diff options
Diffstat (limited to 'npc')
-rw-r--r-- | npc/quests/quests_13_1.txt | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index 78c843ae5..627688922 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -8877,7 +8877,7 @@ mid_campin,90,121,5 script Hibba Agip 459,{ mes "What is it?"; next; mes "[Staff Officer Abidal]"; - mes "Err? Hey, aren't you that famous adventurer," + strcharinfo(0) + "? I've heard many good things about you."; + mes "Err? Hey, aren't you that famous adventurer, " + strcharinfo(0) + "? I've heard many good things about you."; next; mes "[Instructor Igrid]"; mes "I don't know what you're talking about. Boss, do you know this adventurer?"; @@ -8919,7 +8919,7 @@ mid_campin,90,121,5 script Hibba Agip 459,{ } else if (ep13_1_edq == 2) { mes "[Hibba Agip]"; - mes "Oh yes, right... You're" + strcharinfo(0) + ", right? Abidal has told me good things about you."; + mes "Oh yes, right... You're " + strcharinfo(0) + ", right? Abidal has told me good things about you."; next; mes "[Hibba Agip]"; mes "We're lucky to have you, my friend... I hope you're as good as the stories play you up to be."; @@ -10195,7 +10195,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{ if ((ep13_1_edq == 3) && (countitem(11012) > 0)) { mes "[Expedition Messenger]"; mes "Welcome, I've been waiting for you."; - mes "You must be" + strcharinfo(0) + ". Nice to meet you."; + mes "You must be " + strcharinfo(0) + ". Nice to meet you."; next; mes "[Expedition Messenger]"; mes "Let me check something quicly. You received the report directly from the commander, didn't you? May I see it?"; @@ -10205,7 +10205,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{ mes "........."; next; mes "[Expedition Messenger]"; - mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you,"+ strcharinfo(0) + ", have departed."; + mes "Excellent. Thank you. Then we'll go back to the mainland and let the leaders know that you, "+ strcharinfo(0) + ", have departed."; next; mes "[Expedition Messenger]"; mes "Guys, it's time to go."; @@ -10255,7 +10255,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{ mes "Argh... You..."; next; mes "[Expedition Messenger]"; - mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!"; + mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!"; next; mes "[???]"; mes "No... Noooo!"; @@ -10263,7 +10263,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{ specialeffect2 EF_SOULBREAKER; specialeffect2 EF_SONICBLOWHIT; mes "[Expedition Messenger]"; - mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report..."; + mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report..."; next; delitem 11012,1; //Expedition_Report set ep13_1_edq,4; @@ -10308,7 +10308,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{ mes "Argh... You..."; next; mes "[Expedition Messenger]"; - mes "*Cough* Oh, thank god!" + strcharinfo(0) + ", please take the report and run!"; + mes "*Cough* Oh, thank god! " + strcharinfo(0) + ", please take the report and run!"; next; mes "[???]"; mes "No... Noooo!"; @@ -10316,7 +10316,7 @@ mid_camp,206,286,3 script Expedition Messenger 997,{ specialeffect2 EF_SOULBREAKER; specialeffect2 EF_SONICBLOWHIT; mes "[Expedition Messenger]"; - mes "Argh..." + strcharinfo(0) + ", are you alright? The report... The report..."; + mes "Argh... " + strcharinfo(0) + ", are you alright? The report... The report..."; next; mes "[Expedition Agent]"; mes "We lost the report. The pages are blowing away!"; @@ -10458,7 +10458,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ set .@ep13_search_lotto,rand(1,6); if (.@ep13_search_lotto == 4) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; @@ -10473,7 +10473,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ } else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; @@ -10488,7 +10488,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ } else if (.@ep13_search_lotto == 3) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; @@ -10503,7 +10503,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ } else { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "I'm doing my best, but I haven't found any pages yet."; @@ -10518,7 +10518,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ } else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round."; @@ -10528,7 +10528,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ set .@ep13_search_lotto,rand(1,6); if (.@ep13_search_lotto == 4) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; @@ -10542,7 +10542,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ } else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; @@ -10556,7 +10556,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ } else if (.@ep13_search_lotto == 3) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; @@ -10570,7 +10570,7 @@ man_fild01,315,95,3 script Expedition Scout#1 707,{ } else { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "I'm doing my best, but I haven't found any pages yet."; @@ -10633,7 +10633,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ set .@ep13_search_lotto,rand(1,6); if (.