diff options
Diffstat (limited to 'npc/re')
-rw-r--r-- | npc/re/cities/malaya.txt | 4 | ||||
-rw-r--r-- | npc/re/instances/BakonawaLake.txt | 8 | ||||
-rw-r--r-- | npc/re/instances/BangungotHospital.txt | 14 | ||||
-rw-r--r-- | npc/re/instances/BuwayaCave.txt | 6 | ||||
-rw-r--r-- | npc/re/instances/EclageInterior.txt | 8 | ||||
-rw-r--r-- | npc/re/instances/HazyForest.txt | 6 | ||||
-rw-r--r-- | npc/re/instances/MalangdoCulvert.txt | 14 | ||||
-rw-r--r-- | npc/re/instances/OldGlastHeim.txt | 36 | ||||
-rw-r--r-- | npc/re/instances/WolfchevLaboratory.txt | 14 | ||||
-rw-r--r-- | npc/re/instances/ghost_palace.txt | 14 | ||||
-rw-r--r-- | npc/re/instances/octopus_cave.txt | 6 | ||||
-rw-r--r-- | npc/re/instances/saras_memory.txt | 36 | ||||
-rw-r--r-- | npc/re/woe-fe/invest_main.txt | 6 |
13 files changed, 86 insertions, 86 deletions
diff --git a/npc/re/cities/malaya.txt b/npc/re/cities/malaya.txt index afe816a3e..f18bbd0af 100644 --- a/npc/re/cities/malaya.txt +++ b/npc/re/cities/malaya.txt @@ -183,7 +183,7 @@ OnBingx2: donpcevent strnpcinfo(NPC_NAME)+"::OnDisable"; end; OnTouch: - if (getcharid(1)) { + if (getcharid(CHAR_ID_PARTY)) { if ($ma_name04$ == strcharinfo(PC_NAME) || $ma_name05$ == strcharinfo(PC_NAME) || $ma_name06$ == strcharinfo(PC_NAME)) { donpcevent strnpcinfo(NPC_NAME)+"::OnBingx2"; mes "The unidentified creature gets a glimpse of you, blushes and then disappears."; @@ -236,7 +236,7 @@ OnBingx2: OnTouch: .@i = atoi(strnpcinfo(NPC_NAME_HIDDEN)); if (.@i%4 == 2) { - if (getcharid(0) == getpartyleader(getcharid(1),2)) + if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY),2)) .@pass = 1; } else if (.@i%4 == 3) { if (questprogress(4229,PLAYTIME) && questprogress(9223,PLAYTIME) && questprogress(12278,PLAYTIME)) diff --git a/npc/re/instances/BakonawaLake.txt b/npc/re/instances/BakonawaLake.txt index 8214a3039..5e2ae7f33 100644 --- a/npc/re/instances/BakonawaLake.txt +++ b/npc/re/instances/BakonawaLake.txt @@ -56,7 +56,7 @@ ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{ close; } - .@party_id = getcharid(1); + .@party_id = getcharid(CHAR_ID_PARTY); .@md_name$ = "Bakonawa Lake"; .@baku_time = questprogress(12278,PLAYTIME); @@ -69,7 +69,7 @@ ma_scene01,174,179,4 script Taho 4_M_DEWZATIMAN,{ close; } if (!.@baku_time) { - if (getcharid(0) == getpartyleader(.@party_id,2)) { + if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2)) { mes "[Taho]"; mes "Are you the leader of the Bakonawa slayers? The road is not well so we have to go down the cliff with a rope, is that OK?"; next; @@ -144,7 +144,7 @@ sec_in02,26,26,4 script Bakonawa's Rage 4_M_DEWZATIMAN,{ mes "[Taho]"; mes "Bakonawa becomes invincible at some point. When that time comes, listen to my guides carefully. Just trust me and all will be good."; next; - if (getcharid(0) == getpartyleader(getcharid(1),2)) { + if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY),2)) { mes "[Taho]"; mes "Now I will make Bakonawa spring out from the lake."; next; @@ -528,7 +528,7 @@ OnTimer10000: mes "[Taho]"; mes "HMM. We almost got him but he is one fast creature..."; next; - if (getcharid(0) == getpartyleader(getcharid(1),2)) { + if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY),2)) { mes "[Taho]"; mes "Are we going to try again?"; next; diff --git a/npc/re/instances/BangungotHospital.txt b/npc/re/instances/BangungotHospital.txt index d45fdfc23..1504f892f 100644 --- a/npc/re/instances/BangungotHospital.txt +++ b/npc/re/instances/BangungotHospital.txt @@ -39,7 +39,7 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{ if (BaseLevel < 100) end; - .@party_id = getcharid(1); + .@party_id = getcharid(CHAR_ID_PARTY); cutin "malaya_nurseB",2; if (!questprogress(9223)) { .@quest = questprogress(9222); @@ -60,7 +60,7 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{ else if (malaya_bang == 31) callsub L_Closed,0; else if (malaya_bang > 39) - callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,0,0; + callsub L_Enter,(getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2))?1:0,0,0; else { mes "[Nurse Maenne]"; mes ".........."; @@ -104,7 +104,7 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{ } else { //if (!.@party_id) goto L_NoParty; //unneeded if (malaya_bang > 39) - callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,1,1; + callsub L_Enter,(getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2))?1:0,1,1; else { mes "[Nurse Maenne]"; mes "......."; @@ -136,7 +136,7 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{ } else if (.