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Diffstat (limited to 'npc/woe-se/agit_main_se.txt')
-rw-r--r-- | npc/woe-se/agit_main_se.txt | 1840 |
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diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt deleted file mode 100644 index c9b34f610..000000000 --- a/npc/woe-se/agit_main_se.txt +++ /dev/null @@ -1,1840 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Cookie -//= Copyright (C) Euphy -//= Copyright (C) Brian -//= Copyright (C) Zephyrus -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= War of Emperium SE - Template File -//================= Description =========================================== -//= Like agit_main, this file is required for SE castles to function. -//================= Current Version ======================================= -//= 1.4a -//========================================================================= - -//== Core, triggers all other events ======================= -- script Manager#template FAKE_NPC,{ -OnAgitInit2: -OnRecvCastle2: - if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; - if (!getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) { - donpcevent strnpcinfo(NPC_NAME)+"::OnStart"; - // Monster spawns are identical for all castles. - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Evil Druid",1117,10; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Khalitzburg",1132,4; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Abysmal Knight",1219,3; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Executioner",1205,1; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Penomena",1216,10; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alarm",1193,18; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Clock",1269,9; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric Archer",1276,12; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Wanderer",1208,3; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alice",1275,1; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bloody Knight",1268,2; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Dark Lord",1272,2; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Tower Keeper",1270,4; - } - if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),9) < 1) - disablenpc "Kafra Employee#"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - end; - -OnAgitStart2: - if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; - if (agitcheck2()) { - maprespawnguildid strnpcinfo(NPC_NAME_HIDDEN),getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1),2; - gvgon strnpcinfo(NPC_NAME_HIDDEN); - donpcevent strnpcinfo(NPC_NAME)+"::OnStart"; - } - else for(.@i = 0; .@i<4; ++.@i) - donpcevent "RL"+.@i+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; - end; - -OnAgitEnd2: - if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; - gvgoff strnpcinfo(NPC_NAME_HIDDEN); - if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) { - .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - killmonster strnpcinfo(NPC_NAME_HIDDEN),"Steward#"+.@str$+"::OnStartArena"; - donpcevent strnpcinfo(NPC_NAME)+"::OnReset"; - donpcevent "Steward#"+.@str$+"::OnStop"; - } - end; - -OnGuildBreak: - if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; - killmonster strnpcinfo(NPC_NAME_HIDDEN),"gard1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied"; - killmonster strnpcinfo(NPC_NAME_HIDDEN),"gard2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied"; - disablenpc "Kafra Employee#"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - setcastledata strnpcinfo(NPC_NAME_HIDDEN),1,0; - sleep 7000; - announce "Guild Base ["+getcastlename(strnpcinfo(NPC_NAME_HIDDEN))+"] has been abandoned.",0; - donpcevent strnpcinfo(NPC_NAME)+"::OnRecvCastle2"; - end; - -OnStart: - // $agit_ar0x[] - $agit_sc0x[] - // 1st Guardian stone, 2nd Guardian stone, Barrier 1, Barrier 2, Barrier 3, Summon Guardians - // Settings for all but Summon Guardians: 0 = Okay | 1 = Destroyed | 2 = Repairing - // Summon Guardians: 0 = Do not Summon | 1 = Summon - if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) { - setarray getd("$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"[0]"),0,0,0,0,0,0; - donpcevent "df1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable"; - donpcevent "df2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable"; - for (.@i = 0; .@i<4; ++.@i) - donpcevent "RL"+.@i+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable"; - } - -OnEmpSpawn: - .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - if (mobcount(strnpcinfo(NPC_NAME_HIDDEN),"Steward#"+.@str$+"::OnStartArena")) end; - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") setarray .@i[0],87,219; - else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") setarray .@i[0],89,256; - else setarray .@i[0],141,293; // Castles 3,4,5 are identical. - } - else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") setarray .@i[0],162,193; - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") setarray .@i[0],338,202; - else setarray .@i[0],120,272; // Castles 1,4,5 are identical. - } - monster strnpcinfo(NPC_NAME_HIDDEN),.@i[0],.@i[1],"Emperium",1288,1,"Steward#"+.@str$+"::OnStartArena"; - end; - -OnReset: - .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - donpcevent "df1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; - donpcevent "df2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; - donpcevent "gard1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnReset"; - donpcevent "gard2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnReset"; - donpcevent "1st Guardian Stone#"+.@str$+"::OnDisable"; - donpcevent "2nd Guardian Stone#"+.@str$+"::OnDisable"; - for(.@i = 1; .@i<4; ++.@i) - donpcevent "Control Device0"+.@i+"#"+.@str$+"::OnDisable"; - for(.@i = 0; .@i<4; ++.@i) - donpcevent "RL"+.@i+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; - if (agitcheck2()) - setarray getd("$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"[0]"),0,0,1,1,1,0; - end; - -OnChange: - .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - setarray getd("$agit_"+.@str$+"[0]"),2,2,1,1,2,0; - donpcevent strnpcinfo(NPC_NAME)+"::OnEmpSpawn"; - donpcevent "Control Device03#"+.@str$+"::OnEnable"; - donpcevent "1st Guardian Stone#"+.@str$+"::OnEnable"; - donpcevent "2nd Guardian Stone#"+.@str$+"::OnEnable"; - end; - -OnClock0001: - // Spawn Treasure Chests based on castle economy. - if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; - if (!getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) end; - killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnTreasureDied"; - if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)) { - .@Economy = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2); - setcastledata strnpcinfo(NPC_NAME_HIDDEN),2,.@Economy+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)+(rand(2) && getgdskilllv(getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1),10014)); - if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2) > 100) setcastledata strnpcinfo(NPC_NAME_HIDDEN),2,100; - setcastledata strnpcinfo(NPC_NAME_HIDDEN),4,0; - } - if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)) { - .@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3); - setcastledata strnpcinfo(NPC_NAME_HIDDEN),3,.@defence+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5); - if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3) > 100) setcastledata strnpcinfo(NPC_NAME_HIDDEN),3,100; - setcastledata strnpcinfo(NPC_NAME_HIDDEN),5,0; - } - .@Treasure = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2)/5+4; - if (!.