1: - mes "^3355FFImposible...^000000"; - mes "^3355FFIt must be some^000000"; - mes "^3355FFkind of coincidence...^000000"; - close; - - case 2: - if (KHCottagePoem1 != 4) { - mes "^3355FFCan't... Pull out...^000000"; - mes "^3355FFSword! It must be^000000"; - mes "^3355FFlocked into place^000000"; - mes "^3355FFsomehow, or sealed^000000"; - mes "^3355FFby some strange force!^000000"; - close; - } - - else { - mes "^3355FFYou should probably^000000"; - mes "^3355FFtry to insert each sword^000000"; - mes "^3355FFinto the correct snake.^000000"; - mes "^3355FFFirst please select the^000000"; - mes "^3355FFsnake in which you will^000000"; - mes "^3355FFinsert the first sword.^000000"; - next; - - switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) { - - case 1: - set @KHfirstSword,1; - break; - - case 2: - set @KHfirstSword,2; - break; - - case 3: - set @KHfirstSword,3; - break; - - case 4: - set @KHfirstSword,4; - break; - - } - - next; - mes "^3355FFNow, please choose^000000"; - mes "^3355FFthe snake in which you^000000"; - mes "^3355FFwill insert the second sword.^000000"; - next; - - switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) { - - case 1: - set @KHSecondSword,1; - break; - - case 2: - set @KHSecondSword,2; - break; - - case 3: - set @KHSecondSword,3; - break; - - case 4: - set @KHSecondSword,4; - break; - - } - - next; - - mes "^3355FFNext, please select^000000"; - mes "^3355FFthe snake in which you^000000"; - mes "^3355FFwill insert the third sword.^000000"; - next; - - switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) { - - case 1: - set @KHThirdSword,1; - break; - - - case 2: - set @KHThirdSword,2; - break; - - case 3: - set @KHThirdSword,3; - break; - - case 4: - set @KHThirdSword,4; - break; - - } - - next; - mes "^3355FFLastly, please select^000000"; - mes "^3355FFthe snake in which you^000000"; - mes "^3355FFwill insert the fourth sword.^000000"; - next; - - switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) { - - case 1: - set @KHFouthSword,1; - break; - - case 2: - set @KHFouthSword,2; - break; - - case 3: - set @KHFouthSword,3; - break; - - case 4: - set @KHFouthSword,4; - break; - - } - - if ((@KHFirstSword == 2) && (@KHSecondSword == 4) && (@KHThirdSword == 1) && (@KHFouthSword == 3)) { - mes "^3355FFYour ears are suddenly^000000"; - mes "^3355FFfilled with a low buzzing^000000"; - mes "^3355FFnoise, and your mind^000000"; - mes "^3355FFand body feel as if they^000000"; - mes "^3355FFare being swept away^000000"; - set KHCottagePoem1,5; - set KHCottagePoem2,3; - close2; - warp "kh_vila",178,72; - end; - } - - else { - mes "^3355FFNothing happened...^000000"; - mes "^3355FFYou probably didn't^000000"; - mes "^3355FFinsert the swords into^000000"; - mes "^3355FFthe correct snakes. For now,^000000"; - mes "^3355FFyou should return the swords,^000000"; - mes "^3355FFand then try this again later.^000000"; - close; - } - } - } - } - } - - else if ((KHCottagePoem1 == 5) && (KHCottagePoem2 == 3) || (KielHyreQuest >= 30)) { - mes "^3355FFHere is a hidden^000000"; - mes "^3355FFpath that leads to^000000"; - mes "^3355FFthe secret laboratory.^000000"; - next; - - switch(select("Enter","Cancel")) { - - case 1: - warp "kh_vila",178,72; - end; - - case 2: - close; - - } - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, Secret Room; left test tube -//---------------------------------------------------------------------------- -kh_vila,179,68,0 script Test Tube::TestTubeKHQ1 111,{ - mes "^3355FFThis test tube contains^000000"; - mes "^3355FFa young man dressed in^000000"; - mes "^3355FFa Kiel Hyre Academy^000000"; - mes "^3355FFuniform. Somehow, you^000000"; - mes "^3355FFget the feeling that you've^000000"; - mes "^3355FFseen him somewhere before.^000000"; - close; -} - - -//---------------------------------------------------------------------------- -// Cottage interior, Secret Room; Right test tube -//---------------------------------------------------------------------------- -kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 111,{ - if (KielHyreQuest == 28) { - mes "^3355FFA strange looking,^000000"; - mes "^3355FFwizend old man is^000000"; - mes "^3355FFheld within this test tube.^000000"; - mes "^3355FFThere is a small red button^000000"; - mes "^3355FFright underneath the test tube.^000000"; - next; - - switch(select("Press Button","Investigate Further")) { - - case 1: - - mes "[???]"; - mes "H-hello...? C-can you"; - mes "hear me? I don't recognize"; - mes "you... But... Maybe I forgot?"; - mes "Wait, wait. If you're my friend,"; - mes "then you know what to call me,"; - mes "right? Do you know what I am?"; - next; - - input @KHInput$; - - if (@KHInput$ == "little lost devil") { - mes "[???]"; - mes "Heh... Heh heh..."; - mes "He knows... Hey, you"; - mes "have to remember these"; - mes "numbers, okay? D-don't"; - mes "forget, they'll be important..."; - mes "^FF00004^000000, ^FF00007^000000, ^FF00002^000000, ^FF00009^000000, ^FF00006^000000, ^FF00001^000000. That's all..."; - next; - mes "^3355FF4772961^000000"; - mes "^3355FFWhat could^000000"; - mes "^3355FFthose numbers^000000"; - mes "^3355FFpossibly mean?^000000"; - //KHCottagePoem1 and KHCottagePoem2 no longer needed-- deleting - set KHCottagePoem1,0; - set KHCottagePoem2,0; - set KielHyreQuest,30; - close; - } - - else { - mes "[???]"; - mes "No... No..."; - mes "That's not right."; - mes "I don't think we"; - mes "were friends. No..."; - close; - } - - case 2: - mes "^3355FFLet's investigate^000000"; - mes "^3355FFthis area a little^000000"; - mes "^3355FFmore first.^000000"; - close; - - } - - } - - else if (KielHyreQuest >= 30) { - mes "^3355FFWhat could the^000000"; - mes "^3355FFnumber 4772961^000000"; - mes "^3355FFmean? For now, you've^000000"; - mes "^3355FFfound everything that^000000"; - mes "^3355FFyou need from this place,^000000"; - mes "^3355FFso you should return to Elly.^000000"; - close; - } - - else { - end; - } - -} - -//============================================================================ - -//============================================================================ -// Robot Factory NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Robotic's Factory; Heavy Door -//---------------------------------------------------------------------------- -kh_dun01,235,48,0 script Heavy Door::HeavyDoorKHQ1 111,{ - if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) { - mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; - next; - - switch(select("Open Door","Cancel")) { - - case 1: - input @KHInput$; - if (@KHInput$ == "Blue Keycard") { - mes "^3355FFYou've successfully^000000"; - mes "^3355FFopened the door.^000000"; - close2; - warp "kh_school",119,144; - end; - } - - else { - mes "^3355FFYou try to push the^000000"; - mes "^3355FFdoor open with all^000000"; - mes "^3355FFyour might, but fail^000000"; - mes "^3355FFto make it budge.^000000"; - close; - } - - case 2: - mes "^3355FFyou decided to leave^000000"; - mes "^3355FFthis door alone until^000000"; - mes "^3355FFyou can figure out^000000"; - mes "^3355FFhow to open it^000000"; - close; - - } - - } - - else { - mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Robotic's Factory; Heavy Door (These doors don't seem to serve any purpose) -//---------------------------------------------------------------------------- -kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 111,{ - if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) { - mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; - next; - - switch(select("Open Door","Cancel")) { - - case 1: - input @KHInput$; - mes "^3355FFYou try to push the^000000"; - mes "^3355FFdoor open with all^000000"; - mes "^3355FFyour might, but fail^000000"; - mes "^3355FFto make it budge.^000000"; - close; - - case 2: - mes "^3355FFyou decided to leave^000000"; - mes "^3355FFthis door alone until^000000"; - mes "^3355FFyou can figure out^000000"; - mes "^3355FFhow to open it^000000"; - close; - - } - - } - - else { - mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; - close; - } - -} - -kh_dun01,106,233,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ3 111 -kh_dun01,6,164,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ4 111 -kh_dun01,6,133,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ5 111 -kh_dun01,6,60,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ6 111 -kh_dun01,6,30,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ7 111 -kh_dun01,6,18,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ8 111 -kh_dun01,235,70,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ9 111 -kh_dun01,235,92,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ10 111 -kh_dun01,235,114,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ11 111 - -//---------------------------------------------------------------------------- -// Beautiful Lady and Beautiful Lady copies. -//---------------------------------------------------------------------------- -kh_school,119,149,4 script Beautiful lady::BeatifulLadyKHQ1 894,{ - cutin "kh_ellisia",2; - if (KielHyreQuest < 40) { - mes "[Allysia]"; - mes "Hm? I don't think"; - mes "I know you. Kiel Hyre"; - mes "has only authroized Elly,"; - mes "and a trusted friend that"; - mes "may be helping her, to"; - mes "be admitted to this area."; - next; - mes "[Allysia]"; - mes "I cannot see ^FF0000Elly^000000"; - mes "Has she been attacked as well?"; - mes "Are you ^FF0000Elly's friend^000000?"; - next; - mes "[Allysia]"; - mes "I don't see Elly anywhere"; - mes "around here. I can only let"; - mes "you enter if you can identify"; - mes "youtself as Elly's friend."; - mes "Is there anything that you"; - mes "can present to me as proof?"; - next; - - switch(select("Yellow Keycard","Blue Keycard","Golden Key","Carved Button","...?")) { - - case 1: - break; - - case 2: - break; - - case 3: - mes "Ah, isn't this the"; - mes "key that Kiel Hyre gave"; - mes "to Elly? Yes, I'm convinced"; - mes "that you've been helping her."; - mes "I've been waiting for you, so"; - mes "let me guide you to my room."; - close2; - cutin "",255; - warp "kh_school",120,180; - end; - - case 4: - mes "[Allysia]"; - mes "Th-that's Kiehl's"; - mes "heal! Did he send you"; - mes "here to get me?! I'm"; - mes "not taking any changes!"; - close2; - cutin "",255; - monster "kh_school",117,144,"Constant",1745,1; - monster "kh_school",117,144,"Constant",1745,1; - monster "kh_school",117,144,"Constant",1745,1; - monster "kh_school",117,144,"Constant",1745,1; - end; - - case 5: - mes "[Allysia]"; - mes "......"; - mes "........"; - mes "..........."; - close2; - cutin "",255; - end; - - } - - mes "[Allysia]"; - mes "Hm? This doesn't prove"; - mes "that Elly really trusts you..."; - close2; - cutin "",255; - end; - } - - else if (KielHyreQuest >= 40) { - mes "[Allysia]"; - mes "Please follow me."; - close2; - cutin "",255; - warp "kh_school",120,180; - end; - } -} - - -kh_school,117,149,4 script Beautiful lady::BeatifulLadyKHQ2 894,{ - end; -} - -kh_school,118,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady::BeatifulLadyKHQ3 894 - -kh_school,120,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady::BeatifulLadyKHQ4 894 - -kh_school,121,149,4 duplicate(BeatifulLadyKHQ1) Beautiful lady::BeatifulLadyKHQ5 894 - -//---------------------------------------------------------------------------- -// Beautiful Lady "Allysia" -//---------------------------------------------------------------------------- -kh_school,122,186,4 script Beautiful lady 894,{ - cutin "kh_ellisia",2; - if (KielHyreQuest <= 38) { - mes "[Allysia]"; - mes "Friend of prototype Elly,"; - mes "I welcome you. As you may"; - mes "have figured out, I need your"; - mes "help. Kiel Hyre is being help"; - mes "somewhere inside this factory."; - next; - mes "[Allysia]"; - mes "It is imperative that"; - mes "you search for Kiel Hyre"; - mes "and rescue him as soon"; - mes "as you possibly can!"; - next; - - switch(select("What is this factory?","What happened to ^FF0000Kiel Hyre^000000?")) { - - case 1: - mes "[Allysia]"; - mes "This factory is part of"; - mes "the Kiel Hyre Foundation's"; - mes "secret business where humanoid"; - mes "robots are manufactured. Myself,"; - mes "and all of the academy's students"; - mes "are actually robots, not humans."; - next; - mes "[Allysia]"; - mes "The Kiel Hyre Foundations's"; - mes "ultimate goal is to develop"; - mes "superior robots that will help"; - mes "human society. As robots, we"; - mes "can handle tasks that are too"; - mes "dangerous or difficult for humans."; - break; - - case 2: - mes "[Allysia]"; - mes "^3355FFKiehl^000000 has proceeded to"; - mes "proform abnormal modifications"; - mes "to the humanoid robots. This"; - mes "has been reported to Kiel Hyre,"; - mes "who has left to stop Kiehl."; - mes "However, Hyre hasn't returned."; - next; - mes "[Allysia]"; - mes "Fearing that Kiehl would"; - mes "break me, Kiel Hyre brought"; - mes "a copy of me instead. I can still"; - mes "detect Kiel Hyre's heartbeat,"; - mes "so he should be alright, but his"; - mes "own son might harm him soon."; - next; - mes "[Allysia]"; - mes "Take this Keycard"; - mes "which will enable you"; - mes "to enter the secret areas"; - mes "inside this factory. If you"; - mes "locate Kiel Hyre, please"; - mes "let me know right away."; - getitem 7496,1; //Red_Keycard - set KielHyreQuest,40; - break; - - } - - close2; - cutin "",255; - end; - - } - - else if (KielHyreQuest == 40) { - mes "[Allysia]"; - mes "I can still detect"; - mes "Kiel Hyre's heartbeat,"; - mes "but his sone Kiehl might"; - mes "do something desperate to"; - mes "him soon. Please locate Kiel"; - mes "Hyre before that can happen!"; - close2; - cutin "",255; - warp "kh_dun01",22,216; - end; - } - - else if (KielHyreQuest == 42) { - mes "[Allysia]"; - mes "Have you already"; - mes "located Kiel Hyre?"; - next; - mes "^3355FFYou tell Allysia where^000000"; - mes "^3355FFKiel Hyre has been locked^000000"; - mes "^3355FFup, and give her the metal^000000"; - mes "^3355FFfragment that Kiel Hyre handed^000000"; - mes "^3355FFto you. She took fragment^000000"; - mes "^3355FFand wore it around her wrist.^000000"; - next; - mes "[Allysia]"; - mes "...Kiel Hyre's secret code"; - mes "confirmed. B_2_3 area."; - mes "Vital signs are normal."; - mes "Envelope recieved. Sending"; - mes "Modified Puppet Designs..."; - next; - mes "[Allysia]"; - mes "Alright, I've recieved"; - mes "Kiel Hyre's orders, and"; - mes "must carry them out..."; - set KielHyreQuest,44; - delitem 7497,1; //Metal_Fragment - close2; - cutin "",255; - end; - } - - else if (KielHyreQuest == 44) { - mes "[Allysia]"; - mes "Alright, I have a mission"; - mes "to carry out for Kiel Hyre,"; - mes "and I don't have much time."; - mes "Let me give you some specific"; - mes "instructions very quickly."; - next; - mes "[Allysia]"; - mes "Firstly, I need to take your"; - mes "keycards for security reasons."; - mes "Secondly, meet me at the Kiel"; - mes "Hyre Mansion in Lighthalzen."; - mes "Present the Golden Key to"; - mes "be admitted to the premises"; - delitem 7492,1; //Yellow_Keycard - delitem 7495,1; //Blue_Keycard - delitem 7496,1; //Red_Keycard - set KielHyreQuest,46; - next; - mes "[Allysia]"; - mes "I understand that this"; - mes "is sudden, and I'm not"; - mes "giving you a thorough"; - mes "explanation, but something"; - mes "horrible will happen if i don't"; - mes "hurry as quickly as possible."; - close2; - warp "yuno_fild08",73,172; - cutin "",255; - end; - } - - else if (KielHyreQuest >= 44) { - mes "[Allysia]"; - mes "I understand that this"; - mes "is sudden, and I'm not"; - mes "giving you a thorough"; - mes "explanation, but something"; - mes "horrible will happen if i don't"; - mes "hurry as quickly as possible."; - close2; - warp "yuno_fild08",73,172; - cutin "",255; - end; - } - -} - -//---------------------------------------------------------------------------- -// Signboard (another useless NPC?) -//---------------------------------------------------------------------------- -kh_dun01,163,223,0 script Signboard 857,{ - mes "[Notice]"; - mes "Cute Pets are prohibited"; - mes "in this area. (Cute Pets that"; - mes "provide special assistance"; - mes "to the visually impaired are"; - mes "exempt from this rule.)"; - close; -} - -//---------------------------------------------------------------------------- -// Mechanical Devices for accessing restricted area -//---------------------------------------------------------------------------- -kh_dun01,166,223,0 script Mechanical Device::KHKeyardReader 111,{ - if ((KielHyreQuest <= 38) || (KielHyreQuest >= 44)) { - mes "^3355FFYou encounter^000000"; - mes "^3355FFa mechanical device.^000000"; - mes "^3355FFIt looks like it can be^000000"; - mes "^3355FFoperated by inserting the^000000"; - mes "^3355FFcorrect keycard into the slot.^000000"; - close; - } - - else if ((KielHyreQuest == 40) && (countitem(7496) >= 1)) { - mes "^3355FFYou encounter^000000"; - mes "^3355FFa mechanical device.^000000"; - mes "^3355FFIt looks like it can be^000000"; - mes "^3355FFoperated by inserting the^000000"; - mes "^3355FFcorrect keycard into the slot.^000000"; - next; - - - input @KHInput$; - if (@KHInput$ == "Red Keycard") { - mes "^3355FFThe door opens once^000000"; - mes "^3355FFyou insert the Red Keycard..^000000"; - close2; - warp "kh_dun01",170,227; - end; - } - else { - mes "^3355FFNothing happened.^000000"; - close; - } - - } - -} - -kh_dun01,162,206,0 duplicate(KHKeyardReader) Mechanical Device 111 - -//---------------------------------------------------------------------------- -// Keep monsters out of the quest area. -// Silly really sinc ehte rest of it's a dungeon -//---------------------------------------------------------------------------- -//kh_dun01,180,220,0 script Monster Warp#kh1::KHMobWarp -1,5,20,{ -//OnTouchNPC: -// warp "kh_dun01",178,138; -// end; -//} - -//kh_dun01,190,220,0 duplicate(KHMobWarp) Monster Warp#kh2 -1,5,20 -//kh_dun01,200,250,0 duplicate(KHMobWarp) Monster Warp#kh3 -1,5,20 -//kh_dun01,210,220,0 duplicate(KHMobWarp) Monster Warp#kh4 -1,5,20 -//kh_dun01,220,220,0 duplicate(KHMobWarp) Monster Warp#kh5 -1,5,10 - -//---------------------------------------------------------------------------- -// Kiel Hyre - OnTouch -//---------------------------------------------------------------------------- -kh_dun01,224,233,0 script Kiel_Hyre_Door -1,5,5,{ -OnTouch: - if (KielHyreQuest == 40) { - mes "^3355FFyou can faintly hear^000000"; - mes "^3355FFa voice from the other^000000"; - mes "^3355FFside of this door.^000000"; - next; - mes "[????]"; - mes "...Kiehl..."; - mes "...How dare you...!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Mister Kiel Hyre?"; - mes "Is that you in there?"; - next; - mes "[Kiel Hyre]"; - mes "Wh-who's there?"; - mes "Identify yourself!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm... I'm..."; - next; - mes "You explain your story^000000"; - mes "to the voice behind the^000000"; - mes "door, and tell him what^000000"; - mes "happened to Elly and Allysia.^000000"; - next; - mes "[Kiel Hyre]"; - mes "...Yes... It's me."; - mes "I'm Kiel Hyre, trapped"; - mes "in here. He went so far"; - mes "as to modify Elly, eh?"; - mes ".................."; - next; - mes "[Kiel Hyre]"; - mes "Hurry, take this"; - mes "module to Allysia!"; - mes "She'll know what to do"; - mes "with it. If you're really"; - mes "helping us, then she'll have"; - mes "some instructions for you too."; - next; - mes "^3355FFKiel Hyre slides^000000"; - mes "^3355FFa strange metal^000000"; - mes "^3355FFfragment through^000000"; - mes "^3355FFthe gap between the^000000"; - mes "^3355FFdoor and the floor.^000000"; - getitem 7497,1; //Metal_Fragment - set KielHyreQuest,42; - close; - } - - - else if (KielHyreQuest >= 42) { - mes "[Kiel Hyre]"; - mes "......"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Robot Factory Second Floor Entrances -//---------------------------------------------------------------------------- -kh_dun01,44,203,0 script Entrance Device#KHEntry1::KHAccess 111,{ - if (countitem(7509) < 1) { - mes "^3355FFYou encounter"; - mes "a mechanical device."; - mes "It looks like it can be"; - mes "operated by inserting the"; - mes "correct keycard into the slot.^000000"; - close; - } - - else { - mes "^3355FFYou encounter"; - mes "a mechanical device."; - mes "It looks like it can be"; - mes "operated by inserting the"; - mes "correct keycard into the slot.^000000"; - next; - - input @KHInput$; - if (@KHInput$ == "Luxurious Keycard") { - mes "^3355FFAs you insert the"; - mes "Luxurious Keycard"; - mes "into the keycard slot,"; - mes "the door swings open"; - mes "to reveal a long flight"; - mes "of descending stairs.^000000"; - next; - - switch(select("Descend Stairs","Cancel")) { - - case 1: - warp "kh_dun02",41,198; - end; - - case 2: - mes "^3355FFIt looks like this door"; - mes "has automatically closed"; - mes "after the preprogrammed"; - mes "time limit has elapsed.^000000"; - close; - - } - - } - - else { - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - } - -} - -kh_dun01,36,195,0 duplicate(KHAccess) Entrance Device#KHEntry2 111 - -//============================================================================ - -//============================================================================ -// Kiel Hyre Mansion NPCs, and Kiehl's Room NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Kiel's Steward -//---------------------------------------------------------------------------- -kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{ - if (KielHyreQuest < 46) { - mes "[Steward]"; - mes "This is a private residence,"; - mes "please leave."; - close2; - warp "lighthalzen",188,201; - end; - } - - if ((KielHyreQuest >= 46) && (KielHyreQuest < 50)) { - mes "[Steward]"; - mes "Greetings."; - mes "Have you been invited"; - mes "by the master of"; - mes "this mansion?"; - next; - - switch(select("Present Golden Key","????")) { - - case 1: - mes "[Steward]"; - mes "Ah, Master "+strcharinfo(0)+"."; - mes "I've been expecting your"; - mes "arival. Please, this way."; - close2; - warp "kh_mansion",21,14; - end; - - case 2: - mes "[Steward]"; - mes "If you have not been"; - mes "invited by the master of"; - mes "this mansion, then I'm"; - mes "afraid that I must insist on"; - mes "your immediate departure!"; - close2; - warp "lightalzen",188,201; - end; - - } - - } - - if ((KielHyreQuest >= 50) && (KielHyreQuest < 64)) { - L_SeeKielHyre: - mes "[Steward]"; - mes "Ah, Master "+strcharinfo(0)+"."; - mes "It is a pleasure to"; - mes "recieve your company"; - mes "once again. Would you"; - mes "like to see my master?"; - next; - - switch(select("Yes","No")) { - - case 1: - mes "[Steward]"; - mes "Very well."; - mes "Right this way~"; - close2; - warp "kh_mansion",21,14; - end; - - case 2: - mes "[Steward]"; - mes "Very well."; - mes "Please make"; - mes "yourself at home."; - close; - - } - - } - - if ((KielHyreQuest == 52) || (KielHyreQuest == 54) || (KielHyreQuest >= 64) && (KielHyreQuest <= 70)) { - mes "[Steward]"; - mes "Ah, Master "+strcharinfo(0)+"."; - mes "It is a pleasure to"; - mes "recieve your company"; - mes "once again. Would you"; - mes "like to see my master, or...?"; - next; - - switch(select("^FF0000Kiel Hyre^000000","^3355FFMitchell^000000")) { - - case 1: - mes "[Steward]"; - mes "Very well."; - mes "Right this way~"; - close2; - warp "kh_mansion",21,14; - end; - - case 2: - mes "[Steward]"; - mes "Oh...? You must."; - mes "be here to deliver"; - mes "good news. Excuse me..."; - next; - mes "^3355FFThe Steward furtively^000000"; - mes "^3355FFlooked around to check^000000"; - mes "^3355FFif anyone is watching him.^000000"; - next; - mes "[Steward]"; - mes "I believe it should"; - mes "be save enough to let"; - mes "you go see him now..."; - mes "Please, hurry this way."; - close2; - warp "kh_mansion",20,87; - end; - - } - - } - - if (KielHyreQuest >= 70) { - goto L_SeeKielHyre; - } - -} - -//---------------------------------------------------------------------------- -// Kiel Hyre -//---------------------------------------------------------------------------- -kh_mansion,22,28,4 script Kiel Hyre 903,{ - cutin "kh_kyel02",2; - if (KielHyreQuest < 46) { - mes "[Kiehl Hyre]"; - mes "........."; - close; - } - - else if (KielHyreQuest == 46) { - cutin "kh_kyel01",2; - mes "[Kiel Hyre]"; - mes "Ah, you must be "+strcharinfo(0)+"."; - mes "I'd like to thank you for saving"; - mes "my life. You must have many"; - mes "questions to ask me, so I'll"; - mes "do my best to give you answers."; - next; - - L_Menu: - - switch(select("Robots?","^3355FFKiehl^000000?","^FF0000Elly^000000's button?")) { - - case 1: - mes "[Kiel Hyre]"; - mes "I've been researching"; - mes "robotics for thirty-two"; - mes "years now. I'm proud to"; - mes "say that I've succeeded"; - mes "where the great Sage"; - mes "Varmundt did not."; - next; - mes "[Kiel Hyre]"; - mes "It's been my dream to"; - mes "develop humanoid robots"; - mes "from humans. Those Guardians"; - mes "might be robots too, but they"; - mes "don't operate using free will."; - next; - mes "[Kiel Hyre]"; - mes "If you'd like to know more"; - mes "of the specifics concerning"; - mes "robotics, why don't you speak"; - mes "with ^3355FFAllysia^000000? She can explain"; - mes "everything much more succinctly"; - mes "than I can. I tend to ramble..."; - if (@KHQ1Read < 1) { set @KHQ1Read,1; } - break; - - case 2: - mes "[Kiel Hyre]"; - mes "^3355FFKiehl^000000 is my only son,"; - mes "but the love of my life"; - mes "died after giving birth to"; - mes "him. I'll admit that he's"; - mes "a genius in mechanical"; - mes "design and development."; - next; - mes "[Kiel Hyre]"; - mes "He's largely responsible"; - mes "for the creation of Third"; - mes "Generation robots like Elly."; - mes "Unfortunately, he's trying to"; - mes "modify his creations for"; - mes "some sinister purpose."; - next; - mes "[Kiel Hyre]"; - mes "I tried to stop him,"; - mes "but I ended up getting"; - mes "locked inside the factory."; - mes "I don't know why he wants"; - mes "to do this. I still have"; - mes "absolutely no clue..."; - if (@KHQ2Read < 1) { set @KHQ2Read,1; } - break; - - case 3: - mes "[Kiel Hyre]"; - mes "That button Elly was"; - mes "holding has ^3355FFKiehl's emblem^000000"; - mes "engraved on it. Ah, and that"; - mes "man in black menacing the"; - mes "students? That was probably"; - mes "^3355FFKaiser^000000, Kiehl's bodyguard."; - next; - mes "[Kiel Hyre]"; - mes "Kaiser..."; - mes "I don't know"; - mes "anything about him."; - mes "I've never even seen"; - mes "his face! Kiehl just hired"; - mes "him without letting me know..."; - if (@KHQ3Read < 1) { set @KHQ3Read,1; } - break; - - } - - if ((@KHQ1Read == 1) && (@KHQ2Read == 1) && (@KHQ3Read == 1)) { - mes "[Kiel Hyre]"; - mes "If you don't have"; - mes "anymore questions for me,"; - mes "then would you please"; - mes "let me rest?? I'm still not"; - mes "feeling well from the time"; - mes "I was locked up in the factory."; - delitem 7493,1; //Golden_Key - delitem 7494,1; //Exquisite_Button - set KielHyreQuest,48; - } - - else { - next; - goto L_Menu; - } - - } - - else if (KielHyreQuest == 48) { - mes "Ah, I almost forgot."; - mes "Please, take this as"; - mes "a little reward for"; - mes "saving my life."; - set KielHyreQuest,50; - getitem 12105,1; //Taming_Gift_Set - getexp 700000,0; - } - - else if ((KielHyreQuest >= 50) && (KielHyreQuest < 64)) { - mes "[Kiel Hyre]"; - mes "If you don't have"; - mes "anymore questions for me,"; - mes "then would you please"; - mes "let me rest?? I'm still not"; - mes "feeling well from the time"; - mes "I was locked up in the factory."; - } - - else if (KielHyreQuest == 64) { - cutin "kh_kyel01",2; - mes "[Kiel Hyre]"; - mes "Hm? Did you"; - mes "have something"; - mes "that you wanted"; - mes "to ask me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I don't have enough"; - mes "concrete evidence yet,"; - mes "but I might have some"; - mes "questions soon enough."; - } - - else if (KielHyreQuest == 68) { - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "Ah, "+strcharinfo(0)+"."; - mes "It's you. So how can"; - mes "I help you today?"; - next; - - switch(select("About ^3355FFAllysia^000000...")) { - - case 1: - mes "["+strcharinfo(0)+"]"; - mes "You know, I was looking"; - mes "through this deserted house"; - mes "in Juno, and discovered"; - mes "an old portrait of a woman"; - mes "that looks just like Allysia."; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "Oh..."; - mes "Is that all?"; - mes "I thought you had"; - mes "a robotics question."; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "Anyway, that's a"; - mes "strange coincidence."; - mes "Well, I suppose it's"; - mes "not so strange to find"; - mes "look-a-likes for other people..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I don't think it's just"; - mes "a coincidence. The woman"; - mes "in that thirty year old portrait"; - mes "was also named Allysia, and she"; - mes "worked at Orsimier street"; - mes "in Juno. Does that ring a bell?"; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "......"; - mes "........."; - mes "............"; - next; - cutin "kh_kyel01",2; - mes "["+strcharinfo(0)+"]"; - mes "Then I thought that this"; - mes "Allysia must have been the"; - mes "woman that you loved, and"; - mes "that you based your robot's"; - mes "apperance on her."; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "............"; - next; - cutin "kh_kyel01",2; - mes "["+strcharinfo(0)+"]"; - mes "I think this is what happened:"; - mes "when you were a young, poor"; - mes "man, you fell in love with"; - mes "Allysia. However, she was"; - mes "in love with Rosimier, who"; - mes "was rich and powerful."; - next; - mes "["+strcharinfo(0)+"]"; - mes "However, Rosimier was"; - mes "betrothed to some other"; - mes "woman, and he ended up"; - mes "marrying his fiancee, thus"; - mes "breaking Allysia's heart."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Feeling betrayed, her"; - mes "heart broken, Allysia jumped"; - mes "into a river. Then, you decided"; - mes "to get revenge on Rosimier, so"; - mes "you ended up joining"; - mes "Rekenber Corporation!"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "Hahahahahahaha!"; - mes "Oh, what an imagination~"; - mes "That's bery ridiculous..."; - mes "Though, I admit, maybe"; - mes "I did design Allysia after"; - mes "seeing that woman long ago."; - next; - mes "[Kiel Hyre]"; - mes "I'd almost forgotten"; - mes "about her! I think we"; - mes "were friends... Though,"; - mes "where did you get the idea"; - mes "that I might have"; - mes "been in love with her?"; - next; - - switch(select("Reveal Kiel's Portrait from Hut")) { - - case 1: - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "Wh-what..."; - mes "How did..."; - mes "Where did you...?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Kiel Hyre, I found this"; - mes "portrait of you as a young"; - - mes "man from the house of the"; - mes "man that bought Allysia's ring."; - mes "I even spoke to the fisherman"; - mes "that discovered Allysia's body."; - next; - mes "["+strcharinfo(0)+"]"; - mes "You paid an awful lot"; - mes "of money to buy Allysia's"; - mes "ring. How can you not tell"; - mes "me that you didn't love her?"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "*Sigh...*"; - mes "You got me, you got me."; - mes "I didn't want you to learn"; - mes "the truth. You are correct."; - mes "I loved Alysia, and designed"; - mes "my robot to look jus tlike her."; - next; - mes "[Kiel Hyre]"; - mes "I could never forget her."; - mes "Ever. But I would never"; - mes "do anything to harm the"; - mes "Rosimiers! I'm a scientist!"; - mes "I hated him when I was young,"; - mes "but things are different now!"; - next; - mes "[Kiel Hyre]"; - mes "I shed no tears when the"; - mes "Rosimiers fell, but I wasn't"; - mes "responsible. Besides, I didn't"; - mes "have the resources or the"; - mes "capability to cause it..."; - next; - cutin "kh_kyel02",2; - mes "["+strcharinfo(0)+"]"; - mes "I'm afraid that the"; - mes "evidence shows otherwise."; - next; - - switch(select("Reveal Portait of Rosimiers")) { - - case 1: - mes "["+strcharinfo(0)+"]"; - mes "Take a good look"; - mes "at this portrait that"; - mes "I found at the Rosimiers'"; - mes "old house. Do you see"; - mes "anything... incriminating?"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "ASide from that"; - mes "James Rosimier, you"; - mes "mean? No! I don't see"; - mes "anything wrong with"; - mes "this picture at all."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Take a good look"; - mes "at the pocketwatch"; - mes "in the portrait. That's"; - mes "the pocketwatch you"; - mes "wear today, isn't it?"; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "...!!!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "You might not have caused"; - mes "the downfall of the Rosimiers"; - mes "yourself, but with the aid of"; - mes "the Rekenber Corporation, I'd"; - mes "say it was entirely possible!"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "Well played, adventurer."; - mes "Well played. I don't regret"; - mes "what I did: they killed my"; - mes "Allysia! If James didn't betray"; - mes "her, if only he didn't drive"; - mes "her to commit suicide..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "That's where you're wrong!"; - mes "Allysia was killed, she didn't"; - mes "commit suicide. Take a good"; - mes "look at this note right here!"; - next; - mes "[Kiel Hyre]"; - mes "What?!"; - next; - - switch(select("Show James's Note")) { - - case 1: - mes "[Kiel Hyre]"; - mes "What does this prove?"; - mes "This doesn't show that"; - mes "James didn't betray Allysia."; - mes "How does this change anything?"; - mes "She's dead, nothing I can do"; - mes "will bring her back to me!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I never said James didn't"; - mes "betray her. Look at the date"; - mes "on the note. James made plans"; - mes "to run away with her on August"; - mes "20th. However, her body was"; - mes "found on the same day."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ergo, Allysia must have"; - mes "died on August 19th. If she"; - mes "was planning to run away with"; - mes "her love on the next day, then"; - mes "she had no reason to kill herself!"; - next; - mes "[Kiel Hyre]"; - mes "No, that's not right!"; - mes "She probably couldn't"; - mes "trust me! She must have"; - mes "realized she was nothing"; - mes "but another toy to him!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh yeah? I say she jumped"; - mes "into the river because you"; - mes "met her on that day. Now,"; - mes "take a good look at this!"; - next; - - switch(select("Show K.H.'s note")) { - - case 1: - mes "["+strcharinfo(0)+"]"; - mes "This note was written by"; - mes "a man with your initials,"; - mes "K.H. These initials were also"; - mes "signed on her portrait. You"; - mes "must have written this note:"; - mes "there's too many coincidences!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "According to this note,"; - mes "you told Allysia that you"; - mes "wanted to see her again"; - mes "at the place you first med."; - mes "I think you did see her again..."; - mes "on August 19th, the day she died!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm assuming the place you"; - mes "two first met was near the"; - mes "river. No more of your lies:"; - mes "well me what really happened!"; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "............"; - mes "........."; - mes "......"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "Hah... Ha ha ha..."; - mes "Yes... That's right..."; - mes "That horrible night."; - mes "I remember it well..."; - mes "....................."; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "That night, when she came"; - mes "to the river to meet me as"; - mes "I had asked, I begged her to"; - mes "run away with me, instead"; - mes "of waiting for that James."; - next; - mes "[Kiel Hyre]"; - mes "She insisted that James"; - mes "never betrayed her, and he"; - mes "promised to take her away"; - mes "with him the next day. Can"; - mes "you imagine how that made"; - mes "me feel? I was nothing to her."; - next; - mes "[Kiel Hyre]"; - mes "My feelings didn't matter to"; - mes "her at all! She kept fidgeting"; - mes "with that ring...I lost control"; - mes "and tried to take that damned"; - mes "thing away from her, and"; - mes "throw it into the river..."; - next; - mes "[Kiel Hyre]"; - mes "But you know what?"; - mes "She struggled, she actually"; - mes "fought me! It was just a small"; - mes "fight, but then, before I knew"; - mes "it, the ground underneath us"; - mes "collapsed and... the rains..."; - next; - - switch(select(".........")) { - - case 1: - mes "[Kiel Hyre]"; - mes "I'm not sure what it"; - mes "was. The rain weakened"; - mes "the ground, something went"; - mes "wrong... and she just... just..."; - mes "The river swallowed her..."; - mes "I felt empty. She was gone. "; - set KielHyreQuest,70; - delitem 7498,1; //Losimier's_House_Key - delitem 7499,1; //Portrait_of_a_Family - delitem 7500,1; //Portrait_of_a_Lady - delitem 7501,1; //K.H's_Letter - delitem 7502,1; //James's_Memo - delitem 7503,1; //Portrait_of_a_Guy - close; - - } - - } - - } - - } - - } - - } - - } - - else if (KielHyreQuest == 70) { - cutin "kh_kyel01",2; - mes "[Kiel Hyre]"; - mes "You already know that"; - mes "she was found dead the"; - mes "next day. But what really"; - mes "broke my heart was that"; - mes "she held that ring so tightly"; - mes "in her hand, even in death..."; - next; - cutin "kh_kyel03",2; - mes "[Kiel Hyre]"; - mes "His family had everything"; - mes "while I had nothing. And"; - mes "he had the audacity to take"; - mes "Allysia away from me?!"; - mes "How could that be right?"; - next; - mes "[Kiel Hyre]"; - mes "Even though she had passed"; - mes "away, I still wanted to prove"; - mes "to Allysia what kind of ugly"; - mes "person James really was."; - mes "That was when I joined the"; - mes "Rekenber Corporation."; - next; - mes "[Kiel Hyre]"; - mes "I designed the very first"; - mes "First Generation Robot, which"; - mes "I named Allysia, and sold the"; - mes "designs to Rekenber. I gave them"; - mes "robots, and they gave me money,"; - mes "power, obedient subordinates."; - next; - mes "[Kiel Hyre]"; - mes "Of course I knew they'd use"; - mes "my robots for spying and killing!"; - mes "But you know what? It didn't"; - mes "matter so long as they gave me"; - mes "the means to my revenge. It was"; - mes "the perfect partnership, really."; - next; - mes "[Kiel Hyre]"; - mes "You've got me right"; - mes "where you want me."; - mes "Who are you working"; - mes "for, and what exactly"; - mes "do you want? My designs?"; - mes "My death? Everything...?"; - next; - cutin "kh_kyel01",2; - mes "["+strcharinfo(0)+"]"; - mes "Actually, I just want"; - mes "to ask about the nature"; - mes "of your professional"; - mes "relationship with the"; - mes "Rekenber Corporation."; - mes "And about Kiehl."; - next; - mes "[Kiel Hyre]"; - mes "Kiehl, eh? After hearing"; - mes "my crazy story, I'm guessing"; - mes "that you already suspect the"; - mes "truth about him... He's also"; - mes "a robot, specifically the first"; - mes "of the Second Generation models."; - next; - mes "[Kiel Hyre]"; - mes "His mind was developed using."; - mes "an experimental, and unstable,"; - mes "form of the Condensed Magic"; - mes "Spell Scrolls. He was the only"; - mes "Second Generation robot that"; - mes "I was allowed to keep."; - next; - mes "[Kiel Hyre]"; - mes "I've become very attached"; - mes "to Kiehl. It's not surprising,"; - mes "seeing that robotics have"; - mes "become my life. I even raised"; - mes "him as my own son, and taught"; - mes "him everything about robotics"; - next; - mes "[Kiel Hyre]"; - mes "Kiehl is now a genius,"; - mes "and has even developed the"; - mes "Third Generation of robots."; - mes "Unfortunately, I failed to"; - mes "properly raise him with"; - mes "human morals and ethics."; - next; - - switch(select("......")) { - - case 1: - mes "[Kiel Hyre]"; - mes "He's been transforming"; - mes "the Third Generation robots"; - mes "into killing machines. That's"; - mes "why I tried to put them all"; - mes "into the academy, so they"; - mes "could learn human behavior."; - next; - mes "[Kiel Hyre]"; - mes "Although the academy"; - mes "has delayed Kiehl's plans,"; - mes "he has succeeded into"; - mes "converting all of the robots"; - mes "into uncontrollable engines"; - mes "of mass destruction."; - next; - mes "[Kiel Hyre]"; - mes "Yes, he's been working"; - mes "closely with Rekenber."; - mes "Their true objective is to"; - mes "create killing machines"; - mes "for Rekenber's use."; - next; - mes "[Kiel Hyre]"; - mes "You know all the secrets"; - mes "of my past now. I'm not"; - mes "upset with you or anything,"; - mes "but I do have something"; - mes "that I want to ask of you."; - next; - mes "[Kiel Hyre]"; - mes "Please! Stop Kiehl!"; - mes "I don't want his madness"; - mes "to destroy any more robots!"; - mes "I see each and every one"; - mes "of them as one of my children!"; - next; - mes "[Kiel Hyre]"; - mes "I know that I must take"; - mes "full responsibility for all"; - mes "that has happened. I promise"; - mes "to take any punishment for"; - mes "my actions once everything"; - mes "has been resolved."; - - next; - - switch(select("Accept","Okay","Nod")) { - - case 1: - break; - - case 2: - break; - - case 3: - break; - - } - - mes "[Kiel Hyre]"; - mes "Thank you so much!"; - mes "You can find Kiehl"; - mes "in the underground"; - mes "level in this mansion."; - set KielHyreQuest,72; - - } - - } - - else if (KielHyreQuest == 72) { - cutin "kh_kyel01",2; - //I believe this text goes here o_o - mes "[Kiel Hyre]"; - mes "He stays in the old room"; - mes "where he was created, but"; - mes "he reconstructed it as some"; - mes "kind of cave to keep everyone"; - mes "out, including me. Yes, he"; - mes "doesn't trust anyone anymore..."; - next; - mes "[Kiel Hyre]"; - mes "When you find him, I want"; - mes "you to take out Allysia's"; - mes "ring out of his heart. If you"; - mes "remove it, that should stop"; - mes "him from going berserk."; - next; - - switch(select("Allysia's Ring?")) { - - case 1: - mes "[Kiel Hyre]"; - mes "Yes... Her ring is the"; - mes "beginning of everything"; - mes "I put that in his heart so"; - mes "that I'd never forget what"; - mes "the Rosimiers did to me."; - next; - mes "[Kiel Hyre]"; - mes "I think Kiehl's grown"; - mes "so powerful that normal"; - mes "weapons might not work"; - mes "on him anymore. Use this"; - mes "device that will cause his"; - mes "power supply to fluctuate."; - getitem 7504,1; //Power_Source - next; - cutin "kh_kyel03",2; - mes "[Kiel Hyre]"; - mes "If you successfully attach"; - mes "this to Kiehl's body, then"; - mes "he won't be able to use his"; - mes "body's full power. While he's"; - mes "weakened, open up his chest"; - mes "and get the ring from his heart."; - next; - mes "[Kiel Hyre]"; - mes "Let me know once"; - mes "you're ready. Then, I'll"; - mes "guide you Kiehl's room."; - set KielHyreQuest,74; - break; - - } - - } - - else if ((KielHyreQuest >= 74) && (KielHyreQuest <= 104)) { - mes "[Kiel Hyre]"; - mes "Are you ready"; - mes "to confront"; - mes "Kiehl now?"; - next; - - switch(select("Yes","No")) { - - case 1: - mes "[Kiel Hyre]"; - mes "There... the secret"; - mes "passage is open now."; - mes "Just go to the right of"; - mes "me, but be careful. Kiehl"; - mes "is extremely dangerous."; - enablenpc "Kiehl_Room_Warp"; - donpcevent "Kiehl_Room_Warp::OnEnable"; - break; - - case 2: - mes "[Kiel Hyre]"; - mes "Please take your"; - mes "time. I imagine that"; - mes "it won't be easy."; - break; - - } - - } - - else if ((KielHyreQuest >= 74) && (KielHyreQuest <= 106)) { - cutin "kh_kyel01",2; - mes "[Kiel Hyre]"; - mes "You're back...!"; - mes "So were you able"; - mes "to retrieve Allysia's"; - mes "Ring from Kiehl's heart?"; - next; - - if (countitem(7508) < 1) { - mes "[Kiel Hyre]"; - mes "You mean... You don't have it?"; - mes "Please, retrieve Allysia's Ring"; - mes "from Kiehl's heart!"; - next; - enablenpc "Kiehl_Room_Warp"; - donpcevent "Kiehl_Room_Warp::OnEnable"; - close2; - cutin "",255; - } - - mes "[Kiel Hyre]"; - mes "Wh-what happened...?"; - mes "Kiehl developed a new"; - mes "body for himself? Th-that"; - mes "would make him a Fourth"; - mes "Generation robot. I had"; - mes "no idea he was this smart."; - next; - mes "[Kiel Hyre]"; - mes "Wait, now that I think about"; - mes "it, I did see robot bodies that"; - mes "looked like Kiehl when I was"; - mes "locked in the factory. So he"; - mes "was using those copies to"; - mes "develop personal upgrades."; - next; - mes "[Kiel Hyre]"; - mes "Here, please take this"; - mes "Keycard which will let you"; - mes "enter and investigate the"; - mes "deepest levels of the factory."; - mes "I'll investigate Kiehl's room."; - set KielHyreQuest,108; - getitem 7509,1; //Gorgeous_Keycard - next; - - if (sex == 0) { - if (getpartnerid() == 0) set @KHTitle$,"Miss"; - else set @KHSTitle$,"Mrs"; - } - else set @KHTitle$,"Mr"; - - mes "[Kiel Hyre]"; - mes "Kiehl is my responsibility..."; - mes "No matter what the cost may"; - mes "be, I've got to stop him! Oh,"; - mes "and here, please take this"; - mes "with my thanks for all of"; - mes "your help, "+@KHTitle+". "+strcharinfo(0)+"."; - getitem 616,1; //Old card Album - delitem 7508,1; //Elisia's_Ring - getexp 1000000,0; - } - - else if (KielHyreQuest >= 108) { - mes "[Kiel Hyre]"; - mes "......"; - mes "........."; - mes "............"; - } - - close2; - cutin "",255; - end; -} - - -//---------------------------------------------------------------------------- -// Allysia -//---------------------------------------------------------------------------- -kh_mansion,18,30,4 script Allysia 894,{ - cutin "kh_ellisia",2; - if (KielHyreQuest <= 68) { - mes "[Allysia]"; - mes "Who are you?"; - mes "How did you get here?"; - mes "Go away"; - close; - } - - else if (KielHyreQuest < 70) { - mes "[Allysia]"; - mes "You must be surprised"; - mes "by everything that's been"; - mes "happening. Maybe everything"; - mes "would be easier to understand"; - mes "if I explained about robots?"; - next; - - switch(select("Yes","No")) { - - case 1: - mes "[Allysia]"; - mes "The robots you've been"; - mes "encountering are automated"; - mes "mechanical puppets that can"; - mes "independantly think and operate."; - mes "Many sages have tried to develop"; - mes "their own robots, but have failed."; - next; - mes "[Allysia]"; - mes "My master, Kiel Hyre, has"; - mes "been studying robotics since"; - mes "he was twenty years old, and"; - mes "has developed three different"; - mes "generations of robots, the first,"; - mes "second, and third generations."; - next; - - switch(select("First Generation","Second Generation","Third Generation")) { - - case 1: - mes "[Allysia]"; - mes "I am a good example of one"; - mes "of Kiel Hyre's First Generation"; - mes "robots. I was constructed using"; - mes "a heavy mechanical framework,"; - mes "a robotic heart, and chemically"; - mes "synthesized skin covering."; - next; - mes "[Allysia]"; - mes "My central processing unit,"; - mes "equivilent to your brain, is"; - mes "essentially a Memory Scroll"; - mes "based on the design of the"; - mes "Magic Spell Scrolls that you"; - mes "adventurers use in battle."; - next; - mes "[Allysia]"; - mes "I'm the oldest type of"; - mes "humanoid robot, so I weigh"; - mes "a lot, and my mind can only"; - mes "process a limited amount of"; - mes "data. Therefore, I can't express"; - mes "emotion similarly to a human."; - break; - - case 2: - mes "[Allysia]"; - mes "The First Generation robots"; - mes "were developed from mostly"; - mes "mechanical parts, but the"; - mes "Second Generation robots"; - mes "incorporated Homunculus"; - mes "science and technology."; - next; - mes "[Allysia]"; - mes "Second Generation robots"; - mes "are more life-like since they"; - mes "have artifically created skin"; - mes "and flesh, although they still"; - mes "are constructed from a heavy"; - mes "mechanical framework."; - next; - mes "[Allysia]"; - mes "Sage elemental scroll"; - mes "technology was also used"; - mes "to develop the Condensed"; - mes "Memory Scroll, a central"; - mes "processing unit superior to that"; - mes "used in First Generation robots."; - next; - mes "[Allysia]"; - mes "Although Condensed Memory"; - mes "Scrolls were 100,000 times"; - mes "more powerful than ordinary"; - mes "Memory Scrolls, they were"; - mes "problematic and were prone"; - mes "to too many error problems"; - next; - mes "[Allysia]"; - mes "Second Generation robots"; - mes "were capable of expressing"; - mes "human-like emotion, but their"; - mes "production halted after six"; - mes "years because they were"; - mes "considered faulty."; - break; - - case 3: - mes "[Allysia]"; - mes "Third Generation robots"; - mes "were mostly designed by"; - mes "Kiel Hyre's son, Kiehl,"; - mes "and don't use a mechanical"; - mes "framework at all: the entire"; - mes "body is basically a homunculus."; - next; - mes "[Allysia]"; - mes "With their organic bodies"; - mes "and advanced artificial hearts"; - mes "make from imitation Ymir Heart"; - mes "Pieces, they can experience"; - mes "physiologic phenomena"; - mes "just like ordinary humans."; - next; - mes "[Allysia]"; - mes "Kiehl was able to develop"; - mes "a more stable form of the"; - mes "Condensed Memory Scroll"; - mes "which does not suffer from"; - mes "critical errors, and can be"; - mes "cheaply mass processed."; - next; - mes "[Allysia]"; - mes "Elly is actually a Third"; - mes "Generation prototype. Once"; - mes "we optimize the prototypes,"; - mes "we will begin mass production."; - mes "In fact, the academy is our"; - mes "prototype testing ground."; - next; - mes "[Allysia]"; - mes "The fact that out prototype"; - mes "robots can interact just like"; - mes "real humans is proof of our"; - mes "success in robotics."; - break; - - } - case 2: - mes "[Allysia]"; - mes "Please let me know if"; - mes "you'd like to learn more"; - mes "about Kiel Hyre's robots."; - break; - - } - - } - - else if (KielHyreQuest >= 70) { - mes "[Allysia]"; - mes "......"; - mes "........."; - mes "............"; - } - - close2; - cutin "",255; - end; -} - -//---------------------------------------------------------------------------- -// Abduction triggering NPC -//---------------------------------------------------------------------------- -lighthalzen,188,200,0 script Abduction_trigger -1,3,1,{ -OnTouch: - if (KielHyreQuest == 50) { - mes "^3355FFAs you walked out of^000000"; - mes "^3355FFthe mansion, something^000000"; - mes "^3355FFsmashed the top of your^000000"; - mes "^3355FFhead, and you instnatly^000000"; - mes "^3355FFlose consiousness...^000000"; - close2; - percentheal -99,0; - warp "kh_mansion",30,75; - end; - } - - else { - end; - } -} - -//---------------------------------------------------------------------------- -// Mysterious Woman "Mitchell Layla" -//---------------------------------------------------------------------------- -kh_mansion,25,79,4 script Mysterious Woman 727,3,3,{ -L_StartDialog: - if (KielHyreQuest == 50) { - mes "^3355FFYou awaken with your^000000"; - mes "^3355FFhead painfully throbbing,^000000"; - mes "^3355FFand a mysterious woman^000000"; - mes "^3355FFstanding infront of you.^000000"; - next; - mes "[??????]"; - mes "Hm? Oh, you're awake"; - mes "earlier than I though."; - mes "You must feel confused,"; - mes "but listen carefully. If you"; - mes "don't, then I can't guarantee"; - mes "your safety, okay? Alright."; - next; - mes "[??????]"; - mes "All you need to know it"; - mes "that I'm a secret agent for"; - mes "the Schwaltzvalt Republic"; - mes "government. We're investigating"; - mes "abnormal activity between Kiel"; - mes "Hyre and the Rekenber Corporation."; - next; - mes "[??????]"; - mes "We saw you enter the"; - mes "mansion and speak to"; - mes "Kiel Hyre, so basically"; - mes "you're here for questioning."; - mes "Now tell me the truth. How"; - mes "do you know Kiel Hyre?"; - next; - - switch(select("I'll tell you everything!","I don't know nuthin'!")) { - - case 1: - goto L_TellEverything; - break; - - case 2: - mes "[??????]"; - mes "Don't...know...nuthin'?"; - mes "You sure about that? Only"; - mes "a select few can even speak"; - mes "with Kiel Hyre in person. You"; - mes "must have some connection"; - mes "to him. I'm right, aren't it?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[??????]"; - mes "Are you trying to protect"; - mes "him? I think that you might"; - mes "not understand what kind of"; - mes "person you're really dealing"; - mes "with here. I'll tell you what"; - mes "I've learned about him..."; - next; - mes "[??????]"; - mes "Kiel Hyre. CEO of the"; - mes "Kiel Hyre Foundation,"; - mes "manufacturer of various"; - mes "machinery. His company started"; - mes "as a small Einbroch store whose"; - mes "technology slowly grew famous."; - next; - mes "[??????]"; - mes "Rekenber Corperation offered"; - mes "a merger with the Kiel Hyre"; - mes "Foundation. We're still not"; - mes "sure why they wanted Kiel"; - mes "Hyre in particular to repair"; - mes "and develop their Guardians..."; - next; - mes "[??????]"; - mes "We're also not sure why"; - mes "they wanted to suddenly"; - mes "focus more on Guardian"; - mes "development. Then, all"; - mes "of a sudden, Kiel Hyre's son"; - mes "appears from out of nowehre."; - next; - mes "[??????]"; - mes "It's very suspicious."; - mes "There's no records of his"; - mes "birth or anything. Still, maybe"; - mes "Kiel Hyre really did have him"; - mes "with his secretary, Allysia."; - mes "Well, no one is really sure."; - next; - mes "[??????]"; - mes "In any case, Kiel Hyre's"; - mes "son and heir, Kiehl, helped"; - mes "his father establish this"; - mes "special academy as their"; - mes "way of giving back t society."; - next; - mes "[??????]"; - mes "Almost every corporation and"; - mes "organization tried to get their"; - mes "spies to enter this academy,"; - mes "but all of them were rejected."; - mes "it's strange. At least one of"; - mes "them should have made it in."; - next; - mes "[??????]"; - mes "And recently, Kiehl Hyre"; - mes "has held a secret meeting with"; - mes "Rekenber executives to announce"; - mes "his new project. He intends to"; - mes "create advanced humanoid robots"; - mes "that will replace guardians!"; - next; - mes "[??????]"; - mes "Our spies reported that"; - mes "Kiel Hyre was nowhere to"; - mes "be seen at that meeting,"; - mes "as well as his trusted"; - mes "secretary, Allysia. He..."; - mes "He just disappeared!"; - next; - mes "[??????]"; - mes "Then, Kiel Hyre pops back"; - mes "in his mansion after all"; - mes "this time as if nothing"; - mes "happened! At the same time,"; - mes "Kiehl disappears, under the"; - mes "excuse of conducting research."; - next; - mes "[??????]"; - mes "Rekenber is sponsoring"; - mes "both Kiehl and Kiel, but"; - mes "there's some kind of conflict"; - mes "going on between father and"; - mes "son, I just know it! Now tell"; - mes "me, what's going on?"; - next; - mes "[??????]"; - mes "I'm not sure how well you"; - mes "know this country, but the"; - mes "fact that Rekenber is invoved"; - mes "must tell you that these aren't"; - mes "good people. Tell me what"; - mes "you know about them!"; - next; - L_TellEverything: - mes "^3355FFYou tell the woman^000000"; - mes "^3355FFeverything you know^000000"; - mes "^3355FFabout Kiel Hyre. Your^000000"; - mes "^3355FFvoice quivers with sadness^000000"; - mes "^3355FFwhenever you mention Elly.^000000"; - next; - mes "[??????]"; - mes "I see, I see..."; - mes "That poor girl... So..."; - mes "Your involvement in this"; - mes "is a coincidence? In that"; - mes "case, I want your help"; - mes "in our investigation."; - next; - - switch(select("OKay","......")) { - - case 1: - L_Help: - mes "[??????]"; - mes "Great."; - mes "I'm Agent Mitchell Layla."; - mes "From here on, you're working"; - mes "for the Schwaltzvalt Republic!"; - set KielHyreQuest,52; - close; - - case 2: - mes "[??????]"; - mes "If you don't cooperate,"; - mes "then I can't guarantee"; - mes "your safety, adventurer"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Huh? What...?"; - mes "What does that mean?"; - mes "Are you threatening me?"; - next; - - switch(select("Just do what she says.")) { - - case 1: - goto L_Help; - break; - - } - - } - - } - - } - - else if (KielHyreQuest == 52) { - mes "[Mitchell]"; - mes "I've got some new"; - mes "information for you."; - mes "There's an old lady in"; - mes "Juno that knew a woman"; - mes "named Allysia 30 years ago."; - next; - mes "[Mitchell]"; - mes "The clincher is that this"; - mes "Allysia from 30 years ago"; - mes "commited suicide, and is"; - mes "identical to Kiel Hyre's"; - mes "secretary, who is also"; - mes "named Allysia."; - next; - mes "[Mitchell]"; - mes "This is too much of a"; - mes "coincidense. I want you to"; - mes "go to Juno and investigate."; - mes "When you're done, talk to"; - mes "Kiel Hyre's steward, and"; - mes "he'll send you over to me."; - next; - mes "[Mitchell]"; - mes "Yeah, I know."; - mes "That guy actually"; - mes "works for me. Anyway,"; - mes "when you're ready to go"; - mes "to Juno, let me know, and you"; - mes "can board the federal airship."; - set KielHyreQuest,54; - close; - } - - else if (KielHyreQuest == 54) { - mes "[Mitchell]"; - mes "Are you ready?"; - mes "I'll let you board"; - mes "the federal Airship so"; - mes "you can get to Juno, and"; - mes "finish your mission quickly."; - next; - - switch(select("Yes","No")) { - - case 1: - mes "[Mitchell]"; - mes "Good luck. Once you"; - mes "complete your mission,"; - mes "make sure that you report"; - mes "to Kiel Hyre's steward so"; - mes "that he can send you to me."; - close2; - warp "yuno",54,209; - end; - case 2: - mes "[Mitchell]"; - mes "Take your time..."; - mes "But keep in mind that"; - mes "I'm not a patient woman!"; - close; - - } - - } - - else if (KielHyreQuest == 64) { - mes "[Mitchell]"; - mes "Ah, you're back."; - mes "What do you have"; - mes "to report from your"; - mes "investigation?"; - next; - mes "[Mitchell]"; - mes "....................."; - mes "Ah, I see. Good work."; - mes "Why don't you go speak to Kiel"; - mes "Hyle and confront him with"; - mes "what you've learned about"; - mes "his past? Yeah, grill him."; - next; - mes "[Mitchell]"; - mes "Wear this hidden mic,"; - mes "so we can send help if"; - mes "you're endangered. I want"; - mes "you to find out who Kiel"; - mes "really is, and what's his"; - mes "relationship to Rekenber."; - set KielHyreQuest,68; - next; - warp "kh_mansion",83,50; - end; - } - - - else if (KielHyreQuest >= 68) { - mes "[Mitchell]"; - mes "Shouldn't you be"; - mes "leaving about now?"; - next; - warp "kh_mansion",83,50; - end; - } - -OnTouch: - if (KielHyreQuest <= 50) { - goto L_StartDialog; - } - end; -} - -//---------------------------------------------------------------------------- -// Warp portal into Kiehl's 'Room' -// - Anyone can enter -// - After 30-40 seonds this NPC should be disabled. -//---------------------------------------------------------------------------- -kh_mansion,29,27,0 script Kiehl_Room_Warp 45,2,2,{ -OnTouch: - warp "kh_kiehl01",10,31; - end; - -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Kiehl_Room_Warp"; - end; - -OnInit: - disablenpc "Kiehl_Room_Warp"; - end; -} - -//============================================================================ - -//============================================================================ -// Rosimier NPCs and other Related NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Odd Grandma -//---------------------------------------------------------------------------- -yuno,256,141,4 script Odd Grandma 846,{ - if (KielHyreQuest < 54) { - mes "[Grandma]"; - mes "Where did you go,"; - mes "my darling? Where"; - mes "are you, my little dear?"; - close; - } - - else if (KielHyreQuest == 54) { - mes "[Grandma]"; - mes "Lullabye..."; - mes "Say goodnight..."; - mes "Hush little baby..."; - mes "Go to sleeeeep~"; - next; - - switch(select("What are you doing?","Um, I don't see a baby...")) { - - case 1: - mes "[Grandma]"; - mes "Oh? My baby won't stop"; - mes "crying and can't seem"; - mes "to sleep. She needs to"; - mes "rest, so I can go to work."; - mes "The house is so messy,"; - mes "and the boss is unhappy..."; - set KielHyreQuest,56; - next; - - switch(select("Um, I don't see a baby...")) { - - case 1: - mes "[Grandma]"; - //Missing text, needs another run through. - mes "Allysia...?!"; - mes "Allysia, where did"; - mes "you go? You were"; - mes "supposed to come"; - mes "home a while ago!"; - close; - - } - - case 2: - //Missing text, needs another run through. - mes "[Grandma]"; - mes "Allysia...?!"; - mes "Allysia, where did"; - mes "you go? You were"; - mes "supposed to come"; - mes "home a while ago!"; - close; - - } - - } - - else if ((KielHyreQuest >= 56) && (KielHyreQuest < 60)) { - mes "[Grandma]"; - mes "Allysia...?!"; - mes "Allysia, where did"; - mes "you go? You were"; - mes "supposed to come"; - mes "home a while ago!"; - - if (countitem(7500) < 1) { - close; - } - - else { - next; - - switch(select("Allysia? Isn't she...")) { - - case 1: - cutin "kh_ellisia_port",1; - mes "^3355FFYou show Allysia's"; - mes "portrait to the old woman.