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-rw-r--r--npc/guild/agit_controller.txt9
-rw-r--r--npc/merchants/shops.txt5
-rw-r--r--npc/pre-re/cities/izlude.txt8
-rw-r--r--npc/pre-re/merchants/shops.txt9
-rw-r--r--npc/pre-re/quests/monstertamer.txt15
-rw-r--r--npc/pre-re/quests/quests_13_1.txt17
-rw-r--r--npc/pre-re/quests/quests_nameless.txt391
-rw-r--r--npc/pre-re/scripts_athena.conf3
-rw-r--r--npc/quests/monstertamers.txt9
-rw-r--r--npc/quests/quests_13_1.txt14
-rw-r--r--npc/quests/quests_nameless.txt381
-rw-r--r--npc/re/airports/izlude.txt3
-rw-r--r--npc/re/cities/jawaii.txt6
-rw-r--r--npc/re/merchants/shops.txt9
-rw-r--r--npc/re/quests/monstertamers.txt15
-rw-r--r--npc/re/quests/quests_13_1.txt17
-rw-r--r--npc/re/quests/quests_lighthalzen.txt9
-rw-r--r--npc/re/scripts_athena.conf4
-rw-r--r--npc/warps/pvp.txt7
19 files changed, 513 insertions, 418 deletions
diff --git a/npc/guild/agit_controller.txt b/npc/guild/agit_controller.txt
index 57f1fe4d7..283807a46 100644
--- a/npc/guild/agit_controller.txt
+++ b/npc/guild/agit_controller.txt
@@ -4,7 +4,7 @@
//= kalen (1.0)
//= 1.1 by Akaru and ho|yAnge|
//===== Current Version: =====================================
-//= 2.0
+//= 2.0a
//===== Description: =========================================
//= Auto Start for War of Emperium
//=============================================
@@ -29,6 +29,7 @@
//= 1.9 Rearranged the time-checks so they no longer use goto. [L0ne_W0lf]
//= Removed treasure spawning function calls. (No longer needed)
//= 2.0 Added WoE Battle Log support for broadcasts. [L0ne_W0lf]
+//= 2.0a Removed some brackets
//============================================================
//| To know how to set up WoE times, go to doc\woe_time_explanation.txt
// WoE Start/Stop times
@@ -71,12 +72,10 @@ S_DisplayOwners:
setarray .@maps$[10],"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05";
setarray .@maps$[15],"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05";
for( set .@i, 0; .@i <= 19; set .@i, .@i+1 ) {
- if (GetCastleData(.@maps$[.@i],1)) {
+ if (GetCastleData(.@maps$[.@i],1))
Announce "The [" + GetCastleName(.@maps$[.@i]) + "] castle has been conquered by the [" + GetGuildName(GetCastleData(.@maps$[.@i],1)) + "] guild.",bc_all|bc_woe;
- }
- else {
+ else
Announce "The [" + GetCastleName(.@maps$[.@i]) + "] castle is currently unoccupied.",bc_all|bc_woe;
- }
}
end;
}
diff --git a/npc/merchants/shops.txt b/npc/merchants/shops.txt
index 50bc9b610..b9c47b659 100644
--- a/npc/merchants/shops.txt
+++ b/npc/merchants/shops.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= rAthena Dev Team
//===== Current Version: =====================================
-//= 3.3
+//= 3.4
//===== Description: =========================================
//= Town shop NPCs.
//===== Additional Comments: =================================
@@ -35,6 +35,7 @@
//= 3.1 Moved some merchants to a separate renewal file. [Kenpachi]
//= 3.2 Added Missing Items to the pet Groomers in prontera, payon, and yuno. BugReport:6680[Spre]
//= 3.3 Moved more shops to Renewal file. [Euphy]
+//= 3.4 Removed some Izlude shops [Streusel]
//============================================================
//=======================================================
@@ -141,8 +142,6 @@ hu_in01,94,313,3 shop Armor Dealer#hu 86,2224:-1,2232:-1,2226:-1,2101:-1,2103:-1
//=======================================================
izlude_in,60,127,4 shop Weapon Dealer#iz 72,1750:-1,1751:-1,1701:-1,1601:-1,1201:-1,1204:-1,1207:-1,1101:-1,1104:-1,1107:-1,1116:-1,1151:-1,1154:-1,1157:-1,1160:-1,1301:-1
izlude_in,70,127,4 shop Armor Dealer#iz 62,2103:-1,2105:-1,2403:-1,2405:-1,2503:-1,2505:-1,2226:-1,2228:-1,2303:-1,2305:-1,2328:-1,2307:-1,2309:-1,2312:-1,2314:-1,2316:-1,2628:-1
-izlude_in,115,61,0 shop Tool Dealer#iz 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,1750:-1
-izlude_in,121,64,3 shop Trading Merchant#iz 900,13200:-1,13201:-1,13202:-1,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1
//=======================================================
// Jawaii
diff --git a/npc/pre-re/cities/izlude.txt b/npc/pre-re/cities/izlude.txt
index 0c304adaa..950f19abd 100644
--- a/npc/pre-re/cities/izlude.txt
+++ b/npc/pre-re/cities/izlude.txt
@@ -1,16 +1,17 @@
-//===== rAthena Script =======================================
+//===== Hercules Script =======================================
//= Izlude Town Pre-Renewal
//===== By: ==================================================
//= Daegaladh
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
-//= rAthena SVN
+//= Hercules GIT
//===== Description: =========================================
//= Izlude town NPCs.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Added bullet NPC duplicates. [Euphy]
+//= 1.2 Added Dorian duplicate [Streusel]
//============================================================
izlude,201,181,2 duplicate(Sailor_izlude) Sailor#izlude 100
@@ -24,3 +25,4 @@ izlude,58,126,2 duplicate(Cebalis_izlude) Cebalis#izlude 98
izlude,124,178,2 duplicate(Soldier_izlude) Soldier#izlude 105
izlude,171,133,3 duplicate(bdt) Bullet Dealer Tony#iz 86
izlude,171,127,3 duplicate(mdk) Magazine Dealer Kenny 83
+izlude_in,110,64,3 duplicate(Dorian) Dorian#izlude 878,2,2,{ \ No newline at end of file
diff --git a/npc/pre-re/merchants/shops.txt b/npc/pre-re/merchants/shops.txt
index d8fd1d96a..124ea0ef3 100644
--- a/npc/pre-re/merchants/shops.txt
+++ b/npc/pre-re/merchants/shops.txt
@@ -1,15 +1,16 @@
-//===== rAthena Script =======================================
+//===== Hercules Script =======================================
//= Shops
//===== By: ==================================================
//= Daegaladh
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
-//= rAthena SVN
+//= Hercules GIT
//===== Description: =========================================
//= Pre-renewal-specific town shop NPCs.
