diff options
Diffstat (limited to 'npc/woe-fe')
-rw-r--r-- | npc/woe-fe/agit_main.txt | 710 | ||||
-rw-r--r-- | npc/woe-fe/trs_rp.txt | 10 |
2 files changed, 360 insertions, 360 deletions
diff --git a/npc/woe-fe/agit_main.txt b/npc/woe-fe/agit_main.txt index 06e54c859..3303fc9f2 100644 --- a/npc/woe-fe/agit_main.txt +++ b/npc/woe-fe/agit_main.txt @@ -63,39 +63,39 @@ // War of Emperium has started. OnAgitStart: - if (strnpcinfo(0) == "Gld_Agit_Manager") end; - maprespawnguildid strnpcinfo(2),getcastledata(strnpcinfo(2),1),6; - gvgon strnpcinfo(2); + if (strnpcinfo(NPC_NAME) == "Gld_Agit_Manager") end; + maprespawnguildid strnpcinfo(NPC_NAME_HIDDEN),getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1),6; + gvgon strnpcinfo(NPC_NAME_HIDDEN); // Spawn (fall through), or respawn the Emperium once it has been broken. OnStartArena: // OnAgitStart will fall through and spawn the Emperium. - if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } - else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } - else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } - else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } - else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } - else if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } - else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } - else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } - else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } - else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } - else if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } - else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } - else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } - else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } - else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } - else if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } - else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } - else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } - else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } - else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } + if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") { setarray .@emproom[0],216,23; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") { setarray .@emproom[0],213,23; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") { setarray .@emproom[0],205,31; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") { setarray .@emproom[0],36,217; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") { setarray .@emproom[0],27,101; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") { setarray .@emproom[0],197,181; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") { setarray .@emproom[0],176,178; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") { setarray .@emproom[0],244,166; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") { setarray .@emproom[0],174,177; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") { setarray .@emproom[0],194,184; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") { setarray .@emproom[0],139,139; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") { setarray .@emproom[0],38,25; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") { setarray .@emproom[0],269,265; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") { setarray .@emproom[0],270,28; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") { setarray .@emproom[0],30,30; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") { setarray .@emproom[0],197,197; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") { setarray .@emproom[0],157,174; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") { setarray .@emproom[0],16,220; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") { setarray .@emproom[0],291,14; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") { setarray .@emproom[0],266,266; } // Add custom Guild Castles here. else { end; } - if (!mobcount(strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak")) { - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; + if (!mobcount(strnpcinfo(NPC_NAME_HIDDEN),"Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnAgitBreak")) { + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Emperium",1288,1,"Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnAgitBreak"; } end; @@ -104,213 +104,213 @@ OnAgitBreak: .@GID = getcharid(2); // Show and log error if an unguilded player breaks the Emperium. (Should NEVER happen) if (.@GID <= 0) { - .@notice$ = "Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(2)+" while guildless. No data will be saved and Emperium respawned."; + .@notice$ = "Character "+strcharinfo(0)+" ("+getcharid(0)+") broke the Emperium in Castle: "+strnpcinfo(NPC_NAME_HIDDEN)+" while guildless. No data will be saved and Emperium respawned."; logmes .@notice$; debugmes .@notice$; - donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; + donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena"; end; } // Adjust Economy Invest Level for Castle - .@Economy = getcastledata(strnpcinfo(2),2) - 5; + .@Economy = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2) - 5; if (.@Economy < 0) .@Economy = 0; - setcastledata strnpcinfo(2), 2, .@Economy; + setcastledata strnpcinfo(NPC_NAME_HIDDEN), 2, .@Economy; // Adjust Defense Invest Level for Castle - .@defence = getcastledata(strnpcinfo(2),3) - 5; + .@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3) - 5; if (.@defence < 0) .@defence = 0; - setcastledata strnpcinfo(2), 3, .@defence; + setcastledata strnpcinfo(NPC_NAME_HIDDEN), 3, .@defence; // Set new Castle Occupant - setcastledata strnpcinfo(2),1, .@GID; + setcastledata strnpcinfo(NPC_NAME_HIDDEN),1, .@GID; // Announce that the Emperium is destroyed, and respawn all but new castle-occupants. - mapannounce strnpcinfo(2),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12; - maprespawnguildid strnpcinfo(2),.@GID,6; + mapannounce strnpcinfo(NPC_NAME_HIDDEN),"The emperium has been destroyed.",bc_map|bc_woe,"0x00CCFF",FW_NORMAL,12; + maprespawnguildid strnpcinfo(NPC_NAME_HIDDEN),.@GID,6; // Refresh castle data, disable Kafra and reset Invest information. - donpcevent strnpcinfo(0)+"::OnRecvCastle"; - disablenpc "Kafra Staff#"+strnpcinfo(2); + donpcevent strnpcinfo(NPC_NAME)+"::OnRecvCastle"; + disablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN); for (.@i = 4; .@i <= 9; ++.@i) { - setcastledata strnpcinfo(2), .@i, 0; + setcastledata strnpcinfo(NPC_NAME_HIDDEN), .@i, 0; } // Erase Guardian Database information if the new owners do not have Guardian Research. if( getgdskilllv(.@GID,10002) == 0 ) { for (.@i = 10; .@i <= 17; ++.@i) { - setcastledata strnpcinfo(2), .@i, 0; + setcastledata strnpcinfo(NPC_NAME_HIDDEN), .@i, 0; } } // Respawn the Emperium, and display new owners. sleep 500; // Slow down script execution slightly. if( agitcheck() ) - donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; + donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena"; sleep 7000; - announce "The [" + getcastlename(strnpcinfo(2)) + "] castle has been conquered by the [" + getguildname(.@GID) + "] guild.",bc_all|bc_woe; + announce "The [" + getcastlename(strnpcinfo(NPC_NAME_HIDDEN)) + "] castle has been conquered by the [" + getguildname(.@GID) + "] guild.",bc_all|bc_woe; end; // War of Emperium has ended. OnAgitEnd: - if (strnpcinfo(0) == "Gld_Agit_Manager") end; - gvgoff strnpcinfo(2); + if (strnpcinfo(NPC_NAME) == "Gld_Agit_Manager") end; + gvgoff strnpcinfo(NPC_NAME_HIDDEN); // If the castle has no owner at the end of WoE, do not kill Emperium. - if (getcastledata(strnpcinfo(2),1)) { - killmonster strnpcinfo(2),"Agit#"+strnpcinfo(2)+"::OnAgitBreak"; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1)) { + killmonster strnpcinfo(NPC_NAME_HIDDEN),"Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnAgitBreak"; } end; // Occupying Guild has been disbanded. OnGuildBreak: - if (strnpcinfo(0) == "Gld_Agit_Manager") end; + if (strnpcinfo(NPC_NAME) == "Gld_Agit_Manager") end; // Kill guardians, disable the Kafra, and set owner to 0. - killmonster strnpcinfo(2),"Guardian#"+strnpcinfo(2)+"::OnGuardianDied"; - disablenpc "Kafra Staff#"+strnpcinfo(2); - setcastledata strnpcinfo(2),1,0; + killmonster strnpcinfo(NPC_NAME_HIDDEN),"Guardian#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied"; + disablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN); + setcastledata strnpcinfo(NPC_NAME_HIDDEN),1,0; // Wait before refreshing guild information. sleep 7000; - announce "Guild Base [" + getcastlename(strnpcinfo(2)) + "] has been abandoned.",0; - donpcevent strnpcinfo(0)+"::OnRecvCastle"; + announce "Guild Base [" + getcastlename(strnpcinfo(NPC_NAME_HIDDEN)) + "] has been abandoned.",0; + donpcevent strnpcinfo(NPC_NAME)+"::OnRecvCastle"; end; OnAgitInit: OnRecvCastle: - if (strnpcinfo(0) == "Gld_Agit_Manager") end; + if (strnpcinfo(NPC_NAME) == "Gld_Agit_Manager") end; // Spawn Monsters if the castle is empty. - .