@Treasure) end; - freeloop(1); - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { - .@treasurebox = 1943; - setarray .@treasurex[0],251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258; - setarray .@treasurey[0],369,369,369,369,368,368,368,368,367,367,367,367,366,366,366,366,365,365,365,365,364,364,364,364; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { - .@treasurebox = 1944; - setarray .@treasurex[0],382,383,384,385,386,387,384,385,386,387,388,389,382,383,384,385,386,387,384,385,386,387,388,389; - setarray .@treasurey[0],231,231,231,231,231,231,230,230,230,230,230,230,225,225,225,225,225,225,224,224,224,224,224,224; - } - else { // Castles 3,4,5 are identical, except 4's treasure. - .@treasurebox = (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas04")?1946:1945; - setarray .@treasurex[0],291,292,293,294,295,296,293,294,295,296,297,298,291,292,293,294,295,296,293,294,295,296,297,298; - setarray .@treasurey[0],276,276,276,276,276,276,274,274,274,274,274,274,272,272,272,272,272,272,269,269,269,269,269,269; - } - } - else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { - .@treasurebox = 1939; - setarray .@treasurex[0],249,250,251,252,253,246,247,248,249,250,250,251,252,253,246,247,248,249,250,249,250,251,252,253; - setarray .@treasurey[0],378,378,378,378,378,376,376,376,376,376,374,374,374,374,372,372,372,372,372,370,370,370,370,370; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { - .@treasurebox = 1940; - setarray .@treasurex[0],189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194; - setarray .@treasurey[0], 21, 21, 21, 21, 21, 21, 19, 19, 19, 19, 19, 19, 17, 17, 17, 17, 17, 17, 15, 15, 15, 15, 15, 15; - } - else { // Castles 1,4,5 are identical, except treasures. - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas01") .@treasurebox = 1938; - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas04") .@treasurebox = 1941; - else .@treasurebox = 1942; - setarray .@treasurex[0],388,388,388,387,386,385,384,384,384,384,384,384,385,386,387,388,389,390,390,390,389,388,387,386; - setarray .@treasurey[0],388,389,390,390,390,390,389,388,387,386,385,384,384,384,384,384,384,384,385,386,386,386,386,386; - } - } - for(.@i = 0; .@i<4; ++.@i) - monster strnpcinfo(NPC_NAME_HIDDEN),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(NPC_NAME)+"::OnTreasureDied"; - for(.@i = 4; .@i<24; ++.@i) { - if (.@Treasure < .@i+1) break; - monster strnpcinfo(NPC_NAME_HIDDEN),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(NPC_NAME)+"::OnTreasureDied"; - } - freeloop(0); - end; - -OnTreasureDied: - end; -} - -//== Guild Manager ========================================= -- script Steward#template FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(NPC_MAP),1); - if (!.@GID) { - mes "[ Steward ]"; - mes "I await for the master"; - mes "whom destiny will choose"; - mes "for me. Do you think you"; - mes "have to courage and strength"; - mes "to conquer this stronghold?"; - close; - } - if (getcharid(CHAR_ID_GUILD) != .@GID || strcharinfo(PC_NAME) != getguildmaster(.@GID)) { - mes "[ Steward ]"; - mes "Hmpf. Your threats don't"; - mes "scare me! Guardians, drive"; - mes "this infidel away from here!"; - mes "I will always be loyal to the"; - mes "master of this stronghold,"; - mes "the one and only ^FF0000"+getguildmaster(.@GID)+"^000000."; - close; - } - mes "[ Steward ]"; - mes "Ah, Master ^FF0000"+getguildmaster(.@GID)+"^000000..."; - mes "How shall I serve you today?"; - mes "Was there an aspect of this"; - mes "stronghold's maintenance"; - mes "you wanted to discuss?"; - next; - switch(select("Stronghold Briefing", "Invest in Commercial Growth", "Invest in Defense growth", "Hire/Fire Storage Staff", "Go to Master's room")) { - case 1: - mes "[ Steward ]"; - mes "The Commercial Growth"; - mes "Level of the stronghold is ^0000ff"+getcastledata(strnpcinfo(NPC_MAP),2)+"."; - if (getcastledata(strnpcinfo(NPC_MAP),4) > 0) { - mes "Last time, you invested in"; - mes "Commercial Growth "+getcastledata(strnpcinfo(NPC_MAP),4)+"."; - } - next; - mes "[ Steward ]"; - mes "Our stronghold's"; - mes "safeguard level is "+getcastledata(strnpcinfo(NPC_MAP),3)+"."; - if (getcastledata(strnpcinfo(NPC_MAP),5) > 0) { - mes "Last time, you invested"; - mes "in defense "+getcastledata(strnpcinfo(NPC_MAP),5)+" times."; - } - mes " "; - mes "That is all, master."; - close; - case 2: - .@Economy = getcastledata(strnpcinfo(NPC_MAP),2); - setarray .@cost[0],5000,10000,20000,35000,55000,80000,110000,145000,185000,230000,280000,335000,395000,460000,530000,605000,685000,770000,860000,955000; - .@j = 0; - for(.@i = 6; .@i<101; .@i += 5) { - if (.@Economy < .@i) { - .@eco_invest = .@cost[.@j]; - break; - } - ++.@j; - } - // Quadruple the cost of investing if you've already invested once. - if (getcastledata(strnpcinfo(NPC_MAP),4)) - .@eco_invest *= 4; - mes "[ Steward ]"; - mes "Raising the stronghold's"; - mes "commercial growth will"; - mes "increase the quantity of"; - mes "goods produced for the guild."; - mes "Investing in commercial growth"; - mes "will help the guild's future."; - next; - mes "[ Steward ]"; - mes "You can make one investment"; - mes "each day, but if you can make"; - mes "two investments if you pay"; - mes "more Zeny: this will speed"; - mes "up commercial development,"; - mes "but can be quite expensive."; - next; - if (.@Economy == 100) { - mes "[ Steward ]"; - mes "However, our stronghold's"; - mes "commerical growth level is"; - mes "at 100%. It's not possible to"; - mes "develop commercial growth"; - mes "any further than that."; - close; - } - if (getcastledata(strnpcinfo(NPC_MAP),4) >= 2) { - mes "[ Steward ]"; - mes "You've already made two"; - mes "investments today, so you'll"; - mes "have to wait until tomorrow"; - mes "to make another investment."; - close; - } - if (getcastledata(strnpcinfo(NPC_MAP),4) == 0) { - mes "[ Steward ]"; - mes "You must pay ^FF0000"+.@eco_invest+"^000000 Zeny"; - mes "to make an investment"; - mes "Will you invest in this"; - mes "stronghold's commerical"; - mes "development now?"; - } - else { - mes "[ Steward ]"; - mes "You must pay ^FF0000"+.@eco_invest+"^000000"; - mes "more Zeny to make a second"; - mes "investment today. Will you"; - mes "invest one more time?"; - } - next; - switch(select("Invest in Commercial Growth", "Cancel")) { - case 1: - if (getcastledata(strnpcinfo(NPC_MAP),4) >= 2) { - mes "[ Steward ]"; - mes "You've already made two"; - mes "investments today, so you'll"; - mes "have to wait until tomorrow"; - mes "to make another investment."; - close; - } - if (Zeny < .@eco_invest) { - mes "[ Steward ]"; - mes "I'm sorry, Master, but"; - mes "you do not have enough"; - mes "Zeny to make an investment"; - mes "for the guild today."; - close; - } - Zeny -= .@eco_invest; - setcastledata strnpcinfo(NPC_MAP),4,getcastledata(strnpcinfo(NPC_MAP),4)+1; - mes "[ Steward ]"; - mes "A wise use of the guild's"; - mes "funds, Master. We can expect"; - mes "to see the results of this"; - mes "investment by tomorrow."; - close; - case 2: - mes "[ Steward ]"; - mes "As you command, Master."; - close; - } - case 3: - .@defence = getcastledata(strnpcinfo(NPC_MAP),3); - setarray .@cost[0],10000,20000,40000,70000,110000,160000,220000,290000,370000,460000,560000,670000,790000,920000,1060000,1210000,1370000,1540000,1720000,1910000; - .@j = 0; - for(.@i = 6; .@i<101; .@i += 5) { - if (.@defence < .@i) { - .@def_invest = .@cost[.@j]; - break; - } - ++.@j; - } - // Quadruple the cost of investing if you've already invested once. - if (getcastledata(strnpcinfo(NPC_MAP),5)) - .