@playtime == 2) { //if (!.@party_id) goto L_NoParty; //unneeded if (malaya_bang > 39) - callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,1,1; + callsub L_Enter,(getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2))?1:0,1,1; else { mes "[Nurse Maenne]"; mes "......."; @@ -215,7 +215,7 @@ ma_dun01,147,10,5 script Nurse#ma_dun01 4_F_NURSE,{ } else { if (!.@party_id) goto L_NoParty; if (malaya_bang > 39) - callsub L_Enter,(getcharid(0) == getpartyleader(.@party_id,2))?1:0,1,1; + callsub L_Enter,(getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2))?1:0,1,1; else { mes "[Nurse Maenne]"; mes "......."; @@ -275,7 +275,7 @@ L_Enter: next; switch(select(((getarg(0))?"Prepare to enter the second floor.":""), "Enter the second floor.", "Do not enter.")) { case 1: - .@instance = instance_create(.@md_name$,getcharid(1)); + .@instance = instance_create(.@md_name$,getcharid(CHAR_ID_PARTY)); if (.@instance < 0) { mes "[Nurse Maenne]"; mes "A critical situation has happened."; @@ -312,7 +312,7 @@ L_Enter: mes "The party leader did not generate the dungeon yet."; close; } else { - mapannounce "ma_dun01", getpartyname(getcharid(1))+" party's "+strcharinfo(PC_NAME)+" member entered "+.@md_name$+".",bc_map,"0x00ff99"; + mapannounce "ma_dun01", getpartyname(getcharid(CHAR_ID_PARTY))+" party's "+strcharinfo(PC_NAME)+" member entered "+.@md_name$+".",bc_map,"0x00ff99"; if (getarg(1)) { if (questprogress(9223)) { completequest 9223; diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt index 878000d0f..242d0a8e4 100644 --- a/npc/re/instances/BuwayaCave.txt +++ b/npc/re/instances/BuwayaCave.txt @@ -44,7 +44,7 @@ ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{ close; } - .@party_id = getcharid(1); + .@party_id = getcharid(CHAR_ID_PARTY); .@md_name$ = "Buwaya Cave"; if (!.@party_id) { @@ -54,7 +54,7 @@ ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{ mes "team with other people."; close; } - if (getcharid(0) == getpartyleader(.@party_id,2)) { + if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2)) { mes "[Guard]"; mes "This place is dangerous. Please go back."; mes "If you dont have any business here, please go back."; @@ -159,7 +159,7 @@ OnTouch: mes "The party leader did not generate the dungeon yet."; close; } else { - mapannounce "ma_fild02",getpartyname(getcharid(1))+" party's "+strcharinfo(PC_NAME)+" member began hunting Buwaya in Buwaya Cave.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 + mapannounce "ma_fild02",getpartyname(getcharid(CHAR_ID_PARTY))+" party's "+strcharinfo(PC_NAME)+" member began hunting Buwaya in Buwaya Cave.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 setquest 4229; warp "1@ma_c",35,57; end; diff --git a/npc/re/instances/EclageInterior.txt b/npc/re/instances/EclageInterior.txt index 9b232ac99..9ad8519b4 100644 --- a/npc/re/instances/EclageInterior.txt +++ b/npc/re/instances/EclageInterior.txt @@ -33,7 +33,7 @@ //========================================================================= ecl_hub01,132,12,3 script Chief of Staff#tl01::EclInstance 4_F_FAIRY,{ - .@party_id = getcharid(1); + .@party_id = getcharid(CHAR_ID_PARTY); .@md_name$ = "Eclage Interior"; if (!.@party_id){ mes "-! Warning !-"; @@ -42,7 +42,7 @@ ecl_hub01,132,12,3 script Chief of Staff#tl01::EclInstance 4_F_FAIRY,{ close; } - if (getpartyleader(.@party_id,2) != getcharid(0)) { + if (getpartyleader(.@party_id,2) != getcharid(CHAR_ID_CHAR)) { mes "-! Warning !-"; mes "This current quest will be held at Memorial dungeon."; mes "Only the party leader will enter. Please create your party."; @@ -93,7 +93,7 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{ next; switch (select("Enter it.", "Forget it.")) { case 1: - .@party_id = getcharid(1); + .@party_id = getcharid(CHAR_ID_PARTY); if (has_instance("1@ecl") == "") { mes "It is closed shut."; @@ -101,7 +101,7 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{ } if (.@party_id) { .@md_name$ = "Eclage Interior"; - if (getpartyleader(.@party_id,2) != getcharid(0)){ + if (getpartyleader(.@party_id,2) != getcharid(CHAR_ID_CHAR)){ mes "-! Warning !