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-rw-r--r--npc/sample/npc_test_duplicate.txt29
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diff --git a/npc/sample/npc_test_duplicate.txt b/npc/sample/npc_test_duplicate.txt
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+++ b/npc/sample/npc_test_duplicate.txt
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+//
+// This sample script tests:
+// * how npc-variables work with duplicated npcs
+// * how the trigger area is applied to duplicates
+//
+// Outcome (r11216 trunk):
+// * the variables are _shared_ between all duplicates
+// * 'OnInit' loads the middle poring last, for some reason
+// * duplicates always override the source npc's trigger area (even 0x0)
+//
+
+- script Test Script -1,1,1,{
+ mes "Hi.";
+ mes "My coords are "+ .map$ +", "+ .x +"/" +.y ;
+ close;
+
+OnInit:
+ getmapxy(.map$, .x, .y, 1);
+ end;
+
+OnTouch:
+ getmapxy(.map$, .x, .y, 1);
+ emotion e_scissors;
+ end;
+}
+
+prontera,150,175,4 duplicate(Test Script) Test1 909
+prontera,155,175,4 duplicate(Test Script) Test2 909,2,2
+prontera,160,175,4 duplicate(Test Script) Test3 909,3,3