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-rw-r--r--npc/Changelog.txt2
-rw-r--r--npc/quests/quests_nameless.txt2012
-rw-r--r--npc/quests/quests_prontera.txt194
-rw-r--r--npc/quests/quests_rachel.txt75
-rw-r--r--npc/quests/quests_veins.txt83
-rw-r--r--npc/scripts_athena.conf5
-rw-r--r--npc/warps/cities/nameless.txt99
7 files changed, 2364 insertions, 106 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index b783f5c3f..1de95f1ef 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,5 +1,7 @@
Date Added
======
+2008/07/12
+ * Rev. 12399 Added Nameless Island Dungeon quest. [L0ne_W0llf]
2008/07/10
* Fixed a sage job quest cutin not being removed as reported by jc1991, bugreport:1825 [Brainstorm]
* Fixed a small bug on mid_camp warps by brianlew, bugreport:1824 [Brainstorm]
diff --git a/npc/quests/quests_nameless.txt b/npc/quests/quests_nameless.txt
new file mode 100644
index 000000000..18dd0abbe
--- /dev/null
+++ b/npc/quests/quests_nameless.txt
@@ -0,0 +1,2012 @@
+//===== eAthena Script =======================================
+//= Nameless Island Quests
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena SVN
+//===== Description: =========================================
+//= Collection of Nameless Island Quests
+//= Nameless Island:
+//= - Quest to gain access to Nameless Island and dungeon.
+//= - Variable in use: aru_monas (Max: 26)
+//= Peace to the Arunfeltz:
+//= - Variable in use: N/A (Max: N/A)
+//= Z-Gang Quest:
+//= - Variable in use: N/A (Max: N/A)
+//= Rogue Guild Investigation Assistance:
+//= - Variable in use: N/A (Max: N/A)
+//= Maf's Loan:
+//= - Variable in use: N/A (Max: N/A)
+//= Broken Diamond:
+//= - Variable in use: N/A (Max: N/A)
+//= Unlucky Emerald:
+//= - Variable in use: N/A (Max: N/A)
+//===== Additional Comments: =================================
+//= 1.0 First version. [L0ne_W0lf]
+//============================================================
+
+airplane_01,95,61,3 script Agent#Aru 899,5,5,{
+ end;
+
+OnInit:
+ hideonnpc "Agent#Aru";
+ end;
+
+OnTouch:
+ if ((prt_curse == 61) && (rachel_camel == 25) && (aru_monas < 1)) {
+ hideoffnpc "Agent#Aru";
+ mes "[????]";
+ mes "Are you "+strcharinfo(0)+"?";
+ mes "I've been waiting for you.";
+ mes "^6B8E23Priest Bamph^000000 is expecting";
+ mes "your arrival at ^6B8E23Prontera";
+ mes "Church^000000. Please visit him";
+ mes "as soon as you can.";
+ close2;
+ set aru_monas,1;
+ hideonnpc "Agent#Aru";
+ }
+ end;
+}
+
+cmd_in02,174,89,7 script Ordinary Man#pc1 97,{
+ if (aru_monas < 2) {
+ mes "[Larjes]";
+ mes "Damn it, I lost again!";
+ mes "This game is rigged!";
+ mes "No matter what I try,";
+ mes "I can never seem to win!";
+ mes "But Comodo Hold 'Em";
+ mes "is so... It's so addicting!";
+ close;
+ }
+ else if (aru_monas == 2) {
+ mes "[Larjes]";
+ mes "Argh, I lost at this game";
+ mes "so many times that I've";
+ mes "completely lost track!";
+ mes "I've got to win sometime...";
+ next;
+ select("Excuse me.");
+ mes "[Larjes]";
+ mes "Oh! Uh... Hmm...";
+ mes "How may I help you?";
+ next;
+ select ("^6B8E23Priest Bamph^000000 sent me.");
+ mes "[Larjes]";
+ mes "Oh, I see. I apologize";
+ mes "if my screaming and yelling";
+ mes "made you a bit uncomfortable.";
+ mes "I'm just here to kill some";
+ mes "time... I now see firsthand";
+ mes "that gambling is truly evil!";
+ next;
+ mes "[Larjes]";
+ mes "Er, would you come";
+ mes "over this way? I don't";
+ mes "want anyone else to";
+ mes "overhear us talking.";
+ close2;
+ set aru_monas,3;
+ warp "cmd_in02",110,53;
+ end;
+ }
+ else {
+ mes "[Larjes]";
+ mes "What?! I lost again?";
+ mes "How does... How does";
+ mes "this game even work?!";
+ close;
+ }
+}
+
+cmd_in02,111,52,3 script Orfinary Man#pc2 97,{
+ if (aru_monas < 3) {
+ mes "[Larjes]";
+ mes "^666666*Sigh...*^000000";
+ mes "This isn't good at all.";
+ mes "I don't know what to do...";
+ close;
+ }
+ else if (aru_monas == 3) {
+ mes "[Larjes]";
+ mes "Good, no one should be";
+ mes "able to hear us from here.";
+ mes "After I sent a message to";
+ mes "the place, I found some";
+ mes "new information that should";
+ mes "really help my investigation.";
+ next;
+ mes "[Larjes]";
+ mes "I learned that two details";
+ mes "about the night when that";
+ mes "high ranking man vanished.";
+ mes "Firstly, he left the guards for";
+ mes "a bit to meet a woman. It's";
+ mes "always a woman, isn't it?";
+ next;
+ mes "[Larjes]";
+ mes "Secondly, after he left to";
+ mes "meet that woman, some other";
+ mes "people came in, and then they";
+ mes "carried some really large";
+ mes "baggage with them when";
+ mes "they left to the west.";
+ next;
+ mes "[Larjes]";
+ mes "Those bags were so big,";
+ mes "it's suspicious. It seems";
+ mes "like some organization has";
+ mes "kidnapped him, and wants to";
+ mes "bring him west for some reason.";
+ next;
+ select("Why to the west?");
+ mes "[Larjes]";
+ mes "This is just a guess, but";
+ mes "I think whoever kidnapped";
+ mes "him are from ^2F4F2FArunafeltz^000000.";
+ mes "I'm prohibited from entering";
+ mes "Arunafeltz so I wasn't able";
+ mes "to investigate any further.";
+ set aru_monas,4;
+ close;
+ }
+ else {
+ mes "[Larjes]";
+ mes "I gambled away";
+ mes "this much money?";
+ mes "How am I gonna pay";
+ mes "off all of this debt?!";
+ close;
+ }
+}
+
+ra_in01,308,59,1 script Waiter#Aru 930,{
+ if (aru_monas < 7) {
+ mes "[Waiter]";
+ mes "Welcome to";
+ mes "Rachel's Palate, one";
+ mes "of Rachel's finest and";
+ mes "most exquisite restraunts.";
+ if (aru_monas < 6) {
+ close;
+ }
+ if (aru_monas == 6) {
+ mes "[Waiter]";
+ mes "What would you like";
+ mes "to order? Or... If I'm";
+ mes "not mistaken, you're";
+ mes "here for something else?";
+ next;
+ if (select("I'd like to order.:Yes, I've come for another reason.") == 1) {
+ mes "[Waiter]";
+ mes "Sure, no problem.";
+ mes "Did you come alone?";
+ next;
+ select("Yes.");
+ mes "[Waiter]";
+ mes "Right this way.";
+ close2;
+ set aru_monas,7;
+ warp "ra_in01",303,43;
+ end;
+ }
+ mes "[Waiter]";
+ mes "Hm, okay. Well, whatever";
+ mes "it is, I hope you enjoy your";
+ mes "stay at Rachel's Palate.";
+ close;
+ }
+ }
+ mes "[Waiter]";
+ mes "The food in this";
+ mes "restaurant is the";
+ mes "best in Rachel--no,";
+ mes "it is the best in all";
+ mes "of Arunafeltz!";
+ close;
+}
+
+ra_in01,301,50,3 script Normal-Looking Man 927,{
+ mes "[Normal-Looking Man]";
+ mes "Mmm-Mmm!";
+ mes "I love the food in";
+ mes "this restaurant!";
+ mes "They don't serve";
+ mes "anything this this";
+ mes "good anywhere else!";
+ close;
+}
+
+ra_in01,301,52,3 script Common-Looking Man 927,{
+ mes "[Common-Looking Man]";
+ mes "The food here isn't bad,";
+ mes "but my favorite restaurants";
+ mes "are over in Hugel. The food";
+ mes "over there is definitely best.";
+ close;
+}
+
+ra_in01,297,50,7 script Suspicious-Looking Man 926,{
+ mes "[Suspicious-Looking Man]";
+ mes "Each dish has its own";
+ mes "unique taste that you must";
+ mes "learn to relish. Of course,";
+ mes "unhealthy junk food is the";
+ mes "exception to this rule.";
+ close;
+}
+
+ra_in01,301,43,0 script #Aru_conv -1,3,3,{
+ end;
+
+OnTouch:
+ if (aru_monas == 7) {
+ mes "[Waiter]";
+ mes "What would you like to order?";
+ mes "Our special today is Fried";
+ mes "Veins Stripe Stickleback";
+ mes "since we received some";
+ mes "high quality fish from Veins";
+ mes "just this morning.";
+ next;
+ select("...Yes, that sounds good.");
+ mes "[Waiter]";
+ mes "Excellent choice.";
+ mes "Just to let you know,";
+ mes "that dish is ^9932CD3,000 zeny^000000.";
+ mes "I'll be right back.";
+ next;
+ mes "^3355FFThe waiter took your";
+ mes "order, and left to go to";
+ mes "the kitchen. You decide to";
+ mes "eavesdrop on the people";
+ mes "talking at the next table";
+ mes "while you're waiting.^000000";
+ next;
+ mes "[Husky Male Voice]";
+ mes "...............................";
+ mes "I really saw it, the greatest";
+ mes "fish in the world! Last time";
+ mes "I went to Veins, I glimpsed";
+ mes "the Veins Golden Stripe";
+ mes "Stickleback! It's true!";
+ next;
+ mes "[Gloomy Male Voice]";
+ mes "So were you able to taste";
+ mes "that Veins Golden Stripe";
+ mes "Stickleback juice?";
+ next;
+ mes "[Average Male Voice]";
+ mes "Aw man, if I did, that";
+ mes "would've been a once";
+ mes "in a lifetime experience!";
+ mes "Veins Golden Stripe";
+ mes "Sticklebacks are only";
+ mes "caught once a decade!";
+ next;
+ mes "[Husky Male Voice]";
+ mes "Oh yeah, that juice is";
+ mes "incredible. My voice even";
+ mes "changed after I drank it!";
+ mes "It was just... So profound.";
+ next;
+ mes "[Average Male Voice]";
+ mes "Oh! So that's why";