-"; mes "This current quest will be held at Memorial dungeon."; mes "Only the party leader will enter. Please create your party."; diff --git a/npc/re/instances/HazyForest.txt b/npc/re/instances/HazyForest.txt index 7b12e1649..7f85fee50 100644 --- a/npc/re/instances/HazyForest.txt +++ b/npc/re/instances/HazyForest.txt @@ -38,7 +38,7 @@ //== Instance Creation ===================================== bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{ - .@party_id = getcharid(1); + .@party_id = getcharid(CHAR_ID_PARTY); .@md_name$ = "Mistwood Maze"; mes "[Laphine Soldier]"; @@ -51,7 +51,7 @@ bif_fild01,158,340,5 script Laphine Soldier#mist 4_M_FAIRYSOLDIER,{ close; } .@playtime = questprogress(7211,PLAYTIME); - if (getcharid(0) == getpartyleader(.@party_id,2)) { + if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2)) { if (.@playtime == 1) { mes "[Laphine Soldier]"; mes "...Are you sure you're not doing too much?"; @@ -177,7 +177,7 @@ bif_fild01,161,355,0 script Log Tunnel CLEAR_NPC,{ } else { if (questprogress(7211,PLAYTIME) == 2) erasequest 7211; if (!questprogress(7211,PLAYTIME)) setquest 7211; - mapannounce "bif_fild01",getpartyname(getcharid(1))+" party's "+strcharinfo(PC_NAME)+" member is entering the Mistwood Maze.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 + mapannounce "bif_fild01",getpartyname(getcharid(CHAR_ID_PARTY))+" party's "+strcharinfo(PC_NAME)+" member is entering the Mistwood Maze.",bc_map,"0x00ff99"; //FW_NORMAL 12 0 0 warp "1@mist",89,29; close; } diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt index e44fed03b..164caf548 100644 --- a/npc/re/instances/MalangdoCulvert.txt +++ b/npc/re/instances/MalangdoCulvert.txt @@ -399,7 +399,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{ mes "You don't look like you have Seagod Protection. I can't open door at the moment!"; close; } - .@party_id = getcharid(1); + .@party_id = getcharid(CHAR_ID_PARTY); .@md_name$ = "Culvert"; if (!.@party_id) { mes "^0000ffYou have to organize a party of"; @@ -409,7 +409,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{ } .@playtime = questprogress(12254,PLAYTIME); if (!.@playtime) { - if (getcharid(0) == getpartyleader(.@party_id,2)) { + if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2)) { mes "[Missing, the Cleaner]"; mes "Ummm? What's up? Tell me the password if you're the leader!"; next; @@ -476,7 +476,7 @@ L_Enter: //== Instance: Common Scripts ============================== 1@pump,63,100,4 script Missing, the Cleaner#0 4_CAT_SAILOR2,{ - if (getcharid(0) != getpartyleader(getcharid(1),2)) { + if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY),2)) { mes "[Missing, the Cleaner]"; mes "I am trying to have a conversation with your leader now. Please don't disturb and wait!"; close; @@ -497,7 +497,7 @@ L_Enter: mes "Huh? Not ready yet? Talk to me again when you're ready."; close; } - 'party_id = getcharid(1); + 'party_id = getcharid(CHAR_ID_PARTY); mapannounce instance_mapname("1@pump"),"Missing: Move toward the 3 o'clock direction and wait for my next order!",bc_map,"0xff88ff",FW_NORMAL,15; disablenpc instance_npcname("Missing, the Cleaner#0"); enablenpc instance_npcname("Missing, the Cleaner#n"); @@ -519,7 +519,7 @@ L_Enter: mes "Hmm? Talk to me again when you're ready."; close; } - 'party_id = getcharid(1); + 'party_id = getcharid(CHAR_ID_PARTY); mapannounce instance_mapname("1@pump"),"Missing: I'll go in first, so follow me! I'll open up a gate at the 3 o'clock direction!",bc_map,"0xff88ff",FW_NORMAL,15; disablenpc instance_npcname("Missing, the Cleaner#0"); enablenpc instance_npcname("Culvert Entrance#i"); @@ -566,7 +566,7 @@ function script F_mal_missing { mes "[Missing, the Cleaner]"; mes "I don't care if you get help from your friends or not. I want you to clean up all culverts! Don't forget! I will watch you and give you instructions. Just do what I said!!"; next; - if (getcharid(0) != getpartyleader(getcharid(1),2)) { + if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY),2)) { mes "[Missing, the Cleaner]"; mes "Once your leader finishes preparing, it will begin, so get your hearts ready for it!!"; close; @@ -594,7 +594,7 @@ function script F_mal_missing { mes "[Missing, the Cleaner]"; mes "I see seaweed everywhere because you're wiggling! All the culverts will be blocked with seaweed!"; next; - if (getcharid(0) != getpartyleader(getcharid(1),2)) { + if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY),2)) { mes "[Missing, the Cleaner]"; mes "Once your leader finishes preparing, settlement will be decided so get your hearts ready for it!!"; close; diff --git a/npc/re/instances/OldGlastHeim.txt b/npc/re/instances/OldGlastHeim.txt index 0b7bb7e6e..0b21767f7 100644 --- a/npc/re/instances/OldGlastHeim.txt +++ b/npc/re/instances/OldGlastHeim.txt @@ -93,7 +93,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ mes("Umm? Did you see me at another place? I don't think so. What about this time?"); next; if (!questprogress(12317, PLAYTIME)) { - .