@def_invest *= 4; - mes "[ Steward ]"; - mes "Investing in our stronghold's"; - mes "defense will enhance the"; - mes "durability of our Guardians"; - mes "and the Emperium. We'll need"; - mes "every advantage to protect"; - mes "ourselves from our enemies."; - next; - mes "[ Steward ]"; - mes "You can invest in defense"; - mes "once per day, but if you pay"; - mes "more Zeny, you can invest"; - mes "a maximum of two times daily."; - next; - mes "[ Steward ]"; - if (getcastledata(strnpcinfo(NPC_MAP),3) == 100) { - mes "The Defense Level of this"; - mes "stronghold is 100%, and"; - mes "cannot be increased further."; - close; - } - if (getcastledata(strnpcinfo(NPC_MAP),5) >= 2) { - mes "Master, you've already"; - mes "invested in Defense twice"; - mes "today. You'll need to wait"; - mes "until tomorrow if you really"; - mes "want to increase our defenses."; - close; - } - if (getcastledata(strnpcinfo(NPC_MAP),5) == 0) { - mes "We need ^FF0000"+.@def_invest+"^000000"; - mes "Zeny to invest in our"; - mes "stronghold's defenses."; - mes "Will you invest now?"; - } - else { - mes "We need ^FF0000"+.@def_invest+"^000000"; - mes "Zeny to invest in our"; - mes "stronghold's defenses"; - mes "a second time today."; - mes "Will you invest now?"; - } - next; - switch(select("Invest in Defense", "Cancel")) { - case 1: - if (getcastledata(strnpcinfo(NPC_MAP),5) >= 2) { - mes "[ Steward ]"; - mes "Master, you've already"; - mes "invested in Defense twice"; - mes "today. You'll need to wait"; - mes "until tomorrow if you really"; - mes "want to increase our defenses."; - close; - } - if (Zeny < .@def_invest) { - mes "[ Steward ]"; - mes "I'm sorry, Master, but"; - mes "you do not have enough"; - mes "Zeny to make an investment"; - mes "for the guild today."; - close; - } - Zeny -= .@def_invest; - setcastledata strnpcinfo(NPC_MAP),5,getcastledata(strnpcinfo(NPC_MAP),5)+1; - mes "[ Steward ]"; - mes "A wise use of the guild's"; - mes "funds, Master. Increasing"; - mes "the frequency of treasure"; - mes "procured by the guild will"; - mes "definitely help us all."; - close; - case 2: - mes "[ Steward ]"; - mes "As you command, Master."; - close; - } - case 4: - if (getcastledata(strnpcinfo(NPC_MAP),9) == 1) { - mes "[ Steward ]"; - mes "Do you wish to dismiss"; - mes "the Kafra Employee that"; - mes "we've hired for the guild?"; - next; - switch(select("Dismiss", "Cancel")) { - case 1: - cutin "kafra_01",2; - mes "[ Hired Kafra Employee ]"; - mes "Master, please reconsider!"; - mes "I've been working very hard"; - mes "for the success of the guild!"; - mes "I'll try harder to serve the"; - mes "guild members of this"; - mes "stronghold, I promise!"; - next; - switch(select("Dismiss", "Cancel")) { - case 1: - mes "[ Hired Kafra Employee ]"; - mes "Why?! What have I done"; - mes "to deserve this? Waaah~!"; - next; - cutin "kafra_01",255; - break; - case 2: - mes "[ Hired Kafra Employee ]"; - mes "Thank you, Master!"; - mes "I'll obey your every"; - mes "command as best I can!"; - mes "You won't regret this!"; - close; - } - break; - case 2: - mes "[ Steward ]"; - mes "She works very hard,"; - mes "in my opinion. It was in"; - mes "all of our best interests to"; - mes "allow her to stay with us."; - close; - } - disablenpc "Kafra Employee#"+strnpcinfo(NPC_NAME_HIDDEN); - setcastledata strnpcinfo(NPC_MAP),9,0; - mes "[ Steward ]"; - mes "That Kafra Employee"; - mes "has been dismissed."; - mes "Were really dissatisfied"; - mes "by the quality of her service?"; - close; - } - else { - mes "[ Steward ]"; - mes "Will you hire a"; - mes "Kafra Employee to serve"; - mes "our stronghold? You must"; - mes "pay ^FF000010,000 Zeny^000000 to hire one."; - next; - switch(select("Hire", "Cancel")) { - case 1: - if (getgdskilllv(.@GID,10001) == 0) { - mes "[ Steward ]"; - mes "Master, we cannot hire a"; - mes "Kafra Employee because"; - mes "you have not yet attained"; - mes "the ^FF0000Contract with Kafra^000000"; - mes "guild skill."; - close; - } - if (Zeny < 10000) { - mes "[ Steward ]"; - mes "Master, we cannot hire a"; - mes "Kafra Employee because"; - mes "we do not have enough"; - mes "funds to pay the contract fee."; - close; - } - Zeny -= 10000; - enablenpc "Kafra Employee#"+strnpcinfo(NPC_NAME_HIDDEN); - setcastledata strnpcinfo(NPC_MAP),9,1; - mes "[ Steward ]"; - mes "Very well. We have formed"; - mes "a contract with the Kafra"; - mes "Head Office, and hired a"; - mes "Kafra Employee for our"; - mes "stronghold. Here she is~"; - next; - cutin "kafra_01",2; - mes "[ Hired Kafra Employee ]"; - mes "How do you do? I've"; - mes "been dispatched by the"; - mes "Kafra Head Office to"; - mes "serve your guild's needs."; - mes "I'll do my best to follow"; - mes "your every command, Master."; - next; - cutin "kafra_01",255; - mes "[ Steward ]"; - mes "Our contract will expire"; - mes "after one month, so we must"; - mes "pay additional fees to keep"; - mes "this Kafra Employee in"; - mes "the service of our guild."; - close; - case 2: - mes "[ Steward ]"; - mes "As you command, Master."; - mes "However, I suggest hiring"; - mes "a Kafra Employee as soon"; - mes "as possible since our guild"; - mes "would greatly benefit from"; - mes "the convenient Kafra services."; - close; - } - } - case 5: - mes "[ Steward ]"; - mes "Do you wish to enter the"; - mes "Guild Treasure Room?"; - mes "Only you, the Guild Master,"; - mes "are permitted to enter."; - next; - mes "[ Steward ]"; - mes "Please remember to open"; - mes "the Treasure Boxes at the"; - mes "proper time. Otherwise, the"; - mes "treasure may disappear if"; - mes "something unexpected happens."; - next; - switch(select("Go to Treasure Room", "Cancel")) { - case 1: - mes "[ Steward ]"; - mes "Allow me to guide you"; - mes "on the secret path to"; - mes "the Treasure Room."; - mes "Press the secret switch"; - mes "when you wish to return here."; - close2; - if (compare(strnpcinfo(NPC_MAP),"arug")) { - if (strnpcinfo(NPC_MAP) == "arug_cas01") setarray .@i[0],250,363; - else if (strnpcinfo(NPC_MAP) == "arug_cas02") setarray .@i[0],382,227; - else setarray .@i[0],292,266; // Castles 3,4,5 are identical. - } - else { - if (strnpcinfo(NPC_MAP) == "schg_cas02") setarray .@i[0],249,373; - else if (strnpcinfo(NPC_MAP) == "schg_cas03") setarray .@i[0],190,16; - else setarray .@i[0],381,381; // Castles 1,4,5 are identical. - } - warp strnpcinfo(NPC_MAP),.@i[0],.@i[1]; - end; - case 2: - mes "[ Steward ]"; - mes "Items in the Treasure Room"; - mes "are produced once each day."; - mes "Therefore, you must obtain"; - mes "the treasure items everyday."; - mes "For the sake of the guild,"; - mes "prioritize treasure harvesting!"; - close; - } - } - -OnStop: - awake strnpcinfo(NPC_NAME); - end; - -OnStartArena: - .@GID = getcharid(CHAR_ID_GUILD); - .@region$ = (compare(strnpcinfo(NPC_MAP),"arug"))?"Valfreyja":"Nithafjoll"; - // Lower castle Economy - .@Economy = getcastledata(strnpcinfo(NPC_MAP),2)-5; - if (.@Economy < 0) .@Economy = 0; - setcastledata strnpcinfo(NPC_MAP),2,.@Economy; - // Lower Castle Defence - .@defence = getcastledata(strnpcinfo(NPC_MAP),3)-5; - if (.@defence < 0) .@defence = 0; - setcastledata strnpcinfo(NPC_MAP),3,.@defence; - // Set new owner - setcastledata strnpcinfo(NPC_MAP),1,.@GID; - // Clear castle's data. - for(.@i = 4; .@i<10; ++.@i) - setcastledata strnpcinfo(NPC_MAP),.@i,0; - // Disable Kafra - disablenpc "Kafra Employee#"+strnpcinfo(NPC_NAME_HIDDEN); - - announce "The ["+getguildname(.@GID)+"] guild conquered the ["+.@region$+" "+charat(strnpcinfo(NPC_NAME_HIDDEN),3)+"] stronghold of "+getcastlename(strnpcinfo(NPC_MAP))+"!",bc_all|bc_woe; - mapannounce strnpcinfo(NPC_MAP),"The emperium has been shattered!