@GID = getcastledata(strnpcinfo(2),1); + .@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1); if (.@GID == 0) { - killmonsterall strnpcinfo(2); - if (compare(strnpcinfo(2),"aldeg")) { + killmonsterall strnpcinfo(NPC_NAME_HIDDEN); + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"aldeg")) { // Normal Spawns - monster strnpcinfo(2),0,0,"Evil Druid",1117,10; - monster strnpcinfo(2),0,0,"Khalitzburg",1132,4; - monster strnpcinfo(2),0,0,"Abysmal Knight",1219,2; - monster strnpcinfo(2),0,0,"Executioner",1205,1; - monster strnpcinfo(2),0,0,"Penomena",1216,10; - monster strnpcinfo(2),0,0,"Alarm",1193,18; - monster strnpcinfo(2),0,0,"Clock",1269,9; - monster strnpcinfo(2),0,0,"Raydric Archer",1276,7; - monster strnpcinfo(2),0,0,"Wanderer",1208,3; - monster strnpcinfo(2),0,0,"Alice",1275,1; - monster strnpcinfo(2),0,0,"Bloody Knight",1268,1; - monster strnpcinfo(2),0,0,"Dark Lord",1272,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Evil Druid",1117,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Khalitzburg",1132,4; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Abysmal Knight",1219,2; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Executioner",1205,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Penomena",1216,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alarm",1193,18; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Clock",1269,9; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric Archer",1276,7; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Wanderer",1208,3; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alice",1275,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bloody Knight",1268,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Dark Lord",1272,1; // Set Emperium room spawn coordinates and spawn monsters. - if (strnpcinfo(2) == "aldeg_cas01") { setarray .@emproom[0],216,23; } - else if (strnpcinfo(2) == "aldeg_cas02") { setarray .@emproom[0],213,23; } - else if (strnpcinfo(2) == "aldeg_cas03") { setarray .@emproom[0],205,31; } - else if (strnpcinfo(2) == "aldeg_cas04") { setarray .@emproom[0],36,217; } - else if (strnpcinfo(2) == "aldeg_cas05") { setarray .@emproom[0],27,101; } - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Dark Lord",1272,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; + if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") { setarray .@emproom[0],216,23; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") { setarray .@emproom[0],213,23; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") { setarray .@emproom[0],205,31; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") { setarray .@emproom[0],36,217; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") { setarray .@emproom[0],27,101; } + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Dark Lord",1272,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Tower Keeper",1270,4; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Bloody Knight",1268,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Abysmal Knight",1219,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } - else if (compare(strnpcinfo(2),"gefg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"gefg")) { // Normal Spawns - monster strnpcinfo(2),0,0,"Evil Druid",1117,10; - monster strnpcinfo(2),0,0,"Wind Ghost",1263,11; - monster strnpcinfo(2),0,0,"Bathory",1102,10; - monster strnpcinfo(2),0,0,"Jakk",1130,10; - monster strnpcinfo(2),0,0,"Marduk",1140,20; - monster strnpcinfo(2),0,0,"Raydric",1163,9; - monster strnpcinfo(2),0,0,"Alice",1275,1; - monster strnpcinfo(2),0,0,"Abysmal Knight",1219,1; - monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; - monster strnpcinfo(2),0,0,"Phreeoni",1159,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Evil Druid",1117,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Wind Ghost",1263,11; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bathory",1102,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Jakk",1130,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Marduk",1140,20; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric",1163,9; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alice",1275,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Abysmal Knight",1219,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Moonlight Flower",1150,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Phreeoni",1159,1; // Set Emperium room spawn coordinates and spawn monsters. - if (strnpcinfo(2) == "gefg_cas01") { setarray .@emproom[0],197,181; } - else if (strnpcinfo(2) == "gefg_cas02") { setarray .@emproom[0],176,178; } - else if (strnpcinfo(2) == "gefg_cas03") { setarray .@emproom[0],244,166; } - else if (strnpcinfo(2) == "gefg_cas04") { setarray .@emproom[0],174,177; } - else if (strnpcinfo(2) == "gefg_cas05") { setarray .@emproom[0],194,184; } - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Hero",1087,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"High Orc",1213,10; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Orc Archer",1189,10; + if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") { setarray .@emproom[0],197,181; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") { setarray .@emproom[0],176,178; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") { setarray .@emproom[0],244,166; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") { setarray .@emproom[0],174,177; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") { setarray .@emproom[0],194,184; } + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Mysteltainn",1203,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Orc Hero",1087,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"High Orc",1213,10; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Orc Archer",1189,10; } - else if (compare(strnpcinfo(2),"payg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"payg")) { // Normal Spawns - monster strnpcinfo(2),0,0,"Greatest General",1277,9; - monster strnpcinfo(2),0,0,"Wanderer",1208,10; - monster strnpcinfo(2),0,0,"Mutant Dragonoid",1262,5; - monster strnpcinfo(2),0,0,"Bathory",1102,5; - monster strnpcinfo(2),0,0,"Moonlight Flower",1150,1; - monster strnpcinfo(2),0,0,"Eddga",1115,1; - monster strnpcinfo(2),0,0,"Horong",1129,11; - monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; - monster strnpcinfo(2),0,0,"Kobold Archer",1282,4; - monster strnpcinfo(2),0,0,"Gargoyle",1253,5; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Greatest General",1277,9; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Wanderer",1208,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Mutant Dragonoid",1262,5; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bathory",1102,5; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Moonlight Flower",1150,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Eddga",1115,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Horong",1129,11; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric Archer",1276,5; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Kobold Archer",1282,4; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Gargoyle",1253,5; // Set Emperium room spawn coordinates and spawn monsters. - if (strnpcinfo(2) == "payg_cas01") { setarray .@emproom[0],139,139; } - else if (strnpcinfo(2) == "payg_cas02") { setarray .@emproom[0],38,25; } - else if (strnpcinfo(2) == "payg_cas03") { setarray .@emproom[0],269,265; } - else if (strnpcinfo(2) == "payg_cas04") { setarray .@emproom[0],270,28; } - else if (strnpcinfo(2) == "payg_cas05") { setarray .@emproom[0],30,30; } - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Eddga",1115,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Wanderer",1208,6; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; + if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") { setarray .@emproom[0],139,139; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") { setarray .@emproom[0],38,25; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") { setarray .