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-rw-r--r--npc/Changelog.txt1
-rw-r--r--npc/jobs/2-1/hunter.txt9
2 files changed, 2 insertions, 8 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index e16662c29..f2ab0711e 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -1,6 +1,7 @@
Date Added
======
2009/04/28
+ * Removed unnecessary text and fixed a goto in the Hunter Jobquest (bugreport:3014) [Playtester]
* A few quest updates due to bugreports [Playtester]
- added a missing close in the Kiel Hyre Quest (bugreport:2885)
- added L0ne_W0lf's Cool Event Corp script + a few fixes to it (bugreport:3019)
diff --git a/npc/jobs/2-1/hunter.txt b/npc/jobs/2-1/hunter.txt
index dea9748c7..b28599000 100644
--- a/npc/jobs/2-1/hunter.txt
+++ b/npc/jobs/2-1/hunter.txt
@@ -219,7 +219,6 @@ hu_in01,386,373,4 script Hunter Guildsman#hnt 727,{
mes "Well then,";
mes "shall we begin?";
next;
-L_AskQuestions:
if (select("Yes~ Let's start now.:No, I'll be back later.") == 1) {
mes "[Hunter Sherin]";
mes "Listen carefully to the scenarios I describe. When I ask a question, you choose an answer. Pretty simple, don't you think?";
@@ -227,6 +226,7 @@ L_AskQuestions:
mes "[Hunter Sherin]";
mes "I just want to know how you think about life, and why you want to become a Hunter, so there's no need to be nervous.";
next;
+L_AskQuestions:
mes "[Hunter Sherin]";
mes "Well then,";
mes "let's begin.";
@@ -410,13 +410,6 @@ L_AskQuestions:
mes "Welcome back...!";
mes "Well, let's start with the interview. This time, carefully think about the answers to each question.";
next;
- mes "[Hunter Sherin]";
- mes "Well then,";
- mes "let's begin.";
- next;
- mes "[Hunter Sherin]";
- mes "You are an Archer, and you don't know where you should go to hunt. What do you do?";
- next;
goto L_AskQuestions;
}
else if (HNTR_Q > 2 && HNTR_Q < 10) {