//===== Additional Comments: =================================
//= 1.0 First version.
+//= 1.1 Added Tool Dealer & Trading Merchant [Streusel]
//============================================================
//=======================================================
@@ -19,3 +20,5 @@ izlude,105,99,0 shop Butcher#iz 54,517:-1
izlude,94,98,4 shop Fruit Gardener#iz 53,512:-1,513:-1,515:-1,516:-1
izlude,105,92,7 shop Vendor from Milk Ranch#i 90,519:-1
izlude,164,138,4 shop Pet Groomer#iz 124,537:-1,643:-1,10013:-1,10014:-1,554:-1,6113:-1,6114:-1,6115:-1
+izlude_in,115,61,0 shop Tool Dealer#iz 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,1750:-1
+izlude_in,121,64,3 shop Trading Merchant#iz 900,13200:-1,13201:-1,13202:-1,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1 \ No newline at end of file
diff --git a/npc/pre-re/quests/monstertamer.txt b/npc/pre-re/quests/monstertamer.txt
new file mode 100644
index 000000000..86f118f5a
--- /dev/null
+++ b/npc/pre-re/quests/monstertamer.txt
@@ -0,0 +1,15 @@
+//===== Hercules Script =======================================
+//= Monster Tamers
+//===== By: ==================================================
+//= Streusel
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Hercules
+//===== Description: =========================================
+//= Cute pet quest items
+//===== Additional Comments: =================================
+//= 1.0 Duplicates for Monster Tamer [Streusel]
+//============================================================
+
+izlude_in,129,64,4 duplicate(Monster_Tamer#izu) Monster Tamer#izlude 125 \ No newline at end of file
diff --git a/npc/pre-re/quests/quests_13_1.txt b/npc/pre-re/quests/quests_13_1.txt
new file mode 100644
index 000000000..b98aa2b95
--- /dev/null
+++ b/npc/pre-re/quests/quests_13_1.txt
@@ -0,0 +1,17 @@
+//===== Hercules Script ======================================
+//= Quest NPCs related to Ash-Vacuum
+//===== By: ==================================================
+//= Streusel
+//===== Current Version: =====================================
+//= 1.0
+//===== Description: =========================================
+//= [Official Conversion]
+//= Contains:
+//= Promotional Staff Duplicate for pre-renewal
+//===== Additional Comments: =================================
+//= 1.0 First Version. [Streusel]
+//============================================================
+
+// Onward to the New World
+//============================================================
+izlude,101,173,6 duplicate(Promotional Staff#iz) Promotional Staff#izlude 100 \ No newline at end of file
diff --git a/npc/pre-re/quests/quests_nameless.txt b/npc/pre-re/quests/quests_nameless.txt
new file mode 100644
index 000000000..ab5d816dc
--- /dev/null
+++ b/npc/pre-re/quests/quests_nameless.txt
@@ -0,0 +1,391 @@
+//===== Hercules Script ======================================
+//= Nameless Island Quests
+//===== By: ==================================================
+//= Streusel
+//===== Current Version: =====================================
+//= 1.0
+//===== Description: =========================================
+//= Contains:
+//= Part of Muff's Loan:
+//- - Help Muff clear his Debt and get his collateral back.
+//= - prerequisite Quest to "Broken Diamond"
+//= - Variable in use: diamond_edq (Max: 14)
+//===== Additional Comments: =================================
+//= 1.0 First version.