+ mes "you sound different.";
+ next;
+ mes "[Gloomy Male Voice]";
+ mes "How did you get to drink";
+ mes "such rare juice? I mean,";
+ mes "there must be tons of people";
+ mes "in line with reservations,";
+ mes "just waiting to drink it!";
+ next;
+ mes "[Husky Male Voice]";
+ mes "I got damn lucky: I went";
+ mes "to this tavern in Veins, and";
+ mes "overheard that ^DB7093a group of";
+ mes "smugglers were arrested";
+ mes "by the guards at the";
+ mes "southeast beach^000000.";
+ next;
+ mes "[Husky Male Voice]";
+ mes "Then I started thinking:";
+ mes "maybe the smugglers were";
+ mes "fishing. So I checked the";
+ mes "beach to see if I could";
+ mes "find their fishing boat.";
+ next;
+ mes "[Average Male Voice]";
+ mes "Man, you must be obsessed";
+ mes "with food. I mean, how else";
+ mes "would you figure out that the";
+ mes "smugglers were illegally";
+ mes "fishing so quickly?";
+ next;
+ mes "[Husky Male Voice]";
+ mes "Ha, I guess you're right!";
+ mes "Anyway, there was only one";
+ mes "fishing boat, and the guards";
+ mes "were inspecting it. I was about";
+ mes "to turn back in disappointment";
+ mes "but then... I saw a fisherman!";
+ next;
+ mes "[Husky Male Voice]";
+ mes "Out of the corner of my eye,";
+ mes "I saw him bringing in his";
+ mes "catch for the day, Veins";
+ mes "Golden Strip Stickleback!";
+ mes "I bought all of his fish";
+ mes "right then and there.";
+ next;
+ mes "[Gloomy Male Voice";
+ mes "Boy, were you lucky.";
+ mes "And you never hestitate";
+ mes "to splurge when it comes";
+ mes "to food, do you? Heh heh~";
+ next;
+ mes "[Husky Male Voice]";
+ mes "Oh, that wasn't even a";
+ mes "splurge. I'm sure you guys";
+ mes "would do the same thing";
+ mes "if you were in my situation.";
+ mes "I'm just grateful that I was";
+ mes "able to taste such rare fish.";
+ next;
+ mes "^3355FF...............................";
+ mes "Then, the men started";
+ mes "to compliment each other.^000000";
+ next;
+ mes "[Waiter]";
+ mes "Ah, here's your Fried";
+ mes "Veins Stripe Stickleback.";
+ mes "Please enjoy your meal.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^ff0000Veins^000000, huh? I might want";
+ mes "to check that place one";
+ mes "of these days to see if";
+ mes "I can find more of this fish.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Whoa, this fish tastes...";
+ mes "I've never tasted anything";
+ mes "like it! It's almost like";
+ mes "a dessert. God, it's good!";
+ if (Zeny >= 3000) {
+ set Zeny,Zeny-3000;
+ }
+ getitem 12052,4; //Vit_Dish02
+ set aru_monas,8;
+ close;
+ }
+ end;
+}
+
+ve_in,78,314,5 script Magistrate#Aru 945,{
+ if (aru_monas < 8) {
+ mes "[Al Hamad]";
+ mes "Argh! Why must this";
+ mes "happen to me, especially";
+ mes "just when I'm about to";
+ mes "retire! A-ah! My ulcer...";
+ mes "Just all of a sudden, it--!";
+ close;
+ }
+ else if (aru_monas == 8) {
+ mes "[Al Hamad]";
+ mes "Man, this is probably";
+ mes "the biggest hassle of my";
+ mes "career. Why does this have";
+ mes "to happen now? Retirement";
+ mes "is so close, yet so far.";
+ next;
+ select("Are you in trouble?");
+ mes "[Al Hamad]";
+ mes "Huh? You don't look like";
+ mes "you're from around here.";
+ mes "Listen, I appreciate your";
+ mes "concern, but I'm really not";
+ mes "comfortable talking to complete";
+ mes "strangers about my problems.";
+ set aru_monas,9;
+ close;
+ }
+ else if (aru_monas == 9) {
+ mes "[Al Hamad]";
+ mes "Unless you've got special";
+ mes "business here, you're not";
+ mes "allowed to enter this place.";
+ mes "We're here to keep the public";
+ mes "peace, and letting anyone";
+ mes "in here will cause trouble.";
+ close;
+ }
+ else if (aru_monas == 10) {
+ mes "[Al Hamad]";
+ mes "I thought I told you";
+ mes "that you weren't allowed";
+ mes "to come in here. Why do";
+ mes "you keep coming back?";
+ next;
+ if (select("I'm sorry.:I want to know about the smugglers.") == 1) {
+ mes "[Al Hamad]";
+ mes "It's fine. Just leave,";
+ mes "and don't come back";
+ mes "unless you've got a";
+ mes "really good reason.";
+ close;
+ }
+ mes "[Al Hamad]";
+ mes "Hey, how'd you find out";
+ mes "about the smugglers? Did";
+ mes "word spread around town?";
+ mes "Well, I'm sorry, but I can't";
+ mes "disclose any details about";
+ mes "an ongoing investigation.";
+ next;
+ mes "[Al Hamad]";
+ mes "^9370DBIf you insist on learning";
+ mes "more, then you'd need to";
+ mes "bring me a written order";
+ mes "from a higher ranking officer.^000000";
+ mes "Oh, and you're prohibited";
+ mes "asking anyone else, so behave.";
+ set aru_monas,11;
+ close;
+ }
+ else if (aru_monas == 11) {
+ mes "[Al Hamad]";
+ mes "I don't blame you for";
+ mes "being curious, but getting";
+ mes "involved when you're not";
+ mes "supposed to will just cause";
+ mes "trouble. Be careful, got it?";
+ close;
+ }
+ else if (aru_monas == 13) {
+ mes "[Al Hamad]";
+ mes "Huh, that's weird. You're not";
+ mes "even a citizen of Arunafeltz,";
+ mes "but somehow you know such";
+ mes "a high ranking priest. Alright,";
+ mes "I guess I can tell you more";
+ mes "about our investigation.";
+ next;
+ mes "[Al Hamad]";
+ mes "I should let you know that";
+ mes "what I tell you might not be";
+ mes "worth all that trouble. This";
+ mes "information probably isn't";
+ mes "as valuable as you think.";
+ next;
+ mes "[Al Hamad]";
+ mes "The smugglers we caught are";
+ mes "the worst kind of scoundrels:";
+ mes "they deal in human trafficking, but we caught them this time when they";
+ mes "were crossing the ocean. Their background info is pretty typical.";
+ next;
+ mes "[Al Hamad]";
+ mes "Let's see... They kidnapped";
+ mes "some man from Comodo.";
+ mes "That's a place in the southwest";
+ mes "part of Rune-Midgarts. Anyway,";
+ mes "the smugglers thought he'd be";
+ mes "wealthy, so they set a trap.";
+ next;
+ mes "[Al Hamad]";
+ mes "They lured him away from his";
+ mes "guards by sending a woman,";
+ mes "but when they captured him,";
+ mes "they found that he was not only";
+ mes "rich, he was also a high ranked";
+ mes "official of Rune-Midgarts.";
+ next;
+ mes "[Al Hamad]";
+ mes "That's when they got sloppy:";
+ mes "they were so scared that the";
+ mes "kingdom's troops might pursue";
+ mes "them that they crossed the";
+ mes "ocean that we patrol. That's";
+ mes "where we caught them.";
+ next;
+ mes "[Al Hamad]";
+ mes "What I don't understand is";
+ mes "why they were so scared.";
+ mes "I mean, they mainly deal";
+ mes "in human trafficking so...";
+ mes "Kidnapping an official isn't";
+ mes "that big a difference, is it?";
+ next;
+ mes "[Al Hamad]";
+ mes "We contacted the temple,";
+ mes "and reported the smugglers,";
+ mes "our investigation, and the";
+ mes "high ranking man from the";
+ mes "Rune-Midgarts kingdom.";
+ next;
+ mes "[Al Hamad]";
+ mes "Then, some people from";
+ mes "the temple interrupted our";
+ mes "investigation, took away the";
+ mes "smugglers before we finished";
+ mes "our interrogations, and we";
+ mes "haven't seen them since.";
+ next;
+ mes "[Al Hamad]";
+ mes "I asked an acquaintance that";
+ mes "works at the temple, but he";
+ mes "doesn't know what's going";
+ mes "on either. The ^32CD32Rune-Midgarts";
+ mes "official^000000 has gone missing too.";
+ mes "It's all very frustrating.";
+ next;
+ mes "[Al Hamad]";
+ mes "That happens to be all";
+ mes "I know. Does this mean";
+ mes "we have to capture the";
+ mes "smugglers again? I don't";
+ mes "know what's going on...";
+ next;
+ mes "[Al Hamad]";
+ mes "Even if I could make headway";
+ mes "into the investigation, I've";
+ mes "been ordered to stop by upper";
+ mes "management. It looks like";
+ mes "this case is more trouble";
+ mes "than it's worth to them?";
+ next;
+ mes "[Al Hamad]";
+ mes "I don't want to be involved";
+ mes "in this anymore. I should be";
+ mes "retired already! If you want to";
+ mes "learn more, your only choice";
+ mes "would be to find out on your";
+ mes "own. Fat chance, right?";
+ set aru_monas,14;
+ close;
+ }
+ else if (aru_monas >= 14) {
+ mes "[Al Hamad]";
+ mes "I've suffered enough";
+ mes "already! Why can't this";
+ mes "case just be done?!";
+ close;
+ }
+}
+
+ve_in,81,296,3 script Soldier#Aru 946,{
+ if (aru_monas < 9) {
+ mes "[Himus]";
+ mes "Huh. The magistrate";
+ mes "still seems pretty upset";
+ mes "over the case that happened";
+ mes "at least a few months ago...";
+ close;
+ }
+ else if (aru_monas == 9) {
+ mes "[Himus]";
+ mes "Hm? Oh, the magistrate";
+ mes "gave you the brush-off?";
+ mes "Well, he hasn't really been";
+ mes "himself ever since we arrested";
+ mes "those ^32CD32smugglers coming from";