^000000"; - next; - cutin "",255; - mes "[Grandma]"; - mes "Oh, do you know"; - mes "Allysia? She's been"; - mes "missing! She left home"; - mes "yesterday and hasn't"; - mes "come back! C-can you"; - mes "tell me where she is?!"; - close; - } - - } - - } - - else if (KielHyreQuest >= 60) { - mes "[Grandma]"; - mes "Don't worry, Allysia..."; - mes "Mommy will always be"; - mes "here for you. There's no"; - mes "need to be sad..."; - close; - } - -} - -//---------------------------------------------------------------------------- -// Old Lady; gives you the key to the Rosimier Mansion -//---------------------------------------------------------------------------- -yuno,250,132,2 script Old Lady 711,{ - if (KielHyreQuest < 56) { - mes "[Old Lady]"; - mes "Oooh, my legs and back"; - mes "are so sore. These old"; - mes "bones ache all over..."; - close; - } - - else if (KielHyreQuest == 56) { - mes "[Old Lady]"; - mes "Goodness, I hate this"; - mes "weather! Reminds me"; - mes "of how old I've gotten!"; - mes "It chills my bones, it does!"; - next; - - switch(select("......","Do you know that grandma?")) { - - case 1: - mes "[Old Lady]"; - mes "Damn it! If only I didn't"; - mes "have all those adventures"; - mes "in my youth! Then maybe"; - mes "I wouldn't suffer so in"; - mes "my advanced age!"; - close; - - case 2: - mes "[Old Lady]"; - mes "Oh... Yes. She was"; - mes "the mother of my best"; - mes "friend, ^3355FFAllysia^000000. Ever since"; - mes "she commited suicide, things"; - mes "haven't been the same. Her"; - mes "mother lost her sanity..."; - next; - - switch(select("Was ^3355FFAllysia^000000...?")) { - - case 1: - mes "[Old Lady]"; - mes "Oh, Allysia was such"; - mes "a beautiful girl. So many"; - mes "men wanted her, especially"; - mes "that dashing Games Rosimier."; - mes "I remember hearing that they"; - mes "were going to get married..."; - next; - mes "[Old Lady]"; - mes "I was so happy for her!"; - mes "But then, all of a sudden,"; - mes "she killed herself. Well,"; - mes "that's what they all say."; - mes "Even today, I'm still not"; - mes "sure what happened."; - next; - - switch(select("Wait, who's James Rosimier?")) { - - case 1: - mes "[Old Lady]"; - mes "Oh, James belonged to"; - mes "one of the oldest and richest"; - mes "families in Juno. Everything"; - mes "was going great for them, but"; - mes "some time after Allysia died,"; - mes "the family went bankrupt."; - next; - mes "[Old Lady]"; - mes "The city manages their"; - mes "old residence now. For"; - mes "some reason, they decided"; - mes "to entrust me with the master"; - mes "key to the Rosimier Mansion."; - next; - - switch(select("may I borrow the Master Key?")) { - - case 1: - mes "[Old Lady]"; - mes "Well, I'm really not"; - mes "supposed to give it to just"; - mes "anyone, but I can tell that"; - mes "you're working with Allysia's"; - mes "best interests at heart."; - next; - mes "[Old Lady]"; - mes "However, you've got to"; - mes "make sure that you return"; - mes "it to me before the people"; - mes "from City Hall ask me for it."; - mes "Alright then, I hope you find"; - mes "what you're looking for."; - set KielHyreQuest,58; - getitem 7498,1; //Losimier's_House_Key - close; - } - - } - - } - - } - - } - - else if ((KielHyreQuest == 58) && - (countitem(7499) < 1) || - (countitem(7500) < 1) || - (countitem(7501) < 1) || - (countitem(7502) < 1)) { - mes "[Old Lady]"; - mes "Please hurry and find"; - mes "whatever you're searching"; - mes "for in the Rosimier Mansion."; - mes "I might get in trouble if"; - mes "the people from City Hall"; - mes "come and ask me for the key..."; - close; - } - - else if ((KielHyreQuest == 58) && - (countitem(7499) == 1) && - (countitem(7500) == 1) && - (countitem(7501) == 1) && - (countitem(7502) == 1)) { - mes "[Old Lady]"; - mes "Oh, you're finished"; - mes "searching the mansion?"; - mes "Depressing, isn't it?"; - mes "The creditors basically"; - mes "ransacked everything"; - mes "a very long time ago."; - next; - - switch(select("Why did ^3355FFAllysia^000000...?")) { - - case 1: - mes "[Old Lady]"; - mes "Well, I know that James"; - mes "and Allysia were in love,"; - mes "and he promised to marry"; - mes "her. Now, supposedly his"; - mes "family already betrothed"; - mes "him to another woman."; - next; - mes "[Old Lady]"; - mes "Time went by, and he"; - mes "was forced to marry his"; - mes "fiancee. Allysia was pretty"; - mes "devistated. I htink maybe"; - mes "that's wht she... you know..."; - next; - mes "[Old Lady]"; - mes "Listen, if you want to learn"; - mes "more about what happened,"; - mes "then I think you should talk"; - mes "to the ^3355FFfisherman that lives^000000"; - mes "^3355FFsouth of the Kiel Hyre Academy.^000000"; - next; - mes "[Old Lady]"; - mes "He's the one that found"; - mes "Allysia's body in the river,"; - mes "so he might have a better"; - mes "idea of what had happened."; - set KielHyreQuest,60; - delitem 7498,1; //Losimier's_House_Key - close; - - } - - } - - else if (KielHyreQuest >= 60) { - mes "[Old Lady]"; - mes "Yep, Rain's coming."; - mes "Can feel it in my bones."; - close; - } - -} - - -//---------------------------------------------------------------------------- -// Warp portal into Rosimier Mansion -//---------------------------------------------------------------------------- -yuno,273,141,0 script Rosimmir_Entrance 45,2,2,{ -OnTouch: - if (countitem(7498) < 1) { - warp "yuno",270,141; - end; - } - - else { - warp "kh_rossi",20,92; - } - -} - -//---------------------------------------------------------------------------- -// Rosimier Mansion, first floor; Table -//---------------------------------------------------------------------------- -kh_rossi,23,23,0 script Table 111,{ - if (countitem(7499) < 1) { - cutin "kh_family_port",1; - mes "^3355FFYou examine the table,^000000"; - mes "^3355FFand find a frames portait^000000"; - mes "^3355FFinside the open drawer.^000000"; - getitem 7499,1; //Portrait_of_a_Family - } - - else { - mes "^3355FFThe open drawer of,^000000"; - mes "^3355FFthis desk is empty now.^000000"; - } - - close2; - cutin "",255; - end; -} - -//---------------------------------------------------------------------------- -// Rosimier Mansion, first floor; Shelf -//---------------------------------------------------------------------------- -kh_rossi,92,40,0 script Shelf::ShelfKHQ1 111,{ - if (countitem(7500) < 1) { - mes "^3355FFThere are locked^000000"; - mes "^3355FFboxes on these bookshelves.^000000"; - mes "^3355FFPerhaps if you used this^000000"; - mes "^3355FFmansions's Master Key, you^000000"; - mes "^3355FFmight be able to open them.^000000"; - next; - - switch(select("Use Key","Pass")) { - - case 1: - mes "^3355FFWhich box do you^000000"; - mes "^3355FFwant to try to open?^000000"; - next; - - switch(select("First Box","Second Box")) { - - case 1: - mes "^3355FFYou use the Master Key to^000000"; - mes "^3355FFunlock the box, and obtain^000000"; - mes "^3355FFa portait of a woman that^000000"; - mes "^3355FFlooks just like Kiel Hyre's^000000"; - mes "^3355FFassistant, Allysia.^000000"; - next; - cutin "kh_ellisia_port",2; - mes "^3355FFThe message, ''To my love,^000000"; - mes "^3355FFAllysia. From James.'' is^000000"; - mes "^3355FFwritten on the back.^000000"; - getitem 7500,1; //Portrait_of_a_Lady - close2; - cutin "",255; - end; - - case 2: - mes "^3355FFThis box is empty.^000000"; - close; - - } - - case 2: - mes "^3355FFThis box is empty.^000000"; - close; - - } - - } - - else { - mes "^3355FFYou've found a woman's^000000"; - mes "^3355FFportrait in one of the^000000"; - mes "^3355FFboxes on this shelf.^000000"; - close; - } - -} - - -//---------------------------------------------------------------------------- -// Rosimier Mansion, top floor; Desk -//---------------------------------------------------------------------------- -kh_rossi,144,287,0 script Desk::DeskKHQ2 111,{ - mes "^3355FFThe desk has^000000"; - mes "^3355FFthree drawers^000000"; - next; - - switch(select("First Drawer","Second Drawer","Third Drawer","Cance;")) { - - case 1: - mes "^3355FFThe first drawer is locked.^000000"; - close; - - case 2: - if (countitem(7501) < 1) { - mes "^3355FFThere is a letter inside^000000"; - mes "^3355FFthis second drawer. it^000000"; - mes "^3355FFwas sent by a person^000000"; - mes "^3355FFwith the initials, K.H.,^000000"; - mes "^3355FFand addressed to Allysia.^000000"; - getitem 7501,1; //K.H's_Letter - close; - } - - else { - mes "^3355FFThis drawer is now empty.^000000"; - close; - - } - - case 3: - mes "^3355FFThere is a small note^000000"; - mes "^3355FFinside this third drawer.^000000"; - mes "^3355FFIt's written by James, and^000000"; - mes "^3355FFmentions that he wants to^000000"; - mes "^3355FFmarry Allysia, and that she^000000"; - mes "^3355FFrecieved an engagement ring.^000000"; - close; - - case 4: - mes "......"; - mes "........."; - mes "............"; - close; - - } - -} - -//---------------------------------------------------------------------------- -// Rosimier Mansion, top floor; Bookshelf -//---------------------------------------------------------------------------- -kh_rossi,149,288,0 script Bookshelf::BookshelfKHQ2 111,{ - if (countitem(7502) < 1) { - mes "^3355FFYou encounter a dusty ^000000"; - mes "^3355FFbookshelf filled with^000000"; - mes "^3355FFnumerous books. You^000000"; - mes "^3355FFfind a folded note between^000000"; - mes "^3355FFthe books as you examine them.^000000"; - getitem 7502,1; //James's_Memo - close; - } - - else { - mes "^3355FFYou encounter a dusty ^000000"; - mes "^3355FFbookshelf filled with^000000"; - mes "^3355FFnumerous books. You^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Fisherman -//---------------------------------------------------------------------------- -yuno_fild12,232,222,0 script Old Fisherman 709,{ - if (KielHyreQuest < 60) { - mes "[Fisherman]"; - mes "These days, it's much"; - mes "harder to catch and fish."; - mes "Ever since they built"; - mes "this factory, the fish"; - mes "have started to change,"; - mes "and they look different too..."; - close; - } - - else if (KielHyreQuest == 60) { - mes "[Fisherman]"; - mes "Eh? You want something?"; - mes "Heh, youngsters! I know"; - mes "how much you love handouts,"; - mes "but you're not getting any."; - mes "Now, if you bring me some"; - mes "Raw Fish, I'd be more friendly~"; - - if (countitem(544) >= 10) { - next; - mes "[Fisherman]"; - mes "Oh, is all this fish"; - mes "for me? Heh, how very"; - mes "generous of you. If you're"; - mes "going to be so kind, then"; - mes "i suppose I have to repay"; - mes "the favor. Ask me anything~"; - next; - - switch(select("30 years ago, a woman killed herself...")) { - - case 1: - mes "[Fisherman]"; - mes "Oh? Ohh. Oh yeah."; - mes "I remember that. Yeah."; - mes "it was August 20th, my"; - mes "wife's birthday. That day,"; - mes "instead of catching fish,"; - mes "I caught a dead woman."; - next; - mes "[Fisherman]"; - mes "Of course, I reported it"; - mes "to the Juno Police! They told"; - mes "me she killed herself since"; - mes "she was betrayed by her lover,"; - mes "who also happened to be her"; - mes "employer. Really tragic stuff."; - next; - mes "[Fisherman]"; - mes "Anyway, when they were"; - mes "moving her body out of the"; - mes "river, her hand dropped"; - mes "some ring. I picked it up,"; - mes "hoping to sell it later for"; - mes "some zeny. I know, I know..."; - next; - mes "[Fisherman]"; - mes "I was pretty lucky the"; - mes "police didn't see me take"; - mes "it. Later that day, some guy"; - mes "came up to me and offered"; - mes "me a lot of money for it."; - mes "I guess it was my lucky day!"; - next; - mes "[Fisherman]"; - mes "I found out later that he was"; - mes "some mechanical repairman--"; - mes "something. He sold everything"; - mes "to buy that ring, so I guess"; - mes "he wanted it desperately."; - mes "Then he just dissapeared."; - next; - mes "[Fisherman]"; - mes "His name...?"; - mes "It was something like..."; - mes "Heil? Hyre? Anyway, it"; - mes "was a long time ago. Oh,"; - mes "his old house is still around."; - next; - mes "[Fisherman]"; - mes "If you're going to be"; - mes "that curious, you might"; - mes "as well check it out."; - mes "Let's see, he lived in"; - mes "a hut near the northeast"; - mes "forest guard camp."; - delitem 544,10; //Fish_Slice - set KielHyreQuest,62; - close; - } - - } - - else { - close; - } - - } - - else if (KielHyreQuest >= 62) { - mes "[Fisherman]"; - mes "Don't you remember"; - mes "what I told you? That"; - mes "guy lived in a hut near"; - mes "the northeast forest"; - mes "guard camp! Why don't"; - mes "you check that place out?"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Kiel Hyre's hut; Wooden Board -//---------------------------------------------------------------------------- -yuno_fild09,158,217,0 script Wooden Board 111,{ - if ((KielHyreQuest < 62) || (KielHyreQuest >= 64)) { - mes "^3355FFIt's a useless^000000"; - mes "^3355FFwooden board^000000"; - mes "^3355FFin the bushes.^000000"; - close; - } - - else if (KielHyreQuest == 62) { - mes "^000oFFYou found a long^000000"; - mes "^3355FFwooden board carved^000000"; - mes "^3355FFwith the initials, 'K.H.'^000000"; - next; - cutin "kh_kyel_port",2; - mes "^3355FFYou find a portrait of^000000"; - mes "^3355FFa young man, that looks^000000"; - mes "^3355FFlike a younger version^000000"; - mes "^3355FFof Kiel Hyre, in a broken^000000"; - mes "^3355FFpicture frame underneath^000000"; - mes "^3355FFthe old wooden board.^000000"; - set KielHyreQuest,64; - getitem 7503,1; //Portrait_of_a_Guy - next; - cutin "",255; - mes "^3355FFYou have enough^000000"; - mes "^3355FFinformation by now,^000000"; - mes "^3355FFso you should report^000000"; - mes "^3355FFback to Mitchell.^000000"; - close; - } - -} - -//============================================================================ -// Kiehl Hyre's Room and Boss NPCs -//============================================================================ -// Beyond here the NPC for the final areas. -// Now, this area is not someplace you wanna slow down so -// you can pick up dialog. I used packet logging to pull -// what I could and for the sake of the two people with me, -// did not bother doing all the proper proper NPC positioning -// or some of the 'error/wrong option' dialogs. -// All the doors are kind of weird. -//============================================================================ - -//---------------------------------------------------------------------------- -// Kiehl's Room; Receiver (Gives black keycards upon killing mobs) -//---------------------------------------------------------------------------- -kh_kiehl01,17,39,0 script Receiver 111,{ - if (.KHKilled < 1) { - set .KHKilled,.KHKilled+1; - mes "^333333*BBBZZZ*^000000"; - if (KielHyreQuest == 74) { - next; - mes "[????]"; - mes "^333333*Bzzzz...*"; - mes "I've never seen you"; - mes "before. Did Father send"; - mes "you to kill me? We'll just"; - mes "see about that! Go ahead,"; - mes "try to find me, adventurer.^000000."; - set KielHyreQuest,76; - } - - close2; - monster "kh_kiehl01",16,32,"Alicel",1739,1,"Receiver::OnMyMobDead"; - monster "kh_kiehl01",18,31,"Aliot",1740,1,"Receiver::OnMyMobDead"; - end; - } - - else { - end; - } - -OnMyMobDead: - set .KHKilled,.KHKilled+1; - if (.KHKilled == 3) { - makeitem 7506,1,"this",19,36; - set .KHKilled,0; - } - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Flower Vase (Gives...password...for Box) -//---------------------------------------------------------------------------- -kh_kiehl01,13,40,0 script Flower Vase 111,{ - if (KielHyreQuest < 74) { - mes "^3355FFYou found"; - mes "a flower vase.^000000"; - close; - } - - if (KielHyreQuest >= 74) { - mes "^3355FFYou found"; - mes "a flower vase.^000000"; - next; - - switch(select("Pick Up Vase","Break Vase","Turn Vase Upside-down")) { - - case 1: - mes "^3355FFThe vase is empty.^000000"; - close; - - case 2: - mes "^3355FFYou can't destroy"; - mes "this vase, even by"; - mes "striking it with all your"; - mes "might. It must have been"; - mes "specially manufactured by"; - mes "the Rekenber Corporation.^000000"; - close; - - case 3: - mes "^3355FFThe following words"; - mes "are written at the"; - mes "bottom of the vase.^000000"; - next; - mes "[Vase Message]"; - mes "''The rabbit often"; - mes "observes the door"; - mes "The night eats the"; - mes "pickled orange.''"; - close; - - } - - } - -} - - -//---------------------------------------------------------------------------- -// Kiehl's Room; Box -//---------------------------------------------------------------------------- -kh_kiehl01,19,25,0 script Box::BoxKHQ3 111,{ - if (countitem(7505) < 1) { - mes "^3355FFYou found a box with"; - mes "a button for each letter"; - mes "of the alphabet on top of it.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "open the door") { - mes "^3355FFAs soon as you enter the"; - mes "password, the nearby door"; - mes "emits a pleasant chiming"; - mes "sound, and the box pops"; - mes "open to reveal a small key.^000000"; - getitem 7505,1; //Toy_Key - close; - } - - else { - mes "^3355FFNothing happened.^000000"; - close; - } - - } - - else { - mes "^3355FFThis is where you"; - mes "found the Toy key^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (First) -// - Anyone can pass through this door -// - Consume one Black KeyCard when opened. -// - Only one person actually needs to open it. -//---------------------------------------------------------------------------- -kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 111,{ - if (.KHDoor1Opened == 0) { - mes "^3355FFThe door is locked,"; - mes "but there is a narrow"; - mes "slot next to the doorknob.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 1) { - mes "^3355FFYou insert the"; - mes "Black Keycard into the"; - mes "slot, and successfully"; - mes "unlock and open the door.^000000"; - delitem 7506,1; //Black_Keycard - donpcevent "Big_Door_1_Warp::OnEnable"; - enablenpc"Big_Door_1_Warp"; - set .KHDoor1Opened,1; - close; - } - - } - - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - -} - -kh_kiehl01,43,33,0 script Big_Door_1_Warp 45,1,1,{ -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnInit: - disablenpc "Big_Door_1_Warp"; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_1_Warp"; - set getvariableofnpc(.KHDoor1Opened,"Big Door#BigDoorKHQ1"),0; - end; - -OnTouch: - warp "kh_kiehl01",55,33; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (second) -// - Consume Toy Key when opened. -// - Only one person actually needs to open it. -//---------------------------------------------------------------------------- -kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 111,{ - if (.KHDoor2Opened == 0) { - mes "^3355FFThe door is locked,"; - mes "but there is a small"; - mes "keyhole next to the knob.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "Toy Key") { - if (countitem(7505) >= 1) { - mes "^3355FFYou insert the key into"; - mes "the keyhole, and the door"; - mes "unlocks with a click as"; - mes "you turn the key.^000000"; - delitem 7505,1; //Toy_Key - donpcevent "Big_Door_2_Warp::OnEnable"; - enablenpc"Big_Door_2_Warp"; - set .KHDoor2Opened,1; - close; - } - - } - - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - -} - -kh_kiehl01,174,39,0 script Big_Door_2_Warp 45,1,1,{ -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnInit: - disablenpc "Big_Door_2_Warp"; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_2_Warp"; - set getvariableofnpc(.KHDoor2Opened,"Big Door#BigDoorKHQ2"),0; - end; - -OnTouch: - warp "kh_kiehl01",173,52; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (Third) -// - Consume one Black KeyCard when opened. -// - Only one person actually needs to open it. -//---------------------------------------------------------------------------- -kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 111,{ - if (.KHDoor3Opened == 0) { - mes "^3355FFThe door is locked,"; - mes "but there is a narrow"; - mes "slot next to the doorknob.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 1) { - mes "^3355FFYou insert the"; - mes "Black Keycard into the"; - mes "slot, and successfully"; - mes "unlock and open the door.^000000"; - delitem 7506,1; //Black_Keycard - donpcevent "Big_Door_3_Warp::OnEnable"; - enablenpc"Big_Door_3_Warp"; - set .KHDoor3Opened,1; - close; - } - - } - - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - -} - -kh_kiehl01,78,108,0 script Big_Door_3_Warp 45,1,1,{ -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnInit: - disablenpc "Big_Door_3_Warp"; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_3_Warp"; - set getvariableofnpc(.KHDoor3Opened,"Big Door#BigDoorKHQ3"),0; - end; - -OnTouch: - warp "kh_kiehl01",68,108; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (Fourth) -// - Consume TWO Black KeyCard when opened. -// - Only one person actually needs to open it. -//---------------------------------------------------------------------------- -kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 111,{ - if (.KHDoor4Opened == 0) { - mes "^3355FFThe door is locked,"; - mes "but there is a narrow"; - mes "slot next to the doorknob.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 2) { - mes "^3355FFYou insert the"; - mes "Black Keycard into the"; - mes "slot, and successfully"; - mes "unlock and open the door.^000000"; - delitem 7506,2; //Black_Keycard - donpcevent "Big_Door_4_Warp::OnEnable"; - enablenpc"Big_Door_4_Warp"; - set .KHDoor4Opened,1; - close; - } - } - - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - -} - -kh_kiehl01,41,177,0 script Big_Door_4_Warp 45,1,1,{ -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnInit: - disablenpc "Big_Door_4_Warp"; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_4_Warp"; - set getvariableofnpc(.KHDoor4Opened,"Big Door#BigDoorKHQ4"),0; - end; - -OnTouch: - warp "kh_kiehl01",49,177; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Robots -//---------------------------------------------------------------------------- -kh_kiehl01,15,179,0 script Robots#kh1 111,{ - if (.KHKilled < 1) { - set .KHKilled,.KHKilled+1; - mes "^3355FFAs soon as you"; - mes "touch the test tube,"; - mes "a bunch of robots"; - mes "suddenly appeared.^000000."; - close2; - monster "kh_kiehl01",18,181,"Aliot",1740,1,"Robots#kh1::OnMyMobDead"; - monster "kh_kiehl01",18,180,"Alicel",1739,1,"Robots#kh1::OnMyMobDead"; - monster "kh_kiehl01",18,179,"Aliot",1740,1,"Robots#kh1::OnMyMobDead"; - monster "kh_kiehl01",18,178,"Alicel",1739,1,"Robots#kh1::OnMyMobDead"; - end; - } - - else { - end; - } - -OnMyMobDead: - set .KHKilled,.KHKilled+1; - if (.KHKilled == 4) { - makeitem 7506,1,"this",18,180; - set .KHKilled,0; - } - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Dummy Robots -//---------------------------------------------------------------------------- -kh_kiehl01,15,177,0 script Robots#kh2::RobotsKHQ 111,{ - end; -} -kh_kiehl01,15,180,0 duplicate(RobotsKHQ) Robots#kh3 111 -kh_kiehl01,15,182,0 duplicate(RobotsKHQ) Robots#kh4 111 -kh_kiehl01,35,187,0 duplicate(RobotsKHQ) Robots#kh1 111 -kh_kiehl01,37,187,0 duplicate(RobotsKHQ) Robots#kh2 111 -kh_kiehl01,39,187,0 duplicate(RobotsKHQ) Robots#kh3 111 -kh_kiehl01,41,187,0 duplicate(RobotsKHQ) Robots#kh4 111 - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (Fifth, and final) -// - Anyone can pass through this door -// - Consumes 4 Solid Iron Pieces -//---------------------------------------------------------------------------- -kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 111,{ - if (($@KHQuestBusy == 0) && (KielHyreQuest >= 74) && (KielHyreQuest <= 106)) { - if (KielHyreQuest < 86) { - mes "^3355FFThis large door.."; - mes "is closed shut."; - mes "If you listen carefully,"; - mes "you can hear the door"; - mes "hinges slightly squeak.^000000"; - next; - - switch(select("Push Door","Kick Door","Shake Door","Pull Door","Lift Door")) { - - case 1: - break; - - case 2: - break; - - case 3: - break; - - case 4: - break; - - case 5: - break; - - } - - mes "^3355FFA group of monsters"; - mes "suddenly appeared as"; - mes "soon as you applied"; - mes "pressure to the door."; - mes "This must be some"; - mes "kind of security device.^000000"; - close2; - set @KHDoorPushAttempt,@KHDoorPushAttempt+1; - monster "kh_kiehl01",163,183,"Alicel",1739,1; - monster "kh_kiehl01",163,179,"Aliot",1740,1; - monster "kh_kiehl01",169,183,"Alicel",1739,1; - monster "kh_kiehl01",169,179,"Aliot",1740,1; - if (@KHDoorPushAttempt >= 3) { - set KielHyreQuest,86; - } - end; - } - - else if ((KielHyreQuest > 84) && (KielHyreQuest < 94)) { - mes "^3355FFYou apply some"; - mes "pressure to the door,"; - mes "and find that you can"; - mes "budge it slightly, but"; - mes "you can't fully open it.^000000"; - next; - mes "^3355FFIf you wedged something"; - mes "into the gap between the"; - mes "door and its frame, and"; - mes "fully leveraged it, then you"; - mes "should be able to open it.^000000"; - next; - - switch(select("Steel","Rusty Iron Piece","Solid Iron Piece","Iron Piece","Screw","Cancel")) { - - case 1: - set @KHPryingItem$,"Steel"; - break; - - case 2: - set @KHPryingItem$,"Rusty Iron Piece"; - break; - - case 3: - if (countitem(7507) >= 1) { - if (KielHyreQuest < 92) { - mes "^3355FFYou insert one end of"; - mes "a Solid Iron Piece into the"; - mes "door's gap in a strenuous"; - mes "effort to pry the door open"; - mes "The gap widens a little bit,"; - mes "but you break one of your"; - mes "Solid Iron Pieces.^000000"; - set KielHyreQuest,KielHyreQuest+2; - delitem 7507,1; //Hard_Piece_of_Steel - close; - } - - else if (KielHyreQuest == 92) { - mes "^3355FFWith a mighty heave,"; - mes "you pry a Solid Iron"; - mes "Piece into the door jamb,"; - mes "and fling the door wide open"; - mes "Unable the withstand the"; - mes "awesome force, this Solid"; - mes "Iron Piece shatters into dust.^000000"; - set KielHyreQuest,94; - delitem 7507,1; //Hard_Piece_of_Steel - close; - } - - } - - else { - mes "^3355FFIf only you had a Solid"; - mes "Iron Piece you could use to"; - mes "pry open this door.^000000"; - close; - } - - case 4: - set @KHPryingItem$,"Iron Piece"; - break; - - case 5: - set @KHPryingItem$,"Screw"; - break; - - case 6: - mes "^3355FFLet's look for something"; - mes "heavy we can use to pry"; - mes "open this door.^000000"; - close; - - } - - mes "^3355FFThis "+@KHPryingItem$+" is far"; - mes "to weak for what you're using it for"; - mes "and breaks.^000000"; - close; - - } - - else if ((KielHyreQuest >= 94) && (KielHyreQuest <= 104)) { - if (.KHDoor5Opened == 0) { - mes "^3355FFThe large door"; - mes "is wide open, and."; - mes "you may now enter.^000000"; - next; - - switch(select("Yes","No")) { - - case 1: - close2; - set $@KH_DoorInvoker$,strcharinfo(0); - donpcevent "Big_Door_5_Warp::OnEnable"; - enablenpc"Big_Door_5_Warp"; - set .KHDoor5Opened,1; - end; - - case 2: - mes "^3355FFWho knows what is on the"; - mes "other side of this door. Let's"; - mes "think about it before barging in..^000000"; - close; - - } - } - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - - } - - else { - mes "^3355FFThis large door.."; - mes "is closed shut."; - mes "If you listen carefully,"; - mes "you can hear the door"; - mes "hinges slightly squeak.^000000"; - close; - } - - } - - else { - mes "^3355FFThis large door.."; - mes "is closed shut."; - mes "If you listen carefully,"; - mes "you can hear the door"; - mes "hinges slightly squeak.^000000"; - close; - } - -} - -kh_kiehl01,166,186,0 script Big_Door_5_Warp 45,1,1,{ - end; - -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_5_Warp"; - set getvariableofnpc(.KHDoor5Opened,"Big Door#BigDoorKHQ5"),0; - end; - -OnInit: - disablenpc "Big_Door_5_Warp"; - end; - -OnTouch: - - if (KielHyreQuest >= 46) { - warp "kh_kiehl02",50,6; - } - else { - warp "kh_kiehl01",166,183; - } - - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Kiehl_Room_Trap (Entry way trap) -//---------------------------------------------------------------------------- -kh_kiehl02,49,10,0 script Kiehl_Room_Trap -1,5,3,{ - end; - -OnTouch: - if (.KHTrapSprung < 1) { - set .KHTrapSprung,1; - set $@KHQuestBusy,1; - initnpctimer; - monster "kh_kiehl02",47,13,"Aliot",1740,1; - monster "kh_kiehl02",54,13,"Alicel",1739,1; - monster "kh_kiehl02",49,13,"Constant",1745,1; - monster "kh_kiehl02",51,13,"Aliot",1740,1; - monster "kh_kiehl02",53,13,"Alicel",1739,1; - monster "kh_kiehl02",49,13,"Constant",1745,1; - end; - } - - end; - - -OnTimer300000: - if (getmapusers("kh_kiehl02") == 0) { - donpcevent "KiehlRoom::OnReset"; - stopnpctimer; - } - end; - -OnTimer600000: - if (getmapusers("kh_kiehl02") == 0) { - donpcevent "KiehlRoom::OnReset"; - stopnpctimer; - } - end; - -OnTimer900000: - if (getmapusers("kh_kiehl02") == 0) { - donpcevent "KiehlRoom::OnReset"; - stopnpctimer; - } - end; - -OnTimer1200000: - donpcevent "KiehlRoom::OnReset"; - stopnpctimer; - end; - -OnGlobalTimerOff: - stopnpctimer; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Kiehl -// - Only the player who invoked the final door should progress this npc. -// - Only the player who invoked the final door should be able to get ring. -// - Timer will drop to 3 minutes once Kiehl is defeated. -//---------------------------------------------------------------------------- -kh_kiehl02,50,52,4 script Kiehl#Original 902,{ - cutin "kh_kiel01",2; - if (KielHyreQuest < 94) { - mes "[Kiehl]"; - mes "........."; - close; - } - - if ($@KH_DoorInvoker$ == strcharinfo(0)) { - if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") < 5)) { - mes "[Kiehl]"; - mes "I'm surprised you made"; - mes "it this far, adventurer~"; - mes "I bid you welcome to my"; - mes "humble room. I assume that"; - mes "you've come for the Condensed"; - mes "Memory Scroll... my mind."; - next; - mes "[Kiehl]"; - mes "You can understand"; - mes "why I can't let you have it,"; - mes "so if you really want the"; - mes "Condensed Memory Scroll,"; - mes "then show me what you've got!"; - close2; - cutin "",255; - set getvariableofnpc(.KHKilled,"KiehlRoom"),0; - monster "kh_kiehl02",49,48,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",46,50,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",49,50,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",53,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",49,55,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",49,53,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",46,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead"; - donpcevent "Kiehl#Original::OnChangeState"; - disablenpc "Kiehl#Original"; - end; - } - - else if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") == 5)) { - cutin "kh_kiel03",2; - mes "[Kiehl]"; - mes "Hmpf! You're pretty good."; - mes "Father must have spent"; - mes "a lot of money to hire"; - mes "you. So has he sent"; - mes "you to kill me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Kiel Hyre sent me to ask"; - mes "you to stop turning all of"; - mes "the Third Generation robots"; - mes "into killing machines! How"; - mes "can do something like that"; - mes "to other robots like you?"; - next; - cutin "kh_kiel01",2; - mes "[Kiehl]"; - mes "Why not? It's said that man"; - mes "was made in the image of God."; - mes "Well, robots were made in the"; - mes "image of man. You humans kill"; - mes "each other as much as you"; - mes "like, as far as I can tell."; - next; - mes "[Kiehl]"; - mes "It might not be ethical"; - mes "for me to provide weapons"; - mes "to humans that need them..."; - mes "But that's what they are."; - mes "Weapons. It's more humane"; - mes "for robots to fight than humans."; - next; - mes "[Kiehl]"; - mes "Robots don't naturally"; - mes "feel pain or emotions."; - mes "Not unless they're specially"; - mes "programmed. Sorry, but I don't"; - mes "plans to stop what I'm doing."; - next; - cutin "kh_kiel04",2; - mes "["+strcharinfo(0)+"]"; - mes "Humankind may not be"; - mes "perfect, but think about"; - mes "who you're working with!"; - mes "Rekenber is the epitome of"; - mes "human evil! How can you"; - mes "support them like this?"; - next; - cutin "kh_kiel02",2; - mes "[Kiehl]"; - mes "I've had a long relationship"; - mes "with Rekenber. I'm fully aware"; - mes "of their capabilities. Do you"; - mes "remember the first room you"; - mes "passed on your way here, the"; - mes "one with all the toys?"; - next; - mes "[Kiehl]"; - mes "I bet you didn't know that there"; - mes "were 5 Second Generation"; - mes "robots. Me, and my four other"; - mes "brothers and sisters. Father"; - mes "built that room so that all"; - mes "five of us could live together."; - next; - cutin "kh_kiel03",2; - mes "[Kiehl]"; - mes "I was the only one to"; - mes "survive. I returned to"; - mes "Father and even got a"; - mes "name. But yes, I know"; - mes "how bad Rekenber really is."; - next; - mes "[Kiehl]"; - mes "I don't... I don't want"; - mes "to talk about this any more"; - mes "You've made me... Just leave."; - mes "I think I will let you live."; - next; - cutin "",255; - mes "[Mitchell]"; - mes "Freeze!"; - mes "Kiehl Hyre, you're"; - mes "under arrest for creating"; - mes "and trading illegal weapons!"; - set KielHyreQuest,100; - donpcevent "::OnKHAgent"; - enablenpc "Mitchell#KiehlRoom"; - enablenpc "Agent#KHAgent1"; - enablenpc "Agent#KHAgent2"; - enablenpc "Agent#KHAgent3"; - enablenpc "Agent#KHAgent4"; - close; - } - - else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") < 1)) { - set getvariableofnpc(.KHKilledBoss,"KiehlRoom"),0; - cutin "kh_kiel01",2; - mes "[Kiehl]"; - mes "Ah, Schwaltzvalt Republic"; - mes "agents. Heh. I haven't had"; - mes "this many guests before."; - mes "Well, I guess this means"; - mes "we'll have to fight after"; - mes "all, you and I. *Sigh* Pity..."; - next; - mes "[Kiehl]"; - mes "First, in all fairness,"; - mes "let me take care of these"; - mes "nuisances. They're just"; - mes "mindlessly doing their"; - mes "jobs--sort of like robots-- but"; - mes "don't worry, they won't be hurt."; - next; - donpcevent "::OnKHSpiderWeb"; - mes "[Mitchell]"; - mes "Nooooo!"; - next; - cutin "kh_kiel03",2; - mes "[Kiehl]"; - mes "And now, you and I can"; - mes "have a proper duel, human"; - mes "I'm interested in seeing just"; - mes "how strong you really are~"; - close2; - cutin "",255; - monster "kh_kiehl02",50,52,"Kiehl",1733,1,"KiehlRoom::OnKiehlDead"; - donpcevent "Kiehl#Original::OnChangeState"; - disablenpc "Kiehl#Original"; - end; - } - - else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") == 1)) { - cutin "kh_kiel02",2; - mes "[Kiehl]"; - mes "D-damn...!"; - mes "Well played, adventurer"; - mes "Well played. I should have"; - mes "known that Father would send"; - mes "the very best after me. Still,"; - mes "you've failed to truly defeat me."; - next; - mes "[Kiehl]"; - mes "I still have a few"; - mes "trump cards left"; - mes "I think... I'll take you"; - mes "to hell with me... Well"; - mes "if robots can go there~"; - announce "*Jeeeezzzgggg~ Geezzz~ Grrrr~ Clank~*",bc_map,0xFF0000; - next; - mes "[Mitchell]"; - mes "No...! We're locked"; - mes "in the room! We're"; - mes "We're trapped in here!"; - next; - mes "[Kiehl]"; - mes "Yay~ Let's burn"; - mes "everything down~"; - next; - mes "[Mitchell]"; - mes "Quick, "+strcharinfo(0)+","; - mes "use Kiel Hyre's power"; - mes "device, the one that's"; - mes "supposed to mess with"; - mes "Kiehl's power supply!"; - mes "Hurry, use it right now!"; - next; - delitem 7504,1; //Power_Source - announce "*Gzzzz~ Gzzzz~*",bc_map,0xFF0000; - next; - mes "[Kiehl]"; - mes "Wh-what? I c-can't"; - mes "move! This day is just"; - mes "full of surprises. Oh, well."; - mes "I guess it's time for me to"; - mes "use my other trump card."; - next; - mes "[Mitchell]"; - mes "What...?"; - mes "How many trump"; - mes "cards do you have?"; - next; - mes "[????]"; - mes "I'm so disappointed..."; - mes "I can't believe none"; - mes "of you thought of this..."; - next; - mes "[Mitchell]"; - mes "Who are you...?"; - mes "Show yourself!"; - next; - donpcevent "Kiehl#Copy::OnChangeState"; - enablenpc "Kiehl#Copy"; - mes "[????]"; - mes "Please."; - mes "Don't insult me."; - mes "You know this voice."; - mes "It's been talking to"; - mes "you this entire time~"; - next; - mes "[Mitchell]"; - mes "Impossible!"; - mes "How can there"; - mes "be two of you...?!"; - next; - cutin "kh_kiel01",0; - mes "[Kiehl]"; - mes "Hahahahaha!"; - mes "I'm a robot!"; - mes "I can make extra"; - mes "bodies, switch brains"; - mes "with them. It's awfully"; - mes "convenient, let me tell you."; - next; - cutin "kh_kiel03",2; - mes "[Kiehl]"; - mes "Anyway, I don't mean to show"; - mes "off, but I suppose I better"; - mes "reveal to you my final trump"; - mes "card. First of all, I know all"; - mes "about you, Ms. Mitchell Layla~"; - next; - mes "[Mitchell]"; - mes "What? How do you"; - mes "know my name?"; - next; - mes "[Kiehl]"; - mes "Well, I have a few"; - mes "spies of my own..."; - mes "I'll allow him to explain."; - next; - mes "[Masked Man]"; - mes "Mitchell..."; - mes "I'm sorry that"; - mes "you had to get"; - mes "involved in all this."; - next; - mes "[Mitchell]"; - mes "Wolkeus? Wolkeus Kaiser?!"; - mes "You're the spy?! But you risked"; - mes "your life to save our president!"; - mes "No! Oh, God! How can this be"; - mes "happening?! Everything's just..."; - mes "This is all crazy! All of it!"; - next; - mes "[Wolkeus]"; - mes "This is just the result"; - mes "of elaborate plans that"; - mes "were made years ago. I didn't"; - mes "expect you to be this surprised,"; - mes "Mitchell. It's the way the game"; - mes "is played. You know that."; - next; - mes "[Mitchell]"; - mes "Mister President..."; - mes "I failed you... I'm sorry..."; - next; - mes "[Kiehl]"; - mes "Well, Kaiser, she took"; - mes "it pretty badly, but at least"; - mes "you're being gentlemanly"; - mes "about it. Well, I'd like for"; - mes "all of us to get better"; - mes "acquainted, but..."; - next; - cutin "kh_kiel01",2; - mes "[Kiehl]"; - mes "We'd better say our"; - mes "farewells here. This"; - mes "place will be gone in"; - mes "five minutes. Ah, and"; - mes "Ms. Layla, you're coming"; - mes "with us. We have questions~"; - next; - mes "[Kiehl]"; - mes "I'm curious as to what"; - mes "the president's plans are"; - mes "Mister Kaiser, if you'll"; - mes "escort Ms. Layla, please."; - next; - mes "[Wolkeus Kaiser]"; - mes "Sorry, Mitchell."; - mes "I gotta do it..."; - next; - mes "[Mitchell]"; - mes "No, get away! Let me go!"; - mes "Let go of me, Wolkeus!"; - donpcevent "::OnKHAgent"; - disablenpc "Mitchell#KiehlRoom"; - disablenpc "Agent#KHAgent1"; - disablenpc "Agent#KHAgent2"; - disablenpc "Agent#KHAgent3"; - disablenpc "Agent#KHAgent4"; - next; - cutin "kh_kiel02",2; - mes "[Kiehl]"; - mes "Great, we're done with"; - mes "that ugly business. Now,"; - mes "where was I? Ah, right."; - mes "Yes. I'm sorry. We don't"; - mes "have any more time to play."; - next; - mes "[Kiehl]"; - mes "Here, adventurer."; - mes "I'm aware that my father"; - mes "sent you here to get this."; - mes "Consider it my final gift"; - mes "to him. I'm surprised he left"; - mes "this ring inside me, though."; - next; - cutin "kh_kiel04",2; - mes "[Kiehl]"; - mes "I imagine that it must"; - mes "be precious to him. But"; - mes "I wonder why he placed"; - mes "it inside me? Well, anyway,"; - mes "I have a message I'd like"; - mes "for you to deliver to him."; - next; - cutin "kh_kiel01",2; - mes "[Kiehl]"; - mes "First... I guess we"; - mes "should get rid of this"; - mes "old thing. It was a good"; - mes "body, and it's served me"; - mes "well for 23 years. I'll miss"; - mes "it. Rest well, old Kiehl."; - next; - mes "[Kiehl]"; - mes "Now, this was the body"; - mes "that my father made."; - mes "Please tell him that"; - mes "this means that we're"; - mes "no longer related to"; - mes "each other at all."; - next; - mes "[Kiehl]"; - mes "The body I'm using right now?"; - mes "I made it myself with the most"; - mes "advanced technology. Consider"; - mes "it... a Fourth Generation robot"; - mes "body if you will. Father will"; - mes "understand what I mean."; - next; - mes "[Kiehl]"; - mes "Anyway, please tell him"; - mes "that, and get his old ring"; - mes "out of my old robot body,"; - mes "and then give it to him. For"; - mes "now, let's get out of here: we"; - mes "just have 3 minutes to evacuate."; - next; - mes "[Kiehl]"; - mes "You're a worthy opponent,"; - mes "and a human I respect."; - mes "I don't know if we'll meet"; - mes "again, but who knows?"; - mes "Anyway, I'll open up the"; - mes "exit for you. Farewell~"; - set KielHyreQuest,104; - donpcevent "Kiehl_Room_Exit::OnEnable"; - enablenpc "Kiehl_Room_Exit"; - close2; - cutin "",255; - donpcevent "Kiehl#Copy::OnChangeState"; - disablenpc "Kiehl#Copy"; - initnpctimer; - end; - } - - if (KielHyreQuest == 104) { - cutin "kh_kiel02",2; - mes "^3355FFYou retrieve the"; - mes "ring from the heart of"; - mes "Kiehl's old robotic body.^000000"; - getitem 7508,1; //Elisia's_Ring - set KielHyreQuest,106; - enablenpc "Kiehl_Room_Exit"; - close2; - cutin "",255; - end; - } - - else { - mes "......"; - close2; - cutin "",255; - end; - } - - - } - - else { - mes "......"; - close2; - cutin "",255; - end; - } - -OnTimer180000: - stopnpctimer; - mapannounce "kh_kiehl02","Beeeeeeeeeeeeep~",bc_npc,0xFF0000; - donpcevent "KiehlRoom::OnReset"; - end; - -OnTimer179000: - mapannounce "kh_kiehl02","1 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer178000: - mapannounce "kh_kiehl02","2 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer177000: - mapannounce "kh_kiehl02","3 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer176000: - mapannounce "kh_kiehl02","4 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer175000: - mapannounce "kh_kiehl02","5 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer170000: - mapannounce "kh_kiehl02","10 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer160000: - mapannounce "kh_kiehl02","20 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer150000: - mapannounce "kh_kiehl02","30 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer120000: - mapannounce "kh_kiehl02","1 minutes remaining until detonation.",bc_npc,0xFF0000; - misceffect 563; - end; - -OnTimer60000: - mapannounce "kh_kiehl02","2 minutes remaining until detonation.",bc_npc,0xFF0000; - end; - -OnTimer1000: - mapannounce "kh_kiehl02","3 minutes remaining until detonation.",bc_npc,0xFF0000; - end; - -OnChangeState: - misceffect 215; - end; - -OnInit: - disablenpc "Mitchell#KiehlRoom"; - disablenpc "Agent#KHAgent1"; - disablenpc "Agent#KHAgent2"; - disablenpc "Agent#KHAgent3"; - disablenpc "Agent#KHAgent4"; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; NPC for mob control, timers, and other junk. -//---------------------------------------------------------------------------- -kh_kiehl02,1,1,0 script KiehlRoom -1,{ - end; - -OnKiehlMobDead: -debugmes "KLol: "+.KHKilled; - set .KHKilled,.KHKilled+1; - if (.KHKilled == 5) { - donpcevent "Kiehl#Original::OnChangeState"; - enablenpc "Kiehl#Original"; - } - end; - -OnKiehlDead: - set .KHKilledBoss,1; - donpcevent "Kiehl#Original::OnChangeState"; - enablenpc "Kiehl#Original"; - end; - -OnReset: - donpcevent "Kiehl_Room_Trap::OnGlobalTimerOff"; - if (getmapusers("kh_kiehl02") > 0) { - mapwarp "kh_kiehl02","lighthalzen",192,200; - } - killmonsterall "kh_kiehl02"; - disablenpc "Kiehl_Room_Exit"; - set .KHKilledBoss,0; - set .KHKilled,0; - set getvariableofnpc(.KHTrapSprung,"Kiehl_Room_Trap"),0; - set $@KHQuestBusy,0; - set $@KH_DoorInvoker$,""; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Mitchell and Agents. (Floating NPC + Duplicates) -//---------------------------------------------------------------------------- -- script Agent#KHAgent1::KHAgent -1,{ - end; - -OnKHAgent: - misceffect 215; - end; - -OnKHSpiderWeb: - misceffect 404; - end; -} - - -kh_kiehl02,49,55,7 duplicate(KHAgent) Mitchell#KiehlRoom 727 - -kh_kiehl02,53,52,4 duplicate(KHAgent) Agent#KHAgent1 880 - -kh_kiehl02,51,49,0 duplicate(KHAgent) Agent#KHAgent2 880 - -kh_kiehl02,47,50,0 duplicate(KHAgent) Agent#KHAgent3 880 - -kh_kiehl02,46,53,6 duplicate(KHAgent) Agent#KHAgent4 880 - - -//---------------------------------------------------------------------------- -// Kiehl's Room; Copy of Kiehl. -//---------------------------------------------------------------------------- -kh_kiehl02,48,53,7 script Kiehl#Copy 902,{ - end; - -OnChangeState: - misceffect 215; - end; - -OnInit: - disablenpc "Kiehl#Copy"; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Kiehl_Room_Exit -//---------------------------------------------------------------------------- -kh_kiehl02,50,59,0 script Kiehl_Room_Exit 45,1,1,{ -OnTouch: - if (getmapusers("kh_kiehl02") < 1) { - donpcevent "KiehlRoom::OnReset"; - warp "lighthalzen",193,202; - } - - else { - warp "lighthalzen",193,202; - } - - end; - -OnEnable: - misceffect 215; - end; - -OnInit: - disablenpc "Kiehl_Room_Exit"; - end; -} - -//============================================================================ - -//===== eAthena Script ======================================= -//= Kiel Hyre Quest -//===== By: ================================================== -//= L0ne_W0lf (Script), DZeroX (Timer) -//===== Current Version: ===================================== -//= 2.4 -//===== Compatible With: ===================================== -//= eAthena SVN -//===== Description: ========================================= -//= Quest for opening Robot Factory first and second floors. -//===== Comments: ============================================ -//= See below -//===== Additional Comments: ================================= -//= 1.0 First version, needs testing [Playtester] -//= 1.1 Copied over some changes made by -Tsuyuki- [L0ne_W0lf] -//= Reworked variables slightly so that the permenents ones aside from the -//= main tracking variable, are deleted when no longer needed. Renamed -//= several variables that handle strings to @KHInput$. [L0ne_W0lf] -//= 1.2 Removed duplicate NPCs. [Toms] -//= 1.3 More Bug fixes, fixed typo. Updated Additional comments. [L0ne_W0lf] -//= 1.4 Fixed doors not resetting in kh_kiehl01 after 30 second timer is up. [L0ne_W0lf] -//= 1.5 Another bug fixed (&& instead of ||). [L0ne_W0lf] -//= 1.6 More squashed bugs with if checking. [L0ne_W0lf] -//= 1.7 Corrected some spelling mistakes. [Balish] -// Corrected Exploit with the pub man, giving infinite wine and money. -// Corrected pool and map not showing text for some states of the quest. -// Corrected Elly showing cutin but not text for some states of the quest (causing players to log off to continue). -// Let fisherman talk to you when you have 10 fishes OR MORE. -// Corrected not letting you enter the tombstone after finishing the quest. -//= 1.8 Elly now deletes the Iron_Box, and Kiel Hyre deletes the Pin. [L0ne_W0lf] -//= More security on the 5th Big Door, now makes sure no one outside of who- -//= acticated it initially can use it. Resets after 10 minutes to make it. -//= Made it so that you need to be at least step 84 to activate the final door. -//= Corrected not deleting Allysia's Ring from inventory. -//= 1.9 Exit will now enable if you are just retrieving the Ring, keeps you from getting stuck. [L0ne_W0lf] -//= Corrected "KH_Kielh02", was setting off a debug, invalid map index. Should have been "kh_Kiehl02" -//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$. -//= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf] -//= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf] -//= 2.2 Another fix for elly, no longer RESETS to 26 when you tak to her. [L0ne_W0lf] -//= 2.3 Should NOT have been setting .KHQuestBusy at all. It's not used or accessed anymore. Removed. [L0ne_W0lf] -//= 2.4 Lots of fixes (4ish) from Valandi. [L0ne_W0lf] -//= Added a getmapuser check to the mapwarp in KHTimerEnd so it's not trying to warp out 0 users. [L0ne_W0lf] -//= 2.5 FIxed several small issues (and large one) such as typos in cutins, typos in dialog, etc. [L0ne_W0lf] -//= Added some of the missing dialogs for several NPCs, and fixed a few NPC locations. -//= ALL books can now trigger the wall. -//= Allysia will now summon 4 (was 2) G_CONSTANTS instead of REGULAR constants. -//= Fixed where Golden_Key and Exquisite_Button are deleted. -//= Removed KHTimerEnd, and instead use OnReset. -//= Fixed typo in the second NPC that gives Black Keycards. -//= Added and Monster Warps. (Keeps monsters from being in dungeon quest area.) Non-functional though. -// -//============================================================ - - -//============================================================================ -// Kiel Hyre Quest/Robotic Lab Dungeon -// -// Script Dialog Obtained and Copied Down by L0ne_W0lf -// Timer work and some variable dances by DZeroX -// Based on [iRO Sakray] as of [03/29/2007] -//============================================================================ -//---------------------------------------------------------------------------- -// [Notes] -// - Let it be noted that ALL DIALOG IS OFFICIAL TO IRO UNLESS SPECIFIED. -// - I've fixed a few of iRO's mistakes, but I'm sure I made some of my own. -// - Will probably require a major optimizing. -// - Accidentally progressed Mills' dialog. Improvising. -// - Accidentally progressed Elly's dialog while reading 'Letter to Elly'. Improvising. -// - Possible missing dialog for all getitems when overweight. -// - Possible missing dialog for absense of Green Key item in "Bookshelf" NPC -// - Possible missing dialog for "Test Tube" if you haven't read the second poem. -// - Possible missing dialog for Elly in Dromitory if you don't have "Grey Box" -// - Possible missing dialog for "Grave" if you don't have "Yellow Keycard" -// - Not going to list ALL of the more usless NPCs. (Doors + Empty "Beautiful Ladies") -// - Accidently progressed Kiel Hyre's dialog. Improvising. -// - Improvising for getting back in to see Mitchell if you butterfly wing and need to get back in. -// - Possible missing dialog for "Odd Grandma" -// - Possible missing dialog for "Shelf" -// - Near the end I finshed the quest with some people. Used packet logging to get dialog. -// - Because of the above mentioned, NPC placement and dialog is a little sloppier. -// - Possible missing dialog for "Kiel Hyre" (Accept and Okay responses) -// - Parties are *NOT REQUIRED* as per Doddler's Wiki information. -// - Possible missing dialog for "Kiel Hyre" if you don't have Allysia's Ring. -// -//---------------------------------------------------------------------------- -// [Maps] [Use] -// yuno_in01 ........... Start quest in pub -// kh_school ........... Deliver Wine here, Meet Elly -// yuno ................ Get Delivery for/from "Little Kid" -// lighthalzen ......... Get Delivery package for "Little Kid" -// kh_vila ............. Kiel Hyre cottage. -// kh_dun01 ............ Robot Factory; Save Kiel Hyre -// kh_mansion .......... Kiel Hyre's Mansion in Lighthalzen -// kh_kiehl01 .......... Kiehl's room/Cave -// kh_kiehl02 .......... Kiehl's room/Boss Room -// -//---------------------------------------------------------------------------- -// [Variables in Use] -// KielHyreQuest - Main quest tracking variable -// -// KHPubMasterEnd - Finished with Pun Master if set to 1 -// - Deleted once no longer needed. -// -// KHToastGirlEnd - Pick up delivery if set to 1, -// - picked up delivery if set to 2 -// - finished if set to 3 -// - Deleted once no longer needed. -// -// KHCottagePoem1 - Tracks Poem 1 quest in cottage. (finished = 5) -// - Deleted once no longer needed. -// -// KHCottagePoem2 - Tracks Poem 2 quest in cottage. (finished = 3) -// - Deleted once no longer needed. -// -// @KHInput$ - Used with "Security Guard" -// - Used with "Test Tube" -// - Used when "Elly" (inputing string in attempt to wake her) -// - Used with "Grave", (twice) -// - Used with "Heavy Door" -// - Used with "Mechanical Device" -// - Used for opening various doors in Kiehl's area. -// -// @KHFirstKeyhole - Holds 1 (green keycard) or 2 (cottage key) -// @KHSecondKeyhole - Holds 1 (green keycard) or 2 (cottage key) -// -// @KHPotionColor$ - Holds 'red', 'green', or 'yellow' depending on what wrong potion is selected. -// -// @KHFirstSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. -// @KHSecondSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. -// @KHThirdSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. -// @KHFourthSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. -// -// @KHClimbAttempt - Set to random (1-5) to determine if you fail at climbing the water pipe. -// -// @KHQ1Read - Make sure player has asked question 1 to Kiel Hyre -// @KHQ2Read - Make sure player has asked question 2 to Kiel Hyre -// @KHQ3Read - Make sure player has asked question 3 to Kiel Hyre -// -// @KHTitle$ - Holds "Mr", "Mrs", or "Miss" -// -// @KHDoorPushAttempt - Keeps track of how many times a person has attmepted pushed the door open. -// -// @KHPryingItem$ - Used for incorrect options when prying open last door. -// -// .KHKilled - Tracks how many monsters have been killed. Used with "Receiver", "Robots", and "Kiehl" NPCs -// -// .KHDoor1Open - 0/1 Depending on if the first door is opened. -// .KHDoor2Open - 0/1 Depending on if the second door is opened. -// .KHDoor3Open - 0/1 Depending on if the third door is opened. -// .KHDoor4Open - 0/1 Depending on if the fourth door is opened. -// .KHDoor5Open - 0/1 Depending on if the fifth door is opened. -// -// .KHKilledBoss - 0/1 depending on if the boss has been killed. -// -// $@KHQuestBusy$ - Holds strcharinfo(0) for "locking" reasons, so only that person can use the door. Variable is unset at boss room reset. -// -// $@KH_DoorInvoker$ - Holds character name, so only that person can use certain NPCs. -// -//---------------------------------------------------------------------------- -// [NPCs] [Location] -// Pub Master .................. yuno_in01 [ 35,178] -// Hanie ....................... yuno_fild08 [196,196] -// Security Guard .............. yuno_fild08 [158,194] -// Security Guard .............. yuno_fild08 [158,183] -// Student ..................... kh_school [ 57,142] -// Student ..................... kh_school [ 57,139] -// Lady ........................ kh_school [176, 60] -// Cute Student ................ kh_school [179, 39] -// Little Kid .................. yuno [217,114] -// Windmill Owner .............. lighthalzen [365,300] -// Cottage Keeper .............. yuno_fild02 [ 93,210] -// Door ........................ yuno_fild02 [ 75,218] -// Door ........................ yuno_fild02 [109,218] -// Wall ........................ kh_vila [191, 14] -// Book ........................ kh_vila [184, 20] -// Book ........................ kh_vila [181, 20] -// Book ........................ kh_vila [178, 20] -// Book ........................ kh_vila [175, 19] -// KH_Letter_Trigger ........... kh_vila [179, 11] -// Box ......................... kh_vila [ 16,175] -// Apple Box ................... kh_vila [ 30,184] -// Map ......................... kh_vila [ 44,125] -// Pot ......................... kh_vila [ 33,148] -// Calabash .................... kh_vila [ 14, 55] -// Pool ........................ kh_vila [ 39, 39] -// Vicious Dog ................. kh_vila [180,178] -// Drawer ...................... kh_vila [115,186] -// Box ......................... kh_vila [107,126] -// Bookshelf ................... kh_vila [181,138] -// Sword Hilt .................. kh_vila [136, 69] -// Test Tube ................... kh_vila [179, 69] -// Test Tube ................... kh_vila [185, 69] -// Window ...................... yuno_fild08 [ 69,185] -// Elly ........................ kh_school [178,180] -// Cookie Basket ............... kh_school [175,175] -// Window ...................... kh_school [188,185] -// Grave ....................... yuno_fild08 [ 72,170] -// Heavy Door .................. kh_dun01 [236, 48] -// Beautiful lady .............. kh_school [119,149] -// Beautiful lady .............. kh_school [122,186] -// Signboard ................... kh_dun01 [163,223] -// Mechanical Device ........... kh_dun01 [166,223] -// Mechanical Device ........... kh_dun01 [162,206] -// Kiel_Hyre_Door .............. kh_dun01 [224,232] -// Steward ..................... kh_mansion [ 78, 55] -// Kiel Hyre ................... kh_mansion [ 22, 27] -// Allysia ..................... kh_mansion [ 22, 27] -// Abduction_trigger ........... lighthalzen [188,200] -// Mysterious Woman ............ kh_mansion [ 25, 79] -// Odd Granma .................. yuno [250,132] -// Old Lady .................... yuno [250,132] -// Rosimmir_Entrance ........... yuno [273,141] -// Table ....................... kh_rossi [ 23, 23] -// Shelf ....................... kh_rossi [ 92, 40] -// Desk ........................ kh_rossi [144,146] -// Bookshelf ................... kh_rossi [144,146] -// Old Fisherman ............... yuno_fild12 [232,222] -// Wooden Board ................ yuno_fild09 [158,217] -// Kiehl_Room_Warp ............. kh_mansion [ 29, 27] -// Entrance Device#KHEntry1 .... kh_dun01 [ 44, 20] -// Entrance Device#KHEntry2 .... kh_dun01 [ 44,203] -// Security Guard .............. yuno_fild08 [158,194] -// Receiver .................... kh_kiehl01 [ 17, 39] -// Flower Vase ................. kh_kiehl01 [ 13, 40] -// Box ......................... kh_kiehl01 [ 19, 25] -// Big Door .................... kh_kiehl01 [ 44, 33] -// Big_Door_1_Warp ............. kh_kiehl01 [ 43, 33] -// Big Door .................... kh_kiehl01 [174, 40] -// Big_Door_2_Warp ............. kh_kiehl01 [174, 39] -// Big Door .................... kh_kiehl01 [ 77,108] -// Big_Door_3_Warp ............. kh_kiehl01 [ 68,108] -// Big Door .................... kh_kiehl01 [ 41,177] -// Big_Door_4_Warp ............. kh_kiehl01 [ 78,177] -// Robots ...................... kh_kiehl01 [ 15,181] -// Big Door .................... kh_kiehl01 [166,187] -// Big_Door_5_Warp ............. kh_kiehl01 [166,186] -// Kiehl_Room_Trap ............. kh_kiehl02 [ 49, 15] -// Kiehl#Original .............. kh_kiehl02 [ 50, 52] -// KiehlRoom ................... kh_kiehl02 [ 1, 1] -// Floating NPC (Agent#KHAgent0::KHAgent) -// Mitchell#KiehlRoom .......... kh_kiehl02 [ 49, 55] -// Agent#KHAgent1 .... ....... kh_kiehl02 [ 53, 52] -// Agent#KHAgent2 .............. kh_kiehl02 [ 51, 49] -// Agent#KHAgent3 .............. kh_kiehl02 [ 47, 50] -// Agent#KHAgent4 .............. kh_kiehl02 [ 46, 53] -// Kiehl#Copy .................. kh_kiehl02 [ 48, 53] -// Kiehl_Roomn_Exit ............ kh_kiehl01 [ 50, 59] -// -//---------------------------------------------------------------------------- -// [Functions] -// None -// -//---------------------------------------------------------------------------- -// [Conflicts] -// Resolved -// -//============================================================================ - - -//============================================================================ -// Affiliated NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Juno Pub Master/Starting point. -//---------------------------------------------------------------------------- -yuno_in01,35,179,1 script Pub Master 46,4,4,{ - if (checkweight(7487,1) == 1) { - mes "^3355FF- Wait!! -"; - mes "- You are carrying too many items-"; - mes "- so you can't receive any more items -"; - mes "- please take off some items -"; - mes "- and come for the challenge again -^000000"; - close; - } - - if (KielHyreQuest == 1) { - mes "[Vandt]"; - mes "Hi there, welcome"; - mes "to my pub. So what"; - mes "would you like to have?"; - next; - - switch(select("Beer, please","A coctail, please","Soju, please.","You look worried, what's up?","Cancel")) { - - case 1: - mes "[Vandt]"; - mes "Alright, let me get"; - mes "you a glass of beer on"; - mes "tap. There you are, this"; - mes "is out special Schwaltz Beer."; - next; - mes "^3355FF*Gulp gulp gulp*^000000"; - percentheal 5,-5; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ahhh, it's really"; - mes "good! That really"; - mes "hits the spot!"; - close; - - case 2: - mes "[Vandt]"; - mes "I'm sorry, but I have to"; - mes "deliver all of our cocktail"; - mes "ingredients to other customers."; - mes "Maybe I'll have enough to make"; - mes "you something next time, okay?"; - close; - - case 3: - mes "[Vandt]"; - mes "S-soju? I'm sorry,"; - mes "but we don't serve that"; - mes "here. It's too much of"; - mes "a tough guy drink for me..."; - close; - - case 4: - mes "[Vandt]"; - mes "Oh, did you overhear?"; - mes "I'm sorry, it's just that one"; - mes "of my employees had an"; - mes "accident and was pretty hurt,"; - mes "so I have nodoby that can"; - mes "deliver this merchandise."; - next; - mes "[Vandt]"; - mes "I have an urgent order"; - mes "that I need to send to"; - mes "the Kiel Hyre Academy,"; - mes "but I can't find anyone"; - mes "that's avaliable for this"; - mes "kind of temporaty job."; - next; - - switch(select("I'm sorry to hear that","Do you want me to help you?")) { - - case 1: - mes "[Vandt]"; - mes "Well, I'm sure that I'll"; - mes "figure something out."; - mes "Do you know anyone"; - mes "that'd be interested in"; - mes "some part time work?"; - close; - - case 2: - mes "[Vandt]"; - mes "Really? That's great!"; - mes "But first, I think it's fair to"; - mes "tell you that this job may not"; - mes "be as simple as you'd think."; - mes "I expect you to complete the"; - mes "delivery, no matter what."; - next; - - switch(select("Sure I'll do it", "Wait, let me think about it...")) { - - case 1: - mes "[Vandt]"; - mes "I'm glad to hear that."; - mes "Well then, please take this"; - mes "bottle of Culinary Wine to"; - mes "Mrs. ^ff0000Lecollane^000000 in the Kiel"; - mes "Hyre Academy. I'll pay you"; - mes "once you finish the job, okay?"; - getitem 7487,1; //Culinary_Wine - set KielHyreQuest,2; - close; - - case 2: - mes "[Vandt]"; - mes "Sure thing. I really need"; - mes "to get this done, so if you"; - mes "can't do it, but know any"; - mes "capable, responsible"; - mes "people that can, then please"; - mes "tell them about my situation."; - close; - - } - - } - - case 5: - mes "[Vandt]"; - mes "Sure, just take"; - mes "your time, relax,"; - mes "and order something"; - mes "when you're ready."; - close; - } - - } - - else if ((KielHyreQuest >= 2) && (KielHyreQuest < 6)) { - mes "[Vandt]"; - mes "Please deliver that bottle"; - mes "of Wine I gave you to Mrs."; - mes "Mrs. ^ff0000Lecollane^000000, who should be"; - mes "inside the Kiel Hyre Academy."; - mes "Hurry and get it to her before she"; - mes "can complain about the delivery."; - close; - } - - else if ((KielHyreQuest == 6) && (KHPubMasterEnd != 1)) { - mes "[Vandt]"; - mes "Oh, you're back."; - mes "Thanks for making that"; - mes "delivery. Just give me"; - mes "a moment, and then I can"; - mes "pay you in zeny, okay?"; - next; - switch(select("I need more wine...")) { - - case 1: - mes "[Vandt]"; - mes "Oh, you need to deliver"; - mes "another bottle? Alright,"; - mes "let me look around, and"; - mes "I'll give you the wine"; - mes "and your payment."; - next; - mes "^3355FFRummage Rummage^000000"; - mes "^3355FFRummage Rummage^000000"; - next; - mes "[Vandt]"; - mes "There you go!"; - mes "Thank you so much"; - mes "for helping me out~"; - getitem 7487,1; //Culinary_Wine - set zeny,zeny+1000; - set KHPubMasterEnd,1; - close; - } - } - - else if ((KielHyreQuest > 6) || (KHPubMasterEnd == 1)) { - mes "[Vandt]"; - mes "Hey, thanks a lot"; - mes "for helping me out that"; - mes "last time. I knew I asked"; - mes "you out of the blue, but"; - mes "you ended up being a life"; - mes "saver! I really appreicate it!"; - close; - } - -OnTouch: - if (KielHyreQuest < 1) { - mes "[Vandt]"; - mes "Arrrggghhh..."; - mes "This can't be good..."; - mes "This isn't good at all!"; - mes "What am I suposed to do?"; - set KielHyreQuest,1; - close; - } -} - -//---------------------------------------------------------------------------- -// Juno Toast Sales Girl. -//---------------------------------------------------------------------------- -yuno,217,114,4 script Little Kid 96,{ - if (KielHyreQuest < 6) { - mes "[Cezu]"; - mes "Fresh, crunchy toast!"; - mes "If you want some, come"; - mes "and get some tooooast~"; - close; - } - - else if ((KielHyreQuest == 6) && (KHToastGirlEnd != 3)) { - if (KHToastGirlEnd < 1) { - mes "[Cezu]"; - mes "Fresh, crunchy toast!"; - mes "If you want some, come"; - mes "and get some tooooast~"; - mes "Oh! Hi hi~ Did you want"; - mes "to buy some yummy toast?"; - next; - - switch(select("I'm here for Elly","No, thanks")) { - - case 1: - mes "[Cezu]"; - mes "Oh, I see. Elly must have"; - mes "wasted another batch of"; - mes "ingredients again. Well,"; - mes "she's a regular customer,"; - mes "so I really want to help, but"; - mes "I can't really do anything."; - next; - mes "[Cezu]"; - mes "You see, I just ran"; - mes "out of ingredients too!"; - mes "But I can't really leave"; - mes "to get some more. What if"; - mes "people need to buy toast?"; - mes "Listen, can you help me out?"; - next; - mes "[Cezu]"; - mes "would you please go get"; - mes "some flour and eggs for me"; - mes "from the ^3355FFLighthalzen Windmill^000000"; - mes "Then, when you come back, I can"; - mes "divide the ingredients, and you"; - mes "can deliver some to Elly."; - next; - mes "[Cezu]"; - mes "I know that I'm basically"; - mes "making you do everything"; - mes "on your own, but please try"; - mes "to understand that my hands"; - mes "are tied. D-don't ask me"; - mes "why, they just are!"; - set KHToastGirlEnd,1; - close; - - case 2: - mes "[Cezu]"; - mes "Okay okay~"; - mes "Please come again!"; - close; - } - } - - else if (KHToastGirlEnd == 1) { - mes "[Cezu]"; - mes "Would you please go to"; - mes "the Lighthalzen Windmill"; - mes "and tell them that Cezu needs"; - mes "lots of flour and lots of eggs!"; - mes "Then, bring all the stuff over"; - mes "to me as soon as you can~"; - close; - } - - else if (KHToastGirlEnd == 2) { - mes "[Cezu]"; - mes "Hey, you're back with the"; - mes "ingredients! Thank you so"; - mes "much, I really needed these!"; - mes "Now please give this flour"; - mes "and these eggs to Elly, and"; - mes "send her my regards. See you~"; - delitem 7488,1; //Delivery_Package - getitem 7488,1; //Delivery_Package - set KHToastGirlEnd,3; - close; - } - - } - - else if ((KielHyreQuest >= 6) || (KHToastGirlEnd == 3)) { - //KHToastGirlEnd no longer needed-- deleting. - set KHToastGirlEnd,0; - mes "[Cezu]"; - mes "Hot, fresh and"; - mes "cruuuunchy toast!"; - mes "Come and get some!"