@ep13_search_lotto == 4) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; @@ -10648,7 +10648,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ } else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 2 piece of paper that appear to be part of the report."; @@ -10663,7 +10663,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ } else if (.@ep13_search_lotto == 3) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; @@ -10678,7 +10678,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ } else { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "I'm doing my best, but I haven't found any pages yet."; @@ -10693,7 +10693,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ } else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round."; @@ -10703,7 +10703,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ set .@ep13_search_lotto,rand(1,6); if (.@ep13_search_lotto == 4) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; @@ -10717,7 +10717,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ } else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; @@ -10731,7 +10731,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ } else if (.@ep13_search_lotto == 3) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; @@ -10745,7 +10745,7 @@ man_fild03,202,251,3 script Expedition Scout#2 707,{ } else { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "I'm doing my best, but I haven't found any pages yet."; @@ -10798,7 +10798,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ set .@ep13_search_lotto,rand(1,6); if (.@ep13_search_lotto == 4) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; @@ -10813,7 +10813,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ } else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; @@ -10828,7 +10828,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ } else if (.@ep13_search_lotto == 3) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; @@ -10843,7 +10843,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ } else { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "I'm doing my best, but I haven't found any pages yet."; @@ -10858,7 +10858,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ } else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round."; @@ -10868,7 +10868,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ set .@ep13_search_lotto,rand(1,6); if (.@ep13_search_lotto == 4) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; @@ -10882,7 +10882,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ } else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 2 piece of paper that appear to be part of the report."; @@ -10896,7 +10896,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ } else if (.@ep13_search_lotto == 3) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; @@ -10910,7 +10910,7 @@ spl_fild02,295,368,3 script Expedition Scout#3 707,{ } else { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "I'm doing my best, but I haven't found any pages yet."; @@ -10973,7 +10973,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ set .@ep13_search_lotto,rand(1,6); if (.@ep13_search_lotto == 4) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; @@ -10988,7 +10988,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ } else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; @@ -11003,7 +11003,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ } else if (.@ep13_search_lotto == 3) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; @@ -11018,7 +11018,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ } else { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "I'm doing my best, but I haven't found any pages yet."; @@ -11033,7 +11033,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ } else if (((ep13_1_edq == 71) || (ep13_1_edq == 72)) && ((.@ep13_search_control == 0) || (.@ep13_search_control == 1))) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Searching for lost pages was tougher then I expected. Please come back later when I'm finished making one round."; @@ -11043,7 +11043,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ set .@ep13_search_lotto,rand(1,6); if (.@ep13_search_lotto == 4) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 5 pieces of paper that appear to be part of the report."; @@ -11057,7 +11057,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ } else if ((.@ep13_search_lotto == 1) || (.@ep13_search_lotto == 6)) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 2 pieces of paper that appear to be part of the report."; @@ -11071,7 +11071,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ } else if (.@ep13_search_lotto == 3) { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "Good news! I've found 3 pieces of paper that appear to be part of the report."; @@ -11085,7 +11085,7 @@ spl_fild03,172,71,3 script Expedition Scout#4 707,{ } else { mes "[Expedition Scout]"; - mes "Oh, you must be" + strcharinfo(0) + ". I heard that you'll be delivering the report."; + mes "Oh, you must be " + strcharinfo(0) + ". I heard that you'll be delivering the report."; next; mes "[Expedition Scout]"; mes "I'm doing my best, but I haven't found any pages yet."; |