+ mes "the south^000000 a few months ago.";
+ next;
+ mes "[Himus]";
+ mes "Once we reported the arrest";
+ mes "to the temple, the pope's";
+ mes "soldiers came and took the";
+ mes "smugglers away. We have no";
+ mes "clue what happened to them";
+ mes "or where they even are now.";
+ next;
+ mes "[Himus]";
+ mes "It might not seem like";
+ mes "a big deal to you, but";
+ mes "the magistrate is pretty";
+ mes "meticulous, and he hates";
+ mes "it when people interfere";
+ mes "with his job, you know?";
+ next;
+ select("Who are the smugglers?");
+ mes "[Himus]";
+ mes "Well, I don't really know.";
+ mes "Maybe the magistrate would";
+ mes "know if he was able to finish";
+ mes "interrogating the smugglers.";
+ mes "I'm not sure if he did since the smugglers were taken away.";
+ set aru_monas,10;
+ close;
+ }
+ else if (aru_monas == 10) {
+ mes "[Himus]";
+ mes "The magistrate is about";
+ mes "to retire, so I hope he can";
+ mes "finally quit work and just";
+ mes "forget about this whole";
+ mes "business. He does nothing";
+ mes "but stress out about it!";
+ close;
+ }
+ else {
+ mes "[Himus]";
+ mes "Nice day, isn't it?";
+ close;
+ }
+}
+
+ra_temple,165,57,5 script Niren#ss 915,{
+ if (checkweight(907,200) < 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ cutin "ra_gwoman",2;
+ mes "[High Priestess Niren]";
+ mes "So you wanted to talk to me?";
+ mes "I'm pretty tired right now, but";
+ mes "I can spare a moment or two.";
+ mes "What would you like to ask?";
+ next;
+ switch(select("Ask About Veins Smugglers:As About Zhed")) {
+ case 1:
+ if (aru_monas == 12) {
+ mes "[Niren]";
+ mes "Veins smugglers...";
+ mes "Would you explain";
+ mes "exactly what you mean";
+ mes "by Veins smugglers?";
+ next;
+ mes "[Niren]";
+ mes "Oh, them. Yes, I know";
+ mes "a little bit about them.";
+ mes "I'm afraid that I can't really";
+ mes "disclose certain information";
+ mes "about them since they're";
+ mes "a classified case...";
+ next;
+ mes "[Niren]";
+ mes "I'm afraid that I cannot give you information about them easily";
+ mes "as they mean a lot to us.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually, I was curious";
+ mes "about who they kidnapped.";
+ next;
+ mes "[Niren]";
+ mes "Oh, well, I suppose";
+ mes "I can tell you more";
+ mes "about their captive.";
+ mes "But first, I'd like to";
+ mes "ask you for a favor.";
+ next;
+ select("Accept:Do Not Refuse");
+ mes "[Niren]";
+ mes "When we realized the";
+ mes "kind of hostage the";
+ mes "smugglers captured, we";
+ mes "didn't know what to do with";
+ mes "him. We've had too many";
+ mes "internal problems to handle...";
+ next;
+ mes "[Niren]";
+ mes "Still, we felt that we";
+ mes "could use him in our plan,";
+ mes "so we held him in a secret";
+ mes "place whose location is only";
+ mes "known to a few people. But";
+ mes "then... We lost all contact.";
+ next;
+ mes "[Niren]";
+ mes "We sent investigators, but";
+ mes "we still have no idea what";
+ mes "happened. All they found was";
+ mes "a message left by one survivor:";
+ mes "''They're all demons.'' The";
+ mes "hostage is probably dead.";
+ next;
+ mes "[Niren]";
+ mes "He may have been a high";
+ mes "ranking official, but we";
+ mes "were too preoccupied";
+ mes "with other matters. In fact,";
+ mes "I haven't gotten the chance";
+ mes "to think of what do with him...";
+ next;
+ mes "[Niren]";
+ mes "I want to ask you to";
+ mes "go to that place, and";
+ mes "figure out what happened";
+ mes "there, and if that high ranking";
+ mes "official from Rune-Midgarts is";
+ mes "still alive. I doubt it, but...";
+ next;
+ mes "[Niren]";
+ mes "The investigators we employ";
+ mes "in our temple usually pale";
+ mes "in comparison to you foreign";
+ mes "adventurers, so I have faith";
+ mes "that you can do it. Still,";
+ mes "it'll be quite dangerous.";
+ next;
+ mes "[Niren]";
+ mes "If you can do this, I'll";
+ mes "tell you the location of";
+ mes "that place: we usually call";
+ mes "it the monastery. It used to";
+ mes "be an actual monastery, but we";
+ mes "use it to hold captives now.";
+ next;
+ mes "[Niren]";
+ mes "I'm sorry, but I can't tell";
+ mes "you anything else about that";
+ mes "old place. It's located to the";
+ mes "southwest of Veins across the";
+ mes "sea. You should be able to find";
+ mes "a boat at South Veins Beach.";
+ next;
+ mes "[Niren]";
+ mes "However... Never mind.";
+ mes "I'd like to help you more,";
+ mes "but I'd be compromising my";
+ mes "position. I'm sorry. Please";
+ mes "come back and tell me if";
+ mes "you learn anything there.";
+ set aru_monas,13;
+ next;
+ mes "[Niren]";
+ mes "I'll send a message to the";
+ mes "magistrate of Veins. If you";
+ mes "talk to him, he'll provide you";
+ mes "with some useful information";
+ mes "for your journey. Good luck.";
+ close2;
+ }
+ else if (aru_monas < 18) {
+ mes "[Niren]";
+ mes "Going to the monastery";
+ mes "isn't the problem: coming";
+ mes "back here alive will probably";
+ mes "be the real challenge for you.";
+ next;
+ mes "[Niren]";
+ mes "We can't send any troops";
+ mes "there until we understand";
+ mes "what they'd be confronting";
+ mes "there. That's why we need";
+ mes "you to investigate the area.";
+ close2;
+ }
+ else if (aru_monas < 25) {
+ mes "[Niren]";
+ mes "Still investigating the";
+ mes "monastery? Perhaps if";
+ mes "you found any records";
+ mes "left behind by one of";
+ mes "the residents over there...";
+ close2;
+ }
+ else if (aru_monas == 25) {
+ if (countitem(7755) < 1) {
+ mes "[Niren]";
+ mes "Still investigating the";
+ mes "monastery? Perhaps if";
+ mes "you found any records";
+ mes "left behind by one of";
+ mes "the residents over there...";
+ close2;
+ }
+ else {
+ mes "[Niren]";
+ mes "You found this journal";
+ mes "in the monastery? Perfect.";
+ mes "Let me read it, and see";
+ mes "what we can learn...";
+ next;
+ mes "[Niren]";
+ mes "Hmm, this sounds really";
+ mes "bad. This is tragic, especially";
+ mes "we kept so many important";
+ mes "people over there. I'll request";
+ mes "to dispatch troops there right";
+ mes "away. Something must be done.";
+ next;
+ mes "[Niren]";
+ mes "There are too many problems";
+ mes "we have to confront now, but";
+ mes "this monastery issue needs";
+ mes "top priority. We won't be able";
+ mes "to handle it if another threat";
+ mes "comes from that place.";
+ delitem 7755,1; //Research_Note
+ set aru_monas,26;
+ getexp 500000,0;
+ close2;
+ }
+ }
+ else {
+ mes "[Niren]";
+ mes "I suppose that Arunafeltz";
+ mes "and Rune-Midgarts will be too";
+ mes "busy with their own internal";
+ mes "issues to commit to war.";
+ mes "High Priest Zhed will be";
+ mes "glad to know about this.";
+ close2;
+ }
+ break;
+ case 2:
+ if (aru_em < 10) {
+ mes "[High Priestess Niren]";
+ mes "I'm sorry...";
+ mes "I really don't want";
+ mes "to think about Zhed";
+ mes "right now. He's just...";
+ close2;
+ }
+ else if (aru_em == 10) {
+ mes "[High Priestess Niren]";
+ mes "You wanted to ask me about";
+ mes "Beken--High Priest Zhed?";
+ mes "I can't do anything for him.";
+ mes "He dug his own grave by";
+ mes "allowing you into the";
+ mes "holy ground, didn't he?";
+ next;
+ mes "[High Priestess Niren]";
+ mes "I thought I warned you";
+ mes "before to stay out of trouble.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm not here to discuss";
+ mes "that. But I happened to";
+ mes "hear that you're the only";
+ mes "person that can help him now.";
+ next;
+ mes "[High Priestess Niren]";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ mes "[High Priestess Niren]";
+ mes "It's true that Zhed and";
+ mes "I used to work well together,";
+ mes "but we no longer share the";
+ mes "same dream. You'd better find";
+ mes "someone else. Unlike him,";
+ mes "I actually want a war.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Weren't you guys friends?";
+ mes "Besides, you don't seem as";
+ mes "aggressive as those other";
+ mes "hard liner priests.";
+ next;
+ mes "[High Priestess Niren]";
+ mes "Aggressive? Hmpf. If you";
+ mes "take a good look at those";
+ mes "moderates, you'll see that";
+ mes "they oppose war, but they're";
+ mes "also totally corrupt. In fact, they committed worse atrocities!";
+ next;
+ mes "[High Priestess Niren]";
+ mes "The moderates conducted";
+ mes "inhumane testing on living";
+ mes "creatures, even humans!";
+ mes "And Zhed and I... Could do";
+ mes "nothing but pray to Freya.";
+ mes "Only war can this this chaos!";
+ next;
+ mes "[High Priestess Niren]";
+ mes "We need to start all";
+ mes "over again. I can't help";
+ mes "Zhed. Please leave...";
+ next;
+ mes "^3355FFIt doesn't look like";
