diff options
Diffstat (limited to 'npc/warps/dungeons/lhz_dun.txt')
-rw-r--r-- | npc/warps/dungeons/lhz_dun.txt | 63 |
1 files changed, 30 insertions, 33 deletions
diff --git a/npc/warps/dungeons/lhz_dun.txt b/npc/warps/dungeons/lhz_dun.txt index d8d0f7c5e..b0345b447 100644 --- a/npc/warps/dungeons/lhz_dun.txt +++ b/npc/warps/dungeons/lhz_dun.txt @@ -1,21 +1,18 @@ -//===== rAthena Script ======================================= +//===== Hercules Script ====================================== //= Lighthalzen Dungeon Warp Script //===== By: ================================================== //= Sara-chan (1.0) //===== Current Version: ===================================== //= 2.1b -//===== Compatible With: ===================================== -//= Any Athena Version; RO Episode 8+ //===== Description: ========================================= //= Warp Points for Lighthalzen Dungeon //===== Additional Comments: ================================= -//= No Comment! //= 1.1 Added temp restriction by Azazel [Lupus] //= 1.2 Optimized [Lupus] -//= and fixed 005 and 005a warps coords, thanks to Justin84 +//= and fixed 005 and 005a warps coords, thanks to Justin84 //= 1.3 Fixed entrance condition check, thanx2Daegaladh [Lupus] //= 1.4 Added coords of secret dungeon entrance, thanks to Justin84 -//= proved with screenshots [Lupus] +//= proved with screenshots [Lupus] //= 1.5a thx2 Justin84, some additions and fixes [Lupus] //= 1.5b re-enabled main entrance warp [Lupus] <-reverted 1.5c //= 1.6 Updated entrances, added Cube room warps, thanx 2 Justin84 @@ -26,8 +23,8 @@ //= 1.9 Removed duplicates [Toms] //= 2.0 Now use MISC_QUEST&512 instead of 'hzdun' [Lupus] //= 2.1 Updated all standard dungeon warps. [L0ne_W0lf] -//= Updated Sewer pipe dungeon entrance. -//= Removed dialog from level 3 entrance warp. +//= Updated Sewer pipe dungeon entrance. +//= Removed dialog from level 3 entrance warp. //= 2.1a Updated 3rd floor warp. Again... [L0ne_W0lf] //= 2.1b Fixed reverse level requirement in 3rd floor warp. [L0ne_W0lf] //============================================================ @@ -39,7 +36,7 @@ lhz_dun01,149,9,0 warp lhz_dun3-1 1,1,lhz_dun02,153,19 lhz_dun02,146,19,0 warp lhz_dun3-2 1,1,lhz_dun01,144,9 lhz_dun01,18,145,0 warp lhz_dun4-1 1,1,lhz_dun02,17,150 lhz_dun02,17,156,0 warp lhz_dun4-2 1,1,lhz_dun01,18,150 -lhz_dun02,149,149,4 script lhz_dun5-1 45,2,2,{ +lhz_dun02,149,149,4 script lhz_dun5-1 WARPNPC,2,2,{ OnTouch: if ((Upper != 1 && BaseLevel<95) || (Upper == 1 && BaseLevel<90)) { warp "lhz_dun02",145,149; @@ -53,7 +50,7 @@ lhz_dun03,139,137,0 warp lhz_dun5-2 1,1,lhz_dun02,149,142 //--------------------------Sewer Pipe-------------------------- -lighthalzen,313,301,0 script Sewer Pipe#lt 111,{ +lighthalzen,313,301,0 script Sewer Pipe#lt HIDDEN_NPC,{ if (MISC_QUEST&512) { mes "^3355FFYou found some sort"; mes "of large sewage pipe."; @@ -91,54 +88,54 @@ lhz_cube,177,96,0 warp lhzcube4 1,1,lighthalzen,310,302 // -3 are warps facing west. // -4 are warps facing north. //----------------- Room 66 74 ------------------------------- -lhz_cube,74,74,0 script cubew01-1 45,1,1,{ +lhz_cube,74,74,0 script cubew01-1 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,66,67,0 warp cubew01-2 2,2,lhz_cube,10,18 -lhz_cube,59,74,0 script cubew01-3 45,1,1,{ +lhz_cube,59,74,0 script cubew01-3 WARPNPC,1,1,{ callfunc "randomw"; end; } -lhz_cube,66,82,0 script cubew01-4 45,1,1,{ +lhz_cube,66,82,0 script cubew01-4 WARPNPC,1,1,{ callfunc "randomw"; end; } //----------------- Room 66 136 ------------------------------ lhz_cube,74,136,0 warp cubew02-1 2,2,lhz_cube,10,193 -lhz_cube,66,129,0 script cubew02-2 45,1,1,{ +lhz_cube,66,129,0 script cubew02-2 WARPNPC,1,1,{ callfunc "randomw"; end; } -lhz_cube,59,136,0 script cubew02-3 45,1,1,{ +lhz_cube,59,136,0 script cubew02-3 WARPNPC,1,1,{ callfunc "randomw"; end; } -lhz_cube,66,144,0 script cubew02-4 45,1,1,{ +lhz_cube,66,144,0 script cubew02-4 WARPNPC,1,1,{ callfunc "randomw"; end; } //----------------- Room 67 193 ------------------------------ -lhz_cube,74,192,0 script cubew03-1 45,1,1,{ +lhz_cube,74,192,0 script cubew03-1 WARPNPC,1,1,{ callfunc "randomw"; end; } -lhz_cube,67,185,0 script cubew03-2 45,1,1,{ +lhz_cube,67,185,0 script cubew03-2 WARPNPC,1,1,{ callfunc "randomw"; end; } -lhz_cube,59,192,0 script cubew03-3 45,1,1,{ +lhz_cube,59,192,0 script cubew03-3 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,67,200,0 warp cubew03-4 2,2,lhz_cube,10,136 //----------------- Room 66 18 ------------------------------- -lhz_cube,74,18,0 script cubew04-1 45,1,1,{ +lhz_cube,74,18,0 script cubew04-1 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,66,11,0 warp cubew04-2 2,2,lhz_cube,10,18 -lhz_cube,59,18,0 script cubew04-3 45,1,1,{ +lhz_cube,59,18,0 script cubew04-3 WARPNPC,1,1,{ callfunc "randomw"; end; } @@ -146,61 +143,61 @@ lhz_cube,66,26,0 warp cubew04-4 2,2,lhz_cube,123,18 //----------------- Room 66 18 ------------------------------- lhz_cube,18,18,0 warp cubew05-1 2,2,lhz_cube,10,193 lhz_cube,10,11,0 warp cubew05-2 2,2,lhz_cube,123,18 -lhz_cube,3,18,0 script cubew05-3 45,1,1,{ +lhz_cube,3,18,0 script cubew05-3 WARPNPC,1,1,{ callfunc "randomw"; end; } -lhz_cube,10,26,0 script cubew05-4 45,1,1,{ +lhz_cube,10,26,0 script cubew05-4 WARPNPC,1,1,{ callfunc "randomw"; end; } //----------------- Room 10 74 ------------------------------- -lhz_cube,18,74,0 script cubew06-1 45,1,1,{ +lhz_cube,18,74,0 script cubew06-1 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,10,67,0 warp cubew06-2 2,2,lhz_cube,123,18 lhz_cube,3,74,0 warp cubew06-3 2,2,lhz_cube,66,18 -lhz_cube,10,82,0 script cubew06-4 45,1,1,{ +lhz_cube,10,82,0 script cubew06-4 WARPNPC,1,1,{ callfunc "randomw"; end; } //----------------- Room 10 136 ------------------------------ lhz_cube,18,136,0 warp cubew07-1 2,2,lhz_cube,10,74 -lhz_cube,10,129,0 script cubew07-2 45,1,1,{ +lhz_cube,10,129,0 script cubew07-2 WARPNPC,1,1,{ callfunc "randomw"; end; } -lhz_cube,3,136,0 script cubew07-3 45,1,1,{ +lhz_cube,3,136,0 script cubew07-3 WARPNPC,1,1,{ callfunc "randomw"; end; } -lhz_cube,10,144,0 script cubew07-4 45,1,1,{ +lhz_cube,10,144,0 script cubew07-4 WARPNPC,1,1,{ callfunc "randomw"; end; } //----------------- Room 10 193 ------------------------------ -lhz_cube,18,192,0 script cubew08-1 45,1,1,{ +lhz_cube,18,192,0 script cubew08-1 WARPNPC,1,1,{ callfunc "randomw"; end; } -lhz_cube,10,185,0 script cubew08-2 45,1,1,{ +lhz_cube,10,185,0 script cubew08-2 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,3,192,0 warp cubew08-3 2,2,lhz_cube,10,74 lhz_cube,10,200,0 warp cubew08-4 2,2,lhz_cube,66,18 //----------------- Room 123 18 ------------------------------ -lhz_cube,130,18,0 script cubew09-1 45,1,1,{ +lhz_cube,130,18,0 script cubew09-1 WARPNPC,1,1,{ callfunc "randomw"; end; } -lhz_cube,123,11,0 script cubew09-2 45,1,1,{ +lhz_cube,123,11,0 script cubew09-2 WARPNPC,1,1,{ callfunc "randomw"; end; } lhz_cube,115,18,0 warp cubew09-3 2,2,lhz_cube,248,184 -lhz_cube,123,26,0 script cubew09-4 45,1,1,{ +lhz_cube,123,26,0 script cubew09-4 WARPNPC,1,1,{ callfunc "randomw"; end; } |