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-rw-r--r--npc/warps/dungeons/lhz_dun.txt63
1 files changed, 30 insertions, 33 deletions
diff --git a/npc/warps/dungeons/lhz_dun.txt b/npc/warps/dungeons/lhz_dun.txt
index d8d0f7c5e..b0345b447 100644
--- a/npc/warps/dungeons/lhz_dun.txt
+++ b/npc/warps/dungeons/lhz_dun.txt
@@ -1,21 +1,18 @@
-//===== rAthena Script =======================================
+//===== Hercules Script ======================================
//= Lighthalzen Dungeon Warp Script
//===== By: ==================================================
//= Sara-chan (1.0)
//===== Current Version: =====================================
//= 2.1b
-//===== Compatible With: =====================================
-//= Any Athena Version; RO Episode 8+
//===== Description: =========================================
//= Warp Points for Lighthalzen Dungeon
//===== Additional Comments: =================================
-//= No Comment!
//= 1.1 Added temp restriction by Azazel [Lupus]
//= 1.2 Optimized [Lupus]
-//= and fixed 005 and 005a warps coords, thanks to Justin84
+//= and fixed 005 and 005a warps coords, thanks to Justin84
//= 1.3 Fixed entrance condition check, thanx2Daegaladh [Lupus]
//= 1.4 Added coords of secret dungeon entrance, thanks to Justin84
-//= proved with screenshots [Lupus]
+//= proved with screenshots [Lupus]
//= 1.5a thx2 Justin84, some additions and fixes [Lupus]
//= 1.5b re-enabled main entrance warp [Lupus] <-reverted 1.5c
//= 1.6 Updated entrances, added Cube room warps, thanx 2 Justin84
@@ -26,8 +23,8 @@
//= 1.9 Removed duplicates [Toms]
//= 2.0 Now use MISC_QUEST&512 instead of 'hzdun' [Lupus]
//= 2.1 Updated all standard dungeon warps. [L0ne_W0lf]
-//= Updated Sewer pipe dungeon entrance.
-//= Removed dialog from level 3 entrance warp.
+//= Updated Sewer pipe dungeon entrance.
+//= Removed dialog from level 3 entrance warp.
//= 2.1a Updated 3rd floor warp. Again... [L0ne_W0lf]
//= 2.1b Fixed reverse level requirement in 3rd floor warp. [L0ne_W0lf]
//============================================================
@@ -39,7 +36,7 @@ lhz_dun01,149,9,0 warp lhz_dun3-1 1,1,lhz_dun02,153,19
lhz_dun02,146,19,0 warp lhz_dun3-2 1,1,lhz_dun01,144,9
lhz_dun01,18,145,0 warp lhz_dun4-1 1,1,lhz_dun02,17,150
lhz_dun02,17,156,0 warp lhz_dun4-2 1,1,lhz_dun01,18,150
-lhz_dun02,149,149,4 script lhz_dun5-1 45,2,2,{
+lhz_dun02,149,149,4 script lhz_dun5-1 WARPNPC,2,2,{
OnTouch:
if ((Upper != 1 && BaseLevel<95) || (Upper == 1 && BaseLevel<90)) {
warp "lhz_dun02",145,149;
@@ -53,7 +50,7 @@ lhz_dun03,139,137,0 warp lhz_dun5-2 1,1,lhz_dun02,149,142
//--------------------------Sewer Pipe--------------------------
-lighthalzen,313,301,0 script Sewer Pipe#lt 111,{
+lighthalzen,313,301,0 script Sewer Pipe#lt HIDDEN_NPC,{
if (MISC_QUEST&512) {
mes "^3355FFYou found some sort";
mes "of large sewage pipe.";
@@ -91,54 +88,54 @@ lhz_cube,177,96,0 warp lhzcube4 1,1,lighthalzen,310,302
// -3 are warps facing west.
// -4 are warps facing north.