@party_id = getcharid(1); + .@party_id = getcharid(CHAR_ID_PARTY); .@p_name$ = getpartyname(.@party_id); .@md_name$ = "Old Glast Heim"; if (!instance_check_party(.@party_id)) { @@ -103,13 +103,13 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ } if (!questprogress(12318, HUNTING)) setquest 12318; - if (getcharid(0) == getpartyleader(.@party_id, 2)) + if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2)) .@menu1$ = "Generate Time Gap"; else .@menu1$ = ""; switch (select(.@menu1$, "Enter Old Glast Heim", "Cancel")) { case 1: - if (getcharid(0) != getpartyleader(.@party_id, 2)) + if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id, 2)) end; .@instance = instance_create(.@md_name$, .@party_id); if (.@instance < 0) { @@ -165,7 +165,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ // Floor 1 /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ 1@gl_k,149,41,6 script Varmundt#ghinstance1 4_M_BARMUND,{ - if (getcharid(0) != getpartyleader(getcharid(1), 2)) { + if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) { cutin("gl_barmund2", 2); mes("[Varmundt]"); mes("Where's your leader? I need his help."); @@ -181,7 +181,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ select("Oh. Well I..."); mesf("[%s]", strcharinfo(PC_NAME)); mes("Ah yes, I am. Herico told me to meet you."); - unittalk(getcharid(3), _("Ah yes, I am. Herico told me to meet you.")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Ah yes, I am. Herico told me to meet you.")); next; cutin("gl_barmund2", 2); mes("[Varmundt]"); @@ -191,7 +191,7 @@ glast_01,204,273,6 script Hugin#ghinstance 4_M_SAGE_C,{ select("Himelmez..."); mesf("[%s]", strcharinfo(PC_NAME)); mes("Who is Himelmez?"); - unittalk(getcharid(3), _("Who is Himelmez?")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Who is Himelmez?")); next; cutin("gl_barmund3", 2); mes("[Varmundt]"); @@ -277,7 +277,7 @@ OnEnable: 1@gl_k,154,104,3 duplicate(Khalitzburg Knight#1) Khalitzburg Knight#22 4_F_KHALITZBURG 1@gl_k,149,100,6 script Heinrich#ghinstance1 4_M_HEINRICH,{ - if (getcharid(0) != getpartyleader(getcharid(1), 2)) { + if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) { cutin("gl_heinrich2", 2); mes("[Heinrich]"); mes("Where is your leader? I must talk to him."); @@ -289,7 +289,7 @@ OnEnable: select("Sir. Heinrich. Varmundt..."); mesf("[%s]", strcharinfo(PC_NAME)); mes("Sir. Heinrich. Do you know what is happening in the castle now?"); - unittalk(getcharid(3), _("Sir. Heinrich. Do you know what is happening in the castle now?")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sir. Heinrich. Do you know what is happening in the castle now?")); next; mes("[Heinrich]"); mes("Aren't you the adventurer that came along with Varmundt?"); @@ -302,7 +302,7 @@ OnEnable: select("Himelmez's invasion..."); mesf("[%s]", strcharinfo(PC_NAME)); mes("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!"); - unittalk(getcharid(3), _("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Dead man's Valkyrie, Himelmez is coming to take the Ymir's Heart piece hidden inside this castle!")); next; cutin("gl_heinrich1", 2); mes("[Heinrich]"); @@ -321,7 +321,7 @@ OnEnable: select("Even if you don't believe me..."); mesf("[%s]", strcharinfo(PC_NAME)); mes("I can't make you believe me, but there's no time to argue!"); - unittalk(getcharid(3), _("I can't make you believe me, but there's no time to argue!")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("I can't make you believe me, but there's no time to argue!")); cutin("gl_barmund2", 255); next; cutin("gl_heinrich1", 2); @@ -801,7 +801,7 @@ OnMyMobDead: } 1@gl_k,17,51,3 script Altar boy Domun#clearGH 4_M_KID1,{ - if (getcharid(0) != getpartyleader(getcharid(1), 2)) { + if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) { mes("[Altar boy Domun]"); mes("Save me, save me, please..."); close; @@ -814,7 +814,7 @@ OnMyMobDead: mesf("[%s]", strcharinfo(PC_NAME)); mes("Hold on!\r" "Are you the only survivor?"); - unittalk(getcharid(3), _("Hold on! Are you the only survivor?")