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Lighthalzen WindMill Owner. -//---------------------------------------------------------------------------- -lighthalzen,365,300,2 script Windmill Owner 46,{ - if (KHToastGirlEnd < 1) { - mes "[Mills]"; - mes "Hey, whaddya want?"; - mes "I'm pretty busy right"; - mes "now, so you mind coming"; - mes "back later? Then we'll talk."; - close; - } - - else if (KHToastGirlEnd == 1) { - mes "[Mills]"; - mes "Hey, whaddya want?"; - mes "You just happened to"; - mes "catch me at a good time,"; - mes "but if you need anything,"; - mes "you'd better spit it out quick"; - mes "before things get hectic again."; - next; - - switch(select("I'm here for Cezu","......")) { - - case 1: - mes "[Mills]"; - mes "Oh, Cezu from the"; - mes "toast stand? Okay,"; - mes "I've got everything"; - mes "here, let me just get"; - mes "it ready for you..."; - next; - mes "[Mills]"; - mes "Kid's one of my regular"; - mes "customers, so you don't"; - mes "have to pay me, or run any"; - mes "extra errands on my end. Yeah,"; - mes "I know how other people treat"; - mes "you adventurers. Well, see ya."; - getitem 7488,1; //Delivery_Package - set KHToastGirlEnd,2; - close; - - case 2: - mes "[Mills]"; - mes "......"; - mes "Um, okay, well, if"; - mes "you need something,"; - mes "just hollar, I guess."; - mes "Cuts, Cutz where are you?"; - mes "You'd better not be goofing off!"; - close; - - } - - } - - else if (KHToastGirlEnd >= 2) { - mes "[Mills]"; - mes "That Cutz is such"; - mes "a lazy rascal. The guy"; - mes "thinks he can fool around"; - mes "when he's on the clock...!"; - mes "Ah well, he knows I can't find"; - mes "a better assistant. He'll learn..."; - close; - } - -} - -//============================================================================ -//Kiel Hyre Academy NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Girl (Talks about the academy) -//---------------------------------------------------------------------------- -yuno_fild08,196,196,5 script Hanie 102,{ - mes "[Hanie]"; - mes "Oh, I wish I could study"; - mes "at the Kiel Hyre Academy..."; - mes "All of the graduates get"; - mes "really nice jobs! I'm almost"; - mes "jealous of the students!"; - next; - - switch(select("Kiel Hyre Academy?")) { - - case 1: - mes "[Hanie]"; - mes "Oh, the Kiel Hyre Academy"; - mes "is a school founded by Kiel"; - mes "Hyre, an inventor that became"; - mes "rich from his strange machines."; - mes "He decided to give back to society"; - mes "by building this private academy."; - next; - mes "[Hanie]"; - mes "However, the school will"; - mes "only accept orphans that are"; - mes "too poor to enroll in any other"; - mes "schools. Sometimes, it makes"; - mes "me wish that I was an orphan too!"; - mes "Well, not really, but you know..."; - close; - } -} - - -//---------------------------------------------------------------------------- -// Academy Security Guards -//---------------------------------------------------------------------------- -yuno_fild08,158,194,5 script Security Guard#1::KHAGuard 852,{ - if ((KielHyreQuest < 2) && (KielHyreQuest >= 30)) { - mes "[Security Guard]"; - mes "I'm sorry, but if you aren't"; - mes "associated with this institution,"; - mes "then you're not authorized to"; - mes "enter the ^FF0000Kiel Hyre Academy^000000."; - mes "Please leave if you don't have"; - mes "an appointment with the staff."; - close; - } - - - else if (KielHyreQuest == 2) { - mes "[Security Guard]"; - mes "I'm sorry, but if you aren't"; - mes "associated with this institution,"; - mes "then you're not authorized to"; - mes "enter the ^FF0000Kiel Hyre Academy^000000."; - mes "Please leave if you don't have"; - mes "an appointment with the staff."; - next; - switch(select("I'm here for a delivery.","......")) { - case 1: - mes "[Security Guard]"; - mes "You're here to deliver"; - mes "something? Okay, just give"; - mes "me the recipient's ^FF0000name^000000,"; - mes "followed by the ^FF0000item^000000 being"; - mes "delivered, and I'll verify it"; - mes "before letting you inside."; - next; - - input @KHDelivery$; - if (@KHDelivery$ != "Lecollane") { - mes "[Security Guard]"; - mes "You're here to deliver some"; - mes "Wine to...to who? What was"; - mes "the name? I...I don't think"; - mes "we have anybody in the"; - mes "academy named "+@KHDelivery$+""; - close; - } - - input @KHDelivery$ ; - if (@KHDelivery$ != "Culinary Wine") { - mes "[Security Guard]"; - mes "So you're here to make"; - mes "a delivery to Mrs. Lecollane?"; - mes "What is it you've brought for"; - mes "her? Some ^3355FF"+@KHDelivery$+"^000000?"; - next; - mes "[Security Guard]"; - mes "Let me buzz her first,"; - mes "and check to make sure"; - mes "that she's been expecting"; - mes "you. Let's see now..."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Security Guard]"; - mes "Huh. Mrs Lecollane"; - mes "is expecting a delivery,"; - mes "but not the item that you"; - mes "say that you've brought for"; - mes "her. You might want to check"; - mes "to see if there's been a mixup..."; - close; - } - - mes "[Security Guard]"; - mes "Alright...."; - mes "So you're here to"; - mes "deliver a bottle of"; - mes "Wine to Mrs. Lecollane?"; - mes "Let me buzz her, and get"; - mes "this confirmed real quickly."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Security Guard]"; - mes "Okay, everything looks"; - mes "good. Mrs. Lecollane"; - mes "has been expecting you."; - mes "I guess you can enter."; - close2; - warp "kh_school",71,155; - end; - - case 2: - mes "[Security Guard]"; - mes "If you don't have"; - mes "an appoointment, then"; - mes "don't loiter around in"; - mes "front of the academy!"; - close; - - } - - } - - else if (KielHyreQuest >= 4) { - mes "[Security Guard]"; - mes "Oh, did you have"; - mes "other business inside"; - mes "the academy? I remember"; - mes "you from before, so there"; - mes "shouldn't be any problems"; - mes "letting you back inside..."; - close2; - warp "kh_school",71,155; - end; - } - -} - -yuno_fild08,158,183,7 duplicate(KHAGuard) Security Guard#2 852 - -//---------------------------------------------------------------------------- -// Gossiping Teenagers/Story NPCs -//---------------------------------------------------------------------------- -kh_school,57,142,7 script Student::StudentKHQ1 893,3,3,{ - mes "[Laci]"; - mes "Oh, wow! We usually"; - mes "don't get visitors on"; - mes "campus! Um, you're not"; - mes "a new faculty member, are you?"; - close; - -OnTouch: - mes "[Laci]"; - mes "Hey, Nesha...!"; - mes "have you heard why"; - mes "Aaci hasn't been coming"; - mes "to class for awhile?"; - next; - mes "[Gui Nesha]"; - mes "That's right, I haven't"; - mes "seen Aaci in awhile."; - mes "Did something happen?"; - next; - mes "[Laci]"; - mes "It's because...."; - mes "Aaci saw a freakin' ghost!"; - mes "It's one hundred percent"; - mes "true! I heard about it from,"; - mes "well, you know, my sources."; - next; - mes "[Gui Nesha]"; - mes "...Wha...?"; - mes "Oh, come on,"; - mes "get outta town."; - close; -} - -kh_school,57,139,1 script Student::StudentKHQ2 893,{ - mes "[Gui Nesha]"; - mes "Aren't we a little"; - mes "old to be talking about"; - mes "this kind of stuff? You"; - mes "know, rumors and ghost"; - mes "stories that make no sense?"; - mes "C'mon, Laci, knock it off!"; - emotion e_swt2; - close; -} - -//---------------------------------------------------------------------------- -// Mrs. Lecollane -//---------------------------------------------------------------------------- -kh_school,176,60,4 script Lady::LadyKHQ 101,{ - if (KielHyreQuest < 2) { - mes "[Mrs. Lecollane]"; - mes "Is there a problem?"; - mes "Outsiders are not allowed to come"; - mes "in here, please leave."; - close; - } - - else if (KielHyreQuest == 2) { - mes "[Mrs. Lecollane]"; - mes "Oh, hello. Ah!"; - mes "have you come to"; - mes "deliver my wine? The"; - mes "security guard called and"; - mes "mentioned you were coming."; - next; - - switch(select("Yes, that's right!","Er, s-sorry!")) { - - case 1: - mes "[Mrs. Lecollane]"; - mes "Well, you've come a little"; - mes "later than I thought, but"; - mes "I suppose it can't be helped."; - mes "I guess the waiting has just"; - mes "heightened my anticipation"; - mes "for this bottle of wi--"; - next; - mes "^3355FF*Cling! Crrrack!*^000000"; - next; - mes "[Mrs. Lecollane]"; - mes "Elly? Elly did you"; - mes "break something again?!"; - mes "You've got to be more careful!"; - mes "If you don't finish baking those"; - mes "cookies by the end of today, your"; - mes "semester grades will suffer!"; - next; - mes "[Elly]"; - mes "B-but I just..."; - next; - mes "[Mrs. Lecollane]"; - mes "^FF0000Elly^000000!!"; - next; - mes "[Elly]"; - mes "......"; - mes "Yes, Mrs. Lecollane."; - next; - mes "[Mrs. Lecollane]"; - mes "*Ahem* Excuse me."; - mes "Would you please leave"; - mes "the wine over there? You"; - mes "may go now, and please"; - mes "don't wander needlessly"; - mes "around the academy."; - delitem 7487,1; - set KielHyreQuest,4; - close; - - case 2: - mes "[Mrs. Lecollane]"; - mes "Hm...?"; - mes "I guess I must"; - mes "be mistaken. I'm"; - mes "sorry, I thought you"; - mes "were somebody else."; - close; - } - return; - } - - else if (KielHyreQuest == 4) { - mes "[Mrs Lecollane]"; - mes "Well, our business is"; - mes "completed, so would you"; - mes "please leave the campus"; - mes "as soon as you can? *Sigh*"; - mes "I can't believe our future"; - mes "is in these girls' hands..."; - close; - } -} - -//---------------------------------------------------------------------------- -// Elly (In school) -//---------------------------------------------------------------------------- -kh_school,179,39,1 script Cute Student 895,{ - cutin "kh_elly01",2; - if (KielHyreQuest < 4) { - cutin "kh_elly03",2; - mes "[Elly]"; - mes "W-wah! Oh...!"; - mes "*Phew* That was close,"; - mes "I almost dropped them"; - mes "again! Why do I have so much"; - mes "trouble handling ingredients?"; - goto KH_Elly_end; - } - - else if (KielHyreQuest == 4) { - cutin "kh_elly03",2; - mes "[Elly]"; - mes "Oh no, what should"; - mes "I do? *Sob* Wh-what"; - mes "am I going to do? *sniff*"; - next; - switch(select("What happened?","......")) { - - case 1: - mes "[Elly]"; - mes "I...I have to finish baking"; - mes "this batch of cookies by the"; - mes "end of today, but then I spilled"; - mes "all of the ingredients on the"; - mes "floor. I don't know how I can"; - mes "bake those cookies now..."; - next; - switch(select("What can I do to help you?","Oh, I'm so sorry.")) { - - case 1: - L_Accept: - cutin "kh_elly02",2; - mes "[Elly]"; - mes "What was that...?"; - mes "You'll really help"; - mes "me? That's wonderful!"; - mes "Thank you! Thank you so much!"; - next; - cutin "kh_elly04",2; - mes "[Elly]"; - mes "Well, I guess the only way"; - mes "I can bake these cookies is"; - mes "to get some new ingredients."; - mes "I'm sorry to be such a burden,"; - mes "but if you didn't offer to help"; - mes "me, then I'd have no one to ask!"; - next; - mes "[Elly]"; - mes "You don't understand how"; - mes "important it is that I bake"; - mes "these cookies...If I don't"; - mes "finish the assignment, then"; - mes "Mrs. Crank will fail me for"; - mes "the entire semester!"; - next; - cutin "kh_elly03",2; - mes "[Elly]"; - mes "Okay, I need to calm"; - mes "down. I think I can do"; - mes "this with your help."; - mes "Would you please do me"; - mes "this huge favor and bring"; - mes "all these ingredients?"; - next; - cutin "kh_elly01",2; - mes "[Elly]"; - mes "^3355FF1 Wine^000000"; - mes "^3355FF7 Milks^000000"; - mes "^3355FF5 Cacaos^000000"; - mes "^3355FF2 Cheeses^000000"; - mes "^3355FF1 Egg^000000, and"; - mes "^3355FF1 Bag of flour^000000"; - next; - mes "[Elly]"; - mes "Let's see...You can"; - mes "get Wine from the pub in"; - mes "Juno, Cacaos from hunting"; - mes "Yoyos, and you can get flour"; - mes "and Eggs from the girl that"; - mes "runs the Toast Stand in Juno."; - next; - mes "[Elly]"; - mes "Good luck, getting"; - mes "everything, and I hope"; - mes "you hurry back here with"; - mes "those cookie ingredients"; - mes "as quickly as you can, okay?"; - set KielHyreQuest,6; - goto KH_Elly_end; - - Case 2: - mes "What, you don't go"; - mes "to this school, don't"; - mes "you? Y-you're one of"; - mes "those adventurers, right?"; - next; - switch(select("Yeah, that's right.")) { - - mes "Listen, I know you"; - mes "probably have your own"; - mes "plans, but do you think"; - mes "you can help me with this"; - mes "huge problem that I have?"; - next; - switch(select("Accept","Decline")) { - - case 1: - //Missing text, needs another run through. - goto L_Accept; - - case 2: - mes "["+strcharinfo(0)+"]"; - mes "I'm outta here."; - next; - emotion e_sob; - mes "W-wait...!"; - mes "Come back, you"; - mes "d-don't...! I really"; - mes "need some help!"; - goto KH_Elly_end; - - } - - } - - } - - case 2: - mes "*Sob*..."; - goto KH_Elly_end; - } - - } - - else if (KielHyreQuest == 6) { - //519 - Milk; 548 - Cheese; 7182 - Cacao; 7487 - Culinary_Wine; 7488 - Delivery_Package - if ((countitem(519) < 7) || (countitem(548) < 2) || (countitem(7182) < 5) || (countitem(7487) < 1) || (countitem(7488) < 1)) { - mes "[Elly]"; - mes "Let's see, would you"; - mes "like me to remind you"; - mes "which ingredients I need?"; - mes "Please bring these things as"; - mes "soon as you can so that I can"; - mes "quickly bake some cookies~"; - next; - mes "[Elly]"; - mes "^3355FF1 Wine^000000"; - mes "^3355FF7 Milks^000000"; - mes "^3355FF5 Cacaos^000000"; - mes "^3355FF2 Cheeses^000000"; - mes "^3355FF1 Egg^000000, and"; - mes "^3355FF1 Bag of flour^000000"; - next; - mes "[Elly]"; - mes "Let's see...You can"; - mes "get Wine from the pub in"; - mes "Juno, Cacaos from hunting"; - mes "Yoyos, and you can get flour"; - mes "and Eggs from the girl that"; - mes "runs the Toast Stand in Juno."; - goto KH_Elly_end; - } - else { - emotion e_ho; - cutin "kh_elly02",2; - mes "[Elly]"; - mes "Hooray! Finally, I have"; - mes "everything I need! This is"; - mes "great! Oh, would you please"; - mes "give me a moment while I bake"; - mes "these cookies? It shouldn't take"; - mes "long, so hold on just a bit."; - set KielHyreQuest,8; - //KHPubMasterEnd no longer needed-- deleting. - set KHPubMasterEnd,0; - delitem 519,7; //Milk - delitem 548,2; //Cheese - delitem 7182,5; //Cacao - delitem 7487,1; //Culinary_Wine - delitem 7488,1; //Delivery_Package - goto KH_Elly_end; - - } - - } - - else if (KielHyreQuest == 8) { - cutin "kh_elly01",2; - mes "[Elly]"; - mes "Tadah! I did it!"; - mes "They're finally done!"; - mes "''Elly's Special Cookies~''"; - mes "I'd like you to have some "; - mes "as a thanks for helping me out"; - next; - mes "[Elly]"; - mes "I'm sorry, but I was so"; - mes "preoccupied with baking"; - mes "these cookies that I didn't"; - mes "even ask for your name. I'm"; - mes "^FF0000Ellyja^000000, but everyone calls me,"; - mes "''Elly.'' What's your name?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "^3355FF"+strcharinfo(0)+"^000000."; - mes "It's ^3355FF"+strcharinfo(0)+"^000000."; - next; - cutin "kh_elly02",2; - mes "[Elly]"; - mes ""+strcharinfo(0)+"?"; - mes "...that name! It's wonderful!"; - set KielHyreQuest,10; - getitem 538,5; //Well_Baked_Cookie - goto KH_Elly_end; - } - - else if (KielHyreQuest == 10) { - cutin "kh_elly01",2; - mes "[Elly]"; - mes "I'm sorry, but I have"; - mes "another favor to ask you"; - mes "if you don't mind helping"; - mes "me out again. Don't worry,"; - mes "you won't have to hurry as"; - mes "quickly as you did last time."; - next; - - switch(select("What do you need?","Sorry, but I'm pretty busy...")) { - - case 1: - mes "[Elly]"; - mes "You know how you helped"; - mes "me bake those cookies?"; - mes "It's the first time I was able"; - mes "to do it without burning them!"; - mes "I just know Grandfather'd"; - mes "be so proud of me!"; - next; - mes "[Elly]"; - mes "I really want Grandfather"; - mes "to taste the cookies I baked,"; - mes "but the cookies will be stale"; - mes "by the time I'm able to leave"; - mes "campus. Would you deliver these"; - mes "cookies to my grandfather for me?"; - next; - - switch(select("Sure","I'm busy.")) { - - case 1: - cutin "kh_elly02",2; - mes "[Elly]"; - mes "Oh, "+strcharinfo(0)+"!"; - mes "Thank you so much, I knew"; - mes "you'd understand! Would you"; - mes "please bring the cookies to"; - mes "him at ^FF0000Kiel Hyre cottage^000000?"; - next; - mes "[Elly]"; - mes "Oh, right! They're really"; - mes "careful about visitors and"; - mes "keeping strangers off the"; - mes "property, but if you mention"; - mes "my name, they'll let you in."; - mes "Alright then, see you~"; - set KielHyreQuest,12; - goto KH_Elly_end; - - case 2: - cutin "kh_elly03",2; - mes "[Elly]"; - mes "Oh, um..."; - mes "okay, I'm sorry to"; - mes "have bothered you..."; - goto KH_Elly_end; - } - - - case 2: - cutin "kh_elly03",2; - mes "[Elly]"; - mes "Oh, um..."; - mes "okay, I'm sorry to"; - mes "have bothered you..."; - goto KH_Elly_end; - } - } - - else if (KielHyreQuest == 12) { - mes "[Elly]"; - mes "Oh, you don't know where"; - mes "to find Kiel Hyre cottage?"; - mes "It's just north from this"; - mes "academy. Please deliver my"; - mes "cookies to grandfather, and"; - mes "let him know I really miss him."; - goto KH_Elly_end; - - } - - else if (KielHyreQuest == 14) { - mes "[Elly]"; - mes "Hm? Grandfather's not"; - mes "home? That's strange, he"; - mes "didn't mention anything about"; - mes "any business trips. I thought"; - mes "he'd be at home all day..."; - next; - cutin "kh_elly04",2; - mes "[Elly]"; - mes "Would you go back to his"; - mes "cottage once more time? Here,"; - mes "you can use this Cottage Key."; - mes "That way, you can just go"; - mes "inside and talk to him~"; - getitem 7489,1; //Cottage Key - set KielHyreQuest,16; - goto KH_Elly_end; - } - - else if ((KielHyreQuest >= 14) && (KielHyreQuest < 20)) { - mes "[Elly]"; - mes "That's so weird..."; - mes "I thought Grandfather"; - mes "said that he'd be at"; - mes "home all day today..."; - goto KH_Elly_end; - } - - else if (KielHyreQuest == 20) { - mes "[Elly]"; - mes "Hmmm...?"; - mes "What's this,"; - mes "a letter for me?"; - next; - mes "^3355FFElly opened the envelopre^000000"; - mes "^3355FFand started reading the letter^000000"; - next; - mes "Dearest Elly"; - mes "^FFFFFF_^000000"; - mes "I have something to discuss"; - mes "with my son Kiehl, so I am"; - mes "leaving to meet with him."; - mes "If you don't hear from me"; - mes "7 days after I've written"; - mes "it's possible I may be in"; - mes "trouble. Don't trust anyone"; - mes "at the Academy, Elly."; - mes "I've left something for you"; - mes "In the Study."; - next; - cutin "kh_elly03",2; - mes "[Elly]"; - mes "What? oh no, it's been"; - mes "ten days since he wrote"; - mes "this letter! Ah, does this"; - mes "mean that he's in danger?!"; - mes "Oh no, what should I do?"; - delitem 7490,1; //Letter_to_Elly - set KielHyreQuest,22; - goto KH_Elly_end; - } - - else if (KielHyreQuest == 22) { - mes "[Elly]"; - mes "......"; - mes "........."; - mes "............"; - next; - switch(select("About your grandpa","Tell me about Kiehl","What's with this academy?")) { - - case 1: - mes "[Elly]"; - mes "Oh! My grandfather is"; - mes "Kiel Hyre, founder and"; - mes "CEO of the Kiel Hyre"; - mes "foundation. He looks"; - mes "strict and cold hearted"; - mes "but he's actually very nice!"; - next; - mes "[Elly]"; - mes "We're not related by"; - mes "blood, but he's taken"; - mes "care of me ever since"; - mes "I lost my parents. Oh,"; - mes "Grandpa, where are you?"; - mes "I'm getting so worried!"; - goto KH_Elly_end; - - case 2: - mes "[Elly]"; - mes "Kiehl? That's my"; - mes "grandfather's son..."; - mes "I don't know him that"; - mes "well, and only saw him"; - mes "once at an academy event."; - next; - mes "[Elly]"; - mes "Mmm, he's a good looking"; - mes "guy with pale skin, silver"; - mes "hair, and this cold, fierce"; - mes "stare. A lot of my classmates"; - mes "worship Kiehl because he's"; - mes "also a business genius~"; - next; - mes "[Elly]"; - mes "It's weird though..."; - mes "I have no idea why my"; - mes "grandpa and Kiehl don't"; - mes "get along. They're both"; - mes "really good at what they do."; - goto KH_Elly_end; - - case 3: - mes "[Elly]"; - mes "Well, I know the security"; - mes "here is really tight, but"; - mes "that's because everything"; - mes "here is so luxurious and"; - mes "expensive, you know~"; - next; - mes "[Elly]"; - mes "We also have a very"; - mes "special curriculum where"; - mes "you learn more of what you"; - mes "want. Personally, I want to"; - mes "become a great career woman,"; - mes "like ^3355FFMs. Allysia^000000. Heh heh~"; - next; - mes "[Elly]"; - mes "This place certainly"; - mes "isn't like other schools."; - mes "You already know that only"; - mes "Yeah, everything is made to"; - mes "fit each of the student's needs."; - next; - mes "[Elly]"; - mes "Recently, though?"; - mes "Some really weird stuff"; - mes "has been happening. All of"; - mes "my classmates are afraid of"; - mes "going out alone by themselves."; - next; - cutin "kh_elly02",2; - mes "[Elly]"; - mes "But I'll be okay!"; - mes "You'll be there to"; - mes "rescue me from danger"; - mes "right, "+strcharinfo(0)+"?"; - next; - switch(select("Who is Ms. Allysia?","Strange incidents?")) { - - case 1: - mes "[Elly]"; - mes "Oh, Ms. Allysia is"; - mes "Grandfather's secretary~"; - mes "She's so beautiful, and"; - mes "my grandfather really"; - mes "trusts her with everything!"; - goto KH_Elly_end; - - case 2: - cutin "kh_elly04",2; - mes "[Elly]"; - mes "Well, "+strcharinfo(0)+"..."; - mes "I'm not supposed to tell"; - mes "anyone outside of the school,"; - mes "but I can trust you! You see..."; - mes "We're haunted by a ghost!"; - next; - mes "[Elly]"; - mes "I know it sounds crazy,"; - mes "but this ghost wanders the"; - mes "campus, and curses it's victims,"; - mes "making them so hold and lifeless."; - mes "It happened to my roommate,"; - mes "Mayo. It's like she's a statue."; - next; - mes "[Elly]"; - mes "I snuck into the medical"; - mes "office to see her, and she..."; - mes "She couldn't do anything!"; - mes "What would happen if the"; - mes "ghost decided to curse me?!"; - next; - cutin "kh_elly02",2; - mes "[Elly]"; - mes "You know what...?"; - mes "If I ever got cursed"; - mes "by that ghost, just yell"; - mes "''^FF0000Wake up, Elly!^000000''"; - mes "That'll wake me up for sure!"; - set KielHyreQuest,24; - goto KH_Elly_end; - - } - - } - - } - - else if (KielHyreQuest == 24) { - cutin "kh_elly04",2; - mes "[Elly]"; - mes "Arg, I'm in a fix!"; - mes "I have to finish my"; - mes "homework before it's due!"; - mes "Yeah, I've got to go see"; - mes "Mrs. Lecollane now."; - next; - goto KH_Step26; - } - - else if (KielHyreQuest == 26) { - KH_Step26: - mes "[Elly]"; - mes "Say, "+strcharinfo(0)+","; - mes "if it's okay, would you"; - mes "please go find what my"; - mes "grandpa left for me in"; - mes "the ^FF0000cottage study^000000? You're"; - mes "the only one I can trust!"; - next; - mes "[Elly]"; - mes "Anyway, I'll see you later"; - mes "in the evening! Please come"; - mes "by my ^FF0000dorm room^000000. Um, the"; - mes "dorms are in the church just"; - mes "behind the academy, okay?"; - next; - mes "[Elly]"; - mes "My room is in the back,"; - mes "and it's on the ^FF0000second floor^000000"; - mes "^FF0000on the left side^000000. Please use"; - mes "a ladder to come up, okay?"; - mes "I'll leave my window open"; - mes "for you, so just come, okay?"; - next; - mes "[Elly]"; - mes "Hurry, hurry, the"; - mes "teacher's coming!"; - set KielHyreQuest,26; - goto KH_Elly_end; - } - - else if (KielHyreQuest > 26) { - mes "[Elly]"; - mes "Say, "+strcharinfo(0)+","; - mes "if it's okay, would you"; - mes "please go find what my"; - mes "grandpa left for me in"; - mes "the ^FF0000cottage study^000000? You're"; - mes "the only one I can trust!"; - next; - mes "[Elly]"; - mes "Anyway, I'll see you later"; - mes "in the evening! Please come"; - mes "by my ^FF0000dorm room^000000. Um, the"; - mes "dorms are in the church just"; - mes "behind the academy, okay?"; - next; - mes "[Elly]"; - mes "My room is in the back,"; - mes "and it's on the ^FF0000second floor^000000"; - mes "^FF0000on the left side^000000. Please use"; - mes "a ladder to come up, okay?"; - mes "I'll leave my window open"; - mes "for you, so just come, okay?"; - next; - mes "[Elly]"; - mes "Hurry, hurry, the"; - mes "teacher's coming!"; - goto KH_Elly_end; - } - - KH_Elly_end: - close2; - cutin "",255; - end; -} - -//---------------------------------------------------------------------------- -// Elly's Window -//---------------------------------------------------------------------------- -yuno_fild08,69,185,0 script Window::WindowKHQ1 111,{ - if ((KielHyreQuest <= 28) || (KielHyreQuest >= 46)){ - mes "^3355FFThis must be Elly's room.^000000"; - mes "^3355FFIt doesn't sound like anyone^000000"; - mes "^3355FFis inside, so the probably^000000"; - mes "^3355FFisn't back yet. For now, you^000000"; - mes "^3355FFshould try to find what her^000000"; - mes "^3355FFgrandfather left for her^000000"; - mes "^3355FFin their cottage's study.^000000"; - close; - } - - if (KielHyreQuest >= 30) { - mes "^3355FFThis slightly open window^000000"; - mes "^3355FFmust lead into Elly's room.^000000"; - mes "^3355FFAlthought she asked you to^000000"; - mes "^3355FFfind a ladder to enter her^000000"; - mes "^3355FFwindow, you probably won't^000000"; - mes "^3355FFfind one. You might be able^000000"; - mes "^3355FFto climb up that water pipe...^000000"; - next; - switch(select("Climb Water Pipe","Find Another Way")) { - - case 1: - set @KHClimbAttempt,rand(1,5); - if (@KHClimbAttempt == 1) { - mes "^3355FFYou climbed up the^000000"; - mes "^3355FFwater pipe, and sneaked^000000"; - mes "^3355FFinto Elly's room successfully.^000000"; - close2; - warp "kh_school",185,185; - end; - } - - else { - mes "^3355FFYou tried to climb^000000"; - mes "^3355FFthe water pope, but^000000"; - mes "^3355FFyou ended up failing^000000"; - mes "^3355FFand bumping your head^000000"; - percentheal -10,0; - close; - } - - case 2: - mes "^3355FFThere must be some^000000"; - mes "^3355FFother way to get into^000000"; - mes "^3355FFElly's room, aside from^000000"; - mes "^3355FFclimbing up this water pipe...^000000"; - close; - - } - - } - -} - -//---------------------------------------------------------------------------- -// Elly (In Dormitory) -//---------------------------------------------------------------------------- -kh_school,178,180,5 script Elly 895,{ - if (KielHyreQuest <= 30) { - mes "[Elly]"; - mes "Oh~!"; - mes "Who are you!"; - mes "How did you get here? Please leave"; - close2; - percentheal -99,0; - warp "yuno_fild08",100,100; - end; - } - - else if (KielHyreQuest == 32) { - mes "[Elly]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "^3355FFElly seems to have^000000"; - mes "^3355FFbeen cursed, and is^000000"; - mes "^3355FFcompletely still and^000000"; - mes "^3355FFlifeless. You've got to^000000"; - mes "^3355FFtry something, but what?^000000"; - next; - - switch(select("Wake her up by shaking.","Wake her up by yelling.","Ignore")) { - - case 1: - mes "^3355FFYou grab Elly by the^000000"; - mes "^3355FFshoulders and try to get^000000"; - mes "^3355FFher to respond by violently^000000"; - mes "^3355FFshaking her entire body.^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Elly? Elly? no!"; - mes "Come back to us!"; - next; - mes "^3355FFElly's not responding...^000000"; - close; - - case 2: - input @KHInput$; - if (@KHInput$ == "Wake up, Elly!") { - mes "[Elly]"; - mes "........."; - mes "^3355FFAs soon as you said those^000000"; - mes "^3355FFwords, a ^000000Small Golden Key^000000"; - mes "^3355FFand a ^000000Button^3355FF drop from Elly's^000000"; - mes "^3355FFhands. It looks like she woke^000000"; - mes "^3355FFup, but only for an instant.^000000"; - getitem 7493,1; //Golden_Key - getitem 7494,1; //Exquisite_Button - set KielHyreQuest,34; - close; - } - - else { - mes "[Elly]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "^3355FFElly's not responding...^000000"; - close; - } - - case 3: - mes "^3355FFAlright.^000000"; - mes "^3355FFBut sooner or later,^000000"; - mes "^3355FFyou should try to break^000000"; - mes "^3355FFthe curse placed on Elly.^000000"; - close; - - } - - } - - else if (KielHyreQuest == 34) { - if (countitem(7491) < 1) { - //Missing text, needs another run through. - mes "^3355FFMaybe the golden key^000000"; - mes "unlocks something in the^000000"; - mes "Cottage. Let's take another look.^000000"; - close; - } - - else { - mes "^3355FFIt looks like Elly's^000000"; - mes "^3355FFGolden Key might fit^000000"; - mes "^3355FFinto the keyhole on the^000000"; - mes "^3355FFGrey Box you found inside^000000"; - mes "^3355FFKiel Hyre's Cottage.^000000"; - next; - mes "^3355FFYou successfully open the^000000"; - mes "^3355FFGrey Box with the Golden Key,^000000"; - mes "^3355FFand find a Blue Keycard, along^000000"; - mes "^3355FFwith a folded note, inside the^000000"; - mes "^3355FFGrey Box. You quickly read^000000"; - mes "^3355FFthe note's contents...^000000"; - next; - mes "Dearest Elly,"; - mes "Kiehl finally broke the taboo,"; - mes "and tried to transform you guys"; - mes "into something horrible."; - mes "^FFFFFF_^000000"; - mes "By the time you read this,"; - mes "my life is probably in danger."; - mes "Whether I live depends on you."; - mes "^FFFFFF_^000000"; - mes "You'll already learn if you"; - mes "meet Puppet, but I want to tell"; - mes "you myself: you're not human."; - mes "You'll learn the details if you"; - mes "enter the factory by using the"; - mes "entrance near the grave next"; - mes "to the church. Then, I want"; - mes "you to find Allysia inside"; - mes "the factory's secret room."; - mes "I've registered your name in"; - mes "her security system, so don't"; - mes "worry. Hopefully, Allysia will"; - mes "then come to save me..."; - mes "^FFFFFF_^000000"; - mes "Sorry about that,"; - mes "Grandpa"; - getitem 7495,1; //Blue_Keycard - delitem 7491,1; //Iron_Box - set KielHyreQuest,36; - close; - } - - } - - else if (KielHyreQuest >= 36) { - mes "^3355FFThis is where you^000000"; - mes "^3355FFdiscovered the note^000000"; - mes "^3355FFlocked inside the Grey Box.^000000"; - mes "^3355FFThe following message was^000000"; - mes "^3355FFwritten in the note by Elly's^000000"; - mes "^3355FFgrandfather, Kiel Hyre.^000000"; - next; - mes "Dearest Elly,"; - mes "Kiehl finally broke the taboo,"; - mes "and tried to transform you guys"; - mes "into something horrible."; - mes "^FFFFFF_^000000"; - mes "By the time you read this,"; - mes "my life is probably in danger."; - mes "Whether I live depends on you."; - mes "^FFFFFF_^000000"; - mes "You'll already learn if you"; - mes "meet Puppet, but I want to tell"; - mes "you myself: you're not human."; - mes "You'll learn the details if you"; - mes "enter the factory by using the"; - mes "entrance near the grave next"; - mes "to the church. Then, I want"; - mes "you to find Allysia inside"; - mes "the factory's secret room."; - mes "I've registered your name in"; - mes "her security system, so don't"; - mes "worry. Hopefully, Allysia will"; - mes "then come to save me..."; - mes "^FFFFFF_^000000"; - mes "Sorry about that,"; - mes "Grandpa"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Cookie Basket -//---------------------------------------------------------------------------- -kh_school,175,175,0 script Cookie Basket 111,{ - if (KielHyreQuest == 30) { - mes "^3355FFThis must be^000000"; - mes "^3355FFElly's cookie basket.^000000"; - mes "^3355FFThere appears to be^000000"; - mes "^3355FFa folded note wedged^000000"; - mes "^3355FFbetween the cookies.^000000"; - next; - - switch(select("Read Note","Ignore")) { - - case 1: - mes ""+strcharinfo(0)+", help!"; - mes "There's this guy dressed in"; - mes "black who;s walking around,"; - mes "and casting this weird spell!"; - mes "He's the one that's been making"; - mes "people cold and lifeless as"; - mes "puppets! I'm getting scared!"; - mes "^FFFFFF_^000000"; - mes "I hope you get this note..."; - mes "He ran after me, but I locked"; - mes "myself in my room. I'm going"; - mes "to leave my window open so that"; - mes "you can still find me. I hope he"; - mes "doesn't cast his curse on me!"; - set KielHyreQuest,32; - close; - - case 2: - mes "^3355FFThat note probably^000000"; - mes "^3355FFwasn't written just^000000"; - mes "^3355FFfor you, anyway.^000000"; - close; - - } - } - - else if (KielHyreQuest >= 32) { - mes "^3355FFThese cookies aren't^000000"; - mes "^3355FFstale yet, but they're no^000000"; - mes "^3355FFlonger warm. If they're^000000"; - mes "^3355FFnot room temperature,^000000"; - mes "^3355FFthen they're a little cold.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Elly's Window (In Dormitory) -//---------------------------------------------------------------------------- -kh_school,188,185,0 script Window::WindowKHQ2 111,{ - warp "yuno_fild08",69,183; - end; -} - -//---------------------------------------------------------------------------- -// Grave/Kiel Hyre dungeon entry -//---------------------------------------------------------------------------- -yuno_fild08,72,170,0 script Grave 111,{ - if (KielHyreQuest < 36) { - //Missing text, needs another run through. - mes "^3355FFIt's just a grave.^000000"; - mes "^3355FFIt might be important^000000"; - mes "^3355FFto you later, but now^000000"; - mes "^3355FFit's not really all that^000000"; - mes "^3355FFhelpful to you.^000000"; - close; - } - - else if (KielHyreQuest == 36) { - if (countitem(7492) < 1) { - - mes "^3355FFThere's a secret door^000000"; - mes "^3355FFnear this grave. It looks^000000"; - mes "^3355FFlike there's some kind of^000000"; - mes "^3355FFslot and a number pad^000000"; - mes "^3355FFinstalled on the door.^000000"; - close; - } - - else { - mes "^3355FFThere's a secret door^000000"; - mes "^3355FFnear this grave. It looks^000000"; - mes "^3355FFlike there's some kind of^000000"; - mes "^3355FFslot and a number pad^000000"; - mes "^3355FFinstalled on the door.^000000"; - next; - mes "^3355FFWhat should you^000000"; - mes "^3355FFinsert into the slot?^000000"; - next; - - input @KHInput$; - - if (@KHInput$ == "Yellow Keycard") { - mes "^3355FFAn electronic confirmation^000000"; - mes "^3355FFchime sounds once you insert^000000"; - mes "^3355FFthe Yellow Keycard, followed by^000000"; - mes "^3355FFan automated voice that asks:^000000"; - next; - mes "[Security System]"; - mes "Please enter the password."; - next; - - input @KHInput$; - - next; - - if (@KHInput$ == "4772961") { - mes "[Security System]"; - mes "Password confirmed."; - mes "Welcome, Kiel Hyre."; - next; - mes "^3355FFYou hear another^000000"; - mes "^3355FFpleasant beep, and^000000"; - mes "^3355FFa secret path opens.^000000"; - set KielHyreQuest,38; - close; - } - - else { - mes "[Security System]"; - mes "Incorrect password."; - mes "Please try again."; - close; - } - } - - else { - mes "^3355FFWhatever you're trying^000000"; - mes "^3355FFto insert into the slot^000000"; - mes "^3355FFisn't working at all...^000000"; - close; - } - - } - - } - - else if ((KielHyreQuest >= 38) && (KielHyreQuest < 106)) { - mes "^3355FFThe door to the^000000"; - mes "^3355FFfactory is wide open.^000000"; - next; - - switch(select("Enter","Cancel")) { - - case 1: - warp "kh_dun01",3,230; - end; - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - } - - } - - else if (KielHyreQuest >= 106) { - if (countitem(7509) < 1) { - mes "^3355FFThe secret entrance"; - mes "has now been sealed.^000000"; - close; - } - - else { - mes "As you aproach the"; - mes "grave, it begins to"; - mes "emit flashes of light.^000000"; - next; - - switch(select("Use the ^0000FFLuxurious Keycard^000000","Ignore")) { - - case 1: - mes "Once you use the"; - mes "Luxurious Keycard,"; - mes "a secret path opens^000000"; - next; - - switch(select("Enter","cancel")) { - - case 1: - warp "kh_dun01",3,230; - end; - - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - - } - - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - - } - - } - - } - -} - -//============================================================================ - -//============================================================================ -//Kiel Hyre Cottage NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Cottage Keeper -//---------------------------------------------------------------------------- -yuno_fild02,93,210,3 script Cottage Keeper 85,{ - if ((KielHyreQuest < 12) || (KielHyreQuest > 12)) { - mes "[Cottage Keeper]"; - mes "This is private property,"; - mes "so please do not enter this"; - mes "area unless you're authorized."; - close; - } - - else if (KielHyreQuest == 12) { - mes "[Cottage Keeper]"; - mes "This is private property,"; - mes "so please do not enter this"; - mes "area unless you're authorized."; - next; - - switch(select("I have an apointment with Kiel Hyre.","Alright.")) { - - case 1: - mes "[Cottage Keeper]"; - mes "You have an"; - mes "appointment with"; - mes "Master Kiel Hyre?"; - mes "Um, are you sure?"; - next; - switch(select("Yes","No")) { - - case 1: - mes "[Cottage Keeper]"; - mes "There must be some sort"; - mes "of mistake. Mister Hyre"; - mes "wouldn't have left if he"; - mes "was suposed to keep"; - mes "an appointment..."; - set KielHyreQuest,14; - close; - - case 2: - mes "[Cottage Keeper]"; - mes "Well unless you have"; - mes "an appointment, I don't"; - mes "think you'll be able to"; - mes "meet with Mister Hyre."; - close; - } - - case 2: - mes "[Cottage Keeper]"; - mes "Goodbye."; - close; - } - } -} - -//---------------------------------------------------------------------------- -// Cottage Door (left) -//---------------------------------------------------------------------------- -yuno_fild02,75,218,0 script Door::DoorKHQ1 111,{ - if (KielHyreQuest < 16) { - mes "^3355FFThis door is locked.^000000"; - mes "^3355FFIf someone inside won't^000000"; - mes "^3355FFopen it for you, then you'll^000000"; - mes "^3355FFneed the right key to unlock it.^000000"; - close; - } - - if (KielHyreQuest == 16) { - mes "^3355FFThis door is locked.^000000"; - mes "^3355FFIf someone inside won't^000000"; - mes "^3355FFopen it for you, then you'll^000000"; - mes "^3355FFneed the right key to unlock it.^000000"; - next; - - switch(select("Unlock","Cancel")) { - - case 1: - mes "^3355FFYou unlock the door with the.^000000"; - mes "^3355FFkey that Elly gave you, and.^000000"; - mes "^3355FFas you push it open, a folded.^000000"; - mes "^3355FFnote dropped from the top of the.^000000"; - mes "^3355FFdoor. The following words.^000000"; - mes "^3355FFare written on this crude note.^000000"; - next; - mes "6 Forward,"; - mes "3 Left,"; - mes "3 Forward,"; - mes "4 Left"; - close2; - set KielHyreQuest,18; - warp "kh_vila",188,18; - end; - - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - } - } - - if (KielHyreQuest >= 18) { - mes "^3355FFThe door is open.^000000"; - next; - - switch(select("Enter","Cancel")) { - - case 1: - warp "kh_vila",188,18; - end; - - case 2: - close; - } - } -} - -//---------------------------------------------------------------------------- -// Cottage Door (Right) -//---------------------------------------------------------------------------- -yuno_fild02,109,218,0 script Door::DoorKHQ2 111,{ - if (KielHyreQuest < 16) { - mes "^3355FFThis door is locked.^000000"; - mes "^3355FFIf someone inside won't^000000"; - mes "^3355FFopen it for you, then you'll^000000"; - mes "^3355FFneed the right key to unlock it.^000000"; - close; - } - - if (KielHyreQuest >= 16) { - mes "^3355FFThis door is locked.^000000"; - mes "^3355FFIf someone inside won't^000000"; - mes "^3355FFopen it for you, then you'll^000000"; - mes "^3355FFneed the right key to unlock it.^000000"; - next; - - switch(select("Open","Cancel")) { - - case 1: - mes "^3355FFYou don't have^000000"; - mes "^3355FFthe key that can^000000"; - mes "^3355FFunlock this door.^000000"; - close; - - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - } - } -} - - -//---------------------------------------------------------------------------- -// Store room interior; Wall -//---------------------------------------------------------------------------- -kh_vila,191,14,0 script Wall 111,{ - if (KielHyreQuest < 28) { - mes "^3355FFIt's just a wall.^000000"; - mes "^3355FFIt's not particularly^000000"; - mes "^3355FFstanding in your way.^000000"; - close; - } - - if (KielHyreQuest >= 28) { - mes "^3355FFThe wall is now^000000"; - mes "^3355FFopen, revealing^000000"; - mes "^3355FFa secret path.^000000"; - next; - - switch(select("Enter","Cancel")) { - - case 1: - warp "kh_vila",17,177; - end; - - case 2: - close; - } - - } - -OnOpenDoor: - misceffect 316; - end; -} - -//---------------------------------------------------------------------------- -// Store room interior; books -//---------------------------------------------------------------------------- -kh_vila,184,20,0 script Book#1::BookKHQ1 111,{ - if ((KielHyreQuest < 26) || (KielHyreQuest > 26)) { - mes "^3355FFThis bookshelf is^000000"; - mes "^3355FFcrammed with many^000000"; - mes "^3355FFlarge, hardcover books^000000"; - close; - } - else if (KielHyreQuest == 26) { - if (rand(1,10) == 8) { - mes "^3355FFWithout thinking, you^000000"; - mes "^3355FFreach for a book from^000000"; - mes "^3355FFthe bookshelf. As you^000000"; - mes "^3355FFpull it toward you, the^000000"; - mes "^3355FFwall slides open to^000000"; - mes "^3355FFreveal a secret path.^000000"; - donpcevent "Wall::OnOpenDoor"; - set KielHyreQuest,28; - close; - } - - else { - mes "^3355FFThis bookshelf is^000000"; - mes "^3355FFcrammed with many^000000"; - mes "^3355FFlarge, hardcover books^000000"; - close; - } - - } - -} - -kh_vila,181,20,0 duplicate(BookKHQ1) Book#2::BookKHQ2 111 - -kh_vila,178,20,0 duplicate(BookKHQ1) Book#3::BookKHQ3 111 - -kh_vila,175,19,0 duplicate(BookKHQ1) Book#4::BookKHQ4 111 - -//---------------------------------------------------------------------------- -// Store room interior; Letter to Elly on the floor. -//---------------------------------------------------------------------------- -kh_vila,179,11,0 script KH_Letter_Trigger -1,2,2,{ -OnTouch: - if (KielHyreQuest == 18) { - mes "^3355FFYou've found a letter^000000"; - mes "^3355FFon the floor. Naturally,^000000"; - mes "^3355FFyou pick i up, despite^000000"; - mes "^3355FFthe fact that it's not^000000"; - mes "^3355FFaddressed to you.^000000"; - getitem 7490,1; //Letter to Elly - set KielHyreQuest,20; - close; - } - - else { - end; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, kitchen; Box (Pet Food vending machine) -//---------------------------------------------------------------------------- -kh_vila,16,175,0 script Box::BoxKHQ1 111,{ - mes "^FFFFFF##^000000*Tasty-Nutricious-Delicious*"; - mes "*Cute Pet Doof Vending Machine*"; - mes "The best food for your Cute Pets"; - mes "that is superior to the Pet Food"; - mes "you can buy in the market!"; - mes "^FFFFFF_^000000"; - mes "Price: 1,100 zeny (cheap!)"; - next; - - switch(select("Buy!","Cancel")) { - - case 1: - mes "^3355FF1,100 zeny seems kind"; - mes "^3355FFor expensive for Pet Food,"; - mes "^3355FFbut if it's better t han the"; - mes "^3355FFnormal stuff, it might"; - mes "^3355FFbe worth a shot."; - next; - if (zeny < 1100) { - //Adlibbed dialog. Need weight check, too. - mes "^3355FFYou don't have enough zeny...^000000"; - close; - } - else { - mes "^3355FFOh no...!^000000"; - mes "^3355FFThere's nothing^000000"; - mes "^3355FFspecial about it^000000"; - mes "^3355FFat all! It's just^000000"; - mes "^3355FFnormal Pet Food!^000000"; - set zeny,zeny-1100; - getitem 537,1; - close; - } - - case 2: - mes "^3355FFThis vending machine^000000"; - mes "^3355FFseems really shady and^000000"; - mes "^3355FFsuspicious for some reason^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, kitchen; Apple Box (Useless?) -//---------------------------------------------------------------------------- -kh_vila,30,184,0 script Apple Box 111,{ - mes "^3355FFYou find a box filled with^000000"; - mes "^3355FFripe, delicious apples.^000000"; - next; - - switch(select("Take the box","Leave it")) { - - case 1: - mes "^3355FFNo...! Wait!^000000"; - mes "^3355FFSomething's wrong!^000000"; - mes "^3355FFWhatever you do,^000000"; - mes "^3355FFdon't take this box!^000000"; - next; - mes "^3355FFAnd so, your inner^000000"; - mes "^3355FFvoice, your Jungian^000000"; - mes "^3355FFshadow if you will,^000000"; - mes "^3355FFprevented you from^000000"; - mes "^3355FFtaking the box.^000000"; - close; - - case 2: - mes "^3355FFSomething is wrong^000000"; - mes "^3355FFwith this box of apples.^000000"; - close; - - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, dining room; Map -//---------------------------------------------------------------------------- -kh_vila,44,126,0 script Map 111,{ - if ((KHCottagePoem1 < 2) && (KielHyreQuest < 30)) { - mes "^3355FFA magnificent world map,^000000"; - mes "^3355FFdetailing the Rune-Midgarts^000000"; - mes "^3355FFKingdom, Schwaltzvalt Republic,^000000"; - mes "^3355FFas well as another country to the^000000"; - mes "^3355FFWest whose name is unfamiliar^000000"; - mes "^3355FFto you, is pasted to this wall.^000000"; - next; - mes "^3355FFAs you examine the^000000"; - mes "^3355FFworld map more closely,^000000"; - mes "^3355FFyou find that something has^000000"; - mes "^3355FFbeen hidden underneath it.^000000"; - next; - - switch(select("ignore","Examine")) { - - case 1: - mes "^3355FFWhatever might be^000000"; - mes "^3355FFhidden beneath this^000000"; - mes "^3355FFmap probably isn't^000000"; - mes "^3355FFimportant enough for^000000"; - mes "^3355FFyou to investigate.^000000"; - close; - - case 2: - mes "^3355FFUnfortunately, you can't^000000"; - mes "^3355FFsee what's under the map^000000"; - mes "^3355FFsince it's pasted to the wall.^000000"; - mes "^3355FFYou'll need to find some^000000"; - mes "^3355FFway to loosen the blue^000000"; - mes "^3355FFwithout damaging the map.^000000"; - set KHCottagePoem1,1; - close; - - } - - } - - else if ((KHCottagePoem1 == 2) && (KielHyreQuest < 30)) { - mes "^3355FFYou bring the pot of^000000"; - mes "^3355FFsteaming hot liquid^000000"; - mes "^3355FFclose to the world map.^000000"; - mes "^3355FFAs the paste on the wall^000000"; - mes "^3355FFmoistens, the map slowly^000000"; - mes "^3355FFbegins to peel back.^000000"; - next; - mes "^3355FFThe peelnig map revealed^000000"; - mes "^3355FFa folded piece of paper^000000"; - mes "^3355FFhidden beneath it. You^000000"; - mes "^3355FFtake the paper, and smooth^000000"; - mes "^3355FFthe map out to adhere it to^000000"; - mes "^3355FFthe wall once again. A message is^000000"; - mes "^3355FFwritten on the piece of paper.^000000"; - next; - mes "^808080She will be in a place^000000"; - mes "^808080as cold as the poles.^000000"; - mes "^808080When the well is dried^000000"; - mes "^808080and the earth is cracked,^000000"; - mes "^808080the path to her heart, a^000000"; - mes "^808080heart as transparent as^000000"; - mes "^808080crystal, will be open.^000000"; - next; - mes "^808080I'll have to fight four^000000"; - mes "^808080snakes with four swords^000000"; - mes "^808080to find her. The first sword^000000"; - mes "^808080is love. The second sword^000000"; - mes "^808080is despair. The third sword^000000"; - mes "^808080is rage. The fourth sword is^000000"; - mes "^808080hope. To find her, to rescue her.^000000"; - next; - mes "^3355FF......................^000000"; - mes "^3355FFThe deeper meaning^000000"; - mes "^3355FFof this poem, if it even^000000"; - mes "^3355FFexists, eludes you.^000000"; - set KHCottagePoem1,3; - close; - } - - else if ((KHCottagePoem1 > 2) || (KielHyreQuest >= 30)) { - mes "^3355FFThis is where you found^000000"; - mes "^3355FFthe paper on which the^000000"; - mes "^3355FFpoem was written. Perhaps^000000"; - mes "^3355FFit would be a good idea to^000000"; - mes "^3355FFrefresh your memory and^000000"; - mes "^3355FFread that that poem again.^000000"; - next; - - switch(select("Read","Cancel")) { - - case 1: - mes "^808080She will be in a place^000000"; - mes "^808080as cold as the poles.^000000"; - mes "^808080When the well is dried^000000"; - mes "^808080and the earth is cracked,^000000"; - mes "^808080the path to her heart, a^000000"; - mes "^808080heart as transparant as^000000"; - mes "^808080crystal, will be open.^000000"; - next; - mes "^808080I'll have to fight four^000000"; - mes "^808080snakes with four swords^000000"; - mes "^808080to find her. The first sword^000000"; - mes "^808080is love. The second sword^000000"; - mes "^808080is despair. The third sword^000000"; - mes "^808080is rage. The fourth sword is^000000"; - mes "^808080hope. To find her, to rescue her.^000000"; - next; - mes "^3355FF......................^000000"; - mes "^3355FFThe deeper meaning^000000"; - mes "^3355FFof this poem, if it even^000000"; - mes "^3355FFexists, eludes you.^000000"; - close; - - case 2: - mes "^3355FFThere's no need for^000000"; - mes "^3355FFyou to reread this poem.^000000"; - mes "^3355FFYou're a freakin' genius!^000000"; - close; - - } - - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, kitchen; Pot -//---------------------------------------------------------------------------- -kh_vila,33,184,0 script Pot 111,{ - if (KHCottagePoem1 < 1) { - mes "^3355FFYou've found a pot^000000"; - mes "^3355FFfilled with boiling^000000"; - mes "^3355FFsteaming liquid.^000000"; - close; - } - - else if (KHCottagePoem1 == 1) { - mes "^3355FFYou've found a pot^000000"; - mes "^3355FFfilled with boiling^000000"; - mes "^3355FFsteaming liquid.^000000"; - mes "^3355FFSteam... That you could^000000"; - mes "^3355FFuse to loosen the glue on^000000"; - mes "^3355FFthe map... You're a genius!^000000"; - next; - - switch(select("Try it.","That? That won't work!")) { - - case 1: - mes "^3355FFYou picked up the^000000"; - mes "^3355FFboiling pot, but^000000"; - mes "^3355FFslightly burned your^000000"; - mes "^3355FFhands on accident.^000000"; - set KHCottagePoem1,2; - close; - - case 2: - mes "^3355FFNo, no...^000000"; - mes "^3355FFWe'd better try^000000"; - mes "^3355FFsomething else.^000000"; - close; - - } - - } - - else if ((KHCottagePoem1 > 1) || (KielHyreQuest >= 30)){ - mes "^3355FFThis is where you^000000"; - mes "^3355FFpicked up the pot filled^000000"; - mes "^3355FFwith steaming liquid.^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, fire place; Calabash -//---------------------------------------------------------------------------- -kh_vila,14,55,0 script Calabash 111,{ - if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { - mes "^3355FFIt's an expensive^000000"; - mes "^3355FFlooking calabash--^000000"; - mes "^3355FFor in less fancy^000000"; - mes "^3355FFwords, a 'gourd.'^000000"; - mes "^3355FFWhat do you do?^000000"; - next; - - switch(select("Break Open Calabash","Look Inside Calabash","ignore")) { - - case 1: - mes "^3355FFYou can't break^000000"; - mes "^3355FFopen that calabash...^000000"; - mes "^3355FFYou're a hero, not a vandal.^000000"; - mes "^3355FFNow, if this act of vandalisim^000000"; - mes "^3355FFcan be considered an act of^000000"; - mes "^3355FFheroisim, then it'd be okay.^000000"; - close; - - case 2: - mes "^3355FFYou tenderly place^000000"; - - mes "^3355FFyour hand into the^000000"; - mes "^3355FFcalabash, and gently^000000"; - mes "^3355FFfeel around with your^000000"; - mes "^3355FFfingers until you retrieve^000000"; - mes "^3355FFan Old Bronze Key^000000"; - getitem 7329,1; //Old_Bronze_Key - close; - - case 3: - mes "^3355FFThere's probably^000000"; - mes "^3355FFnothing inside anyway^000000"; - close; - - } - - } - - else { - mes "^3355FFThis is the expensive^000000"; - mes "^3355FFlooking calabash from^000000"; - mes "^3355FFwhich you obtained^000000"; - mes "^3355FFthe Old Bronze Key.^000000"; - mes "^3355FFIt's useless to you now.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, garden; Pool -//---------------------------------------------------------------------------- -kh_vila,39,41,0 script pool 111,{ - if ((KHCottagePoem1 < 3) && (KielHyreQuest < 30)) { - mes "^3355FFYou find a fancy pool^000000"; - mes "^3355FFfilled with fresh water.^000000"; - close; - } - - else if ((KHCottagePoem1 == 3) && (KielHyreQuest < 30)) { - mes "^3355FFYou find a fancy pool^000000"; - mes "^3355FFfilled with fresh water.^000000"; - mes "^3355FFalong with a conscpicuous^000000"; - mes "^3355FFlion statue with two handles^000000"; - next; - - switch(select("Pull handles","cancel")) { - - case 1: - mes "Which handle would^000000"; - mes "you like to pull first?^000000"; - next; - - switch(select("Right Handle","Left Handle")) { - - case 1: - mes "^3355FFYou pull the right^000000"; - mes "^3355FFhandle, causing water^000000"; - mes "^3355FFto gush from the lion's^000000"; - mes "^3355FFmouth. It looks pretty cool~^000000"; - close; - - case 2: - mes "^3355FFAs soon as you pull the^000000"; - mes "^3355FFleft handle, the water in^000000"; - mes "^3355FFthe pool drains away. The^000000"; - mes "^3355FFpool empties, and you can^000000"; - mes "^3355FFsee a later of green moss^000000"; - mes "^3355FFcovering the pool's bottom.^000000"; - next; - - switch(select("Ignore","Investigate")) { - - case 1: - mes "^3355FFyou decide that^000000"; - mes "^3355FFa pool is little more^000000"; - mes "^3355FFthan a hole without^000000"; - mes "^3355FFany water to fill it.^000000"; - close; - - case 2: - mes "^3355FFAs you look through^000000"; - mes "^3355FFthe wet moss at the^000000"; - mes "^3355FFbottom of the pool,^000000"; - mes "^3355FFyou stumble upon a^000000"; - mes "^3355FFsmall, peculliar button.^000000"; - next; - - switch(select("Press button","Don't Press Button")) { - - case 1: - mes "^3355FFYou press the button^000000"; - mes "^3355FFwhich seems to trigger^000000"; - mes "^3355FFa strange sound coming^000000"; - mes "^3355FFfrom the stairs at the hallway.^000000"; - set KHCottagePoem1,4; - close; - - case 2: - mes "^3355FFYou'd better not push^000000"; - mes "^3355FFthis button. Your enemies^000000"; - mes "^3355FFmust have hidden it carefully^000000"; - mes "^3355FFfor you to find. It must be^000000"; - mes "^3355FFsome sort of nefarious trap.^000000"; - close; - - } - - } - - } - - case 2: - mes "^3355FFYou decided not^000000"; - mes "^3355FFto pull and handles.^000000"; - close; - - } - - } - - else if ((KHCottagePoem1 > 3) || (KielHyreQuest >= 30)) { - mes "^3355FFThis is where you pressed^000000"; - mes "^3355FFthe small button that caused^000000"; - mes "^3355FFsome strange noise to come^000000"; - mes "^3355FFfrom the stairs near the wallway.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Vicious Dog -//---------------------------------------------------------------------------- -kh_vila,181,178,4 script Vicious Dog 81,7,3,{ -OnTouch: - mes "*Grrr~*"; - next; - mes "^3355FFAn extremely vicious^000000"; - mes "^3355FFlooking dog is glaring^000000"; - mes "^3355FFat you. Can you really^000000"; - mes "^3355FFpass by this creature^000000"; - mes "^3355FFwithout getting hurt?^000000"; - next; - - switch(select("March forward","Run away")) { - - case 1: - if (countitem(537) >= 1) { - mes "^3355FFWait! Perhaps you can^000000"; - mes "^3355FFuse food to soothe the^000000"; - mes "^3355FFsavage beast! Why don't^000000"; - mes "^3355FFyou feed it some of your Pet^000000"; - mes "^3355FFFood and see what happens?^000000"; - next; - - switch(select("Give pet Food","It won't work!")) { - - case 1: - mes "^3355FFYou gingerly throw the^000000"; - mes "^3355FFPet Food towards the dog.^000000"; - mes "^3355FFIts tail shakes violently as^000000"; - mes "^3355FFit devours the food. You'd^000000"; - mes "^3355FFbetter pass this dog now^000000"; - mes "^3355FFwhile you have the chance!^000000"; - delitem 537,1; //Pet_Food - close2; - warp "kh_vila",173,182; - end; - - case 2: - NoPetFood: - mes "^3355FFYou slowly approach^000000"; - mes "^3355FFthe dog, but it won't^000000"; - mes "^3355FFstop snarling at you.^000000"; - mes "^3355FFYou try to run past the^000000"; - mes "^3355FFdog, but it blocks all of^000000"; - mes "^3355FFyour moves. What to do?^000000"; - next; - mes "[Vicious Dog]"; - mes "BOW WOW!"; - mes "BOW WOW!"; - mes "BOW WOW WOW!"; - next; - mes "^3355FFThe dog chases you^000000"; - mes "^3355FFdownstairs like the^000000"; - mes "^3355FFsuckah chump you are^000000"; - close2; - warp "kh_vila",126,70; - end; - - } - } - - else { - goto NoPetFood; - } - - case 2: - mes "^3355FFLet's get out of here!^000000"; - close2; - warp "kh_vila",126,70; - end; - - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Drawer, first room nightstand -//---------------------------------------------------------------------------- -kh_vila,115,186,0 script Drawer::DrawerKHQ1 111,{ - if ((countitem(7492) < 1) && (KielHyreQuest < 36)) { - mes "^3355FFyou find an old drawer^000000"; - mes "^3355FFthat has been closed.^000000"; - mes "^3355FFIf you open it, then you^000000"; - mes "^3355FFmight find something^000000"; - mes "^3355FFinside. Or could it be^000000"; - mes "^3355FFempty. Who knows?^000000"; - next; - - switch(select("Open Drawer","Ignore")) { - - case 1: - mes "^3355FFYou obtain a Yellow^000000"; - mes "^3355FFKeycard from inside the^000000"; - mes "^3355FFdrawer. Opening that drawer^000000"; - mes "^3355FFturned out to be worthwhile.^000000"; - getitem 7492,1; //Yellow_Keycard - close; - - case 2: - mes "^3355FFForget opening that^000000"; - mes "^3355FFdrawer. I mean, come on,^000000"; - mes "^3355FFwhat would be the point?^000000"; - close; - } - } - - else { - mes "^3355FFThis is where you^000000"; - mes "^3355FFfound the Yellow Keycard.^000000"; - mes "^3355FFThis drawer is now empty.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Box -//---------------------------------------------------------------------------- -kh_vila,107,126,0 script Box::BoxKHQ2 111,{ - if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { - mes "^3355FFA solid box is laid^000000"; - mes "^3355FFon the floor in which^000000"; - mes "^3355FFa smaller, locked box^000000"; - mes "^3355FFhas been placed inside.^000000"; - close; - } - - else if ((countitem(7329) >= 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { - mes "^3355FFA solid box is laid^000000"; - mes "^3355FFon the floor in which^000000"; - mes "^3355FFa smaller, locked box^000000"; - mes "^3355FFhas been placed inside.^000000"; - mes "^3355FFperhaps you can use your^000000"; - mes "^3355FFOld Bronze Key to unlock it.^000000"; - next; - - switch(select("Use Old Bronze Key","No, it'll never work.")) { - - case 1: - mes "^3355FFYour hunch paid off!^000000"; - mes "^3355FFThe Old Bronze Key really^000000"; - mes "^3355FFdid unlock that box! You^000000"; - mes "^3355FFopen the inner box and^000000"; - mes "^3355FFobtain the Green Keycard^000000"; - mes "^3355FFthat was locked inside.^000000"; - getitem 7516,1; - delitem 7329,1; - close; - - - case 2: - mes "^3355FFWhat...?^000000"; - mes "^3355FFWhat? Using a key^000000"; - mes "^3355FFto unlock a lock?^000000"; - mes "^3355FFCome on, that's^000000"; - mes "^3355FFfreakin' crazy talk.^000000"; - close; - - } - - } - - else { - mes "^3355FFThis is the box from^000000"; - mes "^3355FFwhich you obtained^000000"; - mes "^3355FFthe green keycard.^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Bookshelf. -//---------------------------------------------------------------------------- -kh_vila,181,138,0 script Bookshelf::BookshelfKHQ1 111,{ - if ((countitem(7491) < 1) && (countitem(7516) >= 1)) { - mes "^3355FFOne of the books on^000000"; - mes "^3355FFthis crammed bookshell^000000"; - mes "^3355FFis labeled with the note,^000000"; - mes "^3355FF'To Elly.' It must have been^000000"; - mes "^3355FFleft behind by her grandfather^000000"; - next; - switch(select("Examine Book","Ignore")) { - - case 1: - mes "^3355FFYou skim through the^000000"; - mes "^3355FFbook's pages, and don't^000000"; - mes "^3355FFfind anything particularly^000000"; - mes "^3355FFinteresting. However, you^000000"; - mes "^3355FFnotice a steel surface behind the^000000"; - mes "^3355FFshelf as you place the book back.^000000"; - next; - - switch(select("Examine The steel surface","Ignore")) { - - case 1: - mes "^3355FFYou remove more of the^000000"; - mes "^3355FFself's books to reveal^000000"; - mes "^3355FFthat the steel surface is^000000"; - mes "^3355FFpart of a safe hidden behind^000000"; - mes "^3355FFthe bookshelf. There are two^000000"; - mes "^3355FFkeyholes on the steel safe.^000000"; - next; - - switch(select("Try all your keys","Cancel")) { - - case 1: - mes "^3355FFWhich key will^000000"; - mes "^3355FFyou insert into^000000"; - mes "^3355FFthe first keyhole?^000000"; - next; - - switch(select("Green keycard","Cottage Key")) { - - case 1: - set @KHFirstKeyhole,1; - break; - - case 2: - set @KHFirstKeyhole,2; - break; - - } - - mes "^3355FFWhich key will^000000"; - mes "^3355FFyou insert into^000000"; - mes "^3355FFthe second keyhole?^000000"; - next; - - switch(select("Green keycard","Cottage Key")) { - - case 1: - set @KHSecondKeyhole,1; - break; - - case 2: - set @KHSecondKeyhole,2; - break; - - } - - if (@KHFirstKeyhole == 2) && (@KHSecondKeyhole == 1) { - mes "^3355FFThe safe opens with^000000"; - mes "^3355FFa click and you see^000000"; - mes "^3355FFa Grey Box inside.^000000"; - mes "^3355FFYou take the Grey Box^000000"; - mes "^3355FFwith you, hoping that^000000"; - mes "^3355FFwill come in handy later.^000000"; - delitem 7489,1; //Cottage Key - delitem 7516,1; //Green_Keycard - getitem 7491,1; //Iron_Box - close; - } - - else { - mes "^3355FFThe safe won't open.^000000"; - close; - } - - case 2: - mes "^3355FFIt's probably a better^000000"; - mes "^3355FFidea to investigate the^000000"; - mes "^3355FFcottage for the keys that^000000"; - mes "^3355FFwill open up this safe...^000000"; - close; - - } - - case 2: - mes "^3355FFYou place the books^000000"; - mes "^3355FFback on the bookchelf.^000000"; - close; - - } - - case 2: - mes "^3355FFYou can probably^000000"; - mes "^3355FFfind better clues^000000"; - mes "^3355FFsomewhere else^000000"; - mes "^3355FFaround here.