diff options
Diffstat (limited to 'npc/warps/fields/abyss_warper.txt')
-rw-r--r-- | npc/warps/fields/abyss_warper.txt | 187 |
1 files changed, 138 insertions, 49 deletions
diff --git a/npc/warps/fields/abyss_warper.txt b/npc/warps/fields/abyss_warper.txt index 9c11e0e9b..ef56a5ce3 100644 --- a/npc/warps/fields/abyss_warper.txt +++ b/npc/warps/fields/abyss_warper.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= erKURITA //===== Current Version: ===================================== -//= 1.2 +//= 1.3 //===== Compatible With: ===================================== //= Any Athena Version //===== Description: ========================================= @@ -12,66 +12,155 @@ //= 1.0 Added by Nexon [Nexon] //= 1.1 Removed Duplicates [Silent] //= 1.2 Fixed tab - missing pillar's appeared [Lupus] +//= 1.3 Updated Abyss Lake entrance based on official [SinSloth] //============================================================ -hu_fild05,168,303,0 script Pillar#01 111,{ - mes "[Ancient Voice]"; - mes "So, you wish access to the Abyss Cave?"; - mes "You have to bring me then 1 Dragon Canine, 1 Dragon Tail and 1 Dragon Scale"; - mes "in order to grant you access to the island"; - next; - mes "[Ancient Voice]"; - mes "Do you wish to go?"; - next; - menu "Yes",L_Check,"No",-; - mes "Return when you are ready."; +hu_fild05,168,304,0 script Column 111,{ + + mes "^3355FFThere are 3 oddly"; + mes "shaped grooves on"; + mes "the surface of this"; + mes "column. It seems that"; + mes "certain dragon body parts"; + mes "would fit perfectly into"; + mes "the column grooves.^000000"; + if((countitem(1035)) && (countitem(1036)) && (countitem(1037))) + { + next; + switch( select( "Insert Dragon Body Parts","Eat Dragon Body Parts" ) ) + { + case 1: + mes "^3355FFYou carefully place a"; + mes "Dragon Canine into one of"; + mes "the grooves, and then you"; + mes "hear a powerful rumbling"; + mes "from within the column.^000000"; + specialeffect 52; + next; + mes "^3355FFYou slowly insert a"; + mes "Dragon Scale into another"; + mes "of the column's grooves,"; + mes "trigerring another small"; + mes "tremor from the column.^000000"; + specialeffect 52; + next; + mes "^3355FFYou cautiously insert"; + mes "a Dragon Tail into the"; + mes "final groove. Lights shine"; + mes "forth from cracks in the"; + mes "column's surface...^000000"; + specialeffect 52; + next; + mes "^3355FFThe ground beneath"; + mes "your feet begins to"; + mes "violently shake.^000000"; + specialeffect 73; + donpcevent "AbyssWarp::OnWarp"; + specialeffect2 36; + delitem 1035,1; + delitem 1036,1; + delitem 1037,1; + close2; + warp "hu_fild05.gat",184,204; + end; + + case 2: + mes "^3355FFYou gingerly place a"; + mes "Dragon's Canine, a Dragon"; + mes "Scale, and a Dragon Tail into"; + mes "your mouth and slowly begin"; + mes "to chew. Nothing happens"; + mes "and the taste of these items"; + mes "is surprisingly putrid.^000000"; + next; + emotion e_rice,1; + delitem 1035,1; + delitem 1036,1; + delitem 1037,1; + percentheal -10,0; + close; + } + } close; +} -L_Check: - mes "[Ancient Voice]"; - mes "Good, let me check your items first"; +hu_fild05,171,211,0 script Column 111,1,1,{ + + mes "^3355FFThis column looks"; + mes "very similar to the"; + mes "one you've seen in"; + mes "the lake. There is"; + mes "a conspicious blue"; + mes "groove on its surface.^000000"; next; - mes "[Ancient Voice]"; - if ((countitem(1035) == 0) || (countitem(1036) == 0) || (countitem(1037) == 0)) goto L_No_Items; - mes "Good, I hereby grant you access then"; - mes "Please hurry. The entrance will not stay open for long"; - close2; - delitem 1035,1; - delitem 1036,1; - delitem 1037,1; - enablenpc "warpabyss"; - initnpctimer; - warp "hu_fild05",181,197; - end; + switch( select( "Touch the Groove","Remove Item from Groove" ) ) + { + case 1: + mes "^3355FF*Clatter Clatter*^000000"; + next; + mes "^3355FFThe light emanating from"; + mes "the groove distorts and"; + mes "the column starts to shake."; + mes "You hear a faint rumbling"; + mes "from inside the column.^000000"; + specialeffect 52; + next; + mes "*Ggghhhhhzzzz!*"; + mes "*BAM!*"; + next; + mes "^3355FFThe light shining from"; + mes "the column's groove grows"; + mes "brighter as you feel the"; + mes "ground beneath your feet"; + mes "begin to slowly sink away...^000000"; + next; + specialeffect 73; + specialeffect2 36; + close2; + warp "hu_fild05.gat",169,305; + end; -L_No_Items: - mes "You don't have enough items"; - close; + case 2: + mes "^3355FF*Ppppsssh!*"; + mes "You accidentally"; + mes "broke the item.^000000"; + specialeffect 52; + next; + mes "^3355FF*Gggggggghhhhhhhhzzzzzzjjjjhh!*^000000"; + next; + mes "^3355FFThe light emanating from"; + mes "the groove distorts and"; + mes "the column starts to shake."; + mes "The tremors in the ground"; + mes "make it difficult to stand"; + mes "steadily, but suddently you"; + mes "are warped somewhere else...^000000"; + next; + specialeffect 73; + specialeffect2 36; + close2; + warp "hu_fild05.gat",157,284; + end; + } +} -OnTimer10000: - disablenpc "warpabyss"; - stopnpctimer; - setnpctimer 0; - end; +hu_fild05,196,210,1 script AbyssWarp 45,2,2,{ OnInit: - disablenpc "warpabyss"; + disablenpc "AbyssWarp"; end; -} +OnTouch: + warp "abyss_01.gat",260,268; + end; -hu_fild05,171,212,0 script Pillar#02 111,{ - mes "[Ancient Voice]"; - mes "Leave the island?"; - next; - menu "Yes",-,"No",L_close; - warp "hu_fild05",168,301; +OnWarp: + initnpctimer; + enablenpc "AbyssWarp"; end; -L_close: - mes "[Ancient Voice]"; - mes "Return when you are ready."; - close; +OnTimer30000: + stopnpctimer; + disablenpc "AbyssWarp"; + end; } - -hu_fild05,197,210,0 warp warpabyss 2,3,abyss_01,264,271 |