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; - donpcevent "Manager#"+strnpcinfo(NPC_MAP)+"::OnReset"; - maprespawnguildid strnpcinfo(NPC_MAP),getcastledata(strnpcinfo(NPC_MAP),1),2; - donpcevent "Manager#"+strnpcinfo(NPC_MAP)+"::OnRecvCastle2"; - donpcevent "::OnRecvCastle"+ strtoupper( substr( strnpcinfo(NPC_NAME_HIDDEN), 0, 0 ) ) + substr( strnpcinfo(NPC_NAME_HIDDEN), 1, getstrlen( strnpcinfo(NPC_NAME_HIDDEN) ) -1 ); - sleep 10000; - if (agitcheck2()) { - donpcevent "Manager#"+strnpcinfo(NPC_MAP)+"::OnChange"; - mapannounce strnpcinfo(NPC_MAP),"Rebuild this stronghold's Guardian Stones and Fortress Gates to secure your guild's new aquisition!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; - } - end; -} - -//== Castle Guardians ====================================== -- script Guardian#template FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(NPC_MAP),1); - .@n$ = "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; - if (!.@GID) { - mes .@n$; - mes "Great job. Now, all you"; - mes "need to do is destroy this"; - mes "Emperium to gain ownership"; - mes "over this stronghold."; - close; - } - if (getcharid(CHAR_ID_GUILD) == .@GID) { - if (strcharinfo(PC_NAME) != getguildmaster(.@GID)) { - mes .@n$; - mes "As guardian of this"; - mes "stronghold, I answer only"; - mes "to the master of the guild"; - mes "that controls this place."; - close; - } - else { - if (!agitcheck2()) { - mes .@n$; - mes "I am "+strnpcinfo(NPC_NAME_VISIBLE)+", guardian of"; - mes "this stronghold. For now,"; - mes "all is quiet in this place."; - next; - switch(select("Converse", "Cancel")) { - case 1: - mes .@n$; - mes "Do you have any questions"; - mes "about this stronghold?"; - next; - switch(select("Guardian Stones", "Fortress Gates", "Link Flags", "Battle Strategy", "Cancel")) { - case 1: - mes .@n$; - mes "There is one Emperium"; - mes "and two Guardian Stones in"; - mes "each fortress. These stones"; - mes "are the first line of defense,"; - mes "and must be destroyed before"; - mes "enemies can even enter."; - next; - mes .@n$; - mes "The stones are located in"; - mes "^4D4DFFGate Houses^000000 which must be"; - mes "protected to prevent enemies"; - mes "from reaching the Emperium."; - mes "Guardian Stones can ^4D4DFFrecall"; - mes "your Guardians^000000 for protection."; - next; - mes .@n$; - mes "Fortresses with higher levels"; - mes "of defense can summon more"; - mes "Guardians: this is why it is"; - mes "so important for guilds to"; - mes "invest in Defense Growth."; - next; - mes .@n$; - mes "Guardian Stones that have"; - mes "been destroyed can be revived"; - mes "after a certain time, but one of the guild members must give"; - mes "me the order. I can also report the status of the Guardian Stones."; - close; - case 2: - mes .@n$; - mes "^4D4DFFFortress Gates^000000 are the second line of guild stronghold defense,"; - mes "and are protected by extra barricades activated by the Guardian Stones."; - mes "These gates are located in three different parts of the fortress."; - next; - mes .@n$; - mes "Barricades are protected by"; - mes "Guardian Stones, and are"; - mes "restored when the Guardian"; - mes "Stones are retrieved. However,"; - mes "it is not as easy to restore"; - mes "destroyed Fortress Gates."; - next; - mes .@n$; - mes "Fortress Gates can only be"; - mes "restored when the ^4D4DFFguild"; - mes "master of a stronghold"; - mes "changes^000000, or if ^4D4DFFrestoration"; - mes "is requested by the guild"; - mes "master of the stronghold^000000."; - close; - case 3: - mes .@n$; - mes "Strongholds have many"; - mes "Link Flags that allow you"; - mes "to access vital areas within"; - mes "restrictions placed by the"; - mes "Barricades. Usually, ^4D4DFFFlag 1"; - mes "links to the Gate House^000000."; - next; - mes .@n$; - mes "Many flags link directly to"; - mes "the flag near the Emperium."; - mes "The final numbered flag is"; - mes "linked to the Convenience"; - mes "Facility of the stronghold's"; - mes "owner. Keep this in mind."; - close; - case 4: - mes .@n$; - mes "Strategy? It would be better"; - mes "to develop your battle plan to"; - mes "exploit your guild's advantages"; - mes "and your enemies' weaknesses."; - mes "Use the Gate Houses and Barricades, and rebuild as quickly as you can!"; - close; - case 5: - mes .@n$; - mes "You have no questions"; - mes "to ask of me? Well, I'm"; - mes "here to serve your needs."; - close; - } - case 2: - mes .@n$; - mes "I'm always here, so"; - mes "feel free to request my"; - mes "assistance whenever"; - mes "the need arises."; - close; - } - } - else { - mes .@n$; - mes "Greetings, "+strcharinfo(PC_NAME)+"."; - mes "What are your orders?"; - next; - switch(select("Increase Stronghold Defense", "Situational Briefing", "Cancel")) { - case 1: - if (!getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[5]")) { - if (getgdskilllv(.@GID,10002) == 0) { - mes .@n$; - mes "I'm sorry, but the Guardian"; - mes "Stones aren't powerful enough"; - mes "to summon Guardians yet. We"; - mes "need to accumulate more"; - mes "knowledge before they can"; - mes "summon any Guardians."; - close; - } - else { - mes .@n$; - mes "I shall endeavor to summon"; - mes "a Guardian through a Guardian"; - mes "Stone. However, keep in mind"; - mes "that this will not work if the"; - mes "Guardian Stone is destroyed."; - setd "$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[5]",1; - if (!getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]")) - donpcevent "gard1#"+strnpcinfo(NPC_MAP)+"::OnEnable"; - if (!getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[1]")) - donpcevent "gard2#"+strnpcinfo(NPC_MAP)+"::OnEnable"; - close; - } - } - else { - mes .@n$; - mes "You've already commanded"; - mes "me to summon a Guardian"; - mes "to defend the stronghold."; - close; - } - case 2: - mes .@n$; - mes "Our defense status is..."; - setarray .@status$[0],"^4D4DFFOperational","^FF0000Destroyed","^008000Repairing"; - mes "1st Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]")]+"^000000"; - mes "2nd Guardian Stone: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[1]")]+"^000000"; - mes "1st Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[2]")]+"^000000"; - mes "2nd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[3]")]+"^000000"; - mes "3rd Fortress Gate: "+.@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[4]")]+"^000000"; - close; - case 3: - mes .@n$; - mes "I'll be standing by,"; - mes "awaiting your orders."; - close; - } - } - } - } - else { - mes .@n$; - mes "Who are you? Scoundrel!"; - mes "Leave this stronghold now!"; - close; - } - -OnInit: - setarray getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),0,0,0,0,0,0; - end; -} - -//== Guild Kafras ========================================== -- script Kafra#template FAKE_NPC,{ - cutin "kafra_01",2; - .@GID = getcastledata(strnpcinfo(NPC_MAP),1); - if (getcharid(CHAR_ID_GUILD) == .@GID && getgdskilllv(.@GID,10001)) { - mes "[Kafra Employee]"; - mes "Welcome, proud member"; - mes "of the ^FF0000"+getguildname(.