diff options
Diffstat (limited to 'npc/woe-se/agit_main_se.txt')
-rw-r--r-- | npc/woe-se/agit_main_se.txt | 1869 |
1 files changed, 0 insertions, 1869 deletions
diff --git a/npc/woe-se/agit_main_se.txt b/npc/woe-se/agit_main_se.txt deleted file mode 100644 index cad0a0599..000000000 --- a/npc/woe-se/agit_main_se.txt +++ /dev/null @@ -1,1869 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2020 Hercules Dev Team -//= Copyright (C) Cookie -//= Copyright (C) Euphy -//= Copyright (C) Brian -//= Copyright (C) Zephyrus -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= War of Emperium SE - Template File -//================= Description =========================================== -//= Like agit_main, this file is required for SE castles to function. -//================= Current Version ======================================= -//= 1.4a -//========================================================================= - -//== Core, triggers all other events ======================= -- script Manager#template FAKE_NPC,{ -OnAgitInit2: -OnRecvCastle2: - if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; - if (!getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) { - donpcevent strnpcinfo(NPC_NAME)+"::OnStart"; - // Monster spawns are identical for all castles. - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Evil Druid",1117,10; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Khalitzburg",1132,4; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Abysmal Knight",1219,3; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Executioner",1205,1; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Penomena",1216,10; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alarm",1193,18; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Clock",1269,9; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric Archer",1276,12; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Wanderer",1208,3; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alice",1275,1; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bloody Knight",1268,2; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Dark Lord",1272,2; - monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Tower Keeper",1270,4; - } - if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),9) < 1) - disablenpc "Kafra Employee#"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - end; - -OnAgitStart2: - if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; - if (agitcheck2()) { - maprespawnguildid strnpcinfo(NPC_NAME_HIDDEN),getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1),2; - gvgon strnpcinfo(NPC_NAME_HIDDEN); - donpcevent strnpcinfo(NPC_NAME)+"::OnStart"; - } - else for(.@i = 0; .@i<4; ++.@i) - donpcevent "RL"+.@i+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; - end; - -OnAgitEnd2: - if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; - gvgoff strnpcinfo(NPC_NAME_HIDDEN); - if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) { - .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - killmonster strnpcinfo(NPC_NAME_HIDDEN),"Steward#"+.@str$+"::OnStartArena"; - donpcevent strnpcinfo(NPC_NAME)+"::OnReset"; - donpcevent "Steward#"+.@str$+"::OnStop"; - } - end; - -OnGuildBreak: - if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; - killmonster strnpcinfo(NPC_NAME_HIDDEN),"gard1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied"; - killmonster strnpcinfo(NPC_NAME_HIDDEN),"gard2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied"; - disablenpc "Kafra Employee#"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - setcastledata strnpcinfo(NPC_NAME_HIDDEN),1,0; - sleep 7000; - announce "Guild Base ["+getcastlename(strnpcinfo(NPC_NAME_HIDDEN))+"] has been abandoned.",0; - donpcevent strnpcinfo(NPC_NAME)+"::OnRecvCastle2"; - end; - -OnStart: - // $agit_ar0x[] - $agit_sc0x[] - // 1st Guardian stone, 2nd Guardian stone, Barrier 1, Barrier 2, Barrier 3, Summon Guardians - // Settings for all but Summon Guardians: 0 = Okay | 1 = Destroyed | 2 = Repairing - // Summon Guardians: 0 = Do not Summon | 1 = Summon - if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) { - setarray getd("$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"[0]"),0,0,0,0,0,0; - donpcevent "df1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable"; - donpcevent "df2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable"; - for (.@i = 0; .@i<4; ++.@i) - donpcevent "RL"+.@i+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable"; - } - -OnEmpSpawn: - .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - if (mobcount(strnpcinfo(NPC_NAME_HIDDEN),"Steward#"+.@str$+"::OnStartArena")) end; - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") setarray .@i[0],87,219; - else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") setarray .@i[0],89,256; - else setarray .@i[0],141,293; // Castles 3,4,5 are identical. - } - else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") setarray .@i[0],162,193; - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") setarray .@i[0],338,202; - else setarray .@i[0],120,272; // Castles 1,4,5 are identical. - } - monster strnpcinfo(NPC_NAME_HIDDEN),.@i[0],.@i[1],"Emperium",1288,1,"Steward#"+.@str$+"::OnStartArena"; - end; - -OnReset: - .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - donpcevent "df1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; - donpcevent "df2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; - donpcevent "gard1#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnReset"; - donpcevent "gard2#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnReset"; - donpcevent "1st Guardian Stone#"+.@str$+"::OnDisable"; - donpcevent "2nd Guardian Stone#"+.@str$+"::OnDisable"; - for(.@i = 1; .@i<4; ++.@i) - donpcevent "Control Device0"+.@i+"#"+.@str$+"::OnDisable"; - for(.@i = 0; .@i<4; ++.@i) - donpcevent "RL"+.@i+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; - if (agitcheck2()) - setarray getd("$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"[0]"),0,0,1,1,1,0; - end; - -OnChange: - .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - setarray getd("$agit_"+.@str$+"[0]"),2,2,1,1,2,0; - donpcevent strnpcinfo(NPC_NAME)+"::OnEmpSpawn"; - donpcevent "Control Device03#"+.@str$+"::OnEnable"; - donpcevent "1st Guardian Stone#"+.@str$+"::OnEnable"; - donpcevent "2nd Guardian Stone#"+.@str$+"::OnEnable"; - end; - -OnClock0001: - // Spawn Treasure Chests based on castle economy. - if (strnpcinfo(NPC_NAME_HIDDEN) == "template") end; - if (!getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) end; - killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnTreasureDied"; - if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)) { - .@Economy = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2); - setcastledata strnpcinfo(NPC_NAME_HIDDEN),2,.@Economy+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)+(rand(2) && getgdskilllv(getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1),10014)); - if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2) > 100) setcastledata strnpcinfo(NPC_NAME_HIDDEN),2,100; - setcastledata strnpcinfo(NPC_NAME_HIDDEN),4,0; - } - if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)) { - .@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3); - setcastledata strnpcinfo(NPC_NAME_HIDDEN),3,.@defence+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5); - if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3) > 100) setcastledata strnpcinfo(NPC_NAME_HIDDEN),3,100; - setcastledata strnpcinfo(NPC_NAME_HIDDEN),5,0; - } - .@Treasure = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2)/5+4; - if (!.@Treasure) end; - freeloop(1); - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { - .@treasurebox = 1943; - setarray .@treasurex[0],251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258,251,252,253,254,255,256,257,258; - setarray .@treasurey[0],369,369,369,369,368,368,368,368,367,367,367,367,366,366,366,366,365,365,365,365,364,364,364,364; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { - .@treasurebox = 1944; - setarray .@treasurex[0],382,383,384,385,386,387,384,385,386,387,388,389,382,383,384,385,386,387,384,385,386,387,388,389; - setarray .@treasurey[0],231,231,231,231,231,231,230,230,230,230,230,230,225,225,225,225,225,225,224,224,224,224,224,224; - } - else { // Castles 3,4,5 are identical, except 4's treasure. - .@treasurebox = (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas04")?1946:1945; - setarray .@treasurex[0],291,292,293,294,295,296,293,294,295,296,297,298,291,292,293,294,295,296,293,294,295,296,297,298; - setarray .@treasurey[0],276,276,276,276,276,276,274,274,274,274,274,274,272,272,272,272,272,272,269,269,269,269,269,269; - } - } - else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { - .@treasurebox = 1939; - setarray .@treasurex[0],249,250,251,252,253,246,247,248,249,250,250,251,252,253,246,247,248,249,250,249,250,251,252,253; - setarray .@treasurey[0],378,378,378,378,378,376,376,376,376,376,374,374,374,374,372,372,372,372,372,370,370,370,370,370; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { - .@treasurebox = 1940; - setarray .@treasurex[0],189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194,189,190,191,192,193,194; - setarray .@treasurey[0], 21, 21, 21, 21, 21, 21, 19, 19, 19, 19, 19, 19, 17, 17, 17, 17, 17, 17, 15, 15, 15, 15, 15, 15; - } - else { // Castles 1,4,5 are identical, except treasures. - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas01") .@treasurebox = 1938; - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas04") .@treasurebox = 1941; - else .@treasurebox = 1942; - setarray .@treasurex[0],388,388,388,387,386,385,384,384,384,384,384,384,385,386,387,388,389,390,390,390,389,388,387,386; - setarray .@treasurey[0],388,389,390,390,390,390,389,388,387,386,385,384,384,384,384,384,384,384,385,386,386,386,386,386; - } - } - for(.@i = 0; .@i<4; ++.@i) - monster strnpcinfo(NPC_NAME_HIDDEN),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(NPC_NAME)+"::OnTreasureDied"; - for(.@i = 4; .@i<24; ++.@i) { - if (.@Treasure < .@i+1) break; - monster strnpcinfo(NPC_NAME_HIDDEN),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",(.@i%2)?.@treasurebox:1324,1,strnpcinfo(NPC_NAME)+"::OnTreasureDied"; - } - freeloop(0); - end; - -OnTreasureDied: - end; -} - -//== Guild Manager ========================================= -- script Steward#template FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(NPC_MAP),1); - if (!.@GID) { - mes("[ Steward ]"); - mes("I await for the master"); - mes("whom destiny will choose"); - mes("for me. Do you think you"); - mes("have to courage and strength"); - mes("to conquer this stronghold?"); - close; - } - if (getcharid(CHAR_ID_GUILD) != .@GID || strcharinfo(PC_NAME) != getguildinfo(GUILDINFO_MASTER_NAME, .@GID)) { - mes("[ Steward ]"); - mes("Hmpf. Your threats don't"); - mes("scare me! Guardians, drive"); - mes("this infidel away from here!"); - mes("I will always be loyal to the"); - mes("master of this stronghold,"); - mesf("the one and only ^FF0000%s^000000.", getguildinfo(GUILDINFO_MASTER_NAME, .@GID)); - close; - } - mes("[ Steward ]"); - mesf("Ah, Master ^FF0000%s^000000...", getguildinfo(GUILDINFO_MASTER_NAME, .@GID)); - mes("How shall I serve you today?"); - mes("Was there an aspect of this"); - mes("stronghold's maintenance"); - mes("you wanted to discuss?"); - next; - switch(select("Stronghold Briefing", "Invest in Commercial Growth", "Invest in Defense growth", "Hire/Fire Storage Staff", "Go to Master's room")) { - case 1: - mes("[ Steward ]"); - mes("The Commercial Growth"); - mesf("Level of the stronghold is ^0000ff%d^000000.", getcastledata(strnpcinfo(NPC_MAP),2)); - if (getcastledata(strnpcinfo(NPC_MAP),4) > 0) { - mes("Last time, you invested in"); - mesf("Commercial Growth ^0000ff%d^000000.", getcastledata(strnpcinfo(NPC_MAP),4)); - } - next; - mes("[ Steward ]"); - mes("Our stronghold's"); - mesf("safeguard level is %d.", getcastledata(strnpcinfo(NPC_MAP),3)); - if (getcastledata(strnpcinfo(NPC_MAP),5) > 0) { - mes("Last time, you invested"); - mesf("in defense %d times.", getcastledata(strnpcinfo(NPC_MAP),5)); - } - mes(" "); - mes("That is all, master."); - close; - case 2: - .@Economy = getcastledata(strnpcinfo(NPC_MAP),2); - setarray .@cost[0],5000,10000,20000,35000,55000,80000,110000,145000,185000,230000,280000,335000,395000,460000,530000,605000,685000,770000,860000,955000; - .@j = 0; - for(.@i = 6; .@i<101; .@i += 5) { - if (.@Economy < .@i) { - .@eco_invest = .@cost[.@j]; - break; - } - ++.@j; - } - // Quadruple the cost of investing if you've already invested once. - if (getcastledata(strnpcinfo(NPC_MAP),4)) - .@eco_invest *= 4; - mes("[ Steward ]"); - mes("Raising the stronghold's"); - mes("commercial growth will"); - mes("increase the quantity of"); - mes("goods produced for the guild."); - mes("Investing in commercial growth"); - mes("will help the guild's future."); - next; - mes("[ Steward ]"); - mes("You can make one investment"); - mes("each day, but if you can make"); - mes("two investments if you pay"); - mes("more Zeny: this will speed"); - mes("up commercial development,"); - mes("but can be quite expensive."); - next; - if (.@Economy == 100) { - mes("[ Steward ]"); - mes("However, our stronghold's"); - mes("commerical growth level is"); - mes("at 100%. It's not possible to"); - mes("develop commercial growth"); - mes("any further than that."); - close; - } - if (getcastledata(strnpcinfo(NPC_MAP),4) >= 2) { - mes("[ Steward ]"); - mes("You've already made two"); - mes("investments today, so you'll"); - mes("have to wait until tomorrow"); - mes("to make another investment."); - close; - } - if (getcastledata(strnpcinfo(NPC_MAP),4) == 0) { - mes("[ Steward ]"); - mesf("You must pay ^FF0000%d^000000 Zeny", .@eco_invest); - mes("to make an investment"); - mes("Will you invest in this"); - mes("stronghold's commerical"); - mes("development now?"); - } - else { - mes("[ Steward ]"); - mesf("You must pay ^FF0000%d^000000", .@eco_invest); - mes("more Zeny to make a second"); - mes("investment today. Will you"); - mes("invest one more time?"); - } - next; - switch(select("Invest in Commercial Growth", "Cancel")) { - case 1: - if (getcastledata(strnpcinfo(NPC_MAP),4) >= 2) { - mes("[ Steward ]"); - mes("You've already made two"); - mes("investments today, so you'll"); - mes("have to wait until tomorrow"); - mes("to make another investment."); - close; - } - if (Zeny < .@eco_invest) { - mes("[ Steward ]"); - mes("I'm sorry, Master, but"); - mes("you do not have enough"); - mes("Zeny to make an investment"); - mes("for the guild today."); - close; - } - Zeny -= .@eco_invest; - setcastledata strnpcinfo(NPC_MAP),4,getcastledata(strnpcinfo(NPC_MAP),4)+1; - mes("[ Steward ]"); - mes("A wise use of the guild's"); - mes("funds, Master. We can expect"); - mes("to see the results of this"); - mes("investment by tomorrow."); - close; - case 2: - mes("[ Steward ]"); - mes("As you command, Master."); - close; - } - case 3: - .@defence = getcastledata(strnpcinfo(NPC_MAP),3); - setarray .@cost[0],10000,20000,40000,70000,110000,160000,220000,290000,370000,460000,560000,670000,790000,920000,1060000,1210000,1370000,1540000,1720000,1910000; - .@j = 0; - for(.@i = 6; .@i<101; .@i += 5) { - if (.@defence < .@i) { - .@def_invest = .@cost[.@j]; - break; - } - ++.@j; - } - // Quadruple the cost of investing if you've already invested once. - if (getcastledata(strnpcinfo(NPC_MAP),5)) - .