^000000"; - close; - - } - } - - else { - end; - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Desk -//---------------------------------------------------------------------------- -kh_vila,118,143,0 script Desk::DeskKHQ1 111,{ - if (KHCottagePoem2 < 1) { - mes "^3355FFThere are piles of papers^000000"; - mes "^3355FFand books stacked on top^000000"; - mes "^3355FFof the desk covering topics^000000"; - mes "^3355FFlike artificial power, Sage^000000"; - mes "^3355FFVarmundt's research, factory^000000"; - mes "^3355FFrobotization, and magic scrolls...^000000"; - next; - mes "^3355FFWhile rummaging around through^000000"; - mes "^3355FFthe books and paper, you^000000"; - mes "^3355FFfind a piece of paper with^000000"; - mes "^3355FFthe Kiel Hyre Foundation's^000000"; - mes "^3355FFofficial seal. You decide that^000000"; - mes "^3355FFit might come in handy someday.^000000"; - next; - mes "^3355FFYou've obtained^000000"; - mes "^3355FFa blank piece of^000000"; - mes "^3355FFpaper with the Kiel^000000"; - mes "^3355FFHyre Foundation seal.^000000"; - set KHCottagePoem2,1; - close; - } - - else if (KHCottagePoem2 >= 1) { - mes "^3355FFThere are piles of papers^000000"; - mes "^3355FFand books, covering various^000000"; - mes "^3355FFscientific and magic tomics,^000000"; - mes "^3355FFstacked on top of this desk.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Medicine Chest -//---------------------------------------------------------------------------- -kh_vila,123,170,0 script Medicine Chest 111,{ - if ((KHCottagePoem2 < 1) && (KielHyreQuest < 30)) { - mes "^3355FFThis medicine cabinet^000000"; - mes "^3355FFis filled with bottles of^000000"; - mes "^3355FFvarious colors. What kind^000000"; - mes "^3355FFof medicine can be found here?^000000"; - close; - } - - else if ((KHCottagePoem2 == 1) && (KielHyreQuest < 30)) { - mes "^3355FFThis medicine cabinet^000000"; - mes "^3355FFis filled with bottles of^000000"; - mes "^3355FFvarious colors. What kind^000000"; - mes "^3355FFof medicine can be found here?^000000"; - next; - mes "^3355FFWait, you have a blank piece^000000"; - mes "^3355FFof paper with the Kiel Hyre^000000"; - mes "^3355FFFoundation seal! It's strange^000000"; - mes "^3355FFthat the seal was put on a blank^000000"; - mes "^3355FFpiece of paper. Maybe something^000000"; - mes "^3355FFis written on it with special ink?^000000"; - next; - mes "^3355FFIt's a crazy hunch, but^000000"; - mes "^3355FFmaybe, just maybe, you can^000000"; - mes "^3355FFuse something inside this^000000"; - mes "^3355FFmedicine cabinet that will^000000"; - mes "^3355FFreveal any invisible ink^000000"; - mes "^3355FFwritten on this document!^000000"; - next; - - switch(select("What? That's crazy!","Of course! Let's try it!")) { - - case 1: - mes "^3355FFSorry.^000000"; - mes "^3355FFI thought it^000000"; - mes "^3355FFwas a good idea...^000000"; - close; - - case 2: - switch(select("Try Red Liquid","Try Blue Liquid","Try Yellow Liquid","Try Green Liquid","Cancel")) { - - case 1: - set @KHPotionColor$,"red"; - break; - - case 2: - mes "^3355FFIt works!^000000"; - mes "^3355FFThe blue liquid is^000000"; - mes "^3355FFrevealing small^000000"; - mes "^3355FFtext written on the paper.^000000"; - mes "^3355FFIt looks like some^000000"; - mes "^3355FFkind of long poem...^000000"; - next; - mes "[Poem]"; - mes "The first snake is made of"; - mes "steel, but I used my rage"; - mes "to destroy it. The second"; - mes "snake is made of magic,"; - mes "but my love pierced its heart."; - next; - mes "[Poem]"; - mes "The third snake is flesh"; - mes "and blood, but my hope"; - mes "defeated it in the end."; - mes "However, the fourth and"; - mes "final snake is formless, and"; - mes "no one knows it's appearance."; - next; - mes "[Poem]"; - mes "I cast my despair to the air,"; - mes "but nobody knows if it killed"; - mes "the snake. I am merely a ^3355FFlittle"; - mes "lost devil^000000 with four swords and"; - mes "four snakes, searching for that"; - mes "girl in the darkness."; - next; - mes "^3355FFThis is a very^000000"; - mes "^3355FFstrange poem. What^000000"; - mes "^3355FFcould it possibly mean?^000000"; - set KHCottagePoem2,2; - close; - - case 3: - set @KHPotionColor$,"yellow"; - break; - - case 4: - set @KHPotionColor$,"green"; - break; - - case 5: - mes "^3355FFNever mind.^000000"; - mes "^3355FFThis idea sounds^000000"; - mes "^3355FFtoo crazy to work...^000000"; - mes "^3355FFlike putting a man^000000"; - mes "^3355FFpn the moon. Can you^000000"; - mes "^3355FFbelieve that hogwash?^000000"; - close; - } - - mes "^3355FFYou tried sprinking^000000"; - mes "^3355FFthe "+@KHPotionColor$+" liquid from the^000000"; - mes "^3355FFmedicine cabinet onto^000000"; - mes "^3355FFthe blank paper with the^000000"; - mes "^3355FFKiel Hyre Foundation seal.^000000"; - mes "^3355FFHowever, nothing happened...^000000"; - close; - - } - } - - else if ((KHCottagePoem2 >= 2) || (KielHyreQuest >= 30)) { - mes "^3355FFThis is where you poured^000000"; - mes "^3355FFsome blue liquid to read^000000"; - mes "^3355FFa poem written in invisible^000000"; - mes "^3355FFink on a blank poece of paper^000000"; - mes "^3355FFwith the Kiel Hyre Foundation^000000"; - mes "^3355FFseal. Would you like to read it?^000000"; - next; - - switch(select("No time!","Read")) { - - case 1: - mes "^3355FFYou're running out of^000000"; - mes "^3355FFtime! For now, it would^000000"; - mes "^3355FFbe best for you to seach^000000"; - mes "^3355FFevery inch of the cottage.^000000"; - close; - - case 2: - mes "[Poem]"; - mes "The first snake is made of"; - mes "steel, but I used my rage"; - mes "to destroy it. The second"; - mes "snake is made of magic,"; - mes "but my love pierced its heart."; - next; - mes "[Poem]"; - mes "The third snake is flesh"; - mes "and blood, but my hope"; - mes "defeated it in the end."; - mes "However, the fourth and"; - mes "final snake is formless, and"; - mes "no one knows it's appearance."; - next; - mes "[Poem]"; - mes "I cast my despair to the air,"; - mes "but nobody knows if it killed"; - mes "the snake. I am merely a ^3355FFlittle^000000"; - mes "^3355FFlost devil^000000 with four swords and"; - mes "four snakes, searching for that"; - mes "girl in the darkness."; - close; - - } - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, stair case; Sword hilt -//---------------------------------------------------------------------------- -kh_vila,136,68,0 script Sword Hilt 111,{ - if ((KHCottagePoem1 < 3) || (KHCottagePoem2 < 2) && (KielHyreQuest < 30)) { - mes "^3355FFThere are four elaborately^000000"; - mes "^3355FFdesigned swords positioned^000000"; - mes "^3355FFnext to four creepy looking^000000"; - mes "^3355FFsnake sculptures.^000000"; - close; - } - - else if ((KHCottagePoem1 <= 4) || (KHCottagePoem2 <= 2) && (KielHyreQuest < 30)) { - mes "^3355FFThere are four elaborately^000000"; - mes "^3355FFdesigned swords positioned^000000"; - mes "^3355FFnext to four creepy looking^000000"; - mes "^3355FFsnake sculptures. Wait!^000000"; - mes "^3355FFperhaps they're related to^000000"; - mes "^3355FFthat poem you read earlier...^000000"; - next; - - switch(select("No way!","Of course!")) { - - case 1: - mes "^3355FFImpossible...^000000"; - mes "^3355FFIt must be some^000000"; - mes "^3355FFkind of coincidence...^000000"; - close; - - case 2: - mes "^3355FFOf course! And look!^000000"; - mes "^3355FFThere's a hole on top^000000"; - mes "^3355FFof the head of each snake^000000"; - mes "^3355FFsculpture. There holes seem^000000"; - mes "^3355FFbig enough to insert each of^000000"; - mes "^3355FFthe ornamental swords nearby...^000000"; - next; - - switch(select("Ignore","Insert Ornamental Swords")) { - - case 1: - mes "^3355FFImposible...^000000"; - mes "^3355FFIt must be some^000000"; - mes "^3355FFkind of coincidence...^000000"; - close; - - case 2: - if (KHCottagePoem1 != 4) { - mes "^3355FFCan't... Pull out...^000000"; - mes "^3355FFSword! It must be^000000"; - mes "^3355FFlocked into place^000000"; - mes "^3355FFsomehow, or sealed^000000"; - mes "^3355FFby some strange force!^000000"; - close; - } - - else { - mes "^3355FFYou should probably^000000"; - mes "^3355FFtry to insert each sword^000000"; - mes "^3355FFinto the correct snake.^000000"; - mes "^3355FFFirst please select the^000000"; - mes "^3355FFsnake in which you will^000000"; - mes "^3355FFinsert the first sword.^000000"; - next; - - switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) { - - case 1: - set @KHfirstSword,1; - break; - - case 2: - set @KHfirstSword,2; - break; - - case 3: - set @KHfirstSword,3; - break; - - case 4: - set @KHfirstSword,4; - break; - - } - - next; - mes "^3355FFNow, please choose^000000"; - mes "^3355FFthe snake in which you^000000"; - mes "^3355FFwill insert the second sword.^000000"; - next; - - switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) { - - case 1: - set @KHSecondSword,1; - break; - - case 2: - set @KHSecondSword,2; - break; - - case 3: - set @KHSecondSword,3; - break; - - case 4: - set @KHSecondSword,4; - break; - - } - - next; - - mes "^3355FFNext, please select^000000"; - mes "^3355FFthe snake in which you^000000"; - mes "^3355FFwill insert the third sword.^000000"; - next; - - switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) { - - case 1: - set @KHThirdSword,1; - break; - - - case 2: - set @KHThirdSword,2; - break; - - case 3: - set @KHThirdSword,3; - break; - - case 4: - set @KHThirdSword,4; - break; - - } - - next; - mes "^3355FFLastly, please select^000000"; - mes "^3355FFthe snake in which you^000000"; - mes "^3355FFwill insert the fourth sword.^000000"; - next; - - switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) { - - case 1: - set @KHFouthSword,1; - break; - - case 2: - set @KHFouthSword,2; - break; - - case 3: - set @KHFouthSword,3; - break; - - case 4: - set @KHFouthSword,4; - break; - - } - - if ((@KHFirstSword == 2) && (@KHSecondSword == 4) && (@KHThirdSword == 1) && (@KHFouthSword == 3)) { - mes "^3355FFYour ears are suddenly^000000"; - mes "^3355FFfilled with a low buzzing^000000"; - mes "^3355FFnoise, and your mind^000000"; - mes "^3355FFand body feel as if they^000000"; - mes "^3355FFare being swept away^000000"; - set KHCottagePoem1,5; - set KHCottagePoem2,3; - close2; - warp "kh_vila",178,72; - end; - } - - else { - mes "^3355FFNothing happened...^000000"; - mes "^3355FFYou probably didn't^000000"; - mes "^3355FFinsert the swords into^000000"; - mes "^3355FFthe correct snakes. For now,^000000"; - mes "^3355FFyou should return the swords,^000000"; - mes "^3355FFand then try this again later.^000000"; - close; - } - } - } - } - } - - else if ((KHCottagePoem1 == 5) && (KHCottagePoem2 == 3) || (KielHyreQuest >= 30)) { - mes "^3355FFHere is a hidden^000000"; - mes "^3355FFpath that leads to^000000"; - mes "^3355FFthe secret laboratory.^000000"; - next; - - switch(select("Enter","Cancel")) { - - case 1: - warp "kh_vila",178,72; - end; - - case 2: - close; - - } - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, Secret Room; left test tube -//---------------------------------------------------------------------------- -kh_vila,179,68,0 script Test Tube::TestTubeKHQ1 111,{ - mes "^3355FFThis test tube contains^000000"; - mes "^3355FFa young man dressed in^000000"; - mes "^3355FFa Kiel Hyre Academy^000000"; - mes "^3355FFuniform. Somehow, you^000000"; - mes "^3355FFget the feeling that you've^000000"; - mes "^3355FFseen him somewhere before.^000000"; - close; -} - - -//---------------------------------------------------------------------------- -// Cottage interior, Secret Room; Right test tube -//---------------------------------------------------------------------------- -kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 111,{ - if (KielHyreQuest == 28) { - mes "^3355FFA strange looking,^000000"; - mes "^3355FFwizend old man is^000000"; - mes "^3355FFheld within this test tube.^000000"; - mes "^3355FFThere is a small red button^000000"; - mes "^3355FFright underneath the test tube.^000000"; - next; - - switch(select("Press Button","Investigate Further")) { - - case 1: - - mes "[???]"; - mes "H-hello...? C-can you"; - mes "hear me? I don't recognize"; - mes "you... But... Maybe I forgot?"; - mes "Wait, wait. If you're my friend,"; - mes "then you know what to call me,"; - mes "right? Do you know what I am?"; - next; - - input @KHInput$; - - if (@KHInput$ == "little lost devil") { - mes "[???]"; - mes "Heh... Heh heh..."; - mes "He knows... Hey, you"; - mes "have to remember these"; - mes "numbers, okay? D-don't"; - mes "forget, they'll be important..."; - mes "^FF00004^000000, ^FF00007^000000, ^FF00002^000000, ^FF00009^000000, ^FF00006^000000, ^FF00001^000000. That's all..."; - next; - mes "^3355FF4772961^000000"; - mes "^3355FFWhat could^000000"; - mes "^3355FFthose numbers^000000"; - mes "^3355FFpossibly mean?^000000"; - //KHCottagePoem1 and KHCottagePoem2 no longer needed-- deleting - set KHCottagePoem1,0; - set KHCottagePoem2,0; - set KielHyreQuest,30; - close; - } - - else { - mes "[???]"; - mes "No... No..."; - mes "That's not right."; - mes "I don't think we"; - mes "were friends. No..."; - close; - } - - case 2: - mes "^3355FFLet's investigate^000000"; - mes "^3355FFthis area a little^000000"; - mes "^3355FFmore first.^000000"; - close; - - } - - } - - else if (KielHyreQuest >= 30) { - mes "^3355FFWhat could the^000000"; - mes "^3355FFnumber 4772961^000000"; - mes "^3355FFmean? For now, you've^000000"; - mes "^3355FFfound everything that^000000"; - mes "^3355FFyou need from this place,^000000"; - mes "^3355FFso you should return to Elly.^000000"; - close; - } - - else { - end; - } - -} - -//============================================================================ - -//============================================================================ -// Robot Factory NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Robotic's Factory; Heavy Door -//---------------------------------------------------------------------------- -kh_dun01,235,48,0 script Heavy Door::HeavyDoorKHQ1 111,{ - if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) { - mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; - next; - - switch(select("Open Door","Cancel")) { - - case 1: - input @KHInput$; - if (@KHInput$ == "Blue Keycard") { - mes "^3355FFYou've successfully^000000"; - mes "^3355FFopened the door.^000000"; - close2; - warp "kh_school",119,144; - end; - } - - else { - mes "^3355FFYou try to push the^000000"; - mes "^3355FFdoor open with all^000000"; - mes "^3355FFyour might, but fail^000000"; - mes "^3355FFto make it budge.^000000"; - close; - } - - case 2: - mes "^3355FFyou decided to leave^000000"; - mes "^3355FFthis door alone until^000000"; - mes "^3355FFyou can figure out^000000"; - mes "^3355FFhow to open it^000000"; - close; - - } - - } - - else { - mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Robotic's Factory; Heavy Door (These doors don't seem to serve any purpose) -//---------------------------------------------------------------------------- -kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 111,{ - if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) { - mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; - next; - - switch(select("Open Door","Cancel")) { - - case 1: - input @KHInput$; - mes "^3355FFYou try to push the^000000"; - mes "^3355FFdoor open with all^000000"; - mes "^3355FFyour might, but fail^000000"; - mes "^3355FFto make it budge.^000000"; - close; - - case 2: - mes "^3355FFyou decided to leave^000000"; - mes "^3355FFthis door alone until^000000"; - mes "^3355FFyou can figure out^000000"; - mes "^3355FFhow to open it^000000"; - close; - - } - - } - - else { - mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; - close; - } - -} - -kh_dun01,106,233,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ3 111 -kh_dun01,6,164,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ4 111 -kh_dun01,6,133,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ5 111 -kh_dun01,6,60,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ6 111 -kh_dun01,6,30,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ7 111 -kh_dun01,6,18,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ8 111 -kh_dun01,235,70,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ9 111 -kh_dun01,235,92,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ10 111 -kh_dun01,235,114,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ11 111 - -//---------------------------------------------------------------------------- -// Beautiful Lady and Beautiful Lady copies. -//---------------------------------------------------------------------------- -kh_school,119,149,4 script Beautiful lady::BeatifulLadyKHQ1 894,{ - cutin "kh_ellisia",2; - if (KielHyreQuest < 40) { - mes "[Allysia]"; - mes "Hm? I don't think"; - mes "I know you. Kiel Hyre"; - mes "has only authroized Elly,"; - mes "and a trusted friend that"; - mes "may be helping her, to"; - mes "be admitted to this area."; - next; - mes "[Allysia]"; - mes "I cannot see ^FF0000Elly^000000"; - mes "Has she been attacked as well?"; - mes "Are you ^FF0000Elly's friend^000000?"; - next; - mes "[Allysia]"; - mes "I don't see Elly anywhere"; - mes "around here. I can only let"; - mes "you enter if you can identify"; - mes "youtself as Elly's friend."; - mes "Is there anything that you"; - mes "can present to me as proof?"; - next; - - switch(select("Yellow Keycard","Blue Keycard","Golden Key","Carved Button","...?")) { - - case 1: - break; - - case 2: - break; - - case 3: - mes "Ah, isn't this the"; - mes "key that Kiel Hyre gave"; - mes "to Elly? Yes, I'm convinced"; - mes "that you've been helping her."; - mes "I've been waiting for you, so"; - mes "let me guide you to my room."; - close2; - cutin "",255; - warp "kh_school",120,180; - end; - - case 4: - mes "[Allysia]"; - mes "Th-that's Kiehl's"; - mes "heal! Did he send you"; - mes "here to get me?! I'm"; - mes "not taking any changes!"; - close2; - cutin "",255; - monster "kh_school",117,144,"Constant",1745,1; - monster "kh_school",117,144,"Constant",1745,1; - monster "kh_school",117,144,"Constant",1745,1; - monster "kh_school",117,144,"Constant",1745,1; - end; - - case 5: - mes "[Allysia]"; - mes "......"; - mes "........"; - mes "..........."; - close2; - cutin "",255; - end; - - } - - mes "[Allysia]"; - mes "Hm? This doesn't prove"; - mes "that Elly really trusts you..."; - close2; - cutin "",255; - end; - } - - else if (KielHyreQuest >= 40) { - mes "[Allysia]"; - mes "Please follow me."; - close2; - cutin "",255; - warp "kh_school",120,180; - end; - } -} - - -kh_school,117,149,4 script Beautiful lady::BeatifulLadyKHQ2 894,{ - end; -} - -kh_school,118,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady::BeatifulLadyKHQ3 894 - -kh_school,120,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady::BeatifulLadyKHQ4 894 - -kh_school,121,149,4 duplicate(BeatifulLadyKHQ1) Beautiful lady::BeatifulLadyKHQ5 894 - -//---------------------------------------------------------------------------- -// Beautiful Lady "Allysia" -//---------------------------------------------------------------------------- -kh_school,122,186,4 script Beautiful lady 894,{ - cutin "kh_ellisia",2; - if (KielHyreQuest <= 38) { - mes "[Allysia]"; - mes "Friend of prototype Elly,"; - mes "I welcome you. As you may"; - mes "have figured out, I need your"; - mes "help. Kiel Hyre is being help"; - mes "somewhere inside this factory."; - next; - mes "[Allysia]"; - mes "It is imperative that"; - mes "you search for Kiel Hyre"; - mes "and rescue him as soon"; - mes "as you possibly can!"; - next; - - switch(select("What is this factory?","What happened to ^FF0000Kiel Hyre^000000?")) { - - case 1: - mes "[Allysia]"; - mes "This factory is part of"; - mes "the Kiel Hyre Foundation's"; - mes "secret business where humanoid"; - mes "robots are manufactured. Myself,"; - mes "and all of the academy's students"; - mes "are actually robots, not humans."; - next; - mes "[Allysia]"; - mes "The Kiel Hyre Foundations's"; - mes "ultimate goal is to develop"; - mes "superior robots that will help"; - mes "human society. As robots, we"; - mes "can handle tasks that are too"; - mes "dangerous or difficult for humans."; - break; - - case 2: - mes "[Allysia]"; - mes "^3355FFKiehl^000000 has proceeded to"; - mes "proform abnormal modifications"; - mes "to the humanoid robots. This"; - mes "has been reported to Kiel Hyre,"; - mes "who has left to stop Kiehl."; - mes "However, Hyre hasn't returned."; - next; - mes "[Allysia]"; - mes "Fearing that Kiehl would"; - mes "break me, Kiel Hyre brought"; - mes "a copy of me instead. I can still"; - mes "detect Kiel Hyre's heartbeat,"; - mes "so he should be alright, but his"; - mes "own son might harm him soon."; - next; - mes "[Allysia]"; - mes "Take this Keycard"; - mes "which will enable you"; - mes "to enter the secret areas"; - mes "inside this factory. If you"; - mes "locate Kiel Hyre, please"; - mes "let me know right away."; - getitem 7496,1; //Red_Keycard - set KielHyreQuest,40; - break; - - } - - close2; - cutin "",255; - end; - - } - - else if (KielHyreQuest == 40) { - mes "[Allysia]"; - mes "I can still detect"; - mes "Kiel Hyre's heartbeat,"; - mes "but his sone Kiehl might"; - mes "do something desperate to"; - mes "him soon. Please locate Kiel"; - mes "Hyre before that can happen!"; - close2; - cutin "",255; - warp "kh_dun01",22,216; - end; - } - - else if (KielHyreQuest == 42) { - mes "[Allysia]"; - mes "Have you already"; - mes "located Kiel Hyre?"; - next; - mes "^3355FFYou tell Allysia where^000000"; - mes "^3355FFKiel Hyre has been locked^000000"; - mes "^3355FFup, and give her the metal^000000"; - mes "^3355FFfragment that Kiel Hyre handed^000000"; - mes "^3355FFto you. She took fragment^000000"; - mes "^3355FFand wore it around her wrist.^000000"; - next; - mes "[Allysia]"; - mes "...Kiel Hyre's secret code"; - mes "confirmed. B_2_3 area."; - mes "Vital signs are normal."; - mes "Envelope recieved. Sending"; - mes "Modified Puppet Designs..."; - next; - mes "[Allysia]"; - mes "Alright, I've recieved"; - mes "Kiel Hyre's orders, and"; - mes "must carry them out..."; - set KielHyreQuest,44; - delitem 7497,1; //Metal_Fragment - close2; - cutin "",255; - end; - } - - else if (KielHyreQuest == 44) { - mes "[Allysia]"; - mes "Alright, I have a mission"; - mes "to carry out for Kiel Hyre,"; - mes "and I don't have much time."; - mes "Let me give you some specific"; - mes "instructions very quickly."; - next; - mes "[Allysia]"; - mes "Firstly, I need to take your"; - mes "keycards for security reasons."; - mes "Secondly, meet me at the Kiel"; - mes "Hyre Mansion in Lighthalzen."; - mes "Present the Golden Key to"; - mes "be admitted to the premises"; - delitem 7492,1; //Yellow_Keycard - delitem 7495,1; //Blue_Keycard - delitem 7496,1; //Red_Keycard - set KielHyreQuest,46; - next; - mes "[Allysia]"; - mes "I understand that this"; - mes "is sudden, and I'm not"; - mes "giving you a thorough"; - mes "explanation, but something"; - mes "horrible will happen if i don't"; - mes "hurry as quickly as possible."; - close2; - warp "yuno_fild08",73,172; - cutin "",255; - end; - } - - else if (KielHyreQuest >= 44) { - mes "[Allysia]"; - mes "I understand that this"; - mes "is sudden, and I'm not"; - mes "giving you a thorough"; - mes "explanation, but something"; - mes "horrible will happen if i don't"; - mes "hurry as quickly as possible."; - close2; - warp "yuno_fild08",73,172; - cutin "",255; - end; - } - -} - -//---------------------------------------------------------------------------- -// Signboard (another useless NPC?) -//---------------------------------------------------------------------------- -kh_dun01,163,223,0 script Signboard 857,{ - mes "[Notice]"; - mes "Cute Pets are prohibited"; - mes "in this area. (Cute Pets that"; - mes "provide special assistance"; - mes "to the visually impaired are"; - mes "exempt from this rule.)"; - close; -} - -//---------------------------------------------------------------------------- -// Mechanical Devices for accessing restricted area -//---------------------------------------------------------------------------- -kh_dun01,166,223,0 script Mechanical Device::KHKeyardReader 111,{ - if ((KielHyreQuest <= 38) || (KielHyreQuest >= 44)) { - mes "^3355FFYou encounter^000000"; - mes "^3355FFa mechanical device.^000000"; - mes "^3355FFIt looks like it can be^000000"; - mes "^3355FFoperated by inserting the^000000"; - mes "^3355FFcorrect keycard into the slot.^000000"; - close; - } - - else if ((KielHyreQuest == 40) && (countitem(7496) >= 1)) { - mes "^3355FFYou encounter^000000"; - mes "^3355FFa mechanical device.^000000"; - mes "^3355FFIt looks like it can be^000000"; - mes "^3355FFoperated by inserting the^000000"; - mes "^3355FFcorrect keycard into the slot.^000000"; - next; - - - input @KHInput$; - if (@KHInput$ == "Red Keycard") { - mes "^3355FFThe door opens once^000000"; - mes "^3355FFyou insert the Red Keycard..^000000"; - close2; - warp "kh_dun01",170,227; - end; - } - else { - mes "^3355FFNothing happened.^000000"; - close; - } - - } - -} - -kh_dun01,162,206,0 duplicate(KHKeyardReader) Mechanical Device 111 - -//---------------------------------------------------------------------------- -// Keep monsters out of the quest area. -// Silly really sinc ehte rest of it's a dungeon -//---------------------------------------------------------------------------- -//kh_dun01,180,220,0 script Monster Warp#kh1::KHMobWarp -1,5,20,{ -//OnTouchNPC: -// warp "kh_dun01",178,138; -// end; -//} - -//kh_dun01,190,220,0 duplicate(KHMobWarp) Monster Warp#kh2 -1,5,20 -//kh_dun01,200,250,0 duplicate(KHMobWarp) Monster Warp#kh3 -1,5,20 -//kh_dun01,210,220,0 duplicate(KHMobWarp) Monster Warp#kh4 -1,5,20 -//kh_dun01,220,220,0 duplicate(KHMobWarp) Monster Warp#kh5 -1,5,10 - -//---------------------------------------------------------------------------- -// Kiel Hyre - OnTouch -//---------------------------------------------------------------------------- -kh_dun01,224,233,0 script Kiel_Hyre_Door -1,5,5,{ -OnTouch: - if (KielHyreQuest == 40) { - mes "^3355FFyou can faintly hear^000000"; - mes "^3355FFa voice from the other^000000"; - mes "^3355FFside of this door.^000000"; - next; - mes "[????]"; - mes "...Kiehl..."; - mes "...How dare you...!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Mister Kiel Hyre?"; - mes "Is that you in there?"; - next; - mes "[Kiel Hyre]"; - mes "Wh-who's there?"; - mes "Identify yourself!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm... I'm..."; - next; - mes "You explain your story^000000"; - mes "to the voice behind the^000000"; - mes "door, and tell him what^000000"; - mes "happened to Elly and Allysia.^000000"; - next; - mes "[Kiel Hyre]"; - mes "...Yes... It's me."; - mes "I'm Kiel Hyre, trapped"; - mes "in here. He went so far"; - mes "as to modify Elly, eh?"; - mes ".................."; - next; - mes "[Kiel Hyre]"; - mes "Hurry, take this"; - mes "module to Allysia!"; - mes "She'll know what to do"; - mes "with it. If you're really"; - mes "helping us, then she'll have"; - mes "some instructions for you too."; - next; - mes "^3355FFKiel Hyre slides^000000"; - mes "^3355FFa strange metal^000000"; - mes "^3355FFfragment through^000000"; - mes "^3355FFthe gap between the^000000"; - mes "^3355FFdoor and the floor.^000000"; - getitem 7497,1; //Metal_Fragment - set KielHyreQuest,42; - close; - } - - - else if (KielHyreQuest >= 42) { - mes "[Kiel Hyre]"; - mes "......"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Robot Factory Second Floor Entrances -//---------------------------------------------------------------------------- -kh_dun01,44,203,0 script Entrance Device#KHEntry1::KHAccess 111,{ - if (countitem(7509) < 1) { - mes "^3355FFYou encounter"; - mes "a mechanical device."; - mes "It looks like it can be"; - mes "operated by inserting the"; - mes "correct keycard into the slot.^000000"; - close; - } - - else { - mes "^3355FFYou encounter"; - mes "a mechanical device."; - mes "It looks like it can be"; - mes "operated by inserting the"; - mes "correct keycard into the slot.^000000"; - next; - - input @KHInput$; - if (@KHInput$ == "Luxurious Keycard") { - mes "^3355FFAs you insert the"; - mes "Luxurious Keycard"; - mes "into the keycard slot,"; - mes "the door swings open"; - mes "to reveal a long flight"; - mes "of descending stairs.^000000"; - next; - - switch(select("Descend Stairs","Cancel")) { - - case 1: - warp "kh_dun02",41,198; - end; - - case 2: - mes "^3355FFIt looks like this door"; - mes "has automatically closed"; - mes "after the preprogrammed"; - mes "time limit has elapsed.^000000"; - close; - - } - - } - - else { - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - } - -} - -kh_dun01,36,195,0 duplicate(KHAccess) Entrance Device#KHEntry2 111 - -//============================================================================ - -//============================================================================ -// Kiel Hyre Mansion NPCs, and Kiehl's Room NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Kiel's Steward -//---------------------------------------------------------------------------- -kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{ - if (KielHyreQuest < 46) { - mes "[Steward]"; - mes "This is a private residence,"; - mes "please leave."; - close2; - warp "lighthalzen",188,201; - end; - } - - if ((KielHyreQuest >= 46) && (KielHyreQuest < 50)) { - mes "[Steward]"; - mes "Greetings."; - mes "Have you been invited"; - mes "by the master of"; - mes "this mansion?"; - next; - - switch(select("Present Golden Key","????")) { - - case 1: - mes "[Steward]"; - mes "Ah, Master "+strcharinfo(0)+"."; - mes "I've been expecting your"; - mes "arival. Please, this way."; - close2; - warp "kh_mansion",21,14; - end; - - case 2: - mes "[Steward]"; - mes "If you have not been"; - mes "invited by the master of"; - mes "this mansion, then I'm"; - mes "afraid that I must insist on"; - mes "your immediate departure!"; - close2; - warp "lightalzen",188,201; - end; - - } - - } - - if ((KielHyreQuest >= 50) && (KielHyreQuest < 64)) { - L_SeeKielHyre: - mes "[Steward]"; - mes "Ah, Master "+strcharinfo(0)+"."; - mes "It is a pleasure to"; - mes "recieve your company"; - mes "once again. Would you"; - mes "like to see my master?"; - next; - - switch(select("Yes","No")) { - - case 1: - mes "[Steward]"; - mes "Very well."; - mes "Right this way~"; - close2; - warp "kh_mansion",21,14; - end; - - case 2: - mes "[Steward]"; - mes "Very well."; - mes "Please make"; - mes "yourself at home."; - close; - - } - - } - - if ((KielHyreQuest == 52) || (KielHyreQuest == 54) || (KielHyreQuest >= 64) && (KielHyreQuest <= 70)) { - mes "[Steward]"; - mes "Ah, Master "+strcharinfo(0)+"."; - mes "It is a pleasure to"; - mes "recieve your company"; - mes "once again. Would you"; - mes "like to see my master, or...?"; - next; - - switch(select("^FF0000Kiel Hyre^000000","^3355FFMitchell^000000")) { - - case 1: - mes "[Steward]"; - mes "Very well."; - mes "Right this way~"; - close2; - warp "kh_mansion",21,14; - end; - - case 2: - mes "[Steward]"; - mes "Oh...? You must."; - mes "be here to deliver"; - mes "good news. Excuse me..."; - next; - mes "^3355FFThe Steward furtively^000000"; - mes "^3355FFlooked around to check^000000"; - mes "^3355FFif anyone is watching him.^000000"; - next; - mes "[Steward]"; - mes "I believe it should"; - mes "be save enough to let"; - mes "you go see him now..."; - mes "Please, hurry this way."; - close2; - warp "kh_mansion",20,87; - end; - - } - - } - - if (KielHyreQuest >= 70) { - goto L_SeeKielHyre; - } - -} - -//---------------------------------------------------------------------------- -// Kiel Hyre -//---------------------------------------------------------------------------- -kh_mansion,22,28,4 script Kiel Hyre 903,{ - cutin "kh_kyel02",2; - if (KielHyreQuest < 46) { - mes "[Kiehl Hyre]"; - mes "........."; - close; - } - - else if (KielHyreQuest == 46) { - cutin "kh_kyel01",2; - mes "[Kiel Hyre]"; - mes "Ah, you must be "+strcharinfo(0)+"."; - mes "I'd like to thank you for saving"; - mes "my life. You must have many"; - mes "questions to ask me, so I'll"; - mes "do my best to give you answers."; - next; - - L_Menu: - - switch(select("Robots?","^3355FFKiehl^000000?","^FF0000Elly^000000's button?")) { - - case 1: - mes "[Kiel Hyre]"; - mes "I've been researching"; - mes "robotics for thirty-two"; - mes "years now. I'm proud to"; - mes "say that I've succeeded"; - mes "where the great Sage"; - mes "Varmundt did not."; - next; - mes "[Kiel Hyre]"; - mes "It's been my dream to"; - mes "develop humanoid robots"; - mes "from humans. Those Guardians"; - mes "might be robots too, but they"; - mes "don't operate using free will."; - next; - mes "[Kiel Hyre]"; - mes "If you'd like to know more"; - mes "of the specifics concerning"; - mes "robotics, why don't you speak"; - mes "with ^3355FFAllysia^000000? She can explain"; - mes "everything much more succinctly"; - mes "than I can. I tend to ramble..."; - if (@KHQ1Read < 1) { set @KHQ1Read,1; } - break; - - case 2: - mes "[Kiel Hyre]"; - mes "^3355FFKiehl^000000 is my only son,"; - mes "but the love of my life"; - mes "died after giving birth to"; - mes "him. I'll admit that he's"; - mes "a genius in mechanical"; - mes "design and development."; - next; - mes "[Kiel Hyre]"; - mes "He's largely responsible"; - mes "for the creation of Third"; - mes "Generation robots like Elly."; - mes "Unfortunately, he's trying to"; - mes "modify his creations for"; - mes "some sinister purpose."; - next; - mes "[Kiel Hyre]"; - mes "I tried to stop him,"; - mes "but I ended up getting"; - mes "locked inside the factory."; - mes "I don't know why he wants"; - mes "to do this. I still have"; - mes "absolutely no clue..."; - if (@KHQ2Read < 1) { set @KHQ2Read,1; } - break; - - case 3: - mes "[Kiel Hyre]"; - mes "That button Elly was"; - mes "holding has ^3355FFKiehl's emblem^000000"; - mes "engraved on it. Ah, and that"; - mes "man in black menacing the"; - mes "students? That was probably"; - mes "^3355FFKaiser^000000, Kiehl's bodyguard."; - next; - mes "[Kiel Hyre]"; - mes "Kaiser..."; - mes "I don't know"; - mes "anything about him."; - mes "I've never even seen"; - mes "his face! Kiehl just hired"; - mes "him without letting me know..."; - if (@KHQ3Read < 1) { set @KHQ3Read,1; } - break; - - } - - if ((@KHQ1Read == 1) && (@KHQ2Read == 1) && (@KHQ3Read == 1)) { - mes "[Kiel Hyre]"; - mes "If you don't have"; - mes "anymore questions for me,"; - mes "then would you please"; - mes "let me rest?? I'm still not"; - mes "feeling well from the time"; - mes "I was locked up in the factory."; - delitem 7493,1; //Golden_Key - delitem 7494,1; //Exquisite_Button - set KielHyreQuest,48; - } - - else { - next; - goto L_Menu; - } - - } - - else if (KielHyreQuest == 48) { - mes "Ah, I almost forgot."; - mes "Please, take this as"; - mes "a little reward for"; - mes "saving my life."; - set KielHyreQuest,50; - getitem 12105,1; //Taming_Gift_Set - getexp 700000,0; - } - - else if ((KielHyreQuest >= 50) && (KielHyreQuest < 64)) { - mes "[Kiel Hyre]"; - mes "If you don't have"; - mes "anymore questions for me,"; - mes "then would you please"; - mes "let me rest?? I'm still not"; - mes "feeling well from the time"; - mes "I was locked up in the factory."; - } - - else if (KielHyreQuest == 64) { - cutin "kh_kyel01",2; - mes "[Kiel Hyre]"; - mes "Hm? Did you"; - mes "have something"; - mes "that you wanted"; - mes "to ask me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I don't have enough"; - mes "concrete evidence yet,"; - mes "but I might have some"; - mes "questions soon enough."; - } - - else if (KielHyreQuest == 68) { - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "Ah, "+strcharinfo(0)+"."; - mes "It's you. So how can"; - mes "I help you today?"; - next; - - switch(select("About ^3355FFAllysia^000000...")) { - - case 1: - mes "["+strcharinfo(0)+"]"; - mes "You know, I was looking"; - mes "through this deserted house"; - mes "in Juno, and discovered"; - mes "an old portrait of a woman"; - mes "that looks just like Allysia."; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "Oh..."; - mes "Is that all?"; - mes "I thought you had"; - mes "a robotics question."; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "Anyway, that's a"; - mes "strange coincidence."; - mes "Well, I suppose it's"; - mes "not so strange to find"; - mes "look-a-likes for other people..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I don't think it's just"; - mes "a coincidence. The woman"; - mes "in that thirty year old portrait"; - mes "was also named Allysia, and she"; - mes "worked at Orsimier street"; - mes "in Juno. Does that ring a bell?"; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "......"; - mes "........."; - mes "............"; - next; - cutin "kh_kyel01",2; - mes "["+strcharinfo(0)+"]"; - mes "Then I thought that this"; - mes "Allysia must have been the"; - mes "woman that you loved, and"; - mes "that you based your robot's"; - mes "apperance on her."; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "............"; - next; - cutin "kh_kyel01",2; - mes "["+strcharinfo(0)+"]"; - mes "I think this is what happened:"; - mes "when you were a young, poor"; - mes "man, you fell in love with"; - mes "Allysia. However, she was"; - mes "in love with Rosimier, who"; - mes "was rich and powerful."; - next; - mes "["+strcharinfo(0)+"]"; - mes "However, Rosimier was"; - mes "betrothed to some other"; - mes "woman, and he ended up"; - mes "marrying his fiancee, thus"; - mes "breaking Allysia's heart."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Feeling betrayed, her"; - mes "heart broken, Allysia jumped"; - mes "into a river. Then, you decided"; - mes "to get revenge on Rosimier, so"; - mes "you ended up joining"; - mes "Rekenber Corporation!"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "Hahahahahahaha!"; - mes "Oh, what an imagination~"; - mes "That's bery ridiculous..."; - mes "Though, I admit, maybe"; - mes "I did design Allysia after"; - mes "seeing that woman long ago."; - next; - mes "[Kiel Hyre]"; - mes "I'd almost forgotten"; - mes "about her! I think we"; - mes "were friends... Though,"; - mes "where did you get the idea"; - mes "that I might have"; - mes "been in love with her?"; - next; - - switch(select("Reveal Kiel's Portrait from Hut")) { - - case 1: - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "Wh-what..."; - mes "How did..."; - mes "Where did you...?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Kiel Hyre, I found this"; - mes "portrait of you as a young"; - - mes "man from the house of the"; - mes "man that bought Allysia's ring."; - mes "I even spoke to the fisherman"; - mes "that discovered Allysia's body."; - next; - mes "["+strcharinfo(0)+"]"; - mes "You paid an awful lot"; - mes "of money to buy Allysia's"; - mes "ring. How can you not tell"; - mes "me that you didn't love her?"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "*Sigh...*"; - mes "You got me, you got me."; - mes "I didn't want you to learn"; - mes "the truth. You are correct."; - mes "I loved Alysia, and designed"; - mes "my robot to look jus tlike her."; - next; - mes "[Kiel Hyre]"; - mes "I could never forget her."; - mes "Ever. But I would never"; - mes "do anything to harm the"; - mes "Rosimiers! I'm a scientist!"; - mes "I hated him when I was young,"; - mes "but things are different now!"; - next; - mes "[Kiel Hyre]"; - mes "I shed no tears when the"; - mes "Rosimiers fell, but I wasn't"; - mes "responsible. Besides, I didn't"; - mes "have the resources or the"; - mes "capability to cause it..."; - next; - cutin "kh_kyel02",2; - mes "["+strcharinfo(0)+"]"; - mes "I'm afraid that the"; - mes "evidence shows otherwise."; - next; - - switch(select("Reveal Portait of Rosimiers")) { - - case 1: - mes "["+strcharinfo(0)+"]"; - mes "Take a good look"; - mes "at this portrait that"; - mes "I found at the Rosimiers'"; - mes "old house. Do you see"; - mes "anything... incriminating?"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "ASide from that"; - mes "James Rosimier, you"; - mes "mean? No! I don't see"; - mes "anything wrong with"; - mes "this picture at all."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Take a good look"; - mes "at the pocketwatch"; - mes "in the portrait. That's"; - mes "the pocketwatch you"; - mes "wear today, isn't it?"; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "...!!!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "You might not have caused"; - mes "the downfall of the Rosimiers"; - mes "yourself, but with the aid of"; - mes "the Rekenber Corporation, I'd"; - mes "say it was entirely possible!"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "Well played, adventurer."; - mes "Well played. I don't regret"; - mes "what I did: they killed my"; - mes "Allysia! If James didn't betray"; - mes "her, if only he didn't drive"; - mes "her to commit suicide..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "That's where you're wrong!"; - mes "Allysia was killed, she didn't"; - mes "commit suicide. Take a good"; - mes "look at this note right here!"; - next; - mes "[Kiel Hyre]"; - mes "What?!"; - next; - - switch(select("Show James's Note")) { - - case 1: - mes "[Kiel Hyre]"; - mes "What does this prove?"; - mes "This doesn't show that"; - mes "James didn't betray Allysia."; - mes "How does this change anything?"; - mes "She's dead, nothing I can do"; - mes "will bring her back to me!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I never said James didn't"; - mes "betray her. Look at the date"; - mes "on the note. James made plans"; - mes "to run away with her on August"; - mes "20th. However, her body was"; - mes "found on the same day."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ergo, Allysia must have"; - mes "died on August 19th. If she"; - mes "was planning to run away with"; - mes "her love on the next day, then"; - mes "she had no reason to kill herself!"; - next; - mes "[Kiel Hyre]"; - mes "No, that's not right!"; - mes "She probably couldn't"; - mes "trust me! She must have"; - mes "realized she was nothing"; - mes "but another toy to him!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh yeah? I say she jumped"; - mes "into the river because you"; - mes "met her on that day. Now,"; - mes "take a good look at this!"; - next; - - switch(select("Show K.H.'s note")) { - - case 1: - mes "["+strcharinfo(0)+"]"; - mes "This note was written by"; - mes "a man with your initials,"; - mes "K.H. These initials were also"; - mes "signed on her portrait. You"; - mes "must have written this note:"; - mes "there's too many coincidences!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "According to this note,"; - mes "you told Allysia that you"; - mes "wanted to see her again"; - mes "at the place you first med."; - mes "I think you did see her again..."; - mes "on August 19th, the day she died!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm assuming the place you"; - mes "two first met was near the"; - mes "river. No more of your lies:"; - mes "well me what really happened!"; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "............"; - mes "........."; - mes "......"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "Hah... Ha ha ha..."; - mes "Yes... That's right..."; - mes "That horrible night."; - mes "I remember it well..."; - mes "....................."; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "That night, when she came"; - mes "to the river to meet me as"; - mes "I had asked, I begged her to"; - mes "run away with me, instead"; - mes "of waiting for that James."; - next; - mes "[Kiel Hyre]"; - mes "She insisted that James"; - mes "never betrayed her, and he"; - mes "promised to take her away"; - mes "with him the next day. Can"; - mes "you imagine how that made"; - mes "me feel? I was nothing to her."; - next; - mes "[Kiel Hyre]"; - mes "My feelings didn't matter to"; - mes "her at all! She kept fidgeting"; - mes "with that ring...I lost control"; - mes "and tried to take that damned"; - mes "thing away from her, and"; - mes "throw it into the river..."; - next; - mes "[Kiel Hyre]"; - mes "But you know what?"; - mes "She struggled, she actually"; - mes "fought me! It was just a small"; - mes "fight, but then, before I knew"; - mes "it, the ground underneath us"; - mes "collapsed and... the rains..."; - next; - - switch(select(".........")) { - - case 1: - mes "[Kiel Hyre]"; - mes "I'm not sure what it"; - mes "was. The rain weakened"; - mes "the ground, something went"; - mes "wrong... and she just... just..."; - mes "The river swallowed her..."; - mes "I felt empty. She was gone. "; - set KielHyreQuest,70; - delitem 7498,1; //Losimier's_House_Key - delitem 7499,1; //Portrait_of_a_Family - delitem 7500,1; //Portrait_of_a_Lady - delitem 7501,1; //K.H's_Letter - delitem 7502,1; //James's_Memo - delitem 7503,1; //Portrait_of_a_Guy - close; - - } - - } - - } - - } - - } - - } - - } - - else if (KielHyreQuest == 70) { - cutin "kh_kyel01",2; - mes "[Kiel Hyre]"; - mes "You already know that"; - mes "she was found dead the"; - mes "next day. But what really"; - mes "broke my heart was that"; - mes "she held that ring so tightly"; - mes "in her hand, even in death..."; - next; - cutin "kh_kyel03",2; - mes "[Kiel Hyre]"; - mes "His family had everything"; - mes "while I had nothing. And"; - mes "he had the audacity to take"; - mes "Allysia away from me?!"; - mes "How could that be right?"; - next; - mes "[Kiel Hyre]"; - mes "Even though she had passed"; - mes "away, I still wanted to prove"; - mes "to Allysia what kind of ugly"; - mes "person James really was."; - mes "That was when I joined the"; - mes "Rekenber Corporation."; - next; - mes "[Kiel Hyre]"; - mes "I designed the very first"; - mes "First Generation Robot, which"; - mes "I named Allysia, and sold the"; - mes "designs to Rekenber. I gave them"; - mes "robots, and they gave me money,"; - mes "power, obedient subordinates."; - next; - mes "[Kiel Hyre]"; - mes "Of course I knew they'd use"; - mes "my robots for spying and killing!"; - mes "But you know what? It didn't"; - mes "matter so long as they gave me"; - mes "the means to my revenge. It was"; - mes "the perfect partnership, really."; - next; - mes "[Kiel Hyre]"; - mes "You've got me right"; - mes "where you want me."; - mes "Who are you working"; - mes "for, and what exactly"; - mes "do you want? My designs?"; - mes "My death? Everything...?"; - next; - cutin "kh_kyel01",2; - mes "["+strcharinfo(0)+"]"; - mes "Actually, I just want"; - mes "to ask about the nature"; - mes "of your professional"; - mes "relationship with the"; - mes "Rekenber Corporation."; - mes "And about Kiehl."; - next; - mes "[Kiel Hyre]"; - mes "Kiehl, eh? After hearing"; - mes "my crazy story, I'm guessing"; - mes "that you already suspect the"; - mes "truth about him... He's also"; - mes "a robot, specifically the first"; - mes "of the Second Generation models."; - next; - mes "[Kiel Hyre]"; - mes "His mind was developed using."; - mes "an experimental, and unstable,"; - mes "form of the Condensed Magic"; - mes "Spell Scrolls. He was the only"; - mes "Second Generation robot that"; - mes "I was allowed to keep."; - next; - mes "[Kiel Hyre]"; - mes "I've become very attached"; - mes "to Kiehl. It's not surprising,"; - mes "seeing that robotics have"; - mes "become my life. I even raised"; - mes "him as my own son, and taught"; - mes "him everything about robotics"; - next; - mes "[Kiel Hyre]"; - mes "Kiehl is now a genius,"; - mes "and has even developed the"; - mes "Third Generation of robots."; - mes "Unfortunately, I failed to"; - mes "properly raise him with"; - mes "human morals and ethics."; - next; - - switch(select("......")) { - - case 1: - mes "[Kiel Hyre]"; - mes "He's been transforming"; - mes "the Third Generation robots"; - mes "into killing machines. That's"; - mes "why I tried to put them all"; - mes "into the academy, so they"; - mes "could learn human behavior."; - next; - mes "[Kiel Hyre]"; - mes "Although the academy"; - mes "has delayed Kiehl's plans,"; - mes "he has succeeded into"; - mes "converting all of the robots"; - mes "into uncontrollable engines"; - mes "of mass destruction."; - next; - mes "[Kiel Hyre]"; - mes "Yes, he's been working"; - mes "closely with Rekenber."; - mes "Their true objective is to"; - mes "create killing machines"; - mes "for Rekenber's use."; - next; - mes "[Kiel Hyre]"; - mes "You know all the secrets"; - mes "of my past now. I'm not"; - mes "upset with you or anything,"; - mes "but I do have something"; - mes "that I want to ask of you."; - next; - mes "[Kiel Hyre]"; - mes "Please! Stop Kiehl!"; - mes "I don't want his madness"; - mes "to destroy any more robots!"; - mes "I see each and every one"; - mes "of them as one of my children!"; - next; - mes "[Kiel Hyre]"; - mes "I know that I must take"; - mes "full responsibility for all"; - mes "that has happened. I promise"; - mes "to take any punishment for"; - mes "my actions once everything"; - mes "has been resolved."; - - next; - - switch(select("Accept","Okay","Nod")) { - - case 1: - break; - - case 2: - break; - - case 3: - break; - - } - - mes "[Kiel Hyre]"; - mes "Thank you so much!"; - mes "You can find Kiehl"; - mes "in the underground"; - mes "level in this mansion."; - set KielHyreQuest,72; - - } - - } - - else if (KielHyreQuest == 72) { - cutin "kh_kyel01",2; - //I believe this text goes here o_o - mes "[Kiel Hyre]"; - mes "He stays in the old room"; - mes "where he was created, but"; - mes "he reconstructed it as some"; - mes "kind of cave to keep everyone"; - mes "out, including me. Yes, he"; - mes "doesn't trust anyone anymore..."; - next; - mes "[Kiel Hyre]"; - mes "When you find him, I want"; - mes "you to take out Allysia's"; - mes "ring out of his heart. If you"; - mes "remove it, that should stop"; - mes "him from going berserk."; - next; - - switch(select("Allysia's Ring?")) { - - case 1: - mes "[Kiel Hyre]"; - mes "Yes... Her ring is the"; - mes "beginning of everything"; - mes "I put that in his heart so"; - mes "that I'd never forget what"; - mes "the Rosimiers did to me."; - next; - mes "[Kiel Hyre]"; - mes "I think Kiehl's grown"; - mes "so powerful that normal"; - mes "weapons might not work"; - mes "on him anymore. Use this"; - mes "device that will cause his"; - mes "power supply to fluctuate."; - getitem 7504,1; //Power_Source - next; - cutin "kh_kyel03",2; - mes "[Kiel Hyre]"; - mes "If you successfully attach"; - mes "this to Kiehl's body, then"; - mes "he won't be able to use his"; - mes "body's full power. While he's"; - mes "weakened, open up his chest"; - mes "and get the ring from his heart."; - next; - mes "[Kiel Hyre]"; - mes "Let me know once"; - mes "you're ready. Then, I'll"; - mes "guide you Kiehl's room."; - set KielHyreQuest,74; - break; - - } - - } - - else if ((KielHyreQuest >= 74) && (KielHyreQuest <= 104)) { - mes "[Kiel Hyre]"; - mes "Are you ready"; - mes "to confront"; - mes "Kiehl now?"; - next; - - switch(select("Yes","No")) { - - case 1: - mes "[Kiel Hyre]"; - mes "There... the secret"; - mes "passage is open now."; - mes "Just go to the right of"; - mes "me, but be careful. Kiehl"; - mes "is extremely dangerous."; - enablenpc "Kiehl_Room_Warp"; - donpcevent "Kiehl_Room_Warp::OnEnable"; - break; - - case 2: - mes "[Kiel Hyre]"; - mes "Please take your"; - mes "time. I imagine that"; - mes "it won't be easy."; - break; - - } - - } - - else if ((KielHyreQuest >= 74) && (KielHyreQuest <= 106)) { - cutin "kh_kyel01",2; - mes "[Kiel Hyre]"; - mes "You're back...!"; - mes "So were you able"; - mes "to retrieve Allysia's"; - mes "Ring from Kiehl's heart?"; - next; - - if (countitem(7508) < 1) { - mes "[Kiel Hyre]"; - mes "You mean... You don't have it?"; - mes "Please, retrieve Allysia's Ring"; - mes "from Kiehl's heart!"; - next; - enablenpc "Kiehl_Room_Warp"; - donpcevent "Kiehl_Room_Warp::OnEnable"; - close2; - cutin "",255; - } - - mes "[Kiel Hyre]"; - mes "Wh-what happened...?"; - mes "Kiehl developed a new"; - mes "body for himself? Th-that"; - mes "would make him a Fourth"; - mes "Generation robot. I had"; - mes "no idea he was this smart."; - next; - mes "[Kiel Hyre]"; - mes "Wait, now that I think about"; - mes "it, I did see robot bodies that"; - mes "looked like Kiehl when I was"; - mes "locked in the factory. So he"; - mes "was using those copies to"; - mes "develop personal upgrades."; - next; - mes "[Kiel Hyre]"; - mes "Here, please take this"; - mes "Keycard which will let you"; - mes "enter and investigate the"; - mes "deepest levels of the factory."; - mes "I'll investigate Kiehl's room."; - set KielHyreQuest,108; - getitem 7509,1; //Gorgeous_Keycard - next; - - if (sex == 0) { - if (getpartnerid() == 0) set @KHTitle$,"Miss"; - else set @KHSTitle$,"Mrs"; - } - else set @KHTitle$,"Mr"; - - mes "[Kiel Hyre]"; - mes "Kiehl is my responsibility..."; - mes "No matter what the cost may"; - mes "be, I've got to stop him! Oh,"; - mes "and here, please take this"; - mes "with my thanks for all of"; - mes "your help, "+@KHTitle+". "+strcharinfo(0)+"."; - getitem 616,1; //Old card Album - delitem 7508,1; //Elisia's_Ring - getexp 1000000,0; - } - - else if (KielHyreQuest >= 108) { - mes "[Kiel Hyre]"; - mes "......"; - mes "........."; - mes "............"; - } - - close2; - cutin "",255; - end; -} - - -//---------------------------------------------------------------------------- -// Allysia -//---------------------------------------------------------------------------- -kh_mansion,18,30,4 script Allysia 894,{ - cutin "kh_ellisia",2; - if (KielHyreQuest <= 68) { - mes "[Allysia]"; - mes "Who are you?"; - mes "How did you get here?"; - mes "Go away"; - close; - } - - else if (KielHyreQuest < 70) { - mes "[Allysia]"; - mes "You must be surprised"; - mes "by everything that's been"; - mes "happening. Maybe everything"; - mes "would be easier to understand"; - mes "if I explained about robots?"; - next; - - switch(select("Yes","No")) { - - case 1: - mes "[Allysia]"; - mes "The robots you've been"; - mes "encountering are automated"; - mes "mechanical puppets that can"; - mes "independantly think and operate."; - mes "Many sages have tried to develop"; - mes "their own robots, but have failed."; - next; - mes "[Allysia]"; - mes "My master, Kiel Hyre, has"; - mes "been studying robotics since"; - mes "he was twenty years old, and"; - mes "has developed three different"; - mes "generations of robots, the first,"; - mes "second, and third generations."; - next; - - switch(select("First Generation","Second Generation","Third Generation")) { - - case 1: - mes "[Allysia]"; - mes "I am a good example of one"; - mes "of Kiel Hyre's First Generation"; - mes "robots. I was constructed using"; - mes "a heavy mechanical framework,"; - mes "a robotic heart, and chemically"; - mes "synthesized skin covering."; - next; - mes "[Allysia]"; - mes "My central processing unit,"; - mes "equivilent to your brain, is"; - mes "essentially a Memory Scroll"; - mes "based on the design of the"; - mes "Magic Spell Scrolls that you"; - mes "adventurers use in battle."; - next; - mes "[Allysia]"; - mes "I'm the oldest type of"; - mes "humanoid robot, so I weigh"; - mes "a lot, and my mind can only"; - mes "process a limited amount of"; - mes "data. Therefore, I can't express"; - mes "emotion similarly to a human."; - break; - - case 2: - mes "[Allysia]"; - mes "The First Generation robots"; - mes "were developed from mostly"; - mes "mechanical parts, but the"; - mes "Second Generation robots"; - mes "incorporated Homunculus"; - mes "science and technology."; - next; - mes "[Allysia]"; - mes "Second Generation robots"; - mes "are more life-like since they"; - mes "have artifically created skin"; - mes "and flesh, although they still"; - mes "are constructed from a heavy"; - mes "mechanical framework."; - next; - mes "[Allysia]"; - mes "Sage elemental scroll"; - mes "technology was also used"; - mes "to develop the Condensed"; - mes "Memory Scroll, a central"; - mes "processing unit superior to that"; - mes "used in First Generation robots."; - next; - mes "[Allysia]"; - mes "Although Condensed Memory"; - mes "Scrolls were 100,000 times"; - mes "more powerful than ordinary"; - mes "Memory Scrolls, they were"; - mes "problematic and were prone"; - mes "to too many error problems"; - next; - mes "[Allysia]"; - mes "Second Generation robots"; - mes "were capable of expressing"; - mes "human-like emotion, but their"; - mes "production halted after six"; - mes "years because they were"; - mes "considered faulty."; - break; - - case 3: - mes "[Allysia]"; - mes "Third Generation robots"; - mes "were mostly designed by"; - mes "Kiel Hyre's son, Kiehl,"; - mes "and don't use a mechanical"; - mes "framework at all: the entire"; - mes "body is basically a homunculus."; - next; - mes "[Allysia]"; - mes "With their organic bodies"; - mes "and advanced artificial hearts"; - mes "make from imitation Ymir Heart"; - mes "Pieces, they can experience"; - mes "physiologic phenomena"; - mes "just like ordinary humans."; - next; - mes "[Allysia]"; - mes "Kiehl was able to develop"; - mes "a more stable form of the"; - mes "Condensed Memory Scroll"; - mes "which does not suffer from"; - mes "critical errors, and can be"; - mes "cheaply mass processed."; - next; - mes "[Allysia]"; - mes "Elly is actually a Third"; - mes "Generation prototype. Once"; - mes "we optimize the prototypes,"; - mes "we will begin mass production."; - mes "In fact, the academy is our"; - mes "prototype testing ground."; - next; - mes "[Allysia]"; - mes "The fact that out prototype"; - mes "robots can interact just like"; - mes "real humans is proof of our"; - mes "success in robotics."; - break; - - } - case 2: - mes "[Allysia]"; - mes "Please let me know if"; - mes "you'd like to learn more"; - mes "about Kiel Hyre's robots."; - break; - - } - - } - - else if (KielHyreQuest >= 70) { - mes "[Allysia]"; - mes "......"; - mes "........."; - mes "............"; - } - - close2; - cutin "",255; - end; -} - -//---------------------------------------------------------------------------- -// Abduction triggering NPC -//---------------------------------------------------------------------------- -lighthalzen,188,200,0 script Abduction_trigger -1,3,1,{ -OnTouch: - if (KielHyreQuest == 50) { - mes "^3355FFAs you walked out of^000000"; - mes "^3355FFthe mansion, something^000000"; - mes "^3355FFsmashed the top of your^000000"; - mes "^3355FFhead, and you instnatly^000000"; - mes "^3355FFlose consiousness...^000000"; - close2; - percentheal -99,0; - warp "kh_mansion",30,75; - end; - } - - else { - end; - } -} - -//---------------------------------------------------------------------------- -// Mysterious Woman "Mitchell Layla" -//---------------------------------------------------------------------------- -kh_mansion,25,79,4 script Mysterious Woman 727,3,3,{ -L_StartDialog: - if (KielHyreQuest == 50) { - mes "^3355FFYou awaken with your^000000"; - mes "^3355FFhead painfully throbbing,^000000"; - mes "^3355FFand a mysterious woman^000000"; - mes "^3355FFstanding infront of you.^000000"; - next; - mes "[??????]"; - mes "Hm? Oh, you're awake"; - mes "earlier than I though."; - mes "You must feel confused,"; - mes "but listen carefully. If you"; - mes "don't, then I can't guarantee"; - mes "your safety, okay? Alright."; - next; - mes "[??????]"; - mes "All you need to know it"; - mes "that I'm a secret agent for"; - mes "the Schwaltzvalt Republic"; - mes "government. We're investigating"; - mes "abnormal activity between Kiel"; - mes "Hyre and the Rekenber Corporation."; - next; - mes "[??????]"; - mes "We saw you enter the"; - mes "mansion and speak to"; - mes "Kiel Hyre, so basically"; - mes "you're here for questioning."; - mes "Now tell me the truth. How"; - mes "do you know Kiel Hyre?"; - next; - - switch(select("I'll tell you everything!","I don't know nuthin'!")) { - - case 1: - goto L_TellEverything; - break; - - case 2: - mes "[??????]"; - mes "Don't...know...nuthin'?"; - mes "You sure about that? Only"; - mes "a select few can even speak"; - mes "with Kiel Hyre in person. You"; - mes "must have some connection"; - mes "to him. I'm right, aren't it?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[??????]"; - mes "Are you trying to protect"; - mes "him? I think that you might"; - mes "not understand what kind of"; - mes "person you're really dealing"; - mes "with here. I'll tell you what"; - mes "I've learned about him..."; - next; - mes "[??????]"; - mes "Kiel Hyre. CEO of the"; - mes "Kiel Hyre Foundation,"; - mes "manufacturer of various"; - mes "machinery. His company started"; - mes "as a small Einbroch store whose"; - mes "technology slowly grew famous."; - next; - mes "[??????]"; - mes "Rekenber Corperation offered"; - mes "a merger with the Kiel Hyre"; - mes "Foundation. We're still not"; - mes "sure why they wanted Kiel"; - mes "Hyre in particular to repair"; - mes "and develop their Guardians..."; - next; - mes "[??????]"; - mes "We're also not sure why"; - mes "they wanted to suddenly"; - mes "focus more on Guardian"; - mes "development. Then, all"; - mes "of a sudden, Kiel Hyre's son"; - mes "appears from out of nowehre."; - next; - mes "[??????]"; - mes "It's very suspicious."; - mes "There's no records of his"; - mes "birth or anything. Still, maybe"; - mes "Kiel Hyre really did have him"; - mes "with his secretary, Allysia."; - mes "Well, no one is really sure."; - next; - mes "[??????]"; - mes "In any case, Kiel Hyre's"; - mes "son and heir, Kiehl, helped"; - mes "his father establish this"; - mes "special academy as their"; - mes "way of giving back t society."; - next; - mes "[??????]"; - mes "Almost every corporation and"; - mes "organization tried to get their"; - mes "spies to enter this academy,"; - mes "but all of them were rejected."; - mes "it's strange. At least one of"; - mes "them should have made it in."; - next; - mes "[??????]"; - mes "And recently, Kiehl Hyre"; - mes "has held a secret meeting with"; - mes "Rekenber executives to announce"; - mes "his new project. He intends to"; - mes "create advanced humanoid robots"; - mes "that will replace guardians!"; - next; - mes "[??????]"; - mes "Our spies reported that"; - mes "Kiel Hyre was nowhere to"; - mes "be seen at that meeting,"; - mes "as well as his trusted"; - mes "secretary, Allysia. He..."; - mes "He just disappeared!"; - next; - mes "[??????]"; - mes "Then, Kiel Hyre pops back"; - mes "in his mansion after all"; - mes "this time as if nothing"; - mes "happened! At the same time,"; - mes "Kiehl disappears, under the"; - mes "excuse of conducting research."; - next; - mes "[??????]"; - mes "Rekenber is sponsoring"; - mes "both Kiehl and Kiel, but"; - mes "there's some kind of conflict"; - mes "going on between father and"; - mes "son, I just know it! Now tell"; - mes "me, what's going on?"; - next; - mes "[??????]"; - mes "I'm not sure how well you"; - mes "know this country, but the"; - mes "fact that Rekenber is invoved"; - mes "must tell you that these aren't"; - mes "good people. Tell me what"; - mes "you know about them!"; - next; - L_TellEverything: - mes "^3355FFYou tell the woman^000000"; - mes "^3355FFeverything you know^000000"; - mes "^3355FFabout Kiel Hyre. Your^000000"; - mes "^3355FFvoice quivers with sadness^000000"; - mes "^3355FFwhenever you mention Elly.