diff options
Diffstat (limited to 'npc/warps/dungeons/mosk_dun.txt')
-rw-r--r-- | npc/warps/dungeons/mosk_dun.txt | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/npc/warps/dungeons/mosk_dun.txt b/npc/warps/dungeons/mosk_dun.txt index 451bdc62b..f9a195d06 100644 --- a/npc/warps/dungeons/mosk_dun.txt +++ b/npc/warps/dungeons/mosk_dun.txt @@ -17,7 +17,7 @@ mosk_fild02,190,257,0 warp moscoviawarp0401 1,1,mosk_dun01,189,45 mosk_dun01,189,42,0 warp moscoviawarp0501 1,1,mosk_fild02,190,254 mosk_in,215,36,0 warp babayagaout 1,1,mosk_dun02,53,217 -mosk_dun02,53,220,4 script #babayagain 45,1,1,{ +mosk_dun02,53,220,4 script #babayagain WARPNPC,1,1,{ end; OnTouch: if (mos_nowinter == 11) { @@ -115,7 +115,7 @@ OnTouch: } } -mosk_dun02,53,215,3 script Soldier1#mos 966,{ +mosk_dun02,53,215,3 script Soldier1#mos 4_M_RUSKNIGHT,{ mes "[Soldier]"; mes "We're the Csar's soldiers."; mes "We're called out for emergencies,"; @@ -131,7 +131,7 @@ OnEnable: end; } -mosk_dun02,50,217,3 script Soldier2#mos 966,{ +mosk_dun02,50,217,3 script Soldier2#mos 4_M_RUSKNIGHT,{ mes "[Soldier]"; mes "We're the Csar's soldiers."; mes "We're called out for emergencies,"; @@ -148,7 +148,7 @@ OnEnable: } -mosk_dun02,56,217,5 script Soldier3#mos 966,{ +mosk_dun02,56,217,5 script Soldier3#mos 4_M_RUSKNIGHT,{ mes "[Soldier]"; mes "We're the Csar's soldiers."; mes "We're called out for emergencies,"; @@ -164,14 +164,14 @@ OnEnable: end; } -mosk_dun01,170,164,3 script Milestone#1 111,{ +mosk_dun01,170,164,3 script Milestone#1 HIDDEN_NPC,{ mes "- There is writing on a big rock. -"; next; mes "^3131FF- Those who serve the Sun will die, Go to the North. -^000000"; close; } -mosk_dun01,207,276,3 script Milestone#1-2 111,{ +mosk_dun01,207,276,3 script Milestone#1-2 HIDDEN_NPC,{ mes "- There is writing on a big rock. -"; next; mes "^3131FF- Those who advance may get hurt but are courageous of heart and those who move back will remain safe."; @@ -187,7 +187,7 @@ mosk_dun01,207,276,3 script Milestone#1-2 111,{ close; } -mosk_dun01,264,191,3 script Milestone#1-3 111,{ +mosk_dun01,264,191,3 script Milestone#1-3 HIDDEN_NPC,{ mes "- There is writing on a big rock. -"; next; mes "^3131FF- Those who advance may get hurt but are brave of heart and those who move back will remain safe."; @@ -203,7 +203,7 @@ mosk_dun01,264,191,3 script Milestone#1-3 111,{ close; } -mosk_dun02,168,28,3 script Milestone#2-1 111,{ +mosk_dun02,168,28,3 script Milestone#2-1 HIDDEN_NPC,{ mes "- There is writing on a big rock. -"; next; mes "^3131FF- Those who advance may get hurt but are valorous of heart and those who move back will remain safe."; @@ -219,7 +219,7 @@ mosk_dun02,168,28,3 script Milestone#2-1 111,{ close; } -mosk_dun02,268,117,3 script Milestone#2-3 111,{ +mosk_dun02,268,117,3 script Milestone#2-3 HIDDEN_NPC,{ mes "- There is writing on a big rock. -"; next; mes "^3131FF- Those who step forward will gain honor but may die, those who step backward will have courage but may still get hurt."; @@ -235,7 +235,7 @@ mosk_dun02,268,117,3 script Milestone#2-3 111,{ close; } -mosk_dun03,27,131,3 script Milestone#3-2 111,{ +mosk_dun03,27,131,3 script Milestone#3-2 HIDDEN_NPC,{ mes "- There is writing on a big rock. -"; next; mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage."; @@ -251,7 +251,7 @@ mosk_dun03,27,131,3 script Milestone#3-2 111,{ close; } -mosk_dun03,119,46,3 script Milestone#3-1 111,{ +mosk_dun03,119,46,3 script Milestone#3-1 HIDDEN_NPC,{ mes "There is writing on a big rock."; next; mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage."; @@ -267,14 +267,14 @@ mosk_dun03,119,46,3 script Milestone#3-1 111,{ close; } -mosk_dun01,194,43,3 script Milestone#1-1 111,{ +mosk_dun01,194,43,3 script Milestone#1-1 HIDDEN_NPC,{ mes "- There is writing on a big rock. -"; next; mes "- If you want to protect your life, go back -"; close; } -mosk_fild02,198,53,3 script Ship#mos_dun 111,{ +mosk_fild02,198,53,3 script Ship#mos_dun HIDDEN_NPC,{ mes "- You find a ship at anchor. -"; next; if(select("Take the ship and go back to the village.:Explore more.") == 1) { |