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Hold on! Are you the only survivor?")); next; mes("[Altar boy Domun]"); mes("Chamberlains... monks...\r" @@ -830,7 +830,7 @@ OnMyMobDead: select("Pull it together!"); mesf("[%s]", strcharinfo(PC_NAME)); mes("Wake up kid! Go east and find the middle passage to the outside! That is safe!"); - unittalk(getcharid(3), _("Wake up kid! Go east and find the middle passage to the outside! That is safe!")); // Displays 1st Letter of char name in small? + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Wake up kid! Go east and find the middle passage to the outside! That is safe!")); // Displays 1st Letter of char name in small? next; mes("[Altar boy Domun]"); mes("To the east passage?\r" @@ -841,7 +841,7 @@ OnMyMobDead: select("I will give you a weapon."); mesf("[%s]", strcharinfo(PC_NAME)); mes("Here's a weapon. Just close your eye and swing for those monsters."); - unittalk(getcharid(3), _("Here's a weapon. Just close your eye and swing for those monsters.")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Here's a weapon. Just close your eye and swing for those monsters.")); next; mes("[Altar boy Domun]"); mes("Ok, I... I'l try."); @@ -898,7 +898,7 @@ OnMyMobDead: } 1@gl_k,291,145,3 script Holgren the Destroyer 4_F_JOB_BLACKSMITH,{ - if (getcharid(0) != getpartyleader(getcharid(1), 2)) { + if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) { mes("[Holgren the Destroyer]"); mes("Are you human?"); close; @@ -911,7 +911,7 @@ OnMyMobDead: select("Relax! I'm not a monster!"); mesf("[%s]", strcharinfo(PC_NAME)); mes("Relax! I am Human. Are you alone? Anyone else here?"); - unittalk(getcharid(3), _("Relax! I am Human. Are you alone? Anyone else here?")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Relax! I am Human. Are you alone? Anyone else here?")); next; mes("[Holgren the Destroyer]"); mes("It's only me alive."); @@ -920,7 +920,7 @@ OnMyMobDead: select("It's dangerous here..."); mesf("[%s]", strcharinfo(PC_NAME)); mes("It's dangerous here. You know the way to the middle passage? Can you move?"); - unittalk(getcharid(3), _("It's dangerous here. You know the way to the middle passage? Can you move?")); // Displays 1st Letter of char name in small? + unittalk(getcharid(CHAR_ID_ACCOUNT), _("It's dangerous here. You know the way to the middle passage? Can you move?")); // Displays 1st Letter of char name in small? next; mes("[Holgren the Destroyer]"); mes("Yes, I can move. I need to get out of here."); @@ -929,7 +929,7 @@ OnMyMobDead: select("Be safe..."); mesf("[%s]", strcharinfo(PC_NAME)); mes("Sorry, I can't go with you."); - unittalk(getcharid(3), _("Sorry, I can't go with you.")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sorry, I can't go with you.")); next; mes("[Holgren the Destroyer]"); mes("It's ok. You've already done enough. I can help myself. Good luck to you too."); diff --git a/npc/re/instances/WolfchevLaboratory.txt b/npc/re/instances/WolfchevLaboratory.txt index ce0ca4c31..e88ec4332 100644 --- a/npc/re/instances/WolfchevLaboratory.txt +++ b/npc/re/instances/WolfchevLaboratory.txt @@ -1768,7 +1768,7 @@ lhz_dun04,151,276,3 script Researcher#memo 4_LGTSCIENCE,{ mes "So, please prepare your party members, and take care of those boss creatures. I'm not sure how long this place can hold."; close; } else if (lght_duk01 > 6) { - if (getcharid(1) > 0) { + if (getcharid(CHAR_ID_PARTY) > 0) { mes "[Wolfchev]"; mes "Are you all set there? I will prepare the entrance if you are the leader of that party."; next; @@ -1859,8 +1859,8 @@ lhz_dun04,151,276,3 script Researcher#memo 4_LGTSCIENCE,{ } } } - if (getpartyleader(getcharid(1),2) == getcharid(0)) { - .@instance = instance_create("Worsef", getcharid(1)); + if (getpartyleader(getcharid(CHAR_ID_PARTY),2) == getcharid(CHAR_ID_CHAR)) { + .@instance = instance_create("Worsef", getcharid(CHAR_ID_PARTY)); if (.@instance < 0) { mes "[Wolfchev]"; mes "Hmm.. Lab entering system is a bit weird. Would wait for me to check the system?"; @@ -2035,7 +2035,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ 1@lhz,39,168,0 script Manual Sheet#1_1 CLEAR_NPC,{ mes "There are valve manual sheets littered on the floor."; next; - if (getpartyleader(getcharid(1),2) == getcharid(0)) { + if (getpartyleader(getcharid(CHAR_ID_PARTY),2) == getcharid(CHAR_ID_CHAR)) { mes "You the party leader, started to read the manual."; next; mes "[Emergency Access Valve Manual]"; @@ -2112,7 +2112,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ 1@lhz,41,172,0 script Valve#1_2 CLEAR_NPC,{ .