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-rw-r--r--npc/sample/monster_controller.txt198
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diff --git a/npc/sample/monster_controller.txt b/npc/sample/monster_controller.txt
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--- a/npc/sample/monster_controller.txt
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-// Variables Logging:
-// .mc_moblist[] - ID list of mobs
-prontera,180,200,4 script Monster Controller 123,{
- function display_info {
- getmobdata getarg(0), .@mob_data;
- set .@array_size, getarraysize(.@mob_data);
- for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
- mes .@i + " - " + .@mob_data[.@i];
- }
- return;
- }
-
- function remove_mob {
- mobremove getarg(0);
- set .@mob_size, getarraysize(.mc_moblist);
- for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
- if(.mc_moblist[.@i] == getarg(0))
- deletearray .mc_moblist[.@i], 1;
- }
- }
-
- function make_menu {
- set .@array_size, getarraysize(.mc_moblist);
- set .@tmp_str$, "";
- for(set .@i, 0; .@i < .@array_size; set .@i, .@i + 1){
- set .@tmp_str$, .@tmp_str$ + .mc_moblist[.@i] + ":";
- }
- select .@tmp_str$;
- return .mc_moblist[@menu-1];
- }
-
- function summon_mob {
- set .@mob_size, getarraysize(.mc_moblist);
- set .mc_moblist[.@mob_size], mobspawn("Slave - " + .@mob_size, getarg(0), "prontera", 180, 200);
- mobattach .mc_moblist[.@mob_size];
- setmobdata .mc_moblist[.@mob_size], 25,
- AI_ACTION_TYPE_ATTACK|
- AI_ACTION_TYPE_DETECT|
- AI_ACTION_TYPE_DEAD|
- AI_ACTION_TYPE_ASSIST|
- AI_ACTION_TYPE_KILL|
- AI_ACTION_TYPE_UNLOCK|
- AI_ACTION_TYPE_WALKACK|
- AI_ACTION_TYPE_WARPACK;
- return;
- }
-
- function list_mobs {
- set .@mob_size, getarraysize(.mc_moblist);
- for(set .@i, 0; .@i < .@mob_size; set .@i, .@i + 1){
- mes "- " + .mc_moblist[.@i];
- }
- return;
- }
-
- if(getarraysize(.ai_action) == 4){
- mapannounce "prontera", "[Mob Control] AI Action Received from " + .ai_action[AI_ACTION_SRC] + "!",16;
- switch(.ai_action[AI_ACTION_TAR_TYPE]){
- case AI_ACTION_TAR_TYPE_PC:
- set .@action_from$, "Player";
- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
- break;
- case AI_ACTION_TAR_TYPE_MOB:
- set .@action_from$, "Monster";
- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
- break;
- case AI_ACTION_TAR_TYPE_PET:
- set .@action_from$, "Pet";
- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
- break;
- case AI_ACTION_TAR_TYPE_HOMUN:
- set .@action_from$, "Homunculus";
- set .@action_name$, rid2name(.ai_action[AI_ACTION_TAR]);
- break;
- default:
- set .@action_from$, "Unknown";
- set .@action_name$, ""+.ai_action[AI_ACTION_TAR];
- break;
- }
-
- switch(.ai_action[AI_ACTION_TYPE]){
- case AI_ACTION_TYPE_ATTACK:
- set .@action_type$, "Attacked by";
- break;
- case AI_ACTION_TYPE_DETECT:
- set .@action_type$, "Detected";
- break;
- case AI_ACTION_TYPE_DEAD:
- set .@action_type$, "Killed by";
- remove_mob .ai_action[AI_ACTION_SRC];
- break;
- case AI_ACTION_TYPE_ASSIST:
- set .@action_type$, "Assisting";
- break;
- case AI_ACTION_TYPE_UNLOCK:
- set .@action_type$, "Unlocked target";
- break;
- case AI_ACTION_TYPE_KILL:
- set .@action_type$, "Killed";
- break;
- case AI_ACTION_TYPE_WALKACK:
- set .@action_type$, "Completed Walking";
- break;
- case AI_ACTION_TYPE_WARPACK:
- set .@action_type$, "Warped";
- break;
- }
-
- mapannounce "prontera", "Details - " + .@action_type$ + " [" + .@action_from$ + "] " + .@action_name$ + "!", 16;
- deletearray .ai_action, 4;
- end;
- }
-
-L_MainMenu:
- mes "[Monster Controller]";
- mes "Current active monsters:";
- list_mobs;
- switch(select("Summon","Remove","Information","Actions")){
- case 1: // Summon
- next;
- mes "[Monster Controller]";
- mes "Monster ID -";
- input @mob_id;
- next;
- summon_mob @mob_id;
- goto L_MainMenu;
- break;
- case 2: // Remove
- remove_mob make_menu();
- next;
- goto L_MainMenu;
- break;
- case 3: // Information
- set .@tmp, make_menu();
- next;
- mes "[Monster Info]";
- display_info .@tmp;
- next;
- goto L_MainMenu;
- break;
- case 4: // Actions
- goto L_AttackMenu;
- break;
- }
-
-L_AttackMenu:
- switch(select("Walk","Follow","Attack","Stop","Defend","Talk","Emote","Random Walk","Callback","Back")){
- case 1: // Walk
- set .@src, make_menu();
- input .@x;
- input .@y;
- unitwalk .@src,.@x,.@y; // Mode 1: Walk to location.
- break;
- case 2: // Follow
- set .@src, make_menu();
- input .@tar;
- unitwalk .@src, .@tar; // Mode 2: Walk to target.
- break;
- case 3: // Attack
- set .@src, make_menu();
- input .@tar;
- unitattack .@src, .@tar;
- break;
- case 4: // Stop
- set .@src, make_menu();
- unitstop .@src;
- break;
- case 5: // Defend/Assist
- set .@src, make_menu();
- input .@tar;
- mobassist .@src, .@tar;
- break;
- case 6: // Talk
- set .@src, make_menu();
- input .@text$;
- unittalk .@src, .@text$;
- break;
- case 7: // Emote
- set .@src, make_menu();
- input .@emote;
- unitemote .@src, .@emote;
- break;
- case 8:
- set .@src, make_menu();
- input .@flag;
- setmobdata .@src, 26, .@flag;
- break;
- case 9:
- set .@src, make_menu();
- input .@flag;
- setmobdata .@src, 25, .@flag;
- break;
- case 10:
- next;
- goto L_MainMenu;
- }
- goto L_AttackMenu;
-} \ No newline at end of file