@GID)+"^000000 Guild!"; - mes "The Kafra Corporation is ready"; - mes "to assist you wherever you go!"; - next; - switch(select("Use Storage", "Use Warp Service", "Rent Pushcart", "Cancel")) { - case 1: - if (basicskillcheck() && getskilllv("NV_BASIC") < 6) { - mes "[Kafra Employee]"; - mes "I'm so sorry, but you must"; - mes "have at least Novice Skill"; - mes "Lv.6 to use the Storage."; - } - else openstorage; - break; - case 2: - mes "[Kafra Employee]"; - mes "Please tell me your"; - mes "Warp destination."; - next; - switch(select("Rachel -> 200 z", "Cancel")) { - case 1: - if (Zeny < 200) { - mes "[Kafra Employee]"; - mes "I'm sorry, but you don't"; - mes "have enough Zeny to pay"; - mes "the warp fee. Would you"; - mes "please check your funds again?"; - close2; - cutin "kafra_01",255; - end; - } - Zeny -= 200; - warp "rachel",115,125; - end; - case 2: - cutin "kafra_01",255; - break; - } - break; - case 3: - if (BaseClass != Job_Merchant) { - mes "[Kafra Employee]"; - mes "I'm sorry, but the Pushcart"; - mes "rental service can only be"; - mes "used by Merchant, Blacksmith,"; - mes "and Alchemist class characters."; - } - else if (checkcart() == 1) { - mes "[Kafra Employee]"; - mes "Hm? You've already"; - mes "rented a Pushcart."; - } - else { - mes "[Kafra Employee]"; - mes "The Pushcart rental fee"; - mes "is 800 Zeny. Would you"; - mes "like to rent a Pushcart?"; - next; - switch(select("Rent Pushcart", "Cancel")) { - case 1: - if (Zeny < 800) { - mes "[Kafra Employee]"; - mes "I'm sorry, but you don't"; - mes "have enough Zeny to rent"; - mes "one of our Pushcarts."; - close2; - cutin "kafra_01",255; - end; - } - Zeny -= 800; - setcart; - break; - case 2: - break; - } - } - break; - case 4: - mes "[Kafra Employee]"; - mes "Thank you for using the"; - mes "Kafra Service. Wherever"; - mes "you go, Kafra will be"; - mes "there to support you!"; - close2; - cutin "kafra_01",255; - end; - } - close2; - cutin "kafra_01",255; - end; - } - else { - mes "[Kafra Employee]"; - mes "I'm sorry, but I've been"; - mes "exclusively contracted"; - mes "to the members of the"; - mes "^FF0000"+getguildname(.@GID)+"^000000 Guild."; - mes "You'll have to ask another"; - mes "Kafra Employee to help you..."; - close2; - cutin "kafra_01",255; - end; - } -} - -//== Guardian Stones (2) =================================== -- script Guardian Stone#template FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(NPC_MAP),1); - .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),0)); - .@var$ = "$agit_"+strnpcinfo(NPC_NAME_HIDDEN); - if (getcharid(CHAR_ID_GUILD) == .@GID) { - mes "^3355FFYou will need the"; - mes "following materials to"; - mes "rebuild a destroyed"; - mes "Guardian Stone.^000000"; - next; - mes "1 Oridecon"; - mes "1 Elunium"; - mes "30 Stones"; - mes "5 Blue Gemstones"; - mes "5 Yellow Gemstones"; - mes "5 Red Gemstones"; - next; - mes "^3355FFDo you want to continue?^000000"; - next; - if(select("No", "Continue") == 1) { - mes "^3355FFWork canceled.^000000"; - close; - } - if ((countitem(Oridecon) > 0) && (countitem(Elunium) > 0) && (countitem(Stone) > 29) && (countitem(Blue_Gemstone) > 4) && (countitem(Yellow_Gemstone) > 4) && (countitem(Red_Gemstone) > 4)) { - mes "^3355FFArrange Stones, Elunium, and"; - mes "Oridecon, in that order, in the"; - mes "center. Then you must arrange"; - mes "the enchanted Gemstones to"; - mes "rebuild the Guardian Stone.^000000"; - next; - setarray .@stone$[0],"Elunium","Oridecon","Stones"; - .@i = select("Elunium", "Oridecon", "Stone")-1; - if (.@i == 2) .@nice += 10; - mes "^3355FF"+.@stone$[.@i]+" has been"; - mes "placed in the center.^000000"; - next; - .@i = select("Elunium", "Oridecon", "Stone")-1; - if (.@i == 0) .@nice += 10; - mes "^3355FFYou have lined the"; - mes "outside of the center"; - mes "with some "+.@stone$[.@i]+".^000000"; - next; - .@i = select("Elunium", "Oridecon", "Stone")-1; - if (.@i == 1) .@nice += 10; - mes "^3355FFYou covered the"; - mes "rest of the materials"; - mes "with some "+.@stone$[.@i]+".^000000"; - next; - mes "^3355FFNow you need to arrange"; - mes "the enchanted Gemstones"; - mes "accordingly. You can identify"; - mes "their Magic properties by"; - mes "their casting effect.^000000"; - next; - setarray .@effect[0],56,54,225; - setarray .@color$[0],"Red","Yellow","Blue"; - while(1) { - if (.@roof0 > 7) break; - .@i = rand(3); - specialeffect .@effect[.@i]; - mes "^3355FFThe Gemstones must"; - mes "be arranged in the correct"; - mes "order according to their"; - mes "magic properties and power.^000000"; - next; - .@j = select("Red Gemstone", "Yellow Gemstone", "Blue Gemstone")-1; - mes "^3355FFYou placed the "+.@color$[.@j]+" Gemstone.^000000"; - if (.@i == .@j) { - mes "^3355FFHowever, the Guardian Stone"; - mes "Repair System failed because"; - mes "of a magic power conflict.^000000"; - close; - } - .@nice += 10; - ++.@roof0; - specialeffect EF_STEAL; - next; - } - if (.@nice > 90) { - if (!getd(.@var$+"["+(.@num-1)+"]")) { - mes "^3355FFThe Guardian Stone"; - mes "Repair System has"; - mes "already completed.^000000"; - close; - } - else { - if (!agitcheck2()) { - mes "^3355FFIt is impossible to"; - mes "rebuild the Guardian"; - mes "Stone because the"; - mes "Emperium is not present.^000000"; - close; - } - else { - mes "^3355FFThe Gemstones have been"; - mes "arranged, and the Guardian"; - mes "Stone is successfully repaired.^000000"; - delitem Oridecon,1; - delitem Elunium,1; - delitem Stone,30; - delitem Blue_Gemstone,5; - delitem Yellow_Gemstone,5; - delitem Red_Gemstone,5; - close2; - donpcevent "df"+.@num+"#"+strnpcinfo(NPC_MAP)+"::OnEnable"; - specialeffect EF_ICECRASH; - disablenpc strnpcinfo(NPC_NAME); - setd .@var$+"["+(.@num-1)+"]",0; - .@df_all = getd(.@var$+"[0]")+getd(.@var$+"[1]"); - if (!.@df_all) { - mapannounce strnpcinfo(NPC_MAP),"Both Guardian Stones have been erected, bolstering this stronghold's defenses!",bc_map,"0x00ff00"; - donpcevent "RL0#"+strnpcinfo(NPC_MAP)+"::OnEnable"; - } - else mapannounce strnpcinfo(NPC_MAP),"The "+strnpcinfo(NPC_NAME_VISIBLE)+" has been repaired successfully.",bc_map,"0x00ff00"; - if (getd(.@var$+"[5]") == 1) - donpcevent "gard"+.@num+"#"+strnpcinfo(NPC_MAP)+"::OnEnable"; - end; - } - } - } - else { - mes "^3355FFAfter all of that work..."; - mes "It looks like you failed"; - mes "to fix the Guardian Stone,"; - mes "and lost some materials.^000000"; - delitem Stone,10; - delitem Blue_Gemstone,2; - delitem Yellow_Gemstone,2; - delitem Red_Gemstone,2; - close; - } - } - else { - mes "^3355FFYou don't have enough"; - mes "materials to repair"; - mes "the Guardian Stone.^000000"; - close; - } - } - end; - -OnInit: -OnDisable: - disablenpc strnpcinfo(NPC_NAME); - end; - -OnEnable: - enablenpc strnpcinfo(NPC_NAME); - specialeffect EF_MAPPILLAR2; - end; -} - -//== Control Devices (3) =================================== -- script Control#template FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(NPC_MAP),1); - .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),15)); - .@var$ = "$agit_"+strnpcinfo(NPC_NAME_HIDDEN); - if (getcharid(CHAR_ID_GUILD) == .@GID) { - if (strcharinfo(PC_NAME) == getguildmaster(.@GID)) { - if (getd(.@var$+"["+(.@num+1)+"]") == 2) { - mes "^3355FFDemolished Fortress"; - mes "Gates can be repaired,"; - mes "but you will need to gather"; - mes "the following materials.^000000"; - next; - mes "^4D4DFF10 Steel^000000,"; - mes "^4D4DFF30 Trunks^000000,"; - mes "^4D4DFF5 Oridecon^000000, and"; - mes "^4D4DFF10 Emveretarcon^000000."; - next; - select("Continue"); - if ((countitem(Wooden_Block) > 29) && (countitem(Steel) > 9) && (countitem(Emveretarcon) > 9) && (countitem(Oridecon) > 4)) { - mes "^3355FFYou will need Trunks to"; - mes "repair the support frame,"; - mes "Oridecon to enhance the"; - mes "gate's endurance, and"; - mes "Emveretarcon to basically"; - mes "hold everything together.^000000"; - next; - .@ro_of01 = rand(10,15); - while(1) { - if (.@ro_of02 == .@ro_of01) break; - else { - switch(rand(1,4)) { - case 1: - mes "^3355FFThe support frame"; - mes "is badly damaged:"; - mes "fixing this part"; - mes "is a top priority.^000000"; - next; - switch(select("Trunk", "Steel", "Emveretarcon", "Oridecon")) { - case 1: - mes "^3355FFThe frame has been"; - mes "reinforced with wood.