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-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Masao
-//= Copyright (C) L0ne_W0lf
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= War of Emperium (Bright Arbor)
-//================= Description ===========================================
-//= NPCs that relate to Payon Guild Castle 1
-//================= Current Version =======================================
-//= 1.3
-//=========================================================================
-
-//== Guild Flags (Outside Castle) ==========================
-- script Bright Arbor#1::OutsideFlagsPA1 GUILD_FLAG,{
-
- .@GID = getcastledata("payg_cas01",1);
-
- if (.@GID == 0) {
- mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
- mes " ";
- mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
- mes "We declare that";
- mes "there is no formal master of this castle.";
- mes " ";
- mes "2. To the one who can ";
- mes "overcome all trials";
- mes "and destroy the Emperium,";
- mes "the king will endow the one with";
- mes "ownership of this castle.";
- close;
- }
- if (getcharid(CHAR_ID_GUILD) == .@GID) {
- mes "[ Echoing Voice ]";
- mes "Brave ones...";
- mes "Do you wish to return to your honorable place?";
- next;
- if(select("Return to the guild castle.", "Quit.") == 1) {
- close2;
- if (getcharid(CHAR_ID_GUILD) == getcastledata("payg_cas01",1)) {
- warp "payg_cas01",54,144;
- end;
- }
- end;
- }
- close;
- }
- mes "[ Edict of the Divine Rune-Midgarts Kingdom ]";
- mes " ";
- mes "1. Follow the ordinance of The Divine Rune-Midgarts Kingdom, ";
- mes "we approve that this place is in";
- mes "the private prossession of ^ff0000"+getguildname(.@GID)+"^000000 Guild.";
- mes " ";
- mes "2. The guild Master of ^ff0000"+getguildname(.@GID)+"^000000 Guild is";
- mes "^ff0000"+getguildmaster(.@GID)+"^000000";
- mes "If there is anyone who objects to this,";
- mes "prove your strength and honor with a steel blade in your hand.";
- close;
-
-OnRecvCastlePy01:
- flagemblem getcastledata("payg_cas01",1);
- end;
-}
-
-pay_gld,125,236,4 duplicate(OutsideFlagsPA1) Bright Arbor#1-2 GUILD_FLAG
-pay_gld,110,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#2 GUILD_FLAG
-pay_gld,116,233,4 duplicate(OutsideFlagsPA1) Bright Arbor#3 GUILD_FLAG
-pay_gld,91,239,2 duplicate(OutsideFlagsPA1) Bright Arbor#4 GUILD_FLAG
-
-//== Guild Flags (Inside Castle) ===========================
-- script Bright Arbor#5::InsideFlagsPA1 GUILD_FLAG,{
- end;
-
-OnRecvCastlePy01:
- flagemblem getcastledata("payg_cas01",1);
- end;
-}
-
-payg_cas01,238,67,4 duplicate(InsideFlagsPA1) Bright Arbor#5-2 GUILD_FLAG
-payg_cas01,233,67,4 duplicate(InsideFlagsPA1) Bright Arbor#6 GUILD_FLAG
-payg_cas01,221,123,4 duplicate(InsideFlagsPA1) Bright Arbor#7 GUILD_FLAG
-payg_cas01,221,116,4 duplicate(InsideFlagsPA1) Bright Arbor#8 GUILD_FLAG
-payg_cas01,206,108,4 duplicate(InsideFlagsPA1) Bright Arbor#9 GUILD_FLAG
-payg_cas01,212,108,4 duplicate(InsideFlagsPA1) Bright Arbor#10 GUILD_FLAG
-
-//== Guild Flag (Town) =====================================
-payon,90,322,4 duplicate(InsideFlagsPA1) Bright Arbor#11 GUILD_FLAG
-payon,166,177,3 duplicate(InsideFlagsPA1) Bright Arbor#12 GUILD_FLAG
-
-//== Kafra Employee ========================================
-payg_cas01,128,58,3 duplicate(guildkafra) Kafra Staff#payg_cas01 4_F_KAFRA1
-
-//== Steward ===============================================
-payg_cas01,120,58,4 duplicate(cm) Kurunnadi#payg_cas01 1_M_JOBTESTER
-
-//== Treasure Room Exit ====================================
-payg_cas01,295,8,0 script #lever_PA01 HIDDEN_NPC,{
-
- mes " ";
- mes "There's a small lever. Will you pull it?";
- next;
- if(select("Pull.", "Do not.") == 1) {
- close2;
- warp "payg_cas01",120,59;
- end;
- }
- close;
-}
-
-//== Guild Dungeon Switch ==================================
-payg_cas01,101,25,0 duplicate(gdlever) #payg_cas01 HIDDEN_NPC
-
-//== Guild Treasure Spawns =================================
-payg_cas01,291,8,0 duplicate(Gld_Trea_Spawn) Treasure#payg_cas01 FAKE_NPC
-
-//== AGIT Manager ==========================================
-payg_cas01,139,139,0 duplicate(Gld_Agit_Manager) Agit#payg_cas01 FAKE_NPC
-
-//== Guardians =============================================
-payg_cas01,120,58,4 duplicate(Gld_Guard_Template) Guardian#payg_cas01 FAKE_NPC