@def_invest *= 4; - mes("[ Steward ]"); - mes("Investing in our stronghold's"); - mes("defense will enhance the"); - mes("durability of our Guardians"); - mes("and the Emperium. We'll need"); - mes("every advantage to protect"); - mes("ourselves from our enemies."); - next; - mes("[ Steward ]"); - mes("You can invest in defense"); - mes("once per day, but if you pay"); - mes("more Zeny, you can invest"); - mes("a maximum of two times daily."); - next; - mes("[ Steward ]"); - if (getcastledata(strnpcinfo(NPC_MAP),3) == 100) { - mes("The Defense Level of this"); - mes("stronghold is 100%, and"); - mes("cannot be increased further."); - close; - } - if (getcastledata(strnpcinfo(NPC_MAP),5) >= 2) { - mes("Master, you've already"); - mes("invested in Defense twice"); - mes("today. You'll need to wait"); - mes("until tomorrow if you really"); - mes("want to increase our defenses."); - close; - } - if (getcastledata(strnpcinfo(NPC_MAP),5) == 0) { - mesf("We need ^FF0000%d^000000", .@def_invest); - mes("Zeny to invest in our"); - mes("stronghold's defenses."); - mes("Will you invest now?"); - } - else { - mesf("We need ^FF0000%d^000000", .@def_invest); - mes("Zeny to invest in our"); - mes("stronghold's defenses"); - mes("a second time today."); - mes("Will you invest now?"); - } - next; - switch(select("Invest in Defense", "Cancel")) { - case 1: - if (getcastledata(strnpcinfo(NPC_MAP),5) >= 2) { - mes("[ Steward ]"); - mes("Master, you've already"); - mes("invested in Defense twice"); - mes("today. You'll need to wait"); - mes("until tomorrow if you really"); - mes("want to increase our defenses."); - close; - } - if (Zeny < .@def_invest) { - mes("[ Steward ]"); - mes("I'm sorry, Master, but"); - mes("you do not have enough"); - mes("Zeny to make an investment"); - mes("for the guild today."); - close; - } - Zeny -= .@def_invest; - setcastledata strnpcinfo(NPC_MAP),5,getcastledata(strnpcinfo(NPC_MAP),5)+1; - mes("[ Steward ]"); - mes("A wise use of the guild's"); - mes("funds, Master. Increasing"); - mes("the frequency of treasure"); - mes("procured by the guild will"); - mes("definitely help us all."); - close; - case 2: - mes("[ Steward ]"); - mes("As you command, Master."); - close; - } - case 4: - if (getcastledata(strnpcinfo(NPC_MAP),9) == 1) { - mes("[ Steward ]"); - mes("Do you wish to dismiss"); - mes("the Kafra Employee that"); - mes("we've hired for the guild?"); - next; - switch(select("Dismiss", "Cancel")) { - case 1: - cutin "kafra_01",2; - mes("[ Hired Kafra Employee ]"); - mes("Master, please reconsider!"); - mes("I've been working very hard"); - mes("for the success of the guild!"); - mes("I'll try harder to serve the"); - mes("guild members of this"); - mes("stronghold, I promise!"); - next; - switch(select("Dismiss", "Cancel")) { - case 1: - mes("[ Hired Kafra Employee ]"); - mes("Why?! What have I done"); - mes("to deserve this? Waaah~!"); - next; - cutin "kafra_01",255; - break; - case 2: - mes("[ Hired Kafra Employee ]"); - mes("Thank you, Master!"); - mes("I'll obey your every"); - mes("command as best I can!"); - mes("You won't regret this!"); - close; - } - break; - case 2: - mes("[ Steward ]"); - mes("She works very hard,"); - mes("in my opinion. It was in"); - mes("all of our best interests to"); - mes("allow her to stay with us."); - close; - } - disablenpc "Kafra Employee#"+strnpcinfo(NPC_NAME_HIDDEN); - setcastledata strnpcinfo(NPC_MAP),9,0; - mes("[ Steward ]"); - mes("That Kafra Employee"); - mes("has been dismissed."); - mes("Were really dissatisfied"); - mes("by the quality of her service?"); - close; - } - else { - mes("[ Steward ]"); - mes("Will you hire a"); - mes("Kafra Employee to serve"); - mes("our stronghold? You must"); - mes("pay ^FF000010,000 Zeny^000000 to hire one."); - next; - switch(select("Hire", "Cancel")) { - case 1: - if (getgdskilllv(.@GID,10001) == 0) { - mes("[ Steward ]"); - mes("Master, we cannot hire a"); - mes("Kafra Employee because"); - mes("you have not yet attained"); - mes("the ^FF0000Contract with Kafra^000000"); - mes("guild skill."); - close; - } - if (Zeny < 10000) { - mes("[ Steward ]"); - mes("Master, we cannot hire a"); - mes("Kafra Employee because"); - mes("we do not have enough"); - mes("funds to pay the contract fee."); - close; - } - Zeny -= 10000; - enablenpc "Kafra Employee#"+strnpcinfo(NPC_NAME_HIDDEN); - setcastledata strnpcinfo(NPC_MAP),9,1; - mes("[ Steward ]"); - mes("Very well. We have formed"); - mes("a contract with the Kafra"); - mes("Head Office, and hired a"); - mes("Kafra Employee for our"); - mes("stronghold. Here she is~"); - next; - cutin "kafra_01",2; - mes("[ Hired Kafra Employee ]"); - mes("How do you do? I've"); - mes("been dispatched by the"); - mes("Kafra Head Office to"); - mes("serve your guild's needs."); - mes("I'll do my best to follow"); - mes("your every command, Master."); - next; - cutin "kafra_01",255; - mes("[ Steward ]"); - mes("Our contract will expire"); - mes("after one month, so we must"); - mes("pay additional fees to keep"); - mes("this Kafra Employee in"); - mes("the service of our guild."); - close; - case 2: - mes("[ Steward ]"); - mes("As you command, Master."); - mes("However, I suggest hiring"); - mes("a Kafra Employee as soon"); - mes("as possible since our guild"); - mes("would greatly benefit from"); - mes("the convenient Kafra services."); - close; - } - } - case 5: - mes("[ Steward ]"); - mes("Do you wish to enter the"); - mes("Guild Treasure Room?"); - mes("Only you, the Guild Master,"); - mes("are permitted to enter."); - next; - mes("[ Steward ]"); - mes("Please remember to open"); - mes("the Treasure Boxes at the"); - mes("proper time. Otherwise, the"); - mes("treasure may disappear if"); - mes("something unexpected happens."); - next; - switch(select("Go to Treasure Room", "Cancel")) { - case 1: - mes("[ Steward ]"); - mes("Allow me to guide you"); - mes("on the secret path to"); - mes("the Treasure Room."); - mes("Press the secret switch"); - mes("when you wish to return here."); - close2; - if (compare(strnpcinfo(NPC_MAP),"arug")) { - if (strnpcinfo(NPC_MAP) == "arug_cas01") setarray .@i[0],250,363; - else if (strnpcinfo(NPC_MAP) == "arug_cas02") setarray .@i[0],382,227; - else setarray .@i[0],292,266; // Castles 3,4,5 are identical. - } - else { - if (strnpcinfo(NPC_MAP) == "schg_cas02") setarray .@i[0],249,373; - else if (strnpcinfo(NPC_MAP) == "schg_cas03") setarray .@i[0],190,16; - else setarray .@i[0],381,381; // Castles 1,4,5 are identical. - } - warp strnpcinfo(NPC_MAP),.@i[0],.@i[1]; - end; - case 2: - mes("[ Steward ]"); - mes("Items in the Treasure Room"); - mes("are produced once each day."); - mes("Therefore, you must obtain"); - mes("the treasure items everyday."); - mes("For the sake of the guild,"); - mes("prioritize treasure harvesting!"); - close; - } - } - -OnStop: - awake strnpcinfo(NPC_NAME); - end; - -OnStartArena: - .@GID = getcharid(CHAR_ID_GUILD); - .@region$ = (compare(strnpcinfo(NPC_MAP),"arug"))?"Valfreyja":"Nithafjoll"; - // Lower castle Economy - .@Economy = getcastledata(strnpcinfo(NPC_MAP),2)-5; - if (.@Economy < 0) .@Economy = 0; - setcastledata strnpcinfo(NPC_MAP),2,.@Economy; - // Lower Castle Defence - .@defence = getcastledata(strnpcinfo(NPC_MAP),3)-5; - if (.@defence < 0) .@defence = 0; - setcastledata strnpcinfo(NPC_MAP),3,.@defence; - // Set new owner - setcastledata strnpcinfo(NPC_MAP),1,.@GID; - // Clear castle's data. - for(.@i = 4; .@i<10; ++.@i) - setcastledata strnpcinfo(NPC_MAP),.@i,0; - // Disable Kafra - disablenpc "Kafra Employee#"+strnpcinfo(NPC_NAME_HIDDEN); - - announce "The ["+getguildinfo(GUILDINFO_NAME, .@GID)+"] guild conquered the ["+.@region$+" "+charat(strnpcinfo(NPC_NAME_HIDDEN),3)+"] stronghold of "+getcastlename(strnpcinfo(NPC_MAP))+"!",bc_all|bc_woe; - mapannounce strnpcinfo(NPC_MAP),"The emperium has been shattered!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; - donpcevent "Manager#"+strnpcinfo(NPC_MAP)+"::OnReset"; - maprespawnguildid strnpcinfo(NPC_MAP),getcastledata(strnpcinfo(NPC_MAP),1),2; - donpcevent "Manager#"+strnpcinfo(NPC_MAP)+"::OnRecvCastle2"; - donpcevent "::OnRecvCastle"+ strtoupper( substr( strnpcinfo(NPC_NAME_HIDDEN), 0, 0 ) ) + substr( strnpcinfo(NPC_NAME_HIDDEN), 1, getstrlen( strnpcinfo(NPC_NAME_HIDDEN) ) -1 ); - sleep 10000; - if (agitcheck2()) { - donpcevent "Manager#"+strnpcinfo(NPC_MAP)+"::OnChange"; - mapannounce strnpcinfo(NPC_MAP),"Rebuild this stronghold's Guardian Stones and Fortress Gates to secure your guild's new aquisition!",bc_map,"0x00FF00",FW_NORMAL,20,0,40; - } - end; -} - -//== Castle Guardians ====================================== -- script Guardian#template FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(NPC_MAP),1); - .