+//============================================================
+
+izlude_in,113,66,0 script Strange Machine 111,{
+ if (checkweight(907,200) == 0) {
+ mes "[Dorian]";
+ mes "Ugh, just like a member";
+ mes "of the working class:";
+ mes "hoarding all your items";
+ mes "like a packrat? Have the";
+ mes "decency to relocate your";
+ mes "goods to Kafra Storage, please.";
+ close;
+ }
+ if (diamond_edq) == 10 {
+ set .@bolt_rand,rand(2,5);
+ mes "^3355FFThis must be Dorian's";
+ mes "Mystic Dryer de Elegance.";
+ mes "What do you want to do?^000000";
+ next;
+ while(1) {
+ set .@switch_sound,rand(1,4);
+ switch(select("Check the Machine:Replace the Engine:Tighten the Screw:Press a Switch")) {
+ case 1:
+ if (.@hit_status == 0) {
+ mes "^3355FFThere's no power";
+ mes "in this behemoth";
+ mes "of a machine.^000000";
+ next;
+ }
+ break;
+ case 2:
+ if (.@engine == 0) {
+ mes "^3355FFYou replace the rough";
+ mes "ruby in the ruby engine";
+ mes "with a new rough ruby.";
+ mes "It clicks into place";
+ mes "inside the engine core.^000000";
+ next;
+ set .@engine,.@engine+1;
+ }
+ else if (engine > 0) {
+ mes "^3355FFThe ruby in the";
+ mes "engine has already";
+ mes "been replaced.^000000";
+ next;
+ }
+ break;
+ case 3:
+ if (.@engine < 1) {
+ mes "^3355FFYou probably need";
+ mes "to replace the ruby";
+ mes "in the engine first.^000000";
+ next;
+ }
+ else if ((.@engine == 1) && (.@bolt < .@bolt_rand)) {
+ mes "^3355FF*Krrrr-Krrrrr*^000000";
+ mes "^3355FF*Krrrr-Krrrrr*^000000";
+ next;
+ set .@bolt,.@bolt+1;
+ }
+ else if ((.@engine == 1) && (.@bolt == .@bolt_rand)) {
+ mes "^3355FF*Krrrr-Krrrrr*^000000";
+ mes "^0000FF*Click*^000000";
+ next;
+ set .@bolt,.@bolt+1;
+ set .@bolt_suc,.@bolt_suc+1;
+ }
+ else if ((.@engine == 1) && (.@bolt > .@bolt_rand)) {
+ mes "^3355FF*Krrrr-Krrrrr*^000000";
+ mes "^3355FF*KrrICK-ICK-ICK-KOOM*^000000";
+ next;
+ mes "^3355FFYou tightened the";
+ mes "screw too tightly!";
+ mes "The joint is broken...";
+ mes "You should go back";
+ mes "to Dorian for help.^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ }
+ else {
+ mes "^3355FFSomething must have";
+ mes "gone wrong. You'd be";
+ mes "better off starting";
+ mes "from the beginning...^000000";
+ close;
+ }
+ break;
+ case 4:
+ if ((.@engine < 1) && (.@bolt_suc < 1)) {
+ mes "^3355FFYou need to replace";
+ mes "the engine's ruby and";
+ mes "tighten the main screw";
+ mes "before you mess with";
+ mes "these switches.^000000";
+ next;
+ }
+ else if ((.@engine == 1) && (.@bolt_suc < 1)) {
+ mes "^3355FFYou need to tighten";
+ mes "the scren before you can";
+ mes "start the engine safely.";
+ next;
+ }
+ else if ((.@red >= 1) && (.@blue >= 1) && (.@yellow >= 1) && (.@green >= 1)) {
+ mes "^3355FFThe Mystic Dryer de";
+ mes "Elegance started with";
+ mes "a mighty buzz, and the";
+ mes "sound lowers to a calm";
+ mes "hum as it stabilizes.";
+ mes "It looks like you fixed it!^000000";
+ next;
+ mes "^3355FFYou should tell Dorian";
+ mes "first so that you can";
+ mes "use this machine.^000000";
+ setquest 3107;
+ set diamond_edq,12;
+ close;
+ }
+ else if ((.@engine == 1) && (.@bolt_suc == 1)) {
+ if (.@switch_sound == 1) {
+ mes "^3355FF*Buzz Buzz*^000000";
+ mes "^3355FF*Buzz Buzz*^000000";
+ mes "^3355FFThe machine is";
+ mes "vibrating weakly.";
+ mes "Which switch do";
+ mes "you want to press?^000000";
+ next;
+ switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
+ default:
+ mes "^3355FF*Whiz Whiz*^000000";
+ mes "^3355FF*Whiz Whiz*^000000";
+ next;
+ mes "^3355FFThe machine made some";
+ mes "violent, erratic sounds,";
+ mes "and vibrated violently";
+ mes "before coming to a sudden";
+ mes "stop. That was the wrong";
+ mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ case 1:
+ if (.@red >= 0) {
+ mes "^3355FF*Buzzz Buzzz*^000000";
+ mes "^3355FF*Clang...!*^000000";
+ next;
+ mes "^3355FFThe machine's";
+ mes "vibrations have";
+ mes "grown stronger.";
+ mes "It looks like you";
+ mes "chose the right switch.^000000";
+ next;
+ set .@red,.@red+1;
+ }
+ else {
+ mes "^3355FF*Whiz Whiz*^000000";
+ mes "^3355FF*Whiz Whiz*^000000";
+ next;
+ mes "^3355FFThe machine made some";
+ mes "violent, erratic sounds,";
+ mes "and vibrated violently";
+ mes "before coming to a sudden";
+ mes "stop. That was the wrong";
+ mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ }
+ break;
+ }
+ }
+ else if (.@switch_sound == 2) {
+ mes "^3355FF*Purr Purr*^000000";
+ mes "^3355FF*Purr Purr*^000000";
+ mes "^3355FFThe machine is vibrating";
+ mes "a little bit more strongly.";
+ mes "Which switch will";
+ mes "you try now?^000000";
+ next;
+ switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
+ default:
+ mes "^3355FF*Whiz Whiz*^000000";
+ mes "^3355FF*Whiz Whiz*^000000";
+ next;
+ mes "^3355FFThe machine made some";
+ mes "violent, erratic sounds,";
+ mes "and vibrated violently";
+ mes "before coming to a sudden";