@open_portal = 0; mes "This is the left valve for the emergency access."; - if (getpartyleader(getcharid(1),2) == getcharid(0)) { + if (getpartyleader(getcharid(CHAR_ID_PARTY),2) == getcharid(CHAR_ID_CHAR)) { next; mes "To which direction do you wish to turn?"; next; @@ -2174,7 +2174,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ 1@lhz,52,172,0 script Valve#1_3 CLEAR_NPC,{ .@open_portal = 0; mes "This is the left valve for the emergency access."; - if (getpartyleader(getcharid(1),2) == getcharid(0)) { + if (getpartyleader(getcharid(CHAR_ID_PARTY),2) == getcharid(CHAR_ID_CHAR)) { next; mes "To which direction do you wish to turn?"; next; @@ -2562,7 +2562,7 @@ lhz_dun04,147,279,0 script Laboratory Entrance#memo CLEAR_NPC,{ //== The Lab No.2 Valves =================================== - script bio4FLab2Valve FAKE_NPC,{ - if (getpartyleader(getcharid(1),2) == getcharid(0)) { + if (getpartyleader(getcharid(CHAR_ID_PARTY),2) == getcharid(CHAR_ID_CHAR)) { progressbar "0xffff00", 20; stopnpctimer; donpcevent instance_npcname("Lab2#2_2")+"::OnDisableValve1"; diff --git a/npc/re/instances/ghost_palace.txt b/npc/re/instances/ghost_palace.txt index 8b0bbb866..08fe3b71b 100644 --- a/npc/re/instances/ghost_palace.txt +++ b/npc/re/instances/ghost_palace.txt @@ -59,13 +59,13 @@ dali02,44,129,5 script Unpleasent Royal Guard 4_M_SAKRAYROYAL,{ "I will be right behind you!"); close(); } - .@party_id = getcharid(1); + .@party_id = getcharid(CHAR_ID_PARTY); if (!.@party_id) { mes("[Unpleasent Royal Guard]"); mes("This is a solo instance. Please form a solo party before continuing."); close(); } - if (getcharid(0) != getpartyleader(.@party_id,2)) { + if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id,2)) { mes("[Unpleasent Royal Guard]"); mes("I'm looking for adventurers to help me!\r" "I want to talk to the team leader, can I?"); @@ -134,7 +134,7 @@ dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{ mes("The monsters that attacked the palace are wandering around the secret entrance. It would be very bad if they spotted us... Please wait until the time limit for re-entrance passed."); close(); } - if (getcharid(0) == getpartyleader(.@party_id,2) && !questprogress(1260)) { + if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id,2) && !questprogress(1260)) { mes("[Unpleasent Royal Guard]"); mes("I'm looking for adventurers to help me!\r" "I want to talk to the team leader, can I?"); @@ -155,7 +155,7 @@ dali02,41,134,0 script Interdimensional Device::gpportal PORTAL,{ mes("^FF0000Inside the device you see a dark hole. If you wish to enter you may wish to talk to the Unpleasant Royal Guard first.^000000"); close(); } - mapannounce("dali", sprintf(_$("%s of the party, %s, is entering the Ghost Palace."), strcharinfo(PC_NAME), getpartyname(getcharid(1))), bc_map, C_SPRINGGREEN); + mapannounce("dali", sprintf(_$("%s of the party, %s, is entering the Ghost Palace."), strcharinfo(PC_NAME), getpartyname(getcharid(CHAR_ID_PARTY))), bc_map, C_SPRINGGREEN); if (!questprogress(1260)) setquest 1260; setquest 1261; warp("1@spa", 198, 188); @@ -550,7 +550,7 @@ OnInstanceInit: next; mesf("[%s]", strcharinfo(PC_NAME)); mes("Sakray, What do you want sympathy? Or is it a trap?"); - unittalk(getcharid(3), _("Sakray, What do you want sympathy? Or is it a trap?")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sakray, What do you want sympathy? Or is it a trap?")); next; mes("[Sakray]"); mes("Non...I did not need to make an effort to catch a novice."); @@ -558,7 +558,7 @@ OnInstanceInit: next; mesf("[%s]", strcharinfo(PC_NAME)); mes("If so... then why...?"); - unittalk(getcharid(3), _("If so... then why...?")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("If so... then why...?")); next; cutin("cry-b", 3); mes("[Sakray]"); @@ -580,7 +580,7 @@ OnInstanceInit: next; mesf("[%s]", strcharinfo(PC_NAME)); mes("..."); - unittalk(getcharid(3), _("...")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("...")); next; mes("[Sakray]"); mes("Heh heh... I will keep watching you until the day you grow up enough."); diff --git a/npc/re/instances/octopus_cave.txt b/npc/re/instances/octopus_cave.txt index 71f164ff7..b09d243ab 100644 --- a/npc/re/instances/octopus_cave.txt +++ b/npc/re/instances/octopus_cave.txt @@ -38,7 +38,7 @@ //== Instance Creation ===================================== mal_dun01,151,235,5 script Starfish 4_ASTER,{ - .