@n$ = "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; - if (!.@GID) { - mes(.@n$); - mes("Great job. Now, all you"); - mes("need to do is destroy this"); - mes("Emperium to gain ownership"); - mes("over this stronghold."); - close; - } - if (getcharid(CHAR_ID_GUILD) == .@GID) { - if (strcharinfo(PC_NAME) != getguildinfo(GUILDINFO_MASTER_NAME, .@GID)) { - mes(.@n$); - mes("As guardian of this"); - mes("stronghold, I answer only"); - mes("to the master of the guild"); - mes("that controls this place."); - close; - } - else { - if (!agitcheck2()) { - mes(.@n$); - mesf("I am %s, guardian of", strnpcinfo(NPC_NAME_VISIBLE)); - mes("this stronghold. For now,"); - mes("all is quiet in this place."); - next; - switch(select("Converse", "Cancel")) { - case 1: - mes(.@n$); - mes("Do you have any questions"); - mes("about this stronghold?"); - next; - switch(select("Guardian Stones", "Fortress Gates", "Link Flags", "Battle Strategy", "Cancel")) { - case 1: - mes(.@n$); - mes("There is one Emperium"); - mes("and two Guardian Stones in"); - mes("each fortress. These stones"); - mes("are the first line of defense,"); - mes("and must be destroyed before"); - mes("enemies can even enter."); - next; - mes(.@n$); - mes("The stones are located in"); - mes("^4D4DFFGate Houses^000000 which must be"); - mes("protected to prevent enemies"); - mes("from reaching the Emperium."); - mes("Guardian Stones can ^4D4DFFrecall"); - mes("your Guardians^000000 for protection."); - next; - mes(.@n$); - mes("Fortresses with higher levels"); - mes("of defense can summon more"); - mes("Guardians: this is why it is"); - mes("so important for guilds to"); - mes("invest in Defense Growth."); - next; - mes(.@n$); - mes("Guardian Stones that have"); - mes("been destroyed can be revived"); - mes("after a certain time, but one of the guild members must give"); - mes("me the order. I can also report the status of the Guardian Stones."); - close; - case 2: - mes(.@n$); - mes("^4D4DFFFortress Gates^000000 are the second line of guild stronghold defense,"); - mes("and are protected by extra barricades activated by the Guardian Stones."); - mes("These gates are located in three different parts of the fortress."); - next; - mes(.@n$); - mes("Barricades are protected by"); - mes("Guardian Stones, and are"); - mes("restored when the Guardian"); - mes("Stones are retrieved. However,"); - mes("it is not as easy to restore"); - mes("destroyed Fortress Gates."); - next; - mes(.@n$); - mes("Fortress Gates can only be"); - mes("restored when the ^4D4DFFguild"); - mes("master of a stronghold"); - mes("changes^000000, or if ^4D4DFFrestoration"); - mes("is requested by the guild"); - mes("master of the stronghold^000000."); - close; - case 3: - mes(.@n$); - mes("Strongholds have many"); - mes("Link Flags that allow you"); - mes("to access vital areas within"); - mes("restrictions placed by the"); - mes("Barricades. Usually, ^4D4DFFFlag 1"); - mes("links to the Gate House^000000."); - next; - mes(.@n$); - mes("Many flags link directly to"); - mes("the flag near the Emperium."); - mes("The final numbered flag is"); - mes("linked to the Convenience"); - mes("Facility of the stronghold's"); - mes("owner. Keep this in mind."); - close; - case 4: - mes(.@n$); - mes("Strategy? It would be better"); - mes("to develop your battle plan to"); - mes("exploit your guild's advantages"); - mes("and your enemies' weaknesses."); - mes("Use the Gate Houses and Barricades, and rebuild as quickly as you can!"); - close; - case 5: - mes(.@n$); - mes("You have no questions"); - mes("to ask of me? Well, I'm"); - mes("here to serve your needs."); - close; - } - case 2: - mes(.@n$); - mes("I'm always here, so"); - mes("feel free to request my"); - mes("assistance whenever"); - mes("the need arises."); - close; - } - } - else { - mes(.@n$); - mesf("Greetings, %s.", strcharinfo(PC_NAME)); - mes("What are your orders?"); - next; - switch(select("Increase Stronghold Defense", "Situational Briefing", "Cancel")) { - case 1: - if (!getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[5]")) { - if (getgdskilllv(.@GID,10002) == 0) { - mes(.@n$); - mes("I'm sorry, but the Guardian"); - mes("Stones aren't powerful enough"); - mes("to summon Guardians yet. We"); - mes("need to accumulate more"); - mes("knowledge before they can"); - mes("summon any Guardians."); - close; - } - else { - mes(.@n$); - mes("I shall endeavor to summon"); - mes("a Guardian through a Guardian"); - mes("Stone. However, keep in mind"); - mes("that this will not work if the"); - mes("Guardian Stone is destroyed."); - setd "$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[5]",1; - if (!getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]")) - donpcevent "gard1#"+strnpcinfo(NPC_MAP)+"::OnEnable"; - if (!getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[1]")) - donpcevent "gard2#"+strnpcinfo(NPC_MAP)+"::OnEnable"; - close; - } - } - else { - mes(.@n$); - mes("You've already commanded"); - mes("me to summon a Guardian"); - mes("to defend the stronghold."); - close; - } - case 2: - mes(.@n$); - mes("Our defense status is..."); - setarray .@status$[0],"^4D4DFFOperational","^FF0000Destroyed","^008000Repairing"; - mesf("1st Guardian Stone: %s^000000", .@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]")]); - mesf("2nd Guardian Stone: %s^000000", .@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[1]")]); - mesf("1st Fortress Gate: %s^000000", .@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[2]")]); - mesf("2nd Fortress Gate: %s^000000", .@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[3]")]); - mesf("3rd Fortress Gate: %s^000000", .@status$[getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[4]")]); - close; - case 3: - mes(.@n$); - mes("I'll be standing by,"); - mes("awaiting your orders."); - close; - } - } - } - } - else { - mes(.@n$); - mes("Who are you? Scoundrel!"); - mes("Leave this stronghold now!"); - close; - } - -OnInit: - setarray getd("$agit_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),0,0,0,0,0,0; - end; -} - -//== Guild Kafras ========================================== -- script Kafra#template FAKE_NPC,{ - cutin "kafra_01",2; - .@GID = getcastledata(strnpcinfo(NPC_MAP),1); - if (getcharid(CHAR_ID_GUILD) == .@GID && getgdskilllv(.@GID,10001)) { - mes("[Kafra Employee]"); - mes("Welcome, proud member"); - mesf("of the ^FF0000%s^000000 Guild!", getguildinfo(GUILDINFO_NAME, .@GID)); - mes("The Kafra Corporation is ready"); - mes("to assist you wherever you go!"); - next; - switch(select("Use Storage", "Use Warp Service", "Rent Pushcart", "Cancel")) { - case 1: - if (basicskillcheck() && getskilllv("NV_BASIC") < 6) { - mes("[Kafra Employee]"); - mes("I'm so sorry, but you must"); - mes("have at least Novice Skill"); - mes("Lv.6 to use the Storage."); - } - else openstorage; - break; - case 2: - mes("[Kafra Employee]"); - mes("Please tell me your"); - mes("Warp destination."); - next; - switch(select("Rachel -> 200 z", "Cancel")) { - case 1: - if (Zeny < 200) { - mes("[Kafra Employee]"); - mes("I'm sorry, but you don't"); - mes("have enough Zeny to pay"); - mes("the warp fee. Would you"); - mes("please check your funds again?"); - close2; - cutin "kafra_01",255; - end; - } - Zeny -= 200; - warp "rachel",115,125; - end; - case 2: - cutin "kafra_01",255; - break; - } - break; - case 3: - if (BaseClass != Job_Merchant) { - mes("[Kafra Employee]"); - mes("I'm sorry, but the Pushcart"); - mes("rental service can only be"); - mes("used by Merchant, Blacksmith,"); - mes("and Alchemist class characters."); - } - else if (checkcart() == 1) { - mes("[Kafra Employee]"); - mes("Hm? You've already"); - mes("rented a Pushcart."); - } - else { - mes("[Kafra Employee]"); - mes("The Pushcart rental fee"); - mes("is 800 Zeny. Would you"); - mes("like to rent a Pushcart?"); - next; - switch(select("Rent Pushcart", "Cancel")) { - case 1: - if (Zeny < 800) { - mes("[Kafra Employee]"); - mes("I'm sorry, but you don't"); - mes("have enough Zeny to rent"); - mes("one of our Pushcarts."); - close2; - cutin "kafra_01",255; - end; - } - Zeny -= 800; - setcart; - break; - case 2: - break; - } - } - break; - case 4: - mes("[Kafra Employee]"); - mes("Thank you for using the"); - mes("Kafra Service. Wherever"); - mes("you go, Kafra will be"); - mes("there to support you!"); - close2; - cutin "kafra_01",255; - end; - } - close2; - cutin "kafra_01",255; - end; - } - else { - mes("[Kafra Employee]"); - mes("I'm sorry, but I've been"); - mes("exclusively contracted"); - mes("to the members of the"); - mesf("^FF0000%s^000000 Guild.", getguildinfo(GUILDINFO_NAME, .