^000000"; - next; - mes "[??????]"; - mes "I see, I see..."; - mes "That poor girl... So..."; - mes "Your involvement in this"; - mes "is a coincidence? In that"; - mes "case, I want your help"; - mes "in our investigation."; - next; - - switch(select("OKay","......")) { - - case 1: - L_Help: - mes "[??????]"; - mes "Great."; - mes "I'm Agent Mitchell Layla."; - mes "From here on, you're working"; - mes "for the Schwaltzvalt Republic!"; - set KielHyreQuest,52; - close; - - case 2: - mes "[??????]"; - mes "If you don't cooperate,"; - mes "then I can't guarantee"; - mes "your safety, adventurer"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Huh? What...?"; - mes "What does that mean?"; - mes "Are you threatening me?"; - next; - - switch(select("Just do what she says.")) { - - case 1: - goto L_Help; - break; - - } - - } - - } - - } - - else if (KielHyreQuest == 52) { - mes "[Mitchell]"; - mes "I've got some new"; - mes "information for you."; - mes "There's an old lady in"; - mes "Juno that knew a woman"; - mes "named Allysia 30 years ago."; - next; - mes "[Mitchell]"; - mes "The clincher is that this"; - mes "Allysia from 30 years ago"; - mes "commited suicide, and is"; - mes "identical to Kiel Hyre's"; - mes "secretary, who is also"; - mes "named Allysia."; - next; - mes "[Mitchell]"; - mes "This is too much of a"; - mes "coincidense. I want you to"; - mes "go to Juno and investigate."; - mes "When you're done, talk to"; - mes "Kiel Hyre's steward, and"; - mes "he'll send you over to me."; - next; - mes "[Mitchell]"; - mes "Yeah, I know."; - mes "That guy actually"; - mes "works for me. Anyway,"; - mes "when you're ready to go"; - mes "to Juno, let me know, and you"; - mes "can board the federal airship."; - set KielHyreQuest,54; - close; - } - - else if (KielHyreQuest == 54) { - mes "[Mitchell]"; - mes "Are you ready?"; - mes "I'll let you board"; - mes "the federal Airship so"; - mes "you can get to Juno, and"; - mes "finish your mission quickly."; - next; - - switch(select("Yes","No")) { - - case 1: - mes "[Mitchell]"; - mes "Good luck. Once you"; - mes "complete your mission,"; - mes "make sure that you report"; - mes "to Kiel Hyre's steward so"; - mes "that he can send you to me."; - close2; - warp "yuno",54,209; - end; - case 2: - mes "[Mitchell]"; - mes "Take your time..."; - mes "But keep in mind that"; - mes "I'm not a patient woman!"; - close; - - } - - } - - else if (KielHyreQuest == 64) { - mes "[Mitchell]"; - mes "Ah, you're back."; - mes "What do you have"; - mes "to report from your"; - mes "investigation?"; - next; - mes "[Mitchell]"; - mes "....................."; - mes "Ah, I see. Good work."; - mes "Why don't you go speak to Kiel"; - mes "Hyle and confront him with"; - mes "what you've learned about"; - mes "his past? Yeah, grill him."; - next; - mes "[Mitchell]"; - mes "Wear this hidden mic,"; - mes "so we can send help if"; - mes "you're endangered. I want"; - mes "you to find out who Kiel"; - mes "really is, and what's his"; - mes "relationship to Rekenber."; - set KielHyreQuest,68; - next; - warp "kh_mansion",83,50; - end; - } - - - else if (KielHyreQuest >= 68) { - mes "[Mitchell]"; - mes "Shouldn't you be"; - mes "leaving about now?"; - next; - warp "kh_mansion",83,50; - end; - } - -OnTouch: - if (KielHyreQuest <= 50) { - goto L_StartDialog; - } - end; -} - -//---------------------------------------------------------------------------- -// Warp portal into Kiehl's 'Room' -// - Anyone can enter -// - After 30-40 seonds this NPC should be disabled. -//---------------------------------------------------------------------------- -kh_mansion,29,27,0 script Kiehl_Room_Warp 45,2,2,{ -OnTouch: - warp "kh_kiehl01",10,31; - end; - -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Kiehl_Room_Warp"; - end; - -OnInit: - disablenpc "Kiehl_Room_Warp"; - end; -} - -//============================================================================ - -//============================================================================ -// Rosimier NPCs and other Related NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Odd Grandma -//---------------------------------------------------------------------------- -yuno,256,141,4 script Odd Grandma 846,{ - if (KielHyreQuest < 54) { - mes "[Grandma]"; - mes "Where did you go,"; - mes "my darling? Where"; - mes "are you, my little dear?"; - close; - } - - else if (KielHyreQuest == 54) { - mes "[Grandma]"; - mes "Lullabye..."; - mes "Say goodnight..."; - mes "Hush little baby..."; - mes "Go to sleeeeep~"; - next; - - switch(select("What are you doing?","Um, I don't see a baby...")) { - - case 1: - mes "[Grandma]"; - mes "Oh? My baby won't stop"; - mes "crying and can't seem"; - mes "to sleep. She needs to"; - mes "rest, so I can go to work."; - mes "The house is so messy,"; - mes "and the boss is unhappy..."; - set KielHyreQuest,56; - next; - - switch(select("Um, I don't see a baby...")) { - - case 1: - mes "[Grandma]"; - //Missing text, needs another run through. - mes "Allysia...?!"; - mes "Allysia, where did"; - mes "you go? You were"; - mes "supposed to come"; - mes "home a while ago!"; - close; - - } - - case 2: - //Missing text, needs another run through. - mes "[Grandma]"; - mes "Allysia...?!"; - mes "Allysia, where did"; - mes "you go? You were"; - mes "supposed to come"; - mes "home a while ago!"; - close; - - } - - } - - else if ((KielHyreQuest >= 56) && (KielHyreQuest < 60)) { - mes "[Grandma]"; - mes "Allysia...?!"; - mes "Allysia, where did"; - mes "you go? You were"; - mes "supposed to come"; - mes "home a while ago!"; - - if (countitem(7500) < 1) { - close; - } - - else { - next; - - switch(select("Allysia? Isn't she...")) { - - case 1: - cutin "kh_ellisia_port",1; - mes "^3355FFYou show Allysia's"; - mes "portrait to the old woman.^000000"; - next; - cutin "",255; - mes "[Grandma]"; - mes "Oh, do you know"; - mes "Allysia? She's been"; - mes "missing! She left home"; - mes "yesterday and hasn't"; - mes "come back! C-can you"; - mes "tell me where she is?!"; - close; - } - - } - - } - - else if (KielHyreQuest >= 60) { - mes "[Grandma]"; - mes "Don't worry, Allysia..."; - mes "Mommy will always be"; - mes "here for you. There's no"; - mes "need to be sad..."; - close; - } - -} - -//---------------------------------------------------------------------------- -// Old Lady; gives you the key to the Rosimier Mansion -//---------------------------------------------------------------------------- -yuno,250,132,2 script Old Lady 711,{ - if (KielHyreQuest < 56) { - mes "[Old Lady]"; - mes "Oooh, my legs and back"; - mes "are so sore. These old"; - mes "bones ache all over..."; - close; - } - - else if (KielHyreQuest == 56) { - mes "[Old Lady]"; - mes "Goodness, I hate this"; - mes "weather! Reminds me"; - mes "of how old I've gotten!"; - mes "It chills my bones, it does!"; - next; - - switch(select("......","Do you know that grandma?")) { - - case 1: - mes "[Old Lady]"; - mes "Damn it! If only I didn't"; - mes "have all those adventures"; - mes "in my youth! Then maybe"; - mes "I wouldn't suffer so in"; - mes "my advanced age!"; - close; - - case 2: - mes "[Old Lady]"; - mes "Oh... Yes. She was"; - mes "the mother of my best"; - mes "friend, ^3355FFAllysia^000000. Ever since"; - mes "she commited suicide, things"; - mes "haven't been the same. Her"; - mes "mother lost her sanity..."; - next; - - switch(select("Was ^3355FFAllysia^000000...?")) { - - case 1: - mes "[Old Lady]"; - mes "Oh, Allysia was such"; - mes "a beautiful girl. So many"; - mes "men wanted her, especially"; - mes "that dashing Games Rosimier."; - mes "I remember hearing that they"; - mes "were going to get married..."; - next; - mes "[Old Lady]"; - mes "I was so happy for her!"; - mes "But then, all of a sudden,"; - mes "she killed herself. Well,"; - mes "that's what they all say."; - mes "Even today, I'm still not"; - mes "sure what happened."; - next; - - switch(select("Wait, who's James Rosimier?")) { - - case 1: - mes "[Old Lady]"; - mes "Oh, James belonged to"; - mes "one of the oldest and richest"; - mes "families in Juno. Everything"; - mes "was going great for them, but"; - mes "some time after Allysia died,"; - mes "the family went bankrupt."; - next; - mes "[Old Lady]"; - mes "The city manages their"; - mes "old residence now. For"; - mes "some reason, they decided"; - mes "to entrust me with the master"; - mes "key to the Rosimier Mansion."; - next; - - switch(select("may I borrow the Master Key?")) { - - case 1: - mes "[Old Lady]"; - mes "Well, I'm really not"; - mes "supposed to give it to just"; - mes "anyone, but I can tell that"; - mes "you're working with Allysia's"; - mes "best interests at heart."; - next; - mes "[Old Lady]"; - mes "However, you've got to"; - mes "make sure that you return"; - mes "it to me before the people"; - mes "from City Hall ask me for it."; - mes "Alright then, I hope you find"; - mes "what you're looking for."; - set KielHyreQuest,58; - getitem 7498,1; //Losimier's_House_Key - close; - } - - } - - } - - } - - } - - else if ((KielHyreQuest == 58) && - (countitem(7499) < 1) || - (countitem(7500) < 1) || - (countitem(7501) < 1) || - (countitem(7502) < 1)) { - mes "[Old Lady]"; - mes "Please hurry and find"; - mes "whatever you're searching"; - mes "for in the Rosimier Mansion."; - mes "I might get in trouble if"; - mes "the people from City Hall"; - mes "come and ask me for the key..."; - close; - } - - else if ((KielHyreQuest == 58) && - (countitem(7499) == 1) && - (countitem(7500) == 1) && - (countitem(7501) == 1) && - (countitem(7502) == 1)) { - mes "[Old Lady]"; - mes "Oh, you're finished"; - mes "searching the mansion?"; - mes "Depressing, isn't it?"; - mes "The creditors basically"; - mes "ransacked everything"; - mes "a very long time ago."; - next; - - switch(select("Why did ^3355FFAllysia^000000...?")) { - - case 1: - mes "[Old Lady]"; - mes "Well, I know that James"; - mes "and Allysia were in love,"; - mes "and he promised to marry"; - mes "her. Now, supposedly his"; - mes "family already betrothed"; - mes "him to another woman."; - next; - mes "[Old Lady]"; - mes "Time went by, and he"; - mes "was forced to marry his"; - mes "fiancee. Allysia was pretty"; - mes "devistated. I htink maybe"; - mes "that's wht she... you know..."; - next; - mes "[Old Lady]"; - mes "Listen, if you want to learn"; - mes "more about what happened,"; - mes "then I think you should talk"; - mes "to the ^3355FFfisherman that lives^000000"; - mes "^3355FFsouth of the Kiel Hyre Academy.^000000"; - next; - mes "[Old Lady]"; - mes "He's the one that found"; - mes "Allysia's body in the river,"; - mes "so he might have a better"; - mes "idea of what had happened."; - set KielHyreQuest,60; - delitem 7498,1; //Losimier's_House_Key - close; - - } - - } - - else if (KielHyreQuest >= 60) { - mes "[Old Lady]"; - mes "Yep, Rain's coming."; - mes "Can feel it in my bones."; - close; - } - -} - - -//---------------------------------------------------------------------------- -// Warp portal into Rosimier Mansion -//---------------------------------------------------------------------------- -yuno,273,141,0 script Rosimmir_Entrance 45,2,2,{ -OnTouch: - if (countitem(7498) < 1) { - warp "yuno",270,141; - end; - } - - else { - warp "kh_rossi",20,92; - } - -} - -//---------------------------------------------------------------------------- -// Rosimier Mansion, first floor; Table -//---------------------------------------------------------------------------- -kh_rossi,23,23,0 script Table 111,{ - if (countitem(7499) < 1) { - cutin "kh_family_port",1; - mes "^3355FFYou examine the table,^000000"; - mes "^3355FFand find a frames portait^000000"; - mes "^3355FFinside the open drawer.^000000"; - getitem 7499,1; //Portrait_of_a_Family - } - - else { - mes "^3355FFThe open drawer of,^000000"; - mes "^3355FFthis desk is empty now.^000000"; - } - - close2; - cutin "",255; - end; -} - -//---------------------------------------------------------------------------- -// Rosimier Mansion, first floor; Shelf -//---------------------------------------------------------------------------- -kh_rossi,92,40,0 script Shelf::ShelfKHQ1 111,{ - if (countitem(7500) < 1) { - mes "^3355FFThere are locked^000000"; - mes "^3355FFboxes on these bookshelves.^000000"; - mes "^3355FFPerhaps if you used this^000000"; - mes "^3355FFmansions's Master Key, you^000000"; - mes "^3355FFmight be able to open them.^000000"; - next; - - switch(select("Use Key","Pass")) { - - case 1: - mes "^3355FFWhich box do you^000000"; - mes "^3355FFwant to try to open?^000000"; - next; - - switch(select("First Box","Second Box")) { - - case 1: - mes "^3355FFYou use the Master Key to^000000"; - mes "^3355FFunlock the box, and obtain^000000"; - mes "^3355FFa portait of a woman that^000000"; - mes "^3355FFlooks just like Kiel Hyre's^000000"; - mes "^3355FFassistant, Allysia.^000000"; - next; - cutin "kh_ellisia_port",2; - mes "^3355FFThe message, ''To my love,^000000"; - mes "^3355FFAllysia. From James.'' is^000000"; - mes "^3355FFwritten on the back.^000000"; - getitem 7500,1; //Portrait_of_a_Lady - close2; - cutin "",255; - end; - - case 2: - mes "^3355FFThis box is empty.^000000"; - close; - - } - - case 2: - mes "^3355FFThis box is empty.^000000"; - close; - - } - - } - - else { - mes "^3355FFYou've found a woman's^000000"; - mes "^3355FFportrait in one of the^000000"; - mes "^3355FFboxes on this shelf.^000000"; - close; - } - -} - - -//---------------------------------------------------------------------------- -// Rosimier Mansion, top floor; Desk -//---------------------------------------------------------------------------- -kh_rossi,144,287,0 script Desk::DeskKHQ2 111,{ - mes "^3355FFThe desk has^000000"; - mes "^3355FFthree drawers^000000"; - next; - - switch(select("First Drawer","Second Drawer","Third Drawer","Cance;")) { - - case 1: - mes "^3355FFThe first drawer is locked.^000000"; - close; - - case 2: - if (countitem(7501) < 1) { - mes "^3355FFThere is a letter inside^000000"; - mes "^3355FFthis second drawer. it^000000"; - mes "^3355FFwas sent by a person^000000"; - mes "^3355FFwith the initials, K.H.,^000000"; - mes "^3355FFand addressed to Allysia.^000000"; - getitem 7501,1; //K.H's_Letter - close; - } - - else { - mes "^3355FFThis drawer is now empty.^000000"; - close; - - } - - case 3: - mes "^3355FFThere is a small note^000000"; - mes "^3355FFinside this third drawer.^000000"; - mes "^3355FFIt's written by James, and^000000"; - mes "^3355FFmentions that he wants to^000000"; - mes "^3355FFmarry Allysia, and that she^000000"; - mes "^3355FFrecieved an engagement ring.^000000"; - close; - - case 4: - mes "......"; - mes "........."; - mes "............"; - close; - - } - -} - -//---------------------------------------------------------------------------- -// Rosimier Mansion, top floor; Bookshelf -//---------------------------------------------------------------------------- -kh_rossi,149,288,0 script Bookshelf::BookshelfKHQ2 111,{ - if (countitem(7502) < 1) { - mes "^3355FFYou encounter a dusty ^000000"; - mes "^3355FFbookshelf filled with^000000"; - mes "^3355FFnumerous books. You^000000"; - mes "^3355FFfind a folded note between^000000"; - mes "^3355FFthe books as you examine them.^000000"; - getitem 7502,1; //James's_Memo - close; - } - - else { - mes "^3355FFYou encounter a dusty ^000000"; - mes "^3355FFbookshelf filled with^000000"; - mes "^3355FFnumerous books. You^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Fisherman -//---------------------------------------------------------------------------- -yuno_fild12,232,222,0 script Old Fisherman 709,{ - if (KielHyreQuest < 60) { - mes "[Fisherman]"; - mes "These days, it's much"; - mes "harder to catch and fish."; - mes "Ever since they built"; - mes "this factory, the fish"; - mes "have started to change,"; - mes "and they look different too..."; - close; - } - - else if (KielHyreQuest == 60) { - mes "[Fisherman]"; - mes "Eh? You want something?"; - mes "Heh, youngsters! I know"; - mes "how much you love handouts,"; - mes "but you're not getting any."; - mes "Now, if you bring me some"; - mes "Raw Fish, I'd be more friendly~"; - - if (countitem(544) >= 10) { - next; - mes "[Fisherman]"; - mes "Oh, is all this fish"; - mes "for me? Heh, how very"; - mes "generous of you. If you're"; - mes "going to be so kind, then"; - mes "i suppose I have to repay"; - mes "the favor. Ask me anything~"; - next; - - switch(select("30 years ago, a woman killed herself...")) { - - case 1: - mes "[Fisherman]"; - mes "Oh? Ohh. Oh yeah."; - mes "I remember that. Yeah."; - mes "it was August 20th, my"; - mes "wife's birthday. That day,"; - mes "instead of catching fish,"; - mes "I caught a dead woman."; - next; - mes "[Fisherman]"; - mes "Of course, I reported it"; - mes "to the Juno Police! They told"; - mes "me she killed herself since"; - mes "she was betrayed by her lover,"; - mes "who also happened to be her"; - mes "employer. Really tragic stuff."; - next; - mes "[Fisherman]"; - mes "Anyway, when they were"; - mes "moving her body out of the"; - mes "river, her hand dropped"; - mes "some ring. I picked it up,"; - mes "hoping to sell it later for"; - mes "some zeny. I know, I know..."; - next; - mes "[Fisherman]"; - mes "I was pretty lucky the"; - mes "police didn't see me take"; - mes "it. Later that day, some guy"; - mes "came up to me and offered"; - mes "me a lot of money for it."; - mes "I guess it was my lucky day!"; - next; - mes "[Fisherman]"; - mes "I found out later that he was"; - mes "some mechanical repairman--"; - mes "something. He sold everything"; - mes "to buy that ring, so I guess"; - mes "he wanted it desperately."; - mes "Then he just dissapeared."; - next; - mes "[Fisherman]"; - mes "His name...?"; - mes "It was something like..."; - mes "Heil? Hyre? Anyway, it"; - mes "was a long time ago. Oh,"; - mes "his old house is still around."; - next; - mes "[Fisherman]"; - mes "If you're going to be"; - mes "that curious, you might"; - mes "as well check it out."; - mes "Let's see, he lived in"; - mes "a hut near the northeast"; - mes "forest guard camp."; - delitem 544,10; //Fish_Slice - set KielHyreQuest,62; - close; - } - - } - - else { - close; - } - - } - - else if (KielHyreQuest >= 62) { - mes "[Fisherman]"; - mes "Don't you remember"; - mes "what I told you? That"; - mes "guy lived in a hut near"; - mes "the northeast forest"; - mes "guard camp! Why don't"; - mes "you check that place out?"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Kiel Hyre's hut; Wooden Board -//---------------------------------------------------------------------------- -yuno_fild09,158,217,0 script Wooden Board 111,{ - if ((KielHyreQuest < 62) || (KielHyreQuest >= 64)) { - mes "^3355FFIt's a useless^000000"; - mes "^3355FFwooden board^000000"; - mes "^3355FFin the bushes.^000000"; - close; - } - - else if (KielHyreQuest == 62) { - mes "^000oFFYou found a long^000000"; - mes "^3355FFwooden board carved^000000"; - mes "^3355FFwith the initials, 'K.H.'^000000"; - next; - cutin "kh_kyel_port",2; - mes "^3355FFYou find a portrait of^000000"; - mes "^3355FFa young man, that looks^000000"; - mes "^3355FFlike a younger version^000000"; - mes "^3355FFof Kiel Hyre, in a broken^000000"; - mes "^3355FFpicture frame underneath^000000"; - mes "^3355FFthe old wooden board.^000000"; - set KielHyreQuest,64; - getitem 7503,1; //Portrait_of_a_Guy - next; - cutin "",255; - mes "^3355FFYou have enough^000000"; - mes "^3355FFinformation by now,^000000"; - mes "^3355FFso you should report^000000"; - mes "^3355FFback to Mitchell.^000000"; - close; - } - -} - -//============================================================================ -// Kiehl Hyre's Room and Boss NPCs -//============================================================================ -// Beyond here the NPC for the final areas. -// Now, this area is not someplace you wanna slow down so -// you can pick up dialog. I used packet logging to pull -// what I could and for the sake of the two people with me, -// did not bother doing all the proper proper NPC positioning -// or some of the 'error/wrong option' dialogs. -// All the doors are kind of weird. -//============================================================================ - -//---------------------------------------------------------------------------- -// Kiehl's Room; Receiver (Gives black keycards upon killing mobs) -//---------------------------------------------------------------------------- -kh_kiehl01,17,39,0 script Receiver 111,{ - if (.KHKilled < 1) { - set .KHKilled,.KHKilled+1; - mes "^333333*BBBZZZ*^000000"; - if (KielHyreQuest == 74) { - next; - mes "[????]"; - mes "^333333*Bzzzz...*"; - mes "I've never seen you"; - mes "before. Did Father send"; - mes "you to kill me? We'll just"; - mes "see about that! Go ahead,"; - mes "try to find me, adventurer.^000000."; - set KielHyreQuest,76; - } - - close2; - monster "kh_kiehl01",16,32,"Alicel",1739,1,"Receiver::OnMyMobDead"; - monster "kh_kiehl01",18,31,"Aliot",1740,1,"Receiver::OnMyMobDead"; - end; - } - - else { - end; - } - -OnMyMobDead: - set .KHKilled,.KHKilled+1; - if (.KHKilled == 3) { - makeitem 7506,1,"this",19,36; - set .KHKilled,0; - } - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Flower Vase (Gives...password...for Box) -//---------------------------------------------------------------------------- -kh_kiehl01,13,40,0 script Flower Vase 111,{ - if (KielHyreQuest < 74) { - mes "^3355FFYou found"; - mes "a flower vase.^000000"; - close; - } - - if (KielHyreQuest >= 74) { - mes "^3355FFYou found"; - mes "a flower vase.^000000"; - next; - - switch(select("Pick Up Vase","Break Vase","Turn Vase Upside-down")) { - - case 1: - mes "^3355FFThe vase is empty.^000000"; - close; - - case 2: - mes "^3355FFYou can't destroy"; - mes "this vase, even by"; - mes "striking it with all your"; - mes "might. It must have been"; - mes "specially manufactured by"; - mes "the Rekenber Corporation.^000000"; - close; - - case 3: - mes "^3355FFThe following words"; - mes "are written at the"; - mes "bottom of the vase.^000000"; - next; - mes "[Vase Message]"; - mes "''The rabbit often"; - mes "observes the door"; - mes "The night eats the"; - mes "pickled orange.''"; - close; - - } - - } - -} - - -//---------------------------------------------------------------------------- -// Kiehl's Room; Box -//---------------------------------------------------------------------------- -kh_kiehl01,19,25,0 script Box::BoxKHQ3 111,{ - if (countitem(7505) < 1) { - mes "^3355FFYou found a box with"; - mes "a button for each letter"; - mes "of the alphabet on top of it.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "open the door") { - mes "^3355FFAs soon as you enter the"; - mes "password, the nearby door"; - mes "emits a pleasant chiming"; - mes "sound, and the box pops"; - mes "open to reveal a small key.^000000"; - getitem 7505,1; //Toy_Key - close; - } - - else { - mes "^3355FFNothing happened.^000000"; - close; - } - - } - - else { - mes "^3355FFThis is where you"; - mes "found the Toy key^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (First) -// - Anyone can pass through this door -// - Consume one Black KeyCard when opened. -// - Only one person actually needs to open it. -//---------------------------------------------------------------------------- -kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 111,{ - if (.KHDoor1Opened == 0) { - mes "^3355FFThe door is locked,"; - mes "but there is a narrow"; - mes "slot next to the doorknob.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 1) { - mes "^3355FFYou insert the"; - mes "Black Keycard into the"; - mes "slot, and successfully"; - mes "unlock and open the door.^000000"; - delitem 7506,1; //Black_Keycard - donpcevent "Big_Door_1_Warp::OnEnable"; - enablenpc"Big_Door_1_Warp"; - set .KHDoor1Opened,1; - close; - } - - } - - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - -} - -kh_kiehl01,43,33,0 script Big_Door_1_Warp 45,1,1,{ -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnInit: - disablenpc "Big_Door_1_Warp"; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_1_Warp"; - set getvariableofnpc(.KHDoor1Opened,"Big Door#BigDoorKHQ1"),0; - end; - -OnTouch: - warp "kh_kiehl01",55,33; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (second) -// - Consume Toy Key when opened. -// - Only one person actually needs to open it. -//---------------------------------------------------------------------------- -kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 111,{ - if (.KHDoor2Opened == 0) { - mes "^3355FFThe door is locked,"; - mes "but there is a small"; - mes "keyhole next to the knob.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "Toy Key") { - if (countitem(7505) >= 1) { - mes "^3355FFYou insert the key into"; - mes "the keyhole, and the door"; - mes "unlocks with a click as"; - mes "you turn the key.^000000"; - delitem 7505,1; //Toy_Key - donpcevent "Big_Door_2_Warp::OnEnable"; - enablenpc"Big_Door_2_Warp"; - set .KHDoor2Opened,1; - close; - } - - } - - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - -} - -kh_kiehl01,174,39,0 script Big_Door_2_Warp 45,1,1,{ -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnInit: - disablenpc "Big_Door_2_Warp"; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_2_Warp"; - set getvariableofnpc(.KHDoor2Opened,"Big Door#BigDoorKHQ2"),0; - end; - -OnTouch: - warp "kh_kiehl01",173,52; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (Third) -// - Consume one Black KeyCard when opened. -// - Only one person actually needs to open it. -//---------------------------------------------------------------------------- -kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 111,{ - if (.KHDoor3Opened == 0) { - mes "^3355FFThe door is locked,"; - mes "but there is a narrow"; - mes "slot next to the doorknob.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 1) { - mes "^3355FFYou insert the"; - mes "Black Keycard into the"; - mes "slot, and successfully"; - mes "unlock and open the door.^000000"; - delitem 7506,1; //Black_Keycard - donpcevent "Big_Door_3_Warp::OnEnable"; - enablenpc"Big_Door_3_Warp"; - set .KHDoor3Opened,1; - close; - } - - } - - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - -} - -kh_kiehl01,78,108,0 script Big_Door_3_Warp 45,1,1,{ -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnInit: - disablenpc "Big_Door_3_Warp"; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_3_Warp"; - set getvariableofnpc(.KHDoor3Opened,"Big Door#BigDoorKHQ3"),0; - end; - -OnTouch: - warp "kh_kiehl01",68,108; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (Fourth) -// - Consume TWO Black KeyCard when opened. -// - Only one person actually needs to open it. -//---------------------------------------------------------------------------- -kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 111,{ - if (.KHDoor4Opened == 0) { - mes "^3355FFThe door is locked,"; - mes "but there is a narrow"; - mes "slot next to the doorknob.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 2) { - mes "^3355FFYou insert the"; - mes "Black Keycard into the"; - mes "slot, and successfully"; - mes "unlock and open the door.^000000"; - delitem 7506,2; //Black_Keycard - donpcevent "Big_Door_4_Warp::OnEnable"; - enablenpc"Big_Door_4_Warp"; - set .KHDoor4Opened,1; - close; - } - } - - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - -} - -kh_kiehl01,41,177,0 script Big_Door_4_Warp 45,1,1,{ -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnInit: - disablenpc "Big_Door_4_Warp"; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_4_Warp"; - set getvariableofnpc(.KHDoor4Opened,"Big Door#BigDoorKHQ4"),0; - end; - -OnTouch: - warp "kh_kiehl01",49,177; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Robots -//---------------------------------------------------------------------------- -kh_kiehl01,15,179,0 script Robots#kh1 111,{ - if (.KHKilled < 1) { - set .KHKilled,.KHKilled+1; - mes "^3355FFAs soon as you"; - mes "touch the test tube,"; - mes "a bunch of robots"; - mes "suddenly appeared.^000000."; - close2; - monster "kh_kiehl01",18,181,"Aliot",1740,1,"Robots#kh1::OnMyMobDead"; - monster "kh_kiehl01",18,180,"Alicel",1739,1,"Robots#kh1::OnMyMobDead"; - monster "kh_kiehl01",18,179,"Aliot",1740,1,"Robots#kh1::OnMyMobDead"; - monster "kh_kiehl01",18,178,"Alicel",1739,1,"Robots#kh1::OnMyMobDead"; - end; - } - - else { - end; - } - -OnMyMobDead: - set .KHKilled,.KHKilled+1; - if (.KHKilled == 4) { - makeitem 7506,1,"this",18,180; - set .KHKilled,0; - } - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Dummy Robots -//---------------------------------------------------------------------------- -kh_kiehl01,15,177,0 script Robots#kh2::RobotsKHQ 111,{ - end; -} -kh_kiehl01,15,180,0 duplicate(RobotsKHQ) Robots#kh3 111 -kh_kiehl01,15,182,0 duplicate(RobotsKHQ) Robots#kh4 111 -kh_kiehl01,35,187,0 duplicate(RobotsKHQ) Robots#kh1 111 -kh_kiehl01,37,187,0 duplicate(RobotsKHQ) Robots#kh2 111 -kh_kiehl01,39,187,0 duplicate(RobotsKHQ) Robots#kh3 111 -kh_kiehl01,41,187,0 duplicate(RobotsKHQ) Robots#kh4 111 - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (Fifth, and final) -// - Anyone can pass through this door -// - Consumes 4 Solid Iron Pieces -//---------------------------------------------------------------------------- -kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 111,{ - if (($@KHQuestBusy == 0) && (KielHyreQuest >= 74) && (KielHyreQuest <= 106)) { - if (KielHyreQuest < 86) { - mes "^3355FFThis large door.."; - mes "is closed shut."; - mes "If you listen carefully,"; - mes "you can hear the door"; - mes "hinges slightly squeak.^000000"; - next; - - switch(select("Push Door","Kick Door","Shake Door","Pull Door","Lift Door")) { - - case 1: - break; - - case 2: - break; - - case 3: - break; - - case 4: - break; - - case 5: - break; - - } - - mes "^3355FFA group of monsters"; - mes "suddenly appeared as"; - mes "soon as you applied"; - mes "pressure to the door."; - mes "This must be some"; - mes "kind of security device.^000000"; - close2; - set @KHDoorPushAttempt,@KHDoorPushAttempt+1; - monster "kh_kiehl01",163,183,"Alicel",1739,1; - monster "kh_kiehl01",163,179,"Aliot",1740,1; - monster "kh_kiehl01",169,183,"Alicel",1739,1; - monster "kh_kiehl01",169,179,"Aliot",1740,1; - if (@KHDoorPushAttempt >= 3) { - set KielHyreQuest,86; - } - end; - } - - else if ((KielHyreQuest > 84) && (KielHyreQuest < 94)) { - mes "^3355FFYou apply some"; - mes "pressure to the door,"; - mes "and find that you can"; - mes "budge it slightly, but"; - mes "you can't fully open it.^000000"; - next; - mes "^3355FFIf you wedged something"; - mes "into the gap between the"; - mes "door and its frame, and"; - mes "fully leveraged it, then you"; - mes "should be able to open it.^000000"; - next; - - switch(select("Steel","Rusty Iron Piece","Solid Iron Piece","Iron Piece","Screw","Cancel")) { - - case 1: - set @KHPryingItem$,"Steel"; - break; - - case 2: - set @KHPryingItem$,"Rusty Iron Piece"; - break; - - case 3: - if (countitem(7507) >= 1) { - if (KielHyreQuest < 92) { - mes "^3355FFYou insert one end of"; - mes "a Solid Iron Piece into the"; - mes "door's gap in a strenuous"; - mes "effort to pry the door open"; - mes "The gap widens a little bit,"; - mes "but you break one of your"; - mes "Solid Iron Pieces.^000000"; - set KielHyreQuest,KielHyreQuest+2; - delitem 7507,1; //Hard_Piece_of_Steel - close; - } - - else if (KielHyreQuest == 92) { - mes "^3355FFWith a mighty heave,"; - mes "you pry a Solid Iron"; - mes "Piece into the door jamb,"; - mes "and fling the door wide open"; - mes "Unable the withstand the"; - mes "awesome force, this Solid"; - mes "Iron Piece shatters into dust.^000000"; - set KielHyreQuest,94; - delitem 7507,1; //Hard_Piece_of_Steel - close; - } - - } - - else { - mes "^3355FFIf only you had a Solid"; - mes "Iron Piece you could use to"; - mes "pry open this door.^000000"; - close; - } - - case 4: - set @KHPryingItem$,"Iron Piece"; - break; - - case 5: - set @KHPryingItem$,"Screw"; - break; - - case 6: - mes "^3355FFLet's look for something"; - mes "heavy we can use to pry"; - mes "open this door.^000000"; - close; - - } - - mes "^3355FFThis "+@KHPryingItem$+" is far"; - mes "to weak for what you're using it for"; - mes "and breaks.^000000"; - close; - - } - - else if ((KielHyreQuest >= 94) && (KielHyreQuest <= 104)) { - if (.KHDoor5Opened == 0) { - mes "^3355FFThe large door"; - mes "is wide open, and."; - mes "you may now enter.^000000"; - next; - - switch(select("Yes","No")) { - - case 1: - close2; - set $@KH_DoorInvoker$,strcharinfo(0); - donpcevent "Big_Door_5_Warp::OnEnable"; - enablenpc"Big_Door_5_Warp"; - set .KHDoor5Opened,1; - end; - - case 2: - mes "^3355FFWho knows what is on the"; - mes "other side of this door. Let's"; - mes "think about it before barging in..^000000"; - close; - - } - } - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - - } - - else { - mes "^3355FFThis large door.."; - mes "is closed shut."; - mes "If you listen carefully,"; - mes "you can hear the door"; - mes "hinges slightly squeak.^000000"; - close; - } - - } - - else { - mes "^3355FFThis large door.."; - mes "is closed shut."; - mes "If you listen carefully,"; - mes "you can hear the door"; - mes "hinges slightly squeak.^000000"; - close; - } - -} - -kh_kiehl01,166,186,0 script Big_Door_5_Warp 45,1,1,{ - end; - -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_5_Warp"; - set getvariableofnpc(.KHDoor5Opened,"Big Door#BigDoorKHQ5"),0; - end; - -OnInit: - disablenpc "Big_Door_5_Warp"; - end; - -OnTouch: - - if (KielHyreQuest >= 46) { - warp "kh_kiehl02",50,6; - } - else { - warp "kh_kiehl01",166,183; - } - - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Kiehl_Room_Trap (Entry way trap) -//---------------------------------------------------------------------------- -kh_kiehl02,49,10,0 script Kiehl_Room_Trap -1,5,3,{ - end; - -OnTouch: - if (.KHTrapSprung < 1) { - set .KHTrapSprung,1; - set $@KHQuestBusy,1; - initnpctimer; - monster "kh_kiehl02",47,13,"Aliot",1740,1; - monster "kh_kiehl02",54,13,"Alicel",1739,1; - monster "kh_kiehl02",49,13,"Constant",1745,1; - monster "kh_kiehl02",51,13,"Aliot",1740,1; - monster "kh_kiehl02",53,13,"Alicel",1739,1; - monster "kh_kiehl02",49,13,"Constant",1745,1; - end; - } - - end; - - -OnTimer300000: - if (getmapusers("kh_kiehl02") == 0) { - donpcevent "KiehlRoom::OnReset"; - stopnpctimer; - } - end; - -OnTimer600000: - if (getmapusers("kh_kiehl02") == 0) { - donpcevent "KiehlRoom::OnReset"; - stopnpctimer; - } - end; - -OnTimer900000: - if (getmapusers("kh_kiehl02") == 0) { - donpcevent "KiehlRoom::OnReset"; - stopnpctimer; - } - end; - -OnTimer1200000: - donpcevent "KiehlRoom::OnReset"; - stopnpctimer; - end; - -OnGlobalTimerOff: - stopnpctimer; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Kiehl -// - Only the player who invoked the final door should progress this npc. -// - Only the player who invoked the final door should be able to get ring. -// - Timer will drop to 3 minutes once Kiehl is defeated. -//---------------------------------------------------------------------------- -kh_kiehl02,50,52,4 script Kiehl#Original 902,{ - cutin "kh_kiel01",2; - if (KielHyreQuest < 94) { - mes "[Kiehl]"; - mes "........."; - close; - } - - if ($@KH_DoorInvoker$ == strcharinfo(0)) { - if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") < 5)) { - mes "[Kiehl]"; - mes "I'm surprised you made"; - mes "it this far, adventurer~"; - mes "I bid you welcome to my"; - mes "humble room. I assume that"; - mes "you've come for the Condensed"; - mes "Memory Scroll... my mind."; - next; - mes "[Kiehl]"; - mes "You can understand"; - mes "why I can't let you have it,"; - mes "so if you really want the"; - mes "Condensed Memory Scroll,"; - mes "then show me what you've got!"; - close2; - cutin "",255; - set getvariableofnpc(.KHKilled,"KiehlRoom"),0; - monster "kh_kiehl02",49,48,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",46,50,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",49,50,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",53,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",49,55,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",49,53,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",46,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead"; - donpcevent "Kiehl#Original::OnChangeState"; - disablenpc "Kiehl#Original"; - end; - } - - else if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") == 5)) { - cutin "kh_kiel03",2; - mes "[Kiehl]"; - mes "Hmpf! You're pretty good."; - mes "Father must have spent"; - mes "a lot of money to hire"; - mes "you. So has he sent"; - mes "you to kill me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Kiel Hyre sent me to ask"; - mes "you to stop turning all of"; - mes "the Third Generation robots"; - mes "into killing machines! How"; - mes "can do something like that"; - mes "to other robots like you?"; - next; - cutin "kh_kiel01",2; - mes "[Kiehl]"; - mes "Why not? It's said that man"; - mes "was made in the image of God."; - mes "Well, robots were made in the"; - mes "image of man. You humans kill"; - mes "each other as much as you"; - mes "like, as far as I can tell."; - next; - mes "[Kiehl]"; - mes "It might not be ethical"; - mes "for me to provide weapons"; - mes "to humans that need them..."; - mes "But that's what they are."; - mes "Weapons. It's more humane"; - mes "for robots to fight than humans."; - next; - mes "[Kiehl]"; - mes "Robots don't naturally"; - mes "feel pain or emotions."; - mes "Not unless they're specially"; - mes "programmed. Sorry, but I don't"; - mes "plans to stop what I'm doing."; - next; - cutin "kh_kiel04",2; - mes "["+strcharinfo(0)+"]"; - mes "Humankind may not be"; - mes "perfect, but think about"; - mes "who you're working with!"; - mes "Rekenber is the epitome of"; - mes "human evil! How can you"; - mes "support them like this?"; - next; - cutin "kh_kiel02",2; - mes "[Kiehl]"; - mes "I've had a long relationship"; - mes "with Rekenber. I'm fully aware"; - mes "of their capabilities. Do you"; - mes "remember the first room you"; - mes "passed on your way here, the"; - mes "one with all the toys?"; - next; - mes "[Kiehl]"; - mes "I bet you didn't know that there"; - mes "were 5 Second Generation"; - mes "robots. Me, and my four other"; - mes "brothers and sisters. Father"; - mes "built that room so that all"; - mes "five of us could live together."; - next; - cutin "kh_kiel03",2; - mes "[Kiehl]"; - mes "I was the only one to"; - mes "survive. I returned to"; - mes "Father and even got a"; - mes "name. But yes, I know"; - mes "how bad Rekenber really is."; - next; - mes "[Kiehl]"; - mes "I don't... I don't want"; - mes "to talk about this any more"; - mes "You've made me... Just leave."; - mes "I think I will let you live."; - next; - cutin "",255; - mes "[Mitchell]"; - mes "Freeze!"; - mes "Kiehl Hyre, you're"; - mes "under arrest for creating"; - mes "and trading illegal weapons!"; - set KielHyreQuest,100; - donpcevent "::OnKHAgent"; - enablenpc "Mitchell#KiehlRoom"; - enablenpc "Agent#KHAgent1"; - enablenpc "Agent#KHAgent2"; - enablenpc "Agent#KHAgent3"; - enablenpc "Agent#KHAgent4"; - close; - } - - else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") < 1)) { - set getvariableofnpc(.KHKilledBoss,"KiehlRoom"),0; - cutin "kh_kiel01",2; - mes "[Kiehl]"; - mes "Ah, Schwaltzvalt Republic"; - mes "agents. Heh. I haven't had"; - mes "this many guests before."; - mes "Well, I guess this means"; - mes "we'll have to fight after"; - mes "all, you and I. *Sigh* Pity..."; - next; - mes "[Kiehl]"; - mes "First, in all fairness,"; - mes "let me take care of these"; - mes "nuisances. They're just"; - mes "mindlessly doing their"; - mes "jobs--sort of like robots-- but"; - mes "don't worry, they won't be hurt."; - next; - donpcevent "::OnKHSpiderWeb"; - mes "[Mitchell]"; - mes "Nooooo!"; - next; - cutin "kh_kiel03",2; - mes "[Kiehl]"; - mes "And now, you and I can"; - mes "have a proper duel, human"; - mes "I'm interested in seeing just"; - mes "how strong you really are~"; - close2; - cutin "",255; - monster "kh_kiehl02",50,52,"Kiehl",1733,1,"KiehlRoom::OnKiehlDead"; - donpcevent "Kiehl#Original::OnChangeState"; - disablenpc "Kiehl#Original"; - end; - } - - else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") == 1)) { - cutin "kh_kiel02",2; - mes "[Kiehl]"; - mes "D-damn...!"; - mes "Well played, adventurer"; - mes "Well played. I should have"; - mes "known that Father would send"; - mes "the very best after me. Still,"; - mes "you've failed to truly defeat me."; - next; - mes "[Kiehl]"; - mes "I still have a few"; - mes "trump cards left"; - mes "I think... I'll take you"; - mes "to hell with me... Well"; - mes "if robots can go there~"; - announce "*Jeeeezzzgggg~ Geezzz~ Grrrr~ Clank~*",bc_map,0xFF0000; - next; - mes "[Mitchell]"; - mes "No...! We're locked"; - mes "in the room! We're"; - mes "We're trapped in here!"; - next; - mes "[Kiehl]"; - mes "Yay~ Let's burn"; - mes "everything down~"; - next; - mes "[Mitchell]"; - mes "Quick, "+strcharinfo(0)+","; - mes "use Kiel Hyre's power"; - mes "device, the one that's"; - mes "supposed to mess with"; - mes "Kiehl's power supply!"; - mes "Hurry, use it right now!"; - next; - delitem 7504,1; //Power_Source - announce "*Gzzzz~ Gzzzz~*",bc_map,0xFF0000; - next; - mes "[Kiehl]"; - mes "Wh-what? I c-can't"; - mes "move! This day is just"; - mes "full of surprises. Oh, well."; - mes "I guess it's time for me to"; - mes "use my other trump card."; - next; - mes "[Mitchell]"; - mes "What...?"; - mes "How many trump"; - mes "cards do you have?"; - next; - mes "[????]"; - mes "I'm so disappointed..."; - mes "I can't believe none"; - mes "of you thought of this..."; - next; - mes "[Mitchell]"; - mes "Who are you...?"; - mes "Show yourself!"; - next; - donpcevent "Kiehl#Copy::OnChangeState"; - enablenpc "Kiehl#Copy"; - mes "[????]"; - mes "Please."; - mes "Don't insult me."; - mes "You know this voice."; - mes "It's been talking to"; - mes "you this entire time~"; - next; - mes "[Mitchell]"; - mes "Impossible!"; - mes "How can there"; - mes "be two of you...?!"; - next; - cutin "kh_kiel01",0; - mes "[Kiehl]"; - mes "Hahahahaha!"; - mes "I'm a robot!"; - mes "I can make extra"; - mes "bodies, switch brains"; - mes "with them. It's awfully"; - mes "convenient, let me tell you."; - next; - cutin "kh_kiel03",2; - mes "[Kiehl]"; - mes "Anyway, I don't mean to show"; - mes "off, but I suppose I better"; - mes "reveal to you my final trump"; - mes "card. First of all, I know all"; - mes "about you, Ms. Mitchell Layla~"; - next; - mes "[Mitchell]"; - mes "What? How do you"; - mes "know my name?"; - next; - mes "[Kiehl]"; - mes "Well, I have a few"; - mes "spies of my own..."; - mes "I'll allow him to explain."; - next; - mes "[Masked Man]"; - mes "Mitchell..."; - mes "I'm sorry that"; - mes "you had to get"; - mes "involved in all this."; - next; - mes "[Mitchell]"; - mes "Wolkeus? Wolkeus Kaiser?!"; - mes "You're the spy?! But you risked"; - mes "your life to save our president!"; - mes "No! Oh, God! How can this be"; - mes "happening?! Everything's just..."; - mes "This is all crazy! All of it!"; - next; - mes "[Wolkeus]"; - mes "This is just the result"; - mes "of elaborate plans that"; - mes "were made years ago. I didn't"; - mes "expect you to be this surprised,"; - mes "Mitchell. It's the way the game"; - mes "is played. You know that."; - next; - mes "[Mitchell]"; - mes "Mister President..."; - mes "I failed you... I'm sorry..."; - next; - mes "[Kiehl]"; - mes "Well, Kaiser, she took"; - mes "it pretty badly, but at least"; - mes "you're being gentlemanly"; - mes "about it. Well, I'd like for"; - mes "all of us to get better"; - mes "acquainted, but..."; - next; - cutin "kh_kiel01",2; - mes "[Kiehl]"; - mes "We'd better say our"; - mes "farewells here. This"; - mes "place will be gone in"; - mes "five minutes. Ah, and"; - mes "Ms. Layla, you're coming"; - mes "with us. We have questions~"; - next; - mes "[Kiehl]"; - mes "I'm curious as to what"; - mes "the president's plans are"; - mes "Mister Kaiser, if you'll"; - mes "escort Ms. Layla, please."; - next; - mes "[Wolkeus Kaiser]"; - mes "Sorry, Mitchell."; - mes "I gotta do it..."; - next; - mes "[Mitchell]"; - mes "No, get away! Let me go!"; - mes "Let go of me, Wolkeus!"; - donpcevent "::OnKHAgent"; - disablenpc "Mitchell#KiehlRoom"; - disablenpc "Agent#KHAgent1"; - disablenpc "Agent#KHAgent2"; - disablenpc "Agent#KHAgent3"; - disablenpc "Agent#KHAgent4"; - next; - cutin "kh_kiel02",2; - mes "[Kiehl]"; - mes "Great, we're done with"; - mes "that ugly business. Now,"; - mes "where was I? Ah, right."; - mes "Yes. I'm sorry. We don't"; - mes "have any more time to play."; - next; - mes "[Kiehl]"; - mes "Here, adventurer."; - mes "I'm aware that my father"; - mes "sent you here to get this."; - mes "Consider it my final gift"; - mes "to him. I'm surprised he left"; - mes "this ring inside me, though."; - next; - cutin "kh_kiel04",2; - mes "[Kiehl]"; - mes "I imagine that it must"; - mes "be precious to him. But"; - mes "I wonder why he placed"; - mes "it inside me? Well, anyway,"; - mes "I have a message I'd like"; - mes "for you to deliver to him."; - next; - cutin "kh_kiel01",2; - mes "[Kiehl]"; - mes "First... I guess we"; - mes "should get rid of this"; - mes "old thing. It was a good"; - mes "body, and it's served me"; - mes "well for 23 years. I'll miss"; - mes "it. Rest well, old Kiehl."; - next; - mes "[Kiehl]"; - mes "Now, this was the body"; - mes "that my father made."; - mes "Please tell him that"; - mes "this means that we're"; - mes "no longer related to"; - mes "each other at all."; - next; - mes "[Kiehl]"; - mes "The body I'm using right now?"; - mes "I made it myself with the most"; - mes "advanced technology. Consider"; - mes "it... a Fourth Generation robot"; - mes "body if you will. Father will"; - mes "understand what I mean."; - next; - mes "[Kiehl]"; - mes "Anyway, please tell him"; - mes "that, and get his old ring"; - mes "out of my old robot body,"; - mes "and then give it to him. For"; - mes "now, let's get out of here: we"; - mes "just have 3 minutes to evacuate."; - next; - mes "[Kiehl]"; - mes "You're a worthy opponent,"; - mes "and a human I respect."; - mes "I don't know if we'll meet"; - mes "again, but who knows?"; - mes "Anyway, I'll open up the"; - mes "exit for you. Farewell~"; - set KielHyreQuest,104; - donpcevent "Kiehl_Room_Exit::OnEnable"; - enablenpc "Kiehl_Room_Exit"; - close2; - cutin "",255; - donpcevent "Kiehl#Copy::OnChangeState"; - disablenpc "Kiehl#Copy"; - initnpctimer; - end; - } - - if (KielHyreQuest == 104) { - cutin "kh_kiel02",2; - mes "^3355FFYou retrieve the"; - mes "ring from the heart of"; - mes "Kiehl's old robotic body.^000000"; - getitem 7508,1; //Elisia's_Ring - set KielHyreQuest,106; - enablenpc "Kiehl_Room_Exit"; - close2; - cutin "",255; - end; - } - - else { - mes "......"; - close2; - cutin "",255; - end; - } - - - } - - else { - mes "......"; - close2; - cutin "",255; - end; - } - -OnTimer180000: - stopnpctimer; - mapannounce "kh_kiehl02","Beeeeeeeeeeeeep~",bc_npc,0xFF0000; - donpcevent "KiehlRoom::OnReset"; - end; - -OnTimer179000: - mapannounce "kh_kiehl02","1 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer178000: - mapannounce "kh_kiehl02","2 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer177000: - mapannounce "kh_kiehl02","3 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer176000: - mapannounce "kh_kiehl02","4 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer175000: - mapannounce "kh_kiehl02","5 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer170000: - mapannounce "kh_kiehl02","10 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer160000: - mapannounce "kh_kiehl02","20 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer150000: - mapannounce "kh_kiehl02","30 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer120000: - mapannounce "kh_kiehl02","1 minutes remaining until detonation.",bc_npc,0xFF0000; - misceffect 563; - end; - -OnTimer60000: - mapannounce "kh_kiehl02","2 minutes remaining until detonation.",bc_npc,0xFF0000; - end; - -OnTimer1000: - mapannounce "kh_kiehl02","3 minutes remaining until detonation.",bc_npc,0xFF0000; - end; - -OnChangeState: - misceffect 215; - end; - -OnInit: - disablenpc "Mitchell#KiehlRoom"; - disablenpc "Agent#KHAgent1"; - disablenpc "Agent#KHAgent2"; - disablenpc "Agent#KHAgent3"; - disablenpc "Agent#KHAgent4"; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; NPC for mob control, timers, and other junk. -//---------------------------------------------------------------------------- -kh_kiehl02,1,1,0 script KiehlRoom -1,{ - end; - -OnKiehlMobDead: -debugmes "KLol: "+.KHKilled; - set .KHKilled,.KHKilled+1; - if (.KHKilled == 5) { - donpcevent "Kiehl#Original::OnChangeState"; - enablenpc "Kiehl#Original"; - } - end; - -OnKiehlDead: - set .KHKilledBoss,1; - donpcevent "Kiehl#Original::OnChangeState"; - enablenpc "Kiehl#Original"; - end; - -OnReset: - donpcevent "Kiehl_Room_Trap::OnGlobalTimerOff"; - if (getmapusers("kh_kiehl02") > 0) { - mapwarp "kh_kiehl02","lighthalzen",192,200; - } - killmonsterall "kh_kiehl02"; - disablenpc "Kiehl_Room_Exit"; - set .KHKilledBoss,0; - set .KHKilled,0; - set getvariableofnpc(.KHTrapSprung,"Kiehl_Room_Trap"),0; - set $@KHQuestBusy,0; - set $@KH_DoorInvoker$,""; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Mitchell and Agents. (Floating NPC + Duplicates) -//---------------------------------------------------------------------------- -- script Agent#KHAgent1::KHAgent -1,{ - end; - -OnKHAgent: - misceffect 215; - end; - -OnKHSpiderWeb: - misceffect 404; - end; -} - - -kh_kiehl02,49,55,7 duplicate(KHAgent) Mitchell#KiehlRoom 727 - -kh_kiehl02,53,52,4 duplicate(KHAgent) Agent#KHAgent1 880 - -kh_kiehl02,51,49,0 duplicate(KHAgent) Agent#KHAgent2 880 - -kh_kiehl02,47,50,0 duplicate(KHAgent) Agent#KHAgent3 880 - -kh_kiehl02,46,53,6 duplicate(KHAgent) Agent#KHAgent4 880 - - -//---------------------------------------------------------------------------- -// Kiehl's Room; Copy of Kiehl. -//---------------------------------------------------------------------------- -kh_kiehl02,48,53,7 script Kiehl#Copy 902,{ - end; - -OnChangeState: - misceffect 215; - end; - -OnInit: - disablenpc "Kiehl#Copy"; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Kiehl_Room_Exit -//---------------------------------------------------------------------------- -kh_kiehl02,50,59,0 script Kiehl_Room_Exit 45,1,1,{ -OnTouch: - if (getmapusers("kh_kiehl02") < 1) { - donpcevent "KiehlRoom::OnReset"; - warp "lighthalzen",193,202; - } - - else { - warp "lighthalzen",193,202; - } - - end; - -OnEnable: - misceffect 215; - end; - -OnInit: - disablenpc "Kiehl_Room_Exit"; - end; -} - -//============================================================================ - -//===== eAthena Script ======================================= -//= Kiel Hyre Quest -//===== By: ================================================== -//= L0ne_W0lf (Script), DZeroX (Timer) -//===== Current Version: ===================================== -//= 2.4 -//===== Compatible With: ===================================== -//= eAthena SVN -//===== Description: ========================================= -//= Quest for opening Robot Factory first and second floors. -//===== Comments: ============================================ -//= See below -//===== Additional Comments: ================================= -//= 1.0 First version, needs testing [Playtester] -//= 1.1 Copied over some changes made by -Tsuyuki- [L0ne_W0lf] -//= Reworked variables slightly so that the permenents ones aside from the -//= main tracking variable, are deleted when no longer needed. Renamed -//= several variables that handle strings to @KHInput$. [L0ne_W0lf] -//= 1.2 Removed duplicate NPCs. [Toms] -//= 1.3 More Bug fixes, fixed typo. Updated Additional comments. [L0ne_W0lf] -//= 1.4 Fixed doors not resetting in kh_kiehl01 after 30 second timer is up. [L0ne_W0lf] -//= 1.5 Another bug fixed (&& instead of ||). [L0ne_W0lf] -//= 1.6 More squashed bugs with if checking. [L0ne_W0lf] -//= 1.7 Corrected some spelling mistakes. [Balish] -// Corrected Exploit with the pub man, giving infinite wine and money. -// Corrected pool and map not showing text for some states of the quest. -// Corrected Elly showing cutin but not text for some states of the quest (causing players to log off to continue). -// Let fisherman talk to you when you have 10 fishes OR MORE. -// Corrected not letting you enter the tombstone after finishing the quest. -//= 1.8 Elly now deletes the Iron_Box, and Kiel Hyre deletes the Pin. [L0ne_W0lf] -//= More security on the 5th Big Door, now makes sure no one outside of who- -//= acticated it initially can use it. Resets after 10 minutes to make it. -//= Made it so that you need to be at least step 84 to activate the final door. -//= Corrected not deleting Allysia's Ring from inventory. -//= 1.9 Exit will now enable if you are just retrieving the Ring, keeps you from getting stuck. [L0ne_W0lf] -//= Corrected "KH_Kielh02", was setting off a debug, invalid map index. Should have been "kh_Kiehl02" -//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$. -//= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf] -//= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf] -//= 2.2 Another fix for elly, no longer RESETS to 26 when you tak to her. [L0ne_W0lf] -//= 2.3 Should NOT have been setting .KHQuestBusy at all. It's not used or accessed anymore. Removed. [L0ne_W0lf] -//= 2.4 Lots of fixes (4ish) from Valandi. [L0ne_W0lf] -//= Added a getmapuser check to the mapwarp in KHTimerEnd so it's not trying to warp out 0 users. [L0ne_W0lf] -//= 2.5 FIxed several small issues (and large one) such as typos in cutins, typos in dialog, etc. [L0ne_W0lf] -//= Added some of the missing dialogs for several NPCs, and fixed a few NPC locations. -//= ALL books can now trigger the wall. -//= Allysia will now summon 4 (was 2) G_CONSTANTS instead of REGULAR constants. -//= Fixed where Golden_Key and Exquisite_Button are deleted. -//= Removed KHTimerEnd, and instead use OnReset. -//= Fixed typo in the second NPC that gives Black Keycards. -//= Added and Monster Warps. (Keeps monsters from being in dungeon quest area.) Non-functional though. -// -//============================================================ - - -//============================================================================ -// Kiel Hyre Quest/Robotic Lab Dungeon -// -// Script Dialog Obtained and Copied Down by L0ne_W0lf -// Timer work and some variable dances by DZeroX -// Based on [iRO Sakray] as of [03/29/2007] -//============================================================================ -//---------------------------------------------------------------------------- -// [Notes] -// - Let it be noted that ALL DIALOG IS OFFICIAL TO IRO UNLESS SPECIFIED. -// - I've fixed a few of iRO's mistakes, but I'm sure I made some of my own. -// - Will probably require a major optimizing. -// - Accidentally progressed Mills' dialog. Improvising. -// - Accidentally progressed Elly's dialog while reading 'Letter to Elly'. Improvising. -// - Possible missing dialog for all getitems when overweight. -// - Possible missing dialog for absense of Green Key item in "Bookshelf" NPC -// - Possible missing dialog for "Test Tube" if you haven't read the second poem. -// - Possible missing dialog for Elly in Dromitory if you don't have "Grey Box" -// - Possible missing dialog for "Grave" if you don't have "Yellow Keycard" -// - Not going to list ALL of the more usless NPCs. (Doors + Empty "Beautiful Ladies") -// - Accidently progressed Kiel Hyre's dialog. Improvising. -// - Improvising for getting back in to see Mitchell if you butterfly wing and need to get back in. -// - Possible missing dialog for "Odd Grandma" -// - Possible missing dialog for "Shelf" -// - Near the end I finshed the quest with some people. Used packet logging to get dialog. -// - Because of the above mentioned, NPC placement and dialog is a little sloppier. -// - Possible missing dialog for "Kiel Hyre" (Accept and Okay responses) -// - Parties are *NOT REQUIRED* as per Doddler's Wiki information. -// - Possible missing dialog for "Kiel Hyre" if you don't have Allysia's Ring. -// -//---------------------------------------------------------------------------- -// [Maps] [Use] -// yuno_in01 ........... Start quest in pub -// kh_school ........... Deliver Wine here, Meet Elly -// yuno ................ Get Delivery for/from "Little Kid" -// lighthalzen ......... Get Delivery package for "Little Kid" -// kh_vila ............. Kiel Hyre cottage. -// kh_dun01 ............ Robot Factory; Save Kiel Hyre -// kh_mansion .......... Kiel Hyre's Mansion in Lighthalzen -// kh_kiehl01 .......... Kiehl's room/Cave -// kh_kiehl02 .......... Kiehl's room/Boss Room -// -//---------------------------------------------------------------------------- -// [Variables in Use] -// KielHyreQuest - Main quest tracking variable -// -// KHPubMasterEnd - Finished with Pun Master if set to 1 -// - Deleted once no longer needed. -// -// KHToastGirlEnd - Pick up delivery if set to 1, -// - picked up delivery if set to 2 -// - finished if set to 3 -// - Deleted once no longer needed. -// -// KHCottagePoem1 - Tracks Poem 1 quest in cottage. (finished = 5) -// - Deleted once no longer needed. -// -// KHCottagePoem2 - Tracks Poem 2 quest in cottage. (finished = 3) -// - Deleted once no longer needed. -// -// @KHInput$ - Used with "Security Guard" -// - Used with "Test Tube" -// - Used when "Elly" (inputing string in attempt to wake her) -// - Used with "Grave", (twice) -// - Used with "Heavy Door" -// - Used with "Mechanical Device" -// - Used for opening various doors in Kiehl's area. -// -// @KHFirstKeyhole - Holds 1 (green keycard) or 2 (cottage key) -// @KHSecondKeyhole - Holds 1 (green keycard) or 2 (cottage key) -// -// @KHPotionColor$ - Holds 'red', 'green', or 'yellow' depending on what wrong potion is selected. -// -// @KHFirstSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. -// @KHSecondSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. -// @KHThirdSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. -// @KHFourthSword - holds 1, 2, 3 or 4. Used to keep track of swords and snakes. -// -// @KHClimbAttempt - Set to random (1-5) to determine if you fail at climbing the water pipe. -// -// @KHQ1Read - Make sure player has asked question 1 to Kiel Hyre -// @KHQ2Read - Make sure player has asked question 2 to Kiel Hyre -// @KHQ3Read - Make sure player has asked question 3 to Kiel Hyre -// -// @KHTitle$ - Holds "Mr", "Mrs", or "Miss" -// -// @KHDoorPushAttempt - Keeps track of how many times a person has attmepted pushed the door open. -// -// @KHPryingItem$ - Used for incorrect options when prying open last door. -// -// .KHKilled - Tracks how many monsters have been killed. Used with "Receiver", "Robots", and "Kiehl" NPCs -// -// .KHDoor1Open - 0/1 Depending on if the first door is opened. -// .KHDoor2Open - 0/1 Depending on if the second door is opened. -// .KHDoor3Open - 0/1 Depending on if the third door is opened. -// .KHDoor4Open - 0/1 Depending on if the fourth door is opened. -// .KHDoor5Open - 0/1 Depending on if the fifth door is opened. -// -// .KHKilledBoss - 0/1 depending on if the boss has been killed. -// -// $@KHQuestBusy$ - Holds strcharinfo(0) for "locking" reasons, so only that person can use the door. Variable is unset at boss room reset. -// -// $@KH_DoorInvoker$ - Holds character name, so only that person can use certain NPCs. -// -//---------------------------------------------------------------------------- -// [NPCs] [Location] -// Pub Master .................. yuno_in01 [ 35,178] -// Hanie ....................... yuno_fild08 [196,196] -// Security Guard .............. yuno_fild08 [158,194] -// Security Guard .............. yuno_fild08 [158,183] -// Student ..................... kh_school [ 57,142] -// Student ..................... kh_school [ 57,139] -// Lady ........................ kh_school [176, 60] -// Cute Student ................ kh_school [179, 39] -// Little Kid .................. yuno [217,114] -// Windmill Owner .............. lighthalzen [365,300] -// Cottage Keeper .............. yuno_fild02 [ 93,210] -// Door ........................ yuno_fild02 [ 75,218] -// Door ........................ yuno_fild02 [109,218] -// Wall ........................ kh_vila [191, 14] -// Book ........................ kh_vila [184, 20] -// Book ........................ kh_vila [181, 20] -// Book ........................ kh_vila [178, 20] -// Book ........................ kh_vila [175, 19] -// KH_Letter_Trigger ........... kh_vila [179, 11] -// Box ......................... kh_vila [ 16,175] -// Apple Box ................... kh_vila [ 30,184] -// Map ......................... kh_vila [ 44,125] -// Pot ......................... kh_vila [ 33,148] -// Calabash .................... kh_vila [ 14, 55] -// Pool ........................ kh_vila [ 39, 39] -// Vicious Dog ................. kh_vila [180,178] -// Drawer ...................... kh_vila [115,186] -// Box ......................... kh_vila [107,126] -// Bookshelf ................... kh_vila [181,138] -// Sword Hilt .................. kh_vila [136, 69] -// Test Tube ................... kh_vila [179, 69] -// Test Tube ................... kh_vila [185, 69] -// Window ...................... yuno_fild08 [ 69,185] -// Elly ........................ kh_school [178,180] -// Cookie Basket ............... kh_school [175,175] -// Window ...................... kh_school [188,185] -// Grave ....................... yuno_fild08 [ 72,170] -// Heavy Door .................. kh_dun01 [236, 48] -// Beautiful lady .............. kh_school [119,149] -// Beautiful lady .............. kh_school [122,186] -// Signboard ................... kh_dun01 [163,223] -// Mechanical Device ........... kh_dun01 [166,223] -// Mechanical Device ........... kh_dun01 [162,206] -// Kiel_Hyre_Door .............. kh_dun01 [224,232] -// Steward ..................... kh_mansion [ 78, 55] -// Kiel Hyre ................... kh_mansion [ 22, 27] -// Allysia ..................... kh_mansion [ 22, 27] -// Abduction_trigger ........... lighthalzen [188,200] -// Mysterious Woman ............ kh_mansion [ 25, 79] -// Odd Granma .................. yuno [250,132] -// Old Lady .................... yuno [250,132] -// Rosimmir_Entrance ........... yuno [273,141] -// Table ....................... kh_rossi [ 23, 23] -// Shelf ....................... kh_rossi [ 92, 40] -// Desk ........................ kh_rossi [144,146] -// Bookshelf ................... kh_rossi [144,146] -// Old Fisherman ............... yuno_fild12 [232,222] -// Wooden Board ................ yuno_fild09 [158,217] -// Kiehl_Room_Warp ............. kh_mansion [ 29, 27] -// Entrance Device#KHEntry1 .... kh_dun01 [ 44, 20] -// Entrance Device#KHEntry2 .... kh_dun01 [ 44,203] -// Security Guard .............. yuno_fild08 [158,194] -// Receiver .................... kh_kiehl01 [ 17, 39] -// Flower Vase ................. kh_kiehl01 [ 13, 40] -// Box ......................... kh_kiehl01 [ 19, 25] -// Big Door .................... kh_kiehl01 [ 44, 33] -// Big_Door_1_Warp ............. kh_kiehl01 [ 43, 33] -// Big Door .................... kh_kiehl01 [174, 40] -// Big_Door_2_Warp ............. kh_kiehl01 [174, 39] -// Big Door .................... kh_kiehl01 [ 77,108] -// Big_Door_3_Warp ............. kh_kiehl01 [ 68,108] -// Big Door .................... kh_kiehl01 [ 41,177] -// Big_Door_4_Warp ............. kh_kiehl01 [ 78,177] -// Robots ...................... kh_kiehl01 [ 15,181] -// Big Door .................... kh_kiehl01 [166,187] -// Big_Door_5_Warp ............. kh_kiehl01 [166,186] -// Kiehl_Room_Trap ............. kh_kiehl02 [ 49, 15] -// Kiehl#Original .............. kh_kiehl02 [ 50, 52] -// KiehlRoom ................... kh_kiehl02 [ 1, 1] -// Floating NPC (Agent#KHAgent0::KHAgent) -// Mitchell#KiehlRoom .......... kh_kiehl02 [ 49, 55] -// Agent#KHAgent1 .... ....... kh_kiehl02 [ 53, 52] -// Agent#KHAgent2 .............. kh_kiehl02 [ 51, 49] -// Agent#KHAgent3 .............. kh_kiehl02 [ 47, 50] -// Agent#KHAgent4 .............. kh_kiehl02 [ 46, 53] -// Kiehl#Copy .................. kh_kiehl02 [ 48, 53] -// Kiehl_Roomn_Exit ............ kh_kiehl01 [ 50, 59] -// -//---------------------------------------------------------------------------- -// [Functions] -// None -// -//---------------------------------------------------------------------------- -// [Conflicts] -// Resolved -// -//============================================================================ - - -//============================================================================ -// Affiliated NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Juno Pub Master/Starting point. -//---------------------------------------------------------------------------- -yuno_in01,35,179,1 script Pub Master 46,4,4,{ - if (checkweight(7487,1) == 1) { - mes "^3355FF- Wait!! -"; - mes "- You are carrying too many items-"; - mes "- so you can't receive any more items -"; - mes "- please take off some items -"; - mes "- and come for the challenge again -^000000"; - close; - } - - if (KielHyreQuest == 1) { - mes "[Vandt]"; - mes "Hi there, welcome"; - mes "to my pub. So what"; - mes "would you like to have?"; - next; - - switch(select("Beer, please","A coctail, please","Soju, please.","You look worried, what's up?","Cancel")) { - - case 1: - mes "[Vandt]"; - mes "Alright, let me get"; - mes "you a glass of beer on"; - mes "tap. There you are, this"; - mes "is out special Schwaltz Beer."; - next; - mes "^3355FF*Gulp gulp gulp*^000000"; - percentheal 5,-5; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ahhh, it's really"; - mes "good! That really"; - mes "hits the spot!"; - close; - - case 2: - mes "[Vandt]"; - mes "I'm sorry, but I have to"; - mes "deliver all of our cocktail"; - mes "ingredients to other customers."; - mes "Maybe I'll have enough to make"; - mes "you something next time, okay?"; - close; - - case 3: - mes "[Vandt]"; - mes "S-soju? I'm sorry,"; - mes "but we don't serve that"; - mes "here. It's too much of"; - mes "a tough guy drink for me..."; - close; - - case 4: - mes "[Vandt]"; - mes "Oh, did you overhear?"; - mes "I'm sorry, it's just that one"; - mes "of my employees had an"; - mes "accident and was pretty hurt,"; - mes "so I have nodoby that can"; - mes "deliver this merchandise."; - next; - mes "[Vandt]"; - mes "I have an urgent order"; - mes "that I need to send to"; - mes "the Kiel Hyre Academy,"; - mes "but I can't find anyone"; - mes "that's avaliable for this"; - mes "kind of temporaty job."; - next; - - switch(select("I'm sorry to hear that","Do you want me to help you?")) { - - case 1: - mes "[Vandt]"; - mes "Well, I'm sure that I'll"; - mes "figure something out."; - mes "Do you know anyone"; - mes "that'd be interested in"; - mes "some part time work?"; - close; - - case 2: - mes "[Vandt]"; - mes "Really? That's great!"; - mes "But first, I think it's fair to"; - mes "tell you that this job may not"; - mes "be as simple as you'd think."; - mes "I expect you to complete the"; - mes "delivery, no matter what."; - next; - - switch(select("Sure I'll do it", "Wait, let me think about it...")) { - - case 1: - mes "[Vandt]"; - mes "I'm glad to hear that."; - mes "Well then, please take this"; - mes "bottle of Culinary Wine to"; - mes "Mrs. ^ff0000Lecollane^000000 in the Kiel"; - mes "Hyre Academy. I'll pay you"; - mes "once you finish the job, okay?"; - getitem 7487,1; //Culinary_Wine - set KielHyreQuest,2; - close; - - case 2: - mes "[Vandt]"; - mes "Sure thing. I really need"; - mes "to get this done, so if you"; - mes "can't do it, but know any"; - mes "capable, responsible"; - mes "people that can, then please"; - mes "tell them about my situation."; - close; - - } - - } - - case 5: - mes "[Vandt]"; - mes "Sure, just take"; - mes "your time, relax,"; - mes "and order something"; - mes "when you're ready."; - close; - } - - } - - else if ((KielHyreQuest >= 2) && (KielHyreQuest < 6)) { - mes "[Vandt]"; - mes "Please deliver that bottle"; - mes "of Wine I gave you to Mrs."; - mes "Mrs. ^ff0000Lecollane^000000, who should be"; - mes "inside the Kiel Hyre Academy."; - mes "Hurry and get it to her before she"; - mes "can complain about the delivery."; - close; - } - - else if ((KielHyreQuest == 6) && (KHPubMasterEnd != 1)) { - mes "[Vandt]"; - mes "Oh, you're back."; - mes "Thanks for making that"; - mes "delivery. Just give me"; - mes "a moment, and then I can"; - mes "pay you in zeny, okay?"; - next; - switch(select("I need more wine...")) { - - case 1: - mes "[Vandt]"; - mes "Oh, you need to deliver"; - mes "another bottle? Alright,"; - mes "let me look around, and"; - mes "I'll give you the wine"; - mes "and your payment."; - next; - mes "^3355FFRummage Rummage^000000"; - mes "^3355FFRummage Rummage^000000"; - next; - mes "[Vandt]"; - mes "There you go!"; - mes "Thank you so much"; - mes "for helping me out~"; - getitem 7487,1; //Culinary_Wine - set zeny,zeny+1000; - set KHPubMasterEnd,1; - close; - } - } - - else if ((KielHyreQuest > 6) || (KHPubMasterEnd == 1)) { - mes "[Vandt]"; - mes "Hey, thanks a lot"; - mes "for helping me out that"; - mes "last time. I knew I asked"; - mes "you out of the blue, but"; - mes "you ended up being a life"; - mes "saver! I really appreicate it!"; - close; - } - -OnTouch: - if (KielHyreQuest < 1) { - mes "[Vandt]"; - mes "Arrrggghhh..."; - mes "This can't be good..."; - mes "This isn't good at all!"; - mes "What am I suposed to do?"; - set KielHyreQuest,1; - close; - } -} - -//---------------------------------------------------------------------------- -// Juno Toast Sales Girl. -//---------------------------------------------------------------------------- -yuno,217,114,4 script Little Kid 96,{ - if (KielHyreQuest < 6) { - mes "[Cezu]"; - mes "Fresh, crunchy toast!"; - mes "If you want some, come"; - mes "and get some tooooast~"; - close; - } - - else if ((KielHyreQuest == 6) && (KHToastGirlEnd != 3)) { - if (KHToastGirlEnd < 1) { - mes "[Cezu]"; - mes "Fresh, crunchy toast!"; - mes "If you want some, come"; - mes "and get some tooooast~"; - mes "Oh! Hi hi~ Did you want"; - mes "to buy some yummy toast?"; - next; - - switch(select("I'm here for Elly","No, thanks")) { - - case 1: - mes "[Cezu]"; - mes "Oh, I see. Elly must have"; - mes "wasted another batch of"; - mes "ingredients again. Well,"; - mes "she's a regular customer,"; - mes "so I really want to help, but"; - mes "I can't really do anything."; - next; - mes "[Cezu]"; - mes "You see, I just ran"; - mes "out of ingredients too!"; - mes "But I can't really leave"; - mes "to get some more. What if"; - mes "people need to buy toast?"; - mes "Listen, can you help me out?"; - next; - mes "[Cezu]"; - mes "would you please go get"; - mes "some flour and eggs for me"; - mes "from the ^3355FFLighthalzen Windmill^000000"; - mes "Then, when you come back, I can"; - mes "divide the ingredients, and you"; - mes "can deliver some to Elly."; - next; - mes "[Cezu]"; - mes "I know that I'm basically"; - mes "making you do everything"; - mes "on your own, but please try"; - mes "to understand that my hands"; - mes "are tied. D-don't ask me"; - mes "why, they just are!"; - set KHToastGirlEnd,1; - close; - - case 2: - mes "[Cezu]"; - mes "Okay okay~"; - mes "Please come again!"; - close; - } - } - - else if (KHToastGirlEnd == 1) { - mes "[Cezu]"; - mes "Would you please go to"; - mes "the Lighthalzen Windmill"; - mes "and tell them that Cezu needs"; - mes "lots of flour and lots of eggs!"; - mes "Then, bring all the stuff over"; - mes "to me as soon as you can~"; - close; - } - - else if (KHToastGirlEnd == 2) { - mes "[Cezu]"; - mes "Hey, you're back with the"; - mes "ingredients! Thank you so"; - mes "much, I really needed these!"; - mes "Now please give this flour"; - mes "and these eggs to Elly, and"; - mes "send her my regards. See you~"; - delitem 7488,1; //Delivery_Package - getitem 7488,1; //Delivery_Package - set KHToastGirlEnd,3; - close; - } - - } - - else if ((KielHyreQuest >= 6) || (KHToastGirlEnd == 3)) { - //KHToastGirlEnd no longer needed-- deleting. - set KHToastGirlEnd,0; - mes "[Cezu]"; - mes "Hot, fresh and"; - mes "cruuuunchy toast!"; - mes "Come and get some!"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Lighthalzen WindMill Owner. -//---------------------------------------------------------------------------- -lighthalzen,365,300,2 script Windmill Owner 46,{ - if (KHToastGirlEnd < 1) { - mes "[Mills]"; - mes "Hey, whaddya want?"; - mes "I'm pretty busy right"; - mes "now, so you mind coming"; - mes "back later? Then we'll talk."; - close; - } - - else if (KHToastGirlEnd == 1) { - mes "[Mills]"; - mes "Hey, whaddya want?"; - mes "You just happened to"; - mes "catch me at a good time,"; - mes "but if you need anything,"; - mes "you'd better spit it out quick"; - mes "before things get hectic again."; - next; - - switch(select("I'm here for Cezu","......")) { - - case 1: - mes "[Mills]"; - mes "Oh, Cezu from the"; - mes "toast stand? Okay,"; - mes "I've got everything"; - mes "here, let me just get"; - mes "it ready for you..."; - next; - mes "[Mills]"; - mes "Kid's one of my regular"; - mes "customers, so you don't"; - mes "have to pay me, or run any"; - mes "extra errands on my end. Yeah,"; - mes "I know how other people treat"; - mes "you adventurers. Well, see ya."; - getitem 7488,1; //Delivery_Package - set KHToastGirlEnd,2; - close; - - case 2: - mes "[Mills]"; - mes "......"; - mes "Um, okay, well, if"; - mes "you need something,"; - mes "just hollar, I guess."; - mes "Cuts, Cutz where are you?"; - mes "You'd better not be goofing off!"; - close; - - } - - } - - else if (KHToastGirlEnd >= 2) { - mes "[Mills]"; - mes "That Cutz is such"; - mes "a lazy rascal. The guy"; - mes "thinks he can fool around"; - mes "when he's on the clock...!"; - mes "Ah well, he knows I can't find"; - mes "a better assistant. He'll learn..."; - close; - } - -} - -//============================================================================ -//Kiel Hyre Academy NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Girl (Talks about the academy) -//---------------------------------------------------------------------------- -yuno_fild08,196,196,5 script Hanie 102,{ - mes "[Hanie]"; - mes "Oh, I wish I could study"; - mes "at the Kiel Hyre Academy..."; - mes "All of the graduates get"; - mes "really nice jobs! I'm almost"; - mes "jealous of the students!"; - next; - - switch(select("Kiel Hyre Academy?")) { - - case 1: - mes "[Hanie]"; - mes "Oh, the Kiel Hyre Academy"; - mes "is a school founded by Kiel"; - mes "Hyre, an inventor that became"; - mes "rich from his strange machines."; - mes "He decided to give back to society"; - mes "by building this private academy."; - next; - mes "[Hanie]"; - mes "However, the school will"; - mes "only accept orphans that are"; - mes "too poor to enroll in any other"; - mes "schools. Sometimes, it makes"; - mes "me wish that I was an orphan too!"; - mes "Well, not really, but you know..."; - close; - } -} - - -//---------------------------------------------------------------------------- -// Academy Security Guards -//---------------------------------------------------------------------------- -yuno_fild08,158,194,5 script Security Guard#1::KHAGuard 852,{ - if ((KielHyreQuest < 2) && (KielHyreQuest >= 30)) { - mes "[Security Guard]"; - mes "I'm sorry, but if you aren't"; - mes "associated with this institution,"; - mes "then you're not authorized to"; - mes "enter the ^FF0000Kiel Hyre Academy^000000."; - mes "Please leave if you don't have"; - mes "an appointment with the staff."; - close; - } - - - else if (KielHyreQuest == 2) { - mes "[Security Guard]"; - mes "I'm sorry, but if you aren't"; - mes "associated with this institution,"; - mes "then you're not authorized to"; - mes "enter the ^FF0000Kiel Hyre Academy^000000."; - mes "Please leave if you don't have"; - mes "an appointment with the staff."; - next; - switch(select("I'm here for a delivery.","......")) { - case 1: - mes "[Security Guard]"; - mes "You're here to deliver"; - mes "something? Okay, just give"; - mes "me the recipient's ^FF0000name^000000,"; - mes "followed by the ^FF0000item^000000 being"; - mes "delivered, and I'll verify it"; - mes "before letting you inside."; - next; - - input @KHDelivery$; - if (@KHDelivery$ != "Lecollane") { - mes "[Security Guard]"; - mes "You're here to deliver some"; - mes "Wine to...to who? What was"; - mes "the name? I...I don't think"; - mes "we have anybody in the"; - mes "academy named "+@KHDelivery$+""; - close; - } - - input @KHDelivery$ ; - if (@KHDelivery$ != "Culinary Wine") { - mes "[Security Guard]"; - mes "So you're here to make"; - mes "a delivery to Mrs. Lecollane?"; - mes "What is it you've brought for"; - mes "her? Some ^3355FF"+@KHDelivery$+"^000000?"; - next; - mes "[Security Guard]"; - mes "Let me buzz her first,"; - mes "and check to make sure"; - mes "that she's been expecting"; - mes "you. Let's see now..."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Security Guard]"; - mes "Huh. Mrs Lecollane"; - mes "is expecting a delivery,"; - mes "but not the item that you"; - mes "say that you've brought for"; - mes "her. You might want to check"; - mes "to see if there's been a mixup..."; - close; - } - - mes "[Security Guard]"; - mes "Alright...."; - mes "So you're here to"; - mes "deliver a bottle of"; - mes "Wine to Mrs. Lecollane?"; - mes "Let me buzz her, and get"; - mes "this confirmed real quickly."; - next; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[Security Guard]"; - mes "Okay, everything looks"; - mes "good. Mrs. Lecollane"; - mes "has been expecting you."; - mes "I guess you can enter."; - close2; - warp "kh_school",71,155; - end; - - case 2: - mes "[Security Guard]"; - mes "If you don't have"; - mes "an appoointment, then"; - mes "don't loiter around in"; - mes "front of the academy!"; - close; - - } - - } - - else if (KielHyreQuest >= 4) { - mes "[Security Guard]"; - mes "Oh, did you have"; - mes "other business inside"; - mes "the academy? I remember"; - mes "you from before, so there"; - mes "shouldn't be any problems"; - mes "letting you back inside..."; - close2; - warp "kh_school",71,155; - end; - } - -} - -yuno_fild08,158,183,7 duplicate(KHAGuard) Security Guard#2 852 - -//---------------------------------------------------------------------------- -// Gossiping Teenagers/Story NPCs -//---------------------------------------------------------------------------- -kh_school,57,142,7 script Student::StudentKHQ1 893,3,3,{ - mes "[Laci]"; - mes "Oh, wow! We usually"; - mes "don't get visitors on"; - mes "campus! Um, you're not"; - mes "a new faculty member, are you?"; - close; - -OnTouch: - mes "[Laci]"; - mes "Hey, Nesha...!"; - mes "have you heard why"; - mes "Aaci hasn't been coming"; - mes "to class for awhile?"; - next; - mes "[Gui Nesha]"; - mes "That's right, I haven't"; - mes "seen Aaci in awhile."; - mes "Did something happen?"; - next; - mes "[Laci]"; - mes "It's because...."; - mes "Aaci saw a freakin' ghost!"; - mes "It's one hundred percent"; - mes "true! I heard about it from,"; - mes "well, you know, my sources."; - next; - mes "[Gui Nesha]"; - mes "...Wha...?"; - mes "Oh, come on,"; - mes "get outta town."; - close; -} - -kh_school,57,139,1 script Student::StudentKHQ2 893,{ - mes "[Gui Nesha]"; - mes "Aren't we a little"; - mes "old to be talking about"; - mes "this kind of stuff? You"; - mes "know, rumors and ghost"; - mes "stories that make no sense?"; - mes "C'mon, Laci, knock it off!"; - emotion e_swt2; - close; -} - -//---------------------------------------------------------------------------- -// Mrs. Lecollane -//---------------------------------------------------------------------------- -kh_school,176,60,4 script Lady::LadyKHQ 101,{ - if (KielHyreQuest < 2) { - mes "[Mrs. Lecollane]"; - mes "Is there a problem?"; - mes "Outsiders are not allowed to come"; - mes "in here, please leave."; - close; - } - - else if (KielHyreQuest == 2) { - mes "[Mrs. Lecollane]"; - mes "Oh, hello. Ah!"; - mes "have you come to"; - mes "deliver my wine? The"; - mes "security guard called and"; - mes "mentioned you were coming."; - next; - - switch(select("Yes, that's right!","Er, s-sorry!")) { - - case 1: - mes "[Mrs. Lecollane]"; - mes "Well, you've come a little"; - mes "later than I thought, but"; - mes "I suppose it can't be helped."; - mes "I guess the waiting has just"; - mes "heightened my anticipation"; - mes "for this bottle of wi--"; - next; - mes "^3355FF*Cling! Crrrack!*^000000"; - next; - mes "[Mrs. Lecollane]"; - mes "Elly? Elly did you"; - mes "break something again?!"; - mes "You've got to be more careful!"; - mes "If you don't finish baking those"; - mes "cookies by the end of today, your"; - mes "semester grades will suffer!"; - next; - mes "[Elly]"; - mes "B-but I just..."; - next; - mes "[Mrs. Lecollane]"; - mes "^FF0000Elly^000000!!"; - next; - mes "[Elly]"; - mes "......"; - mes "Yes, Mrs. Lecollane."; - next; - mes "[Mrs. Lecollane]"; - mes "*Ahem* Excuse me."; - mes "Would you please leave"; - mes "the wine over there? You"; - mes "may go now, and please"; - mes "don't wander needlessly"; - mes "around the academy."; - delitem 7487,1; - set KielHyreQuest,4; - close; - - case 2: - mes "[Mrs. Lecollane]"; - mes "Hm...?"; - mes "I guess I must"; - mes "be mistaken. I'm"; - mes "sorry, I thought you"; - mes "were somebody else."; - close; - } - return; - } - - else if (KielHyreQuest == 4) { - mes "[Mrs Lecollane]"; - mes "Well, our business is"; - mes "completed, so would you"; - mes "please leave the campus"; - mes "as soon as you can? *Sigh*"; - mes "I can't believe our future"; - mes "is in these girls' hands..."; - close; - } -} - -//---------------------------------------------------------------------------- -// Elly (In school) -//---------------------------------------------------------------------------- -kh_school,179,39,1 script Cute Student 895,{ - cutin "kh_elly01",2; - if (KielHyreQuest < 4) { - cutin "kh_elly03",2; - mes "[Elly]"; - mes "W-wah! Oh...!"; - mes "*Phew* That was close,"; - mes "I almost dropped them"; - mes "again! Why do I have so much"; - mes "trouble handling ingredients?"; - goto KH_Elly_end; - } - - else if (KielHyreQuest == 4) { - cutin "kh_elly03",2; - mes "[Elly]"; - mes "Oh no, what should"; - mes "I do? *Sob* Wh-what"; - mes "am I going to do? *sniff*"; - next; - switch(select("What happened?","......")) { - - case 1: - mes "[Elly]"; - mes "I...I have to finish baking"; - mes "this batch of cookies by the"; - mes "end of today, but then I spilled"; - mes "all of the ingredients on the"; - mes "floor. I don't know how I can"; - mes "bake those cookies now..."; - next; - switch(select("What can I do to help you?","Oh, I'm so sorry.")) { - - case 1: - L_Accept: - cutin "kh_elly02",2; - mes "[Elly]"; - mes "What was that...?"; - mes "You'll really help"; - mes "me? That's wonderful!"; - mes "Thank you! Thank you so much!"; - next; - cutin "kh_elly04",2; - mes "[Elly]"; - mes "Well, I guess the only way"; - mes "I can bake these cookies is"; - mes "to get some new ingredients."; - mes "I'm sorry to be such a burden,"; - mes "but if you didn't offer to help"; - mes "me, then I'd have no one to ask!"; - next; - mes "[Elly]"; - mes "You don't understand how"; - mes "important it is that I bake"; - mes "these cookies...If I don't"; - mes "finish the assignment, then"; - mes "Mrs. Crank will fail me for"; - mes "the entire semester!"; - next; - cutin "kh_elly03",2; - mes "[Elly]"; - mes "Okay, I need to calm"; - mes "down. I think I can do"; - mes "this with your help."; - mes "Would you please do me"; - mes "this huge favor and bring"; - mes "all these ingredients?"; - next; - cutin "kh_elly01",2; - mes "[Elly]"; - mes "^3355FF1 Wine^000000"; - mes "^3355FF7 Milks^000000"; - mes "^3355FF5 Cacaos^000000"; - mes "^3355FF2 Cheeses^000000"; - mes "^3355FF1 Egg^000000, and"; - mes "^3355FF1 Bag of flour^000000"; - next; - mes "[Elly]"; - mes "Let's see...You can"; - mes "get Wine from the pub in"; - mes "Juno, Cacaos from hunting"; - mes "Yoyos, and you can get flour"; - mes "and Eggs from the girl that"; - mes "runs the Toast Stand in Juno."; - next; - mes "[Elly]"; - mes "Good luck, getting"; - mes "everything, and I hope"; - mes "you hurry back here with"; - mes "those cookie ingredients"; - mes "as quickly as you can, okay?"; - set KielHyreQuest,6; - goto KH_Elly_end; - - Case 2: - mes "What, you don't go"; - mes "to this school, don't"; - mes "you? Y-you're one of"; - mes "those adventurers, right?"; - next; - switch(select("Yeah, that's right.")) { - - mes "Listen, I know you"; - mes "probably have your own"; - mes "plans, but do you think"; - mes "you can help me with this"; - mes "huge problem that I have?"; - next; - switch(select("Accept","Decline")) { - - case 1: - //Missing text, needs another run through. - goto L_Accept; - - case 2: - mes "["+strcharinfo(0)+"]"; - mes "I'm outta here."; - next; - emotion e_sob; - mes "W-wait...!"; - mes "Come back, you"; - mes "d-don't...! I really"; - mes "need some help!"; - goto KH_Elly_end; - - } - - } - - } - - case 2: - mes "*Sob*..."; - goto KH_Elly_end; - } - - } - - else if (KielHyreQuest == 6) { - //519 - Milk; 548 - Cheese; 7182 - Cacao; 7487 - Culinary_Wine; 7488 - Delivery_Package - if ((countitem(519) < 7) || (countitem(548) < 2) || (countitem(7182) < 5) || (countitem(7487) < 1) || (countitem(7488) < 1)) { - mes "[Elly]"; - mes "Let's see, would you"; - mes "like me to remind you"; - mes "which ingredients I need?"; - mes "Please bring these things as"; - mes "soon as you can so that I can"; - mes "quickly bake some cookies~"; - next; - mes "[Elly]"; - mes "^3355FF1 Wine^000000"; - mes "^3355FF7 Milks^000000"; - mes "^3355FF5 Cacaos^000000"; - mes "^3355FF2 Cheeses^000000"; - mes "^3355FF1 Egg^000000, and"; - mes "^3355FF1 Bag of flour^000000"; - next; - mes "[Elly]"; - mes "Let's see...You can"; - mes "get Wine from the pub in"; - mes "Juno, Cacaos from hunting"; - mes "Yoyos, and you can get flour"; - mes "and Eggs from the girl that"; - mes "runs the Toast Stand in Juno."; - goto KH_Elly_end; - } - else { - emotion e_ho; - cutin "kh_elly02",2; - mes "[Elly]"; - mes "Hooray! Finally, I have"; - mes "everything I need! This is"; - mes "great! Oh, would you please"; - mes "give me a moment while I bake"; - mes "these cookies? It shouldn't take"; - mes "long, so hold on just a bit."; - set KielHyreQuest,8; - //KHPubMasterEnd no longer needed-- deleting. - set KHPubMasterEnd,0; - delitem 519,7; //Milk - delitem 548,2; //Cheese - delitem 7182,5; //Cacao - delitem 7487,1; //Culinary_Wine - delitem 7488,1; //Delivery_Package - goto KH_Elly_end; - - } - - } - - else if (KielHyreQuest == 8) { - cutin "kh_elly01",2; - mes "[Elly]"; - mes "Tadah! I did it!"; - mes "They're finally done!"; - mes "''Elly's Special Cookies~''"; - mes "I'd like you to have some "; - mes "as a thanks for helping me out"; - next; - mes "[Elly]"; - mes "I'm sorry, but I was so"; - mes "preoccupied with baking"; - mes "these cookies that I didn't"; - mes "even ask for your name. I'm"; - mes "^FF0000Ellyja^000000, but everyone calls me,"; - mes "''Elly.'' What's your name?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "^3355FF"+strcharinfo(0)+"^000000."; - mes "It's ^3355FF"+strcharinfo(0)+"^000000."; - next; - cutin "kh_elly02",2; - mes "[Elly]"; - mes ""+strcharinfo(0)+"?"; - mes "...that name! It's wonderful!"; - set KielHyreQuest,10; - getitem 538,5; //Well_Baked_Cookie - goto KH_Elly_end; - } - - else if (KielHyreQuest == 10) { - cutin "kh_elly01",2; - mes "[Elly]"; - mes "I'm sorry, but I have"; - mes "another favor to ask you"; - mes "if you don't mind helping"; - mes "me out again. Don't worry,"; - mes "you won't have to hurry as"; - mes "quickly as you did last time."; - next; - - switch(select("What do you need?","Sorry, but I'm pretty busy...")) { - - case 1: - mes "[Elly]"; - mes "You know how you helped"; - mes "me bake those cookies?"; - mes "It's the first time I was able"; - mes "to do it without burning them!"; - mes "I just know Grandfather'd"; - mes "be so proud of me!"; - next; - mes "[Elly]"; - mes "I really want Grandfather"; - mes "to taste the cookies I baked,"; - mes "but the cookies will be stale"; - mes "by the time I'm able to leave"; - mes "campus. Would you deliver these"; - mes "cookies to my grandfather for me?"; - next; - - switch(select("Sure","I'm busy.")) { - - case 1: - cutin "kh_elly02",2; - mes "[Elly]"; - mes "Oh, "+strcharinfo(0)+"!"; - mes "Thank you so much, I knew"; - mes "you'd understand! Would you"; - mes "please bring the cookies to"; - mes "him at ^FF0000Kiel Hyre cottage^000000?"; - next; - mes "[Elly]"; - mes "Oh, right! They're really"; - mes "careful about visitors and"; - mes "keeping strangers off the"; - mes "property, but if you mention"; - mes "my name, they'll let you in."; - mes "Alright then, see you~"; - set KielHyreQuest,12; - goto KH_Elly_end; - - case 2: - cutin "kh_elly03",2; - mes "[Elly]"; - mes "Oh, um..."; - mes "okay, I'm sorry to"; - mes "have bothered you..."; - goto KH_Elly_end; - } - - - case 2: - cutin "kh_elly03",2; - mes "[Elly]"; - mes "Oh, um..."; - mes "okay, I'm sorry to"; - mes "have bothered you..."; - goto KH_Elly_end; - } - } - - else if (KielHyreQuest == 12) { - mes "[Elly]"; - mes "Oh, you don't know where"; - mes "to find Kiel Hyre cottage?"; - mes "It's just north from this"; - mes "academy. Please deliver my"; - mes "cookies to grandfather, and"; - mes "let him know I really miss him."; - goto KH_Elly_end; - - } - - else if (KielHyreQuest == 14) { - mes "[Elly]"; - mes "Hm? Grandfather's not"; - mes "home? That's strange, he"; - mes "didn't mention anything about"; - mes "any business trips. I thought"; - mes "he'd be at home all day..."; - next; - cutin "kh_elly04",2; - mes "[Elly]"; - mes "Would you go back to his"; - mes "cottage once more time? Here,"; - mes "you can use this Cottage Key."; - mes "That way, you can just go"; - mes "inside and talk to him~"; - getitem 7489,1; //Cottage Key - set KielHyreQuest,16; - goto KH_Elly_end; - } - - else if ((KielHyreQuest >= 14) && (KielHyreQuest < 20)) { - mes "[Elly]"; - mes "That's so weird..."; - mes "I thought Grandfather"; - mes "said that he'd be at"; - mes "home all day today..."; - goto KH_Elly_end; - } - - else if (KielHyreQuest == 20) { - mes "[Elly]"; - mes "Hmmm...?"; - mes "What's this,"; - mes "a letter for me?"; - next; - mes "^3355FFElly opened the envelopre^000000"; - mes "^3355FFand started reading the letter^000000"; - next; - mes "Dearest Elly"; - mes "^FFFFFF_^000000"; - mes "I have something to discuss"; - mes "with my son Kiehl, so I am"; - mes "leaving to meet with him."; - mes "If you don't hear from me"; - mes "7 days after I've written"; - mes "it's possible I may be in"; - mes "trouble. Don't trust anyone"; - mes "at the Academy, Elly."; - mes "I've left something for you"; - mes "In the Study."; - next; - cutin "kh_elly03",2; - mes "[Elly]"; - mes "What? oh no, it's been"; - mes "ten days since he wrote"; - mes "this letter! Ah, does this"; - mes "mean that he's in danger?!"; - mes "Oh no, what should I do?"; - delitem 7490,1; //Letter_to_Elly - set KielHyreQuest,22; - goto KH_Elly_end; - } - - else if (KielHyreQuest == 22) { - mes "[Elly]"; - mes "......"; - mes "........."; - mes "............"; - next; - switch(select("About your grandpa","Tell me about Kiehl","What's with this academy?")) { - - case 1: - mes "[Elly]"; - mes "Oh! My grandfather is"; - mes "Kiel Hyre, founder and"; - mes "CEO of the Kiel Hyre"; - mes "foundation. He looks"; - mes "strict and cold hearted"; - mes "but he's actually very nice!"; - next; - mes "[Elly]"; - mes "We're not related by"; - mes "blood, but he's taken"; - mes "care of me ever since"; - mes "I lost my parents. Oh,"; - mes "Grandpa, where are you?"; - mes "I'm getting so worried!"; - goto KH_Elly_end; - - case 2: - mes "[Elly]"; - mes "Kiehl? That's my"; - mes "grandfather's son..."; - mes "I don't know him that"; - mes "well, and only saw him"; - mes "once at an academy event."; - next; - mes "[Elly]"; - mes "Mmm, he's a good looking"; - mes "guy with pale skin, silver"; - mes "hair, and this cold, fierce"; - mes "stare. A lot of my classmates"; - mes "worship Kiehl because he's"; - mes "also a business genius~"; - next; - mes "[Elly]"; - mes "It's weird though..."; - mes "I have no idea why my"; - mes "grandpa and Kiehl don't"; - mes "get along. They're both"; - mes "really good at what they do."; - goto KH_Elly_end; - - case 3: - mes "[Elly]"; - mes "Well, I know the security"; - mes "here is really tight, but"; - mes "that's because everything"; - mes "here is so luxurious and"; - mes "expensive, you know~"; - next; - mes "[Elly]"; - mes "We also have a very"; - mes "special curriculum where"; - mes "you learn more of what you"; - mes "want. Personally, I want to"; - mes "become a great career woman,"; - mes "like ^3355FFMs. Allysia^000000. Heh heh~"; - next; - mes "[Elly]"; - mes "This place certainly"; - mes "isn't like other schools."; - mes "You already know that only"; - mes "Yeah, everything is made to"; - mes "fit each of the student's needs."; - next; - mes "[Elly]"; - mes "Recently, though?"; - mes "Some really weird stuff"; - mes "has been happening. All of"; - mes "my classmates are afraid of"; - mes "going out alone by themselves."; - next; - cutin "kh_elly02",2; - mes "[Elly]"; - mes "But I'll be okay!"; - mes "You'll be there to"; - mes "rescue me from danger"; - mes "right, "+strcharinfo(0)+"?"; - next; - switch(select("Who is Ms. Allysia?","Strange incidents?")) { - - case 1: - mes "[Elly]"; - mes "Oh, Ms. Allysia is"; - mes "Grandfather's secretary~"; - mes "She's so beautiful, and"; - mes "my grandfather really"; - mes "trusts her with everything!"; - goto KH_Elly_end; - - case 2: - cutin "kh_elly04",2; - mes "[Elly]"; - mes "Well, "+strcharinfo(0)+"..."; - mes "I'm not supposed to tell"; - mes "anyone outside of the school,"; - mes "but I can trust you! You see..."; - mes "We're haunted by a ghost!"; - next; - mes "[Elly]"; - mes "I know it sounds crazy,"; - mes "but this ghost wanders the"; - mes "campus, and curses it's victims,"; - mes "making them so hold and lifeless."; - mes "It happened to my roommate,"; - mes "Mayo. It's like she's a statue."; - next; - mes "[Elly]"; - mes "I snuck into the medical"; - mes "office to see her, and she..."; - mes "She couldn't do anything!"; - mes "What would happen if the"; - mes "ghost decided to curse me?!"; - next; - cutin "kh_elly02",2; - mes "[Elly]"; - mes "You know what...?"; - mes "If I ever got cursed"; - mes "by that ghost, just yell"; - mes "''^FF0000Wake up, Elly!^000000''"; - mes "That'll wake me up for sure!"; - set KielHyreQuest,24; - goto KH_Elly_end; - - } - - } - - } - - else if (KielHyreQuest == 24) { - cutin "kh_elly04",2; - mes "[Elly]"; - mes "Arg, I'm in a fix!"; - mes "I have to finish my"; - mes "homework before it's due!"; - mes "Yeah, I've got to go see"; - mes "Mrs. Lecollane now."; - next; - goto KH_Step26; - } - - else if (KielHyreQuest == 26) { - KH_Step26: - mes "[Elly]"; - mes "Say, "+strcharinfo(0)+","; - mes "if it's okay, would you"; - mes "please go find what my"; - mes "grandpa left for me in"; - mes "the ^FF0000cottage study^000000? You're"; - mes "the only one I can trust!"; - next; - mes "[Elly]"; - mes "Anyway, I'll see you later"; - mes "in the evening! Please come"; - mes "by my ^FF0000dorm room^000000. Um, the"; - mes "dorms are in the church just"; - mes "behind the academy, okay?"; - next; - mes "[Elly]"; - mes "My room is in the back,"; - mes "and it's on the ^FF0000second floor^000000"; - mes "^FF0000on the left side^000000. Please use"; - mes "a ladder to come up, okay?"; - mes "I'll leave my window open"; - mes "for you, so just come, okay?"; - next; - mes "[Elly]"; - mes "Hurry, hurry, the"; - mes "teacher's coming!"; - set KielHyreQuest,26; - goto KH_Elly_end; - } - - else if (KielHyreQuest > 26) { - mes "[Elly]"; - mes "Say, "+strcharinfo(0)+","; - mes "if it's okay, would you"; - mes "please go find what my"; - mes "grandpa left for me in"; - mes "the ^FF0000cottage study^000000? You're"; - mes "the only one I can trust!"; - next; - mes "[Elly]"; - mes "Anyway, I'll see you later"; - mes "in the evening! Please come"; - mes "by my ^FF0000dorm room^000000. Um, the"; - mes "dorms are in the church just"; - mes "behind the academy, okay?"; - next; - mes "[Elly]"; - mes "My room is in the back,"; - mes "and it's on the ^FF0000second floor^000000"; - mes "^FF0000on the left side^000000. Please use"; - mes "a ladder to come up, okay?"; - mes "I'll leave my window open"; - mes "for you, so just come, okay?"; - next; - mes "[Elly]"; - mes "Hurry, hurry, the"; - mes "teacher's coming!"; - goto KH_Elly_end; - } - - KH_Elly_end: - close2; - cutin "",255; - end; -} - -//---------------------------------------------------------------------------- -// Elly's Window -//---------------------------------------------------------------------------- -yuno_fild08,69,185,0 script Window::WindowKHQ1 111,{ - if ((KielHyreQuest <= 28) || (KielHyreQuest >= 46)){ - mes "^3355FFThis must be Elly's room.^000000"; - mes "^3355FFIt doesn't sound like anyone^000000"; - mes "^3355FFis inside, so the probably^000000"; - mes "^3355FFisn't back yet. For now, you^000000"; - mes "^3355FFshould try to find what her^000000"; - mes "^3355FFgrandfather left for her^000000"; - mes "^3355FFin their cottage's study.^000000"; - close; - } - - if (KielHyreQuest >= 30) { - mes "^3355FFThis slightly open window^000000"; - mes "^3355FFmust lead into Elly's room.^000000"; - mes "^3355FFAlthought she asked you to^000000"; - mes "^3355FFfind a ladder to enter her^000000"; - mes "^3355FFwindow, you probably won't^000000"; - mes "^3355FFfind one. You might be able^000000"; - mes "^3355FFto climb up that water pipe...^000000"; - next; - switch(select("Climb Water Pipe","Find Another Way")) { - - case 1: - set @KHClimbAttempt,rand(1,5); - if (@KHClimbAttempt == 1) { - mes "^3355FFYou climbed up the^000000"; - mes "^3355FFwater pipe, and sneaked^000000"; - mes "^3355FFinto Elly's room successfully.^000000"; - close2; - warp "kh_school",185,185; - end; - } - - else { - mes "^3355FFYou tried to climb^000000"; - mes "^3355FFthe water pope, but^000000"; - mes "^3355FFyou ended up failing^000000"; - mes "^3355FFand bumping your head^000000"; - percentheal -10,0; - close; - } - - case 2: - mes "^3355FFThere must be some^000000"; - mes "^3355FFother way to get into^000000"; - mes "^3355FFElly's room, aside from^000000"; - mes "^3355FFclimbing up this water pipe...^000000"; - close; - - } - - } - -} - -//---------------------------------------------------------------------------- -// Elly (In Dormitory) -//---------------------------------------------------------------------------- -kh_school,178,180,5 script Elly 895,{ - if (KielHyreQuest <= 30) { - mes "[Elly]"; - mes "Oh~!"; - mes "Who are you!"; - mes "How did you get here? Please leave"; - close2; - percentheal -99,0; - warp "yuno_fild08",100,100; - end; - } - - else if (KielHyreQuest == 32) { - mes "[Elly]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "^3355FFElly seems to have^000000"; - mes "^3355FFbeen cursed, and is^000000"; - mes "^3355FFcompletely still and^000000"; - mes "^3355FFlifeless. You've got to^000000"; - mes "^3355FFtry something, but what?^000000"; - next; - - switch(select("Wake her up by shaking.","Wake her up by yelling.","Ignore")) { - - case 1: - mes "^3355FFYou grab Elly by the^000000"; - mes "^3355FFshoulders and try to get^000000"; - mes "^3355FFher to respond by violently^000000"; - mes "^3355FFshaking her entire body.^000000"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Elly? Elly? no!"; - mes "Come back to us!"; - next; - mes "^3355FFElly's not responding...^000000"; - close; - - case 2: - input @KHInput$; - if (@KHInput$ == "Wake up, Elly!") { - mes "[Elly]"; - mes "........."; - mes "^3355FFAs soon as you said those^000000"; - mes "^3355FFwords, a ^000000Small Golden Key^000000"; - mes "^3355FFand a ^000000Button^3355FF drop from Elly's^000000"; - mes "^3355FFhands. It looks like she woke^000000"; - mes "^3355FFup, but only for an instant.^000000"; - getitem 7493,1; //Golden_Key - getitem 7494,1; //Exquisite_Button - set KielHyreQuest,34; - close; - } - - else { - mes "[Elly]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "^3355FFElly's not responding...^000000"; - close; - } - - case 3: - mes "^3355FFAlright.^000000"; - mes "^3355FFBut sooner or later,^000000"; - mes "^3355FFyou should try to break^000000"; - mes "^3355FFthe curse placed on Elly.^000000"; - close; - - } - - } - - else if (KielHyreQuest == 34) { - if (countitem(7491) < 1) { - //Missing text, needs another run through. - mes "^3355FFMaybe the golden key^000000"; - mes "unlocks something in the^000000"; - mes "Cottage. Let's take another look.^000000"; - close; - } - - else { - mes "^3355FFIt looks like Elly's^000000"; - mes "^3355FFGolden Key might fit^000000"; - mes "^3355FFinto the keyhole on the^000000"; - mes "^3355FFGrey Box you found inside^000000"; - mes "^3355FFKiel Hyre's Cottage.^000000"; - next; - mes "^3355FFYou successfully open the^000000"; - mes "^3355FFGrey Box with the Golden Key,^000000"; - mes "^3355FFand find a Blue Keycard, along^000000"; - mes "^3355FFwith a folded note, inside the^000000"; - mes "^3355FFGrey Box. You quickly read^000000"; - mes "^3355FFthe note's contents...^000000"; - next; - mes "Dearest Elly,"; - mes "Kiehl finally broke the taboo,"; - mes "and tried to transform you guys"; - mes "into something horrible."; - mes "^FFFFFF_^000000"; - mes "By the time you read this,"; - mes "my life is probably in danger."; - mes "Whether I live depends on you."; - mes "^FFFFFF_^000000"; - mes "You'll already learn if you"; - mes "meet Puppet, but I want to tell"; - mes "you myself: you're not human."; - mes "You'll learn the details if you"; - mes "enter the factory by using the"; - mes "entrance near the grave next"; - mes "to the church. Then, I want"; - mes "you to find Allysia inside"; - mes "the factory's secret room."; - mes "I've registered your name in"; - mes "her security system, so don't"; - mes "worry. Hopefully, Allysia will"; - mes "then come to save me..."; - mes "^FFFFFF_^000000"; - mes "Sorry about that,"; - mes "Grandpa"; - getitem 7495,1; //Blue_Keycard - delitem 7491,1; //Iron_Box - set KielHyreQuest,36; - close; - } - - } - - else if (KielHyreQuest >= 36) { - mes "^3355FFThis is where you^000000"; - mes "^3355FFdiscovered the note^000000"; - mes "^3355FFlocked inside the Grey Box.^000000"; - mes "^3355FFThe following message was^000000"; - mes "^3355FFwritten in the note by Elly's^000000"; - mes "^3355FFgrandfather, Kiel Hyre.^000000"; - next; - mes "Dearest Elly,"; - mes "Kiehl finally broke the taboo,"; - mes "and tried to transform you guys"; - mes "into something horrible."; - mes "^FFFFFF_^000000"; - mes "By the time you read this,"; - mes "my life is probably in danger."; - mes "Whether I live depends on you."; - mes "^FFFFFF_^000000"; - mes "You'll already learn if you"; - mes "meet Puppet, but I want to tell"; - mes "you myself: you're not human."; - mes "You'll learn the details if you"; - mes "enter the factory by using the"; - mes "entrance near the grave next"; - mes "to the church. Then, I want"; - mes "you to find Allysia inside"; - mes "the factory's secret room."; - mes "I've registered your name in"; - mes "her security system, so don't"; - mes "worry. Hopefully, Allysia will"; - mes "then come to save me..."; - mes "^FFFFFF_^000000"; - mes "Sorry about that,"; - mes "Grandpa"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Cookie Basket -//---------------------------------------------------------------------------- -kh_school,175,175,0 script Cookie Basket 111,{ - if (KielHyreQuest == 30) { - mes "^3355FFThis must be^000000"; - mes "^3355FFElly's cookie basket.^000000"; - mes "^3355FFThere appears to be^000000"; - mes "^3355FFa folded note wedged^000000"; - mes "^3355FFbetween the cookies.^000000"; - next; - - switch(select("Read Note","Ignore")) { - - case 1: - mes ""+strcharinfo(0)+", help!"; - mes "There's this guy dressed in"; - mes "black who;s walking around,"; - mes "and casting this weird spell!"; - mes "He's the one that's been making"; - mes "people cold and lifeless as"; - mes "puppets! I'm getting scared!"; - mes "^FFFFFF_^000000"; - mes "I hope you get this note..."; - mes "He ran after me, but I locked"; - mes "myself in my room. I'm going"; - mes "to leave my window open so that"; - mes "you can still find me. I hope he"; - mes "doesn't cast his curse on me!"; - set KielHyreQuest,32; - close; - - case 2: - mes "^3355FFThat note probably^000000"; - mes "^3355FFwasn't written just^000000"; - mes "^3355FFfor you, anyway.^000000"; - close; - - } - } - - else if (KielHyreQuest >= 32) { - mes "^3355FFThese cookies aren't^000000"; - mes "^3355FFstale yet, but they're no^000000"; - mes "^3355FFlonger warm. If they're^000000"; - mes "^3355FFnot room temperature,^000000"; - mes "^3355FFthen they're a little cold.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Elly's Window (In Dormitory) -//---------------------------------------------------------------------------- -kh_school,188,185,0 script Window::WindowKHQ2 111,{ - warp "yuno_fild08",69,183; - end; -} - -//---------------------------------------------------------------------------- -// Grave/Kiel Hyre dungeon entry -//---------------------------------------------------------------------------- -yuno_fild08,72,170,0 script Grave 111,{ - if (KielHyreQuest < 36) { - //Missing text, needs another run through. - mes "^3355FFIt's just a grave.^000000"; - mes "^3355FFIt might be important^000000"; - mes "^3355FFto you later, but now^000000"; - mes "^3355FFit's not really all that^000000"; - mes "^3355FFhelpful to you.^000000"; - close; - } - - else if (KielHyreQuest == 36) { - if (countitem(7492) < 1) { - - mes "^3355FFThere's a secret door^000000"; - mes "^3355FFnear this grave. It looks^000000"; - mes "^3355FFlike there's some kind of^000000"; - mes "^3355FFslot and a number pad^000000"; - mes "^3355FFinstalled on the door.^000000"; - close; - } - - else { - mes "^3355FFThere's a secret door^000000"; - mes "^3355FFnear this grave. It looks^000000"; - mes "^3355FFlike there's some kind of^000000"; - mes "^3355FFslot and a number pad^000000"; - mes "^3355FFinstalled on the door.^000000"; - next; - mes "^3355FFWhat should you^000000"; - mes "^3355FFinsert into the slot?^000000"; - next; - - input @KHInput$; - - if (@KHInput$ == "Yellow Keycard") { - mes "^3355FFAn electronic confirmation^000000"; - mes "^3355FFchime sounds once you insert^000000"; - mes "^3355FFthe Yellow Keycard, followed by^000000"; - mes "^3355FFan automated voice that asks:^000000"; - next; - mes "[Security System]"; - mes "Please enter the password."; - next; - - input @KHInput$; - - next; - - if (@KHInput$ == "4772961") { - mes "[Security System]"; - mes "Password confirmed."; - mes "Welcome, Kiel Hyre."; - next; - mes "^3355FFYou hear another^000000"; - mes "^3355FFpleasant beep, and^000000"; - mes "^3355FFa secret path opens.^000000"; - set KielHyreQuest,38; - close; - } - - else { - mes "[Security System]"; - mes "Incorrect password."; - mes "Please try again."; - close; - } - } - - else { - mes "^3355FFWhatever you're trying^000000"; - mes "^3355FFto insert into the slot^000000"; - mes "^3355FFisn't working at all...^000000"; - close; - } - - } - - } - - else if ((KielHyreQuest >= 38) && (KielHyreQuest < 106)) { - mes "^3355FFThe door to the^000000"; - mes "^3355FFfactory is wide open.^000000"; - next; - - switch(select("Enter","Cancel")) { - - case 1: - warp "kh_dun01",3,230; - end; - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - } - - } - - else if (KielHyreQuest >= 106) { - if (countitem(7509) < 1) { - mes "^3355FFThe secret entrance"; - mes "has now been sealed.^000000"; - close; - } - - else { - mes "As you aproach the"; - mes "grave, it begins to"; - mes "emit flashes of light.^000000"; - next; - - switch(select("Use the ^0000FFLuxurious Keycard^000000","Ignore")) { - - case 1: - mes "Once you use the"; - mes "Luxurious Keycard,"; - mes "a secret path opens^000000"; - next; - - switch(select("Enter","cancel")) { - - case 1: - warp "kh_dun01",3,230; - end; - - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - - } - - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - - } - - } - - } - -} - -//============================================================================ - -//============================================================================ -//Kiel Hyre Cottage NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Cottage Keeper -//---------------------------------------------------------------------------- -yuno_fild02,93,210,3 script Cottage Keeper 85,{ - if ((KielHyreQuest < 12) || (KielHyreQuest > 12)) { - mes "[Cottage Keeper]"; - mes "This is private property,"; - mes "so please do not enter this"; - mes "area unless you're authorized."; - close; - } - - else if (KielHyreQuest == 12) { - mes "[Cottage Keeper]"; - mes "This is private property,"; - mes "so please do not enter this"; - mes "area unless you're authorized."; - next; - - switch(select("I have an apointment with Kiel Hyre.","Alright.")) { - - case 1: - mes "[Cottage Keeper]"; - mes "You have an"; - mes "appointment with"; - mes "Master Kiel Hyre?"; - mes "Um, are you sure?"; - next; - switch(select("Yes","No")) { - - case 1: - mes "[Cottage Keeper]"; - mes "There must be some sort"; - mes "of mistake. Mister Hyre"; - mes "wouldn't have left if he"; - mes "was suposed to keep"; - mes "an appointment..."; - set KielHyreQuest,14; - close; - - case 2: - mes "[Cottage Keeper]"; - mes "Well unless you have"; - mes "an appointment, I don't"; - mes "think you'll be able to"; - mes "meet with Mister Hyre."; - close; - } - - case 2: - mes "[Cottage Keeper]"; - mes "Goodbye."; - close; - } - } -} - -//---------------------------------------------------------------------------- -// Cottage Door (left) -//---------------------------------------------------------------------------- -yuno_fild02,75,218,0 script Door::DoorKHQ1 111,{ - if (KielHyreQuest < 16) { - mes "^3355FFThis door is locked.^000000"; - mes "^3355FFIf someone inside won't^000000"; - mes "^3355FFopen it for you, then you'll^000000"; - mes "^3355FFneed the right key to unlock it.^000000"; - close; - } - - if (KielHyreQuest == 16) { - mes "^3355FFThis door is locked.^000000"; - mes "^3355FFIf someone inside won't^000000"; - mes "^3355FFopen it for you, then you'll^000000"; - mes "^3355FFneed the right key to unlock it.^000000"; - next; - - switch(select("Unlock","Cancel")) { - - case 1: - mes "^3355FFYou unlock the door with the.^000000"; - mes "^3355FFkey that Elly gave you, and.^000000"; - mes "^3355FFas you push it open, a folded.^000000"; - mes "^3355FFnote dropped from the top of the.^000000"; - mes "^3355FFdoor. The following words.^000000"; - mes "^3355FFare written on this crude note.^000000"; - next; - mes "6 Forward,"; - mes "3 Left,"; - mes "3 Forward,"; - mes "4 Left"; - close2; - set KielHyreQuest,18; - warp "kh_vila",188,18; - end; - - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - } - } - - if (KielHyreQuest >= 18) { - mes "^3355FFThe door is open.^000000"; - next; - - switch(select("Enter","Cancel")) { - - case 1: - warp "kh_vila",188,18; - end; - - case 2: - close; - } - } -} - -//---------------------------------------------------------------------------- -// Cottage Door (Right) -//---------------------------------------------------------------------------- -yuno_fild02,109,218,0 script Door::DoorKHQ2 111,{ - if (KielHyreQuest < 16) { - mes "^3355FFThis door is locked.^000000"; - mes "^3355FFIf someone inside won't^000000"; - mes "^3355FFopen it for you, then you'll^000000"; - mes "^3355FFneed the right key to unlock it.^000000"; - close; - } - - if (KielHyreQuest >= 16) { - mes "^3355FFThis door is locked.^000000"; - mes "^3355FFIf someone inside won't^000000"; - mes "^3355FFopen it for you, then you'll^000000"; - mes "^3355FFneed the right key to unlock it.^000000"; - next; - - switch(select("Open","Cancel")) { - - case 1: - mes "^3355FFYou don't have^000000"; - mes "^3355FFthe key that can^000000"; - mes "^3355FFunlock this door.^000000"; - close; - - case 2: - mes "......"; - mes "........."; - mes "............"; - close; - } - } -} - - -//---------------------------------------------------------------------------- -// Store room interior; Wall -//---------------------------------------------------------------------------- -kh_vila,191,14,0 script Wall 111,{ - if (KielHyreQuest < 28) { - mes "^3355FFIt's just a wall.^000000"; - mes "^3355FFIt's not particularly^000000"; - mes "^3355FFstanding in your way.^000000"; - close; - } - - if (KielHyreQuest >= 28) { - mes "^3355FFThe wall is now^000000"; - mes "^3355FFopen, revealing^000000"; - mes "^3355FFa secret path.^000000"; - next; - - switch(select("Enter","Cancel")) { - - case 1: - warp "kh_vila",17,177; - end; - - case 2: - close; - } - - } - -OnOpenDoor: - misceffect 316; - end; -} - -//---------------------------------------------------------------------------- -// Store room interior; books -//---------------------------------------------------------------------------- -kh_vila,184,20,0 script Book#1::BookKHQ1 111,{ - if ((KielHyreQuest < 26) || (KielHyreQuest > 26)) { - mes "^3355FFThis bookshelf is^000000"; - mes "^3355FFcrammed with many^000000"; - mes "^3355FFlarge, hardcover books^000000"; - close; - } - else if (KielHyreQuest == 26) { - if (rand(1,10) == 8) { - mes "^3355FFWithout thinking, you^000000"; - mes "^3355FFreach for a book from^000000"; - mes "^3355FFthe bookshelf. As you^000000"; - mes "^3355FFpull it toward you, the^000000"; - mes "^3355FFwall slides open to^000000"; - mes "^3355FFreveal a secret path.^000000"; - donpcevent "Wall::OnOpenDoor"; - set KielHyreQuest,28; - close; - } - - else { - mes "^3355FFThis bookshelf is^000000"; - mes "^3355FFcrammed with many^000000"; - mes "^3355FFlarge, hardcover books^000000"; - close; - } - - } - -} - -kh_vila,181,20,0 duplicate(BookKHQ1) Book#2::BookKHQ2 111 - -kh_vila,178,20,0 duplicate(BookKHQ1) Book#3::BookKHQ3 111 - -kh_vila,175,19,0 duplicate(BookKHQ1) Book#4::BookKHQ4 111 - -//---------------------------------------------------------------------------- -// Store room interior; Letter to Elly on the floor. -//---------------------------------------------------------------------------- -kh_vila,179,11,0 script KH_Letter_Trigger -1,2,2,{ -OnTouch: - if (KielHyreQuest == 18) { - mes "^3355FFYou've found a letter^000000"; - mes "^3355FFon the floor. Naturally,^000000"; - mes "^3355FFyou pick i up, despite^000000"; - mes "^3355FFthe fact that it's not^000000"; - mes "^3355FFaddressed to you.^000000"; - getitem 7490,1; //Letter to Elly - set KielHyreQuest,20; - close; - } - - else { - end; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, kitchen; Box (Pet Food vending machine) -//---------------------------------------------------------------------------- -kh_vila,16,175,0 script Box::BoxKHQ1 111,{ - mes "^FFFFFF##^000000*Tasty-Nutricious-Delicious*"; - mes "*Cute Pet Doof Vending Machine*"; - mes "The best food for your Cute Pets"; - mes "that is superior to the Pet Food"; - mes "you can buy in the market!"; - mes "^FFFFFF_^000000"; - mes "Price: 1,100 zeny (cheap!)"; - next; - - switch(select("Buy!","Cancel")) { - - case 1: - mes "^3355FF1,100 zeny seems kind"; - mes "^3355FFor expensive for Pet Food,"; - mes "^3355FFbut if it's better t han the"; - mes "^3355FFnormal stuff, it might"; - mes "^3355FFbe worth a shot."; - next; - if (zeny < 1100) { - //Adlibbed dialog. Need weight check, too. - mes "^3355FFYou don't have enough zeny...^000000"; - close; - } - else { - mes "^3355FFOh no...!^000000"; - mes "^3355FFThere's nothing^000000"; - mes "^3355FFspecial about it^000000"; - mes "^3355FFat all! It's just^000000"; - mes "^3355FFnormal Pet Food!^000000"; - set zeny,zeny-1100; - getitem 537,1; - close; - } - - case 2: - mes "^3355FFThis vending machine^000000"; - mes "^3355FFseems really shady and^000000"; - mes "^3355FFsuspicious for some reason^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, kitchen; Apple Box (Useless?) -//---------------------------------------------------------------------------- -kh_vila,30,184,0 script Apple Box 111,{ - mes "^3355FFYou find a box filled with^000000"; - mes "^3355FFripe, delicious apples.^000000"; - next; - - switch(select("Take the box","Leave it")) { - - case 1: - mes "^3355FFNo...! Wait!^000000"; - mes "^3355FFSomething's wrong!^000000"; - mes "^3355FFWhatever you do,^000000"; - mes "^3355FFdon't take this box!^000000"; - next; - mes "^3355FFAnd so, your inner^000000"; - mes "^3355FFvoice, your Jungian^000000"; - mes "^3355FFshadow if you will,^000000"; - mes "^3355FFprevented you from^000000"; - mes "^3355FFtaking the box.^000000"; - close; - - case 2: - mes "^3355FFSomething is wrong^000000"; - mes "^3355FFwith this box of apples.^000000"; - close; - - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, dining room; Map -//---------------------------------------------------------------------------- -kh_vila,44,126,0 script Map 111,{ - if ((KHCottagePoem1 < 2) && (KielHyreQuest < 30)) { - mes "^3355FFA magnificent world map,^000000"; - mes "^3355FFdetailing the Rune-Midgarts^000000"; - mes "^3355FFKingdom, Schwaltzvalt Republic,^000000"; - mes "^3355FFas well as another country to the^000000"; - mes "^3355FFWest whose name is unfamiliar^000000"; - mes "^3355FFto you, is pasted to this wall.^000000"; - next; - mes "^3355FFAs you examine the^000000"; - mes "^3355FFworld map more closely,^000000"; - mes "^3355FFyou find that something has^000000"; - mes "^3355FFbeen hidden underneath it.^000000"; - next; - - switch(select("ignore","Examine")) { - - case 1: - mes "^3355FFWhatever might be^000000"; - mes "^3355FFhidden beneath this^000000"; - mes "^3355FFmap probably isn't^000000"; - mes "^3355FFimportant enough for^000000"; - mes "^3355FFyou to investigate.^000000"; - close; - - case 2: - mes "^3355FFUnfortunately, you can't^000000"; - mes "^3355FFsee what's under the map^000000"; - mes "^3355FFsince it's pasted to the wall.^000000"; - mes "^3355FFYou'll need to find some^000000"; - mes "^3355FFway to loosen the blue^000000"; - mes "^3355FFwithout damaging the map.^000000"; - set KHCottagePoem1,1; - close; - - } - - } - - else if ((KHCottagePoem1 == 2) && (KielHyreQuest < 30)) { - mes "^3355FFYou bring the pot of^000000"; - mes "^3355FFsteaming hot liquid^000000"; - mes "^3355FFclose to the world map.^000000"; - mes "^3355FFAs the paste on the wall^000000"; - mes "^3355FFmoistens, the map slowly^000000"; - mes "^3355FFbegins to peel back.^000000"; - next; - mes "^3355FFThe peelnig map revealed^000000"; - mes "^3355FFa folded piece of paper^000000"; - mes "^3355FFhidden beneath it. You^000000"; - mes "^3355FFtake the paper, and smooth^000000"; - mes "^3355FFthe map out to adhere it to^000000"; - mes "^3355FFthe wall once again. A message is^000000"; - mes "^3355FFwritten on the piece of paper.^000000"; - next; - mes "^808080She will be in a place^000000"; - mes "^808080as cold as the poles.^000000"; - mes "^808080When the well is dried^000000"; - mes "^808080and the earth is cracked,^000000"; - mes "^808080the path to her heart, a^000000"; - mes "^808080heart as transparent as^000000"; - mes "^808080crystal, will be open.^000000"; - next; - mes "^808080I'll have to fight four^000000"; - mes "^808080snakes with four swords^000000"; - mes "^808080to find her. The first sword^000000"; - mes "^808080is love. The second sword^000000"; - mes "^808080is despair. The third sword^000000"; - mes "^808080is rage. The fourth sword is^000000"; - mes "^808080hope. To find her, to rescue her.^000000"; - next; - mes "^3355FF......................^000000"; - mes "^3355FFThe deeper meaning^000000"; - mes "^3355FFof this poem, if it even^000000"; - mes "^3355FFexists, eludes you.^000000"; - set KHCottagePoem1,3; - close; - } - - else if ((KHCottagePoem1 > 2) || (KielHyreQuest >= 30)) { - mes "^3355FFThis is where you found^000000"; - mes "^3355FFthe paper on which the^000000"; - mes "^3355FFpoem was written. Perhaps^000000"; - mes "^3355FFit would be a good idea to^000000"; - mes "^3355FFrefresh your memory and^000000"; - mes "^3355FFread that that poem again.^000000"; - next; - - switch(select("Read","Cancel")) { - - case 1: - mes "^808080She will be in a place^000000"; - mes "^808080as cold as the poles.^000000"; - mes "^808080When the well is dried^000000"; - mes "^808080and the earth is cracked,^000000"; - mes "^808080the path to her heart, a^000000"; - mes "^808080heart as transparant as^000000"; - mes "^808080crystal, will be open.^000000"; - next; - mes "^808080I'll have to fight four^000000"; - mes "^808080snakes with four swords^000000"; - mes "^808080to find her. The first sword^000000"; - mes "^808080is love. The second sword^000000"; - mes "^808080is despair. The third sword^000000"; - mes "^808080is rage. The fourth sword is^000000"; - mes "^808080hope. To find her, to rescue her.^000000"; - next; - mes "^3355FF......................^000000"; - mes "^3355FFThe deeper meaning^000000"; - mes "^3355FFof this poem, if it even^000000"; - mes "^3355FFexists, eludes you.^000000"; - close; - - case 2: - mes "^3355FFThere's no need for^000000"; - mes "^3355FFyou to reread this poem.^000000"; - mes "^3355FFYou're a freakin' genius!^000000"; - close; - - } - - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, kitchen; Pot -//---------------------------------------------------------------------------- -kh_vila,33,184,0 script Pot 111,{ - if (KHCottagePoem1 < 1) { - mes "^3355FFYou've found a pot^000000"; - mes "^3355FFfilled with boiling^000000"; - mes "^3355FFsteaming liquid.^000000"; - close; - } - - else if (KHCottagePoem1 == 1) { - mes "^3355FFYou've found a pot^000000"; - mes "^3355FFfilled with boiling^000000"; - mes "^3355FFsteaming liquid.^000000"; - mes "^3355FFSteam... That you could^000000"; - mes "^3355FFuse to loosen the glue on^000000"; - mes "^3355FFthe map... You're a genius!^000000"; - next; - - switch(select("Try it.","That? That won't work!")) { - - case 1: - mes "^3355FFYou picked up the^000000"; - mes "^3355FFboiling pot, but^000000"; - mes "^3355FFslightly burned your^000000"; - mes "^3355FFhands on accident.^000000"; - set KHCottagePoem1,2; - close; - - case 2: - mes "^3355FFNo, no...^000000"; - mes "^3355FFWe'd better try^000000"; - mes "^3355FFsomething else.^000000"; - close; - - } - - } - - else if ((KHCottagePoem1 > 1) || (KielHyreQuest >= 30)){ - mes "^3355FFThis is where you^000000"; - mes "^3355FFpicked up the pot filled^000000"; - mes "^3355FFwith steaming liquid.^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, fire place; Calabash -//---------------------------------------------------------------------------- -kh_vila,14,55,0 script Calabash 111,{ - if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { - mes "^3355FFIt's an expensive^000000"; - mes "^3355FFlooking calabash--^000000"; - mes "^3355FFor in less fancy^000000"; - mes "^3355FFwords, a 'gourd.'^000000"; - mes "^3355FFWhat do you do?^000000"; - next; - - switch(select("Break Open Calabash","Look Inside Calabash","ignore")) { - - case 1: - mes "^3355FFYou can't break^000000"; - mes "^3355FFopen that calabash...^000000"; - mes "^3355FFYou're a hero, not a vandal.^000000"; - mes "^3355FFNow, if this act of vandalisim^000000"; - mes "^3355FFcan be considered an act of^000000"; - mes "^3355FFheroisim, then it'd be okay.^000000"; - close; - - case 2: - mes "^3355FFYou tenderly place^000000"; - - mes "^3355FFyour hand into the^000000"; - mes "^3355FFcalabash, and gently^000000"; - mes "^3355FFfeel around with your^000000"; - mes "^3355FFfingers until you retrieve^000000"; - mes "^3355FFan Old Bronze Key^000000"; - getitem 7329,1; //Old_Bronze_Key - close; - - case 3: - mes "^3355FFThere's probably^000000"; - mes "^3355FFnothing inside anyway^000000"; - close; - - } - - } - - else { - mes "^3355FFThis is the expensive^000000"; - mes "^3355FFlooking calabash from^000000"; - mes "^3355FFwhich you obtained^000000"; - mes "^3355FFthe Old Bronze Key.^000000"; - mes "^3355FFIt's useless to you now.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, garden; Pool -//---------------------------------------------------------------------------- -kh_vila,39,41,0 script pool 111,{ - if ((KHCottagePoem1 < 3) && (KielHyreQuest < 30)) { - mes "^3355FFYou find a fancy pool^000000"; - mes "^3355FFfilled with fresh water.^000000"; - close; - } - - else if ((KHCottagePoem1 == 3) && (KielHyreQuest < 30)) { - mes "^3355FFYou find a fancy pool^000000"; - mes "^3355FFfilled with fresh water.^000000"; - mes "^3355FFalong with a conscpicuous^000000"; - mes "^3355FFlion statue with two handles^000000"; - next; - - switch(select("Pull handles","cancel")) { - - case 1: - mes "Which handle would^000000"; - mes "you like to pull first?^000000"; - next; - - switch(select("Right Handle","Left Handle")) { - - case 1: - mes "^3355FFYou pull the right^000000"; - mes "^3355FFhandle, causing water^000000"; - mes "^3355FFto gush from the lion's^000000"; - mes "^3355FFmouth. It looks pretty cool~^000000"; - close; - - case 2: - mes "^3355FFAs soon as you pull the^000000"; - mes "^3355FFleft handle, the water in^000000"; - mes "^3355FFthe pool drains away. The^000000"; - mes "^3355FFpool empties, and you can^000000"; - mes "^3355FFsee a later of green moss^000000"; - mes "^3355FFcovering the pool's bottom.^000000"; - next; - - switch(select("Ignore","Investigate")) { - - case 1: - mes "^3355FFyou decide that^000000"; - mes "^3355FFa pool is little more^000000"; - mes "^3355FFthan a hole without^000000"; - mes "^3355FFany water to fill it.^000000"; - close; - - case 2: - mes "^3355FFAs you look through^000000"; - mes "^3355FFthe wet moss at the^000000"; - mes "^3355FFbottom of the pool,^000000"; - mes "^3355FFyou stumble upon a^000000"; - mes "^3355FFsmall, peculliar button.^000000"; - next; - - switch(select("Press button","Don't Press Button")) { - - case 1: - mes "^3355FFYou press the button^000000"; - mes "^3355FFwhich seems to trigger^000000"; - mes "^3355FFa strange sound coming^000000"; - mes "^3355FFfrom the stairs at the hallway.^000000"; - set KHCottagePoem1,4; - close; - - case 2: - mes "^3355FFYou'd better not push^000000"; - mes "^3355FFthis button. Your enemies^000000"; - mes "^3355FFmust have hidden it carefully^000000"; - mes "^3355FFfor you to find. It must be^000000"; - mes "^3355FFsome sort of nefarious trap.^000000"; - close; - - } - - } - - } - - case 2: - mes "^3355FFYou decided not^000000"; - mes "^3355FFto pull and handles.