^000000"; - ++.@rp_temp; - ++.@ro_of02; - specialeffect2 EF_REPAIRWEAPON; - next; - break; - case 2: - mes "^3355FFYou tried using steel,"; - mes "but it's not working very"; - mes "well. You'll have to try"; - mes "something else.^000000"; - close; - case 3: - mes "^3355FFYou tried using emveretarcon"; - mes "to reinforce the gate, but it's"; - mes "not working well at all."; - mes "You'll have to start over.^000000"; - close; - case 4: - mes "^3355FFYou tried using oridecon,"; - mes "but it's not working very"; - mes "well. You'll have to try"; - mes "something else.^000000"; - close; - } - break; - case 2: - mes "^3355FFIt looks like the gate's"; - mes "overall endurance needs to"; - mes "be reinforced with something.^000000"; - next; - switch(select("Trunk", "Steel", "Emveretarcon", "Oridecon")) { - case 1: - mes "^3355FFYou tried using wood"; - mes "to reinforce the gate.^000000"; - ++.@ro_of02; - next; - break; - case 2: - mes "^3355FFYou tried using steel"; - mes "to reinforce the gate, but"; - mes "it's not working well at all."; - mes "You'll have to start over.^000000"; - close; - case 3: - mes "^3355FFYou tried using emveretarcon"; - mes "to reinforce the gate, but it's"; - mes "not working well at all."; - mes "You'll have to start over.^000000"; - close; - case 4: - mes "^3355FFYou hammered the"; - mes "oridecon: it looks"; - mes "like this will work.^000000"; - ++.@rp_temp; - ++.@ro_of02; - specialeffect2 EF_REPAIRWEAPON; - next; - break; - } - break; - case 3: - mes "^3355FFThe damage to the gate"; - mes "has caused all these"; - mes "cracks. You'll have to"; - mes "weld them solid somehow.^000000"; - next; - switch(select("Trunk", "Steel", "Emveretarcon", "Oridecon")) { - case 1: - mes "^3355FFYou tried using wood to fix"; - mes "this problem, but it seems"; - mes "to have made it worse."; - mes "You'll have to start all over.^000000"; - close; - case 2: - mes "^3355FFYou used steel to weld"; - mes "all the cracks: the gate is"; - mes "is starting to look more solid.^000000"; - ++.@rp_temp; - ++.@ro_of02; - specialeffect2 EF_REPAIRWEAPON; - next; - break; - case 3: - mes "^3355FFYou tried using emveretarcon"; - mes "to reinforce the gate, but it's"; - mes "not working well at all."; - mes "You'll have to start over.^000000"; - close; - case 4: - mes "^3355FFYou tried using oridecon,"; - mes "but it's not working very"; - mes "well. You'll have to try"; - mes "something else.^000000"; - close; - } - break; - case 4: - mes "^3355FFNow you need to make"; - mes "sure that the gate is held"; - mes "together pretty solidly.^000000"; - next; - switch(select("Trunk", "Steel", "Emveretarcon", "Oridecon")) { - case 1: - mes "^3355FFYou tried using wood to fix"; - mes "this problem, but it seems"; - mes "to have made it worse."; - mes "You'll have to start all over.^000000"; - close; - case 2: - mes "^3355FFYou tried using steel,"; - mes "but it's not working very"; - mes "well. You'll have to try"; - mes "something else.^000000"; - close; - case 3: - mes "^3355FFYou successfully used"; - mes "the emveretarcon to repair"; - mes "much of the gate's damage.^000000"; - ++.@rp_temp; - ++.@ro_of02; - specialeffect2 EF_REPAIRWEAPON; - next; - break; - case 4: - mes "^3355FFYou tried using oridecon,"; - mes "but it's not working very"; - mes "well. You'll have to try"; - mes "something else.^000000"; - close; - } - } - } - } - mes "^3355FFWell, it looks like"; - mes "you're just about done"; - mes "with repairing the gate.^000000"; - next; - if (!agitcheck2()) { - mes "^3355FFUnfortunately, the Fortress"; - mes "Gate can't be reconstructed:"; - mes "the Emperium is no longer here.^000000"; - close; - } - else { - if (.@rp_temp == .@ro_of01) { - mes "^3355FFThe Fortress Gate has"; - mes "been successfully repaired!^000000"; - delitem Wooden_Block,30; - delitem Steel,10; - delitem Emveretarcon,10; - delitem Oridecon,5; - close2; - donpcevent "RL"+.@num+"#"+strnpcinfo(NPC_MAP)+"::OnEnable"; - disablenpc strnpcinfo(NPC_NAME); - if (.@num == 1) .@str$ = "1st"; - else if (.@num == 2) .@str$ = "2nd"; - else if (.@num == 3) .@str$ = "3rd"; - mapannounce strnpcinfo(NPC_MAP),"The "+.@str$+" Fortress Gate has been reconstructed!",bc_map,"0x00ff00"; - if (.@num == 1) setd .@var$+"[2]",0; - else { - setarray getd(.@var$+"["+.@num+"]"),2,0; - donpcevent "Control Device0"+(.@num-1)+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable"; - } - end; - } - else { - mes "^3355FFThe wall has been breached,"; - mes "and the attempt to repair the"; - mes "Fortress Gate has failed."; - mes "You lost some of your"; - mes "repair resources...^000000"; - delitem Oridecon,2; - delitem Steel,4; - delitem Wooden_Block,14; - delitem Emveretarcon,3; - close; - } - } - } - else { - mes "^3355FFYou can't attempt to repair"; - mes "the Fortress Gate if you don't"; - mes "have all the needed materials.^000000"; - close; - } - } - } - } - end; - -OnInit: -OnDisable: - disablenpc strnpcinfo(NPC_NAME); - end; - -OnEnable: - enablenpc strnpcinfo(NPC_NAME); - end; -} - -//== Guardian Summoners (2) ================================ -- script gard#template FAKE_NPC,{ -OnEnable: - // .@x[i],.@y[i]: Normal coordinates, #0-21. - // .@w[x],.@w[y]: Special coordinates if 'defence' is under 11. - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { - setarray .@w[0],195,250,292,188; - setarray .x[0],233,252,232,201,224,196,269,252,201,224,222, 294,256,240,246,235,235,246,240,256,254,242; - setarray .y[0], 83, 81,108,130,168,137, 89, 81,130,168,129, 210,203,133, 92,132,132, 92,133,203, 95,151; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { - setarray .@w[0],20,169,268,169; - setarray .x[0],104,67,67,113,122,67, 90, 91,122, 20,67, 175,204,211,209,161,186,183,150,161,209,211; - setarray .y[0], 32,36,85, 87,112,60,167,119,112,169,85, 31, 32, 63, 88, 91,170,121,110, 91, 88, 63; - } - else { // Castles 3,4,5 are identical. - setarray .@w[0],66,157,211,159; - setarray .x[0],130,128,128,128,110,91,65, 65,110,128,128, 156,172,154,156,155,187,212,211,155,156,172; - setarray .y[0], 60, 77, 90,100, 96,53,71,103, 96,100, 77, 101, 95, 90, 77, 60, 54, 67,105, 60, 77, 95; - } - } - else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { - setarray .@w[0],337,95,307,222; - setarray .x[0],326,337,334,296,285,236,285,296,334,337,334, 359,300,337,317,307,300,337,317,307,359,236; - setarray .y[0], 83, 95,119, 82, 40, 41, 40, 82,119, 95,119, 85,119,154,183,222,119,154,183,222, 85, 41; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { - setarray .@w[0],306,325,364,305; - setarray .x[0],323,273,288,306,323,323,273,288,306,273,273, 338,364,365,317,338,338,364,365,317,364,329; - setarray .y[0],308,309,306,326,308,308,309,306,325,309,309, 309,305,261,318,310,309,305,261,318,305,314; - } - else { // Castles 1,4,5 are identical. - setarray .@w[0],108,32,128,42,187,15; // Contains an extra pair, for whatever reason. - setarray .x[0],111,109,65,110,88,64,47,109,111,112,120, 130,129,151,187,128,152,187,128,130,130,151; - setarray .y[0], 18, 44,22, 40,20,40,43, 48, 18, 32, 37, 22, 47, 18, 15, 42, 43, 15, 42, 22, 28, 18; - } - } - if (charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2") - .@z = 11; - freeloop(1); - .@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3); - callsub OnSummon,.@z; - if (.@defence > 70) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),5; - else if (.@defence > 50) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),4; - else if (.@defence > 30) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),3; - else if (.@defence > 10) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),2; - if (.