@GID)); - mes("You'll have to ask another"); - mes("Kafra Employee to help you..."); - close2; - cutin "kafra_01",255; - end; - } -} - -//== Guardian Stones (2) =================================== -- script Guardian Stone#template FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(NPC_MAP),1); - .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),0)); - .@var$ = "$agit_"+strnpcinfo(NPC_NAME_HIDDEN); - if (getcharid(CHAR_ID_GUILD) == .@GID) { - mes("^3355FFYou will need the"); - mes("following materials to"); - mes("rebuild a destroyed"); - mes("Guardian Stone.^000000"); - next; - mes("1 Oridecon"); - mes("1 Elunium"); - mes("30 Stones"); - mes("5 Blue Gemstones"); - mes("5 Yellow Gemstones"); - mes("5 Red Gemstones"); - next; - mes("^3355FFDo you want to continue?^000000"); - next; - if(select("No", "Continue") == 1) { - mes("^3355FFWork canceled.^000000"); - close; - } - if ((countitem(Oridecon) > 0) && (countitem(Elunium) > 0) && (countitem(Stone) > 29) && (countitem(Blue_Gemstone) > 4) && (countitem(Yellow_Gemstone) > 4) && (countitem(Red_Gemstone) > 4)) { - mes("^3355FFArrange Stones, Elunium, and"); - mes("Oridecon, in that order, in the"); - mes("center. Then you must arrange"); - mes("the enchanted Gemstones to"); - mes("rebuild the Guardian Stone.^000000"); - next; - setarray .@stone$[0],"Elunium","Oridecon","Stones"; - .@i = select("Elunium", "Oridecon", "Stone")-1; - if (.@i == 2) .@nice += 10; - mesf("^3355FF%s has been", .@stone$[.@i]); - mes("placed in the center.^000000"); - next; - .@i = select("Elunium", "Oridecon", "Stone")-1; - if (.@i == 0) .@nice += 10; - mes("^3355FFYou have lined the"); - mes("outside of the center"); - mesf("with some %s.^000000", .@stone$[.@i]); - next; - .@i = select("Elunium", "Oridecon", "Stone")-1; - if (.@i == 1) .@nice += 10; - mes("^3355FFYou covered the"); - mes("rest of the materials"); - mesf("with some %s.^000000", .@stone$[.@i]); - next; - mes("^3355FFNow you need to arrange"); - mes("the enchanted Gemstones"); - mes("accordingly. You can identify"); - mes("their Magic properties by"); - mes("their casting effect.^000000"); - next; - setarray .@effect[0],56,54,225; - setarray .@color$[0],"Red","Yellow","Blue"; - while(1) { - if (.@roof0 > 7) break; - .@i = rand(3); - specialeffect .@effect[.@i]; - mes("^3355FFThe Gemstones must"); - mes("be arranged in the correct"); - mes("order according to their"); - mes("magic properties and power.^000000"); - next; - .@j = select("Red Gemstone", "Yellow Gemstone", "Blue Gemstone")-1; - mesf("^3355FFYou placed the %s Gemstone.^000000", .@color$[.@j]); - if (.@i == .@j) { - mes("^3355FFHowever, the Guardian Stone"); - mes("Repair System failed because"); - mes("of a magic power conflict.^000000"); - close; - } - .@nice += 10; - ++.@roof0; - specialeffect EF_STEAL; - next; - } - if (.@nice > 90) { - if (!getd(.@var$+"["+(.@num-1)+"]")) { - mes("^3355FFThe Guardian Stone"); - mes("Repair System has"); - mes("already completed.^000000"); - close; - } - else { - if (!agitcheck2()) { - mes("^3355FFIt is impossible to"); - mes("rebuild the Guardian"); - mes("Stone because the"); - mes("Emperium is not present.^000000"); - close; - } - else { - mes("^3355FFThe Gemstones have been"); - mes("arranged, and the Guardian"); - mes("Stone is successfully repaired.^000000"); - delitem Oridecon,1; - delitem Elunium,1; - delitem Stone,30; - delitem Blue_Gemstone,5; - delitem Yellow_Gemstone,5; - delitem Red_Gemstone,5; - close2; - donpcevent "df"+.@num+"#"+strnpcinfo(NPC_MAP)+"::OnEnable"; - specialeffect EF_ICECRASH; - disablenpc strnpcinfo(NPC_NAME); - setd .@var$+"["+(.@num-1)+"]",0; - .@df_all = getd(.@var$+"[0]")+getd(.@var$+"[1]"); - if (!.@df_all) { - mapannounce strnpcinfo(NPC_MAP),"Both Guardian Stones have been erected, bolstering this stronghold's defenses!",bc_map,"0x00ff00"; - donpcevent "RL0#"+strnpcinfo(NPC_MAP)+"::OnEnable"; - } - else mapannounce strnpcinfo(NPC_MAP),"The "+strnpcinfo(NPC_NAME_VISIBLE)+" has been repaired successfully.",bc_map,"0x00ff00"; - if (getd(.@var$+"[5]") == 1) - donpcevent "gard"+.@num+"#"+strnpcinfo(NPC_MAP)+"::OnEnable"; - end; - } - } - } - else { - mes("^3355FFAfter all of that work..."); - mes("It looks like you failed"); - mes("to fix the Guardian Stone,"); - mes("and lost some materials.^000000"); - delitem Stone,10; - delitem Blue_Gemstone,2; - delitem Yellow_Gemstone,2; - delitem Red_Gemstone,2; - close; - } - } - else { - mes("^3355FFYou don't have enough"); - mes("materials to repair"); - mes("the Guardian Stone.^000000"); - close; - } - } - end; - -OnInit: -OnDisable: - disablenpc strnpcinfo(NPC_NAME); - end; - -OnEnable: - enablenpc strnpcinfo(NPC_NAME); - specialeffect EF_MAPPILLAR2; - end; -} - -//== Control Devices (3) =================================== -- script Control#template FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(NPC_MAP),1); - .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),15)); - .@var$ = "$agit_"+strnpcinfo(NPC_NAME_HIDDEN); - if (getcharid(CHAR_ID_GUILD) == .@GID) { - if (strcharinfo(PC_NAME) == getguildinfo(GUILDINFO_MASTER_NAME, .@GID)) { - if (getd(.@var$+"["+(.@num+1)+"]") == 2) { - mes("^3355FFDemolished Fortress"); - mes("Gates can be repaired,"); - mes("but you will need to gather"); - mes("the following materials.^000000"); - next; - mes("^4D4DFF10 Steel^000000,"); - mes("^4D4DFF30 Trunks^000000,"); - mes("^4D4DFF5 Oridecon^000000, and"); - mes("^4D4DFF10 Emveretarcon^000000."); - next; - select("Continue"); - if ((countitem(Wooden_Block) > 29) && (countitem(Steel) > 9) && (countitem(Emveretarcon) > 9) && (countitem(Oridecon) > 4)) { - mes("^3355FFYou will need Trunks to"); - mes("repair the support frame,"); - mes("Oridecon to enhance the"); - mes("gate's endurance, and"); - mes("Emveretarcon to basically"); - mes("hold everything together.^000000"); - next; - .@ro_of01 = rand(10,15); - while(1) { - if (.@ro_of02 == .@ro_of01) break; - else { - switch(rand(1,4)) { - case 1: - mes("^3355FFThe support frame"); - mes("is badly damaged:"); - mes("fixing this part"); - mes("is a top priority.^000000"); - next; - switch(select("Trunk", "Steel", "Emveretarcon", "Oridecon")) { - case 1: - mes("^3355FFThe frame has been"); - mes("reinforced with wood.^000000"); - ++.@rp_temp; - ++.@ro_of02; - specialeffect(EF_REPAIRWEAPON, AREA, playerattached()); - next; - break; - case 2: - mes("^3355FFYou tried using steel,"); - mes("but it's not working very"); - mes("well. You'll have to try"); - mes("something else.^000000"); - close; - case 3: - mes("^3355FFYou tried using emveretarcon"); - mes("to reinforce the gate, but it's"); - mes("not working well at all."); - mes("You'll have to start over.^000000"); - close; - case 4: - mes("^3355FFYou tried using oridecon,"); - mes("but it's not working very"); - mes("well. You'll have to try"); - mes("something else.^000000"); - close; - } - break; - case 2: - mes("^3355FFIt looks like the gate's"); - mes("overall endurance needs to"); - mes("be reinforced with something.