+ mes "stop. That was the wrong";
+ mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ case 2:
+ if (.@blue >= 0) {
+ mes "^3355FF*Purrr Purr*^000000";
+ mes "^3355FF*Clang...!*^000000";
+ next;
+ mes "^3355FFThe machine's";
+ mes "vibrations have";
+ mes "grown stronger.";
+ mes "It looks like you";
+ mes "chose the right switch.^000000";
+ next;
+ set .@blue,.@blue+1;
+ }
+ else {
+ mes "^3355FF*Whiz Whiz*^000000";
+ mes "^3355FF*Whiz Whiz*^000000";
+ next;
+ mes "^3355FFThe machine made some";
+ mes "violent, erratic sounds,";
+ mes "and vibrated violently";
+ mes "before coming to a sudden";
+ mes "stop. That was the wrong";
+ mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ }
+ break;
+ }
+ }
+ else if (.@switch_sound == 3) {
+ mes "^3355FF*Bzzz Bzzz*";
+ mes "*Bzzz Bzzz*";
+ mes "The machine's vibrations";
+ mes "are a bit more stable now.";
+ mes "Which switch will you try?^000000";
+ next;
+ switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
+ default:
+ mes "^3355FF*Whiz Whiz*^000000";
+ mes "^3355FF*Whiz Whiz*^000000";
+ next;
+ mes "^3355FFThe machine made some";
+ mes "violent, erratic sounds,";
+ mes "and vibrated violently";
+ mes "before coming to a sudden";
+ mes "stop. That was the wrong";
+ mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ case 3:
+ if (.@yellow >= 0) {
+ mes "^3355FF*Bzzzz Bzzzz*^000000";
+ mes "^3355FF*Clang...!*^000000";
+ next;
+ mes "^3355FFThe machine's";
+ mes "vibrations have";
+ mes "grown stronger.";
+ mes "It looks like you";
+ mes "chose the right switch.^000000";
+ next;
+ set .@yellow,.@yellow+1;
+ }
+ else {
+ mes "^3355FF*Whiz Whiz*^000000";
+ mes "^3355FF*Whiz Whiz*^000000";
+ next;
+ mes "^3355FFThe machine made some";
+ mes "violent, erratic sounds,";
+ mes "and vibrated violently";
+ mes "before coming to a sudden";
+ mes "stop. That was the wrong";
+ mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ }
+ break;
+ }
+ }
+ else if (.@switch_sound == 4) {
+ next;
+ mes "^3355FF*Pzzzz Pzzz*";
+ mes "*Pzzzz Pzzz*";
+ mes "The machine is vibrating";
+ mes "fairly strongly now. Which";
+ mes "switch will you try?^000000";
+ next;
+ switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
+ default:
+ mes "^3355FF*Whiz Whiz*^000000";
+ mes "^3355FF*Whiz Whiz*^000000";
+ next;
+ mes "^3355FFThe machine made some";
+ mes "violent, erratic sounds,";
+ mes "and vibrated violently";
+ mes "before coming to a sudden";
+ mes "stop. That was the wrong";
+ mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ case 4:
+ if (.@green >= 0) {
+ mes "^3355FFPzzzzz Pzzzz*^000000";
+ mes "^3355FF*Clang...!*^000000";
+ next;
+ mes "^3355FFThe machine's";
+ mes "vibrations have";
+ mes "grown stronger.";
+ mes "It looks like you";
+ mes "chose the right switch.^000000";
+ next;
+ set .@green,.@green+1;
+ }
+ else {
+ mes "^3355FF*Whiz Whiz*^000000";
+ mes "^3355FF*Whiz Whiz*^000000";
+ next;
+ mes "^3355FFThe machine made some";
+ mes "violent, erratic sounds,";
+ mes "and vibrated violently";
+ mes "before coming to a sudden";
+ mes "stop. That was the wrong";
+ mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
+ setquest 3106;
+ set diamond_edq,11;
+ close;
+ }
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+ if (diamond_edq == 12) {
+ mes "[Dorian]";
+ mes "It sounds like you're";
+ mes "done fixing my Mystic";
+ mes "Dryer de Elegance.";
+ mes "Why don't you come";
+ mes "back so I can explain";
+ mes "how you can use it?";
+ close;
+ }
+ if ((diamond_edq == 13) && (countitem(7722) < 1)) {
+ mes "^3355FFYou lift the main";
+ mes "operational switch,";
+ mes "turning on a light and";
+ mes "opening a convenient";
+ mes "slot. You insert the";
+ mes "wet bond of debt.^000000";
+ next;
+ mes "^3355FFThe engine's pistons";
+ mes "and cylinders churn";
+ mes "with a lively din, and";
+ mes "when the heater stops,";
+ mes "the slot reopens.^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "So this is the original";
+ mes "bond of debt that Muff";
+ mes "lost? It looks... Perfect!";
+ changequest 3108,3109;
+ getitem 7722,1; //Debt_Note
+ close;
+ }
+ else if ((diamond_edq == 13) && (countitem(7722) > 0)) {
+ mes "You already used this";
+ mes "machine to restore the";
+ mes "bond of debt. There's no";
+ mes "need to mess around";
+ mes "with it any longer.";
+ close;
+ }
+ mes "[Dorian]";
+ mes "Who are you?";
+ mes "Don't you dare lay";
+ mes "a hand on my precious";
+ mes "masterpiece inventions! ";
+ close;
+} \ No newline at end of file
diff --git a/npc/pre-re/scripts_athena.conf b/npc/pre-re/scripts_athena.conf
index 875900bda..fa2d6de8f 100644
--- a/npc/pre-re/scripts_athena.conf
+++ b/npc/pre-re/scripts_athena.conf
@@ -79,3 +79,6 @@ npc: npc/pre-re/other/mercenary_rent.txt
npc: npc/pre-re/quests/mrsmile.txt
npc: npc/pre-re/quests/quests_izlude.txt
npc: npc/pre-re/quests/quests_lighthalzen.txt