@emproom[0],269,265; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") { setarray .@emproom[0],270,28; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") { setarray .@emproom[0],30,30; } + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Moonlight Flower",1150,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Eddga",1115,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Wanderer",1208,6; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } - else if (compare(strnpcinfo(2),"prtg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"prtg")) { // Normal Spawns - monster strnpcinfo(2),0,0,"Raydric",1163,1; - monster strnpcinfo(2),0,0,"Khalitzburg",1132,10; - monster strnpcinfo(2),0,0,"Abysmal Knight",1219,5; - monster strnpcinfo(2),0,0,"Bloody Knight",1268,5; - monster strnpcinfo(2),0,0,"Stormy Knight",1251,1; - monster strnpcinfo(2),0,0,"Hatii",1252,1; - monster strnpcinfo(2),0,0,"Raydric Archer",1276,5; - monster strnpcinfo(2),0,0,"Gryphon",1259,2; - monster strnpcinfo(2),0,0,"Chimera",1283,3; - monster strnpcinfo(2),0,0,"Alice",1275,1; - monster strnpcinfo(2),0,0,"Zealotus",1200,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric",1163,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Khalitzburg",1132,10; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Abysmal Knight",1219,5; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Bloody Knight",1268,5; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Stormy Knight",1251,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Hatii",1252,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Raydric Archer",1276,5; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Gryphon",1259,2; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Chimera",1283,3; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Alice",1275,1; + monster strnpcinfo(NPC_NAME_HIDDEN),0,0,"Zealotus",1200,1; // Set Emperium room spawn coordinates and spawn monsters. - if (strnpcinfo(2) == "prtg_cas01") { setarray .@emproom[0],197,197; } - else if (strnpcinfo(2) == "prtg_cas02") { setarray .@emproom[0],157,174; } - else if (strnpcinfo(2) == "prtg_cas03") { setarray .@emproom[0],16,220; } - else if (strnpcinfo(2) == "prtg_cas04") { setarray .@emproom[0],291,14; } - else if (strnpcinfo(2) == "prtg_cas05") { setarray .@emproom[0],266,266; } - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Master",1251,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Hatii",1252,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1; - monster strnpcinfo(2),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; + if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") { setarray .@emproom[0],197,197; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") { setarray .@emproom[0],157,174; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") { setarray .@emproom[0],16,220; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") { setarray .@emproom[0],291,14; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") { setarray .@emproom[0],266,266; } + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Guardian Knight",1268,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Guardian Master",1251,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Hatii",1252,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Guardian Knight",1219,1; + monster strnpcinfo(NPC_NAME_HIDDEN),.@emproom[0],.@emproom[1],"Raydric Archer",1276,5; } // Add custom Guild Castles here. else { end; } - donpcevent "Agit#"+strnpcinfo(2)+"::OnStartArena"; + donpcevent "Agit#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnStartArena"; // Disable Kafra Staff... - disablenpc "Kafra Staff#"+strnpcinfo(2); + disablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN); end; } else { // Otherwise place the guild emblem on flags. - if (strnpcinfo(2) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; } - else if (strnpcinfo(2) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; } - else if (strnpcinfo(2) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; } - else if (strnpcinfo(2) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; } - else if (strnpcinfo(2) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; } - else if (strnpcinfo(2) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; } - else if (strnpcinfo(2) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; } - else if (strnpcinfo(2) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; } - else if (strnpcinfo(2) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; } - else if (strnpcinfo(2) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; } - else if (strnpcinfo(2) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; } - else if (strnpcinfo(2) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; } - else if (strnpcinfo(2) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; } - else if (strnpcinfo(2) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; } - else if (strnpcinfo(2) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; } - else if (strnpcinfo(2) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; } - else if (strnpcinfo(2) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; } - else if (strnpcinfo(2) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; } - else if (strnpcinfo(2) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; } - else if (strnpcinfo(2) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; } + if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") { donpcevent "::OnRecvCastleA01"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") { donpcevent "::OnRecvCastleA02"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") { donpcevent "::OnRecvCastleA03"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") { donpcevent "::OnRecvCastleA04"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") { donpcevent "::OnRecvCastleA05"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") { donpcevent "::OnRecvCastleG01"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") { donpcevent "::OnRecvCastleG02"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") { donpcevent "::OnRecvCastleG03"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") { donpcevent "::OnRecvCastleG04"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") { donpcevent "::OnRecvCastleG05"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") { donpcevent "::OnRecvCastlePy01"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") { donpcevent "::OnRecvCastlePy02"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") { donpcevent "::OnRecvCastlePy03"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") { donpcevent "::OnRecvCastlePy04"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") { donpcevent "::OnRecvCastlePy05"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") { donpcevent "::OnRecvCastlePt01"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") { donpcevent "::OnRecvCastlePt02"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") { donpcevent "::OnRecvCastlePt03"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") { donpcevent "::OnRecvCastlePt04"; } + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") { donpcevent "::OnRecvCastlePt05"; } // Add custom Guild Castles here. else { end; } // And load purchased Guardian in castles. - donpcevent "Guardian#"+strnpcinfo(2)+"::OnSpawnGuardians"; + donpcevent "Guardian#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnSpawnGuardians"; // And display Kafra if purchased. - if (getcastledata(strnpcinfo(2),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(2); + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),9) < 1) disablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN); } end; } @@ -318,21 +318,21 @@ OnRecvCastle: //== WoE : Guild Kafras ==================================== - script Kafra Staff#woe::guildkafra FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(2),1); + .@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1); - if (compare(strnpcinfo(2),"aldeg")) { + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"aldeg")) { setarray .@destination$[0],"Al De Baran","aldebaran"; setarray .@coordinates[0],132,103; } - else if (compare(strnpcinfo(2),"gefg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"gefg")) { setarray .@destination$[0],"Geffen","geffen"; setarray .@coordinates[0],120,39; } - else if (compare(strnpcinfo(2),"payg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"payg")) { setarray .@destination$[0],"Payon","payon"; setarray .