diff options
Diffstat (limited to 'npc/re')
-rw-r--r-- | npc/re/instances/EclageInterior.txt | 4 | ||||
-rw-r--r-- | npc/re/merchants/coin_exchange.txt | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/npc/re/instances/EclageInterior.txt b/npc/re/instances/EclageInterior.txt index b94795c80..88fc414ba 100644 --- a/npc/re/instances/EclageInterior.txt +++ b/npc/re/instances/EclageInterior.txt @@ -10,7 +10,7 @@ //= 1.0 Converted from the official Aegis script. [Dastgir] //============================================================ -ecl_hub01,132,12,3 script Chief of Staff#tl01 4_F_FAIRY,{ +ecl_hub01,132,12,3 script Chief of Staff#tl01::EclInstance 4_F_FAIRY,{ .@party_id = getcharid(1); .@md_name$ = "Eclage Interior"; if (!.@party_id){ @@ -224,7 +224,7 @@ OnTouch: hideonnpc instance_npcname("Suspicious Creature#5"); hideonnpc instance_npcname("Suspicious Creature#6"); hideonnpc instance_npcname("Suspicious Creature#7"); - hideonpc instance_npcname("Suspicious Creature#8"); + hideonnpc instance_npcname("Suspicious Creature#8"); .@eclmap$ = instance_mapname("1@ecl"); .@sndmaster$ = instance_npcname("#sndmaster"); monster .@eclmap$,42,80,"Subordinate of the King of Demons",MOROCC_2_142,1,.@sndmaster$+"::OnMyMobDead"; diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt index 5c3c69005..2e9a8a795 100644 --- a/npc/re/merchants/coin_exchange.txt +++ b/npc/re/merchants/coin_exchange.txt @@ -828,7 +828,7 @@ malangdo,150,135,5 script Roving Merchant 4_M_MERCAT1,{ // Eclage //============================================================ -ecl_in01,66,95,3 script Armor Merchant Naphara#e 4_F_FAIRYKID,{ +ecl_in01,66,95,3 script Armor Merchant Naphara#e::glove 4_F_FAIRYKID,{ if (!checkweight(Axe,3)) { mes "- Stop Here!! -"; mes "- You have too many items. -"; @@ -947,7 +947,7 @@ ecl_in01,64,97,5 script Slot Expert Nattuer#ecl 4_F_FAIRYKID,{ close; } -ecl_in01,33,98,5 script Armor Merchant Naphara#ec 4_M_FAIRYKID2,{ +ecl_in01,33,98,5 script Armor Merchant Naphara#e::armor 4_M_FAIRYKID2,{ if (checkweight(Axe,1)==0) { mes "- Stop Here!! -"; mes "- You have too many items. -"; |