+npc: npc/pre-re/quests/monstertamers.txt
+npc: npc/pre-re/quests/quests_nameless.txt
+npc: npc/pre-re/quests/quests_13_1.txt \ No newline at end of file
diff --git a/npc/quests/monstertamers.txt b/npc/quests/monstertamers.txt
index 75bc84b1b..b5fa9a8a9 100644
--- a/npc/quests/monstertamers.txt
+++ b/npc/quests/monstertamers.txt
@@ -1,11 +1,11 @@
-//===== rAthena Script =======================================
+//===== Hercules Script =======================================
//= Monster Tamers
//===== By: ==================================================
//= kobra_k88, Darkchild, x[tsk]
//===== Current Version: =====================================
-//= 1.4b
+//= 1.5
//===== Compatible With: =====================================
-//= rAthena 1.0
+//= Hercules
//===== Description: =========================================
//= Cute pet quest items
//===== Additional Comments: =================================
@@ -16,6 +16,7 @@
//= 1.4 Updated Monster taming item quests. [L0ne_W0lf]
//= 1.4a FIXED item requirement for stellar hairpin. [L0ne_W0lf]
//= 1.4b Fixed the delitem assosiated with the last uptate. [L0ne_W0lf]
+//= 1.5 Renamed Izlude Monster Tamer to function with Renewal [Streusel]
//============================================================
alberta_in,173,76,4 script Monster Tamer#alb 125,{
@@ -464,7 +465,7 @@ aldeba_in,168,175,4 script Monster Tamer#alde 125,{
}
}
-izlude_in,129,64,4 script Monster Tamer#izu 125,{
+- script ::Monster_Tamer#izu -1,{
mes "[Shogo]";
mes "Are you pre-occupied with";
mes "gathering items for monsters";
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index c8cc1d29a..1fe7d0bb9 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -1,10 +1,10 @@
//===== Hercules Script ======================================
//= Quest NPCs related to Ash-Vacuum
-//===== By: ==================================================
+//===== By: ==================================================
//= L0ne_W0lf
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 2.7
-//===== Description: =========================================
+//===== Description: =========================================
//= [Official Conversion]
//= Contains Quests:
//= Onward to the Other World
@@ -22,7 +22,7 @@
//= - Contains Custom translated dialog.
// Persuing Rayan Moore
//= - Contains Custom translated dialog.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version. [L0ne_W0lf]
//= 1.1 I missed an end in one of the lhz guards. [L0ne_W0lf]
//= 1.2 Fixed missing ends, wrong label and some typos [Gepard]
@@ -44,10 +44,10 @@
//= 2.6 Disabled "Ash Vacuum Warper" as it's no longer in iRO. [Euphy]
//= 2.6a Added 'npcskill' command. [Euphy]
//= 2.7 Updated incorrect EXP values & added checkre() checks
-//============================================================
+//============================================================
// Onward to the New World
-//============================================================
+//============================================================
prontera,163,53,3 script Promotional Staff#prt 100,{
mes "[Promotional Staff]";
mes "We are looking for adventurers who are super curious and extremely brave.";
@@ -679,7 +679,7 @@ geffen,90,67,3 script Promotional Staff#gef 100,{
}
}
-izlude,101,173,6 script Promotional Staff#iz 100,{
+- script ::Promotional Staff#iz -1,{
if (ep13_ryu > 8) {
mes "[Promotional Staff]";
mes "I bless you for your future! May it be full of happiness!";
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
index b6e740a93..ae37edcea 100644
--- a/npc/quests/quests_nameless.txt
+++ b/npc/quests/quests_nameless.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 2.2a
+//= 2.3
//===== Description: =========================================
//= [Aegis Conversion]
//= Collection of Nameless Island Quests
@@ -58,6 +58,7 @@
//= - Broken Diamond
//= - Z-Gang Quest
//= 2.2a Fixed a few job constant typos. [Euphy]
+//= 2.3 Removed Strange Machine [Streusel]
//============================================================
// Nameless Island and Cursed Monestary Access Quest
@@ -3642,7 +3643,7 @@ cmd_fild01,55,160,0 script Heap of Earth 844,{
close;
}
-izlude_in,110,64,3 script Dorian 878,2,2,{
+- script ::Dorian -1,{
if (checkweight(907,200) == 0) {
mes "[Dorian]";
mes "Ugh, just like a member";
@@ -4148,382 +4149,6 @@ OnTouch:
end;
}
-izlude_in,113,66,0 script Strange Machine 111,{
- if (checkweight(907,200) == 0) {
- mes "[Dorian]";
- mes "Ugh, just like a member";
- mes "of the working class:";
- mes "hoarding all your items";
- mes "like a packrat? Have the";
- mes "decency to relocate your";
- mes "goods to Kafra Storage, please.";
- close;
- }
- if (diamond_edq) == 10 {
- set .@bolt_rand,rand(2,5);
- mes "^3355FFThis must be Dorian's";
- mes "Mystic Dryer de Elegance.";
- mes "What do you want to do?^000000";
- next;
- while(1) {
- set .@switch_sound,rand(1,4);