@w[4] && .@z) - guardian strnpcinfo(NPC_NAME_HIDDEN),.@w[4],.@w[5],"Guardian Soldier",1899,strnpcinfo(NPC_NAME)+"::OnGuardianDied"; - else if (.@defence < 11) { - set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),2; - .@i = (.@z)?2:0; - guardian strnpcinfo(NPC_NAME_HIDDEN),.@w[.@i],.@w[.@i+1],"Guardian Soldier",1899,strnpcinfo(NPC_NAME)+"::OnGuardianDied"; - } - else for(.@i = 1; .@i<getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)); ++.@i) - callsub OnSummon,.@i+.@z; - freeloop(0); - copyarray getd(".x_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),.@x[0],22; - copyarray getd(".y_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),.@y[0],22; - setd ".timer_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN),4+.@z; - setarray .count$[5],"1st","2nd","3rd","4th","5th"; - initnpctimer; - end; - -OnTimer300000: -OnTimer900000: -OnTimer1800000: -OnTimer2700000: -OnTimer3600000: - if (charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2") end; - .@var$ = ".timer_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN); - setd .@var$, getd(.@var$)+1; - set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN))+1; - callsub OnSummon,getd(.@var$); - setarray .count$[5],"1st","2nd","3rd","4th","5th"; - mapannounce strnpcinfo(NPC_NAME_HIDDEN),"The "+.count$[getd(.@var$)]+" Guardian has been summoned from the Gate House.",bc_map,"0xff4500"; - if (getd(.@var$) == 9) { - setd .@var$,0; - stopnpctimer; - } - end; - -OnTimer600000: -OnTimer1200000: -OnTimer2100000: -OnTimer3000000: -OnTimer3900000: - if (!(charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2")) end; - .@var$ = ".timer_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN); - setd .@var$, getd(.@var$)+1; - set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN))+1; - callsub OnSummon,getd(.@var$); - if (getd(.@var$) == 20) { - setd .@var$,0; - stopnpctimer; - } - end; - -OnSummon: - guardian strnpcinfo(NPC_NAME_HIDDEN),getd(".x_"+strnpcinfo(NPC_NAME_HIDDEN)+"["+getarg(0)+"]"),getd(".y_"+strnpcinfo(NPC_NAME_HIDDEN)+"["+getarg(0)+"]"),"Guardian Soldier",1899,strnpcinfo(NPC_NAME)+"::OnGuardianDied"; - return; - -OnGuardianDied: - if (charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2") - .@z = 11; - set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN))-1; - if (getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)) < 2) { - set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN))+1; - callsub OnSummon,10+.@z; - } - end; - -OnReset: - stopnpctimer; - killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnGuardianDied"; - deletearray getd(".x_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),22; - deletearray getd(".y_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),22; - end; -} - -//== Guardian Stone Summoners (2) ========================== -- script df#template FAKE_NPC,{ -OnEnable: - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") setarray .@i[0],210,234,308,189; - else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") setarray .@i[0],33,168,245,168; - else setarray .@i[0],65,171,212,149; // Castles 3,4,5 are identical. - } - else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") setarray .@i[0],231,58,335,230; - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") setarray .@i[0],242,309,376,251; - else setarray .@i[0],27,35,207,75; // Castles 1,4,5 are identical. - } - .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2)); - .@j = (.@num == 1)?0:2; - guardian strnpcinfo(NPC_NAME_HIDDEN),.@i[.@j],.@i[.@j+1],((.@num == 1)?"1st":"2nd")+" Guardian Stone",1906+.@num,strnpcinfo(NPC_NAME)+"::OnGuardianStoneDied"; - end; - -OnDisable: - killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnGuardianStoneDied"; - setd "$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"["+(atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2))-1)+"]",1; - stopnpctimer; - end; - -OnGuardianStoneDied: - .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2)); - .@var$ = "$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - setd .@var$+"["+(.@num-1)+"]",1; - if (getd(.@var$+"[0]") == 1 || getd(.@var$+"[0]") == 2) { - ++.@destroyed; - } - if (getd(.@var$+"[1]") == 1 || getd(.@var$+"[1]") == 2) { - ++.@destroyed; - } - if (.@destroyed == 2) { - mapannounce strnpcinfo(NPC_NAME_HIDDEN),"All of the Guardian Stones have been destroyed!",bc_map,"0x00ff00"; - donpcevent "RL0#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; - } - else mapannounce strnpcinfo(NPC_NAME_HIDDEN),"The "+((.@num == 1)?"1st":"2nd")+" Guardian Stone has been destroyed!",bc_map,"0x00ff00"; - donpcevent "gard"+.@num+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnReset"; - initnpctimer; - end; - -OnTimer300000: - .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2)); - .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - donpcevent ((.@num == 1)?"1st":"2nd")+" Guardian Stone#"+.@str$+"::OnEnable"; - setd "$agit_"+.@str$+"["+(atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2))-1)+"]",2; - stopnpctimer; - end; -} - -//== Barrier Summoners (4) ================================= -- script RL#template FAKE_NPC,{ -OnEnable: - .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2)); - if (.@num == 0) { - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { - setarray .@wall[0],238,74,8,6,0; - setarray .@x[0],239,241,243,245; - setarray .@y[0], 73, 73, 73, 73; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { - setarray .@wall[0],136,136,8,6,0; - setarray .@x[0],137,139,141,143; - setarray .@y[0],137,137,137,137; - } - else { // Castles 3,4,5 are identical. - setarray .@wall[0],138,110,8,6,0; - setarray .@x[0],139,141,143,145; - setarray .@y[0],111,111,111,111; - } - } - else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { - setarray .@wall[0],290,98,8,0,0; - setarray .@x[0],289,289,289,289; - setarray .@y[0], 98,100,102,104; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { - setarray .@wall[0],326,301,6,6,0; - setarray .@x[0],326,328,330; - setarray .@y[0],300,300,300; - } - else { // Castles 1,4,5 are identical. - setarray .@wall[0],114,48,13,6,0; - setarray .@x[0],115,117,119,121,123,125; - setarray .@y[0], 49, 49, 49, 49, 49, 49; - } - } - } - else if (.@num == 1) { - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { - setarray .@wall[0],239,53,8,6,1; - setarray .@x[0],239,241,243,240,242,244; - setarray .@y[0], 55, 55, 55, 54, 54, 54; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { - setarray .@wall[0],150,223,12,6,1; - setarray .@x[0],151,153,155,157,159,161; - setarray .@y[0],222,222,222,222,222,222; - } - else { // Castles 3,4,5 are identical. - setarray .@wall[0],139,158,6,6,1; - setarray .@x[0],140,142,144,139,141,143; - setarray .@y[0],157,157,157,156,156,156; - } - } - else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { - setarray .@wall[0],279,98,8,0,1; - setarray .@x[0],280,280,280,281,281,281; - setarray .@y[0], 98,100,102, 99,101,103; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { - setarray .@wall[0],325,277,8,6,1; - setarray .@x[0],326,328,330,327,329,331; - setarray .@y[0],278,278,278,279,279,279; - } - else { // Castles 1,4,5 are identical. - setarray .@wall[0],114,51,13,6,1; - setarray .@x[0],115,117,119,121,123,125; - setarray .@y[0], 50, 50, 50, 50, 50, 50; - } - } - } - else if (.@num == 2) { - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { - setarray .@wall[0],107,124,6,6,1; - setarray .@x[0],107,109,111,108,110,112; - setarray .@y[0],122,122,122,123,123,123; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { - setarray .@wall[0],125,342,8,0,1; - setarray .@x[0],126,126,126,127,127,127; - setarray .