^000000"; - close; - - } - - } - - else if ((KHCottagePoem1 > 3) || (KielHyreQuest >= 30)) { - mes "^3355FFThis is where you pressed^000000"; - mes "^3355FFthe small button that caused^000000"; - mes "^3355FFsome strange noise to come^000000"; - mes "^3355FFfrom the stairs near the wallway.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Vicious Dog -//---------------------------------------------------------------------------- -kh_vila,181,178,4 script Vicious Dog 81,7,3,{ -OnTouch: - mes "*Grrr~*"; - next; - mes "^3355FFAn extremely vicious^000000"; - mes "^3355FFlooking dog is glaring^000000"; - mes "^3355FFat you. Can you really^000000"; - mes "^3355FFpass by this creature^000000"; - mes "^3355FFwithout getting hurt?^000000"; - next; - - switch(select("March forward","Run away")) { - - case 1: - if (countitem(537) >= 1) { - mes "^3355FFWait! Perhaps you can^000000"; - mes "^3355FFuse food to soothe the^000000"; - mes "^3355FFsavage beast! Why don't^000000"; - mes "^3355FFyou feed it some of your Pet^000000"; - mes "^3355FFFood and see what happens?^000000"; - next; - - switch(select("Give pet Food","It won't work!")) { - - case 1: - mes "^3355FFYou gingerly throw the^000000"; - mes "^3355FFPet Food towards the dog.^000000"; - mes "^3355FFIts tail shakes violently as^000000"; - mes "^3355FFit devours the food. You'd^000000"; - mes "^3355FFbetter pass this dog now^000000"; - mes "^3355FFwhile you have the chance!^000000"; - delitem 537,1; //Pet_Food - close2; - warp "kh_vila",173,182; - end; - - case 2: - NoPetFood: - mes "^3355FFYou slowly approach^000000"; - mes "^3355FFthe dog, but it won't^000000"; - mes "^3355FFstop snarling at you.^000000"; - mes "^3355FFYou try to run past the^000000"; - mes "^3355FFdog, but it blocks all of^000000"; - mes "^3355FFyour moves. What to do?^000000"; - next; - mes "[Vicious Dog]"; - mes "BOW WOW!"; - mes "BOW WOW!"; - mes "BOW WOW WOW!"; - next; - mes "^3355FFThe dog chases you^000000"; - mes "^3355FFdownstairs like the^000000"; - mes "^3355FFsuckah chump you are^000000"; - close2; - warp "kh_vila",126,70; - end; - - } - } - - else { - goto NoPetFood; - } - - case 2: - mes "^3355FFLet's get out of here!^000000"; - close2; - warp "kh_vila",126,70; - end; - - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Drawer, first room nightstand -//---------------------------------------------------------------------------- -kh_vila,115,186,0 script Drawer::DrawerKHQ1 111,{ - if ((countitem(7492) < 1) && (KielHyreQuest < 36)) { - mes "^3355FFyou find an old drawer^000000"; - mes "^3355FFthat has been closed.^000000"; - mes "^3355FFIf you open it, then you^000000"; - mes "^3355FFmight find something^000000"; - mes "^3355FFinside. Or could it be^000000"; - mes "^3355FFempty. Who knows?^000000"; - next; - - switch(select("Open Drawer","Ignore")) { - - case 1: - mes "^3355FFYou obtain a Yellow^000000"; - mes "^3355FFKeycard from inside the^000000"; - mes "^3355FFdrawer. Opening that drawer^000000"; - mes "^3355FFturned out to be worthwhile.^000000"; - getitem 7492,1; //Yellow_Keycard - close; - - case 2: - mes "^3355FFForget opening that^000000"; - mes "^3355FFdrawer. I mean, come on,^000000"; - mes "^3355FFwhat would be the point?^000000"; - close; - } - } - - else { - mes "^3355FFThis is where you^000000"; - mes "^3355FFfound the Yellow Keycard.^000000"; - mes "^3355FFThis drawer is now empty.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Box -//---------------------------------------------------------------------------- -kh_vila,107,126,0 script Box::BoxKHQ2 111,{ - if ((countitem(7329) < 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { - mes "^3355FFA solid box is laid^000000"; - mes "^3355FFon the floor in which^000000"; - mes "^3355FFa smaller, locked box^000000"; - mes "^3355FFhas been placed inside.^000000"; - close; - } - - else if ((countitem(7329) >= 1) && (countitem(7516) < 1) && (countitem(7491) < 1) && (KielHyreQuest < 38)) { - mes "^3355FFA solid box is laid^000000"; - mes "^3355FFon the floor in which^000000"; - mes "^3355FFa smaller, locked box^000000"; - mes "^3355FFhas been placed inside.^000000"; - mes "^3355FFperhaps you can use your^000000"; - mes "^3355FFOld Bronze Key to unlock it.^000000"; - next; - - switch(select("Use Old Bronze Key","No, it'll never work.")) { - - case 1: - mes "^3355FFYour hunch paid off!^000000"; - mes "^3355FFThe Old Bronze Key really^000000"; - mes "^3355FFdid unlock that box! You^000000"; - mes "^3355FFopen the inner box and^000000"; - mes "^3355FFobtain the Green Keycard^000000"; - mes "^3355FFthat was locked inside.^000000"; - getitem 7516,1; - delitem 7329,1; - close; - - - case 2: - mes "^3355FFWhat...?^000000"; - mes "^3355FFWhat? Using a key^000000"; - mes "^3355FFto unlock a lock?^000000"; - mes "^3355FFCome on, that's^000000"; - mes "^3355FFfreakin' crazy talk.^000000"; - close; - - } - - } - - else { - mes "^3355FFThis is the box from^000000"; - mes "^3355FFwhich you obtained^000000"; - mes "^3355FFthe green keycard.^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Bookshelf. -//---------------------------------------------------------------------------- -kh_vila,181,138,0 script Bookshelf::BookshelfKHQ1 111,{ - if ((countitem(7491) < 1) && (countitem(7516) >= 1)) { - mes "^3355FFOne of the books on^000000"; - mes "^3355FFthis crammed bookshell^000000"; - mes "^3355FFis labeled with the note,^000000"; - mes "^3355FF'To Elly.' It must have been^000000"; - mes "^3355FFleft behind by her grandfather^000000"; - next; - switch(select("Examine Book","Ignore")) { - - case 1: - mes "^3355FFYou skim through the^000000"; - mes "^3355FFbook's pages, and don't^000000"; - mes "^3355FFfind anything particularly^000000"; - mes "^3355FFinteresting. However, you^000000"; - mes "^3355FFnotice a steel surface behind the^000000"; - mes "^3355FFshelf as you place the book back.^000000"; - next; - - switch(select("Examine The steel surface","Ignore")) { - - case 1: - mes "^3355FFYou remove more of the^000000"; - mes "^3355FFself's books to reveal^000000"; - mes "^3355FFthat the steel surface is^000000"; - mes "^3355FFpart of a safe hidden behind^000000"; - mes "^3355FFthe bookshelf. There are two^000000"; - mes "^3355FFkeyholes on the steel safe.^000000"; - next; - - switch(select("Try all your keys","Cancel")) { - - case 1: - mes "^3355FFWhich key will^000000"; - mes "^3355FFyou insert into^000000"; - mes "^3355FFthe first keyhole?^000000"; - next; - - switch(select("Green keycard","Cottage Key")) { - - case 1: - set @KHFirstKeyhole,1; - break; - - case 2: - set @KHFirstKeyhole,2; - break; - - } - - mes "^3355FFWhich key will^000000"; - mes "^3355FFyou insert into^000000"; - mes "^3355FFthe second keyhole?^000000"; - next; - - switch(select("Green keycard","Cottage Key")) { - - case 1: - set @KHSecondKeyhole,1; - break; - - case 2: - set @KHSecondKeyhole,2; - break; - - } - - if (@KHFirstKeyhole == 2) && (@KHSecondKeyhole == 1) { - mes "^3355FFThe safe opens with^000000"; - mes "^3355FFa click and you see^000000"; - mes "^3355FFa Grey Box inside.^000000"; - mes "^3355FFYou take the Grey Box^000000"; - mes "^3355FFwith you, hoping that^000000"; - mes "^3355FFwill come in handy later.^000000"; - delitem 7489,1; //Cottage Key - delitem 7516,1; //Green_Keycard - getitem 7491,1; //Iron_Box - close; - } - - else { - mes "^3355FFThe safe won't open.^000000"; - close; - } - - case 2: - mes "^3355FFIt's probably a better^000000"; - mes "^3355FFidea to investigate the^000000"; - mes "^3355FFcottage for the keys that^000000"; - mes "^3355FFwill open up this safe...^000000"; - close; - - } - - case 2: - mes "^3355FFYou place the books^000000"; - mes "^3355FFback on the bookchelf.^000000"; - close; - - } - - case 2: - mes "^3355FFYou can probably^000000"; - mes "^3355FFfind better clues^000000"; - mes "^3355FFsomewhere else^000000"; - mes "^3355FFaround here.^000000"; - close; - - } - } - - else { - end; - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Desk -//---------------------------------------------------------------------------- -kh_vila,118,143,0 script Desk::DeskKHQ1 111,{ - if (KHCottagePoem2 < 1) { - mes "^3355FFThere are piles of papers^000000"; - mes "^3355FFand books stacked on top^000000"; - mes "^3355FFof the desk covering topics^000000"; - mes "^3355FFlike artificial power, Sage^000000"; - mes "^3355FFVarmundt's research, factory^000000"; - mes "^3355FFrobotization, and magic scrolls...^000000"; - next; - mes "^3355FFWhile rummaging around through^000000"; - mes "^3355FFthe books and paper, you^000000"; - mes "^3355FFfind a piece of paper with^000000"; - mes "^3355FFthe Kiel Hyre Foundation's^000000"; - mes "^3355FFofficial seal. You decide that^000000"; - mes "^3355FFit might come in handy someday.^000000"; - next; - mes "^3355FFYou've obtained^000000"; - mes "^3355FFa blank piece of^000000"; - mes "^3355FFpaper with the Kiel^000000"; - mes "^3355FFHyre Foundation seal.^000000"; - set KHCottagePoem2,1; - close; - } - - else if (KHCottagePoem2 >= 1) { - mes "^3355FFThere are piles of papers^000000"; - mes "^3355FFand books, covering various^000000"; - mes "^3355FFscientific and magic tomics,^000000"; - mes "^3355FFstacked on top of this desk.^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, upstairs; Medicine Chest -//---------------------------------------------------------------------------- -kh_vila,123,170,0 script Medicine Chest 111,{ - if ((KHCottagePoem2 < 1) && (KielHyreQuest < 30)) { - mes "^3355FFThis medicine cabinet^000000"; - mes "^3355FFis filled with bottles of^000000"; - mes "^3355FFvarious colors. What kind^000000"; - mes "^3355FFof medicine can be found here?^000000"; - close; - } - - else if ((KHCottagePoem2 == 1) && (KielHyreQuest < 30)) { - mes "^3355FFThis medicine cabinet^000000"; - mes "^3355FFis filled with bottles of^000000"; - mes "^3355FFvarious colors. What kind^000000"; - mes "^3355FFof medicine can be found here?^000000"; - next; - mes "^3355FFWait, you have a blank piece^000000"; - mes "^3355FFof paper with the Kiel Hyre^000000"; - mes "^3355FFFoundation seal! It's strange^000000"; - mes "^3355FFthat the seal was put on a blank^000000"; - mes "^3355FFpiece of paper. Maybe something^000000"; - mes "^3355FFis written on it with special ink?^000000"; - next; - mes "^3355FFIt's a crazy hunch, but^000000"; - mes "^3355FFmaybe, just maybe, you can^000000"; - mes "^3355FFuse something inside this^000000"; - mes "^3355FFmedicine cabinet that will^000000"; - mes "^3355FFreveal any invisible ink^000000"; - mes "^3355FFwritten on this document!^000000"; - next; - - switch(select("What? That's crazy!","Of course! Let's try it!")) { - - case 1: - mes "^3355FFSorry.^000000"; - mes "^3355FFI thought it^000000"; - mes "^3355FFwas a good idea...^000000"; - close; - - case 2: - switch(select("Try Red Liquid","Try Blue Liquid","Try Yellow Liquid","Try Green Liquid","Cancel")) { - - case 1: - set @KHPotionColor$,"red"; - break; - - case 2: - mes "^3355FFIt works!^000000"; - mes "^3355FFThe blue liquid is^000000"; - mes "^3355FFrevealing small^000000"; - mes "^3355FFtext written on the paper.^000000"; - mes "^3355FFIt looks like some^000000"; - mes "^3355FFkind of long poem...^000000"; - next; - mes "[Poem]"; - mes "The first snake is made of"; - mes "steel, but I used my rage"; - mes "to destroy it. The second"; - mes "snake is made of magic,"; - mes "but my love pierced its heart."; - next; - mes "[Poem]"; - mes "The third snake is flesh"; - mes "and blood, but my hope"; - mes "defeated it in the end."; - mes "However, the fourth and"; - mes "final snake is formless, and"; - mes "no one knows it's appearance."; - next; - mes "[Poem]"; - mes "I cast my despair to the air,"; - mes "but nobody knows if it killed"; - mes "the snake. I am merely a ^3355FFlittle"; - mes "lost devil^000000 with four swords and"; - mes "four snakes, searching for that"; - mes "girl in the darkness."; - next; - mes "^3355FFThis is a very^000000"; - mes "^3355FFstrange poem. What^000000"; - mes "^3355FFcould it possibly mean?^000000"; - set KHCottagePoem2,2; - close; - - case 3: - set @KHPotionColor$,"yellow"; - break; - - case 4: - set @KHPotionColor$,"green"; - break; - - case 5: - mes "^3355FFNever mind.^000000"; - mes "^3355FFThis idea sounds^000000"; - mes "^3355FFtoo crazy to work...^000000"; - mes "^3355FFlike putting a man^000000"; - mes "^3355FFpn the moon. Can you^000000"; - mes "^3355FFbelieve that hogwash?^000000"; - close; - } - - mes "^3355FFYou tried sprinking^000000"; - mes "^3355FFthe "+@KHPotionColor$+" liquid from the^000000"; - mes "^3355FFmedicine cabinet onto^000000"; - mes "^3355FFthe blank paper with the^000000"; - mes "^3355FFKiel Hyre Foundation seal.^000000"; - mes "^3355FFHowever, nothing happened...^000000"; - close; - - } - } - - else if ((KHCottagePoem2 >= 2) || (KielHyreQuest >= 30)) { - mes "^3355FFThis is where you poured^000000"; - mes "^3355FFsome blue liquid to read^000000"; - mes "^3355FFa poem written in invisible^000000"; - mes "^3355FFink on a blank poece of paper^000000"; - mes "^3355FFwith the Kiel Hyre Foundation^000000"; - mes "^3355FFseal. Would you like to read it?^000000"; - next; - - switch(select("No time!","Read")) { - - case 1: - mes "^3355FFYou're running out of^000000"; - mes "^3355FFtime! For now, it would^000000"; - mes "^3355FFbe best for you to seach^000000"; - mes "^3355FFevery inch of the cottage.^000000"; - close; - - case 2: - mes "[Poem]"; - mes "The first snake is made of"; - mes "steel, but I used my rage"; - mes "to destroy it. The second"; - mes "snake is made of magic,"; - mes "but my love pierced its heart."; - next; - mes "[Poem]"; - mes "The third snake is flesh"; - mes "and blood, but my hope"; - mes "defeated it in the end."; - mes "However, the fourth and"; - mes "final snake is formless, and"; - mes "no one knows it's appearance."; - next; - mes "[Poem]"; - mes "I cast my despair to the air,"; - mes "but nobody knows if it killed"; - mes "the snake. I am merely a ^3355FFlittle^000000"; - mes "^3355FFlost devil^000000 with four swords and"; - mes "four snakes, searching for that"; - mes "girl in the darkness."; - close; - - } - } -} - -//---------------------------------------------------------------------------- -// Cottage interior, stair case; Sword hilt -//---------------------------------------------------------------------------- -kh_vila,136,68,0 script Sword Hilt 111,{ - if ((KHCottagePoem1 < 3) || (KHCottagePoem2 < 2) && (KielHyreQuest < 30)) { - mes "^3355FFThere are four elaborately^000000"; - mes "^3355FFdesigned swords positioned^000000"; - mes "^3355FFnext to four creepy looking^000000"; - mes "^3355FFsnake sculptures.^000000"; - close; - } - - else if ((KHCottagePoem1 <= 4) || (KHCottagePoem2 <= 2) && (KielHyreQuest < 30)) { - mes "^3355FFThere are four elaborately^000000"; - mes "^3355FFdesigned swords positioned^000000"; - mes "^3355FFnext to four creepy looking^000000"; - mes "^3355FFsnake sculptures. Wait!^000000"; - mes "^3355FFperhaps they're related to^000000"; - mes "^3355FFthat poem you read earlier...^000000"; - next; - - switch(select("No way!","Of course!")) { - - case 1: - mes "^3355FFImpossible...^000000"; - mes "^3355FFIt must be some^000000"; - mes "^3355FFkind of coincidence...^000000"; - close; - - case 2: - mes "^3355FFOf course! And look!^000000"; - mes "^3355FFThere's a hole on top^000000"; - mes "^3355FFof the head of each snake^000000"; - mes "^3355FFsculpture. There holes seem^000000"; - mes "^3355FFbig enough to insert each of^000000"; - mes "^3355FFthe ornamental swords nearby...^000000"; - next; - - switch(select("Ignore","Insert Ornamental Swords")) { - - case 1: - mes "^3355FFImposible...^000000"; - mes "^3355FFIt must be some^000000"; - mes "^3355FFkind of coincidence...^000000"; - close; - - case 2: - if (KHCottagePoem1 != 4) { - mes "^3355FFCan't... Pull out...^000000"; - mes "^3355FFSword! It must be^000000"; - mes "^3355FFlocked into place^000000"; - mes "^3355FFsomehow, or sealed^000000"; - mes "^3355FFby some strange force!^000000"; - close; - } - - else { - mes "^3355FFYou should probably^000000"; - mes "^3355FFtry to insert each sword^000000"; - mes "^3355FFinto the correct snake.^000000"; - mes "^3355FFFirst please select the^000000"; - mes "^3355FFsnake in which you will^000000"; - mes "^3355FFinsert the first sword.^000000"; - next; - - switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) { - - case 1: - set @KHfirstSword,1; - break; - - case 2: - set @KHfirstSword,2; - break; - - case 3: - set @KHfirstSword,3; - break; - - case 4: - set @KHfirstSword,4; - break; - - } - - next; - mes "^3355FFNow, please choose^000000"; - mes "^3355FFthe snake in which you^000000"; - mes "^3355FFwill insert the second sword.^000000"; - next; - - switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) { - - case 1: - set @KHSecondSword,1; - break; - - case 2: - set @KHSecondSword,2; - break; - - case 3: - set @KHSecondSword,3; - break; - - case 4: - set @KHSecondSword,4; - break; - - } - - next; - - mes "^3355FFNext, please select^000000"; - mes "^3355FFthe snake in which you^000000"; - mes "^3355FFwill insert the third sword.^000000"; - next; - - switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) { - - case 1: - set @KHThirdSword,1; - break; - - - case 2: - set @KHThirdSword,2; - break; - - case 3: - set @KHThirdSword,3; - break; - - case 4: - set @KHThirdSword,4; - break; - - } - - next; - mes "^3355FFLastly, please select^000000"; - mes "^3355FFthe snake in which you^000000"; - mes "^3355FFwill insert the fourth sword.^000000"; - next; - - switch(select("First Snake","Second Snake","Third Snake","Fourth Snake")) { - - case 1: - set @KHFouthSword,1; - break; - - case 2: - set @KHFouthSword,2; - break; - - case 3: - set @KHFouthSword,3; - break; - - case 4: - set @KHFouthSword,4; - break; - - } - - if ((@KHFirstSword == 2) && (@KHSecondSword == 4) && (@KHThirdSword == 1) && (@KHFouthSword == 3)) { - mes "^3355FFYour ears are suddenly^000000"; - mes "^3355FFfilled with a low buzzing^000000"; - mes "^3355FFnoise, and your mind^000000"; - mes "^3355FFand body feel as if they^000000"; - mes "^3355FFare being swept away^000000"; - set KHCottagePoem1,5; - set KHCottagePoem2,3; - close2; - warp "kh_vila",178,72; - end; - } - - else { - mes "^3355FFNothing happened...^000000"; - mes "^3355FFYou probably didn't^000000"; - mes "^3355FFinsert the swords into^000000"; - mes "^3355FFthe correct snakes. For now,^000000"; - mes "^3355FFyou should return the swords,^000000"; - mes "^3355FFand then try this again later.^000000"; - close; - } - } - } - } - } - - else if ((KHCottagePoem1 == 5) && (KHCottagePoem2 == 3) || (KielHyreQuest >= 30)) { - mes "^3355FFHere is a hidden^000000"; - mes "^3355FFpath that leads to^000000"; - mes "^3355FFthe secret laboratory.^000000"; - next; - - switch(select("Enter","Cancel")) { - - case 1: - warp "kh_vila",178,72; - end; - - case 2: - close; - - } - } - -} - -//---------------------------------------------------------------------------- -// Cottage interior, Secret Room; left test tube -//---------------------------------------------------------------------------- -kh_vila,179,68,0 script Test Tube::TestTubeKHQ1 111,{ - mes "^3355FFThis test tube contains^000000"; - mes "^3355FFa young man dressed in^000000"; - mes "^3355FFa Kiel Hyre Academy^000000"; - mes "^3355FFuniform. Somehow, you^000000"; - mes "^3355FFget the feeling that you've^000000"; - mes "^3355FFseen him somewhere before.^000000"; - close; -} - - -//---------------------------------------------------------------------------- -// Cottage interior, Secret Room; Right test tube -//---------------------------------------------------------------------------- -kh_vila,185,68,0 script Test Tube::TestTubeKHQ2 111,{ - if (KielHyreQuest == 28) { - mes "^3355FFA strange looking,^000000"; - mes "^3355FFwizend old man is^000000"; - mes "^3355FFheld within this test tube.^000000"; - mes "^3355FFThere is a small red button^000000"; - mes "^3355FFright underneath the test tube.^000000"; - next; - - switch(select("Press Button","Investigate Further")) { - - case 1: - - mes "[???]"; - mes "H-hello...? C-can you"; - mes "hear me? I don't recognize"; - mes "you... But... Maybe I forgot?"; - mes "Wait, wait. If you're my friend,"; - mes "then you know what to call me,"; - mes "right? Do you know what I am?"; - next; - - input @KHInput$; - - if (@KHInput$ == "little lost devil") { - mes "[???]"; - mes "Heh... Heh heh..."; - mes "He knows... Hey, you"; - mes "have to remember these"; - mes "numbers, okay? D-don't"; - mes "forget, they'll be important..."; - mes "^FF00004^000000, ^FF00007^000000, ^FF00002^000000, ^FF00009^000000, ^FF00006^000000, ^FF00001^000000. That's all..."; - next; - mes "^3355FF4772961^000000"; - mes "^3355FFWhat could^000000"; - mes "^3355FFthose numbers^000000"; - mes "^3355FFpossibly mean?^000000"; - //KHCottagePoem1 and KHCottagePoem2 no longer needed-- deleting - set KHCottagePoem1,0; - set KHCottagePoem2,0; - set KielHyreQuest,30; - close; - } - - else { - mes "[???]"; - mes "No... No..."; - mes "That's not right."; - mes "I don't think we"; - mes "were friends. No..."; - close; - } - - case 2: - mes "^3355FFLet's investigate^000000"; - mes "^3355FFthis area a little^000000"; - mes "^3355FFmore first.^000000"; - close; - - } - - } - - else if (KielHyreQuest >= 30) { - mes "^3355FFWhat could the^000000"; - mes "^3355FFnumber 4772961^000000"; - mes "^3355FFmean? For now, you've^000000"; - mes "^3355FFfound everything that^000000"; - mes "^3355FFyou need from this place,^000000"; - mes "^3355FFso you should return to Elly.^000000"; - close; - } - - else { - end; - } - -} - -//============================================================================ - -//============================================================================ -// Robot Factory NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Robotic's Factory; Heavy Door -//---------------------------------------------------------------------------- -kh_dun01,235,48,0 script Heavy Door::HeavyDoorKHQ1 111,{ - if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) { - mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; - next; - - switch(select("Open Door","Cancel")) { - - case 1: - input @KHInput$; - if (@KHInput$ == "Blue Keycard") { - mes "^3355FFYou've successfully^000000"; - mes "^3355FFopened the door.^000000"; - close2; - warp "kh_school",119,144; - end; - } - - else { - mes "^3355FFYou try to push the^000000"; - mes "^3355FFdoor open with all^000000"; - mes "^3355FFyour might, but fail^000000"; - mes "^3355FFto make it budge.^000000"; - close; - } - - case 2: - mes "^3355FFyou decided to leave^000000"; - mes "^3355FFthis door alone until^000000"; - mes "^3355FFyou can figure out^000000"; - mes "^3355FFhow to open it^000000"; - close; - - } - - } - - else { - mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; - close; - } -} - -//---------------------------------------------------------------------------- -// Robotic's Factory; Heavy Door (These doors don't seem to serve any purpose) -//---------------------------------------------------------------------------- -kh_dun01,76,233,0 script Heavy Door::HeavyDoorKHQ2 111,{ - if ((KielHyreQuest >= 38) && (KielHyreQuest < 46)) { - mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; - next; - - switch(select("Open Door","Cancel")) { - - case 1: - input @KHInput$; - mes "^3355FFYou try to push the^000000"; - mes "^3355FFdoor open with all^000000"; - mes "^3355FFyour might, but fail^000000"; - mes "^3355FFto make it budge.^000000"; - close; - - case 2: - mes "^3355FFyou decided to leave^000000"; - mes "^3355FFthis door alone until^000000"; - mes "^3355FFyou can figure out^000000"; - mes "^3355FFhow to open it^000000"; - close; - - } - - } - - else { - mes "^3355FFThere is a large, heavy^000000"; - mes "^3355FFdoor infront of you^000000"; - close; - } - -} - -kh_dun01,106,233,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ3 111 -kh_dun01,6,164,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ4 111 -kh_dun01,6,133,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ5 111 -kh_dun01,6,60,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ6 111 -kh_dun01,6,30,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ7 111 -kh_dun01,6,18,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ8 111 -kh_dun01,235,70,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ9 111 -kh_dun01,235,92,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ10 111 -kh_dun01,235,114,0 duplicate(HeavyDoorKHQ2) Heavy Door::HeavyDoorKHQ11 111 - -//---------------------------------------------------------------------------- -// Beautiful Lady and Beautiful Lady copies. -//---------------------------------------------------------------------------- -kh_school,119,149,4 script Beautiful lady::BeatifulLadyKHQ1 894,{ - cutin "kh_ellisia",2; - if (KielHyreQuest < 40) { - mes "[Allysia]"; - mes "Hm? I don't think"; - mes "I know you. Kiel Hyre"; - mes "has only authroized Elly,"; - mes "and a trusted friend that"; - mes "may be helping her, to"; - mes "be admitted to this area."; - next; - mes "[Allysia]"; - mes "I cannot see ^FF0000Elly^000000"; - mes "Has she been attacked as well?"; - mes "Are you ^FF0000Elly's friend^000000?"; - next; - mes "[Allysia]"; - mes "I don't see Elly anywhere"; - mes "around here. I can only let"; - mes "you enter if you can identify"; - mes "youtself as Elly's friend."; - mes "Is there anything that you"; - mes "can present to me as proof?"; - next; - - switch(select("Yellow Keycard","Blue Keycard","Golden Key","Carved Button","...?")) { - - case 1: - break; - - case 2: - break; - - case 3: - mes "Ah, isn't this the"; - mes "key that Kiel Hyre gave"; - mes "to Elly? Yes, I'm convinced"; - mes "that you've been helping her."; - mes "I've been waiting for you, so"; - mes "let me guide you to my room."; - close2; - cutin "",255; - warp "kh_school",120,180; - end; - - case 4: - mes "[Allysia]"; - mes "Th-that's Kiehl's"; - mes "heal! Did he send you"; - mes "here to get me?! I'm"; - mes "not taking any changes!"; - close2; - cutin "",255; - monster "kh_school",117,144,"Constant",1745,1; - monster "kh_school",117,144,"Constant",1745,1; - monster "kh_school",117,144,"Constant",1745,1; - monster "kh_school",117,144,"Constant",1745,1; - end; - - case 5: - mes "[Allysia]"; - mes "......"; - mes "........"; - mes "..........."; - close2; - cutin "",255; - end; - - } - - mes "[Allysia]"; - mes "Hm? This doesn't prove"; - mes "that Elly really trusts you..."; - close2; - cutin "",255; - end; - } - - else if (KielHyreQuest >= 40) { - mes "[Allysia]"; - mes "Please follow me."; - close2; - cutin "",255; - warp "kh_school",120,180; - end; - } -} - - -kh_school,117,149,4 script Beautiful lady::BeatifulLadyKHQ2 894,{ - end; -} - -kh_school,118,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady::BeatifulLadyKHQ3 894 - -kh_school,120,149,4 duplicate(BeatifulLadyKHQ2) Beautiful lady::BeatifulLadyKHQ4 894 - -kh_school,121,149,4 duplicate(BeatifulLadyKHQ1) Beautiful lady::BeatifulLadyKHQ5 894 - -//---------------------------------------------------------------------------- -// Beautiful Lady "Allysia" -//---------------------------------------------------------------------------- -kh_school,122,186,4 script Beautiful lady 894,{ - cutin "kh_ellisia",2; - if (KielHyreQuest <= 38) { - mes "[Allysia]"; - mes "Friend of prototype Elly,"; - mes "I welcome you. As you may"; - mes "have figured out, I need your"; - mes "help. Kiel Hyre is being help"; - mes "somewhere inside this factory."; - next; - mes "[Allysia]"; - mes "It is imperative that"; - mes "you search for Kiel Hyre"; - mes "and rescue him as soon"; - mes "as you possibly can!"; - next; - - switch(select("What is this factory?","What happened to ^FF0000Kiel Hyre^000000?")) { - - case 1: - mes "[Allysia]"; - mes "This factory is part of"; - mes "the Kiel Hyre Foundation's"; - mes "secret business where humanoid"; - mes "robots are manufactured. Myself,"; - mes "and all of the academy's students"; - mes "are actually robots, not humans."; - next; - mes "[Allysia]"; - mes "The Kiel Hyre Foundations's"; - mes "ultimate goal is to develop"; - mes "superior robots that will help"; - mes "human society. As robots, we"; - mes "can handle tasks that are too"; - mes "dangerous or difficult for humans."; - break; - - case 2: - mes "[Allysia]"; - mes "^3355FFKiehl^000000 has proceeded to"; - mes "proform abnormal modifications"; - mes "to the humanoid robots. This"; - mes "has been reported to Kiel Hyre,"; - mes "who has left to stop Kiehl."; - mes "However, Hyre hasn't returned."; - next; - mes "[Allysia]"; - mes "Fearing that Kiehl would"; - mes "break me, Kiel Hyre brought"; - mes "a copy of me instead. I can still"; - mes "detect Kiel Hyre's heartbeat,"; - mes "so he should be alright, but his"; - mes "own son might harm him soon."; - next; - mes "[Allysia]"; - mes "Take this Keycard"; - mes "which will enable you"; - mes "to enter the secret areas"; - mes "inside this factory. If you"; - mes "locate Kiel Hyre, please"; - mes "let me know right away."; - getitem 7496,1; //Red_Keycard - set KielHyreQuest,40; - break; - - } - - close2; - cutin "",255; - end; - - } - - else if (KielHyreQuest == 40) { - mes "[Allysia]"; - mes "I can still detect"; - mes "Kiel Hyre's heartbeat,"; - mes "but his sone Kiehl might"; - mes "do something desperate to"; - mes "him soon. Please locate Kiel"; - mes "Hyre before that can happen!"; - close2; - cutin "",255; - warp "kh_dun01",22,216; - end; - } - - else if (KielHyreQuest == 42) { - mes "[Allysia]"; - mes "Have you already"; - mes "located Kiel Hyre?"; - next; - mes "^3355FFYou tell Allysia where^000000"; - mes "^3355FFKiel Hyre has been locked^000000"; - mes "^3355FFup, and give her the metal^000000"; - mes "^3355FFfragment that Kiel Hyre handed^000000"; - mes "^3355FFto you. She took fragment^000000"; - mes "^3355FFand wore it around her wrist.^000000"; - next; - mes "[Allysia]"; - mes "...Kiel Hyre's secret code"; - mes "confirmed. B_2_3 area."; - mes "Vital signs are normal."; - mes "Envelope recieved. Sending"; - mes "Modified Puppet Designs..."; - next; - mes "[Allysia]"; - mes "Alright, I've recieved"; - mes "Kiel Hyre's orders, and"; - mes "must carry them out..."; - set KielHyreQuest,44; - delitem 7497,1; //Metal_Fragment - close2; - cutin "",255; - end; - } - - else if (KielHyreQuest == 44) { - mes "[Allysia]"; - mes "Alright, I have a mission"; - mes "to carry out for Kiel Hyre,"; - mes "and I don't have much time."; - mes "Let me give you some specific"; - mes "instructions very quickly."; - next; - mes "[Allysia]"; - mes "Firstly, I need to take your"; - mes "keycards for security reasons."; - mes "Secondly, meet me at the Kiel"; - mes "Hyre Mansion in Lighthalzen."; - mes "Present the Golden Key to"; - mes "be admitted to the premises"; - delitem 7492,1; //Yellow_Keycard - delitem 7495,1; //Blue_Keycard - delitem 7496,1; //Red_Keycard - set KielHyreQuest,46; - next; - mes "[Allysia]"; - mes "I understand that this"; - mes "is sudden, and I'm not"; - mes "giving you a thorough"; - mes "explanation, but something"; - mes "horrible will happen if i don't"; - mes "hurry as quickly as possible."; - close2; - warp "yuno_fild08",73,172; - cutin "",255; - end; - } - - else if (KielHyreQuest >= 44) { - mes "[Allysia]"; - mes "I understand that this"; - mes "is sudden, and I'm not"; - mes "giving you a thorough"; - mes "explanation, but something"; - mes "horrible will happen if i don't"; - mes "hurry as quickly as possible."; - close2; - warp "yuno_fild08",73,172; - cutin "",255; - end; - } - -} - -//---------------------------------------------------------------------------- -// Signboard (another useless NPC?) -//---------------------------------------------------------------------------- -kh_dun01,163,223,0 script Signboard 857,{ - mes "[Notice]"; - mes "Cute Pets are prohibited"; - mes "in this area. (Cute Pets that"; - mes "provide special assistance"; - mes "to the visually impaired are"; - mes "exempt from this rule.)"; - close; -} - -//---------------------------------------------------------------------------- -// Mechanical Devices for accessing restricted area -//---------------------------------------------------------------------------- -kh_dun01,166,223,0 script Mechanical Device::KHKeyardReader 111,{ - if ((KielHyreQuest <= 38) || (KielHyreQuest >= 44)) { - mes "^3355FFYou encounter^000000"; - mes "^3355FFa mechanical device.^000000"; - mes "^3355FFIt looks like it can be^000000"; - mes "^3355FFoperated by inserting the^000000"; - mes "^3355FFcorrect keycard into the slot.^000000"; - close; - } - - else if ((KielHyreQuest == 40) && (countitem(7496) >= 1)) { - mes "^3355FFYou encounter^000000"; - mes "^3355FFa mechanical device.^000000"; - mes "^3355FFIt looks like it can be^000000"; - mes "^3355FFoperated by inserting the^000000"; - mes "^3355FFcorrect keycard into the slot.^000000"; - next; - - - input @KHInput$; - if (@KHInput$ == "Red Keycard") { - mes "^3355FFThe door opens once^000000"; - mes "^3355FFyou insert the Red Keycard..^000000"; - close2; - warp "kh_dun01",170,227; - end; - } - else { - mes "^3355FFNothing happened.^000000"; - close; - } - - } - -} - -kh_dun01,162,206,0 duplicate(KHKeyardReader) Mechanical Device 111 - -//---------------------------------------------------------------------------- -// Keep monsters out of the quest area. -// Silly really sinc ehte rest of it's a dungeon -//---------------------------------------------------------------------------- -//kh_dun01,180,220,0 script Monster Warp#kh1::KHMobWarp -1,5,20,{ -//OnTouchNPC: -// warp "kh_dun01",178,138; -// end; -//} - -//kh_dun01,190,220,0 duplicate(KHMobWarp) Monster Warp#kh2 -1,5,20 -//kh_dun01,200,250,0 duplicate(KHMobWarp) Monster Warp#kh3 -1,5,20 -//kh_dun01,210,220,0 duplicate(KHMobWarp) Monster Warp#kh4 -1,5,20 -//kh_dun01,220,220,0 duplicate(KHMobWarp) Monster Warp#kh5 -1,5,10 - -//---------------------------------------------------------------------------- -// Kiel Hyre - OnTouch -//---------------------------------------------------------------------------- -kh_dun01,224,233,0 script Kiel_Hyre_Door -1,5,5,{ -OnTouch: - if (KielHyreQuest == 40) { - mes "^3355FFyou can faintly hear^000000"; - mes "^3355FFa voice from the other^000000"; - mes "^3355FFside of this door.^000000"; - next; - mes "[????]"; - mes "...Kiehl..."; - mes "...How dare you...!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Mister Kiel Hyre?"; - mes "Is that you in there?"; - next; - mes "[Kiel Hyre]"; - mes "Wh-who's there?"; - mes "Identify yourself!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm... I'm..."; - next; - mes "You explain your story^000000"; - mes "to the voice behind the^000000"; - mes "door, and tell him what^000000"; - mes "happened to Elly and Allysia.^000000"; - next; - mes "[Kiel Hyre]"; - mes "...Yes... It's me."; - mes "I'm Kiel Hyre, trapped"; - mes "in here. He went so far"; - mes "as to modify Elly, eh?"; - mes ".................."; - next; - mes "[Kiel Hyre]"; - mes "Hurry, take this"; - mes "module to Allysia!"; - mes "She'll know what to do"; - mes "with it. If you're really"; - mes "helping us, then she'll have"; - mes "some instructions for you too."; - next; - mes "^3355FFKiel Hyre slides^000000"; - mes "^3355FFa strange metal^000000"; - mes "^3355FFfragment through^000000"; - mes "^3355FFthe gap between the^000000"; - mes "^3355FFdoor and the floor.^000000"; - getitem 7497,1; //Metal_Fragment - set KielHyreQuest,42; - close; - } - - - else if (KielHyreQuest >= 42) { - mes "[Kiel Hyre]"; - mes "......"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Robot Factory Second Floor Entrances -//---------------------------------------------------------------------------- -kh_dun01,44,203,0 script Entrance Device#KHEntry1::KHAccess 111,{ - if (countitem(7509) < 1) { - mes "^3355FFYou encounter"; - mes "a mechanical device."; - mes "It looks like it can be"; - mes "operated by inserting the"; - mes "correct keycard into the slot.^000000"; - close; - } - - else { - mes "^3355FFYou encounter"; - mes "a mechanical device."; - mes "It looks like it can be"; - mes "operated by inserting the"; - mes "correct keycard into the slot.^000000"; - next; - - input @KHInput$; - if (@KHInput$ == "Luxurious Keycard") { - mes "^3355FFAs you insert the"; - mes "Luxurious Keycard"; - mes "into the keycard slot,"; - mes "the door swings open"; - mes "to reveal a long flight"; - mes "of descending stairs.^000000"; - next; - - switch(select("Descend Stairs","Cancel")) { - - case 1: - warp "kh_dun02",41,198; - end; - - case 2: - mes "^3355FFIt looks like this door"; - mes "has automatically closed"; - mes "after the preprogrammed"; - mes "time limit has elapsed.^000000"; - close; - - } - - } - - else { - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - } - -} - -kh_dun01,36,195,0 duplicate(KHAccess) Entrance Device#KHEntry2 111 - -//============================================================================ - -//============================================================================ -// Kiel Hyre Mansion NPCs, and Kiehl's Room NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Kiel's Steward -//---------------------------------------------------------------------------- -kh_mansion,78,55,5 script Steward::StewardKHQ1 109,{ - if (KielHyreQuest < 46) { - mes "[Steward]"; - mes "This is a private residence,"; - mes "please leave."; - close2; - warp "lighthalzen",188,201; - end; - } - - if ((KielHyreQuest >= 46) && (KielHyreQuest < 50)) { - mes "[Steward]"; - mes "Greetings."; - mes "Have you been invited"; - mes "by the master of"; - mes "this mansion?"; - next; - - switch(select("Present Golden Key","????")) { - - case 1: - mes "[Steward]"; - mes "Ah, Master "+strcharinfo(0)+"."; - mes "I've been expecting your"; - mes "arival. Please, this way."; - close2; - warp "kh_mansion",21,14; - end; - - case 2: - mes "[Steward]"; - mes "If you have not been"; - mes "invited by the master of"; - mes "this mansion, then I'm"; - mes "afraid that I must insist on"; - mes "your immediate departure!"; - close2; - warp "lightalzen",188,201; - end; - - } - - } - - if ((KielHyreQuest >= 50) && (KielHyreQuest < 64)) { - L_SeeKielHyre: - mes "[Steward]"; - mes "Ah, Master "+strcharinfo(0)+"."; - mes "It is a pleasure to"; - mes "recieve your company"; - mes "once again. Would you"; - mes "like to see my master?"; - next; - - switch(select("Yes","No")) { - - case 1: - mes "[Steward]"; - mes "Very well."; - mes "Right this way~"; - close2; - warp "kh_mansion",21,14; - end; - - case 2: - mes "[Steward]"; - mes "Very well."; - mes "Please make"; - mes "yourself at home."; - close; - - } - - } - - if ((KielHyreQuest == 52) || (KielHyreQuest == 54) || (KielHyreQuest >= 64) && (KielHyreQuest <= 70)) { - mes "[Steward]"; - mes "Ah, Master "+strcharinfo(0)+"."; - mes "It is a pleasure to"; - mes "recieve your company"; - mes "once again. Would you"; - mes "like to see my master, or...?"; - next; - - switch(select("^FF0000Kiel Hyre^000000","^3355FFMitchell^000000")) { - - case 1: - mes "[Steward]"; - mes "Very well."; - mes "Right this way~"; - close2; - warp "kh_mansion",21,14; - end; - - case 2: - mes "[Steward]"; - mes "Oh...? You must."; - mes "be here to deliver"; - mes "good news. Excuse me..."; - next; - mes "^3355FFThe Steward furtively^000000"; - mes "^3355FFlooked around to check^000000"; - mes "^3355FFif anyone is watching him.^000000"; - next; - mes "[Steward]"; - mes "I believe it should"; - mes "be save enough to let"; - mes "you go see him now..."; - mes "Please, hurry this way."; - close2; - warp "kh_mansion",20,87; - end; - - } - - } - - if (KielHyreQuest >= 70) { - goto L_SeeKielHyre; - } - -} - -//---------------------------------------------------------------------------- -// Kiel Hyre -//---------------------------------------------------------------------------- -kh_mansion,22,28,4 script Kiel Hyre 903,{ - cutin "kh_kyel02",2; - if (KielHyreQuest < 46) { - mes "[Kiehl Hyre]"; - mes "........."; - close; - } - - else if (KielHyreQuest == 46) { - cutin "kh_kyel01",2; - mes "[Kiel Hyre]"; - mes "Ah, you must be "+strcharinfo(0)+"."; - mes "I'd like to thank you for saving"; - mes "my life. You must have many"; - mes "questions to ask me, so I'll"; - mes "do my best to give you answers."; - next; - - L_Menu: - - switch(select("Robots?","^3355FFKiehl^000000?","^FF0000Elly^000000's button?")) { - - case 1: - mes "[Kiel Hyre]"; - mes "I've been researching"; - mes "robotics for thirty-two"; - mes "years now. I'm proud to"; - mes "say that I've succeeded"; - mes "where the great Sage"; - mes "Varmundt did not."; - next; - mes "[Kiel Hyre]"; - mes "It's been my dream to"; - mes "develop humanoid robots"; - mes "from humans. Those Guardians"; - mes "might be robots too, but they"; - mes "don't operate using free will."; - next; - mes "[Kiel Hyre]"; - mes "If you'd like to know more"; - mes "of the specifics concerning"; - mes "robotics, why don't you speak"; - mes "with ^3355FFAllysia^000000? She can explain"; - mes "everything much more succinctly"; - mes "than I can. I tend to ramble..."; - if (@KHQ1Read < 1) { set @KHQ1Read,1; } - break; - - case 2: - mes "[Kiel Hyre]"; - mes "^3355FFKiehl^000000 is my only son,"; - mes "but the love of my life"; - mes "died after giving birth to"; - mes "him. I'll admit that he's"; - mes "a genius in mechanical"; - mes "design and development."; - next; - mes "[Kiel Hyre]"; - mes "He's largely responsible"; - mes "for the creation of Third"; - mes "Generation robots like Elly."; - mes "Unfortunately, he's trying to"; - mes "modify his creations for"; - mes "some sinister purpose."; - next; - mes "[Kiel Hyre]"; - mes "I tried to stop him,"; - mes "but I ended up getting"; - mes "locked inside the factory."; - mes "I don't know why he wants"; - mes "to do this. I still have"; - mes "absolutely no clue..."; - if (@KHQ2Read < 1) { set @KHQ2Read,1; } - break; - - case 3: - mes "[Kiel Hyre]"; - mes "That button Elly was"; - mes "holding has ^3355FFKiehl's emblem^000000"; - mes "engraved on it. Ah, and that"; - mes "man in black menacing the"; - mes "students? That was probably"; - mes "^3355FFKaiser^000000, Kiehl's bodyguard."; - next; - mes "[Kiel Hyre]"; - mes "Kaiser..."; - mes "I don't know"; - mes "anything about him."; - mes "I've never even seen"; - mes "his face! Kiehl just hired"; - mes "him without letting me know..."; - if (@KHQ3Read < 1) { set @KHQ3Read,1; } - break; - - } - - if ((@KHQ1Read == 1) && (@KHQ2Read == 1) && (@KHQ3Read == 1)) { - mes "[Kiel Hyre]"; - mes "If you don't have"; - mes "anymore questions for me,"; - mes "then would you please"; - mes "let me rest?? I'm still not"; - mes "feeling well from the time"; - mes "I was locked up in the factory."; - delitem 7493,1; //Golden_Key - delitem 7494,1; //Exquisite_Button - set KielHyreQuest,48; - } - - else { - next; - goto L_Menu; - } - - } - - else if (KielHyreQuest == 48) { - mes "Ah, I almost forgot."; - mes "Please, take this as"; - mes "a little reward for"; - mes "saving my life."; - set KielHyreQuest,50; - getitem 12105,1; //Taming_Gift_Set - getexp 700000,0; - } - - else if ((KielHyreQuest >= 50) && (KielHyreQuest < 64)) { - mes "[Kiel Hyre]"; - mes "If you don't have"; - mes "anymore questions for me,"; - mes "then would you please"; - mes "let me rest?? I'm still not"; - mes "feeling well from the time"; - mes "I was locked up in the factory."; - } - - else if (KielHyreQuest == 64) { - cutin "kh_kyel01",2; - mes "[Kiel Hyre]"; - mes "Hm? Did you"; - mes "have something"; - mes "that you wanted"; - mes "to ask me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I don't have enough"; - mes "concrete evidence yet,"; - mes "but I might have some"; - mes "questions soon enough."; - } - - else if (KielHyreQuest == 68) { - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "Ah, "+strcharinfo(0)+"."; - mes "It's you. So how can"; - mes "I help you today?"; - next; - - switch(select("About ^3355FFAllysia^000000...")) { - - case 1: - mes "["+strcharinfo(0)+"]"; - mes "You know, I was looking"; - mes "through this deserted house"; - mes "in Juno, and discovered"; - mes "an old portrait of a woman"; - mes "that looks just like Allysia."; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "Oh..."; - mes "Is that all?"; - mes "I thought you had"; - mes "a robotics question."; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "Anyway, that's a"; - mes "strange coincidence."; - mes "Well, I suppose it's"; - mes "not so strange to find"; - mes "look-a-likes for other people..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "I don't think it's just"; - mes "a coincidence. The woman"; - mes "in that thirty year old portrait"; - mes "was also named Allysia, and she"; - mes "worked at Orsimier street"; - mes "in Juno. Does that ring a bell?"; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "......"; - mes "........."; - mes "............"; - next; - cutin "kh_kyel01",2; - mes "["+strcharinfo(0)+"]"; - mes "Then I thought that this"; - mes "Allysia must have been the"; - mes "woman that you loved, and"; - mes "that you based your robot's"; - mes "apperance on her."; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "............"; - next; - cutin "kh_kyel01",2; - mes "["+strcharinfo(0)+"]"; - mes "I think this is what happened:"; - mes "when you were a young, poor"; - mes "man, you fell in love with"; - mes "Allysia. However, she was"; - mes "in love with Rosimier, who"; - mes "was rich and powerful."; - next; - mes "["+strcharinfo(0)+"]"; - mes "However, Rosimier was"; - mes "betrothed to some other"; - mes "woman, and he ended up"; - mes "marrying his fiancee, thus"; - mes "breaking Allysia's heart."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Feeling betrayed, her"; - mes "heart broken, Allysia jumped"; - mes "into a river. Then, you decided"; - mes "to get revenge on Rosimier, so"; - mes "you ended up joining"; - mes "Rekenber Corporation!"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "Hahahahahahaha!"; - mes "Oh, what an imagination~"; - mes "That's bery ridiculous..."; - mes "Though, I admit, maybe"; - mes "I did design Allysia after"; - mes "seeing that woman long ago."; - next; - mes "[Kiel Hyre]"; - mes "I'd almost forgotten"; - mes "about her! I think we"; - mes "were friends... Though,"; - mes "where did you get the idea"; - mes "that I might have"; - mes "been in love with her?"; - next; - - switch(select("Reveal Kiel's Portrait from Hut")) { - - case 1: - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "Wh-what..."; - mes "How did..."; - mes "Where did you...?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Kiel Hyre, I found this"; - mes "portrait of you as a young"; - - mes "man from the house of the"; - mes "man that bought Allysia's ring."; - mes "I even spoke to the fisherman"; - mes "that discovered Allysia's body."; - next; - mes "["+strcharinfo(0)+"]"; - mes "You paid an awful lot"; - mes "of money to buy Allysia's"; - mes "ring. How can you not tell"; - mes "me that you didn't love her?"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "*Sigh...*"; - mes "You got me, you got me."; - mes "I didn't want you to learn"; - mes "the truth. You are correct."; - mes "I loved Alysia, and designed"; - mes "my robot to look jus tlike her."; - next; - mes "[Kiel Hyre]"; - mes "I could never forget her."; - mes "Ever. But I would never"; - mes "do anything to harm the"; - mes "Rosimiers! I'm a scientist!"; - mes "I hated him when I was young,"; - mes "but things are different now!"; - next; - mes "[Kiel Hyre]"; - mes "I shed no tears when the"; - mes "Rosimiers fell, but I wasn't"; - mes "responsible. Besides, I didn't"; - mes "have the resources or the"; - mes "capability to cause it..."; - next; - cutin "kh_kyel02",2; - mes "["+strcharinfo(0)+"]"; - mes "I'm afraid that the"; - mes "evidence shows otherwise."; - next; - - switch(select("Reveal Portait of Rosimiers")) { - - case 1: - mes "["+strcharinfo(0)+"]"; - mes "Take a good look"; - mes "at this portrait that"; - mes "I found at the Rosimiers'"; - mes "old house. Do you see"; - mes "anything... incriminating?"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "ASide from that"; - mes "James Rosimier, you"; - mes "mean? No! I don't see"; - mes "anything wrong with"; - mes "this picture at all."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Take a good look"; - mes "at the pocketwatch"; - mes "in the portrait. That's"; - mes "the pocketwatch you"; - mes "wear today, isn't it?"; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "...!!!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "You might not have caused"; - mes "the downfall of the Rosimiers"; - mes "yourself, but with the aid of"; - mes "the Rekenber Corporation, I'd"; - mes "say it was entirely possible!"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "Well played, adventurer."; - mes "Well played. I don't regret"; - mes "what I did: they killed my"; - mes "Allysia! If James didn't betray"; - mes "her, if only he didn't drive"; - mes "her to commit suicide..."; - next; - mes "["+strcharinfo(0)+"]"; - mes "That's where you're wrong!"; - mes "Allysia was killed, she didn't"; - mes "commit suicide. Take a good"; - mes "look at this note right here!"; - next; - mes "[Kiel Hyre]"; - mes "What?!"; - next; - - switch(select("Show James's Note")) { - - case 1: - mes "[Kiel Hyre]"; - mes "What does this prove?"; - mes "This doesn't show that"; - mes "James didn't betray Allysia."; - mes "How does this change anything?"; - mes "She's dead, nothing I can do"; - mes "will bring her back to me!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I never said James didn't"; - mes "betray her. Look at the date"; - mes "on the note. James made plans"; - mes "to run away with her on August"; - mes "20th. However, her body was"; - mes "found on the same day."; - next; - mes "["+strcharinfo(0)+"]"; - mes "Ergo, Allysia must have"; - mes "died on August 19th. If she"; - mes "was planning to run away with"; - mes "her love on the next day, then"; - mes "she had no reason to kill herself!"; - next; - mes "[Kiel Hyre]"; - mes "No, that's not right!"; - mes "She probably couldn't"; - mes "trust me! She must have"; - mes "realized she was nothing"; - mes "but another toy to him!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Oh yeah? I say she jumped"; - mes "into the river because you"; - mes "met her on that day. Now,"; - mes "take a good look at this!"; - next; - - switch(select("Show K.H.'s note")) { - - case 1: - mes "["+strcharinfo(0)+"]"; - mes "This note was written by"; - mes "a man with your initials,"; - mes "K.H. These initials were also"; - mes "signed on her portrait. You"; - mes "must have written this note:"; - mes "there's too many coincidences!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "According to this note,"; - mes "you told Allysia that you"; - mes "wanted to see her again"; - mes "at the place you first med."; - mes "I think you did see her again..."; - mes "on August 19th, the day she died!"; - next; - mes "["+strcharinfo(0)+"]"; - mes "I'm assuming the place you"; - mes "two first met was near the"; - mes "river. No more of your lies:"; - mes "well me what really happened!"; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "............"; - mes "........."; - mes "......"; - next; - cutin "kh_Kyel03",2; - mes "[Kiel Hyre]"; - mes "Hah... Ha ha ha..."; - mes "Yes... That's right..."; - mes "That horrible night."; - mes "I remember it well..."; - mes "....................."; - next; - cutin "kh_kyel02",2; - mes "[Kiel Hyre]"; - mes "That night, when she came"; - mes "to the river to meet me as"; - mes "I had asked, I begged her to"; - mes "run away with me, instead"; - mes "of waiting for that James."; - next; - mes "[Kiel Hyre]"; - mes "She insisted that James"; - mes "never betrayed her, and he"; - mes "promised to take her away"; - mes "with him the next day. Can"; - mes "you imagine how that made"; - mes "me feel? I was nothing to her."; - next; - mes "[Kiel Hyre]"; - mes "My feelings didn't matter to"; - mes "her at all! She kept fidgeting"; - mes "with that ring...I lost control"; - mes "and tried to take that damned"; - mes "thing away from her, and"; - mes "throw it into the river..."; - next; - mes "[Kiel Hyre]"; - mes "But you know what?"; - mes "She struggled, she actually"; - mes "fought me! It was just a small"; - mes "fight, but then, before I knew"; - mes "it, the ground underneath us"; - mes "collapsed and... the rains..."; - next; - - switch(select(".........")) { - - case 1: - mes "[Kiel Hyre]"; - mes "I'm not sure what it"; - mes "was. The rain weakened"; - mes "the ground, something went"; - mes "wrong... and she just... just..."; - mes "The river swallowed her..."; - mes "I felt empty. She was gone. "; - set KielHyreQuest,70; - delitem 7498,1; //Losimier's_House_Key - delitem 7499,1; //Portrait_of_a_Family - delitem 7500,1; //Portrait_of_a_Lady - delitem 7501,1; //K.H's_Letter - delitem 7502,1; //James's_Memo - delitem 7503,1; //Portrait_of_a_Guy - close; - - } - - } - - } - - } - - } - - } - - } - - else if (KielHyreQuest == 70) { - cutin "kh_kyel01",2; - mes "[Kiel Hyre]"; - mes "You already know that"; - mes "she was found dead the"; - mes "next day. But what really"; - mes "broke my heart was that"; - mes "she held that ring so tightly"; - mes "in her hand, even in death..."; - next; - cutin "kh_kyel03",2; - mes "[Kiel Hyre]"; - mes "His family had everything"; - mes "while I had nothing. And"; - mes "he had the audacity to take"; - mes "Allysia away from me?!"; - mes "How could that be right?"; - next; - mes "[Kiel Hyre]"; - mes "Even though she had passed"; - mes "away, I still wanted to prove"; - mes "to Allysia what kind of ugly"; - mes "person James really was."; - mes "That was when I joined the"; - mes "Rekenber Corporation."; - next; - mes "[Kiel Hyre]"; - mes "I designed the very first"; - mes "First Generation Robot, which"; - mes "I named Allysia, and sold the"; - mes "designs to Rekenber. I gave them"; - mes "robots, and they gave me money,"; - mes "power, obedient subordinates."; - next; - mes "[Kiel Hyre]"; - mes "Of course I knew they'd use"; - mes "my robots for spying and killing!"; - mes "But you know what? It didn't"; - mes "matter so long as they gave me"; - mes "the means to my revenge. It was"; - mes "the perfect partnership, really."; - next; - mes "[Kiel Hyre]"; - mes "You've got me right"; - mes "where you want me."; - mes "Who are you working"; - mes "for, and what exactly"; - mes "do you want? My designs?"; - mes "My death? Everything...?"; - next; - cutin "kh_kyel01",2; - mes "["+strcharinfo(0)+"]"; - mes "Actually, I just want"; - mes "to ask about the nature"; - mes "of your professional"; - mes "relationship with the"; - mes "Rekenber Corporation."; - mes "And about Kiehl."; - next; - mes "[Kiel Hyre]"; - mes "Kiehl, eh? After hearing"; - mes "my crazy story, I'm guessing"; - mes "that you already suspect the"; - mes "truth about him... He's also"; - mes "a robot, specifically the first"; - mes "of the Second Generation models."; - next; - mes "[Kiel Hyre]"; - mes "His mind was developed using."; - mes "an experimental, and unstable,"; - mes "form of the Condensed Magic"; - mes "Spell Scrolls. He was the only"; - mes "Second Generation robot that"; - mes "I was allowed to keep."; - next; - mes "[Kiel Hyre]"; - mes "I've become very attached"; - mes "to Kiehl. It's not surprising,"; - mes "seeing that robotics have"; - mes "become my life. I even raised"; - mes "him as my own son, and taught"; - mes "him everything about robotics"; - next; - mes "[Kiel Hyre]"; - mes "Kiehl is now a genius,"; - mes "and has even developed the"; - mes "Third Generation of robots."; - mes "Unfortunately, I failed to"; - mes "properly raise him with"; - mes "human morals and ethics."; - next; - - switch(select("......")) { - - case 1: - mes "[Kiel Hyre]"; - mes "He's been transforming"; - mes "the Third Generation robots"; - mes "into killing machines. That's"; - mes "why I tried to put them all"; - mes "into the academy, so they"; - mes "could learn human behavior."; - next; - mes "[Kiel Hyre]"; - mes "Although the academy"; - mes "has delayed Kiehl's plans,"; - mes "he has succeeded into"; - mes "converting all of the robots"; - mes "into uncontrollable engines"; - mes "of mass destruction."; - next; - mes "[Kiel Hyre]"; - mes "Yes, he's been working"; - mes "closely with Rekenber."; - mes "Their true objective is to"; - mes "create killing machines"; - mes "for Rekenber's use."; - next; - mes "[Kiel Hyre]"; - mes "You know all the secrets"; - mes "of my past now. I'm not"; - mes "upset with you or anything,"; - mes "but I do have something"; - mes "that I want to ask of you."; - next; - mes "[Kiel Hyre]"; - mes "Please! Stop Kiehl!"; - mes "I don't want his madness"; - mes "to destroy any more robots!"; - mes "I see each and every one"; - mes "of them as one of my children!"; - next; - mes "[Kiel Hyre]"; - mes "I know that I must take"; - mes "full responsibility for all"; - mes "that has happened. I promise"; - mes "to take any punishment for"; - mes "my actions once everything"; - mes "has been resolved."; - - next; - - switch(select("Accept","Okay","Nod")) { - - case 1: - break; - - case 2: - break; - - case 3: - break; - - } - - mes "[Kiel Hyre]"; - mes "Thank you so much!"; - mes "You can find Kiehl"; - mes "in the underground"; - mes "level in this mansion."; - set KielHyreQuest,72; - - } - - } - - else if (KielHyreQuest == 72) { - cutin "kh_kyel01",2; - //I believe this text goes here o_o - mes "[Kiel Hyre]"; - mes "He stays in the old room"; - mes "where he was created, but"; - mes "he reconstructed it as some"; - mes "kind of cave to keep everyone"; - mes "out, including me. Yes, he"; - mes "doesn't trust anyone anymore..."; - next; - mes "[Kiel Hyre]"; - mes "When you find him, I want"; - mes "you to take out Allysia's"; - mes "ring out of his heart. If you"; - mes "remove it, that should stop"; - mes "him from going berserk."; - next; - - switch(select("Allysia's Ring?")) { - - case 1: - mes "[Kiel Hyre]"; - mes "Yes... Her ring is the"; - mes "beginning of everything"; - mes "I put that in his heart so"; - mes "that I'd never forget what"; - mes "the Rosimiers did to me."; - next; - mes "[Kiel Hyre]"; - mes "I think Kiehl's grown"; - mes "so powerful that normal"; - mes "weapons might not work"; - mes "on him anymore. Use this"; - mes "device that will cause his"; - mes "power supply to fluctuate."; - getitem 7504,1; //Power_Source - next; - cutin "kh_kyel03",2; - mes "[Kiel Hyre]"; - mes "If you successfully attach"; - mes "this to Kiehl's body, then"; - mes "he won't be able to use his"; - mes "body's full power. While he's"; - mes "weakened, open up his chest"; - mes "and get the ring from his heart."; - next; - mes "[Kiel Hyre]"; - mes "Let me know once"; - mes "you're ready. Then, I'll"; - mes "guide you Kiehl's room."; - set KielHyreQuest,74; - break; - - } - - } - - else if ((KielHyreQuest >= 74) && (KielHyreQuest <= 104)) { - mes "[Kiel Hyre]"; - mes "Are you ready"; - mes "to confront"; - mes "Kiehl now?"; - next; - - switch(select("Yes","No")) { - - case 1: - mes "[Kiel Hyre]"; - mes "There... the secret"; - mes "passage is open now."; - mes "Just go to the right of"; - mes "me, but be careful. Kiehl"; - mes "is extremely dangerous."; - enablenpc "Kiehl_Room_Warp"; - donpcevent "Kiehl_Room_Warp::OnEnable"; - break; - - case 2: - mes "[Kiel Hyre]"; - mes "Please take your"; - mes "time. I imagine that"; - mes "it won't be easy."; - break; - - } - - } - - else if ((KielHyreQuest >= 74) && (KielHyreQuest <= 106)) { - cutin "kh_kyel01",2; - mes "[Kiel Hyre]"; - mes "You're back...!"; - mes "So were you able"; - mes "to retrieve Allysia's"; - mes "Ring from Kiehl's heart?"; - next; - - if (countitem(7508) < 1) { - mes "[Kiel Hyre]"; - mes "You mean... You don't have it?"; - mes "Please, retrieve Allysia's Ring"; - mes "from Kiehl's heart!"; - next; - enablenpc "Kiehl_Room_Warp"; - donpcevent "Kiehl_Room_Warp::OnEnable"; - close2; - cutin "",255; - } - - mes "[Kiel Hyre]"; - mes "Wh-what happened...?"; - mes "Kiehl developed a new"; - mes "body for himself? Th-that"; - mes "would make him a Fourth"; - mes "Generation robot. I had"; - mes "no idea he was this smart."; - next; - mes "[Kiel Hyre]"; - mes "Wait, now that I think about"; - mes "it, I did see robot bodies that"; - mes "looked like Kiehl when I was"; - mes "locked in the factory. So he"; - mes "was using those copies to"; - mes "develop personal upgrades."; - next; - mes "[Kiel Hyre]"; - mes "Here, please take this"; - mes "Keycard which will let you"; - mes "enter and investigate the"; - mes "deepest levels of the factory."; - mes "I'll investigate Kiehl's room."; - set KielHyreQuest,108; - getitem 7509,1; //Gorgeous_Keycard - next; - - if (sex == 0) { - if (getpartnerid() == 0) set @KHTitle$,"Miss"; - else set @KHSTitle$,"Mrs"; - } - else set @KHTitle$,"Mr"; - - mes "[Kiel Hyre]"; - mes "Kiehl is my responsibility..."; - mes "No matter what the cost may"; - mes "be, I've got to stop him! Oh,"; - mes "and here, please take this"; - mes "with my thanks for all of"; - mes "your help, "+@KHTitle+". "+strcharinfo(0)+"."; - getitem 616,1; //Old card Album - delitem 7508,1; //Elisia's_Ring - getexp 1000000,0; - } - - else if (KielHyreQuest >= 108) { - mes "[Kiel Hyre]"; - mes "......"; - mes "........."; - mes "............"; - } - - close2; - cutin "",255; - end; -} - - -//---------------------------------------------------------------------------- -// Allysia -//---------------------------------------------------------------------------- -kh_mansion,18,30,4 script Allysia 894,{ - cutin "kh_ellisia",2; - if (KielHyreQuest <= 68) { - mes "[Allysia]"; - mes "Who are you?"; - mes "How did you get here?"; - mes "Go away"; - close; - } - - else if (KielHyreQuest < 70) { - mes "[Allysia]"; - mes "You must be surprised"; - mes "by everything that's been"; - mes "happening. Maybe everything"; - mes "would be easier to understand"; - mes "if I explained about robots?"; - next; - - switch(select("Yes","No")) { - - case 1: - mes "[Allysia]"; - mes "The robots you've been"; - mes "encountering are automated"; - mes "mechanical puppets that can"; - mes "independantly think and operate."; - mes "Many sages have tried to develop"; - mes "their own robots, but have failed."; - next; - mes "[Allysia]"; - mes "My master, Kiel Hyre, has"; - mes "been studying robotics since"; - mes "he was twenty years old, and"; - mes "has developed three different"; - mes "generations of robots, the first,"; - mes "second, and third generations."; - next; - - switch(select("First Generation","Second Generation","Third Generation")) { - - case 1: - mes "[Allysia]"; - mes "I am a good example of one"; - mes "of Kiel Hyre's First Generation"; - mes "robots. I was constructed using"; - mes "a heavy mechanical framework,"; - mes "a robotic heart, and chemically"; - mes "synthesized skin covering."; - next; - mes "[Allysia]"; - mes "My central processing unit,"; - mes "equivilent to your brain, is"; - mes "essentially a Memory Scroll"; - mes "based on the design of the"; - mes "Magic Spell Scrolls that you"; - mes "adventurers use in battle."; - next; - mes "[Allysia]"; - mes "I'm the oldest type of"; - mes "humanoid robot, so I weigh"; - mes "a lot, and my mind can only"; - mes "process a limited amount of"; - mes "data. Therefore, I can't express"; - mes "emotion similarly to a human."; - break; - - case 2: - mes "[Allysia]"; - mes "The First Generation robots"; - mes "were developed from mostly"; - mes "mechanical parts, but the"; - mes "Second Generation robots"; - mes "incorporated Homunculus"; - mes "science and technology."; - next; - mes "[Allysia]"; - mes "Second Generation robots"; - mes "are more life-like since they"; - mes "have artifically created skin"; - mes "and flesh, although they still"; - mes "are constructed from a heavy"; - mes "mechanical framework."; - next; - mes "[Allysia]"; - mes "Sage elemental scroll"; - mes "technology was also used"; - mes "to develop the Condensed"; - mes "Memory Scroll, a central"; - mes "processing unit superior to that"; - mes "used in First Generation robots."; - next; - mes "[Allysia]"; - mes "Although Condensed Memory"; - mes "Scrolls were 100,000 times"; - mes "more powerful than ordinary"; - mes "Memory Scrolls, they were"; - mes "problematic and were prone"; - mes "to too many error problems"; - next; - mes "[Allysia]"; - mes "Second Generation robots"; - mes "were capable of expressing"; - mes "human-like emotion, but their"; - mes "production halted after six"; - mes "years because they were"; - mes "considered faulty."; - break; - - case 3: - mes "[Allysia]"; - mes "Third Generation robots"; - mes "were mostly designed by"; - mes "Kiel Hyre's son, Kiehl,"; - mes "and don't use a mechanical"; - mes "framework at all: the entire"; - mes "body is basically a homunculus."; - next; - mes "[Allysia]"; - mes "With their organic bodies"; - mes "and advanced artificial hearts"; - mes "make from imitation Ymir Heart"; - mes "Pieces, they can experience"; - mes "physiologic phenomena"; - mes "just like ordinary humans."; - next; - mes "[Allysia]"; - mes "Kiehl was able to develop"; - mes "a more stable form of the"; - mes "Condensed Memory Scroll"; - mes "which does not suffer from"; - mes "critical errors, and can be"; - mes "cheaply mass processed."; - next; - mes "[Allysia]"; - mes "Elly is actually a Third"; - mes "Generation prototype. Once"; - mes "we optimize the prototypes,"; - mes "we will begin mass production."; - mes "In fact, the academy is our"; - mes "prototype testing ground."; - next; - mes "[Allysia]"; - mes "The fact that out prototype"; - mes "robots can interact just like"; - mes "real humans is proof of our"; - mes "success in robotics."; - break; - - } - case 2: - mes "[Allysia]"; - mes "Please let me know if"; - mes "you'd like to learn more"; - mes "about Kiel Hyre's robots."; - break; - - } - - } - - else if (KielHyreQuest >= 70) { - mes "[Allysia]"; - mes "......"; - mes "........."; - mes "............"; - } - - close2; - cutin "",255; - end; -} - -//---------------------------------------------------------------------------- -// Abduction triggering NPC -//---------------------------------------------------------------------------- -lighthalzen,188,200,0 script Abduction_trigger -1,3,1,{ -OnTouch: - if (KielHyreQuest == 50) { - mes "^3355FFAs you walked out of^000000"; - mes "^3355FFthe mansion, something^000000"; - mes "^3355FFsmashed the top of your^000000"; - mes "^3355FFhead, and you instnatly^000000"; - mes "^3355FFlose consiousness...