+ mes "you can change High";
+ mes "Priestess Niren's mind.";
+ mes "For now, you'd better talk";
+ mes "to High Priest Zhed.^000000";
+ set aru_em,11;
+ close2;
+ }
+ else if ((aru_em == 11) || (aru_em == 12)) {
+ mes "[High Priestess Niren]";
+ mes "I already told you";
+ mes "how I feel about Zhed.";
+ mes "We were wrong all along...";
+ mes "This time, war is the answer.";
+ close2;
+ }
+ else if (aru_em == 13) {
+ mes "[High Priestess Niren]";
+ mes "I already told you";
+ mes "how I feel about Zhed.";
+ mes "We were wrong all along...";
+ mes "This time, war is the answer.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Fine. If you're so sure";
+ mes "of yourself, then you won't";
+ mes "mind reading this letter";
+ mes "from High Priest Zhed.";
+ next;
+ mes "^3355FFNiren angrily grabbed the";
+ mes "letter, ripped the envelope";
+ mes "open, and began to read his";
+ mes "message. Her stern face slowly";
+ mes "softened as she slowly scanned";
+ mes "what Zhed had to tell her.^000000";
+ next;
+ mes "[High Priestess Niren]";
+ mes ".................";
+ mes ".................";
+ mes ".................";
+ next;
+ mes "[High Priestess Niren]";
+ mes "That Zhed... He always";
+ mes "did have a way with words.";
+ mes "I suppose the old saying is";
+ mes "true: the pen truly is mightier";
+ mes "than the sword. *Sigh...*";
+ next;
+ mes "[Sippie]";
+ mes "High Priestess";
+ mes "Niren? Are you okay?";
+ next;
+ mes "[High Priestess Niren]";
+ mes "Oh, I'm fine,";
+ mes "thank you. I guess";
+ mes "I'm just a little tired.";
+ next;
+ mes "[High Priestess Niren]";
+ mes "...............................";
+ mes "I have to admit, there's truth";
+ mes "in what Zhed's saying. We";
+ mes "have a duty to protect our";
+ mes "people, the pope, our holy";
+ mes "ground. But I need to think...";
+ next;
+ mes "[High Priestess Niren]";
+ mes "Would you give me some";
+ mes "time to myself? I'll let you";
+ mes "know once I've made a decision.";
+ set aru_em,14;
+ close2;
+ }
+ else if (aru_em == 14) {
+ if (rand(1,10) == 1) {
+ mes "[High Priestess Niren]";
+ mes "...................";
+ mes "...................";
+ mes "...................";
+ emotion e_dots;
+ next;
+ mes "[Sippie]";
+ mes "High Priestess Niren,";
+ mes "you must be really tired.";
+ mes "You look pale for some reason.";
+ emotion 19;
+ next;
+ mes "[High Priestess Niren]";
+ mes "I do feel rather drained.";
+ mes "I don't know why I've been";
+ mes "holding on to this hatred for";
+ mes "so long. I guess I can finally";
+ mes "just cast it to the winds...";
+ next;
+ mes "[High Priestess Niren]";
+ mes "Adventurer...";
+ mes "What was your name?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "My name is "+strcharinfo(0)+".";
+ next;
+ mes "[High Priestess Niren]";
+ mes "Adventurer...";
+ mes "You had the chance to talk";
+ mes "with our pope once, but I doubt";
+ mes "you'll be able to do so again";
+ mes "^3311FFin private^000000. You'll definitely";
+ mes "need our help for that end.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Does this mean that";
+ mes "you've decided to work";
+ mes "with Zhed again?";
+ next;
+ mes "^3355FFNiren quietly nodded";
+ mes "her head, and then";
+ mes "resumed talking.^000000";
+ next;
+ mes "[High Priestess Niren]";
+ mes "I'm still not sure if";
+ mes "I can join him in the long";
+ mes "run. I mean, talking to the";
+ mes "pope might not result in";
+ mes "anything, actually. But";
+ mes "it's still worth a try.";
+ next;
+ mes "[High Priestess Niren]";
+ mes "However, I've never";
+ mes "doubted Zhed's dedication";
+ mes "to Arunafeltz. He deserves";
+ mes "another chance from me.";
+ next;
+ mes "[High Priestess Niren]";
+ mes "Our pope is always surrounded ";
+ mes "by priests and followers sent";
+ mes "by High Priest Vildt. He always";
+ mes "manages to keep his eyes and";
+ mes "ears on her. We need to get";
+ mes "those spies away somehow...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What can we do";
+ mes "about them, then?";
+ next;
+ mes "[High Priestess Niren]";
+ mes "For now, just approach";
+ mes "the pope as if you just";
+ mes "wanted to leisurely chat.";
+ mes "While you're doing that,";
+ mes "try to gather information";
+ mes "from the priests around her.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sure thing. You";
+ mes "can count on me!";
+ emotion e_no1,1;
+ set aru_em,15;
+ close2;
+ }
+ else {
+ mes "[High Priestess Niren]";
+ mes "Ugh, this is giving me";
+ mes "a headache. There's";
+ mes "too much to consider...";
+ mes "Too much at stake here...";
+ close2;
+ }
+ }
+ else if (aru_em == 15) {
+ mes "[High Priestess Niren]";
+ mes "Just approach the pope";
+ mes "for a chat, and see what";
+ mes "you can learn from the";
+ mes "other priests around her.";
+ close2;
+ }
+ else if (aru_em == 16) {
+ mes "[High Priestess Niren]";
+ mes "How is the pope?";
+ mes "I haven't had the chance";
+ mes "to meet her recently, so...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, she doesn't seem";
+ mes "very well, just like the";
+ mes "last time I saw her. I didn't";
+ mes "learn anything about all those";
+ mes "priests. Just that they've been";
+ mes "working in the temple non-stop.";
+ next;
+ mes "[High Priestess Niren]";
+ mes "Yes, they've been by her";
+ mes "side twenty-fours a day.";
+ mes "It's been like that for years.";
+ next;
+ emotion e_wah;
+ mes "[Sippie]";
+ mes "Oh, High Priestess Niren,";
+ mes "I love working for you, but";
+ mes "sometimes I wish I could leave";
+ mes "just to see my family. Even";
+ mes "just once a year would be nice.";
+ next;
+ emotion 5;
+ mes "[High Priestess Niren]";
+ mes "...............................";
+ mes "You're absolutely right.";
+ mes "That gives me an idea.";
+ next;
+ emotion 2;
+ mes "[Sippie]";
+ mes "Huh? What is it?";
+ next;
+ mes "[High Priestess Niren]";
+ mes "You all need a vacation.";
+ next;
+ mes "[High Priestess Niren]";
+ mes ""+strcharinfo(0)+".";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes?";
+ next;
+ mes "[High Priestess Niren]";
+ mes "I should reward everyone";
+ mes "in the Sky Garden for their";
+ mes "contribution. However,";
+ mes "they were hired by Vildt,";
+ mes "so I can't directly give them";
+ mes "leave for vacation. Hmm...";
+ next;
+ mes "[High Priestess Niren]";
+ mes "Sippie...";
+ mes "I'll need a pen";
+ mes "and some paper.";
+ next;
+ mes "[Sippie]";
+ mes "Yes, ma'am.";
+ mes "There you go!";
+ cutin "ra_gwoman",255;
+ next;
+ mes "^3355FF*Scribble Scribble*^000000";
+ mes "^3355FF*Scribble Scribble*^000000";
+ mes "^3355FF*Scribble Scribble*^000000";
+ mes "^3355FF*Scribble Scribble*^000000";
+ next;
+ cutin "ra_gwoman",2;
+ mes "[High Priestess Niren]";
+ mes "I administered a blessing";
+ mes "for a child from a native";
+ mes "family, and they were very";
+ mes "grateful since most of the";
+ mes "priests shun the natives.";
+ next;
+ mes "[High Priestess Niren]";
+ mes "It turns out that this";
+ mes "child is gifted at forgery.";
+ mes "She doesn't like being too";
+ mes "close to other people, but";
+ mes "that's beside the point.";
+ mes "Here, take this letter.";
+ next;
+ mes "[High Priestess Niren]";
+ mes "Ah, and take this file that";
+ mes "contains a sample of Vildt's";
+ mes "handwriting. Bring them to";
+ mes "a girl named Ishmael in a";
+ mes "village in North Rachel.";
+ mes "I hope she'll help us...";
+ set aru_em,17;
+ getitem 7343,1; //File02
+ close2;
+ }
+ else if (aru_em == 17) {
+ mes "[High Priestess Niren]";
+ mes "Please deliver my letter";
+ mes "and that file to Ishmael in";
+ mes "North Rachel. Hopefully,";
+ mes "she can use her talents";
+ mes "to help us out.";
+ close2;
+ }
+ else if (aru_em == 19) {
+ if (countitem(7343) > 0) {
+ mes "[High Priestess Niren]";
+ mes "Have you met with Ishmael?";
+ next;
+ mes "^3355FFYou handed Niren the";
+ mes "file forged by Ishmael.^000000";
+ next;
+ emotion e_bzz;
+ mes "[High Priestess Niren]";
+ mes "Perfect! This forgery is";
+ mes "so well done, I'm sure";
+ mes "that even Vildt won't be";
+ mes "know if he wrote it or not.";
+ next;
+ mes "[High Priestess Niren]";
+ mes ""+strcharinfo(0)+"...";
+ mes "I'm going to use this to";
+ mes "send the priests and followers";
+ mes "on vacation. Then me and Zhed";
+ mes "can talk to the pope without";
+ mes "any unecessary interruptions.";
+ next;
+ mes "[High Priestess Niren]";
+ mes "I really don't want to burden";
+ mes "our pope with what Zhed and I";
+ mes "have to say... But that's much";
+ mes "preferable to doing nothing";
+ mes "and experiencing the downfall";
+ mes "of our beloved Arunafeltz.";
+ next;
