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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Masao
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= War of Emperium (Swanhild)
-//================= Description ===========================================
-//= NPCs that relate to Prontera Guild Castle 2
-//================= Current Version =======================================
-//= 1.4
-//=========================================================================
-
-//== Guild Flags (Outside Castle) ==========================
-- script Swanhild#1::OutsideFlagsPR2 GUILD_FLAG,{
-
- .@GID = getcastledata("prtg_cas02",1);
-
- if (.@GID == 0) {
- mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
- mes " ";
- mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
- mes "We declare that";
- mes "there is no formal master of this castle.";
- mes " ";
- mes "2. To the one who can ";
- mes "overcome all trials";
- mes "and destroy the Emperium,";
- mes "the king will endow the one with";
- mes "ownership of this castle.";
- close;
- }
- if (getcharid(CHAR_ID_GUILD) == .@GID) {
- mes "[ Echoing Voice ]";
- mes "Brave ones...";
- mes "Do you wish to return to your honorable place?";
- next;
- if(select("Return to the guild castle.", "Quit.") == 1) {
- close2;
- if (getcharid(CHAR_ID_GUILD) == getcastledata("prtg_cas02",1)) {
- warp "prtg_cas02",169,55;
- end;
- }
- end;
- }
- close;
- }
- mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
- mes " ";
- mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
- mes "we approve that this place is in";
- mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild.";
- mes " ";
- mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is";
- mes "^ff0000"+getguildmaster(.@GID)+"^000000";
- mes "If there is anyone who objects to this,";
- mes "prove your strength and honor with a steel blade in your hand.";
- close;
-
-OnRecvCastlePt02:
- flagemblem getcastledata("prtg_cas02",1);
- end;
-}
-
-prt_gld,244,126,0 duplicate(OutsideFlagsPR2) Swanhild#1-2 GUILD_FLAG
-prt_gld,244,128,0 duplicate(OutsideFlagsPR2) Swanhild#2 GUILD_FLAG
-prt_gld,236,126,0 duplicate(OutsideFlagsPR2) Swanhild#3 GUILD_FLAG
-prt_gld,236,128,0 duplicate(OutsideFlagsPR2) Swanhild#4 GUILD_FLAG
-
-//== Guild Flags (Inside Castle) ===========================
-- script Swanhild#5::InsideFlagsPR2 GUILD_FLAG,{
- end;
-
-OnRecvCastlePt02:
- flagemblem getcastledata("prtg_cas02",1);
- end;
-}
-
-prtg_cas02,40,227,4 duplicate(InsideFlagsPR2) Swanhild#5-2 GUILD_FLAG
-prtg_cas02,46,227,4 duplicate(InsideFlagsPR2) Swanhild#6 GUILD_FLAG
-prtg_cas02,11,219,4 duplicate(InsideFlagsPR2) Swanhild#7 GUILD_FLAG
-prtg_cas02,11,214,4 duplicate(InsideFlagsPR2) Swanhild#8 GUILD_FLAG
-prtg_cas02,20,219,4 duplicate(InsideFlagsPR2) Swanhild#9 GUILD_FLAG
-prtg_cas02,20,214,4 duplicate(InsideFlagsPR2) Swanhild#10 GUILD_FLAG
-prtg_cas02,79,227,0 duplicate(InsideFlagsPR2) Swanhild#11 GUILD_FLAG
-prtg_cas02,70,227,0 duplicate(InsideFlagsPR2) Swanhild#12 GUILD_FLAG
-prtg_cas02,38,189,0 duplicate(InsideFlagsPR2) Swanhild#13 GUILD_FLAG
-prtg_cas02,34,189,0 duplicate(InsideFlagsPR2) Swanhild#14 GUILD_FLAG
-prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 GUILD_FLAG
-prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 GUILD_FLAG
-
-//== Guild Flag (Town) =====================================
-prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 GUILD_FLAG
-
-//== Kafra Employee ========================================
-prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 4_F_KAFRA1
-
-//== Steward ===============================================
-prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 1_M_JOBTESTER
-
-//== Treasure Room Exit ====================================
-prtg_cas02,207,228,0 script #Lever_PR02 HIDDEN_NPC,{
-
- mes " ";
- mes "There's a small lever. Will you pull it?";
- next;
- if(select("Pull.", "Do not.") == 1) {
- close2;
- warp "prtg_cas02",94,62;
- end;
- }
- close;
-}
-
-//== Guild Dungeon Switch ==================================
-prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 HIDDEN_NPC
-
-//== Guild Treasure Spawns =================================
-prtg_cas02,202,228,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas02 FAKE_NPC
-
-//== AGIT Manager ==========================================
-prtg_cas02,158,174,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas02 FAKE_NPC
-
-//== Guardians =============================================
-prtg_cas02,94,61,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas02 FAKE_NPC