@coordinates[0],70,100; } - else if (compare(strnpcinfo(2),"prtg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"prtg")) { setarray .@destination$[0],"Prontera","prontera"; setarray .@coordinates[0],278,211; } @@ -466,7 +466,7 @@ OnRecvCastle: //== WoE : Castle Managers ================================= - script Castle Manager#cm::cm FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(2),1); + .@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1); // .@guardiantype = Defines the types of guardians per castle basis. // 1 - Soldier Guardian, 2 - Archer Guardian, 3 - Knight Guardian @@ -475,124 +475,124 @@ OnRecvCastle: // .@guardianposy = Define the y spawn point for each guardian. // [0] = 1st guardian's y spawn point. // .@masterroom = Defines the coordinates of the Treasure Room. - if (strnpcinfo(2) == "aldeg_cas01") { + if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") { setarray .@guardiantype[0],1,2,2,2,2,3,3,3; setarray .@guardianposx[0],17,39,38,45,21,218,213,73; setarray .@guardianposy[0],218,208,196,228,194,24,24,70; setarray .@masterroom[0],113,223; } - else if (strnpcinfo(2) == "aldeg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],27,88,117,60,51,21,36,210; setarray .@guardianposy[0],184,43,46,202,183,177,183,7; setarray .@masterroom[0],134,225; } - else if (strnpcinfo(2) == "aldeg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") { setarray .@guardiantype[0],3,3,1,1,1,2,2,2; setarray .@guardianposx[0],90,116,86,116,64,212,195,110; setarray .@guardianposy[0],112,112,120,76,103,160,151,217; setarray .@masterroom[0],229,267; } - else if (strnpcinfo(2) == "aldeg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") { setarray .@guardiantype[0],2,2,2,1,1,1,3,3; setarray .@guardianposx[0],187,192,148,145,169,198,48,55; setarray .@guardianposy[0],100,42,88,209,53,77,72,88; setarray .@masterroom[0],83,17; } - else if (strnpcinfo(2) == "aldeg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") { setarray .@guardiantype[0],2,2,1,1,3,3,3,3; setarray .@guardianposx[0],51,188,157,157,27,145,156,41; setarray .@guardianposy[0],202,79,192,74,221,78,73,112; setarray .@masterroom[0],64,8; } // Geffen (Britoniah) Castles - else if (strnpcinfo(2) == "gefg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],67,184,62,36,50,50,189,200; setarray .@guardianposy[0],179,20,41,186,186,67,41,167; setarray .@masterroom[0],152,117; } - else if (strnpcinfo(2) == "gefg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],64,56,166,35,20,19,166,159; setarray .@guardianposy[0],168,41,25,148,150,41,42,188; setarray .@masterroom[0],145,115; } - else if (strnpcinfo(2) == "gefg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],48,113,48,157,243,157,234,238; setarray .@guardianposy[0],176,214,207,62,41,45,25,160; setarray .@masterroom[0],275,289; } - else if (strnpcinfo(2) == "gefg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],53,31,49,29,147,57,160,148; setarray .@guardianposy[0],191,178,220,46,65,46,50,189; setarray .@masterroom[0],116,123; } - else if (strnpcinfo(2) == "gefg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],45,71,72,66,177,66,177,193; setarray .@guardianposy[0],149,163,142,47,50,17,35,166; setarray .@masterroom[0],149,106; } // Payon (Baulder) Castles - else if (strnpcinfo(2) == "payg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],229,225,222,99,65,36,51,138; setarray .@guardianposy[0],92,80,111,45,31,127,144,133; setarray .@masterroom[0],295,8; } - else if (strnpcinfo(2) == "payg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],237,228,210,57,42,287,264,27; setarray .@guardianposy[0],54,72,41,241,241,257,272,20; setarray .@masterroom[0],141,149; } - else if (strnpcinfo(2) == "payg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],245,269,36,41,39,19,37,268; setarray .@guardianposy[0],37,51,39,39,65,276,277,244; setarray .@masterroom[0],163,167; } - else if (strnpcinfo(2) == "payg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],251,232,231,32,32,35,36,270; setarray .@guardianposy[0],212,212,175,287,232,45,17,41; setarray .@masterroom[0],151,47; } - else if (strnpcinfo(2) == "payg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],19,33,266,266,263,263,250,36; setarray .@guardianposy[0],279,260,234,279,37,21,22,36; setarray .@masterroom[0],153,137; } // Prontera (Valkyrie Realms) Castles - else if (strnpcinfo(2) == "prtg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],182,182,153,59,50,184,196,107; setarray .@guardianposy[0],62,116,86,28,36,183,189,179; setarray .@masterroom[0],15,209; } - else if (strnpcinfo(2) == "prtg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],161,153,178,71,49,64,7,75; setarray .@guardianposy[0],161,161,44,75,28,186,196,175; setarray .@masterroom[0],207,229; } - else if (strnpcinfo(2) == "prtg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],191,137,45,50,41,191,179,191; setarray .@guardianposy[0],190,190,99,87,87,42,43,72; setarray .@masterroom[0],190,130; } - else if (strnpcinfo(2) == "prtg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],276,274,246,38,29,33,78,36; setarray .@guardianposy[0],14,35,246,240,240,258,48,61; setarray .@masterroom[0],275,160; } - else if (strnpcinfo(2) == "prtg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],266,287,245,236,251,278,32,44; setarray .@guardianposy[0],262,280,250,63,63,253,253,248; @@ -604,38 +604,38 @@ OnRecvCastle: } if (.@GID == 0) { - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I have been waiting for a master to fulfill my destiny."; mes "Brave soul... fate will guide you towards your future..."; close; } if (getguildmaster(.@GID) != strcharinfo(0)) { - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "No matter how much you pester me, I'll still follow my master ^ff0000"+getguildmaster(.@GID)+"^000000. Where are the Guardians?! Send these ruffians away right now!"; close; } - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Welcome. My honorable master, ^ff0000"+strcharinfo(0)+"^000000..."; - mes "Your humble servant, "+strnpcinfo(1)+", is here to serve you."; + mes "Your humble servant, "+strnpcinfo(NPC_NAME_VISIBLE)+", is here to serve you."; next; switch (select("Castle briefing", "Invest in commercial growth", "Invest in Castle Defenses", "Summon Guardian", "Hire / Fire a Kafra Employee", "Go into Master's room")) { case 1: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I will report the Castle briefing, Master."; mes " "; - mes "^0000ffNow, the commercial growth level is "+getcastledata(strnpcinfo(2),2)+"."; - if (getcastledata(strnpcinfo(2),4)) { - mes " You invested "+getcastledata(strnpcinfo(2),4)+" times in past 1 day."; + mes "^0000ffNow, the commercial growth level is "+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2)+"."; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)) { + mes " You invested "+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)+" times in past 1 day."; } - mes " Now, the Castle Defense level is "+getcastledata(strnpcinfo(2),3)+".^000000"; - if (getcastledata(strnpcinfo(2),5)) { - mes " ^0000ff- You invested "+getcastledata(strnpcinfo(2),5)+" times in past 1 day.^000000"; + mes " Now, the Castle Defense level is "+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3)+".^000000"; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)) { + mes " ^0000ff- You invested "+getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)+" times in past 1 day.^000000"; } mes " "; mes "That's all I have to report, Master."; close; case 2: - .@Economy = getcastledata(strnpcinfo(2),2); + .@Economy = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2); if (.@Economy < 6) { .@eco_invest = 5000; } else if ((.@Economy >= 6) && (.@Economy <= 10)) { .@eco_invest = 10000; } else if ((.@Economy >= 11) && (.@Economy <= 15)) { .@eco_invest = 20000; } @@ -657,10 +657,10 @@ OnRecvCastle: else if ((.@Economy >= 91) && (.@Economy <= 95)) { .@eco_invest = 860000; } else if ((.@Economy >= 96) && (.@Economy <= 100)) { .@eco_invest = 955000; } //Quadruple the cost of investing if you've already invested once. - if (getcastledata(strnpcinfo(2),4)) { + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)) { .@eco_invest *= 4; } - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "If you invest in commercial growth, the quantity of goods made by the guild will increase. Therfore, if you consider our future, investments will be a necessity."; mes " "; mes "Initially, you are able to invest just once but if you pay more money, you will be able to invest twice."; @@ -669,12 +669,12 @@ OnRecvCastle: mes "^ff0000The commercial growth level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great economist like you, Master.