- switch(select("Check the Machine:Replace the Engine:Tighten the Screw:Press a Switch")) {
- case 1:
- if (.@hit_status == 0) {
- mes "^3355FFThere's no power";
- mes "in this behemoth";
- mes "of a machine.^000000";
- next;
- }
- break;
- case 2:
- if (.@engine == 0) {
- mes "^3355FFYou replace the rough";
- mes "ruby in the ruby engine";
- mes "with a new rough ruby.";
- mes "It clicks into place";
- mes "inside the engine core.^000000";
- next;
- set .@engine,.@engine+1;
- }
- else if (engine > 0) {
- mes "^3355FFThe ruby in the";
- mes "engine has already";
- mes "been replaced.^000000";
- next;
- }
- break;
- case 3:
- if (.@engine < 1) {
- mes "^3355FFYou probably need";
- mes "to replace the ruby";
- mes "in the engine first.^000000";
- next;
- }
- else if ((.@engine == 1) && (.@bolt < .@bolt_rand)) {
- mes "^3355FF*Krrrr-Krrrrr*^000000";
- mes "^3355FF*Krrrr-Krrrrr*^000000";
- next;
- set .@bolt,.@bolt+1;
- }
- else if ((.@engine == 1) && (.@bolt == .@bolt_rand)) {
- mes "^3355FF*Krrrr-Krrrrr*^000000";
- mes "^0000FF*Click*^000000";
- next;
- set .@bolt,.@bolt+1;
- set .@bolt_suc,.@bolt_suc+1;
- }
- else if ((.@engine == 1) && (.@bolt > .@bolt_rand)) {
- mes "^3355FF*Krrrr-Krrrrr*^000000";
- mes "^3355FF*KrrICK-ICK-ICK-KOOM*^000000";
- next;
- mes "^3355FFYou tightened the";
- mes "screw too tightly!";
- mes "The joint is broken...";
- mes "You should go back";
- mes "to Dorian for help.^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- }
- else {
- mes "^3355FFSomething must have";
- mes "gone wrong. You'd be";
- mes "better off starting";
- mes "from the beginning...^000000";
- close;
- }
- break;
- case 4:
- if ((.@engine < 1) && (.@bolt_suc < 1)) {
- mes "^3355FFYou need to replace";
- mes "the engine's ruby and";
- mes "tighten the main screw";
- mes "before you mess with";
- mes "these switches.^000000";
- next;
- }
- else if ((.@engine == 1) && (.@bolt_suc < 1)) {
- mes "^3355FFYou need to tighten";
- mes "the scren before you can";
- mes "start the engine safely.";
- next;
- }
- else if ((.@red >= 1) && (.@blue >= 1) && (.@yellow >= 1) && (.@green >= 1)) {
- mes "^3355FFThe Mystic Dryer de";
- mes "Elegance started with";
- mes "a mighty buzz, and the";
- mes "sound lowers to a calm";
- mes "hum as it stabilizes.";
- mes "It looks like you fixed it!^000000";
- next;
- mes "^3355FFYou should tell Dorian";
- mes "first so that you can";
- mes "use this machine.^000000";
- setquest 3107;
- set diamond_edq,12;
- close;
- }
- else if ((.@engine == 1) && (.@bolt_suc == 1)) {
- if (.@switch_sound == 1) {
- mes "^3355FF*Buzz Buzz*^000000";
- mes "^3355FF*Buzz Buzz*^000000";
- mes "^3355FFThe machine is";
- mes "vibrating weakly.";
- mes "Which switch do";
- mes "you want to press?^000000";
- next;
- switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
- default:
- mes "^3355FF*Whiz Whiz*^000000";
- mes "^3355FF*Whiz Whiz*^000000";
- next;
- mes "^3355FFThe machine made some";
- mes "violent, erratic sounds,";
- mes "and vibrated violently";
- mes "before coming to a sudden";
- mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- case 1:
- if (.@red >= 0) {
- mes "^3355FF*Buzzz Buzzz*^000000";
- mes "^3355FF*Clang...!*^000000";
- next;
- mes "^3355FFThe machine's";
- mes "vibrations have";
- mes "grown stronger.";
- mes "It looks like you";
- mes "chose the right switch.^000000";
- next;
- set .@red,.@red+1;
- }
- else {
- mes "^3355FF*Whiz Whiz*^000000";
- mes "^3355FF*Whiz Whiz*^000000";
- next;
- mes "^3355FFThe machine made some";
- mes "violent, erratic sounds,";
- mes "and vibrated violently";
- mes "before coming to a sudden";
- mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- }
- break;
- }
- }
- else if (.@switch_sound == 2) {
- mes "^3355FF*Purr Purr*^000000";
- mes "^3355FF*Purr Purr*^000000";
- mes "^3355FFThe machine is vibrating";
- mes "a little bit more strongly.";
- mes "Which switch will";
- mes "you try now?^000000";
- next;
- switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
- default:
- mes "^3355FF*Whiz Whiz*^000000";
- mes "^3355FF*Whiz Whiz*^000000";
- next;
- mes "^3355FFThe machine made some";
- mes "violent, erratic sounds,";
- mes "and vibrated violently";
- mes "before coming to a sudden";
- mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- case 2:
- if (.@blue >= 0) {
- mes "^3355FF*Purrr Purr*^000000";
- mes "^3355FF*Clang...!*^000000";
- next;
- mes "^3355FFThe machine's";
- mes "vibrations have";
- mes "grown stronger.";
- mes "It looks like you";
- mes "chose the right switch.^000000";
- next;
- set .@blue,.@blue+1;
- }
- else {
- mes "^3355FF*Whiz Whiz*^000000";
- mes "^3355FF*Whiz Whiz*^000000";
- next;
- mes "^3355FFThe machine made some";
- mes "violent, erratic sounds,";
- mes "and vibrated violently";
- mes "before coming to a sudden";
- mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- }
- break;
- }
- }
- else if (.@switch_sound == 3) {