^000000"); - next; - switch(select("Trunk", "Steel", "Emveretarcon", "Oridecon")) { - case 1: - mes("^3355FFYou tried using wood"); - mes("to reinforce the gate.^000000"); - ++.@ro_of02; - next; - break; - case 2: - mes("^3355FFYou tried using steel"); - mes("to reinforce the gate, but"); - mes("it's not working well at all."); - mes("You'll have to start over.^000000"); - close; - case 3: - mes("^3355FFYou tried using emveretarcon"); - mes("to reinforce the gate, but it's"); - mes("not working well at all."); - mes("You'll have to start over.^000000"); - close; - case 4: - mes("^3355FFYou hammered the"); - mes("oridecon: it looks"); - mes("like this will work.^000000"); - ++.@rp_temp; - ++.@ro_of02; - specialeffect(EF_REPAIRWEAPON, AREA, playerattached()); - next; - break; - } - break; - case 3: - mes("^3355FFThe damage to the gate"); - mes("has caused all these"); - mes("cracks. You'll have to"); - mes("weld them solid somehow.^000000"); - next; - switch(select("Trunk", "Steel", "Emveretarcon", "Oridecon")) { - case 1: - mes("^3355FFYou tried using wood to fix"); - mes("this problem, but it seems"); - mes("to have made it worse."); - mes("You'll have to start all over.^000000"); - close; - case 2: - mes("^3355FFYou used steel to weld"); - mes("all the cracks: the gate is"); - mes("is starting to look more solid.^000000"); - ++.@rp_temp; - ++.@ro_of02; - specialeffect(EF_REPAIRWEAPON, AREA, playerattached()); - next; - break; - case 3: - mes("^3355FFYou tried using emveretarcon"); - mes("to reinforce the gate, but it's"); - mes("not working well at all."); - mes("You'll have to start over.^000000"); - close; - case 4: - mes("^3355FFYou tried using oridecon,"); - mes("but it's not working very"); - mes("well. You'll have to try"); - mes("something else.^000000"); - close; - } - break; - case 4: - mes("^3355FFNow you need to make"); - mes("sure that the gate is held"); - mes("together pretty solidly.^000000"); - next; - switch(select("Trunk", "Steel", "Emveretarcon", "Oridecon")) { - case 1: - mes("^3355FFYou tried using wood to fix"); - mes("this problem, but it seems"); - mes("to have made it worse."); - mes("You'll have to start all over.^000000"); - close; - case 2: - mes("^3355FFYou tried using steel,"); - mes("but it's not working very"); - mes("well. You'll have to try"); - mes("something else.^000000"); - close; - case 3: - mes("^3355FFYou successfully used"); - mes("the emveretarcon to repair"); - mes("much of the gate's damage.^000000"); - ++.@rp_temp; - ++.@ro_of02; - specialeffect(EF_REPAIRWEAPON, AREA, playerattached()); - next; - break; - case 4: - mes("^3355FFYou tried using oridecon,"); - mes("but it's not working very"); - mes("well. You'll have to try"); - mes("something else.^000000"); - close; - } - } - } - } - mes("^3355FFWell, it looks like"); - mes("you're just about done"); - mes("with repairing the gate.^000000"); - next; - if (!agitcheck2()) { - mes("^3355FFUnfortunately, the Fortress"); - mes("Gate can't be reconstructed:"); - mes("the Emperium is no longer here.^000000"); - close; - } - else { - if (.@rp_temp == .@ro_of01) { - mes("^3355FFThe Fortress Gate has"); - mes("been successfully repaired!^000000"); - delitem Wooden_Block,30; - delitem Steel,10; - delitem Emveretarcon,10; - delitem Oridecon,5; - close2; - donpcevent "RL"+.@num+"#"+strnpcinfo(NPC_MAP)+"::OnEnable"; - disablenpc strnpcinfo(NPC_NAME); - if (.@num == 1) .@str$ = "1st"; - else if (.@num == 2) .@str$ = "2nd"; - else if (.@num == 3) .@str$ = "3rd"; - mapannounce strnpcinfo(NPC_MAP),"The "+.@str$+" Fortress Gate has been reconstructed!",bc_map,"0x00ff00"; - if (.@num == 1) setd .@var$+"[2]",0; - else { - setarray getd(.@var$+"["+.@num+"]"),2,0; - donpcevent "Control Device0"+(.@num-1)+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnEnable"; - } - end; - } - else { - mes("^3355FFThe wall has been breached,"); - mes("and the attempt to repair the"); - mes("Fortress Gate has failed."); - mes("You lost some of your"); - mes("repair resources...^000000"); - delitem Oridecon,2; - delitem Steel,4; - delitem Wooden_Block,14; - delitem Emveretarcon,3; - close; - } - } - } - else { - mes("^3355FFYou can't attempt to repair"); - mes("the Fortress Gate if you don't"); - mes("have all the needed materials.^000000"); - close; - } - } - } - } - end; - -OnInit: -OnDisable: - disablenpc strnpcinfo(NPC_NAME); - end; - -OnEnable: - enablenpc strnpcinfo(NPC_NAME); - end; -} - -//== Guardian Summoners (2) ================================ -- script gard#template FAKE_NPC,{ -OnEnable: - // .@x[i],.@y[i]: Normal coordinates, #0-21. - // .@w[x],.@w[y]: Special coordinates if 'defence' is under 11. - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { - setarray .@w[0],195,250,292,188; - setarray .x[0],233,252,232,201,224,196,269,252,201,224,222, 294,256,240,246,235,235,246,240,256,254,242; - setarray .y[0], 83, 81,108,130,168,137, 89, 81,130,168,129, 210,203,133, 92,132,132, 92,133,203, 95,151; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { - setarray .@w[0],20,169,268,169; - setarray .x[0],104,67,67,113,122,67, 90, 91,122, 20,67, 175,204,211,209,161,186,183,150,161,209,211; - setarray .y[0], 32,36,85, 87,112,60,167,119,112,169,85, 31, 32, 63, 88, 91,170,121,110, 91, 88, 63; - } - else { // Castles 3,4,5 are identical. - setarray .@w[0],66,157,211,159; - setarray .x[0],130,128,128,128,110,91,65, 65,110,128,128, 156,172,154,156,155,187,212,211,155,156,172; - setarray .y[0], 60, 77, 90,100, 96,53,71,103, 96,100, 77, 101, 95, 90, 77, 60, 54, 67,105, 60, 77, 95; - } - } - else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { - setarray .@w[0],337,95,307,222; - setarray .x[0],326,337,334,296,285,236,285,296,334,337,334, 359,300,337,317,307,300,337,317,307,359,236; - setarray .y[0], 83, 95,119, 82, 40, 41, 40, 82,119, 95,119, 85,119,154,183,222,119,154,183,222, 85, 41; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { - setarray .@w[0],306,325,364,305; - setarray .x[0],323,273,288,306,323,323,273,288,306,273,273, 338,364,365,317,338,338,364,365,317,364,329; - setarray .y[0],308,309,306,326,308,308,309,306,325,309,309, 309,305,261,318,310,309,305,261,318,305,314; - } - else { // Castles 1,4,5 are identical. - setarray .@w[0],108,32,128,42,187,15; // Contains an extra pair, for whatever reason. - setarray .x[0],111,109,65,110,88,64,47,109,111,112,120, 130,129,151,187,128,152,187,128,130,130,151; - setarray .y[0], 18, 44,22, 40,20,40,43, 48, 18, 32, 37, 22, 47, 18, 15, 42, 43, 15, 42, 22, 28, 18; - } - } - if (charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2") - .@z = 11; - freeloop(1); - .@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3); - callsub OnSummon,.@z; - if (.@defence > 70) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),5; - else if (.@defence > 50) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),4; - else if (.@defence > 30) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),3; - else if (.@defence > 10) set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),2; - if (.@w[4] && .@z) - guardian strnpcinfo(NPC_NAME_HIDDEN),.@w[4],.@w[5],"Guardian Soldier",1899,strnpcinfo(NPC_NAME)+"::OnGuardianDied"; - else if (.@defence < 11) { - set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),2; - .@i = (.@z)?2:0; - guardian strnpcinfo(NPC_NAME_HIDDEN),.@w[.@i],.@w[.@i+1],"Guardian Soldier",1899,strnpcinfo(NPC_NAME)+"::OnGuardianDied"; - } - else for(.@i = 1; .@i<getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)); ++.@i) - callsub OnSummon,.@i+.@z; - freeloop(0); - copyarray getd(".x_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),.@x[0],22; - copyarray getd(".y_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),.@y[0],22; - setd ".timer_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN),4+.@z; - setarray .count$[5],"1st","2nd","3rd","4th","5th"; - initnpctimer; - end; - -OnTimer300000: -OnTimer900000: -OnTimer1800000: -OnTimer2700000: -OnTimer3600000: - if (charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2") end; - .