summaryrefslogtreecommitdiff
path: root/npc/warps/dungeons/mosk_dun.txt
diff options
context:
space:
mode:
Diffstat (limited to 'npc/warps/dungeons/mosk_dun.txt')
-rw-r--r--npc/warps/dungeons/mosk_dun.txt307
1 files changed, 0 insertions, 307 deletions
diff --git a/npc/warps/dungeons/mosk_dun.txt b/npc/warps/dungeons/mosk_dun.txt
deleted file mode 100644
index ed0597efa..000000000
--- a/npc/warps/dungeons/mosk_dun.txt
+++ /dev/null
@@ -1,307 +0,0 @@
-//================= Hercules Script =======================================
-//= _ _ _
-//= | | | | | |
-//= | |_| | ___ _ __ ___ _ _| | ___ ___
-//= | _ |/ _ \ '__/ __| | | | |/ _ \/ __|
-//= | | | | __/ | | (__| |_| | | __/\__ \
-//= \_| |_/\___|_| \___|\__,_|_|\___||___/
-//================= License ===============================================
-//= This file is part of Hercules.
-//= http://herc.ws - http://github.com/HerculesWS/Hercules
-//=
-//= Copyright (C) 2012-2015 Hercules Dev Team
-//= Copyright (C) Kisuka
-//= Copyright (C) $ephiroth
-//=
-//= Hercules is free software: you can redistribute it and/or modify
-//= it under the terms of the GNU General Public License as published by
-//= the Free Software Foundation, either version 3 of the License, or
-//= (at your option) any later version.
-//=
-//= This program is distributed in the hope that it will be useful,
-//= but WITHOUT ANY WARRANTY; without even the implied warranty of
-//= MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-//= GNU General Public License for more details.
-//=
-//= You should have received a copy of the GNU General Public License
-//= along with this program. If not, see <http://www.gnu.org/licenses/>.
-//=========================================================================
-//= Moscovia Dungeon Warp Script
-//================= Description ===========================================
-//= Warp Points for Moscovia Dungeon
-//================= Current Version =======================================
-//= 1.4
-//=========================================================================
-
-mosk_fild02,190,257,0 warp moscoviawarp0401 1,1,mosk_dun01,189,45
-mosk_dun01,189,42,0 warp moscoviawarp0501 1,1,mosk_fild02,190,254
-mosk_in,215,36,0 warp babayagaout 1,1,mosk_dun02,53,217
-
-mosk_dun02,53,220,4 script #babayagain WARPNPC,1,1,{
- end;
-OnTouch:
- if (mos_nowinter == 11) {
- donpcevent "Soldier1#mos::OnEnable";
- donpcevent "Soldier2#mos::OnEnable";
- donpcevent "Soldier3#mos::OnEnable";
- mes "[Soldier]";
- mes "Halt right there!";
- next;
- mes "[Soldier]";
- mes "We have information";
- mes "that you've been secretly";
- mes "communicating with";
- mes "Baba Yaga, the Horrible.";
- next;
- mes "[Soldier]";
- mes "If you have something to say,";
- mes "speak to the Csar.";
- mes "Come with us.";
- close2;
- donpcevent "Soldier1#mos::OnInit";
- donpcevent "Soldier2#mos::OnInit";
- donpcevent "Soldier3#mos::OnInit";
- mos_nowinter = 12;
- warp "mosk_in",125,92;
- end;
- }
- else if (mos_nowinter == 12) {
- donpcevent "Soldier1#mos::OnEnable";
- donpcevent "Soldier2#mos::OnEnable";
- donpcevent "Soldier3#mos::OnEnable";
- mes "[Soldier]";
- mes "We expected";
- mes "that you would appear again.";
- mes "What is your business with the Csar?";
- next;
- if(select("Run away.:Explain the situation.") == 1) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I should get out of here...";
- close2;
- warp "mosk_dun02",100,100;
- donpcevent "Soldier1#mos::OnInit";
- donpcevent "Soldier2#mos::OnInit";
- donpcevent "Soldier3#mos::OnInit";
- end;
- }
- mes "-I explain what happend until now.-";
- next;
- mes "[Soldier]";
- mes "If you have something to say, speak";
- mes "to the Csar.";
- mes "If you leave to this place,";
- mes "you will be considered as our enemy.";
- close2;
- donpcevent "Soldier1#mos::OnInit";
- donpcevent "Soldier2#mos::OnInit";
- donpcevent "Soldier3#mos::OnInit";
- end;
- }
- else if (mos_nowinter == 13) {
- donpcevent "Soldier1#mos::OnEnable";
- donpcevent "Soldier2#mos::OnEnable";
- donpcevent "Soldier3#mos::OnEnable";
- mes "[Soldier]";
- mes "We expected";
- mes "that you would appear again.";
- mes "What is your business with the Csar?";
- next;
- if(select("Run away.:Explain the situation.") == 1) {
- mes "["+strcharinfo(PC_NAME)+"]";
- mes "I should get out of here...";
- close2;
- warp "mosk_dun02",100,100;
- donpcevent "Soldier1#mos::OnInit";
- donpcevent "Soldier2#mos::OnInit";
- donpcevent "Soldier3#mos::OnInit";
- end;
- }
- mes "-I explain what happend until now.-";
- next;
- mes "[Soldier]";
- mes "If you have something to say, speak";
- mes "to the Csar.";
- mes "If you leave to this place,";
- mes "you will be considered as our enemy.";
- close2;
- donpcevent "Soldier1#mos::OnInit";
