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Diffstat (limited to 'npc/sample/PCLoginEvent.txt')
-rw-r--r-- | npc/sample/PCLoginEvent.txt | 53 |
1 files changed, 0 insertions, 53 deletions
diff --git a/npc/sample/PCLoginEvent.txt b/npc/sample/PCLoginEvent.txt deleted file mode 100644 index b7020b719..000000000 --- a/npc/sample/PCLoginEvent.txt +++ /dev/null @@ -1,53 +0,0 @@ -// eAthena Special NPC - -// PCLoginEvent NPC (davidsiaw) -//============================================================================== -// How it works: -// When a player logs in, the NPC will run as if he just clicked it. Which means -// if the script is like this: -// -// [code] -// prontera,0,0,0 script OnPCLoginEvent -1,{ -// mes "lmao"; -// close; -// } -// [/code] -// -// every player who logs in will receive a message 'lmao' in their face as soon -// as they can see the map. -//----------------------------------------------------------------------------- -// Note: -// 1) This NPC will only run if its name is 'PCLoginEvent' -// 2) I made it invisible because you don't need to see it. Its an abstract NPC -// 3) If you don't want it, simply delete it -// 4) If you have more than one PCLoginEvent NPC, strange things will happen. -// 5) You can put this script in ANY file. -// 6) I put an end; there because that just makes it do nothing. -// 7) Modify this script to your liking and give your players a surprise -// 8) Remember: IT RUNS LIKE A NORMAL NPC. BUT THE ONLY WAY TO 'CLICK' IT IS BY -// LOGGING ON -// 9) There are 2 ways to use this - check the examples below! - -// -// The 1st type -- with 'event_script_type' set to 0 -// -prontera,0,0,0 script OnPCLoginEvent -1,{ - end; -} - -// -// The 2nd type -- with 'event_script_type' set to 1 -// -prontera,155,175,0 script An NPC 46,{ - close; -OnPCLoginEvent: - // this part will run - close; -} - -prontera,156,176,0 script Another NPC 46,{ - close; -OnPCLoginEvent: - // this part runs AS WELL - close; -}
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