//----------------- Room 66 74 -------------------------------
-lhz_cube,74,74,0 script cubew01-1 45,1,1,{
+lhz_cube,74,74,0 script cubew01-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,66,67,0 warp cubew01-2 2,2,lhz_cube,10,18
-lhz_cube,59,74,0 script cubew01-3 45,1,1,{
+lhz_cube,59,74,0 script cubew01-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,66,82,0 script cubew01-4 45,1,1,{
+lhz_cube,66,82,0 script cubew01-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
//----------------- Room 66 136 ------------------------------
lhz_cube,74,136,0 warp cubew02-1 2,2,lhz_cube,10,193
-lhz_cube,66,129,0 script cubew02-2 45,1,1,{
+lhz_cube,66,129,0 script cubew02-2 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,59,136,0 script cubew02-3 45,1,1,{
+lhz_cube,59,136,0 script cubew02-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,66,144,0 script cubew02-4 45,1,1,{
+lhz_cube,66,144,0 script cubew02-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
//----------------- Room 67 193 ------------------------------
-lhz_cube,74,192,0 script cubew03-1 45,1,1,{
+lhz_cube,74,192,0 script cubew03-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,67,185,0 script cubew03-2 45,1,1,{
+lhz_cube,67,185,0 script cubew03-2 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,59,192,0 script cubew03-3 45,1,1,{
+lhz_cube,59,192,0 script cubew03-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,67,200,0 warp cubew03-4 2,2,lhz_cube,10,136
//----------------- Room 66 18 -------------------------------
-lhz_cube,74,18,0 script cubew04-1 45,1,1,{
+lhz_cube,74,18,0 script cubew04-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,66,11,0 warp cubew04-2 2,2,lhz_cube,10,18
-lhz_cube,59,18,0 script cubew04-3 45,1,1,{
+lhz_cube,59,18,0 script cubew04-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
@@ -146,61 +143,61 @@ lhz_cube,66,26,0 warp cubew04-4 2,2,lhz_cube,123,18
//----------------- Room 66 18 -------------------------------
lhz_cube,18,18,0 warp cubew05-1 2,2,lhz_cube,10,193
lhz_cube,10,11,0 warp cubew05-2 2,2,lhz_cube,123,18
-lhz_cube,3,18,0 script cubew05-3 45,1,1,{
+lhz_cube,3,18,0 script cubew05-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,10,26,0 script cubew05-4 45,1,1,{
+lhz_cube,10,26,0 script cubew05-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
//----------------- Room 10 74 -------------------------------
-lhz_cube,18,74,0 script cubew06-1 45,1,1,{
+lhz_cube,18,74,0 script cubew06-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,10,67,0 warp cubew06-2 2,2,lhz_cube,123,18
lhz_cube,3,74,0 warp cubew06-3 2,2,lhz_cube,66,18
-lhz_cube,10,82,0 script cubew06-4 45,1,1,{
+lhz_cube,10,82,0 script cubew06-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
//----------------- Room 10 136 ------------------------------
lhz_cube,18,136,0 warp cubew07-1 2,2,lhz_cube,10,74
-lhz_cube,10,129,0 script cubew07-2 45,1,1,{
+lhz_cube,10,129,0 script cubew07-2 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,3,136,0 script cubew07-3 45,1,1,{
+lhz_cube,3,136,0 script cubew07-3 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,10,144,0 script cubew07-4 45,1,1,{
+lhz_cube,10,144,0 script cubew07-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}
//----------------- Room 10 193 ------------------------------
-lhz_cube,18,192,0 script cubew08-1 45,1,1,{
+lhz_cube,18,192,0 script cubew08-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,10,185,0 script cubew08-2 45,1,1,{
+lhz_cube,10,185,0 script cubew08-2 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,3,192,0 warp cubew08-3 2,2,lhz_cube,10,74
lhz_cube,10,200,0 warp cubew08-4 2,2,lhz_cube,66,18
//----------------- Room 123 18 ------------------------------
-lhz_cube,130,18,0 script cubew09-1 45,1,1,{
+lhz_cube,130,18,0 script cubew09-1 WARPNPC,1,1,{
callfunc "randomw";
end;
}
-lhz_cube,123,11,0 script cubew09-2 45,1,1,{
+lhz_cube,123,11,0 script cubew09-2 WARPNPC,1,1,{
callfunc "randomw";
end;
}
lhz_cube,115,18,0 warp cubew09-3 2,2,lhz_cube,248,184
-lhz_cube,123,26,0 script cubew09-4 45,1,1,{
+lhz_cube,123,26,0 script cubew09-4 WARPNPC,1,1,{
callfunc "randomw";
end;
}