- donpcevent "Soldier2#mos::OnInit";
- donpcevent "Soldier3#mos::OnInit";
- end;
- }
- else {
- warp "mosk_in",215,41;
- end;
- }
-}
-
-mosk_dun02,53,215,3 script Soldier1#mos 4_M_RUSKNIGHT,{
- mes "[Soldier]";
- mes "We're the Csar's soldiers.";
- mes "We're called out for emergencies,";
- mes "don't disturb us anymore.";
- close;
-
-OnInit:
- hideonnpc "Soldier1#mos";
- end;
-
-OnEnable:
- hideoffnpc "Soldier1#mos";
- end;
-}
-
-mosk_dun02,50,217,3 script Soldier2#mos 4_M_RUSKNIGHT,{
- mes "[Soldier]";
- mes "We're the Csar's soldiers.";
- mes "We're called out for emergencies,";
- mes "don't disturb us anymore.";
- close;
-
-OnInit:
- hideonnpc "Soldier2#mos";
- end;
-
-OnEnable:
- hideoffnpc "Soldier2#mos";
- end;
-}
-
-mosk_dun02,56,217,5 script Soldier3#mos 4_M_RUSKNIGHT,{
- mes "[Soldier]";
- mes "We're the Csar's soldiers.";
- mes "We're called out for emergencies,";
- mes "don't disturb us anymore.";
- close;
-
-OnInit:
- hideonnpc "Soldier3#mos";
- end;
-
-OnEnable:
- hideoffnpc "Soldier3#mos";
- end;
-}
-
-mosk_dun01,170,164,3 script Milestone#1 HIDDEN_NPC,{
- mes "- There is writing on a big rock. -";
- next;
- mes "^3131FF- Those who serve the Sun will die, Go to the North. -^000000";
- close;
-}
-
-mosk_dun01,207,276,3 script Milestone#1-2 HIDDEN_NPC,{
- mes "- There is writing on a big rock. -";
- next;
- mes "^3131FF- Those who advance may get hurt but are courageous of heart and those who move back will remain safe.";
- mes "If you have courage, step forward. Otherwise, step backward. -^000000";
- next;
- if(select("Step forward.:Stay.") == 1) {
- mes "- You follow the way before you. -";
- close2;
- warp "mosk_dun02",165,30;
- end;
- }
- mes "- You won't advance. -";
- close;
-}
-
-mosk_dun01,264,191,3 script Milestone#1-3 HIDDEN_NPC,{
- mes "- There is writing on a big rock. -";
- next;
- mes "^3131FF- Those who advance may get hurt but are brave of heart and those who move back will remain safe.";
- mes "If you are brave, then take a step forward. Otherwise, step back. -^000000";
- next;
- if(select("Step forward.:Stay.") == 1) {
- mes "- You follow the way before you. -";
- close2;
- warp "mosk_dun03",117,36;
- end;
- }
- mes "- You decide to stay. -";
- close;
-}
-
-mosk_dun02,168,28,3 script Milestone#2-1 HIDDEN_NPC,{
- mes "- There is writing on a big rock. -";
- next;
- mes "^3131FF- Those who advance may get hurt but are valorous of heart and those who move back will remain safe.";
- mes "If you valorous, then take a step forward. Otherwise, step back. -^000000";
- next;
- if(select("Go back.:Stay.") == 1) {
- mes "- You sense danger and decide to go back -";
- close2;
- warp "mosk_dun01",201,269;
- end;
- }
- mes "- You decided to stay. -";
- close;
-}
-
-mosk_dun02,268,117,3 script Milestone#2-3 HIDDEN_NPC,{
- mes "- There is writing on a big rock. -";
- next;
- mes "^3131FF- Those who step forward will gain honor but may die, those who step backward will have courage but may still get hurt.";
- mes "If you are truly brave, step forward. Otherwise, step back -^000000";
- next;
- if(select("Step forward.:Stay.") == 1) {
- mes "- You bravely step forward. -";
- close2;
- warp "mosk_dun03",32,135;
- end;
- }
- mes "- You decided to stay. -";
- close;
-}
-
-mosk_dun03,27,131,3 script Milestone#3-2 HIDDEN_NPC,{
- mes "- There is writing on a big rock. -";
- next;
- mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage.";
- mes "Those who have courage will go back, otherwise step forward and stay. -^000000";
- next;
- if(select("Go back.:Stay.") == 1) {
- mes "- You sense danger and decide to go back -";
- close2;
- warp "mosk_dun02",262,118;
- end;
- }
- mes "- You decide to stay. -";
- close;
-}
-
-mosk_dun03,119,46,3 script Milestone#3-1 HIDDEN_NPC,{
- mes "There is writing on a big rock.";
- next;
- mes "^3131FF- Those who stay may die but will gain honor, those who go back may get hurt but will gain courage.";
- mes "Those who are afraid of the death will go back, otherwise step forward and stay. -^000000";
- next;
- if(select("Go back.:Stay.") == 1) {
- mes "- You sense danger and decide to go back -";
- close2;
- warp "mosk_dun01",257,190;
- end;
- }
- mes "- You decided to stay. -";
- close;
-}
-
-mosk_dun01,194,43,3 script Milestone#1-1 HIDDEN_NPC,{
- mes "- There is writing on a big rock. -";
- next;
- mes "- If you want to protect your life, go back -";
- close;
-}
-
-mosk_fild02,198,53,3 script Ship#mos_dun HIDDEN_NPC,{
- mes "- You find a ship at anchor. -";
- next;
- if(select("Take the ship and go back to the village.:Explore more.") == 1) {
- mes "- You board the ship and pull at the oars. -";
- close2;
- warp "moscovia",140,54;
- end;
- }
- mes "- That unknown area arouses your interest. -";
- close;
-}