+ mes "[High Priestess Niren]";
+ mes "Sippie, please";
+ mes "deliver this vacation";
+ mes "approval to the priests and";
+ mes "followers in the Sky Garden.";
+ next;
+ mes "[Sippie]";
+ mes "Yes, ma'am!";
+ next;
+ mes "[High Priestess Niren]";
+ mes ""+strcharinfo(0)+",";
+ mes "please go back to Zhed,";
+ mes "and let him know everything";
+ mes "is ready. Then I want you to";
+ mes "meet us in the ^3131FFSky Garden^000000.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes!";
+ next;
+ mes "[High Priestess Niren]";
+ mes "We need to hurry and";
+ mes "do this before High";
+ mes "Priest Vildt realizes";
+ mes "what we are doing.";
+ delitem 7343,1; //File02
+ set aru_em,20;
+ close2;
+ }
+ else {
+ mes "^3131FFYou seem to have";
+ mes "misplaced Ishmael's file.^000000";
+ close2;
+ }
+ }
+ else if ((aru_em == 20) || (aru_em == 21)) {
+ mes "[High Priestess Niren]";
+ mes "Please hurry back";
+ mes "to High Priest Zhed.";
+ close2;
+ }
+ else if (aru_em == 22) {
+ mes "[High Priestess Niren]";
+ mes "I'm so proud of our pope!";
+ mes "Did you hear her wonderful";
+ mes "speech? Well, I should say";
+ mes "those are the words of Freya,";
+ mes "but... Well, you know. Hohoho!";
+ next;
+ mes "[High Priestess Niren]";
+ mes "Our priests may have acted";
+ mes "selfishly, but they are still";
+ mes "committed to Arunafeltz's";
+ mes "welfare. Things should";
+ mes "change for the better now.";
+ next;
+ mes "[High Priestess Niren]";
+ mes "I'm ashamed that I strayed";
+ mes "from the path of peace and";
+ mes "almost endangered my country.";
+ mes "I'm glad Zhed brought me back";
+ mes "my senses. From now on, I'll";
+ mes "repent for my sins with Zhed.";
+ next;
+ mes "[High Priestess Niren]";
+ mes "I hope the goddess can";
+ mes "forgive me. Ah, and you";
+ mes "should know that Zhed is";
+ mes "waiting for you. Why don't";
+ mes "you go see him now?";
+ next;
+ mes "^3355FFNiren softly smiles";
+ mes "at you, and you realize";
+ mes "that it's the first time";
+ mes "that you've seen that";
+ mes "expression on her face.^000000";
+ set aru_em,23;
+ getexp 1000000,0;
+ close2;
+ }
+ else if (aru_em > 21) {
+ mes "[High Priestess Niren]";
+ mes "Thanks to you and";
+ mes "Bekento, I think I've";
+ mes "finally found my way.";
+ close2;
+ }
+ else {
+ mes "[High Priestess Niren]";
+ mes "I'm sorry...";
+ mes "I really don't want";
+ mes "to think about Zhed";
+ mes "right now. He's just...";
+ close2;
+ }
+ }
+ cutin "ra_gwoman",255;
+ end;
+}
+
+ve_in,239,115,1 script Drunkard#Aru 943,{
+ if (aru_monas < 14) {
+ mes "[Drunkard]";
+ mes "Man, I feel great! Hah hah!";
+ mes "Hey, gimme one more drink!";
+ close;
+ }
+ if (aru_monas == 14) {
+ mes "[Drunkard]";
+ mes "So--*Hic* What I was...";
+ mes "Oog, dizzy... I say sayin',";
+ mes "that guy that ^32CD32snuck out to";
+ mes "sea on a boat^000000? You know";
+ mes "*Hic* why he came back";
+ mes "so early? You won't believe it!";
+ next;
+ mes "[Drunkard]";
+ mes "Hah hah! He--*Hic*";
+ mes "He thought he saw a ^DBDB70ghost^000000!";
+ mes "Bwah hah hah! Oooog... Hey...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "That's right!";
+ mes "Maybe I should check";
+ mes "on ^32CD32Kurdi's father since";
+ mes "he's a fisherman^000000";
+ set aru_monas,15;
+ close;
+ }
+ else {
+ mes "[Drunkard]";
+ mes "Why?! Why can't I take";
+ mes "my boat out to sea? I hafta";
+ mes "catch fish to make a living!";
+ mes "What, they expect me to starve";
+ mes "to death or something?! Huh?!";
+ close;
+ }
+}
+
+ve_fild07,125,128,0 script Boat#Aru 111,{
+ if (aru_monas < 16) {
+ mes "^3355FFThis boat seems to ";
+ mes "be in decent condition.";
+ mes "Who could its owner be?^000000";
+ close;
+ }
+ if (aru_monas == 16) {
+ mes "^3355FFThis must be the boat that";
+ mes "Karyn was talking about.";
+ mes "It seems to be in pretty";
+ mes "good shape. Now, the";
+ mes "monastery should be";
+ mes "southwest from here...^000000";
+ next;
+ hideoffnpc "Secret Agent#Aru";
+ next;
+ mes "[Larjes]";
+ mes "Long time no see,";
+ mes ""+strcharinfo(0)+".";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Larjes!";
+ next;
+ mes "[Larjes]";
+ mes "I had a tough time following";
+ mes "you, you know? I actually";
+ mes "almost lost you once. You";
+ mes "must be wondering why";
+ mes "I'm here. If you'll listen,";
+ mes "I'll explain everything.";
+ next;
+ mes "[Larjes]";
+ mes "According to our investigation, Arunafeltz is definitely involved";
+ mes "in this case. We've been watching you since you're somehow related";
+ mes "to that high ranked official from Arunafeltz. I apologize for that.";
+ next;
+ mes "[Larjes]";
+ mes "This is an international";
+ mes "incident, so to prevent any";
+ mes "intel leaks to Arunafeltz,";
+ mes "we've had to be much stricter";
+ mes "with securing and protecting";
+ mes "all information for this case.";
+ next;
+ mes "[Larjes]";
+ mes "Anyway, I've decided to";
+ mes "reveal myself to you since";
+ mes "I'm the only one that can help";
+ mes "you right now. You're thinking";
+ mes "of using that boat, aren't you?";
+ next;
+ mes "[Larjes]";
+ mes "If you don't have the skills,";
+ mes "knowledge, and preparation";
+ mes "to sail those waters ahead,";
+ mes "you'll probably wreck the";
+ mes "boat. You'll make it if you're lucky but... That's a lot of luck.";
+ next;
+ mes "[Larjes]";
+ mes "I'll help you sail this";
+ mes "boat to get where you're";
+ mes "going. But if you fail, there's";
+ mes "a chance you might have to";
+ mes "sail this boat on your own if I'm not here. So, you ready to go?";
+ next;
+ switch(select("Yes, I'm ready.:Give me more time.")) {
+ case 1:
+ mes "[Larjes]";
+ mes "Alright, let's go.";
+ mes "Hold on to something:";
+ mes "this will probably be";
+ mes "a pretty rocky ride...";
+ set aru_monas,17;
+ close2;
+ hideonnpc "Secret Agent#Aru";
+ warp "nameless_i",257,217;
+ end;
+ case 2:
+ mes "[Larjes]";
+ mes "Alright. Just let me know";
+ mes "whenever you're ready.";
+ close;
+ }
+ }
+ if (aru_monas < 20) {
+ mes "^3355FFThis is the boat that";
+ mes "can take you to the";
+ mes "monastery.^000000";
+ next;
+ switch(select("Go to Monastery:Cancel")) {
+ case 1:
+ mes "^3355FFYou set sail for";
+ mes "the monastery...^000000";
+ close2;
+ warp "nameless_n",257,217;
+ end;
+ case 2:
+ mes "^3355FFYou decide to";
+ mes "stay ashore.^000000";
+ close;
+ }
+ }
+ else {
+ mes "^3355FFThis is the boat that";
+ mes "can take you to the";
+ mes "monastery.^000000";
+ next;
+ switch(select("Go to Monastery:Cancel")) {
+ case 1:
+ mes "^3355FFYou set sail for";
+ mes "the monastery...^000000";
+ close2;
+ warp "nameless_n",257,217;
+ end;
+ case 2:
+ mes "^3355FFYou decide to";
+ mes "stay ashore.^000000";
+ close;
+ }
+ }
+}
+
+ve_fild07,128,130,1 script Secret Agent#Aru 97,{
+ if (aru_monas == 16) {
+ mes "[Larjes]";
+ mes "Are you ready to go";
+ mes "aboard? I'll help you";
+ mes "sail to that monastery,";
+ mes "but if you fail while you're";
+ mes "there, I might not be here";
+ mes "when you come back.";
+ next;
+ switch(select("Yes, I'm ready.:Give me more time.")) {
+ case 1:
+ mes "[Larjes]";
+ mes "Alright, let's go.";
+ mes "Hold on to something:";
+ mes "this will probably be";
+ mes "a pretty rocky ride...";
+ set aru_monas,17;
+ close2;
+ hideonnpc "Secret Agent#Aru";
+ warp "nameless_i",257,217;
+ end;
+ case 2:
+ mes "[Larjes]";
+ mes "Alright. Just let me know";
+ mes "whenever you're ready.";
+ close;
+ }
+ }
+ end;
+
+OnInit:
+ hideonnpc "Secret Agent#Aru";
+ end;
+}
+
+nameless_i,259,218,3 script Larjes#Aru 97,{
+ if(aru_monas < 18) {
+ mes "[Larjes]";
+ mes "I don't like this place.";
+ mes "You'd be better be careful";
+ mes "around here with those weird";
+ mes "creatures running around.";
+ close;
+ }
+ mes "[Larjes]";
+ mes "Good, you're back";
+ mes "I know that there's still";
+ mes "things on this island that";
+ mes "you want to investigate,";
+ mes "but did you want to leave";
+ mes "this place for a while?";
+ next;
+ if(select("Yes:No")==1) {
+ mes "[Larjes]";
+ mes "Alight, let's go.";
+ close2;
+ warp "ve_fild07",130,130;
+ end;
+ }
+ mes "[Larjes]";
+ mes "Alright, but becareful.";
+ mes "Those creatures almost";
+ mes "got you once, you know.";
+ close;
+}
+
+nameless_i,212,184,0 script #aru_clue1 -1,4,2,{
+ end;
+
+OnTouch:
+ if (aru_monas == 17) {
+ mes "^3355FFThe village is totally";
+ mes "silent, as if all life had";
+ mes "abandoned it. You look";
+ mes "around and see that something";
+ mes "was here a few hours ago, but";
+ mes "it's somewhere else now.^000000";
+ next;
+ mes "^3355FFWhatever it was,";
+ mes "it definitely wasn't";
+ mes "human. What kind of";