^000000"; close; } - if (getcastledata(strnpcinfo(2),4) >= 2) { + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4) >= 2) { mes " "; mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect riches of the guild to grow at a high rate."; close; } - if (getcastledata(strnpcinfo(2),4) == 0) { + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4) == 0) { mes " "; mes "The current investment amount required is ^ff0000"+.@eco_invest+"^000000 zeny. Will you invest?"; } @@ -686,22 +686,22 @@ OnRecvCastle: switch (select("Invest in commercial growth", "Cancel")) { case 1: if (Zeny < .@eco_invest) { - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; close; } Zeny -= .@eco_invest; - setcastledata strnpcinfo(2),4,getcastledata(strnpcinfo(2),4)+1; - mes "[ "+strnpcinfo(1)+"]"; + setcastledata strnpcinfo(NPC_NAME_HIDDEN),4,getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)+1; + mes "[ "+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "We finished the investment safely. I expect that our growth level will be increased by tomorrow."; close; case 2: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I'll do as you bid, my master... There is no hurry. We will do our best."; close; } case 3: - .@defence = getcastledata(strnpcinfo(2),3); + .@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3); if (.@defence < 6) { .@def_invest = 10000; } else if ((.@defence >= 6) && (.@defence <= 10)) { .@def_invest = 20000; } else if ((.@defence >= 11) && (.@defence <= 15)) { .@def_invest = 40000; } @@ -723,10 +723,10 @@ OnRecvCastle: else if ((.@defence >= 91) && (.@defence <= 95)) { .@def_invest = 1720000; } else if ((.@defence >= 96) && (.@defence <= 100)) { .@def_invest = 1910000; } //Quadruple the cost of investing if you've already invested once. - if (getcastledata(strnpcinfo(2),5)) { + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)) { .@def_invest *= 4; } - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "If you raise Castle Defenses, the durability of Guardians and the Emperium will increase. Therefore, if you consider our coming battles, some investment in this area will be required."; mes " "; mes "Originally you can invest just once but if you pay more money, you can invest twice."; @@ -735,12 +735,12 @@ OnRecvCastle: mes "^ff0000But the Castle Defense level of our Castle is at it's highest, 100%. No more investments are needed. Just as I have expected from a great strategist like you, Master.^000000"; close; } - if (getcastledata(strnpcinfo(2),5) >= 2) { + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5) >= 2) { mes " "; mes "^ff0000You have already invested twice today. You cannot invest any more.^000000 I expect the Defenses of the guild to grow at a high rate."; close; } - if (getcastledata(strnpcinfo(2),5) == 0) { + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5) == 0) { mes " "; mes "The current investment amount required is ^ff0000"+.@def_invest+"^000000 zeny. Will you invest?"; } @@ -752,22 +752,22 @@ OnRecvCastle: switch (select("Invest in Castle Defenses.", "Cancel")) { case 1: if (Zeny < .@def_invest) { - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I'm sorry but there is not enough zeny to invest. You will have to try again when you have the funds, Master."; close; } Zeny -= .@def_invest; - setcastledata strnpcinfo(2),5,getcastledata(strnpcinfo(2),5)+1; - mes "[ "+strnpcinfo(1)+"]"; + setcastledata strnpcinfo(NPC_NAME_HIDDEN),5,getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)+1; + mes "[ "+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "We finished the investment safely. I expect that our Castle Defense level will be increased by tomorrow."; close; case 2: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I'll do as you bid, my master... There is no hurry. We will do our best."; close; } case 4: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Will you summon a Guardian? It'll be a protector to defend us loyally."; mes "Please select a guardian to defend us."; next; @@ -775,8 +775,8 @@ OnRecvCastle: if (.@guardiantype[.@i] == 1) { .@type$ = "Guardian Soldier"; } else if (.@guardiantype[.@i] == 2) { .@type$ = "Guardian Archer"; } else { .@type$ = "Guardian Knight"; } - if (guardianinfo(strnpcinfo(2),.@i,0)) { - setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(2),.@i,2) + "/" + guardianinfo(strnpcinfo(2),.@i,1) + ")"; + if (guardianinfo(strnpcinfo(NPC_NAME_HIDDEN),.@i,0)) { + setarray .@gname$[.@i], .@type$ + " - Implemented (" + guardianinfo(strnpcinfo(NPC_NAME_HIDDEN),.@i,2) + "/" + guardianinfo(strnpcinfo(NPC_NAME_HIDDEN),.@i,1) + ")"; } else { setarray .@gname$[.@i], .@type$ + " - Not Implemented"; @@ -784,44 +784,44 @@ OnRecvCastle: } .@menu$ = .@gname$[0]+":"+.@gname$[1]+":"+.@gname$[2]+":"+.@gname$[3]+":"+.@gname$[4]+":"+.@gname$[5]+":"+.@gname$[6]+":"+.@gname$[7]; .@GDnum = select(.@menu$)+9; - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Will you summon the chosen guardian? 10,000 zeny are required to summon a Guardian."; next; switch (select("Summon", "Cancel")) { case 1: if (getgdskilllv(.@GID,10002) == 0) { - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Master, we have not the resources to Summon the Guardian. If you want to accumulate them, you have to learn the Guild skill. We failed to summon the Guardian."; close; } - if (getcastledata(strnpcinfo(2),.@GDnum) == 1) { - mes "["+strnpcinfo(1)+"]"; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),.@GDnum) == 1) { + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Master, you already have summoned that Guardian. We cannot summon another."; close; } if (Zeny < 10000) { - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Well... I'm sorry but we don't have funds to summon the Guardian. We failed to summon the Guardian."; close; } Zeny -= 10000; - setcastledata strnpcinfo(2),.@GDnum,1; // mark as 'installed' + setcastledata strnpcinfo(NPC_NAME_HIDDEN),.@GDnum,1; // mark as 'installed' .@UseGID = .@GDnum - 10; if (.@guardiantype[.@UseGID] == 1) { .@type = 1287; } else if (.@guardiantype[.@UseGID] == 2) { .@type = 1285; } else { .@type = 1286; } - guardian strnpcinfo(2),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@UseGID; - mes "["+strnpcinfo(1)+"]"; + guardian strnpcinfo(NPC_NAME_HIDDEN),.@guardianposx[.@UseGID],.@guardianposy[.@UseGID],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied",.@UseGID; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "We completed the summoning of the Guardian. Our defenses are now increased with it in place."; close; case 2: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I did as you ordered. But please remember if you the have money to spare, it'll be better to set it up."; close; } case 5: - if (getcastledata(strnpcinfo(2),9) == 1) { - mes "["+strnpcinfo(1)+"]"; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),9) == 1) { + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "We are currently hiring a Kafra Employee... Do you want to fire the Kafra Employee?"; next; switch (select("Fire", "Cancel")) { @@ -844,37 +844,37 @@ OnRecvCastle: } break; case 2: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "She worked hard in my opinion. It was a good decision to keep her."; close; } - disablenpc "Kafra Staff#"+strnpcinfo(2); - setcastledata strnpcinfo(2),9,0; - mes "["+strnpcinfo(1)+"]"; + disablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN); + setcastledata strnpcinfo(NPC_NAME_HIDDEN),9,0; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "...."; mes "I have discharged the Kafra Employee... But... are you unsatisfied with something?"; close; } - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Will you contact the kafra Main Office and Hire a Employee for our Castle?"; mes "^ff0000 10,000 zeny is required for their services. "; next; switch (select("Hire.", "Cancel")) { case 1: if (getgdskilllv(.