diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 3 | ||||
-rw-r--r-- | npc/jobs/2-2/crusader.txt | 44 |
2 files changed, 23 insertions, 24 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index af9526954..aedcb3fb3 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -1,8 +1,7 @@ Date Added ====== 2007/06/19 - * Fixed Some variables like "@item", and changed to ".@item". [Samuray22] - - Thanks to BrainStorm for the fix. + * Fixed Some variables like ".@item", and changed to "@item". [Samuray22] 2007/06/18 * Updated Dialogs from "Pretend Murdered Quest". [Samuray22] * Updated Dialogs from "Stop Post Quest". [Samuray22] diff --git a/npc/jobs/2-2/crusader.txt b/npc/jobs/2-2/crusader.txt index b5a3f9f93..e499299ea 100644 --- a/npc/jobs/2-2/crusader.txt +++ b/npc/jobs/2-2/crusader.txt @@ -41,7 +41,7 @@ //= 2.5 Fixed some spelling and grammar in crusader quest. [L0ne_W0lf] //= 2.6 Fixed bug (about totally blocked baby class), optimized, //= made some NPC more unique names: Monster Summon#cr1 [Lupus] -//= 2.7 Fixed Some variables like "@item", and changed to ".@item". [Samuray22] (Thanks to BrainStorm) +//= 2.7 Fixed Some variables like ".@item", and changed to "@item". [Samuray22] //============================================================ @@ -222,25 +222,25 @@ prt_castle,45,169,5 script Senior Crusader 752,{ next; switch(CRUS_Q) { case 1: - set .@item1, 957; - set .@item2, 959; - set .@item3, 1099; - set .@item4, 901; + set @item1, 957; + set @item2, 959; + set @item3, 1099; + set @item4, 901; break; Case 2: - set .@item1, 932; - set .@item2, 1043; - set .@item3, 1098; - set .@item4, 1094; + set @item1, 932; + set @item2, 1043; + set @item3, 1098; + set @item4, 1094; break; Case 3: - set .@item1, 958; - set .@item2, 930; - set .@item3, 1041; - set .@item4, 1062; + set @item1, 958; + set @item2, 930; + set @item3, 1041; + set @item4, 1062; break; } - if (countitem(.@item1) > 9 && countitem(.@item2) > 9 && countitem(.@item3) > 9 && countitem(.@item4) > 9) { + if (countitem(@item1) > 9 && countitem(@item2) > 9 && countitem(@item3) > 9 && countitem(@item4) > 9) { mes "[Michael Halig]"; mes "Ah, well done."; mes "I must acknowledge your efforts and determination. You may now proceed to take the next test."; @@ -248,10 +248,10 @@ prt_castle,45,169,5 script Senior Crusader 752,{ mes "[Michael Halig]"; mes "Meet with Moorenak Miyol who is training in the underground dungeon of the Prontera Castle. Go, and speak with him first."; next; - delitem .@item1, 10; - delitem .@item2, 10; - delitem .@item3, 10; - delitem .@item4, 10; + delitem @item1, 10; + delitem @item2, 10; + delitem @item3, 10; + delitem @item4, 10; set CRUS_Q, 4; mes "[Michael Halig]"; mes "Moorenak and others like him will test the limits of your capabilities and help you find your path. Return to me after you have completed their tests..."; @@ -261,10 +261,10 @@ prt_castle,45,169,5 script Senior Crusader 752,{ mes "Ah, you still have not completed the task I have given to you. Bring me the following items, and prove your will to become a Crusader to me..."; next; mes "[Michael Halig]"; - mes "10 ^3355FF"+getitemname(.@item1)+"^000000"; - mes "10 ^3355FF"+getitemname(.@item2)+"^000000"; - mes "10 ^3355FF"+getitemname(.@item3)+"^000000"; - mes "10 ^3355FF"+getitemname(.@item4)+"^000000"; + mes "10 ^3355FF"+getitemname(@item1)+"^000000"; + mes "10 ^3355FF"+getitemname(@item2)+"^000000"; + mes "10 ^3355FF"+getitemname(@item3)+"^000000"; + mes "10 ^3355FF"+getitemname(@item4)+"^000000"; next; mes "[Michael Halig]"; mes "If you put forth the effort, you'll be able to accomplish this task. May Odin protect you on your journeys."; |