+ mes "creature could it be?^000000";
+ close;
+ }
+ end;
+}
+
+nameless_in,21,176,0 script #aru_clue2 -1,2,2,{
+ end;
+
+OnTouch:
+ if (aru_monas == 17) {
+ mes "^3355FFThere are traces of";
+ mes "humans around here,";
+ mes "along with some kind";
+ mes "of creature that you";
+ mes "can't clearly identify.^000000";
+ close;
+ }
+ end;
+}
+
+nameless_i,129,218,0 script #aru_clue3 -1,4,3,{
+ end;
+
+OnTouch:
+ if (aru_monas == 17) {
+ mes "^3355FFA strange scent strikes";
+ mes "you as you enter this field of";
+ mes "grass. A few ^32CD32animal corpses^3355FF";
+ mes "are strewn around the ground.^000000";
+ close;
+ }
+ end;
+}
+
+nameless_i,127,207,0 script Dead Crow#Aru 111,{
+ if (aru_monas < 17) {
+ mes "^3355FFThere is a dead crow on the ground.";
+ close;
+ }
+ else if (aru_monas == 17) {
+ mes "^3355FFThe sight of this ^32CD32dead";
+ mes "crow^3355FF makes you feel";
+ mes "uneasy for some reason.^000000";
+ next;
+ if (select("Ignore:Investigate") == 1) {
+ mes "^3355FFYou decide not to touch";
+ mes "the animal's carcass.^000000";
+ close;
+ }
+ mes "^3355FFYou notice some grass sap";
+ mes "on the crow's beak, so it";
+ mes "must have been nibbling on";
+ mes "some grass. Some feathers";
+ mes "are missing, revealing";
+ mes "scaly, snake-like skin.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait...";
+ mes "Did this grass...?";
+ next;
+ mes "^3355FFThis grass must be the";
+ mes "main ingredient of the";
+ mes "poison used to kill the";
+ mes "Gaebolg family princes.^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Looks like I just hit";
+ mes "the jackpot. Huh?";
+ mes "Someone behi--";
+ next;
+ mes "^3355FFA sharp, throbbing pain";
+ mes "assails the back of your";
+ mes "head as you fall into";
+ mes "unconsciousness...^000000";
+ close2;
+ set aru_monas,18;
+ warp "nameless_in",15,60;
+ end;
+ }
+ end;
+}
+
+nameless_i,168,257,0 script Aru_LockedDoor 45,1,1,{
+ end;
+
+OnTouch:
+ if (aru_monas == 18 || aru_monas == 19) {
+ warp "nameless_in",12,41;
+ end;
+ }
+ mes "^3355FFThe door won't budge:";
+ mes "you can't go through.^000000";
+ close;
+}
+
+nameless_in,15,60,0 script #Aru_Trigger -1,1,1,{
+ end;
+
+OnTouch:
+ if (aru_monas == 18) {
+ sc_start SC_Blind,600000,0;
+ mes "That was too close.";
+ mes "For a second there,";
+ mes "I thought I lost you.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Larjes...? What...";
+ mes "What happened?";
+ mes "Ugh, my head...";
+ next;
+ mes "[Larjes]";
+ mes "Try not to move for a while.";
+ mes "I had a bad feeling waiting";
+ mes "for you on the boat. Lucky";
+ mes "thing. When I found you,";
+ mes "these strange creatures";
+ mes "were savagely attacking you!";
+ next;
+ sc_end SC_BLIND;
+ mes "[" +strcharinfo(0)+ "]";
+ mes "You saved me?";
+ mes "Thank you. Do you";
+ mes "happen to know what";
+ mes "those creatures were?";
+ next;
+ mes "[Larjes]";
+ mes "No clue. They looked";
+ mes "like humans, but... They";
+ mes "definitely weren't. Once";
+ mes "I killed them, they all";
+ mes "turned into sand.";
+ next;
+ emotion e_omg,1;
+ hideoffnpc "Creature#Aru";
+ emotion e_omg;
+ mes "[Larjes]";
+ mes "?!?!?!!!!!";
+ next;
+ mes "[" +strcharinfo(0)+ "]";
+ mes "!!!!?!?!!!!!!";
+ mes "Isn't... Isnn't that...?";
+ next;
+ mes "[Larjes]";
+ mes "It seems it's just like the";
+ mes "creatures that kidnapped";
+ mes "you, but... I wonder why";
+ mes "he's not attacking us.";
+ next;
+ mes "[" +strcharinfo(0)+ "]";
+ mes "I guess you'll have to go";
+ mes "right up to him and ask.";
+ set aru_monas,19;
+ close;
+ }
+}
+
+nameless_in,13,58,6 script Larjes#Aru2 97,{
+ mes "[Larjes]";
+ mes "Be careful. That guy";
+ mes "looks pretty dangerous.";
+ close;
+}
+
+nameless_in,13,53,0 script Creature#Aru 1864,{
+ end;
+
+OnInit:
+ hideonnpc "Creature#Aru";
+ end;
+}
+
+nameless_in,13,53,0 script #Aru_Trigger2 -1,3,1,{
+ end;
+
+OnTouch:
+ if (aru_monas == 19 || !@mymobcount) {
+ mes "[?????]";
+ mes "Grrr......";
+ close2;
+ hideonnpc "Creature#Aru";
+ set @mymobcount,1;
+ monster "nameless_in",13,53,"Zombie",1864,1,"#Aru_Trigger2::OnMyMobDead";
+ end;
+ }
+ end;
+
+OnMyMobDead:
+ initnpctimer;
+ hideoffnpc "aru_warp";
+ end;
+
+OnTimer100000:
+ stopnpctimer;
+ hideonnpc "aru_warp";
+ end;
+}
+
+nameless_in,12,37,0 script aru_warp 45,1,1,{
+ end;
+
+OnTouch:
+ if (aru_monas == 19) {
+ set aru_monas,20;
+ warp "nameless_n",168,252;
+ end;
+ }
+
+OnInit:
+ disablenpc "Aru_warp";
+ end;
+}
+
+nameless_n,169,254,0 script #Aru_Trigger3 -1,3,3,{
+ end;
+
+OnTouch:
+ if(aru_monas == 20) {
+ hideoffnpc "Larjes#Aru3";
+ mes "[" +strcharinfo(0)+ "]";
+ mes "What the hell...!?";
+ next;
+ mes "[Larjes]";
+ mes "So... This is the";
+ mes "island's true nature.";
+ next;
+ mes "[Larjes]";
+ mes "Someone like me won't";
+ mes "survive long in a place";
+ mes "like this. I'm going to wait";
+ mes "for you in the boat. Learn";
+ mes "what you need to learn, and";
+ mes "then come back safe, "+strcharinfo(0)+".";
+ close2;
+ set aru_monas,21;
+ hideonnpc "Larjes#Aru3";
+ end;
+ }
+ end;
+}
+
+nameless_n,166,254,7 script Larjes#Aru3 97,{
+ end;
+
+OnInit:
+ hideonnpc "Larjes#Aru3";
+ end;
+}
+
+nameless_n,259,218,3 script Larjes#Boat1 97,{
+ if ((aru_monas == 23) && (countitem(7726))) {
+ mes "[Larjes]";
+ mes "I don't believe it...";
+ mes "That guy was Tristam III?!";
+ mes "This explains a lot, I suppose.";
+ mes "I'll report this along with the";
+ mes "voucher. So Arunafeltz was";
+ mes "behind that poison grass too.";
+ next;
+ mes "[Larjes]";
+ mes "I'm shocked over this";
+ mes "whole debacle. I'm sure";
+ mes "the Rune-Midgarts royal family";
+ mes "will be in an uproar over this.";
+ mes "To think that we're involved";
+ mes "in something this huge...";
+ next;
+ mes "[Larjes]";
+ mes "Anyway, we better get...";
+ mes "This is huge!";
+ set aru_monas,24;
+ delitem 7726,1; //Token_Of_King
+ getexp 1000000,0;
+ close;
+ }
+ mes "[Larjes]";
+ mes "“Did you still want to";
+ mes "investigate the island?";
+ next;
+ if(select("No:yes")==1) {
+ mes "[Larjes]";
+ mes "Alright, let's go.";
+ close2;
+ warp "ve_fild07",130,130;
+ end;
+ }
+ mes "[Larjes]";
+ mes "Alright, but becareful.";
+ mes "Those creatures almost";
+ mes "got you once, you know.";
+ close;
+}
+
+abbey02,224,70,0 script Book#Aru 111,{
+ if ((aru_monas < 21) || (aru_monas > 21)) {
+ mes "^3355FFThere are old books";
+ mes "scattered all over here.^000000";
+ close;
+ }
+ mes "^3355FFThere's a book stained";
+ mes "with blood amongst all";
+ mes "these old, moldy books.^000000";
+ next;
+ if(select("Examine Book:Ignore")==1) {
+ //OpenBook 7755;
+ set aru_monas,22;
+ getitem 7755,1; // Reasearch_Note
+ close;
+ }
+ mes "^3355FFThat book was probably";
+ mes "worthless to you anyway.^000000";
+ close;
+}
+
+abbey03,232,233,4 script Man#Aru 956,{
+ if (aru_monas < 22) {
+ mes "^3355FFYou find a man lying on";
+ mes "the floor, wearing torn";
+ mes "yet luxurious clothing.";
+ mes "He doesn't seem to be";
+ mes "breathing at all...^000000.";
+ close;
+ }
+ if (aru_monas == 22) {
+ mes "^3355FFYou find a man lying on";
+ mes "the floor, wearing torn";
+ mes "yet luxurious clothing.";
+ mes "He doesn't seem to be";
+ mes "breathing at all...^000000.";
+ next;
+ mes "^3355FFYou bring your ears more";
+ mes "closely to his mouth: it";
+ mes "seems that he really is";
+ mes "still barely alive.^000000";
+ next;
+ if (select("Touch Him:Ignore Him") == 1) {
+ mes "["+strcharinfo(0)+"]";
+ mes "This man...";
+ mes "He's so familiar";
+ mes "for some reason.";
+ next;
+ mes "^3355FFAs you touch him, the";
+ mes "man suddenly jumps";
+ mes "up with a crazed yowl.^000000";
+ hideonnpc "Man#Aru";
+ monster "abbey03",232,232,"Dead King",1875,1,"#Aru_King::OnMyMobDead";
+ close;
+ }
+ mes "^3355FFYou don't feel";
+ mes "comfortable enough";
+ mes "to touch this man.^000000";
+ close;
+ }
+ if (aru_monas > 22) {
+ mes "^3355FFThis man is dead... Still...^000000";
+ close;
+ }
+}
+abbey03,0,0,0 script #Aru_King -1,{
+ end;
+
+OnMyMobDead:
+ initnpctimer;
+ hideoffnpc "Dead Man#Aru";
+ end;
+
+OnDisable:
+OnTimer100000:
+ stopnpctimer;
+ hideonnpc "Dead Man#Aru";
+ hideoffnpc "Man#Aru";
+ end;
+}
+
+abbey03,232,232,4 script Dead Man#Aru 956,{
+ if (aru_monas == 22) {
+ mes "^3355FFYou have no idea why";
+ mes "this dead man is moving";
+ mes "around, so you decided to";
+ mes "examine him. In his jacket,";
+ mes "you find a shining medal...^000000";
+ set aru_monas,23;
+ getitem 7726,1;
+ donpcevent "#Aru_King::OnDisable";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "This medal...";
+ mes "This means that";
+ mes "this man is...!";
+ close;
+ }
+ end;
+
+OnInit:
+ hideonnpc "Dead Man#Aru";
+ end;
+}
+
+// ??