@party_id = getcharid(1); + .@party_id = getcharid(CHAR_ID_PARTY); .@md_name$ = "Octopus Cave"; if (!.@party_id) { @@ -46,7 +46,7 @@ mal_dun01,151,235,5 script Starfish 4_ASTER,{ mes("You alone is powerless, hehe! Better get someone to help you out. Make a party, and come back later."); close; } - if (getcharid(0) != getpartyleader(.@party_id, 2)) { + if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id, 2)) { mes("[Starfish]"); mes("Where is your leader, hehe. I don't talk to some random people. Bring your boss to me."); close; @@ -136,7 +136,7 @@ mal_dun01,153,237,5 script Weird Entrance CLEAR_NPC,{ close; } - mapannounce("mal_dun01", sprintf(_$("%s party's %s member started to hunt the Octopus!"), getpartyname(getcharid(1)), strcharinfo(PC_NAME)), bc_map, C_SPRINGGREEN); + mapannounce("mal_dun01", sprintf(_$("%s party's %s member started to hunt the Octopus!"), getpartyname(getcharid(CHAR_ID_PARTY)), strcharinfo(PC_NAME)), bc_map, C_SPRINGGREEN); if (!questprogress(4197)) setquest 4197; warp "1@cash", 199, 99; end; diff --git a/npc/re/instances/saras_memory.txt b/npc/re/instances/saras_memory.txt index 0c7f4a9cb..2b3b4f2c0 100644 --- a/npc/re/instances/saras_memory.txt +++ b/npc/re/instances/saras_memory.txt @@ -168,7 +168,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ erasequest 15002; end; } else if (!.@sara_time) { - .@party_id = getcharid(1); + .@party_id = getcharid(CHAR_ID_PARTY); .@p_name$ = getpartyname(.@party_id); .@md_name$ = "Sara's Memory"; if (!instance_check_party(.@party_id)) { @@ -177,13 +177,13 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ "can use quotes to put spaces in a party name."); close; } - if (getcharid(0) == getpartyleader(.@party_id, 2)) + if (getcharid(CHAR_ID_CHAR) == getpartyleader(.@party_id, 2)) .@menu1$ = "Boot up the dimensional device"; else .@menu1$ = ""; switch (select(.@menu1$, "Use the dimensional device", "Cancel")) { case 1: - if (getcharid(0) != getpartyleader(.@party_id, 2)) + if (getcharid(CHAR_ID_CHAR) != getpartyleader(.@party_id, 2)) end; .@instance = instance_create(.@md_name$, .@party_id); if (.@instance < 0) { @@ -219,11 +219,11 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ } 1@sara,261,156,5 script A girl#sarains 4_F_SARAH_BABY,{ - if (getcharid(0) != getpartyleader(getcharid(1), 2)) + if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) end; mesf("[%s]", strcharinfo(PC_NAME)); mes("Where am I?"); - unittalk(getcharid(3), _("Where am I?")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Where am I?")); next; cutin "sara_9sara1.bmp", 2; mes("[A girl]"); @@ -232,7 +232,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ next; mesf("[%s]", strcharinfo(PC_NAME)); mes("Are you from here? You don't seem to quite match the locals either."); - unittalk(getcharid(3), _("Are you from here? You don't seem to quite match to locals either.")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Are you from here? You don't seem to quite match to locals either.")); next; mes("[A girl]"); mes("Yes! I was born here! My name is Sara. Sara Irene!"); @@ -244,7 +244,7 @@ dali,138,118,0 script Dimensional Device#dimen PORTAL,{ next; mesf("[%s]", strcharinfo(PC_NAME)); mes("Oh! I am sorry! Uh... Why are you standing out here all alone?"); - unittalk(getcharid(3), _("Oh! I am sorry! Uh... Why are you standing out here all alone?")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Oh! I am sorry! Uh... Why are you standing out here all alone?")); next; mes("[Sara Irene]"); mes("I am waiting for my father. He said that he will be here soon."); @@ -523,7 +523,7 @@ OnEnable: OnTouch: .@map$ = instance_mapname("1@sara"); warp .@map$, 89, 175; - if (getcharid(0) == getpartyleader(getcharid(1),2)) + if (getcharid(CHAR_ID_CHAR) == getpartyleader(getcharid(CHAR_ID_PARTY),2)) viewpoint 1, 39, 142, 1, C_GREEN; end; } @@ -546,7 +546,7 @@ OnTouch: } 1@sara,107,325,5 script Sara Irene#sarains1 4_F_SARAH_BABY,{ - if (getcharid(0) != getpartyleader(getcharid(1), 2)) + if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) end; cutin "sara_9sara1.bmp", 2; mes("[Sara Irene]"); @@ -1007,7 +1007,7 @@ OnMyMobDead: } 1@sara,152,233,5 script Sara Irene#sarains2 4_F_SARAH_BABY,{ - if (getcharid(0) != getpartyleader(getcharid(1), 2)) + if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) end; cutin "sara_9sara2.bmp", 2; mes("[Sara Irene]"); @@ -1031,7 +1031,7 @@ OnMyMobDead: next; mesf("[%s]", strcharinfo(PC_NAME)); mes("I won't let you take Sara!"); - unittalk(getcharid(3), _("I won't let you take Sara!")