@var$ = ".timer_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN); - setd .@var$, getd(.@var$)+1; - set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN))+1; - callsub OnSummon,getd(.@var$); - setarray .count$[5],"1st","2nd","3rd","4th","5th"; - mapannounce strnpcinfo(NPC_NAME_HIDDEN),"The "+.count$[getd(.@var$)]+" Guardian has been summoned from the Gate House.",bc_map,"0xff4500"; - if (getd(.@var$) == 9) { - setd .@var$,0; - stopnpctimer; - } - end; - -OnTimer600000: -OnTimer1200000: -OnTimer2100000: -OnTimer3000000: -OnTimer3900000: - if (!(charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2")) end; - .@var$ = ".timer_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN); - setd .@var$, getd(.@var$)+1; - set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN))+1; - callsub OnSummon,getd(.@var$); - if (getd(.@var$) == 20) { - setd .@var$,0; - stopnpctimer; - } - end; - -OnSummon: - guardian strnpcinfo(NPC_NAME_HIDDEN),getd(".x_"+strnpcinfo(NPC_NAME_HIDDEN)+"["+getarg(0)+"]"),getd(".y_"+strnpcinfo(NPC_NAME_HIDDEN)+"["+getarg(0)+"]"),"Guardian Soldier",1899,strnpcinfo(NPC_NAME)+"::OnGuardianDied"; - return; - -OnGuardianDied: - if (charat(strnpcinfo(NPC_NAME_VISIBLE),4) == "2") - .@z = 11; - set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN))-1; - if (getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)) < 2) { - set getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+charat(strnpcinfo(NPC_NAME_VISIBLE),4)+strnpcinfo(NPC_NAME_HIDDEN))+1; - callsub OnSummon,10+.@z; - } - end; - -OnReset: - stopnpctimer; - killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnGuardianDied"; - deletearray getd(".x_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),22; - deletearray getd(".y_"+strnpcinfo(NPC_NAME_HIDDEN)+"[0]"),22; - end; -} - -//== Guardian Stone Summoners (2) ========================== -- script df#template FAKE_NPC,{ -OnEnable: - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") setarray .@i[0],210,234,308,189; - else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") setarray .@i[0],33,168,245,168; - else setarray .@i[0],65,171,212,149; // Castles 3,4,5 are identical. - } - else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") setarray .@i[0],231,58,335,230; - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") setarray .@i[0],242,309,376,251; - else setarray .@i[0],27,35,207,75; // Castles 1,4,5 are identical. - } - .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2)); - .@j = (.@num == 1)?0:2; - guardian strnpcinfo(NPC_NAME_HIDDEN),.@i[.@j],.@i[.@j+1],((.@num == 1)?"1st":"2nd")+" Guardian Stone",1906+.@num,strnpcinfo(NPC_NAME)+"::OnGuardianStoneDied"; - end; - -OnDisable: - killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnGuardianStoneDied"; - setd "$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"["+(atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2))-1)+"]",1; - stopnpctimer; - end; - -OnGuardianStoneDied: - .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2)); - .@var$ = "$agit_"+substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - setd .@var$+"["+(.@num-1)+"]",1; - if (getd(.@var$+"[0]") == 1 || getd(.@var$+"[0]") == 2) { - ++.@destroyed; - } - if (getd(.@var$+"[1]") == 1 || getd(.@var$+"[1]") == 2) { - ++.@destroyed; - } - if (.@destroyed == 2) { - mapannounce strnpcinfo(NPC_NAME_HIDDEN),"All of the Guardian Stones have been destroyed!",bc_map,"0x00ff00"; - donpcevent "RL0#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnDisable"; - } - else mapannounce strnpcinfo(NPC_NAME_HIDDEN),"The "+((.@num == 1)?"1st":"2nd")+" Guardian Stone has been destroyed!",bc_map,"0x00ff00"; - donpcevent "gard"+.@num+"#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnReset"; - initnpctimer; - end; - -OnTimer300000: - .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2)); - .@str$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - donpcevent ((.@num == 1)?"1st":"2nd")+" Guardian Stone#"+.@str$+"::OnEnable"; - setd "$agit_"+.@str$+"["+(atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2))-1)+"]",2; - stopnpctimer; - end; -} - -//== Barrier Summoners (4) ================================= -- script RL#template FAKE_NPC,{ -OnEnable: - .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2)); - if (.@num == 0) { - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { - setarray .@wall[0],238,74,8,6,0; - setarray .@x[0],239,241,243,245; - setarray .@y[0], 73, 73, 73, 73; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { - setarray .@wall[0],136,136,8,6,0; - setarray .@x[0],137,139,141,143; - setarray .@y[0],137,137,137,137; - } - else { // Castles 3,4,5 are identical. - setarray .@wall[0],138,110,8,6,0; - setarray .@x[0],139,141,143,145; - setarray .@y[0],111,111,111,111; - } - } - else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { - setarray .@wall[0],290,98,8,0,0; - setarray .@x[0],289,289,289,289; - setarray .@y[0], 98,100,102,104; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { - setarray .@wall[0],326,301,6,6,0; - setarray .@x[0],326,328,330; - setarray .@y[0],300,300,300; - } - else { // Castles 1,4,5 are identical. - setarray .@wall[0],114,48,13,6,0; - setarray .@x[0],115,117,119,121,123,125; - setarray .@y[0], 49, 49, 49, 49, 49, 49; - } - } - } - else if (.@num == 1) { - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { - setarray .@wall[0],239,53,8,6,1; - setarray .@x[0],239,241,243,240,242,244; - setarray .@y[0], 55, 55, 55, 54, 54, 54; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { - setarray .@wall[0],150,223,12,6,1; - setarray .@x[0],151,153,155,157,159,161; - setarray .@y[0],222,222,222,222,222,222; - } - else { // Castles 3,4,5 are identical. - setarray .@wall[0],139,158,6,6,1; - setarray .@x[0],140,142,144,139,141,143; - setarray .@y[0],157,157,157,156,156,156; - } - } - else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { - setarray .@wall[0],279,98,8,0,1; - setarray .@x[0],280,280,280,281,281,281; - setarray .@y[0], 98,100,102, 99,101,103; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { - setarray .@wall[0],325,277,8,6,1; - setarray .@x[0],326,328,330,327,329,331; - setarray .@y[0],278,278,278,279,279,279; - } - else { // Castles 1,4,5 are identical. - setarray .@wall[0],114,51,13,6,1; - setarray .@x[0],115,117,119,121,123,125; - setarray .@y[0], 50, 50, 50, 50, 50, 50; - } - } - } - else if (.@num == 2) { - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { - setarray .@wall[0],107,124,6,6,1; - setarray .@x[0],107,109,111,108,110,112; - setarray .@y[0],122,122,122,123,123,123; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { - setarray .@wall[0],125,342,8,0,1; - setarray .@x[0],126,126,126,127,127,127; - setarray .@y[0],343,345,347,344,346,348; - } - else { // Castles 3,4,5 are identical. - setarray .@wall[0],138,210,8,6,1; - setarray .@x[0],140,142,144,139,141,143; - setarray .@y[0],209,209,209,208,208,208; - } - } - else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { - setarray .@wall[0],230,213,6,0,1; - setarray .@x[0],231,231,231,232,232,232; - setarray .@y[0],213,215,217,213,215,217; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { - setarray .@wall[0],200,230,8,0,1; - setarray .@x[0],201,201,201,202,202,202; - setarray .@y[0],231,233,235,232,234,236; - } - else { // Castles 1,4,5 are identical. - setarray .@wall[0],114,154,13,6,1; - setarray .@x[0],115,117,119,121,123,125; - setarray .@y[0],153,153,153,153,153,153; - } - } - } - else { - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { - setarray .@wall[0],84,171,8,6,1; - setarray .@x[0], 84, 86, 88, 90; - setarray .@y[0],170,170,170,170; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { - setarray .@wall[0],38,314,12,6,1; - setarray .@x[0], 40, 42, 44, 46; - setarray .@y[0],315,315,315,315; - } - else { // Castles 3,4,5 are identical. - setarray .@wall[0],138,263,8,6,1; - setarray .@x[0],139,141,143,145; - setarray .@y[0],262,262,262,262; - } - } - else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { - setarray .