+ra_temple,168,54,3 script Sippie#ss 917,{
+ mes "[Sippie]";
+ mes "Now I finally have some";
+ mes "time to take a break.";
+ mes "Too many followers are";
+ mes "crowding High Priestess";
+ mes "Niren, and they're giving";
+ mes "me so much work to do!";
+ if (aru_em < 11) {
+ close;
+ }
+ else if (aru_em == 11) {
+ next;
+ mes "[Sippie]";
+ mes "Excuse me, but are you";
+ mes "a friend of our pope?";
+ mes "I think I saw you talk";
+ mes "to her a while ago...";
+ next;
+ mes "[Sippie]";
+ mes "I don't understand why";
+ mes "High Priestess Niren wants";
+ mes "to go to war. I actually think";
+ mes "that in her heart, she doesn't";
+ mes "want it. She's sweet and kind";
+ mes "once you get to know her.";
+ next;
+ mes "[Sippie]";
+ mes "She loves children...";
+ mes "She's like a mother to";
+ mes "all the kids in Arunafeltz.";
+ mes "She even brought our pope to";
+ mes "Rachel when she was a baby,";
+ mes "raising her like her own child.";
+ next;
+ mes "[Sippie]";
+ mes "If you didn't know she";
+ mes "was our pope, it'd be easy";
+ mes "to mistake her for High";
+ mes "Priestess Niren's daughter.";
+ close;
+ }
+ else {
+ close;
+ }
+}
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt
index 00532ad7e..24251f26f 100644
--- a/npc/quests/quests_prontera.txt
+++ b/npc/quests/quests_prontera.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= kobra_k88; L0ne_W0lf
//===== Current Version: =====================================
-//= 2.1
+//= 2.2
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -37,6 +37,7 @@
//= 2.0a Corrected a Typo error ";;". [Samuray22]
//= 2.0b Corrected a Typo error. (bugreport:950) [Samuray22]
//= 2.1 Added missing checkweights. [L0ne_W0lf]
+//= 2.2 Added Nameless Island quest addition. [L0ne_W0lf]
//============================================================
// Prontera Culvert
@@ -2736,12 +2737,191 @@ prt_church,185,106,3 script Father Bamph 60,{
close;
}
else {
- mes "[Father Bamph]";
- mes "I'm sorry, but would it";
- mes "be alright if we talked";
- mes "later? I have to handle";
- mes "a very important task now...";
- close;
+ if (prt_curse == 61) {
+// Begin Nameless Island Access Quest Addition
+ if (aru_monas == 1) {
+ mes "[Father Bamph]";
+ mes "Oh, I've been waiting for";
+ mes "you, adventurer. I'm sorry";
+ mes "for giving you such short";
+ mes "notice, but it seems that";
+ mes "you've grown much stronger";
+ mes "since the last time we met.";
+ next;
+ mes "[Father Bamph]";
+ mes "The Church has received";
+ mes "a request from Prontera";
+ mes "Palace, but we don't have";
+ mes "the resources to handle it.";
+ mes "I believe you'd be well suited";
+ mes "to this task if you'll help us.";
+ next;
+ mes "[Father Bamph]";
+ mes "A man of high rank suddenly";
+ mes "disappeared a while ago.";
+ mes "Although Prontera Palace";
+ mes "asked us to find him, I can";
+ mes "only tell you who he is later.";
+ next;
+ mes "[Father Bamph]";
+ mes "All we know is that he was";
+ mes "last seen in Comodo. Please";
+ mes "speak to our informant, ^6B8E23Larjes^000000,";
+ mes "and he will assist you in your";
+ mes "search for the lost official.";
+ set aru_monas,2;
+ close;
+ }
+ else if (aru_monas == 2 || aru_monas == 3) {
+ mes "[Father Bamph]";
+ mes "Please go to Comodo and";
+ mes "find our informant, ^6B8E23Larjes^000000,";
+ mes "in the Casino. He will help";
+ mes "you in your search for the";
+ mes "official who disappeared.";
+ close;
+ }
+ else if (aru_monas == 4) {
+ mes "[Father Bamph]";
+ mes "Ah, so you found Larjes?";
+ mes "How has your investigation of";
+ mes "that official's disappearance";
+ mes "progressing? I hope that he";
+ mes "is still safe and sound";
+ mes "when you find him.";
+ next;
+ select("Tell him what Larjes said.");
+ mes "[Father Bamph]";
+ mes "I see. We've detected some";
+ mes "disquieting activity from";
+ mes "Arunafeltz lately, but I didn't";
+ mes "think they would make";
+ mes "their move so soon. Hmm...";
+ mes "Give me a moment to think.";
+ set aru_monas,5;
+ close;
+ }
+ else if (aru_monas == 5) {
+ if (rand(1,10) == 10) {
+ mes "[Father Bamph]";
+ mes "Well, I've considered all";
+ mes "possible scenarios. I think";
+ mes "it would work best if you";
+ mes "continue your investigation";
+ mes "on our behalf. That is, if";
+ mes "you're willing to do it.";
+ next;
+ mes "[Father Bamph]";
+ mes "We don't want to provoke";
+ mes "an international conflict";
+ mes "with our official involvement,";
+ mes "but I also can't force you to";
+ mes "work for us. Whether you";
+ mes "can help is your choice.";
+ next;
+ if (select("Let me think about it.:Of course, I'll help.") == 1) {
+ mes "[Father Bamph]";
+ mes "I hope that you decide";
+ mes "to help us. The safety of";
+ mes "our nation depends on the";
+ mes "success of this investigation.";
+ mes "We could really use your help.";
+ close;
+ }
+ mes "[Father Bamph]";
+ mes "Thank you. I'm glad to hear";
+ mes "that you'll help us. You may";
+ mes "take the airship in Izlude to";
+ mes "travel to Arunafeltz, where you";
+ mes "must continue your investigation.";
+ next;
+ mes "[Father Bamph]";
+ mes "I believe that you should";
+ mes "be able to learn more if you";
+ mes "investigate the city of ^9370DBRachel^000000.";
+ mes "Please accept this money";
+ mes "to cover your Airship fee.";
+ mes "Thank you, and good luck.";
+ set zeny,zeny+1500;
+ set aru_monas,6;
+ close;
+ }
+ else {
+ mes "[Father Bamph]";
+ mes "Hmm... What's the best way";
+ mes "for us to handle this? Let";
+ mes "me think about our options.";
+ mes "We can--no. That wouldn't";
+ mes "work. This will be difficult.";
+ close;
+ }
+ }
+ else if (aru_monas == 6) {
+ // Anyone else see the irony in this?
+ mes "[Father Bamph]";
+ mes "You might have problems";
+ mes "in Rachel since the culture";
+ mes "there is much different than";
+ mes "our own. Their ways of doing";
+ mes "things, their government...";
+ mes "Everything is tied to religion.";
+ close;
+ }
+ else if (aru_monas > 6 && aru_monas < 24) {
+ mes "[Father Bamph]";
+ mes "Thank you so much for all";
+ mes "of your hard work. Our agents";
+ mes "will contact you whenever they";
+ mes "uncover any new information.";
+ mes "Remember that no one can";
+ mes "know what we've been doing.";
+ close;
+ }
+ else if (aru_monas == 24) {
+ mes "[Father Bamph]";
+ mes "Thank you for bring us such";
+ mes "important information. With";
+ mes "your help, we were able to";
+ mes "clear a few unsolved cases.";
+ mes "We expected something like";
+ mes "this, but not this soon.";
+ next;
+ mes "[Father Bamph]";
+ mes "I fear that the Royal Court";
+ mes "has been bickering over their";
+ mes "own selfish needs. I pray that";
+ mes "it does not grow worse, devolve";
+ mes "into chaos. ^666666*Sigh*^000000 We'll see...";
+ set aru_monas,25;
+ close;
+ }
+ else if (aru_monas >= 25) {
+ mes "[Father Bamph]";
+ mes "Thank you for bring us such";
+ mes "important information. With";
+ mes "your help, we were able to";
+ mes "clear a few unsolved cases.";
+ mes "We expected something like";
+ mes "this, but not this soon.";
+ next;
+ mes "[Father Bamph]";
+ mes "I fear that the Royal Court";
+ mes "has been bickering over their";
+ mes "own selfish needs. I pray that";
+ mes "it does not grow worse, devolve";
+ mes "into chaos. ^666666*Sigh*^000000 We'll see...";
+ close;
+ }
+// End Nameless Island Access Quest Addition
+ else {
+ mes "[Father Bamph]";
+ mes "I'm sorry, but would it";
+ mes "be alright if we talked";
+ mes "later? I have to handle";
+ mes "a very important task now...";
+ close;
+ }
+ }
}
}
diff --git a/npc/quests/quests_rachel.txt b/npc/quests/quests_rachel.txt
index a1216d48a..8fe462d9f 100644
--- a/npc/quests/quests_rachel.txt
+++ b/npc/quests/quests_rachel.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 2.4a
+//= 2.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -50,6 +50,7 @@
//= 2.3 Added Zhed's portion of Thor Volcano Base Quest. (euRO) [L0ne_W0lf]
//= 2.4 Updated Zhed's Thor Vol. Base addition dialog to iRO's. [L0ne_W0lf]
//= 2.4a Further updates to Zhed's Veins addition. [L0ne_W0lf]
+//= 2.5 Added Nameless Island quest addition. [L0ne_W0lf]
//============================================================
// Lost Child Quest (Prerequisite to High Priest quest)
@@ -4923,6 +4924,78 @@ ra_temin,277,159,3 script High Priest Zhed#rachel 932,{
if (MISC_QUEST & 8192) {
// Start Veins "Thor Volcano Base" Quest Addition
if (rachel_camel == 25) {
+// Start Nameless Island Access Quest Addition
+ if (aru_monas == 11) {
+ mes "[High Priest Zhed]";
+ mes "Ah, it's been a while,";
+ mes "hasn't it? You look well,";
+ mes "and I'm doing fine as you";
+ mes "can see. What can I do";
+ mes "for you today, "+strcharinfo(0)+"?";
+ next;
+ if (select("I just wanted to say hi.:Ask About Veins Incident") == 1) {
+ mes "[High Priest Zhed]";
+ mes "As you well know, I'm only";
+ mes "a High Priest in title, and";
+ mes "lost much of my influence";
+ mes "amongst many of the other";
+ mes "priests for my views.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Still, I have faith that";
+ mes "justice and good will";
+ mes "prevail over the corruption";
+ mes "that plagues our priests,";
+ mes "so long as good people";
+ mes "are willing to act.";
+ close2;
+ cutin "ra_gman",255;
+ end;
+ }
+ mes "[High Priest Zhed]";
+ mes "Veins incident?";
+ mes "I haven't heard of";
+ mes "anything... Well, perhaps";
+ mes "if you'd elaborate, then";
+ mes "I'd understand a bit more.";
+ next;
+ mes "^3355FFYou told High Priest";
+ mes "Zhed about the group of";
+ mes "smugglers arrested in Veins.^000000";
+ next;
+ mes "[High Priest Zhed]";
+ mes "Oh, I think I did hear";
+ mes "something about that earlier";
+ mes "Let's see now... Ah, right";
+ mes "Niren mentioned something";
+ mes "strange about them.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "The smugglers were with";
+ mes "a high ranking official from";
+ mes "the Rune-Midgarts Kingdom,";
+ mes "which is why Niren was so";
+ mes "hesitant to take any action";
+ mes "against them for a while.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "I was too preoccupied with";
+ mes "other matters, and I didn't";
+ mes "think much of it at the time.";
+ mes "Why don't you speak to Niren?";
+ mes "I'm sure that she can tell you";
+ mes "more about what happened.";
+ next;
+ mes "[High Priest Zhed]";
+ mes "If you do decide to";
+ mes "visit Niren, please";
+ mes "send her my regards.";
+ set aru_monas,12;
+ close2;
+ cutin "ra_gman",255;
+ end;
+ }
+// End Nameless Island Access Quest Addition.