- mes "^3355FF*Bzzz Bzzz*";
- mes "*Bzzz Bzzz*";
- mes "The machine's vibrations";
- mes "are a bit more stable now.";
- mes "Which switch will you try?^000000";
- next;
- switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
- default:
- mes "^3355FF*Whiz Whiz*^000000";
- mes "^3355FF*Whiz Whiz*^000000";
- next;
- mes "^3355FFThe machine made some";
- mes "violent, erratic sounds,";
- mes "and vibrated violently";
- mes "before coming to a sudden";
- mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- case 3:
- if (.@yellow >= 0) {
- mes "^3355FF*Bzzzz Bzzzz*^000000";
- mes "^3355FF*Clang...!*^000000";
- next;
- mes "^3355FFThe machine's";
- mes "vibrations have";
- mes "grown stronger.";
- mes "It looks like you";
- mes "chose the right switch.^000000";
- next;
- set .@yellow,.@yellow+1;
- }
- else {
- mes "^3355FF*Whiz Whiz*^000000";
- mes "^3355FF*Whiz Whiz*^000000";
- next;
- mes "^3355FFThe machine made some";
- mes "violent, erratic sounds,";
- mes "and vibrated violently";
- mes "before coming to a sudden";
- mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- }
- break;
- }
- }
- else if (.@switch_sound == 4) {
- next;
- mes "^3355FF*Pzzzz Pzzz*";
- mes "*Pzzzz Pzzz*";
- mes "The machine is vibrating";
- mes "fairly strongly now. Which";
- mes "switch will you try?^000000";
- next;
- switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
- default:
- mes "^3355FF*Whiz Whiz*^000000";
- mes "^3355FF*Whiz Whiz*^000000";
- next;
- mes "^3355FFThe machine made some";
- mes "violent, erratic sounds,";
- mes "and vibrated violently";
- mes "before coming to a sudden";
- mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- case 4:
- if (.@green >= 0) {
- mes "^3355FFPzzzzz Pzzzz*^000000";
- mes "^3355FF*Clang...!*^000000";
- next;
- mes "^3355FFThe machine's";
- mes "vibrations have";
- mes "grown stronger.";
- mes "It looks like you";
- mes "chose the right switch.^000000";
- next;
- set .@green,.@green+1;
- }
- else {
- mes "^3355FF*Whiz Whiz*^000000";
- mes "^3355FF*Whiz Whiz*^000000";
- next;
- mes "^3355FFThe machine made some";
- mes "violent, erratic sounds,";
- mes "and vibrated violently";
- mes "before coming to a sudden";
- mes "stop. That was the wrong";
- mes "switch. You'd better ask Dorian... ^FFFFFF ^000000";
- setquest 3106;
- set diamond_edq,11;
- close;
- }
- break;
- }
- }
- }
- }
- }
- }
- if (diamond_edq == 12) {
- mes "[Dorian]";
- mes "It sounds like you're";
- mes "done fixing my Mystic";
- mes "Dryer de Elegance.";
- mes "Why don't you come";
- mes "back so I can explain";
- mes "how you can use it?";
- close;
- }
- if ((diamond_edq == 13) && (countitem(7722) < 1)) {
- mes "^3355FFYou lift the main";
- mes "operational switch,";
- mes "turning on a light and";
- mes "opening a convenient";
- mes "slot. You insert the";
- mes "wet bond of debt.^000000";
- next;
- mes "^3355FFThe engine's pistons";
- mes "and cylinders churn";
- mes "with a lively din, and";
- mes "when the heater stops,";
- mes "the slot reopens.^000000";
- next;
- mes "[" + strcharinfo(0) + "]";
- mes "So this is the original";
- mes "bond of debt that Muff";
- mes "lost? It looks... Perfect!";
- changequest 3108,3109;
- getitem 7722,1; //Debt_Note
- close;
- }
- else if ((diamond_edq == 13) && (countitem(7722) > 0)) {
- mes "You already used this";
- mes "machine to restore the";
- mes "bond of debt. There's no";
- mes "need to mess around";
- mes "with it any longer.";
- close;
- }
- mes "[Dorian]";
- mes "Who are you?";
- mes "Don't you dare lay";
- mes "a hand on my precious";
- mes "masterpiece inventions! ";
- close;
-}
-
// Broken Diamond
//============================================================
moc_ruins,152,147,5 script Ibrahim 732,3,3,{
diff --git a/npc/re/airports/izlude.txt b/npc/re/airports/izlude.txt
index 42ec73fe8..bf5cabdf3 100644
--- a/npc/re/airports/izlude.txt
+++ b/npc/re/airports/izlude.txt
@@ -7,6 +7,7 @@
//===== Additional Comments: =================================
//= Official NPCs.
//= Updated to match the new Izlude Map. [Masao]
+//= Updated to Official coordinates
//============================================================
-izlude,204,75,3 duplicate(Airship_Staff_izlude) Airship Staff#izlude 90
+izlude,202,75,3 duplicate(Airship_Staff_izlude) Airship Staff#izlude 90
diff --git a/npc/re/cities/jawaii.txt b/npc/re/cities/jawaii.txt
index f6e6f70ec..a4b584d3a 100644
--- a/npc/re/cities/jawaii.txt
+++ b/npc/re/cities/jawaii.txt
@@ -1,11 +1,11 @@
-//===== rAthena Script =======================================
+//===== Hercules Script =======================================
//= Jawaii Town Renewal
//===== By: ==================================================
//= Daegaladh, Masao
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
-//= rAthena SVN
+//= Hercules GIT
//===== Description: =========================================
//= Jawaii town NPCs.