@wall[0],160,141,6,6,1; - setarray .@x[0],160,162,164,166; - setarray .@y[0],140,140,140,140; - } - else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { - setarray .@wall[0],285,198,8,0,1; - setarray .@x[0],284,284,284,284; - setarray .@y[0],199,201,203,205; - } - else { // Castles 1,4,5 are identical. - setarray .@wall[0],116,241,11,6,1; - setarray .@x[0],116,118,120,122; - setarray .@y[0],240,240,240,240; - } - } - } - if (.@num == 3) set getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)),4; - else if (.@num) set getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)),6; - setwall strnpcinfo(NPC_NAME_HIDDEN),.@wall[0],.@wall[1],.@wall[2],.@wall[3],.@wall[4],substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"_"+strnpcinfo(NPC_NAME_VISIBLE); - if (.@num == 0) - setcell(strnpcinfo(NPC_NAME_HIDDEN), .@x[0], .@y[0], .@x[getarraysize(.@x)-1], .@y[getarraysize(.@y)-1], cell_basilica, true); - if (.@num == 1 && (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas01" || strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas04" || strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas05")) - setcell(strnpcinfo(NPC_NAME_HIDDEN), .@x[0], .@y[0], .@x[5], .@y[5], cell_basilica, true); - .@j = (getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)))?getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)):getarraysize(.@x); - for (.@i = 0; .@i<.@j; ++.@i) - guardian strnpcinfo(NPC_NAME_HIDDEN),.@x[.@i],.@y[.@i]," ",1905,strnpcinfo(NPC_NAME)+"::OnBarrierDestroyed"; - end; - -OnBarrierDestroyed: - .@num = atoi(charat(strnpcinfo(NPC_NAME_VISIBLE),2)); - if (!.@num) end; - set getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)),getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN))-1; - if (getd(".MyMobCount_"+.@num+strnpcinfo(NPC_NAME_HIDDEN)) == 0) { - .@var$ = substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9); - setd "$agit_"+.@var$+"["+(.@num+1)+"]",1; - setarray .@count$[0],"1st","2nd","3rd"; - mapannounce strnpcinfo(NPC_NAME_HIDDEN),"The "+.@count$[.@num-1]+" Fortress Gate is destroyed.",bc_map,"0x00ff00"; - delwall .@var$+"_"+strnpcinfo(NPC_NAME_VISIBLE); - } - end; - -OnDisable: - if (compare(strnpcinfo(NPC_NAME_HIDDEN),"arug")) { - if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas01") { - setarray(.@x[0], 239, 245); - setarray(.@y[0], 73, 73); - } else if (strnpcinfo(NPC_NAME_HIDDEN) == "arug_cas02") { - setarray(.@x[0], 137, 143); - setarray(.@y[0], 137, 137); - } else { // Castles 3, 4, 5 are identical. - setarray(.@x[0], 139, 145); - setarray(.@y[0], 111, 111); - } - } else { - if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas02") { - setarray(.@x[0], 289, 289); - setarray(.@y[0], 98, 104); - } else if (strnpcinfo(NPC_NAME_HIDDEN) == "schg_cas03") { - setarray(.@x[0], 326, 330); - setarray(.@y[0], 300, 300); - } else { // Castles 1, 4, 5 are identical. - setarray(.@x[0], 115, 125); - setarray(.@y[0], 49, 49); - setcell(strnpcinfo(NPC_NAME_HIDDEN), 115, 50, 125, 50, cell_basilica, false); - } - } - setcell(strnpcinfo(NPC_NAME_HIDDEN), .@x[0], .@y[0], .@x[1], .@y[1], cell_basilica, false); - delwall substr(strnpcinfo(NPC_NAME_HIDDEN),0,1)+substr(strnpcinfo(NPC_NAME_HIDDEN),8,9)+"_"+strnpcinfo(NPC_NAME_VISIBLE); - killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnBarrierDestroyed"; - end; -} - -//== Link Flags (function) ================================= -function script LinkFlag { - if (!getcharid(CHAR_ID_GUILD) || getcharid(CHAR_ID_GUILD) != getcastledata(strnpcinfo(NPC_MAP),1)) end; - if (getarg(0) == "Convenience Facility") { - mes("^3355FFThis is the Stronghold"); - mes("Teleport Service. Would"); - mes("you like to teleport to the"); - mes("Convenience Facility for"); - mes("guild members?^000000"); - if(select("Go to Convenience Facility", "Cancel") == 1) - warp strnpcinfo(NPC_MAP),getarg(1),getarg(2); - close; - } - if (getarg(0) == "Emperium Center") { - mes("^3355FFThis is the Stronghold"); - mes("Teleport Service. Would"); - mes("you like to teleport to"); - mes("the Emperium Center?^000000"); - if(select("Teleport", "Cancel") == 1) - warp strnpcinfo(NPC_MAP),getarg(1),getarg(2); - close; - } - mes("^3355FFThis is the Stronghold"); - mes("Teleport Service. Please"); - mes("choose a destination"); - mes("within the stronghold.^000000"); - for (.@i = 0; .@i<getargcount(); .@i += 3) - .@menu$ += getarg(.@i)+":"; - .@menu$ += "Cancel"; - .@i = select(.@menu$)-1; - if (.@i != getargcount()/3) - warp strnpcinfo(NPC_MAP),getarg(.@i*3+1),getarg(.@i*3+2); - close; -} - -//== Return Flags (function) =============================== -function script ReturnFlag { - .@str$ = (compare(strnpcinfo(NPC_MAP),"aru"))?"Arunafeltz":"Schwaltzvalt"; - .@GID = getcastledata(getarg(0),1); - if (!.@GID) { - mesf("[ %s Royal Edict ]", .@str$); - mes("The Holy Kingdom of"); - mesf("%s declares that", .@str$); - mes("one has yet to claim lordship"); - mes("over this stronghold. The one"); - mes("that breaks the Emperium will"); - mes("be recognized as its new owner."); - close; - } - if (getcharid(CHAR_ID_GUILD) == .@GID && getarg(1,0)) { - mes("[ Ringing Voice ]"); - mes("Courageous one,"); - mes("do you wish to return"); - mes("to your stronghold?"); - next; - if(select("Return to the Stronghold", "Cancel") == 1 && getcharid(CHAR_ID_GUILD) == getcastledata(getarg(0),1)) { - if (compare(getarg(0),"arug")) { - if (getarg(0) == "arug_cas01") setarray .@i[0],67,193; - else if (getarg(0) == "arug_cas02") setarray .@i[0],43,256; - else setarray .@i[0],121,318; // Castles 3,4,5 are identical. - } - else { - if (getarg(0) == "schg_cas02") setarray .@i[0],136,188; - else if (getarg(0) == "schg_cas03") setarray .@i[0],308,202; - else setarray .@i[0],120,290; // Castles 1,4,5 are identical. - } - warp getarg(0),.@i[0],.@i[1]; - } - close; - } - mesf("[ %s Royal Edict ]", .@str$); - mes("The Holy Kingdom of"); - mesf("%s decrees that", .@str$); - mes("this stronghold is owned"); - mesf("by the ^FF0000%s^000000 Guild.", getguildinfo(GUILDINFO_NAME, .@GID)); - next; - mesf("[ %s Royal Edict ]", .@str$); - mesf("^FF0000%s^000000 is", getguildinfo(GUILDINFO_MASTER_NAME, .@GID)); - mesf("Guild Master of ^FF0000%s^000000.", getguildinfo(GUILDINFO_NAME, .@GID)); - mes("Any that object must claim this"); - mes("stronghold through strength of"); - mes("steel and magic during the"); - mes("appointed Guild Siege times."); - close; -} - -//== Treasure Room Switches ================================ -- script Switch#template FAKE_NPC,{ - mes(" "); - mes("^3355FFWill you pull"); - mes("this small lever?^000000"); - next; - if(select("Pull Lever", "Cancel") == 2) close; - if (compare(strnpcinfo(NPC_MAP),"arug")) { - if (strnpcinfo(NPC_MAP) == "arug_cas01") setarray .@i[0],121,357; - else if (strnpcinfo(NPC_MAP) == "arug_cas02") setarray .@i[0],387,323; - else setarray .@i[0],321,57; // Castles 3,4,5 are identical. - } - else { - if (strnpcinfo(NPC_MAP) == "schg_cas02") setarray .@i[0],339,79; - else if (strnpcinfo(NPC_MAP) == "schg_cas03") setarray .@i[0],57,13; - else setarray .@i[0],275,244; // Castles 1,4,5 are identical. - } - warp strnpcinfo(NPC_MAP),.@i[0],.@i[1]; - close; -} - -//== Guild Dungeon Warps =================================== -- script Sunflower#template FAKE_NPC,{ - if (getcharid(CHAR_ID_GUILD) == getcastledata(strnpcinfo(NPC_MAP),1)) { - mes("- It's an amazingly huge sunflower; as big as a human! ... You feel something mysterious emanating from the flower. -"); - next; - switch(select("Hold the stem.", "Do nothing.")) { - case 1: - if (compare(strnpcinfo(NPC_MAP),"arug")) { - .@map$ = "arug_dun01"; - setarray .@mapx[0],350,350,50, 50,200; - setarray .@mapy[0],350, 50,50,350,386; - } - else { - .@map$ = "schg_dun01"; - setarray .@mapx[0],262, 94, 79,212,322; - setarray .@mapy[0],314,284,140, 70,166; - } - .@i = atoi(charat(strnpcinfo(NPC_MAP),9))-1; - warp .@map$,.@mapx[.@i],.@mapy[.@i]; - close; - case 2: - mes("It's too scary to touch unknown things."); - close; - } - } -} |