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+//===== Hercules Script ======================================
+//= War of Emperium (Prontera)
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.4
+//===== Description: =========================================
+//= NPCs that relate to Prontera Guild Castle 4
+//===== Additional Comments: =================================
+//= 1.0 First Version. No longer uses functions. [L0ne_W0lf]
+//= 1.1 Corrected flag-in spawn point. [L0ne_W0lf]
+//= 1.2 Corrected treasure room switch coordinates. [L0ne_W0lf]
+//= 1.3 Removed dialog from interior flags. [L0ne_W0lf]
+//= 1.4 Partially rewrote Script. [Masao]
+//============================================================
+
+// Guild Flags (Outside Castle)
+//============================================================
+- script Skoegul#1::OutsideFlagsPR4 GUILD_FLAG,{
+
+ .@GID = getcastledata("prtg_cas04",1);
+
+ if (.@GID == 0) {
+ mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
+ mes " ";
+ mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
+ mes "We declare that";
+ mes "there is no formal master of this castle.";
+ mes " ";
+ mes "2. To the one who can ";
+ mes "overcome all trials";
+ mes "and destroy the Emperium,";
+ mes "the king will endow the one with";
+ mes "ownership of this castle.";
+ close;
+ }
+ if (getcharid(2) == .@GID) {
+ mes "[ Echoing Voice ]";
+ mes "Brave ones...";
+ mes "Do you wish to return to your honorable place?";
+ next;
+ if(select("Return to the guild castle.:Quit.") == 1) {
+ close2;
+ if (getcharid(2) == getcastledata("prtg_cas04",1)) {
+ warp "prtg_cas04",258,247;
+ end;
+ }
+ end;
+ }
+ close;
+ }
+ mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
+ mes " ";
+ mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
+ mes "we approve that this place is in";
+ mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild.";
+ mes " ";
+ mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is";
+ mes "^ff0000"+getguildmaster(.@GID)+"^000000";
+ mes "If there is anyone who objects to this,";
+ mes "prove your strength and honor with a steel blade in your hand.";
+ close;
+
+OnRecvCastlePt04:
+ flagemblem getcastledata("prtg_cas04",1);
+ end;
+}
+
+prt_gld,120,243,6 duplicate(OutsideFlagsPR4) Skoegul#1-2 GUILD_FLAG
+prt_gld,120,236,6 duplicate(OutsideFlagsPR4) Skoegul#2 GUILD_FLAG
+prt_gld,122,243,6 duplicate(OutsideFlagsPR4) Skoegul#3 GUILD_FLAG
+prt_gld,122,236,6 duplicate(OutsideFlagsPR4) Skoegul#4 GUILD_FLAG
+
+// Guild Flags (Inside Castle)
+//============================================================
+- script Skoegul#5::InsideFlagsPR4 GUILD_FLAG,{
+ end;
+
+OnRecvCastlePt04:
+ flagemblem getcastledata("prtg_cas04",1);
+ end;
+}
+
+prtg_cas04,82,29,4 duplicate(InsideFlagsPR4) Skoegul#5-2 GUILD_FLAG
+prtg_cas04,75,29,4 duplicate(InsideFlagsPR4) Skoegul#6 GUILD_FLAG
+prtg_cas04,75,27,4 duplicate(InsideFlagsPR4) Skoegul#7 GUILD_FLAG
+prtg_cas04,82,27,4 duplicate(InsideFlagsPR4) Skoegul#8 GUILD_FLAG
+prtg_cas04,59,29,4 duplicate(InsideFlagsPR4) Skoegul#9 GUILD_FLAG
+prtg_cas04,67,29,4 duplicate(InsideFlagsPR4) Skoegul#10 GUILD_FLAG
+prtg_cas04,258,25,4 duplicate(InsideFlagsPR4) Skoegul#11 GUILD_FLAG
+prtg_cas04,258,20,4 duplicate(InsideFlagsPR4) Skoegul#12 GUILD_FLAG
+prtg_cas04,263,20,4 duplicate(InsideFlagsPR4) Skoegul#13 GUILD_FLAG
+prtg_cas04,263,27,4 duplicate(InsideFlagsPR4) Skoegul#14 GUILD_FLAG
+
+// Guild Flag (Town)
+//============================================================
+prontera,167,203,6 duplicate(InsideFlagsPR4) Skoegul#15 GUILD_FLAG
+
+// Kafra Employee
+//============================================================
+prtg_cas04,258,247,4 duplicate(guildkafra) Kafra Staff#prtg_cas04 4_F_KAFRA1
+
+// Steward
+//============================================================
+prtg_cas04,259,265,4 duplicate(cm) Van Dreth#prtg_cas04 1_M_JOBTESTER
+
+// Treasure Room Exit
+//============================================================
+prtg_cas04,275,160,0 script #Lever_PR04 HIDDEN_NPC,{
+
+ mes " ";
+ mes "There's a small lever. Will you pull it?";
+ next;
+ if(select("Pull.:Do not.") == 1) {
+ close2;
+ warp "prtg_cas04",259,265;
+ end;
+ }
+ close;
+}
+
+// Guild Dungeon Switch
+//============================================================
+prtg_cas04,56,283,0 duplicate(gdlever) #prtg_cas04 HIDDEN_NPC
+
+// Guild Treasure Spawns
+//============================================================
+prtg_cas04,271,162,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas04 -1
+
+// AGIT Manager
+//============================================================
+prtg_cas04,292,14,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas04 -1
+
+// Guardians
+//============================================================
+prtg_cas04,259,265,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas04 -1