summaryrefslogtreecommitdiff
path: root/npc/warps/cities
diff options
context:
space:
mode:
Diffstat (limited to 'npc/warps/cities')
-rw-r--r--npc/warps/cities/nameless.txt97
1 files changed, 96 insertions, 1 deletions
diff --git a/npc/warps/cities/nameless.txt b/npc/warps/cities/nameless.txt
index 8ab516b3e..d9590aaa5 100644
--- a/npc/warps/cities/nameless.txt
+++ b/npc/warps/cities/nameless.txt
@@ -3,13 +3,14 @@
//===== By: ==================================================
//= $ephiroth
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= Any Athena Version
//===== Description: =========================================
//= Warp Points for Nameless Island
//===== Additional Comments: =================================
//= 1.0 Initial version [$ephiroth]
+//= 1.1 Added SinSloth's warper to this file [Playtester]
//============================================================
nameless_n,157,184,0 warp namelesswarp0401 1,1,abbey01,51,12
@@ -21,3 +22,97 @@ nameless_i,79,256,0 warp namelesswarp1005 1,1,nameless_in,12,172
nameless_in,12,169,0 warp namelesswarp1006 1,1,nameless_i,82,256
nameless_i,78,94,0 warp namelesswarp1007 1,1,nameless_in,96,180
nameless_in,96,177,0 warp namelesswarp1008 1,1,nameless_i,81,96
+
+ve_fild07,128,131,3 script Desert Coast Man 943,{
+
+ mes "[Desert Coast Sailor]";
+ mes "Hey you! Yes, you!";
+ mes "Have you ever heard";
+ mes "about Nameless Island?...";
+ next;
+ mes "[Desert Coast Sailor]";
+ mes "Shh! Not that loudly!";
+ mes "Rumors say there is an";
+ mes "old monastery... you might";
+ mes "want to take a look at it...";
+ next;
+ mes "[Desert Coast Sailor]";
+ mes "But you know... It is kind";
+ mes "of forbidden to talk about";
+ mes "this place... Sure, going";
+ mes "there is somewhat impossible.";
+ mes "I can lead you there.";
+ next;
+ mes "[Desert Coast Sailor]";
+ mes "10.000 zenys.";
+ mes "And I'll make sure nobody";
+ mes "knows you went there. It looks";
+ mes "like a fair trade, doesn't it?";
+ next;
+ switch( select( "Sure.","Forget it." ) )
+ {
+ case 1:
+ if(Zeny < 10000)
+ {
+ mes "[Desert Coast Sailor]";
+ mes "Did you really think I would";
+ mes "take that much risk for free?";
+ mes "No money, no travel, understood?";
+ close;
+ }
+ mes "[Desert Coast Sailor]";
+ mes "Haha! I knew you truly were";
+ mes "an adventurer! Let's go!";
+ mes "I hope you didn't forget";
+ mes "anything...";
+ set Zeny,Zeny-10000;
+ close2;
+ warp "nameless_n",254,231;
+ end;
+
+ case 2:
+ mes "[Desert Coast Sailor]";
+ mes "Fine, as you wish.";
+ mes "Remember, don't talk to";
+ mes "anyone about that place,";
+ mes "or you might have problems...";
+ close;
+ }
+}
+
+nameless_n,251,236,3 script Desert Coast Man 943,{
+
+ mes "[Desert Coast Sailor]";
+ mes "It's not like I care";
+ mes "about you... But please,";
+ mes "be careful, I heard some";
+ mes "screams from the center of";
+ mes "the island...";
+ next;
+ mes "[Desert Coast Sailor]";
+ mes "I'm going back to Veins,";
+ mes "I don't like that place";
+ mes "at all. Do you want to return";
+ mes "with me?";
+ next;
+ switch( select( "Take me far away.","I'll be fine by myself." ) )
+ {
+ case 1:
+ mes "[Desert Coast Sailor]";
+ mes "Okay. I see you are an";
+ mes "adventurer, but at least";
+ mes "you're a wise one.";
+ mes "I don't want to stay here.";
+ close2;
+ warp "ve_fild07",127,135;
+ end;
+
+ case 2:
+ mes "[Desert Coast Sailor]";
+ mes "That's your problem now.";
+ mes "I don't want to be part";
+ mes "of this expedition.";
+ mes "Take care.";
+ close;
+ }
+}