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("I won't let you take Sara!")); next; cutin "sara_elder_irine3.bmp", 2; mes("[Doyen Irene]"); @@ -1040,7 +1040,7 @@ OnMyMobDead: next; mesf("[%s]", strcharinfo(PC_NAME)); mes("Sara... run! Save yourself!"); - unittalk(getcharid(3), _("Sara... run! Save yourself!")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sara... run! Save yourself!")); next; cutin "sara_9sara2.bmp", 2; mes("[Sara Irene]"); @@ -1151,7 +1151,7 @@ OnMyMobDead: } 1@sara,156,236,3 script Doyen Irene#sarains3 4_M_CHIEF_IRIN,{ - if (getcharid(0) != getpartyleader(getcharid(1), 2)) + if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) end; cutin "sara_elder_irine4.bmp", 2; mes("[Doyen Irene]"); @@ -1164,7 +1164,7 @@ OnMyMobDead: next; mesf("[%s]", strcharinfo(PC_NAME)); mes("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!"); - unittalk(getcharid(3), _("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("What are you talking about? We saw you standing over Sara's mother with your sword COVERED in blood!")); next; mes("[Doyen Irene]"); mes("You.. think I killed Sara's mother?"); @@ -1188,7 +1188,7 @@ OnMyMobDead: next; mesf("[%s]", strcharinfo(PC_NAME)); mes("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene."); - unittalk(getcharid(3), _("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene.")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("I am just an adventurer who was passing through. I heard some men plotting their deaths and needed to intervene.")); next; mes("[Doyen Irene]"); mes("If.. you are telling the truth...\r" @@ -1201,11 +1201,11 @@ OnMyMobDead: next; mesf("[%s]", strcharinfo(PC_NAME)); mes("There might be more assassins so we have to find Sara as fast as we can."); - unittalk(getcharid(3), _("There might be more assassins so we have to find Sara as fast as we can.")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("There might be more assassins so we have to find Sara as fast as we can.")); next; mesf("[%s]", strcharinfo(PC_NAME)); mes("Sara believes that you killed her mother. We need to tell her the truth."); - unittalk(getcharid(3), _("Sara believes that you killed her mother. We need to tell her the truth.")); + unittalk(getcharid(CHAR_ID_ACCOUNT), _("Sara believes that you killed her mother. We need to tell her the truth.")); next; mes("[Doyen Irene]"); mes("We must do our best to find her. Let's split up and search for her.\r" @@ -1233,7 +1233,7 @@ OnDisable: } 1@sara,39,142,3 script Sara Irene#sarains3 4_F_SARAH_BABY,{ - if (getcharid(0) != getpartyleader(getcharid(1), 2)) + if (getcharid(CHAR_ID_CHAR) != getpartyleader(getcharid(CHAR_ID_PARTY), 2)) end; mes("^FF0000As you are about to call out to Sara a sudden blow knocks you down from behind.^000000"); dispbottom(_("As you are about to call out to Sara a sudden blow knocks you down from behind.")); diff --git a/npc/re/woe-fe/invest_main.txt b/npc/re/woe-fe/invest_main.txt index 012a96afe..c912444cc 100644 --- a/npc/re/woe-fe/invest_main.txt +++ b/npc/re/woe-fe/invest_main.txt @@ -902,7 +902,7 @@ OnAgitInvest: mes "Please come back during the investment duration."; close; } - .@guild = getcharid(2); + .@guild = getcharid(CHAR_ID_GUILD); for(.@i = 1; .@i<=5; ++.@i) { .@castle_name$[.@i] = getcastlename(.@npc$+"g_cas0"+.@i); .@owner_id[.@i] = getcastledata(.@npc$+"g_cas0"+.@i,1); @@ -1114,7 +1114,7 @@ OnAgitInvest: } .@GID = getcastledata(strnpcinfo(NPC_MAP),1); - if (getcharid(2) != .@GID) { + if (getcharid(CHAR_ID_GUILD) != .@GID) { mes "[Gate Manager]"; mes "You don't seem to be the member of guild owning this castle."; mes "If you need any help, please visit any of our guild members at "+.@realm$+" Square."; @@ -1145,7 +1145,7 @@ OnAgitInvest: mes "Please come back during the investment duration."; close; } - if (getcharid(2) != .@GID) { + if (getcharid(CHAR_ID_GUILD) != .@GID) { mes "[Gate Manager]"; mes "You don't seem to be the member of the guild owning this castle."; mes "Please use the normal investment from "+.@realm$+" Square."; |