@y[0],343,345,347,344,346,348; - } - else { // Castles 3,4,5 are identical. - setarray .@wall[0],138,210,8,6,1; - setarray .@x[0],140,142,144,139,141,143; - setarray .@y[0],209,209,209,208,208,208; - } - } - else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { - setarray .@wall[0],230,213,6,0,1; - setarray .@x[0],231,231,231,232,232,232; - setarray .@y[0],213,215,217,213,215,217; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { - setarray .@wall[0],200,230,8,0,1; - setarray .@x[0],201,201,201,202,202,202; - setarray .@y[0],231,233,235,232,234,236; - } - else { // Castles 1,4,5 are identical. - setarray .@wall[0],114,154,13,6,1; - setarray .@x[0],115,117,119,121,123,125; - setarray .@y[0],153,153,153,153,153,153; - } - } - } - else { - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { - setarray .@wall[0],84,171,8,6,1; - setarray .@x[0], 84, 86, 88, 90; - setarray .@y[0],170,170,170,170; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { - setarray .@wall[0],38,314,12,6,1; - setarray .@x[0], 40, 42, 44, 46; - setarray .@y[0],315,315,315,315; - } - else { // Castles 3,4,5 are identical. - setarray .@wall[0],138,263,8,6,1; - setarray .@x[0],139,141,143,145; - setarray .@y[0],262,262,262,262; - } - } - else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { - setarray .@wall[0],160,141,6,6,1; - setarray .@x[0],160,162,164,166; - setarray .@y[0],140,140,140,140; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { - setarray .@wall[0],285,198,8,0,1; - setarray .@x[0],284,284,284,284; - setarray .@y[0],199,201,203,205; - } - else { // Castles 1,4,5 are identical. - setarray .@wall[0],116,241,11,6,1; - setarray .@x[0],116,118,120,122; - setarray .@y[0],240,240,240,240; - } - } - } - if (.@num == 3) set getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)),4; - else if (.@num) set getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)),6; - setwall strnpcinfo(NPC_NAME_HIDDEN),.@wall[0],.@wall[1],.@wall[2],.@wall[3],.@wall[4],substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"_"+strnpcinfo(NPC_NAME_VISIBLE); - .@j = (getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)))?getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)):getarraysize(.@x); - for (.@i = 0; .@i<.@j; ++.@i) - guardian strnpcinfo(NPC_NAME_HIDDEN),.@x[.@i],.@y[.@i]," ",1905,strnpcinfo(NPC_NAME)+"::OnBarrierDestroyed"; - end; - -OnBarrierDestroyed: - .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2)); - if (!.@num) end; - set getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN))-1; - if (getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)) == 0) { - .@var$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - setd "$agit_"+.@var$+"["+(.@num+1)+"]",1; - setarray .@count$[0],"1st","2nd","3rd"; - mapannounce strnpcinfo(NPC_NAME_HIDDEN),"The "+.@count$[.@num-1]+" Fortress Gate is destroyed.",bc_map,"0x00ff00"; - delwall .@var$+"_"+strnpcinfo(NPC_NAME_VISIBLE); - } - end; - -OnDisable: - delwall substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"_"+strnpcinfo(NPC_NAME_VISIBLE); - killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnBarrierDestroyed"; - end; -} - -//== Link Flags (function) ================================= -function script LinkFlag { - if (!getcharid(CHAR_ID_GUILD) || getcharid(CHAR_ID_GUILD) != getcastledata(strnpcinfo(NPC_MAP),1)) end; - if (getarg(0) == "Convenience Facility") { - mes "^3355FFThis is the Stronghold"; - mes "Teleport Service. Would"; - mes "you like to teleport to the"; - mes "Convenience Facility for"; - mes "guild members?^000000"; - if(select("Go to Convenience Facility", "Cancel") == 1) - warp strnpcinfo(NPC_MAP),getarg(1),getarg(2); - close; - } - if (getarg(0) == "Emperium Center") { - mes "^3355FFThis is the Stronghold"; - mes "Teleport Service. Would"; - mes "you like to teleport to"; - mes "the Emperium Center?^000000"; - if(select("Teleport", "Cancel") == 1) - warp strnpcinfo(NPC_MAP),getarg(1),getarg(2); - close; - } - mes "^3355FFThis is the Stronghold"; - mes "Teleport Service. Please"; - mes "choose a destination"; - mes "within the stronghold.^000000"; - for (.@i = 0; .@i<getargcount(); .@i += 3) - .@menu$ += getarg(.@i)+":"; - .@menu$ += "Cancel"; - .@i = select(.@menu$)-1; - if (.@i != getargcount()/3) - warp strnpcinfo(NPC_MAP),getarg(.@i*3+1),getarg(.@i*3+2); - close; -} - -//== Return Flags (function) =============================== -function script ReturnFlag { - .@str$ = (compare(strnpcinfo(NPC_MAP),"aru"))?"Arunafeltz":"Schwaltzvalt"; - .@GID = getcastledata(getarg(0),1); - if (!.@GID) { - mes "[ "+.@str$+" Royal Edict ]"; - mes "The Holy Kingdom of"; - mes .@str$+" declares that"; - mes "one has yet to claim lordship"; - mes "over this stronghold. The one"; - mes "that breaks the Emperium will"; - mes "be recognized as its new owner."; - close; - } - if (getcharid(CHAR_ID_GUILD) == .@GID && getarg(1,0)) { - mes "[ Ringing Voice ]"; - mes "Courageous one,"; - mes "do you wish to return"; - mes "to your stronghold?"; - next; - if(select("Return to the Stronghold", "Cancel") == 1 && getcharid(CHAR_ID_GUILD) == getcastledata(getarg(0),1)) { - if (compare(getarg(0),"arug")) { - if (getarg(0) == "arug_cas01") setarray .@i[0],67,193; - else if (getarg(0) == "arug_cas02") setarray .@i[0],43,256; - else setarray .@i[0],121,318; // Castles 3,4,5 are identical. - } - else { - if (getarg(0) == "schg_cas02") setarray .@i[0],136,188; - else if (getarg(0) == "schg_cas03") setarray .@i[0],308,202; - else setarray .@i[0],120,290; // Castles 1,4,5 are identical. - } - warp getarg(0),.@i[0],.@i[1]; - } - close; - } - mes "[ "+.@str$+" Royal Edict ]"; - mes "The Holy Kingdom of"; - mes .@str$+" decrees that"; - mes "this stronghold is owned"; - mes "by the ^FF0000"+getguildname(.@GID)+"^000000 Guild."; - next; - mes "[ "+.@str$+" Royal Edict ]"; - mes "^FF0000"+getguildmaster(.@GID)+"^000000 is"; - mes "Guild Master of ^FF0000"+getguildname(.@GID)+"^000000."; - mes "Any that object must claim this"; - mes "stronghold through strength of"; - mes "steel and magic during the"; - mes "appointed Guild Siege times."; - close; -} - -//== Treasure Room Switches ================================ -- script Switch#template FAKE_NPC,{ - mes " "; - mes "^3355FFWill you pull"; - mes "this small lever?^000000"; - next; - if(select("Pull Lever", "Cancel") == 2) close; - if (compare(strnpcinfo(NPC_MAP),"arug")) { - if (strnpcinfo(NPC_MAP) == "arug_cas01") setarray .@i[0],121,357; - else if (strnpcinfo(NPC_MAP) == "arug_cas02") setarray .@i[0],387,323; - else setarray .@i[0],321,57; // Castles 3,4,5 are identical. - } - else { - if (strnpcinfo(NPC_MAP) == "schg_cas02") setarray .@i[0],339,79; - else if (strnpcinfo(NPC_MAP) == "schg_cas03") setarray .@i[0],57,13; - else setarray .@i[0],275,244; // Castles 1,4,5 are identical. - } - warp strnpcinfo(NPC_MAP),.@i[0],.@i[1]; - close; -} - -//== Guild Dungeon Warps =================================== -- script Sunflower#template FAKE_NPC,{ - if (getcharid(CHAR_ID_GUILD) == getcastledata(strnpcinfo(NPC_MAP),1)) { - mes "- It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower. -"; - next; - switch(select("Hold the stem.", "Do nothing.")) { - case 1: - if (compare(strnpcinfo(NPC_MAP),"arug")) { - .@map$ = "arug_dun01"; - setarray .@mapx[0],350,350,50, 50,200; - setarray .@mapy[0],350, 50,50,350,386; - } - else { - .@map$ = "schg_dun01"; - setarray .@mapx[0],262, 94, 79,212,322; - setarray .@mapy[0],314,284,140, 70,166; - } - .@i = atoi(charat(strnpcinfo(NPC_MAP),9))-1; - warp .@map$,.@mapx[.@i],.@mapy[.@i]; - close; - case 2: - mes "It's too scary to touch unknown things."; - close; - } - } -} |