summaryrefslogtreecommitdiff
path: root/npc/warps/dungeons/mosk_dun.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/warps/dungeons/mosk_dun.txt')
-rw-r--r--npc/warps/dungeons/mosk_dun.txt26
1 files changed, 13 insertions, 13 deletions
diff --git a/npc/warps/dungeons/mosk_dun.txt b/npc/warps/dungeons/mosk_dun.txt
index 451bdc62b..f9a195d06 100644
--- a/npc/warps/dungeons/mosk_dun.txt
+++ b/npc/warps/dungeons/mosk_dun.txt
@@ -17,7 +17,7 @@ mosk_fild02,190,257,0 warp moscoviawarp0401 1,1,mosk_dun01,189,45
mosk_dun01,189,42,0 warp moscoviawarp0501 1,1,mosk_fild02,190,254
mosk_in,215,36,0 warp babayagaout 1,1,mosk_dun02,53,217
-mosk_dun02,53,220,4 script #babayagain 45,1,1,{
+mosk_dun02,53,220,4 script #babayagain WARPNPC,1,1,{
end;
OnTouch:
if (mos_nowinter == 11) {
@@ -115,7 +115,7 @@ OnTouch:
}
}
-mosk_dun02,53,215,3 script Soldier1#mos 966,{
+mosk_dun02,53,215,3 script Soldier1#mos 4_M_RUSKNIGHT,{
mes "[Soldier]";
mes "We're the Csar's soldiers.";
mes "We're called out for emergencies,";
@@ -131,7 +131,7 @@ OnEnable:
end;
}
-mosk_dun02,50,217,3 script Soldier2#mos 966,{
+mosk_dun02,50,217,3 script Soldier2#mos 4_M_RUSKNIGHT,{
mes "[Soldier]";
mes "We're the Csar's soldiers.";
mes "We're called out for emergencies,";
@@ -148,7 +148,7 @@ OnEnable:
}
-mosk_dun02,56,217,5 script Soldier3#mos 966,{
+mosk_dun02,56,217,5 script Soldier3#mos 4_M_RUSKNIGHT,{
mes "[Soldier]";
mes "We're the Csar's soldiers.";
mes "We're called out for emergencies,";
@@ -164,14 +164,14 @@ OnEnable:
end;
}
-mosk_dun01,170,164,3 script Milestone#1 111,{
+mosk_dun01,170,164,3 script Milestone#1 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who serve the Sun will die, Go to the North. -^000000";
close;
}
-mosk_dun01,207,276,3 script Milestone#1-2 111,{
+mosk_dun01,207,276,3 script Milestone#1-2 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who advance may get hurt but are courageous of heart and those who move back will remain safe.";
@@ -187,7 +187,7 @@ mosk_dun01,207,276,3 script Milestone#1-2 111,{
close;
}
-mosk_dun01,264,191,3 script Milestone#1-3 111,{
+mosk_dun01,264,191,3 script Milestone#1-3 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who advance may get hurt but are brave of heart and those who move back will remain safe.";
@@ -203,7 +203,7 @@ mosk_dun01,264,191,3 script Milestone#1-3 111,{
close;
}
-mosk_dun02,168,28,3 script Milestone#2-1 111,{
+mosk_dun02,168,28,3 script Milestone#2-1 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who advance may get hurt but are valorous of heart and those who move back will remain safe.";
@@ -219,7 +219,7 @@ mosk_dun02,168,28,3 script Milestone#2-1 111,{
close;
}
-mosk_dun02,268,117,3 script Milestone#2-3 111,{
+mosk_dun02,268,117,3 script Milestone#2-3 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who step forward will gain honor but may die, those who step backward will have courage but may still get hurt.";
@@ -235,7 +235,7 @@ mosk_dun02,268,117,3 script Milestone#2-3 111,{
close;
}
-mosk_dun03,27,131,3 script Milestone#3-2 111,{
+mosk_dun03,27,131,3 script Milestone#3-2 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage.";
@@ -251,7 +251,7 @@ mosk_dun03,27,131,3 script Milestone#3-2 111,{
close;
}
-mosk_dun03,119,46,3 script Milestone#3-1 111,{
+mosk_dun03,119,46,3 script Milestone#3-1 HIDDEN_NPC,{
mes "There is writing on a big rock.";
next;
mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage.";
@@ -267,14 +267,14 @@ mosk_dun03,119,46,3 script Milestone#3-1 111,{
close;
}
-mosk_dun01,194,43,3 script Milestone#1-1 111,{
+mosk_dun01,194,43,3 script Milestone#1-1 HIDDEN_NPC,{
mes "- There is writing on a big rock. -";
next;
mes "- If you want to protect your life, go back -";
close;
}
-mosk_fild02,198,53,3 script Ship#mos_dun 111,{
+mosk_fild02,198,53,3 script Ship#mos_dun HIDDEN_NPC,{
mes "- You find a ship at anchor. -";
next;
if(select("Take the ship and go back to the village.:Explore more.") == 1) {