@GID,10001) == 0) { - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Master, we can't hire a Kafra Employee because we don't have a contract with the Kafra Main Office. If you want to obtain a contract with the Kafra Main Office, you will need to learn the Guild skill first."; close; } if (Zeny < 10000) { - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Well... I'm sorry but we don't have enough funds to hire a Kafra Employee."; close; } Zeny -= 10000; - enablenpc "Kafra Staff#"+strnpcinfo(2); - setcastledata strnpcinfo(2),9,1; - mes "["+strnpcinfo(1)+"]"; + enablenpc "Kafra Staff#"+strnpcinfo(NPC_NAME_HIDDEN); + setcastledata strnpcinfo(NPC_NAME_HIDDEN),9,1; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "We obtained a contract with the kafra Main Office, and hired a Kafra Employee."; next; cutin "kafra_01",2; @@ -883,30 +883,30 @@ OnRecvCastle: mes "I'll do my best to not tarnish the reputation of the Guild."; next; cutin "",255; - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "The Contract terms of the hired Kafra Employee are for 1 month and after this term, you will need to to pay an additional fee."; mes "It will be useful for our members."; close; case 2: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I did as you ordered, but some of our members will be unhappy. It will be better to hire a Kafra Employee quickly."; close; } case 6: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Do you want to visit the room where our valuables are stored?"; mes "That room is restricted to you... you are the only one with access to it."; next; switch (select("Go into Master's room.", "Cancel")) { case 1: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "I'll show you the secret path. Follow me...please."; mes "When you want to return here, please press the secret switch."; close2; - warp strnpcinfo(2),.@masterroom[0],.@masterroom[1]; + warp strnpcinfo(NPC_NAME_HIDDEN),.@masterroom[0],.@masterroom[1]; end; case 2: - mes "["+strnpcinfo(1)+"]"; + mes "["+strnpcinfo(NPC_NAME_VISIBLE)+"]"; mes "Goods are produced once a day... if you don't remove them in time, they will not be produced anymore."; mes "Therefore, it will be better if you check up on them from time to time."; close; @@ -917,7 +917,7 @@ OnRecvCastle: //== WoE : Guild Dungeon Entrances ========================= - script Lever#gd::gdlever FAKE_NPC,{ - .@GID = getcastledata(strnpcinfo(2),1); + .@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1); if (.@GID == 0) { mes "[Ringing Voice]"; @@ -925,37 +925,37 @@ OnRecvCastle: close; } - if (compare(strnpcinfo(2),"aldeg")) { + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"aldeg")) { .@destination$ = "gld_dun02"; - if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],32,122; - else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],79,30; - else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],165,38; - else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],160,148; - else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],103,169; + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas01")) setarray .@coordinates[0],32,122; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas02")) setarray .@coordinates[0],79,30; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas03")) setarray .@coordinates[0],165,38; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas04")) setarray .@coordinates[0],160,148; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas05")) setarray .@coordinates[0],103,169; } - else if (compare(strnpcinfo(2),"gefg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"gefg")) { .@destination$ = "gld_dun04"; - if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],39,258; - else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],125,270; - else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],268,251; - else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,108; - else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],230,35; + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas01")) setarray .@coordinates[0],39,258; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas02")) setarray .@coordinates[0],125,270; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas03")) setarray .@coordinates[0],268,251; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas04")) setarray .@coordinates[0],268,108; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas05")) setarray .@coordinates[0],230,35; } - else if (compare(strnpcinfo(2),"payg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"payg")) { .@destination$ = "gld_dun01"; - if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],186,165; - else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],54,165; - else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],54,39; - else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],186,39; - else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],223,202; + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas01")) setarray .@coordinates[0],186,165; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas02")) setarray .@coordinates[0],54,165; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas03")) setarray .@coordinates[0],54,39; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas04")) setarray .@coordinates[0],186,39; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas05")) setarray .@coordinates[0],223,202; } - else if (compare(strnpcinfo(2),"prtg")) { + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"prtg")) { .@destination$ = "gld_dun03"; - if (compare(strnpcinfo(2),"cas01")) setarray .@coordinates[0],28,251; - else if (compare(strnpcinfo(2),"cas02")) setarray .@coordinates[0],164,268; - else if (compare(strnpcinfo(2),"cas03")) setarray .@coordinates[0],164,179; - else if (compare(strnpcinfo(2),"cas04")) setarray .@coordinates[0],268,203; - else if (compare(strnpcinfo(2),"cas05")) setarray .@coordinates[0],199,28; + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas01")) setarray .@coordinates[0],28,251; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas02")) setarray .@coordinates[0],164,268; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas03")) setarray .@coordinates[0],164,179; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas04")) setarray .@coordinates[0],268,203; + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"cas05")) setarray .@coordinates[0],199,28; } // Add custom Guild Castles here. else { @@ -994,105 +994,105 @@ OnSpawnGuardians: // Define the y spawn point for each uardian. // [0] = 1st guardian's y spawn point. // Aldebaran (Luina) Castles - if (strnpcinfo(2) == "aldeg_cas01") { + if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") { setarray .@guardiantype[0],1,2,2,2,2,3,3,3; setarray .@guardianposx[0],17,39,38,45,21,218,213,73; setarray .@guardianposy[0],218,208,196,228,194,24,24,70; } - else if (strnpcinfo(2) == "aldeg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],27,88,117,60,51,21,36,210; setarray .@guardianposy[0],184,43,46,202,183,177,183,7; } - else if (strnpcinfo(2) == "aldeg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") { setarray .@guardiantype[0],3,3,1,1,1,2,2,2; setarray .@guardianposx[0],90,116,86,116,64,212,195,110; setarray .@guardianposy[0],112,112,120,76,103,160,151,217; } - else if (strnpcinfo(2) == "aldeg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") { setarray .@guardiantype[0],2,2,2,1,1,1,3,3; setarray .@guardianposx[0],187,192,148,145,169,198,48,55; setarray .@guardianposy[0],100,42,88,209,53,77,72,88; } - else if (strnpcinfo(2) == "aldeg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") { setarray .@guardiantype[0],2,2,1,1,3,3,3,3; setarray .@guardianposx[0],51,188,157,157,27,145,156,41; setarray .@guardianposy[0],202,79,192,74,221,78,73,112; } // Geffen (Britoniah) Castles - else if (strnpcinfo(2) == "gefg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],67,184,62,36,50,50,189,200; setarray .@guardianposy[0],179,20,41,186,186,67,41,167; } - else if (strnpcinfo(2) == "gefg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],64,56,166,35,20,19,166,159; setarray .@guardianposy[0],168,41,25,148,150,41,42,188; } - else if (strnpcinfo(2) == "gefg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],48,113,48,157,243,157,234,238; setarray .@guardianposy[0],176,214,207,62,41,45,25,160; } - else if (strnpcinfo(2) == "gefg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],53,31,49,29,147,57,160,148; setarray .@guardianposy[0],191,178,220,46,65,46,50,189; } - else if (strnpcinfo(2) == "gefg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") { setarray .@guardiantype[0],2,2,1,1,1,3,3,3; setarray .@guardianposx[0],45,71,72,66,177,66,177,193; setarray .@guardianposy[0],149,163,142,47,50,17,35,166; } // Payon (Baulder) Castles - else if (strnpcinfo(2) == "payg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],229,225,222,99,65,36,51,138; setarray .