^000000"; - close2; - percentheal -99,0; - warp "kh_mansion",30,75; - end; - } - - else { - end; - } -} - -//---------------------------------------------------------------------------- -// Mysterious Woman "Mitchell Layla" -//---------------------------------------------------------------------------- -kh_mansion,25,79,4 script Mysterious Woman 727,3,3,{ -L_StartDialog: - if (KielHyreQuest == 50) { - mes "^3355FFYou awaken with your^000000"; - mes "^3355FFhead painfully throbbing,^000000"; - mes "^3355FFand a mysterious woman^000000"; - mes "^3355FFstanding infront of you.^000000"; - next; - mes "[??????]"; - mes "Hm? Oh, you're awake"; - mes "earlier than I though."; - mes "You must feel confused,"; - mes "but listen carefully. If you"; - mes "don't, then I can't guarantee"; - mes "your safety, okay? Alright."; - next; - mes "[??????]"; - mes "All you need to know it"; - mes "that I'm a secret agent for"; - mes "the Schwaltzvalt Republic"; - mes "government. We're investigating"; - mes "abnormal activity between Kiel"; - mes "Hyre and the Rekenber Corporation."; - next; - mes "[??????]"; - mes "We saw you enter the"; - mes "mansion and speak to"; - mes "Kiel Hyre, so basically"; - mes "you're here for questioning."; - mes "Now tell me the truth. How"; - mes "do you know Kiel Hyre?"; - next; - - switch(select("I'll tell you everything!","I don't know nuthin'!")) { - - case 1: - goto L_TellEverything; - break; - - case 2: - mes "[??????]"; - mes "Don't...know...nuthin'?"; - mes "You sure about that? Only"; - mes "a select few can even speak"; - mes "with Kiel Hyre in person. You"; - mes "must have some connection"; - mes "to him. I'm right, aren't it?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "......"; - mes "........."; - mes "............"; - next; - mes "[??????]"; - mes "Are you trying to protect"; - mes "him? I think that you might"; - mes "not understand what kind of"; - mes "person you're really dealing"; - mes "with here. I'll tell you what"; - mes "I've learned about him..."; - next; - mes "[??????]"; - mes "Kiel Hyre. CEO of the"; - mes "Kiel Hyre Foundation,"; - mes "manufacturer of various"; - mes "machinery. His company started"; - mes "as a small Einbroch store whose"; - mes "technology slowly grew famous."; - next; - mes "[??????]"; - mes "Rekenber Corperation offered"; - mes "a merger with the Kiel Hyre"; - mes "Foundation. We're still not"; - mes "sure why they wanted Kiel"; - mes "Hyre in particular to repair"; - mes "and develop their Guardians..."; - next; - mes "[??????]"; - mes "We're also not sure why"; - mes "they wanted to suddenly"; - mes "focus more on Guardian"; - mes "development. Then, all"; - mes "of a sudden, Kiel Hyre's son"; - mes "appears from out of nowehre."; - next; - mes "[??????]"; - mes "It's very suspicious."; - mes "There's no records of his"; - mes "birth or anything. Still, maybe"; - mes "Kiel Hyre really did have him"; - mes "with his secretary, Allysia."; - mes "Well, no one is really sure."; - next; - mes "[??????]"; - mes "In any case, Kiel Hyre's"; - mes "son and heir, Kiehl, helped"; - mes "his father establish this"; - mes "special academy as their"; - mes "way of giving back t society."; - next; - mes "[??????]"; - mes "Almost every corporation and"; - mes "organization tried to get their"; - mes "spies to enter this academy,"; - mes "but all of them were rejected."; - mes "it's strange. At least one of"; - mes "them should have made it in."; - next; - mes "[??????]"; - mes "And recently, Kiehl Hyre"; - mes "has held a secret meeting with"; - mes "Rekenber executives to announce"; - mes "his new project. He intends to"; - mes "create advanced humanoid robots"; - mes "that will replace guardians!"; - next; - mes "[??????]"; - mes "Our spies reported that"; - mes "Kiel Hyre was nowhere to"; - mes "be seen at that meeting,"; - mes "as well as his trusted"; - mes "secretary, Allysia. He..."; - mes "He just disappeared!"; - next; - mes "[??????]"; - mes "Then, Kiel Hyre pops back"; - mes "in his mansion after all"; - mes "this time as if nothing"; - mes "happened! At the same time,"; - mes "Kiehl disappears, under the"; - mes "excuse of conducting research."; - next; - mes "[??????]"; - mes "Rekenber is sponsoring"; - mes "both Kiehl and Kiel, but"; - mes "there's some kind of conflict"; - mes "going on between father and"; - mes "son, I just know it! Now tell"; - mes "me, what's going on?"; - next; - mes "[??????]"; - mes "I'm not sure how well you"; - mes "know this country, but the"; - mes "fact that Rekenber is invoved"; - mes "must tell you that these aren't"; - mes "good people. Tell me what"; - mes "you know about them!"; - next; - L_TellEverything: - mes "^3355FFYou tell the woman^000000"; - mes "^3355FFeverything you know^000000"; - mes "^3355FFabout Kiel Hyre. Your^000000"; - mes "^3355FFvoice quivers with sadness^000000"; - mes "^3355FFwhenever you mention Elly.^000000"; - next; - mes "[??????]"; - mes "I see, I see..."; - mes "That poor girl... So..."; - mes "Your involvement in this"; - mes "is a coincidence? In that"; - mes "case, I want your help"; - mes "in our investigation."; - next; - - switch(select("OKay","......")) { - - case 1: - L_Help: - mes "[??????]"; - mes "Great."; - mes "I'm Agent Mitchell Layla."; - mes "From here on, you're working"; - mes "for the Schwaltzvalt Republic!"; - set KielHyreQuest,52; - close; - - case 2: - mes "[??????]"; - mes "If you don't cooperate,"; - mes "then I can't guarantee"; - mes "your safety, adventurer"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Huh? What...?"; - mes "What does that mean?"; - mes "Are you threatening me?"; - next; - - switch(select("Just do what she says.")) { - - case 1: - goto L_Help; - break; - - } - - } - - } - - } - - else if (KielHyreQuest == 52) { - mes "[Mitchell]"; - mes "I've got some new"; - mes "information for you."; - mes "There's an old lady in"; - mes "Juno that knew a woman"; - mes "named Allysia 30 years ago."; - next; - mes "[Mitchell]"; - mes "The clincher is that this"; - mes "Allysia from 30 years ago"; - mes "commited suicide, and is"; - mes "identical to Kiel Hyre's"; - mes "secretary, who is also"; - mes "named Allysia."; - next; - mes "[Mitchell]"; - mes "This is too much of a"; - mes "coincidense. I want you to"; - mes "go to Juno and investigate."; - mes "When you're done, talk to"; - mes "Kiel Hyre's steward, and"; - mes "he'll send you over to me."; - next; - mes "[Mitchell]"; - mes "Yeah, I know."; - mes "That guy actually"; - mes "works for me. Anyway,"; - mes "when you're ready to go"; - mes "to Juno, let me know, and you"; - mes "can board the federal airship."; - set KielHyreQuest,54; - close; - } - - else if (KielHyreQuest == 54) { - mes "[Mitchell]"; - mes "Are you ready?"; - mes "I'll let you board"; - mes "the federal Airship so"; - mes "you can get to Juno, and"; - mes "finish your mission quickly."; - next; - - switch(select("Yes","No")) { - - case 1: - mes "[Mitchell]"; - mes "Good luck. Once you"; - mes "complete your mission,"; - mes "make sure that you report"; - mes "to Kiel Hyre's steward so"; - mes "that he can send you to me."; - close2; - warp "yuno",54,209; - end; - case 2: - mes "[Mitchell]"; - mes "Take your time..."; - mes "But keep in mind that"; - mes "I'm not a patient woman!"; - close; - - } - - } - - else if (KielHyreQuest == 64) { - mes "[Mitchell]"; - mes "Ah, you're back."; - mes "What do you have"; - mes "to report from your"; - mes "investigation?"; - next; - mes "[Mitchell]"; - mes "....................."; - mes "Ah, I see. Good work."; - mes "Why don't you go speak to Kiel"; - mes "Hyle and confront him with"; - mes "what you've learned about"; - mes "his past? Yeah, grill him."; - next; - mes "[Mitchell]"; - mes "Wear this hidden mic,"; - mes "so we can send help if"; - mes "you're endangered. I want"; - mes "you to find out who Kiel"; - mes "really is, and what's his"; - mes "relationship to Rekenber."; - set KielHyreQuest,68; - next; - warp "kh_mansion",83,50; - end; - } - - - else if (KielHyreQuest >= 68) { - mes "[Mitchell]"; - mes "Shouldn't you be"; - mes "leaving about now?"; - next; - warp "kh_mansion",83,50; - end; - } - -OnTouch: - if (KielHyreQuest <= 50) { - goto L_StartDialog; - } - end; -} - -//---------------------------------------------------------------------------- -// Warp portal into Kiehl's 'Room' -// - Anyone can enter -// - After 30-40 seonds this NPC should be disabled. -//---------------------------------------------------------------------------- -kh_mansion,29,27,0 script Kiehl_Room_Warp 45,2,2,{ -OnTouch: - warp "kh_kiehl01",10,31; - end; - -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Kiehl_Room_Warp"; - end; - -OnInit: - disablenpc "Kiehl_Room_Warp"; - end; -} - -//============================================================================ - -//============================================================================ -// Rosimier NPCs and other Related NPCs -//============================================================================ - -//---------------------------------------------------------------------------- -// Odd Grandma -//---------------------------------------------------------------------------- -yuno,256,141,4 script Odd Grandma 846,{ - if (KielHyreQuest < 54) { - mes "[Grandma]"; - mes "Where did you go,"; - mes "my darling? Where"; - mes "are you, my little dear?"; - close; - } - - else if (KielHyreQuest == 54) { - mes "[Grandma]"; - mes "Lullabye..."; - mes "Say goodnight..."; - mes "Hush little baby..."; - mes "Go to sleeeeep~"; - next; - - switch(select("What are you doing?","Um, I don't see a baby...")) { - - case 1: - mes "[Grandma]"; - mes "Oh? My baby won't stop"; - mes "crying and can't seem"; - mes "to sleep. She needs to"; - mes "rest, so I can go to work."; - mes "The house is so messy,"; - mes "and the boss is unhappy..."; - set KielHyreQuest,56; - next; - - switch(select("Um, I don't see a baby...")) { - - case 1: - mes "[Grandma]"; - //Missing text, needs another run through. - mes "Allysia...?!"; - mes "Allysia, where did"; - mes "you go? You were"; - mes "supposed to come"; - mes "home a while ago!"; - close; - - } - - case 2: - //Missing text, needs another run through. - mes "[Grandma]"; - mes "Allysia...?!"; - mes "Allysia, where did"; - mes "you go? You were"; - mes "supposed to come"; - mes "home a while ago!"; - close; - - } - - } - - else if ((KielHyreQuest >= 56) && (KielHyreQuest < 60)) { - mes "[Grandma]"; - mes "Allysia...?!"; - mes "Allysia, where did"; - mes "you go? You were"; - mes "supposed to come"; - mes "home a while ago!"; - - if (countitem(7500) < 1) { - close; - } - - else { - next; - - switch(select("Allysia? Isn't she...")) { - - case 1: - cutin "kh_ellisia_port",1; - mes "^3355FFYou show Allysia's"; - mes "portrait to the old woman.^000000"; - next; - cutin "",255; - mes "[Grandma]"; - mes "Oh, do you know"; - mes "Allysia? She's been"; - mes "missing! She left home"; - mes "yesterday and hasn't"; - mes "come back! C-can you"; - mes "tell me where she is?!"; - close; - } - - } - - } - - else if (KielHyreQuest >= 60) { - mes "[Grandma]"; - mes "Don't worry, Allysia..."; - mes "Mommy will always be"; - mes "here for you. There's no"; - mes "need to be sad..."; - close; - } - -} - -//---------------------------------------------------------------------------- -// Old Lady; gives you the key to the Rosimier Mansion -//---------------------------------------------------------------------------- -yuno,250,132,2 script Old Lady 711,{ - if (KielHyreQuest < 56) { - mes "[Old Lady]"; - mes "Oooh, my legs and back"; - mes "are so sore. These old"; - mes "bones ache all over..."; - close; - } - - else if (KielHyreQuest == 56) { - mes "[Old Lady]"; - mes "Goodness, I hate this"; - mes "weather! Reminds me"; - mes "of how old I've gotten!"; - mes "It chills my bones, it does!"; - next; - - switch(select("......","Do you know that grandma?")) { - - case 1: - mes "[Old Lady]"; - mes "Damn it! If only I didn't"; - mes "have all those adventures"; - mes "in my youth! Then maybe"; - mes "I wouldn't suffer so in"; - mes "my advanced age!"; - close; - - case 2: - mes "[Old Lady]"; - mes "Oh... Yes. She was"; - mes "the mother of my best"; - mes "friend, ^3355FFAllysia^000000. Ever since"; - mes "she commited suicide, things"; - mes "haven't been the same. Her"; - mes "mother lost her sanity..."; - next; - - switch(select("Was ^3355FFAllysia^000000...?")) { - - case 1: - mes "[Old Lady]"; - mes "Oh, Allysia was such"; - mes "a beautiful girl. So many"; - mes "men wanted her, especially"; - mes "that dashing Games Rosimier."; - mes "I remember hearing that they"; - mes "were going to get married..."; - next; - mes "[Old Lady]"; - mes "I was so happy for her!"; - mes "But then, all of a sudden,"; - mes "she killed herself. Well,"; - mes "that's what they all say."; - mes "Even today, I'm still not"; - mes "sure what happened."; - next; - - switch(select("Wait, who's James Rosimier?")) { - - case 1: - mes "[Old Lady]"; - mes "Oh, James belonged to"; - mes "one of the oldest and richest"; - mes "families in Juno. Everything"; - mes "was going great for them, but"; - mes "some time after Allysia died,"; - mes "the family went bankrupt."; - next; - mes "[Old Lady]"; - mes "The city manages their"; - mes "old residence now. For"; - mes "some reason, they decided"; - mes "to entrust me with the master"; - mes "key to the Rosimier Mansion."; - next; - - switch(select("may I borrow the Master Key?")) { - - case 1: - mes "[Old Lady]"; - mes "Well, I'm really not"; - mes "supposed to give it to just"; - mes "anyone, but I can tell that"; - mes "you're working with Allysia's"; - mes "best interests at heart."; - next; - mes "[Old Lady]"; - mes "However, you've got to"; - mes "make sure that you return"; - mes "it to me before the people"; - mes "from City Hall ask me for it."; - mes "Alright then, I hope you find"; - mes "what you're looking for."; - set KielHyreQuest,58; - getitem 7498,1; //Losimier's_House_Key - close; - } - - } - - } - - } - - } - - else if ((KielHyreQuest == 58) && - (countitem(7499) < 1) || - (countitem(7500) < 1) || - (countitem(7501) < 1) || - (countitem(7502) < 1)) { - mes "[Old Lady]"; - mes "Please hurry and find"; - mes "whatever you're searching"; - mes "for in the Rosimier Mansion."; - mes "I might get in trouble if"; - mes "the people from City Hall"; - mes "come and ask me for the key..."; - close; - } - - else if ((KielHyreQuest == 58) && - (countitem(7499) == 1) && - (countitem(7500) == 1) && - (countitem(7501) == 1) && - (countitem(7502) == 1)) { - mes "[Old Lady]"; - mes "Oh, you're finished"; - mes "searching the mansion?"; - mes "Depressing, isn't it?"; - mes "The creditors basically"; - mes "ransacked everything"; - mes "a very long time ago."; - next; - - switch(select("Why did ^3355FFAllysia^000000...?")) { - - case 1: - mes "[Old Lady]"; - mes "Well, I know that James"; - mes "and Allysia were in love,"; - mes "and he promised to marry"; - mes "her. Now, supposedly his"; - mes "family already betrothed"; - mes "him to another woman."; - next; - mes "[Old Lady]"; - mes "Time went by, and he"; - mes "was forced to marry his"; - mes "fiancee. Allysia was pretty"; - mes "devistated. I htink maybe"; - mes "that's wht she... you know..."; - next; - mes "[Old Lady]"; - mes "Listen, if you want to learn"; - mes "more about what happened,"; - mes "then I think you should talk"; - mes "to the ^3355FFfisherman that lives^000000"; - mes "^3355FFsouth of the Kiel Hyre Academy.^000000"; - next; - mes "[Old Lady]"; - mes "He's the one that found"; - mes "Allysia's body in the river,"; - mes "so he might have a better"; - mes "idea of what had happened."; - set KielHyreQuest,60; - delitem 7498,1; //Losimier's_House_Key - close; - - } - - } - - else if (KielHyreQuest >= 60) { - mes "[Old Lady]"; - mes "Yep, Rain's coming."; - mes "Can feel it in my bones."; - close; - } - -} - - -//---------------------------------------------------------------------------- -// Warp portal into Rosimier Mansion -//---------------------------------------------------------------------------- -yuno,273,141,0 script Rosimmir_Entrance 45,2,2,{ -OnTouch: - if (countitem(7498) < 1) { - warp "yuno",270,141; - end; - } - - else { - warp "kh_rossi",20,92; - } - -} - -//---------------------------------------------------------------------------- -// Rosimier Mansion, first floor; Table -//---------------------------------------------------------------------------- -kh_rossi,23,23,0 script Table 111,{ - if (countitem(7499) < 1) { - cutin "kh_family_port",1; - mes "^3355FFYou examine the table,^000000"; - mes "^3355FFand find a frames portait^000000"; - mes "^3355FFinside the open drawer.^000000"; - getitem 7499,1; //Portrait_of_a_Family - } - - else { - mes "^3355FFThe open drawer of,^000000"; - mes "^3355FFthis desk is empty now.^000000"; - } - - close2; - cutin "",255; - end; -} - -//---------------------------------------------------------------------------- -// Rosimier Mansion, first floor; Shelf -//---------------------------------------------------------------------------- -kh_rossi,92,40,0 script Shelf::ShelfKHQ1 111,{ - if (countitem(7500) < 1) { - mes "^3355FFThere are locked^000000"; - mes "^3355FFboxes on these bookshelves.^000000"; - mes "^3355FFPerhaps if you used this^000000"; - mes "^3355FFmansions's Master Key, you^000000"; - mes "^3355FFmight be able to open them.^000000"; - next; - - switch(select("Use Key","Pass")) { - - case 1: - mes "^3355FFWhich box do you^000000"; - mes "^3355FFwant to try to open?^000000"; - next; - - switch(select("First Box","Second Box")) { - - case 1: - mes "^3355FFYou use the Master Key to^000000"; - mes "^3355FFunlock the box, and obtain^000000"; - mes "^3355FFa portait of a woman that^000000"; - mes "^3355FFlooks just like Kiel Hyre's^000000"; - mes "^3355FFassistant, Allysia.^000000"; - next; - cutin "kh_ellisia_port",2; - mes "^3355FFThe message, ''To my love,^000000"; - mes "^3355FFAllysia. From James.'' is^000000"; - mes "^3355FFwritten on the back.^000000"; - getitem 7500,1; //Portrait_of_a_Lady - close2; - cutin "",255; - end; - - case 2: - mes "^3355FFThis box is empty.^000000"; - close; - - } - - case 2: - mes "^3355FFThis box is empty.^000000"; - close; - - } - - } - - else { - mes "^3355FFYou've found a woman's^000000"; - mes "^3355FFportrait in one of the^000000"; - mes "^3355FFboxes on this shelf.^000000"; - close; - } - -} - - -//---------------------------------------------------------------------------- -// Rosimier Mansion, top floor; Desk -//---------------------------------------------------------------------------- -kh_rossi,144,287,0 script Desk::DeskKHQ2 111,{ - mes "^3355FFThe desk has^000000"; - mes "^3355FFthree drawers^000000"; - next; - - switch(select("First Drawer","Second Drawer","Third Drawer","Cance;")) { - - case 1: - mes "^3355FFThe first drawer is locked.^000000"; - close; - - case 2: - if (countitem(7501) < 1) { - mes "^3355FFThere is a letter inside^000000"; - mes "^3355FFthis second drawer. it^000000"; - mes "^3355FFwas sent by a person^000000"; - mes "^3355FFwith the initials, K.H.,^000000"; - mes "^3355FFand addressed to Allysia.^000000"; - getitem 7501,1; //K.H's_Letter - close; - } - - else { - mes "^3355FFThis drawer is now empty.^000000"; - close; - - } - - case 3: - mes "^3355FFThere is a small note^000000"; - mes "^3355FFinside this third drawer.^000000"; - mes "^3355FFIt's written by James, and^000000"; - mes "^3355FFmentions that he wants to^000000"; - mes "^3355FFmarry Allysia, and that she^000000"; - mes "^3355FFrecieved an engagement ring.^000000"; - close; - - case 4: - mes "......"; - mes "........."; - mes "............"; - close; - - } - -} - -//---------------------------------------------------------------------------- -// Rosimier Mansion, top floor; Bookshelf -//---------------------------------------------------------------------------- -kh_rossi,149,288,0 script Bookshelf::BookshelfKHQ2 111,{ - if (countitem(7502) < 1) { - mes "^3355FFYou encounter a dusty ^000000"; - mes "^3355FFbookshelf filled with^000000"; - mes "^3355FFnumerous books. You^000000"; - mes "^3355FFfind a folded note between^000000"; - mes "^3355FFthe books as you examine them.^000000"; - getitem 7502,1; //James's_Memo - close; - } - - else { - mes "^3355FFYou encounter a dusty ^000000"; - mes "^3355FFbookshelf filled with^000000"; - mes "^3355FFnumerous books. You^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Fisherman -//---------------------------------------------------------------------------- -yuno_fild12,232,222,0 script Old Fisherman 709,{ - if (KielHyreQuest < 60) { - mes "[Fisherman]"; - mes "These days, it's much"; - mes "harder to catch and fish."; - mes "Ever since they built"; - mes "this factory, the fish"; - mes "have started to change,"; - mes "and they look different too..."; - close; - } - - else if (KielHyreQuest == 60) { - mes "[Fisherman]"; - mes "Eh? You want something?"; - mes "Heh, youngsters! I know"; - mes "how much you love handouts,"; - mes "but you're not getting any."; - mes "Now, if you bring me some"; - mes "Raw Fish, I'd be more friendly~"; - - if (countitem(544) >= 10) { - next; - mes "[Fisherman]"; - mes "Oh, is all this fish"; - mes "for me? Heh, how very"; - mes "generous of you. If you're"; - mes "going to be so kind, then"; - mes "i suppose I have to repay"; - mes "the favor. Ask me anything~"; - next; - - switch(select("30 years ago, a woman killed herself...")) { - - case 1: - mes "[Fisherman]"; - mes "Oh? Ohh. Oh yeah."; - mes "I remember that. Yeah."; - mes "it was August 20th, my"; - mes "wife's birthday. That day,"; - mes "instead of catching fish,"; - mes "I caught a dead woman."; - next; - mes "[Fisherman]"; - mes "Of course, I reported it"; - mes "to the Juno Police! They told"; - mes "me she killed herself since"; - mes "she was betrayed by her lover,"; - mes "who also happened to be her"; - mes "employer. Really tragic stuff."; - next; - mes "[Fisherman]"; - mes "Anyway, when they were"; - mes "moving her body out of the"; - mes "river, her hand dropped"; - mes "some ring. I picked it up,"; - mes "hoping to sell it later for"; - mes "some zeny. I know, I know..."; - next; - mes "[Fisherman]"; - mes "I was pretty lucky the"; - mes "police didn't see me take"; - mes "it. Later that day, some guy"; - mes "came up to me and offered"; - mes "me a lot of money for it."; - mes "I guess it was my lucky day!"; - next; - mes "[Fisherman]"; - mes "I found out later that he was"; - mes "some mechanical repairman--"; - mes "something. He sold everything"; - mes "to buy that ring, so I guess"; - mes "he wanted it desperately."; - mes "Then he just dissapeared."; - next; - mes "[Fisherman]"; - mes "His name...?"; - mes "It was something like..."; - mes "Heil? Hyre? Anyway, it"; - mes "was a long time ago. Oh,"; - mes "his old house is still around."; - next; - mes "[Fisherman]"; - mes "If you're going to be"; - mes "that curious, you might"; - mes "as well check it out."; - mes "Let's see, he lived in"; - mes "a hut near the northeast"; - mes "forest guard camp."; - delitem 544,10; //Fish_Slice - set KielHyreQuest,62; - close; - } - - } - - else { - close; - } - - } - - else if (KielHyreQuest >= 62) { - mes "[Fisherman]"; - mes "Don't you remember"; - mes "what I told you? That"; - mes "guy lived in a hut near"; - mes "the northeast forest"; - mes "guard camp! Why don't"; - mes "you check that place out?"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Kiel Hyre's hut; Wooden Board -//---------------------------------------------------------------------------- -yuno_fild09,158,217,0 script Wooden Board 111,{ - if ((KielHyreQuest < 62) || (KielHyreQuest >= 64)) { - mes "^3355FFIt's a useless^000000"; - mes "^3355FFwooden board^000000"; - mes "^3355FFin the bushes.^000000"; - close; - } - - else if (KielHyreQuest == 62) { - mes "^000oFFYou found a long^000000"; - mes "^3355FFwooden board carved^000000"; - mes "^3355FFwith the initials, 'K.H.'^000000"; - next; - cutin "kh_kyel_port",2; - mes "^3355FFYou find a portrait of^000000"; - mes "^3355FFa young man, that looks^000000"; - mes "^3355FFlike a younger version^000000"; - mes "^3355FFof Kiel Hyre, in a broken^000000"; - mes "^3355FFpicture frame underneath^000000"; - mes "^3355FFthe old wooden board.^000000"; - set KielHyreQuest,64; - getitem 7503,1; //Portrait_of_a_Guy - next; - cutin "",255; - mes "^3355FFYou have enough^000000"; - mes "^3355FFinformation by now,^000000"; - mes "^3355FFso you should report^000000"; - mes "^3355FFback to Mitchell.^000000"; - close; - } - -} - -//============================================================================ -// Kiehl Hyre's Room and Boss NPCs -//============================================================================ -// Beyond here the NPC for the final areas. -// Now, this area is not someplace you wanna slow down so -// you can pick up dialog. I used packet logging to pull -// what I could and for the sake of the two people with me, -// did not bother doing all the proper proper NPC positioning -// or some of the 'error/wrong option' dialogs. -// All the doors are kind of weird. -//============================================================================ - -//---------------------------------------------------------------------------- -// Kiehl's Room; Receiver (Gives black keycards upon killing mobs) -//---------------------------------------------------------------------------- -kh_kiehl01,17,39,0 script Receiver 111,{ - if (.KHKilled < 1) { - set .KHKilled,.KHKilled+1; - mes "^333333*BBBZZZ*^000000"; - if (KielHyreQuest == 74) { - next; - mes "[????]"; - mes "^333333*Bzzzz...*"; - mes "I've never seen you"; - mes "before. Did Father send"; - mes "you to kill me? We'll just"; - mes "see about that! Go ahead,"; - mes "try to find me, adventurer.^000000."; - set KielHyreQuest,76; - } - - close2; - monster "kh_kiehl01",16,32,"Alicel",1739,1,"Receiver::OnMyMobDead"; - monster "kh_kiehl01",18,31,"Aliot",1740,1,"Receiver::OnMyMobDead"; - end; - } - - else { - end; - } - -OnMyMobDead: - set .KHKilled,.KHKilled+1; - if (.KHKilled == 3) { - makeitem 7506,1,"this",19,36; - set .KHKilled,0; - } - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Flower Vase (Gives...password...for Box) -//---------------------------------------------------------------------------- -kh_kiehl01,13,40,0 script Flower Vase 111,{ - if (KielHyreQuest < 74) { - mes "^3355FFYou found"; - mes "a flower vase.^000000"; - close; - } - - if (KielHyreQuest >= 74) { - mes "^3355FFYou found"; - mes "a flower vase.^000000"; - next; - - switch(select("Pick Up Vase","Break Vase","Turn Vase Upside-down")) { - - case 1: - mes "^3355FFThe vase is empty.^000000"; - close; - - case 2: - mes "^3355FFYou can't destroy"; - mes "this vase, even by"; - mes "striking it with all your"; - mes "might. It must have been"; - mes "specially manufactured by"; - mes "the Rekenber Corporation.^000000"; - close; - - case 3: - mes "^3355FFThe following words"; - mes "are written at the"; - mes "bottom of the vase.^000000"; - next; - mes "[Vase Message]"; - mes "''The rabbit often"; - mes "observes the door"; - mes "The night eats the"; - mes "pickled orange.''"; - close; - - } - - } - -} - - -//---------------------------------------------------------------------------- -// Kiehl's Room; Box -//---------------------------------------------------------------------------- -kh_kiehl01,19,25,0 script Box::BoxKHQ3 111,{ - if (countitem(7505) < 1) { - mes "^3355FFYou found a box with"; - mes "a button for each letter"; - mes "of the alphabet on top of it.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "open the door") { - mes "^3355FFAs soon as you enter the"; - mes "password, the nearby door"; - mes "emits a pleasant chiming"; - mes "sound, and the box pops"; - mes "open to reveal a small key.^000000"; - getitem 7505,1; //Toy_Key - close; - } - - else { - mes "^3355FFNothing happened.^000000"; - close; - } - - } - - else { - mes "^3355FFThis is where you"; - mes "found the Toy key^000000"; - close; - } - -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (First) -// - Anyone can pass through this door -// - Consume one Black KeyCard when opened. -// - Only one person actually needs to open it. -//---------------------------------------------------------------------------- -kh_kiehl01,44,33,0 script Big Door#BigDoorKHQ1 111,{ - if (.KHDoor1Opened == 0) { - mes "^3355FFThe door is locked,"; - mes "but there is a narrow"; - mes "slot next to the doorknob.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 1) { - mes "^3355FFYou insert the"; - mes "Black Keycard into the"; - mes "slot, and successfully"; - mes "unlock and open the door.^000000"; - delitem 7506,1; //Black_Keycard - donpcevent "Big_Door_1_Warp::OnEnable"; - enablenpc"Big_Door_1_Warp"; - set .KHDoor1Opened,1; - close; - } - - } - - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - -} - -kh_kiehl01,43,33,0 script Big_Door_1_Warp 45,1,1,{ -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnInit: - disablenpc "Big_Door_1_Warp"; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_1_Warp"; - set getvariableofnpc(.KHDoor1Opened,"Big Door#BigDoorKHQ1"),0; - end; - -OnTouch: - warp "kh_kiehl01",55,33; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (second) -// - Consume Toy Key when opened. -// - Only one person actually needs to open it. -//---------------------------------------------------------------------------- -kh_kiehl01,174,40,0 script Big Door#BigDoorKHQ2 111,{ - if (.KHDoor2Opened == 0) { - mes "^3355FFThe door is locked,"; - mes "but there is a small"; - mes "keyhole next to the knob.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "Toy Key") { - if (countitem(7505) >= 1) { - mes "^3355FFYou insert the key into"; - mes "the keyhole, and the door"; - mes "unlocks with a click as"; - mes "you turn the key.^000000"; - delitem 7505,1; //Toy_Key - donpcevent "Big_Door_2_Warp::OnEnable"; - enablenpc"Big_Door_2_Warp"; - set .KHDoor2Opened,1; - close; - } - - } - - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - -} - -kh_kiehl01,174,39,0 script Big_Door_2_Warp 45,1,1,{ -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnInit: - disablenpc "Big_Door_2_Warp"; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_2_Warp"; - set getvariableofnpc(.KHDoor2Opened,"Big Door#BigDoorKHQ2"),0; - end; - -OnTouch: - warp "kh_kiehl01",173,52; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (Third) -// - Consume one Black KeyCard when opened. -// - Only one person actually needs to open it. -//---------------------------------------------------------------------------- -kh_kiehl01,77,108,0 script Big Door#BigDoorKHQ3 111,{ - if (.KHDoor3Opened == 0) { - mes "^3355FFThe door is locked,"; - mes "but there is a narrow"; - mes "slot next to the doorknob.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 1) { - mes "^3355FFYou insert the"; - mes "Black Keycard into the"; - mes "slot, and successfully"; - mes "unlock and open the door.^000000"; - delitem 7506,1; //Black_Keycard - donpcevent "Big_Door_3_Warp::OnEnable"; - enablenpc"Big_Door_3_Warp"; - set .KHDoor3Opened,1; - close; - } - - } - - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - -} - -kh_kiehl01,78,108,0 script Big_Door_3_Warp 45,1,1,{ -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnInit: - disablenpc "Big_Door_3_Warp"; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_3_Warp"; - set getvariableofnpc(.KHDoor3Opened,"Big Door#BigDoorKHQ3"),0; - end; - -OnTouch: - warp "kh_kiehl01",68,108; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (Fourth) -// - Consume TWO Black KeyCard when opened. -// - Only one person actually needs to open it. -//---------------------------------------------------------------------------- -kh_kiehl01,42,177,0 script Big Door#BigDoorKHQ4 111,{ - if (.KHDoor4Opened == 0) { - mes "^3355FFThe door is locked,"; - mes "but there is a narrow"; - mes "slot next to the doorknob.^000000"; - next; - input @KHInput$; - if (@KHInput$ == "Black Keycard") { - if (countitem(7506) >= 2) { - mes "^3355FFYou insert the"; - mes "Black Keycard into the"; - mes "slot, and successfully"; - mes "unlock and open the door.^000000"; - delitem 7506,2; //Black_Keycard - donpcevent "Big_Door_4_Warp::OnEnable"; - enablenpc"Big_Door_4_Warp"; - set .KHDoor4Opened,1; - close; - } - } - - mes "^3355FFYou try to push the"; - mes "door open with all"; - mes "your might, but fail"; - mes "to make it budge.^000000"; - close; - } - - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - -} - -kh_kiehl01,41,177,0 script Big_Door_4_Warp 45,1,1,{ -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnInit: - disablenpc "Big_Door_4_Warp"; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_4_Warp"; - set getvariableofnpc(.KHDoor4Opened,"Big Door#BigDoorKHQ4"),0; - end; - -OnTouch: - warp "kh_kiehl01",49,177; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Robots -//---------------------------------------------------------------------------- -kh_kiehl01,15,179,0 script Robots#kh1 111,{ - if (.KHKilled < 1) { - set .KHKilled,.KHKilled+1; - mes "^3355FFAs soon as you"; - mes "touch the test tube,"; - mes "a bunch of robots"; - mes "suddenly appeared.^000000."; - close2; - monster "kh_kiehl01",18,181,"Aliot",1740,1,"Robots#kh1::OnMyMobDead"; - monster "kh_kiehl01",18,180,"Alicel",1739,1,"Robots#kh1::OnMyMobDead"; - monster "kh_kiehl01",18,179,"Aliot",1740,1,"Robots#kh1::OnMyMobDead"; - monster "kh_kiehl01",18,178,"Alicel",1739,1,"Robots#kh1::OnMyMobDead"; - end; - } - - else { - end; - } - -OnMyMobDead: - set .KHKilled,.KHKilled+1; - if (.KHKilled == 4) { - makeitem 7506,1,"this",18,180; - set .KHKilled,0; - } - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Dummy Robots -//---------------------------------------------------------------------------- -kh_kiehl01,15,177,0 script Robots#kh2::RobotsKHQ 111,{ - end; -} -kh_kiehl01,15,180,0 duplicate(RobotsKHQ) Robots#kh3 111 -kh_kiehl01,15,182,0 duplicate(RobotsKHQ) Robots#kh4 111 -kh_kiehl01,35,187,0 duplicate(RobotsKHQ) Robots#kh1 111 -kh_kiehl01,37,187,0 duplicate(RobotsKHQ) Robots#kh2 111 -kh_kiehl01,39,187,0 duplicate(RobotsKHQ) Robots#kh3 111 -kh_kiehl01,41,187,0 duplicate(RobotsKHQ) Robots#kh4 111 - -//---------------------------------------------------------------------------- -// Kiehl's Room; Big Door, (Fifth, and final) -// - Anyone can pass through this door -// - Consumes 4 Solid Iron Pieces -//---------------------------------------------------------------------------- -kh_kiehl01,166,187,0 script Big Door#BigDoorKHQ5 111,{ - if (($@KHQuestBusy == 0) && (KielHyreQuest >= 74) && (KielHyreQuest <= 106)) { - if (KielHyreQuest < 86) { - mes "^3355FFThis large door.."; - mes "is closed shut."; - mes "If you listen carefully,"; - mes "you can hear the door"; - mes "hinges slightly squeak.^000000"; - next; - - switch(select("Push Door","Kick Door","Shake Door","Pull Door","Lift Door")) { - - case 1: - break; - - case 2: - break; - - case 3: - break; - - case 4: - break; - - case 5: - break; - - } - - mes "^3355FFA group of monsters"; - mes "suddenly appeared as"; - mes "soon as you applied"; - mes "pressure to the door."; - mes "This must be some"; - mes "kind of security device.^000000"; - close2; - set @KHDoorPushAttempt,@KHDoorPushAttempt+1; - monster "kh_kiehl01",163,183,"Alicel",1739,1; - monster "kh_kiehl01",163,179,"Aliot",1740,1; - monster "kh_kiehl01",169,183,"Alicel",1739,1; - monster "kh_kiehl01",169,179,"Aliot",1740,1; - if (@KHDoorPushAttempt >= 3) { - set KielHyreQuest,86; - } - end; - } - - else if ((KielHyreQuest > 84) && (KielHyreQuest < 94)) { - mes "^3355FFYou apply some"; - mes "pressure to the door,"; - mes "and find that you can"; - mes "budge it slightly, but"; - mes "you can't fully open it.^000000"; - next; - mes "^3355FFIf you wedged something"; - mes "into the gap between the"; - mes "door and its frame, and"; - mes "fully leveraged it, then you"; - mes "should be able to open it.^000000"; - next; - - switch(select("Steel","Rusty Iron Piece","Solid Iron Piece","Iron Piece","Screw","Cancel")) { - - case 1: - set @KHPryingItem$,"Steel"; - break; - - case 2: - set @KHPryingItem$,"Rusty Iron Piece"; - break; - - case 3: - if (countitem(7507) >= 1) { - if (KielHyreQuest < 92) { - mes "^3355FFYou insert one end of"; - mes "a Solid Iron Piece into the"; - mes "door's gap in a strenuous"; - mes "effort to pry the door open"; - mes "The gap widens a little bit,"; - mes "but you break one of your"; - mes "Solid Iron Pieces.^000000"; - set KielHyreQuest,KielHyreQuest+2; - delitem 7507,1; //Hard_Piece_of_Steel - close; - } - - else if (KielHyreQuest == 92) { - mes "^3355FFWith a mighty heave,"; - mes "you pry a Solid Iron"; - mes "Piece into the door jamb,"; - mes "and fling the door wide open"; - mes "Unable the withstand the"; - mes "awesome force, this Solid"; - mes "Iron Piece shatters into dust.^000000"; - set KielHyreQuest,94; - delitem 7507,1; //Hard_Piece_of_Steel - close; - } - - } - - else { - mes "^3355FFIf only you had a Solid"; - mes "Iron Piece you could use to"; - mes "pry open this door.^000000"; - close; - } - - case 4: - set @KHPryingItem$,"Iron Piece"; - break; - - case 5: - set @KHPryingItem$,"Screw"; - break; - - case 6: - mes "^3355FFLet's look for something"; - mes "heavy we can use to pry"; - mes "open this door.^000000"; - close; - - } - - mes "^3355FFThis "+@KHPryingItem$+" is far"; - mes "to weak for what you're using it for"; - mes "and breaks.^000000"; - close; - - } - - else if ((KielHyreQuest >= 94) && (KielHyreQuest <= 104)) { - if (.KHDoor5Opened == 0) { - mes "^3355FFThe large door"; - mes "is wide open, and."; - mes "you may now enter.^000000"; - next; - - switch(select("Yes","No")) { - - case 1: - close2; - set $@KH_DoorInvoker$,strcharinfo(0); - donpcevent "Big_Door_5_Warp::OnEnable"; - enablenpc"Big_Door_5_Warp"; - set .KHDoor5Opened,1; - end; - - case 2: - mes "^3355FFWho knows what is on the"; - mes "other side of this door. Let's"; - mes "think about it before barging in..^000000"; - close; - - } - } - - else { - mes "^3355FFThe door is open.^000000"; - close; - } - - } - - else { - mes "^3355FFThis large door.."; - mes "is closed shut."; - mes "If you listen carefully,"; - mes "you can hear the door"; - mes "hinges slightly squeak.^000000"; - close; - } - - } - - else { - mes "^3355FFThis large door.."; - mes "is closed shut."; - mes "If you listen carefully,"; - mes "you can hear the door"; - mes "hinges slightly squeak.^000000"; - close; - } - -} - -kh_kiehl01,166,186,0 script Big_Door_5_Warp 45,1,1,{ - end; - -OnEnable: - initnpctimer; - misceffect 215; - end; - -OnTimer30000: - stopnpctimer; - misceffect 215; - disablenpc "Big_Door_5_Warp"; - set getvariableofnpc(.KHDoor5Opened,"Big Door#BigDoorKHQ5"),0; - end; - -OnInit: - disablenpc "Big_Door_5_Warp"; - end; - -OnTouch: - - if (KielHyreQuest >= 46) { - warp "kh_kiehl02",50,6; - } - else { - warp "kh_kiehl01",166,183; - } - - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Kiehl_Room_Trap (Entry way trap) -//---------------------------------------------------------------------------- -kh_kiehl02,49,10,0 script Kiehl_Room_Trap -1,5,3,{ - end; - -OnTouch: - if (.KHTrapSprung < 1) { - set .KHTrapSprung,1; - set $@KHQuestBusy,1; - initnpctimer; - monster "kh_kiehl02",47,13,"Aliot",1740,1; - monster "kh_kiehl02",54,13,"Alicel",1739,1; - monster "kh_kiehl02",49,13,"Constant",1745,1; - monster "kh_kiehl02",51,13,"Aliot",1740,1; - monster "kh_kiehl02",53,13,"Alicel",1739,1; - monster "kh_kiehl02",49,13,"Constant",1745,1; - end; - } - - end; - - -OnTimer300000: - if (getmapusers("kh_kiehl02") == 0) { - donpcevent "KiehlRoom::OnReset"; - stopnpctimer; - } - end; - -OnTimer600000: - if (getmapusers("kh_kiehl02") == 0) { - donpcevent "KiehlRoom::OnReset"; - stopnpctimer; - } - end; - -OnTimer900000: - if (getmapusers("kh_kiehl02") == 0) { - donpcevent "KiehlRoom::OnReset"; - stopnpctimer; - } - end; - -OnTimer1200000: - donpcevent "KiehlRoom::OnReset"; - stopnpctimer; - end; - -OnGlobalTimerOff: - stopnpctimer; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Kiehl -// - Only the player who invoked the final door should progress this npc. -// - Only the player who invoked the final door should be able to get ring. -// - Timer will drop to 3 minutes once Kiehl is defeated. -//---------------------------------------------------------------------------- -kh_kiehl02,50,52,4 script Kiehl#Original 902,{ - cutin "kh_kiel01",2; - if (KielHyreQuest < 94) { - mes "[Kiehl]"; - mes "........."; - close; - } - - if ($@KH_DoorInvoker$ == strcharinfo(0)) { - if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") < 5)) { - mes "[Kiehl]"; - mes "I'm surprised you made"; - mes "it this far, adventurer~"; - mes "I bid you welcome to my"; - mes "humble room. I assume that"; - mes "you've come for the Condensed"; - mes "Memory Scroll... my mind."; - next; - mes "[Kiehl]"; - mes "You can understand"; - mes "why I can't let you have it,"; - mes "so if you really want the"; - mes "Condensed Memory Scroll,"; - mes "then show me what you've got!"; - close2; - cutin "",255; - set getvariableofnpc(.KHKilled,"KiehlRoom"),0; - monster "kh_kiehl02",49,48,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",46,50,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",49,50,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",53,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",49,55,"Alicel",1739,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",49,53,"Constant",1745,1,"KiehlRoom::OnKiehlMobDead"; - monster "kh_kiehl02",46,53,"Aliot",1740,1,"KiehlRoom::OnKiehlMobDead"; - donpcevent "Kiehl#Original::OnChangeState"; - disablenpc "Kiehl#Original"; - end; - } - - else if ((KielHyreQuest == 94) && (getvariableofnpc(.KHKilled,"KiehlRoom") == 5)) { - cutin "kh_kiel03",2; - mes "[Kiehl]"; - mes "Hmpf! You're pretty good."; - mes "Father must have spent"; - mes "a lot of money to hire"; - mes "you. So has he sent"; - mes "you to kill me?"; - next; - mes "["+strcharinfo(0)+"]"; - mes "Kiel Hyre sent me to ask"; - mes "you to stop turning all of"; - mes "the Third Generation robots"; - mes "into killing machines! How"; - mes "can do something like that"; - mes "to other robots like you?"; - next; - cutin "kh_kiel01",2; - mes "[Kiehl]"; - mes "Why not? It's said that man"; - mes "was made in the image of God."; - mes "Well, robots were made in the"; - mes "image of man. You humans kill"; - mes "each other as much as you"; - mes "like, as far as I can tell."; - next; - mes "[Kiehl]"; - mes "It might not be ethical"; - mes "for me to provide weapons"; - mes "to humans that need them..."; - mes "But that's what they are."; - mes "Weapons. It's more humane"; - mes "for robots to fight than humans."; - next; - mes "[Kiehl]"; - mes "Robots don't naturally"; - mes "feel pain or emotions."; - mes "Not unless they're specially"; - mes "programmed. Sorry, but I don't"; - mes "plans to stop what I'm doing."; - next; - cutin "kh_kiel04",2; - mes "["+strcharinfo(0)+"]"; - mes "Humankind may not be"; - mes "perfect, but think about"; - mes "who you're working with!"; - mes "Rekenber is the epitome of"; - mes "human evil! How can you"; - mes "support them like this?"; - next; - cutin "kh_kiel02",2; - mes "[Kiehl]"; - mes "I've had a long relationship"; - mes "with Rekenber. I'm fully aware"; - mes "of their capabilities. Do you"; - mes "remember the first room you"; - mes "passed on your way here, the"; - mes "one with all the toys?"; - next; - mes "[Kiehl]"; - mes "I bet you didn't know that there"; - mes "were 5 Second Generation"; - mes "robots. Me, and my four other"; - mes "brothers and sisters. Father"; - mes "built that room so that all"; - mes "five of us could live together."; - next; - cutin "kh_kiel03",2; - mes "[Kiehl]"; - mes "I was the only one to"; - mes "survive. I returned to"; - mes "Father and even got a"; - mes "name. But yes, I know"; - mes "how bad Rekenber really is."; - next; - mes "[Kiehl]"; - mes "I don't... I don't want"; - mes "to talk about this any more"; - mes "You've made me... Just leave."; - mes "I think I will let you live."; - next; - cutin "",255; - mes "[Mitchell]"; - mes "Freeze!"; - mes "Kiehl Hyre, you're"; - mes "under arrest for creating"; - mes "and trading illegal weapons!"; - set KielHyreQuest,100; - donpcevent "::OnKHAgent"; - enablenpc "Mitchell#KiehlRoom"; - enablenpc "Agent#KHAgent1"; - enablenpc "Agent#KHAgent2"; - enablenpc "Agent#KHAgent3"; - enablenpc "Agent#KHAgent4"; - close; - } - - else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") < 1)) { - set getvariableofnpc(.KHKilledBoss,"KiehlRoom"),0; - cutin "kh_kiel01",2; - mes "[Kiehl]"; - mes "Ah, Schwaltzvalt Republic"; - mes "agents. Heh. I haven't had"; - mes "this many guests before."; - mes "Well, I guess this means"; - mes "we'll have to fight after"; - mes "all, you and I. *Sigh* Pity..."; - next; - mes "[Kiehl]"; - mes "First, in all fairness,"; - mes "let me take care of these"; - mes "nuisances. They're just"; - mes "mindlessly doing their"; - mes "jobs--sort of like robots-- but"; - mes "don't worry, they won't be hurt."; - next; - donpcevent "::OnKHSpiderWeb"; - mes "[Mitchell]"; - mes "Nooooo!"; - next; - cutin "kh_kiel03",2; - mes "[Kiehl]"; - mes "And now, you and I can"; - mes "have a proper duel, human"; - mes "I'm interested in seeing just"; - mes "how strong you really are~"; - close2; - cutin "",255; - monster "kh_kiehl02",50,52,"Kiehl",1733,1,"KiehlRoom::OnKiehlDead"; - donpcevent "Kiehl#Original::OnChangeState"; - disablenpc "Kiehl#Original"; - end; - } - - else if ((KielHyreQuest == 100) && (getvariableofnpc(.KHKilledBoss,"KiehlRoom") == 1)) { - cutin "kh_kiel02",2; - mes "[Kiehl]"; - mes "D-damn...!"; - mes "Well played, adventurer"; - mes "Well played. I should have"; - mes "known that Father would send"; - mes "the very best after me. Still,"; - mes "you've failed to truly defeat me."; - next; - mes "[Kiehl]"; - mes "I still have a few"; - mes "trump cards left"; - mes "I think... I'll take you"; - mes "to hell with me... Well"; - mes "if robots can go there~"; - announce "*Jeeeezzzgggg~ Geezzz~ Grrrr~ Clank~*",bc_map,0xFF0000; - next; - mes "[Mitchell]"; - mes "No...! We're locked"; - mes "in the room! We're"; - mes "We're trapped in here!"; - next; - mes "[Kiehl]"; - mes "Yay~ Let's burn"; - mes "everything down~"; - next; - mes "[Mitchell]"; - mes "Quick, "+strcharinfo(0)+","; - mes "use Kiel Hyre's power"; - mes "device, the one that's"; - mes "supposed to mess with"; - mes "Kiehl's power supply!"; - mes "Hurry, use it right now!"; - next; - delitem 7504,1; //Power_Source - announce "*Gzzzz~ Gzzzz~*",bc_map,0xFF0000; - next; - mes "[Kiehl]"; - mes "Wh-what? I c-can't"; - mes "move! This day is just"; - mes "full of surprises. Oh, well."; - mes "I guess it's time for me to"; - mes "use my other trump card."; - next; - mes "[Mitchell]"; - mes "What...?"; - mes "How many trump"; - mes "cards do you have?"; - next; - mes "[????]"; - mes "I'm so disappointed..."; - mes "I can't believe none"; - mes "of you thought of this..."; - next; - mes "[Mitchell]"; - mes "Who are you...?"; - mes "Show yourself!"; - next; - donpcevent "Kiehl#Copy::OnChangeState"; - enablenpc "Kiehl#Copy"; - mes "[????]"; - mes "Please."; - mes "Don't insult me."; - mes "You know this voice."; - mes "It's been talking to"; - mes "you this entire time~"; - next; - mes "[Mitchell]"; - mes "Impossible!"; - mes "How can there"; - mes "be two of you...?!"; - next; - cutin "kh_kiel01",0; - mes "[Kiehl]"; - mes "Hahahahaha!"; - mes "I'm a robot!"; - mes "I can make extra"; - mes "bodies, switch brains"; - mes "with them. It's awfully"; - mes "convenient, let me tell you."; - next; - cutin "kh_kiel03",2; - mes "[Kiehl]"; - mes "Anyway, I don't mean to show"; - mes "off, but I suppose I better"; - mes "reveal to you my final trump"; - mes "card. First of all, I know all"; - mes "about you, Ms. Mitchell Layla~"; - next; - mes "[Mitchell]"; - mes "What? How do you"; - mes "know my name?"; - next; - mes "[Kiehl]"; - mes "Well, I have a few"; - mes "spies of my own..."; - mes "I'll allow him to explain."; - next; - mes "[Masked Man]"; - mes "Mitchell..."; - mes "I'm sorry that"; - mes "you had to get"; - mes "involved in all this."; - next; - mes "[Mitchell]"; - mes "Wolkeus? Wolkeus Kaiser?!"; - mes "You're the spy?! But you risked"; - mes "your life to save our president!"; - mes "No! Oh, God! How can this be"; - mes "happening?! Everything's just..."; - mes "This is all crazy! All of it!"; - next; - mes "[Wolkeus]"; - mes "This is just the result"; - mes "of elaborate plans that"; - mes "were made years ago. I didn't"; - mes "expect you to be this surprised,"; - mes "Mitchell. It's the way the game"; - mes "is played. You know that."; - next; - mes "[Mitchell]"; - mes "Mister President..."; - mes "I failed you... I'm sorry..."; - next; - mes "[Kiehl]"; - mes "Well, Kaiser, she took"; - mes "it pretty badly, but at least"; - mes "you're being gentlemanly"; - mes "about it. Well, I'd like for"; - mes "all of us to get better"; - mes "acquainted, but..."; - next; - cutin "kh_kiel01",2; - mes "[Kiehl]"; - mes "We'd better say our"; - mes "farewells here. This"; - mes "place will be gone in"; - mes "five minutes. Ah, and"; - mes "Ms. Layla, you're coming"; - mes "with us. We have questions~"; - next; - mes "[Kiehl]"; - mes "I'm curious as to what"; - mes "the president's plans are"; - mes "Mister Kaiser, if you'll"; - mes "escort Ms. Layla, please."; - next; - mes "[Wolkeus Kaiser]"; - mes "Sorry, Mitchell."; - mes "I gotta do it..."; - next; - mes "[Mitchell]"; - mes "No, get away! Let me go!"; - mes "Let go of me, Wolkeus!"; - donpcevent "::OnKHAgent"; - disablenpc "Mitchell#KiehlRoom"; - disablenpc "Agent#KHAgent1"; - disablenpc "Agent#KHAgent2"; - disablenpc "Agent#KHAgent3"; - disablenpc "Agent#KHAgent4"; - next; - cutin "kh_kiel02",2; - mes "[Kiehl]"; - mes "Great, we're done with"; - mes "that ugly business. Now,"; - mes "where was I? Ah, right."; - mes "Yes. I'm sorry. We don't"; - mes "have any more time to play."; - next; - mes "[Kiehl]"; - mes "Here, adventurer."; - mes "I'm aware that my father"; - mes "sent you here to get this."; - mes "Consider it my final gift"; - mes "to him. I'm surprised he left"; - mes "this ring inside me, though."; - next; - cutin "kh_kiel04",2; - mes "[Kiehl]"; - mes "I imagine that it must"; - mes "be precious to him. But"; - mes "I wonder why he placed"; - mes "it inside me? Well, anyway,"; - mes "I have a message I'd like"; - mes "for you to deliver to him."; - next; - cutin "kh_kiel01",2; - mes "[Kiehl]"; - mes "First... I guess we"; - mes "should get rid of this"; - mes "old thing. It was a good"; - mes "body, and it's served me"; - mes "well for 23 years. I'll miss"; - mes "it. Rest well, old Kiehl."; - next; - mes "[Kiehl]"; - mes "Now, this was the body"; - mes "that my father made."; - mes "Please tell him that"; - mes "this means that we're"; - mes "no longer related to"; - mes "each other at all."; - next; - mes "[Kiehl]"; - mes "The body I'm using right now?"; - mes "I made it myself with the most"; - mes "advanced technology. Consider"; - mes "it... a Fourth Generation robot"; - mes "body if you will. Father will"; - mes "understand what I mean."; - next; - mes "[Kiehl]"; - mes "Anyway, please tell him"; - mes "that, and get his old ring"; - mes "out of my old robot body,"; - mes "and then give it to him. For"; - mes "now, let's get out of here: we"; - mes "just have 3 minutes to evacuate."; - next; - mes "[Kiehl]"; - mes "You're a worthy opponent,"; - mes "and a human I respect."; - mes "I don't know if we'll meet"; - mes "again, but who knows?"; - mes "Anyway, I'll open up the"; - mes "exit for you. Farewell~"; - set KielHyreQuest,104; - donpcevent "Kiehl_Room_Exit::OnEnable"; - enablenpc "Kiehl_Room_Exit"; - close2; - cutin "",255; - donpcevent "Kiehl#Copy::OnChangeState"; - disablenpc "Kiehl#Copy"; - initnpctimer; - end; - } - - if (KielHyreQuest == 104) { - cutin "kh_kiel02",2; - mes "^3355FFYou retrieve the"; - mes "ring from the heart of"; - mes "Kiehl's old robotic body.^000000"; - getitem 7508,1; //Elisia's_Ring - set KielHyreQuest,106; - enablenpc "Kiehl_Room_Exit"; - close2; - cutin "",255; - end; - } - - else { - mes "......"; - close2; - cutin "",255; - end; - } - - - } - - else { - mes "......"; - close2; - cutin "",255; - end; - } - -OnTimer180000: - stopnpctimer; - mapannounce "kh_kiehl02","Beeeeeeeeeeeeep~",bc_npc,0xFF0000; - donpcevent "KiehlRoom::OnReset"; - end; - -OnTimer179000: - mapannounce "kh_kiehl02","1 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer178000: - mapannounce "kh_kiehl02","2 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer177000: - mapannounce "kh_kiehl02","3 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer176000: - mapannounce "kh_kiehl02","4 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer175000: - mapannounce "kh_kiehl02","5 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer170000: - mapannounce "kh_kiehl02","10 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer160000: - mapannounce "kh_kiehl02","20 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer150000: - mapannounce "kh_kiehl02","30 seconds to detonation",bc_npc,0xFF0000; - end; - -OnTimer120000: - mapannounce "kh_kiehl02","1 minutes remaining until detonation.",bc_npc,0xFF0000; - misceffect 563; - end; - -OnTimer60000: - mapannounce "kh_kiehl02","2 minutes remaining until detonation.",bc_npc,0xFF0000; - end; - -OnTimer1000: - mapannounce "kh_kiehl02","3 minutes remaining until detonation.",bc_npc,0xFF0000; - end; - -OnChangeState: - misceffect 215; - end; - -OnInit: - disablenpc "Mitchell#KiehlRoom"; - disablenpc "Agent#KHAgent1"; - disablenpc "Agent#KHAgent2"; - disablenpc "Agent#KHAgent3"; - disablenpc "Agent#KHAgent4"; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; NPC for mob control, timers, and other junk. -//---------------------------------------------------------------------------- -kh_kiehl02,1,1,0 script KiehlRoom -1,{ - end; - -OnKiehlMobDead: -debugmes "KLol: "+.KHKilled; - set .KHKilled,.KHKilled+1; - if (.KHKilled == 5) { - donpcevent "Kiehl#Original::OnChangeState"; - enablenpc "Kiehl#Original"; - } - end; - -OnKiehlDead: - set .KHKilledBoss,1; - donpcevent "Kiehl#Original::OnChangeState"; - enablenpc "Kiehl#Original"; - end; - -OnReset: - donpcevent "Kiehl_Room_Trap::OnGlobalTimerOff"; - if (getmapusers("kh_kiehl02") > 0) { - mapwarp "kh_kiehl02","lighthalzen",192,200; - } - killmonsterall "kh_kiehl02"; - disablenpc "Kiehl_Room_Exit"; - set .KHKilledBoss,0; - set .KHKilled,0; - set getvariableofnpc(.KHTrapSprung,"Kiehl_Room_Trap"),0; - set $@KHQuestBusy,0; - set $@KH_DoorInvoker$,""; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Mitchell and Agents. (Floating NPC + Duplicates) -//---------------------------------------------------------------------------- -- script Agent#KHAgent1::KHAgent -1,{ - end; - -OnKHAgent: - misceffect 215; - end; - -OnKHSpiderWeb: - misceffect 404; - end; -} - - -kh_kiehl02,49,55,7 duplicate(KHAgent) Mitchell#KiehlRoom 727 - -kh_kiehl02,53,52,4 duplicate(KHAgent) Agent#KHAgent1 880 - -kh_kiehl02,51,49,0 duplicate(KHAgent) Agent#KHAgent2 880 - -kh_kiehl02,47,50,0 duplicate(KHAgent) Agent#KHAgent3 880 - -kh_kiehl02,46,53,6 duplicate(KHAgent) Agent#KHAgent4 880 - - -//---------------------------------------------------------------------------- -// Kiehl's Room; Copy of Kiehl. -//---------------------------------------------------------------------------- -kh_kiehl02,48,53,7 script Kiehl#Copy 902,{ - end; - -OnChangeState: - misceffect 215; - end; - -OnInit: - disablenpc "Kiehl#Copy"; - end; -} - -//---------------------------------------------------------------------------- -// Kiehl's Room; Kiehl_Room_Exit -//---------------------------------------------------------------------------- -kh_kiehl02,50,59,0 script Kiehl_Room_Exit 45,1,1,{ -OnTouch: - if (getmapusers("kh_kiehl02") < 1) { - donpcevent "KiehlRoom::OnReset"; - warp "lighthalzen",193,202; - } - - else { - warp "lighthalzen",193,202; - } - - end; - -OnEnable: - misceffect 215; - end; - -OnInit: - disablenpc "Kiehl_Room_Exit"; - end; -} - -//============================================================================ - -//===== eAthena Script ======================================= -//= Kiel Hyre Quest -//===== By: ================================================== -//= L0ne_W0lf (Script), DZeroX (Timer) -//===== Current Version: ===================================== -//= 2.4 -//===== Compatible With: ===================================== -//= eAthena SVN -//===== Description: ========================================= -//= Quest for opening Robot Factory first and second floors. -//===== Comments: ============================================ -//= See below -//===== Additional Comments: ================================= -//= 1.0 First version, needs testing [Playtester] -//= 1.1 Copied over some changes made by -Tsuyuki- [L0ne_W0lf] -//= Reworked variables slightly so that the permenents ones aside from the -//= main tracking variable, are deleted when no longer needed. Renamed -//= several variables that handle strings to @KHInput$. [L0ne_W0lf] -//= 1.2 Removed duplicate NPCs. [Toms] -//= 1.3 More Bug fixes, fixed typo. Updated Additional comments. [L0ne_W0lf] -//= 1.4 Fixed doors not resetting in kh_kiehl01 after 30 second timer is up. [L0ne_W0lf] -//= 1.5 Another bug fixed (&& instead of ||). [L0ne_W0lf] -//= 1.6 More squashed bugs with if checking. [L0ne_W0lf] -//= 1.7 Corrected some spelling mistakes. [Balish] -// Corrected Exploit with the pub man, giving infinite wine and money. -// Corrected pool and map not showing text for some states of the quest. -// Corrected Elly showing cutin but not text for some states of the quest (causing players to log off to continue). -// Let fisherman talk to you when you have 10 fishes OR MORE. -// Corrected not letting you enter the tombstone after finishing the quest. -//= 1.8 Elly now deletes the Iron_Box, and Kiel Hyre deletes the Pin. [L0ne_W0lf] -//= More security on the 5th Big Door, now makes sure no one outside of who- -//= acticated it initially can use it. Resets after 10 minutes to make it. -//= Made it so that you need to be at least step 84 to activate the final door. -//= Corrected not deleting Allysia's Ring from inventory. -//= 1.9 Exit will now enable if you are just retrieving the Ring, keeps you from getting stuck. [L0ne_W0lf] -//= Corrected "KH_Kielh02", was setting off a debug, invalid map index. Should have been "kh_Kiehl02" -//= Made .KHQuestBusy$ into a temp global variable. $@KHQuestBusy$. -//= 2.0 Changed the labels on the "Big Doors" to "Identifier Names" to prevent an error with using getvariableofnpc [L0ne_W0lf] -//= 2.1 Fifth door now checks for a variable HIGHER or EQUAL to 74 not 84, as pointed out by Stollen. [L0ne_W0lf] -//= 2.2 Another fix for elly, no longer RESETS to 26 when you tak to her. [L0ne_W0lf] -//= 2.3 Should NOT have been setting .KHQuestBusy at all. It's not used or accessed anymore. Removed. [L0ne_W0lf] -//= 2.4 Lots of fixes (4ish) from Valandi. [L0ne_W0lf] -//= Added a getmapuser check to the mapwarp in KHTimerEnd so it's not trying to warp out 0 users. [L0ne_W0lf] -//= 2.5 FIxed several small issues (and large one) such as typos in cutins, typos in dialog, etc. [L0ne_W0lf] -//= Added some of the missing dialogs for several NPCs, and fixed a few NPC locations. -//= ALL books can now trigger the wall. -//= Allysia will now summon 4 (was 2) G_CONSTANTS instead of REGULAR constants. -//= Fixed where Golden_Key and Exquisite_Button are deleted. -//= Removed KHTimerEnd, and instead use OnReset. -//= Fixed typo in the second NPC that gives Black Keycards. -//= Added and Monster Warps. (Keeps monsters from being in dungeon quest area.) Non-functional though. -// +//= 2.6 Stupid mistake, accidentally had 4 copies of the same script in 1... [L0ne_W0lf the bonehead] //============================================================ @@ -37173,7 +7297,7 @@ kh_kiehl02,50,52,4 script Kiehl#Original 902,{ cutin "",255; end; } - 1200000 + OnTimer180000: stopnpctimer; mapannounce "kh_kiehl02","Beeeeeeeeeeeeep~",bc_npc,0xFF0000; |