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Diffstat (limited to 'npc/woe-fe/prtg_cas02.txt')
-rw-r--r-- | npc/woe-fe/prtg_cas02.txt | 147 |
1 files changed, 0 insertions, 147 deletions
diff --git a/npc/woe-fe/prtg_cas02.txt b/npc/woe-fe/prtg_cas02.txt deleted file mode 100644 index 6531b681f..000000000 --- a/npc/woe-fe/prtg_cas02.txt +++ /dev/null @@ -1,147 +0,0 @@ -//================= Hercules Script ======================================= -//= _ _ _ -//= | | | | | | -//= | |_| | ___ _ __ ___ _ _| | ___ ___ -//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __| -//= | | | | __/ | | (__| |_| | | __/\__ \ -//= \_| |_/\___|_| \___|\__,_|_|\___||___/ -//================= License =============================================== -//= This file is part of Hercules. -//= http://herc.ws - http://github.com/HerculesWS/Hercules -//= -//= Copyright (C) 2012-2015 Hercules Dev Team -//= Copyright (C) Masao -//= Copyright (C) L0ne_W0lf -//= -//= Hercules is free software: you can redistribute it and/or modify -//= it under the terms of the GNU General Public License as published by -//= the Free Software Foundation, either version 3 of the License, or -//= (at your option) any later version. -//= -//= This program is distributed in the hope that it will be useful, -//= but WITHOUT ANY WARRANTY; without even the implied warranty of -//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//= GNU General Public License for more details. -//= -//= You should have received a copy of the GNU General Public License -//= along with this program. If not, see <http://www.gnu.org/licenses/>. -//========================================================================= -//= War of Emperium (Swanhild) -//================= Description =========================================== -//= NPCs that relate to Prontera Guild Castle 2 -//================= Current Version ======================================= -//= 1.4 -//========================================================================= - -//== Guild Flags (Outside Castle) ========================== -- script Swanhild#1::OutsideFlagsPR2 GUILD_FLAG,{ - - .@GID = getcastledata("prtg_cas02",1); - - if (.@GID == 0) { - mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; - mes " "; - mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; - mes "We declare that"; - mes "there is no formal master of this castle."; - mes " "; - mes "2. To the one who can "; - mes "overcome all trials"; - mes "and destroy the Emperium,"; - mes "the king will endow the one with"; - mes "ownership of this castle."; - close; - } - if (getcharid(CHAR_ID_GUILD) == .@GID) { - mes "[ Echoing Voice ]"; - mes "Brave ones..."; - mes "Do you wish to return to your honorable place?"; - next; - if(select("Return to the guild castle.", "Quit.") == 1) { - close2; - if (getcharid(CHAR_ID_GUILD) == getcastledata("prtg_cas02",1)) { - warp "prtg_cas02",169,55; - end; - } - end; - } - close; - } - mes "[ Edict of the Divine Rune-Midgarts Kingdom ]"; - mes " "; - mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, "; - mes "we approve that this place is in"; - mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild."; - mes " "; - mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is"; - mes "^ff0000"+getguildmaster(.@GID)+"^000000"; - mes "If there is anyone who objects to this,"; - mes "prove your strength and honor with a steel blade in your hand."; - close; - -OnRecvCastlePt02: - flagemblem getcastledata("prtg_cas02",1); - end; -} - -prt_gld,244,126,0 duplicate(OutsideFlagsPR2) Swanhild#1-2 GUILD_FLAG -prt_gld,244,128,0 duplicate(OutsideFlagsPR2) Swanhild#2 GUILD_FLAG -prt_gld,236,126,0 duplicate(OutsideFlagsPR2) Swanhild#3 GUILD_FLAG -prt_gld,236,128,0 duplicate(OutsideFlagsPR2) Swanhild#4 GUILD_FLAG - -//== Guild Flags (Inside Castle) =========================== -- script Swanhild#5::InsideFlagsPR2 GUILD_FLAG,{ - end; - -OnRecvCastlePt02: - flagemblem getcastledata("prtg_cas02",1); - end; -} - -prtg_cas02,40,227,4 duplicate(InsideFlagsPR2) Swanhild#5-2 GUILD_FLAG -prtg_cas02,46,227,4 duplicate(InsideFlagsPR2) Swanhild#6 GUILD_FLAG -prtg_cas02,11,219,4 duplicate(InsideFlagsPR2) Swanhild#7 GUILD_FLAG -prtg_cas02,11,214,4 duplicate(InsideFlagsPR2) Swanhild#8 GUILD_FLAG -prtg_cas02,20,219,4 duplicate(InsideFlagsPR2) Swanhild#9 GUILD_FLAG -prtg_cas02,20,214,4 duplicate(InsideFlagsPR2) Swanhild#10 GUILD_FLAG -prtg_cas02,79,227,0 duplicate(InsideFlagsPR2) Swanhild#11 GUILD_FLAG -prtg_cas02,70,227,0 duplicate(InsideFlagsPR2) Swanhild#12 GUILD_FLAG -prtg_cas02,38,189,0 duplicate(InsideFlagsPR2) Swanhild#13 GUILD_FLAG -prtg_cas02,34,189,0 duplicate(InsideFlagsPR2) Swanhild#14 GUILD_FLAG -prtg_cas02,153,161,4 duplicate(InsideFlagsPR2) Swanhild#15 GUILD_FLAG -prtg_cas02,162,161,4 duplicate(InsideFlagsPR2) Swanhild#16 GUILD_FLAG - -//== Guild Flag (Town) ===================================== -prontera,146,194,3 duplicate(InsideFlagsPR2) Swanhild#17 GUILD_FLAG - -//== Kafra Employee ======================================== -prtg_cas02,71,36,4 duplicate(guildkafra) Kafra Staff#prtg_cas02 4_F_KAFRA1 - -//== Steward =============================================== -prtg_cas02,94,61,4 duplicate(cm) Roy#prtg_cas02 1_M_JOBTESTER - -//== Treasure Room Exit ==================================== -prtg_cas02,207,228,0 script #Lever_PR02 HIDDEN_NPC,{ - - mes " "; - mes "There's a small lever. Will you pull it?"; - next; - if(select("Pull.", "Do not.") == 1) { - close2; - warp "prtg_cas02",94,62; - end; - } - close; -} - -//== Guild Dungeon Switch ================================== -prtg_cas02,84,72,0 duplicate(gdlever) #prtg_cas02 HIDDEN_NPC - -//== Guild Treasure Spawns ================================= -prtg_cas02,202,228,0 duplicate(Gld_Trea_Spawn) Treasure#prtg_cas02 FAKE_NPC - -//== AGIT Manager ========================================== -prtg_cas02,158,174,0 duplicate(Gld_Agit_Manager) Agit#prtg_cas02 FAKE_NPC - -//== Guardians ============================================= -prtg_cas02,94,61,4 duplicate(Gld_Guard_Template) Guardian#prtg_cas02 FAKE_NPC |