@guardianposy[0],92,80,111,45,31,127,144,133; } - else if (strnpcinfo(2) == "payg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],237,228,210,57,42,287,264,27; setarray .@guardianposy[0],54,72,41,241,241,257,272,20; } - else if (strnpcinfo(2) == "payg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],245,269,36,41,39,19,37,268; setarray .@guardianposy[0],37,51,39,39,65,276,277,244; } - else if (strnpcinfo(2) == "payg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],251,232,231,32,32,35,36,270; setarray .@guardianposy[0],212,212,175,287,232,45,17,41; } - else if (strnpcinfo(2) == "payg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") { setarray .@guardiantype[0],2,2,2,2,2,2,2,3; setarray .@guardianposx[0],19,33,266,266,263,263,250,36; setarray .@guardianposy[0],279,260,234,279,37,21,22,36; } // Prontera (Valkyrie Realms) Castles - else if (strnpcinfo(2) == "prtg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") { setarray .@guardiantype[0],1,1,1,2,2,3,3,3; setarray .@guardianposx[0],182,182,153,59,50,184,196,107; setarray .@guardianposy[0],62,116,86,28,36,183,189,179; } - else if (strnpcinfo(2) == "prtg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],161,153,178,71,49,64,7,75; setarray .@guardianposy[0],161,161,44,75,28,186,196,175; } - else if (strnpcinfo(2) == "prtg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") { setarray .@guardiantype[0],3,3,3,1,1,2,2,2; setarray .@guardianposx[0],191,137,45,50,41,191,179,191; setarray .@guardianposy[0],190,190,99,87,87,42,43,72; } - else if (strnpcinfo(2) == "prtg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],276,274,246,38,29,33,78,36; setarray .@guardianposy[0],14,35,246,240,240,258,48,61; } - else if (strnpcinfo(2) == "prtg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") { setarray .@guardiantype[0],3,3,3,1,1,1,2,2; setarray .@guardianposx[0],266,287,245,236,251,278,32,44; setarray .@guardianposy[0],262,280,250,63,63,253,253,248; @@ -1104,15 +1104,15 @@ OnSpawnGuardians: // Kill all existing guardians before spawning new ones. // This should prevent duplicating Guardians when char Server disconnects. - killmonster strnpcinfo(2),strnpcinfo(0)+"::OnGuardianDied"; + killmonster strnpcinfo(NPC_NAME_HIDDEN),strnpcinfo(NPC_NAME)+"::OnGuardianDied"; for (.@i = 0; .@i <= 7; ++.@i) { .@UseGID = .@i + 10; if (.@guardiantype[.@i] == 1) { .@type = 1287; } else if (.@guardiantype[.@i] == 2) { .@type = 1285; } else { .@type = 1286; } - if (getcastledata(strnpcinfo(2),.@UseGID)) { - guardian strnpcinfo(2),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(2)+"::OnGuardianDied",.@i; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),.@UseGID)) { + guardian strnpcinfo(NPC_NAME_HIDDEN),.@guardianposx[.@i],.@guardianposy[.@i],strmobinfo(2,.@type),.@type,"Guardian#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnGuardianDied",.@i; } } end; @@ -1127,113 +1127,113 @@ OnGuardianDied: OnClock0001: // Do nothing if this script is the template. - if (strnpcinfo(1) == "Gld_Trea_Spawn") end; + if (strnpcinfo(NPC_NAME_VISIBLE) == "Gld_Trea_Spawn") end; - .@GID = getcastledata(strnpcinfo(2),1); + .@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1); // If there is no owner, do nothing. if (!.@GID) end; // Is there Economy in this castle? - .@Treasure = getcastledata(strnpcinfo(2),2)/5+4; + .@Treasure = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2)/5+4; // Set information - if (strnpcinfo(2) == "aldeg_cas01") { + if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas01") { .@treasurebox = 1324; setarray .@treasurex[0],115,122,115,122,116,117,118,119,120,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116; setarray .@treasurey[0],226,226,219,219,225,225,225,225,225,225,224,223,222,221,220,220,220,220,220,220,221,222,223,224; } - else if (strnpcinfo(2) == "aldeg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas02") { .@treasurebox = 1326; setarray .@treasurex[0],134,135,135,134,132,133,134,135,136,137,137,137,137,137,137,136,135,134,133,132,132,132,132,132; setarray .@treasurey[0],231,231,230,230,233,233,233,233,233,233,232,231,230,229,228,228,228,228,228,228,229,230,231,232; } - else if (strnpcinfo(2) == "aldeg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas03") { .@treasurebox = 1328; setarray .@treasurex[0],224,225,225,224,222,223,224,225,226,227,227,227,227,227,227,226,225,224,223,222,222,222,222,222; setarray .@treasurey[0],269,269,268,268,271,271,271,271,271,271,270,269,268,267,266,266,266,266,266,266,267,268,269,270; } - else if (strnpcinfo(2) == "aldeg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas04") { .@treasurebox = 1330; setarray .@treasurex[0],84,85,85,84,82,83,84,85,86,87,87,87,87,87,87,86,85,84,83,82,82,82,82,82; setarray .@treasurey[0],13,13,12,12,15,15,15,15,15,15,14,13,12,11,10,10,10,10,10,10,11,12,13,14; } - else if (strnpcinfo(2) == "aldeg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "aldeg_cas05") { .@treasurebox = 1332; setarray .@treasurex[0],61,62,62,61,59,60,61,62,63,64,64,64,64,64,64,63,62,61,60,59,59,59,59,59; setarray .@treasurey[0],12,12,11,11,14,14,14,14,14,14,13,12,11,10,9,9,9,9,9,9,10,11,12,13; } - else if (strnpcinfo(2) == "gefg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas01") { .@treasurebox = 1334; setarray .@treasurex[0],153,154,154,153,151,152,153,154,155,156,156,156,156,156,156,155,154,153,152,151,151,151,151,151; setarray .@treasurey[0],113,113,112,112,115,115,115,115,115,115,114,113,112,111,110,110,110,110,110,110,111,112,113,114; } - else if (strnpcinfo(2) == "gefg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas02") { .@treasurebox = 1336; setarray .@treasurex[0],139,140,140,139,137,138,139,140,141,142,142,142,142,142,142,141,140,139,138,137,137,137,137,137; setarray .@treasurey[0],115,115,114,114,117,117,117,117,117,117,116,115,114,113,112,112,112,112,112,112,113,114,115,116; } - else if (strnpcinfo(2) == "gefg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas03") { .@treasurebox = 1338; setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray .@treasurey[0],291,291,290,290,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288,288,289,290,291,292; } - else if (strnpcinfo(2) == "gefg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas04") { .@treasurebox = 1340; setarray .@treasurex[0],115,116,116,115,113,114,115,116,117,118,118,118,118,118,118,117,116,115,114,113,113,113,113,113; setarray .@treasurey[0],119,119,118,118,121,121,121,121,121,121,120,119,118,117,116,116,116,116,116,116,117,118,119,120; } - else if (strnpcinfo(2) == "gefg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "gefg_cas05") { .@treasurebox = 1342; setarray .@treasurex[0],143,144,144,143,141,142,143,144,145,146,146,146,146,146,146,145,144,143,142,141,141,141,141,141; setarray .@treasurey[0],110,110,109,109,112,112,112,112,112,112,111,110,109,108,107,107,107,107,107,107,108,109,110,111; } - else if (strnpcinfo(2) == "payg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas01") { .@treasurebox = 1344; setarray .@treasurex[0],289,292,292,289,288,289,290,291,292,293,293,293,293,293,293,292,291,290,289,288,288,288,288,288; setarray .@treasurey[0],10,10,7,7,11,11,11,11,11,11,10,9,8,7,6,6,6,6,6,6,7,8,9,10; } - else if (strnpcinfo(2) == "payg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas02") { .@treasurebox = 1346; setarray .@treasurex[0],143,146,146,143,142,143,144,145,146,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142; setarray .@treasurey[0],146,146,143,143,147,147,147,147,147,147,146,145,144,143,142,142,142,142,142,142,143,144,145,146; } - else if (strnpcinfo(2) == "payg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas03") { .@treasurebox = 1348; setarray .@treasurex[0],158,159,159,158,156,157,158,159,160,161,161,161,161,161,161,160,159,158,157,156,156,156,156,156; setarray .@treasurey[0],169,169,168,168,171,171,171,171,171,171,170,169,168,167,166,166,166,166,166,166,167,168,169,170; } - else if (strnpcinfo(2) == "payg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas04") { .@treasurebox = 1350; setarray .@treasurex[0],146,147,147,146,144,145,146,147,148,149,149,149,149,149,149,148,147,146,145,144,144,144,144,144; setarray .@treasurey[0],48,48,47,47,50,50,50,50,50,50,49,48,47,46,45,45,45,45,45,45,46,47,48,49; } - else if (strnpcinfo(2) == "payg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "payg_cas05") { .@treasurebox = 1352; setarray .