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+//===== Hercules Script ======================================
+//= War of Emperium SE - Banadis
+//===== By: ==================================================
+//= Euphy
+//===== Current Version: =====================================
+//= 1.0
+//===== Additional Comments: =================================
+//= 1.0 Merged to template file.
+//============================================================
+
+- duplicate(Manager#template) Manager#arug_cas05 -1
+- duplicate(gard#template) gard1#arug_cas05 -1
+- duplicate(gard#template) gard2#arug_cas05 -1
+- duplicate(df#template) df1#arug_cas05 -1
+- duplicate(df#template) df2#arug_cas05 -1
+- duplicate(RL#template) RL0#arug_cas05 -1
+- duplicate(RL#template) RL1#arug_cas05 -1
+- duplicate(RL#template) RL2#arug_cas05 -1
+- duplicate(RL#template) RL3#arug_cas05 -1
+
+arug_cas05,328,98,3 duplicate(Steward#template) Steward#ar05 1_M_JOBTESTER
+arug_cas05,146,315,3 duplicate(Guardian#template) Eeos#ar05 4_M_LGTGUARD
+arug_cas05,315,98,5 duplicate(Kafra#template) Kafra Employee#ar05 4_F_KAFRA1
+arug_cas05,65,171,0 duplicate(Guardian Stone#template) 1st Guardian Stone#ar05 CLEAR_NPC
+arug_cas05,212,149,0 duplicate(Guardian Stone#template) 2nd Guardian Stone#ar05 CLEAR_NPC
+arug_cas05,136,158,0 duplicate(Control#template) Control Device01#ar05 HIDDEN_NPC
+arug_cas05,135,212,0 duplicate(Control#template) Control Device02#ar05 HIDDEN_NPC
+arug_cas05,134,266,0 duplicate(Control#template) Control Device03#ar05 HIDDEN_NPC
+arug_cas05,299,277,0 duplicate(Switch#template) #aru05_switch HIDDEN_NPC
+arug_cas05,312,154,3 duplicate(Sunflower#template) Mysterious Sunflower#10 4_RED_FLOWER
+
+arug_cas05,122,314,0 script LF-01#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","First Gate House",84,158,"Second Gate House",197,136; }
+arug_cas05,125,314,0 script LF-02#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",65,94,"Defense Area 1-2",211,97; }
+arug_cas05,128,314,0 script LF-03#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-3",112,73,"Defense Area 1-4",171,73; }
+arug_cas05,131,314,0 script LF-04#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-1",112,152,"Defense Area 2-2",172,152; }
+arug_cas05,134,314,0 script LF-05#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 2-3",120,186,"Defense Area 2-4",162,186; }
+arug_cas05,149,314,0 script LF-06#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 3-1",116,235,"Defense Area 3-2",164,235; }
+arug_cas05,152,314,0 script LF-07#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-1",65,94,"Defense Area 2-1",112,152,"Defense Area 3-1",116,235; }
+arug_cas05,155,314,0 script LF-08#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-2",211,97,"Defense Area 2-2",172,152,"Defense Area 3-2",164,235; }
+arug_cas05,158,314,0 script LF-09#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Defense Area 1-4",171,73,"Defense Area 2-4",162,186; }
+arug_cas05,161,314,0 script LF-10#arug_cas05 HIDDEN_NPC,{ callfunc "LinkFlag","Convenience Facility",321,57; }
+arug_cas05,45,158,0 script Banadis#LF_ar05_01::LF_ar05_01 HIDDEN_NPC,{ callfunc "LinkFlag","Emperium Center",121,318; }
+arug_cas05,226,156,0 duplicate(LF_ar05_01) Banadis#LF_ar05_01 HIDDEN_NPC
+arug_cas05,134,62,4 duplicate(LF_ar05_01) Banadis#LF_ar05_02 HIDDEN_NPC
+arug_cas05,149,62,4 duplicate(LF_ar05_01) Banadis#LF_ar05_03 HIDDEN_NPC
+arug_cas05,123,154,0 duplicate(LF_ar05_01) Banadis#LF_ar05_04 HIDDEN_NPC
+arug_cas05,160,154,0 duplicate(LF_ar05_01) Banadis#LF_ar05_05 HIDDEN_NPC
+arug_cas05,135,205,0 duplicate(LF_ar05_01) Banadis#LF_ar05_06 HIDDEN_NPC
+arug_cas05,148,205,0 duplicate(LF_ar05_01) Banadis#LF_ar05_07 HIDDEN_NPC
+arug_cas05,134,260,0 duplicate(LF_ar05_01) Banadis#LF_ar05_08 HIDDEN_NPC
+//arug_cas05,204,142,0 duplicate(LF_ar05_01) Banadis#LF_ar05_09 HIDDEN_NPC
+arug_cas05,148,103,4 script Banadis#LF_ar05_10::LF_ar05_02 GUILD_FLAG,{
+ callfunc "LinkFlag","Emperium Center",121,318;
+ end;
+OnAgitInit2:
+OnRecvCastleAr05:
+ flagemblem getcastledata("arug_cas05",1);
+ end;
+}
+arug_cas05,135,103,4 duplicate(LF_ar05_02) Banadis#LF_ar05_11 GUILD_FLAG
+arug_cas05,63,51,7 duplicate(LF_ar05_02) Banadis#LF_ar05_12 GUILD_FLAG
+arug_cas05,214,51,1 duplicate(LF_ar05_02) Banadis#LF_ar05_13 GUILD_FLAG
+
+aru_gld,289,103,6 script Banadis#flag_ar05_1::ar05_Flag GUILD_FLAG,{
+ callfunc "ReturnFlag","arug_cas05",1;
+ end;
+OnAgitInit2:
+OnRecvCastleAr05:
+ flagemblem getcastledata("arug_cas05",1);
+ end;
+}
+aru_gld,289,112,6 duplicate(ar05_Flag) Banadis#flag_ar05_2 GUILD_FLAG
+aru_gld,350,98,6 script Banadis#flag_ar05_3::ar05_Flag2 GUILD_FLAG,{
+ callfunc "ReturnFlag","arug_cas05",0;
+ end;
+OnAgitInit2:
+OnRecvCastleAr05:
+ flagemblem getcastledata("arug_cas05",1);
+ end;
+}
+aru_gld,350,88,6 duplicate(ar05_Flag2) Banadis#flag_ar05_4 GUILD_FLAG