//===== Additional Comments: =================================
@@ -13,4 +13,4 @@
//= 1.1 Changed to Official coordinates [Streusel]
//============================================================
-izlude,180,224,6 duplicate(Honeymoon_Helper_Izlude) Honeymoon Helper#Izlude 71
+izlude,180,224,6 duplicate(Honeymoon_Helper_Izlude) Honeymoon Helper#Izlude 71 \ No newline at end of file
diff --git a/npc/re/merchants/shops.txt b/npc/re/merchants/shops.txt
index 9c0692bdb..77f1f8d68 100644
--- a/npc/re/merchants/shops.txt
+++ b/npc/re/merchants/shops.txt
@@ -11,6 +11,7 @@
//= 1.1 Added Dicastes merchants. [Joseph]
//= 1.2 Moved more shops to Renewal file. [Euphy]
//= 1.3 Added Malangdo tool dealer. [Euphy]
+//= 1.4 Moved Izlude merchants to Official coordinates [Streusel]
//============================================================
//=======================================================
@@ -33,10 +34,12 @@ dicastes01,207,200,6 shop Points Merchant#dic 66,6360:-1,6361:-1,6362:-1,6363:-1
//=======================================================
// Izlude
//=======================================================
-izlude,97,146,0 shop Butcher#iz 54,517:-1
+izlude,160,186,0 shop Butcher#iz 54,517:-1
izlude,124,165,4 shop Fruit Gardener#iz 53,512:-1,513:-1,515:-1,516:-1
-izlude,95,145,6 shop Vendor from Milk Ranch#i 90,519:-1
-izlude,174,164,4 shop Pet Groomer#iz 124,537:-1,643:-1,10013:-1,10014:-1,554:-1,6113:-1,6114:-1,6115:-1
+izlude,128,158,6 shop Vendor from Milk Ranch#i 90,519:-1
+izlude_in,72,98,3 shop Pet Groomer#iz 124,537:-1,643:-1,10013:-1,10014:-1,554:-1,6113:-1,6114:-1,6115:-1
+izlude_in,57,109,0 shop Tool Dealer#iz 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,1750:-1
+izlude_in,72,110,3 shop Trading Merchant#iz 900,13200:-1,13201:-1,13202:-1,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1
//=======================================================
// Juno
diff --git a/npc/re/quests/monstertamers.txt b/npc/re/quests/monstertamers.txt
new file mode 100644
index 000000000..cc95d3749
--- /dev/null
+++ b/npc/re/quests/monstertamers.txt
@@ -0,0 +1,15 @@
+//===== Hercules Script =======================================
+//= Monster Tamers
+//===== By: ==================================================
+//= Streusel
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= Hercules
+//===== Description: =========================================
+//= Cute pet quest items
+//===== Additional Comments: =================================
+//= 1.0 Duplicates for Monster Tamer
+//============================================================
+
+izlude_in,55,105,4 duplicate(Monster_Tamer#izu) Monster Tamer#izlude 125 \ No newline at end of file
diff --git a/npc/re/quests/quests_13_1.txt b/npc/re/quests/quests_13_1.txt
new file mode 100644
index 000000000..107b7c029
--- /dev/null
+++ b/npc/re/quests/quests_13_1.txt
@@ -0,0 +1,17 @@
+//===== Hercules Script ======================================
+//= Quest NPCs related to Ash-Vacuum
+//===== By: ==================================================
+//= Streusel
+//===== Current Version: =====================================
+//= 1.0
+//===== Description: =========================================
+//= [Official Conversion]
+//= Contains:
+//= Promotional Staff Duplicate for Renewal
+//===== Additional Comments: =================================
+//= 1.0 First Version.
+//============================================================
+
+// Onward to the New World
+//============================================================
+izlude,102,171,6 duplicate(Promotional Staff#iz) Promotional Staff#izlude 100 \ No newline at end of file
diff --git a/npc/re/quests/quests_lighthalzen.txt b/npc/re/quests/quests_lighthalzen.txt
index a68fcb632..3f029f7f4 100644
--- a/npc/re/quests/quests_lighthalzen.txt
+++ b/npc/re/quests/quests_lighthalzen.txt
@@ -1,21 +1,22 @@
-//===== rAthena Script =======================================
+//===== Hercules Script =======================================
//= Quest NPCs located in Lighthalzen
//===== By: ==================================================
//= Ziu, Heris (translation)
//===== Current Version: =====================================
-//= 1.1
+//= 1.1a
//===== Compatible With: =====================================
-//= rAthena SVN
+//= Hercules GIT
//===== Description: =========================================
//= Quests related to Lighthalzen City.
//===== Additional Comments: =================================
//= 1.0 Updated to match the new Izlude Map. [Masao]
//= 1.1 Added Somatology Laboratory F4 quest. [Euphy]
+//= 1.1a Coordinate update
//============================================================
// Renewal split [Daegaladh]
//============================================================
-izlude,171,73,6 duplicate(Scamp) Scamp#2 853
+izlude,172,73,6 duplicate(Scamp) Scamp#2 853
// Somatology Laboratory F4
//============================================================
diff --git a/npc/re/scripts_athena.conf b/npc/re/scripts_athena.conf
index cc12ddceb..30bf67476 100644
--- a/npc/re/scripts_athena.conf
+++ b/npc/re/scripts_athena.conf
@@ -80,4 +80,6 @@ npc: npc/re/quests/quests_dicastes.txt
npc: npc/re/quests/quests_izlude.txt
npc: npc/re/quests/quests_lighthalzen.txt
npc: npc/re/quests/quests_malangdo.txt
-npc: npc/re/quests/quests_veins.txt \ No newline at end of file
+npc: npc/re/quests/quests_veins.txt
+npc: npc/re/quests/monstertamers.txt
+npc: npc/re/quests/quests_13_1.txt \ No newline at end of file
diff --git a/npc/warps/pvp.txt b/npc/warps/pvp.txt
index e9440aeb9..c0e6b09a3 100644
--- a/npc/warps/pvp.txt
+++ b/npc/warps/pvp.txt
@@ -1,11 +1,11 @@
-//===== rAthena Script =======================================
+//===== Hercules Script =======================================
//= Prontera Arena & PvP Warp Script
//===== By: ==================================================
//= Athena (any)
//===== Current Version: =====================================
-//= 1.3
+//= 1.4
//===== Compatible With: =====================================
-//= Any Athena Version
+//= Hercules GIT
//===== Description: =========================================
//= Warp Points for Prontera Arena and PvP Maps
//===== Additional Comments: =================================
@@ -13,6 +13,7 @@
//= 1.1 Fixed Prontera Arena warp [Yor]
//= 1.2 Added addition warps for PvP Nightmare Mode maps.
//= 1.3 Fixed duplicate warp names [Timexy]
+//= 1.4 Disabled removed maps ordeal_*-3 and ordeal_*-4 [Streusel]
//============================================================
//Battle Ordeal Mode