@treasurex[0],155,158,158,155,154,155,156,157,158,159,159,159,159,159,159,158,157,156,155,154,154,154,154,154; setarray .@treasurey[0],134,134,131,131,135,135,135,135,135,135,134,133,132,131,130,130,130,130,130,130,131,132,133,134; } - else if (strnpcinfo(2) == "prtg_cas01") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas01") { .@treasurebox = 1354; setarray .@treasurex[0],10,11,11,10,8,9,10,11,12,13,13,13,13,13,13,12,11,10,9,8,8,8,8,8; setarray .@treasurey[0],209,209,208,208,211,211,211,211,211,211,210,209,208,207,206,206,206,206,206,206,207,208,209,210; } - else if (strnpcinfo(2) == "prtg_cas02") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas02") { .@treasurebox = 1356; setarray .@treasurex[0],201,202,202,201,199,200,201,202,203,204,204,204,204,204,204,203,202,201,200,199,199,199,199,199; setarray .@treasurey[0],228,228,227,227,230,230,230,230,230,230,229,228,227,226,225,225,225,225,225,225,226,227,228,229; } - else if (strnpcinfo(2) == "prtg_cas03") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas03") { .@treasurebox = 1358; setarray .@treasurex[0],187,188,188,187,185,186,187,188,189,190,190,190,190,190,190,189,188,187,186,185,185,185,185,185; setarray .@treasurey[0],132,132,131,131,134,134,134,134,134,134,133,132,131,130,129,129,129,129,129,129,130,131,132,133; } - else if (strnpcinfo(2) == "prtg_cas04") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas04") { .@treasurebox = 1360; setarray .@treasurex[0],269,270,270,269,267,268,269,270,271,272,272,272,272,272,272,271,270,269,268,267,267,267,267,267; setarray .@treasurey[0],162,162,161,161,164,164,164,164,164,164,163,162,161,160,159,159,159,159,159,159,160,161,162,163; } - else if (strnpcinfo(2) == "prtg_cas05") { + else if (strnpcinfo(NPC_NAME_HIDDEN) == "prtg_cas05") { .@treasurebox = 1362; setarray .@treasurex[0],275,276,276,275,273,274,275,276,277,278,278,278,278,278,278,277,276,275,274,273,273,273,273,273; setarray .@treasurey[0],178,178,177,177,180,180,180,180,180,180,179,178,177,176,175,175,175,175,175,175,176,177,178,179; @@ -1245,19 +1245,19 @@ OnClock0001: // Apply investment to Eco. and Def. Only happens if there were investments made. // Permanent Development can only happen once per day. - if (getcastledata(strnpcinfo(2),4)) { - .@Economy = getcastledata(strnpcinfo(2),2); - setcastledata strnpcinfo(2),2,.@Economy + getcastledata(strnpcinfo(2),4) + (rand(2) && getgdskilllv(.@GID,10014)); - if (getcastledata(strnpcinfo(2),2) > 100) setcastledata strnpcinfo(2),2,100; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4)) { + .@Economy = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2); + setcastledata strnpcinfo(NPC_NAME_HIDDEN),2,.@Economy + getcastledata(strnpcinfo(NPC_NAME_HIDDEN),4) + (rand(2) && getgdskilllv(.@GID,10014)); + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),2) > 100) setcastledata strnpcinfo(NPC_NAME_HIDDEN),2,100; } - if (getcastledata(strnpcinfo(2),5)) { - .@defence = getcastledata(strnpcinfo(2),3); - setcastledata strnpcinfo(2),3,.@defence + getcastledata(strnpcinfo(2),5); - if (getcastledata(strnpcinfo(2),3) > 100) setcastledata strnpcinfo(2),3,100; + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5)) { + .@defence = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3); + setcastledata strnpcinfo(NPC_NAME_HIDDEN),3,.@defence + getcastledata(strnpcinfo(NPC_NAME_HIDDEN),5); + if (getcastledata(strnpcinfo(NPC_NAME_HIDDEN),3) > 100) setcastledata strnpcinfo(NPC_NAME_HIDDEN),3,100; } // Reset daily investment limits. - setcastledata strnpcinfo(2),4,0; - setcastledata strnpcinfo(2),5,0; + setcastledata strnpcinfo(NPC_NAME_HIDDEN),4,0; + setcastledata strnpcinfo(NPC_NAME_HIDDEN),5,0; // Spawn boxes in proper order. for (.@i = 0; .@i < .@Treasure ; ++.@i) { @@ -1265,84 +1265,84 @@ OnClock0001: .@boxid = .@treasurebox + (.@i+2) % 2; .@box = 1 << .@i; // Spawn or do not spawn chests if one already exists. - if ((getd("$@"+strnpcinfo(2)+"_treasure") & .@box) == 0) { - monster strnpcinfo(2),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(2)+"::OnTreasureDied"+.@i; - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") | .@box; + if ((getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & .@box) == 0) { + monster strnpcinfo(NPC_NAME_HIDDEN),.@treasurex[.@i],.@treasurey[.@i],"Treasure Chest",.@boxid,1,"Treasure#"+strnpcinfo(NPC_NAME_HIDDEN)+"::OnTreasureDied"+.@i; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") | .@box; } } end; // Individual "You killed a chest" events to ensure proper spawning at the change of day. OnTreasureDied0: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~1; end; OnTreasureDied1: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~2; end; OnTreasureDied2: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~4; end; OnTreasureDied3: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~8; end; OnTreasureDied4: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~16; end; OnTreasureDied5: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~32; end; OnTreasureDied6: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~64; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~64; end; OnTreasureDied7: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~128; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~128; end; OnTreasureDied8: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~256; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~256; end; OnTreasureDied9: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~512; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~512; end; OnTreasureDied10: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1024; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~1024; end; OnTreasureDied11: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2048; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~2048; end; OnTreasureDied12: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4096; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~4096; end; OnTreasureDied13: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8192; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~8192; end; OnTreasureDied14: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~16384; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~16384; end; OnTreasureDied15: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~32768; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~32768; end; OnTreasureDied16: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~65536; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~65536; end; OnTreasureDied17: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~131072; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~131072; end; OnTreasureDied18: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~262144; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~262144; end; OnTreasureDied19: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~524288; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~524288; end; OnTreasureDied20: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~1048576; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~1048576; end; OnTreasureDied21: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~2097152; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~2097152; end; OnTreasureDied22: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~4194304; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~4194304; end; OnTreasureDied23: - setd "$@"+strnpcinfo(2)+"_treasure",getd("$@"+strnpcinfo(2)+"_treasure") & ~8388608; + setd "$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure",getd("$@"+strnpcinfo(NPC_NAME_HIDDEN)+"_treasure") & ~8388608; end; } diff --git a/npc/woe-fe/trs_rp.txt b/npc/woe-fe/trs_rp.txt index 2083ec035..74557e014 100644 --- a/npc/woe-fe/trs_rp.txt +++ b/npc/woe-fe/trs_rp.txt @@ -38,15 +38,15 @@ end; OnTouch: // Store the Guild ID of castle occupant. - .@GID = getcastledata(strnpcinfo(2),1); + .@GID = getcastledata(strnpcinfo(NPC_NAME_HIDDEN),1); if (strcharinfo(0) != getguildmaster(.@GID)) { - if (compare(strnpcinfo(2),"aldeg")) + if (compare(strnpcinfo(NPC_NAME_HIDDEN),"aldeg")) warp "aldebaran",143,112; - else if (compare(strnpcinfo(2),"gefg")) + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"gefg")) warp "geffen",120,38; - else if (compare(strnpcinfo(2),"payg")) + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"payg")) warp "payon",100,100; - else if (compare(strnpcinfo(2),"prtg")) + else if (compare(strnpcinfo(NPC_NAME_HIDDEN),"prtg")) warp "prontera",119,64; } end; |