if (aru_vol == 0) {
cutin "ra_gman",2;
mes "[High Priest Zhed]";
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
index 97e246be1..0ebc7105d 100644
--- a/npc/quests/quests_veins.txt
+++ b/npc/quests/quests_veins.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.4a
+//= 1.5
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -35,6 +35,7 @@
//= 1.3a More fixes to some of the Base quest NPCs. [L0ne_W0lf]
//= 1.4 Added missing checkweights. [L0ne_W0lf]
//= 1.4a Corrected a typo error ";;". [Toms]
+//= 1.5 Added Nameless Island quest addition. [L0ne_W0lf]
//============================================================
// Stone Quest
@@ -3033,6 +3034,86 @@ veins,327,185,3 script Kid#camelcamel 944,{
close;
}
else {
+// Start Nameless Island Access Quest Addition
+ if (aru_monas == 15) {
+ mes "[Kid Karyn]";
+ mes "Hi! It's good to see";
+ mes "you again! Kurdi just came";
+ mes "back home from the hospital,";
+ mes "and is getting better everyday!";
+ mes "Ah, and I've been taking care";
+ mes "of her, just like I promised~";
+ next;
+ mes "["+strcharinfo(0)+"";
+ mes "Really? That's good";
+ mes "You should be proud~";
+ next;
+ mes "[Kid Karyn]";
+ mes "^666666*Blush*^000000 Heh heh!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Anyway, I was wondering";
+ mes "if you could help me.";
+ mes "Your dad's a fisherman,";
+ mes "right? Would you mind";
+ mes "asking him if I could";
+ mes "borrow his boat?";
+ next;
+ mes "[Kid Karyn]";
+ mes "Well... Actually...";
+ mes "The pope said that my";
+ mes "dad isn't allowed to use";
+ mes "his boat for a while...";
+ mes "I'm not sure why...";
+ next;
+ mes "[Kid Karyn]";
+ mes "So yeah. Dad's not allowed";
+ mes "to go out to sea right now.";
+ mes "But it should be okay if it's";
+ mes "you, right? Hey, you helped";
+ mes "me, so I hafta help you, right?";
+ next;
+ mes "[Kid Karyn]";
+ mes "My dad is really mad that";
+ mes "he can't use his boat so";
+ mes "maybe we better not tell";
+ mes "him you want to use it. Let's";
+ mes "keep it our secret, okay?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "S-sure thing!";
+ next;
+ mes "[Kid Karyn]";
+ mes "Anyway, his boat is the";
+ mes "only one on the south beach";
+ mes "since all the other fishermen";
+ mes "dock theirs boats in other";
+ mes "places. Also, my dad's boat";
+ mes "will rust if no one uses it.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Great! Thanks so much";
+ mes "for your help, Karyn~";
+ mes "I'll be sure to take";
+ mes "good care of your dad's";
+ mes "boat. I only need it for";
+ mes "a little while, anyway.";
+ next;
+ mes "[Kid Karyn]";
+ mes "Heh heh! Thanks!";
+ mes "I'm happy that";
+ mes "I can help you too!";
+ set aru_monas,16;
+ close;
+ }
+ else if (aru_monas > 15) {
+ mes "[Kid Karyn]";
+ mes "Hi! How do you like";
+ mes "fishing on my dad's boat?";
+ mes "Oh, and Kurdi says hi!";
+ close;
+ }
+// End Nameless Island Access Quest Addition.
mes "[Kid Karyn]";
mes "Hello, hello!";
mes "Hey, did you need";
diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf
index 5f3c556c1..3e0bb06b0 100644
--- a/npc/scripts_athena.conf
+++ b/npc/scripts_athena.conf
@@ -78,6 +78,7 @@ npc: npc/quests/quests_louyang.txt
npc: npc/quests/quests_lutie.txt
npc: npc/quests/quests_morocc.txt
//npc: npc/quests/quests_moscovia.txt
+npc: npc/quests/quests_nameless.txt
npc: npc/quests/quests_niflheim.txt
npc: npc/quests/quests_payon.txt
npc: npc/quests/quests_prontera.txt
@@ -240,3 +241,7 @@ npc: npc/other/arena/arena_lvl80.txt
npc: npc/other/arena/arena_party.txt
npc: npc/other/arena/arena_point.txt
// --------------------------------------------------------------
+// --------------------Hugel Monster Races ----------------------
+// CURRENTLY NOT IMPLEMENTED. DO NOT ENABLE.
+//npc: npc/other/Monster_race.txt
+// --------------------------------------------------------------
diff --git a/npc/warps/cities/nameless.txt b/npc/warps/cities/nameless.txt
index d57c697b4..b2f034306 100644
--- a/npc/warps/cities/nameless.txt
+++ b/npc/warps/cities/nameless.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= $ephiroth
//===== Current Version: =====================================
-//= 1.2
+//= 1.3
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
@@ -12,108 +12,13 @@
//= 1.0 Initial version [$ephiroth]
//= 1.1 Added SinSloth's warper to this file [Playtester]
//= 1.2 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 1.3 Removed SinSloth's warper from this file [L0ne_W0lf]
//============================================================
nameless_n,157,184,0 warp namelesswarp0401 1,1,abbey01,51,12
-nameless_i,168,257,0 warp namelesswarp1001 1,1,nameless_in,12,43
-nameless_in,12,40,0 warp namelesswarp1002 1,1,nameless_i,168,254
nameless_i,252,130,0 warp namelesswarp1003 1,1,nameless_in,26,128
nameless_in,23,128,0 warp namelesswarp1004 1,1,nameless_i,249,130
nameless_i,79,256,0 warp namelesswarp1005 1,1,nameless_in,12,172
nameless_in,12,169,0 warp namelesswarp1006 1,1,nameless_i,82,256
nameless_i,78,94,0 warp namelesswarp1007 1,1,nameless_in,96,180
nameless_in,96,177,0 warp namelesswarp1008 1,1,nameless_i,81,96
-
-ve_fild07,128,131,3 script Desert Coast Man#na 943,{
-
- mes "[Desert Coast Sailor]";
- mes "Hey you! Yes, you!";
- mes "Have you ever heard";
- mes "about Nameless Island?...";
- next;
- mes "[Desert Coast Sailor]";
- mes "Shh! Not that loudly!";
- mes "Rumors say there is an";
- mes "old monastery... you might";
- mes "want to take a look at it...";
- next;
- mes "[Desert Coast Sailor]";
- mes "But you know... It is kind";
- mes "of forbidden to talk about";
- mes "this place... Sure, going";
- mes "there is somewhat impossible.";
- mes "I can lead you there.";
- next;
- mes "[Desert Coast Sailor]";
- mes "10.000 zenys.";
- mes "And I'll make sure nobody";
- mes "knows you went there. It looks";
- mes "like a fair trade, doesn't it?";
- next;
- switch( select( "Sure.","Forget it." ) )
- {
- case 1:
- if(Zeny < 10000)
- {
- mes "[Desert Coast Sailor]";
- mes "Did you really think I would";
- mes "take that much risk for free?";
- mes "No money, no travel, understood?";
- close;
- }
- mes "[Desert Coast Sailor]";
- mes "Haha! I knew you truly were";
- mes "an adventurer! Let's go!";
- mes "I hope you didn't forget";
- mes "anything...";
- set Zeny,Zeny-10000;
- close2;
- warp "nameless_n",254,231;
- end;
-
- case 2:
- mes "[Desert Coast Sailor]";
- mes "Fine, as you wish.";
- mes "Remember, don't talk to";
- mes "anyone about that place,";
- mes "or you might have problems...";
- close;
- }
-}
-
-nameless_n,251,236,3 script Desert Coast Man 943,{
-
- mes "[Desert Coast Sailor]";
- mes "It's not like I care";
- mes "about you... But please,";
- mes "be careful, I heard some";
- mes "screams from the center of";
- mes "the island...";
- next;
- mes "[Desert Coast Sailor]";
- mes "I'm going back to Veins,";
- mes "I don't like that place";
- mes "at all. Do you want to return";
- mes "with me?";
- next;
- switch( select( "Take me far away.","I'll be fine by myself." ) )
- {
- case 1:
- mes "[Desert Coast Sailor]";
- mes "Okay. I see you are an";
- mes "adventurer, but at least";
- mes "you're a wise one.";
- mes "I don't want to stay here.";
- close2;
- warp "ve_fild07",127,135;
- end;
-
- case 2:
- mes "[Desert Coast Sailor]";
- mes "That's your problem now.";
- mes "I don't want to be part";
- mes "of this expedition.";
- mes "Take care.";
- close;
- }
-}