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-rw-r--r--npc/re/cities/dewata.txt2
-rw-r--r--npc/re/cities/eclage.txt13
-rw-r--r--npc/re/cities/izlude.txt2
-rw-r--r--npc/re/events/halloween_2014.txt7
-rw-r--r--npc/re/instances/BuwayaCave.txt2
-rw-r--r--npc/re/instances/EclageInterior.txt42
-rw-r--r--npc/re/instances/MalangdoCulvert.txt2
-rw-r--r--npc/re/instances/OctopusCave.txt2
-rw-r--r--npc/re/jobs/1-1/acolyte.txt1
-rw-r--r--npc/re/jobs/2e/kagerou_oboro.txt12
-rw-r--r--npc/re/jobs/novice/novice.txt2
-rw-r--r--npc/re/merchants/coin_exchange.txt7
-rw-r--r--npc/re/merchants/diamond.txt27
-rw-r--r--npc/re/merchants/ninja_craftsman.txt22
-rw-r--r--npc/re/merchants/shadow_refiner.txt14
-rw-r--r--npc/re/mobs/champion.txt2
-rw-r--r--npc/re/mobs/fields/niflheim.txt2
-rw-r--r--npc/re/mobs/fields/umbala.txt8
-rw-r--r--npc/re/quests/cupet.txt36
-rw-r--r--npc/re/quests/eden/100-110.txt2
-rw-r--r--npc/re/quests/eden/111-120.txt1
-rw-r--r--npc/re/quests/eden/131-140.txt4
-rw-r--r--npc/re/quests/eden/eden_quests.txt2
-rw-r--r--npc/re/quests/quests_dewata.txt1
-rw-r--r--npc/re/quests/quests_dicastes.txt11
-rw-r--r--npc/re/quests/quests_eclage.txt158
-rw-r--r--npc/re/quests/quests_malangdo.txt2
-rw-r--r--npc/re/quests/quests_malaya.txt8
-rw-r--r--npc/re/warps/dungeons/ecl_dun.txt2
29 files changed, 135 insertions, 261 deletions
diff --git a/npc/re/cities/dewata.txt b/npc/re/cities/dewata.txt
index fe6b661a3..4e96f7b33 100644
--- a/npc/re/cities/dewata.txt
+++ b/npc/re/cities/dewata.txt
@@ -496,7 +496,7 @@ dewata,89,191,6 script Small Shrine#dew1 CLEAR_NPC,{
"Lover","Girl friend","Boy friend"; //128
setarray .@index[0],
1,1,2,2,2,2,4,4,8,8,8,16,16,16,16,16,32,32,32,32,32,32,64,64,64,128,128,128;
-
+
if (.@good_luck == 7 || .@good_luck == 77 || .@good_luck == 777 || .@good_luck == 7777)
.@bonus = 1;
for(.@i = 0; .@i<getarraysize(.@wishes$); ++.@i) {
diff --git a/npc/re/cities/eclage.txt b/npc/re/cities/eclage.txt
index 35984cd64..51b7ae764 100644
--- a/npc/re/cities/eclage.txt
+++ b/npc/re/cities/eclage.txt
@@ -1,14 +1,14 @@
-//===== Hercules Script ======================================
+//===== Hercules Script ======================================
//= General Eclage NPC.
-//===== By: ==================================================
+//===== By: ==================================================
//= Dastgir
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.0
-//===== Description: =========================================
+//===== Description: =========================================
//= Eclage Town NPC
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 Converted from the official Aegis script. [Dastgir]
-//============================================================
+//============================================================
ecl_in02,96,22,3 script sign#prison_inn 2_BOARD1,{
mes "[North] Prison";
@@ -51,7 +51,6 @@ ecl_in02,164,56,3 script Receptionist#Laphine 4_F_FAIRYKID2,{
percentheal 100,100;
warp "ecl_in02",167,49;
end;
-
case 2:
if (Zeny < 5000) {
mes "[Receptionist]";
diff --git a/npc/re/cities/izlude.txt b/npc/re/cities/izlude.txt
index 4417fb9fd..875a2039f 100644
--- a/npc/re/cities/izlude.txt
+++ b/npc/re/cities/izlude.txt
@@ -281,4 +281,4 @@ prt_fild08,338,217,7 script Resting Adventurer#iz 4_F_SITDOWN,{
prt_fild08a,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#iza 4_F_SITDOWN
prt_fild08b,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izb 4_F_SITDOWN
prt_fild08c,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izc 4_F_SITDOWN
-prt_fild08d,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izd 4_F_SITDOWN \ No newline at end of file
+prt_fild08d,338,217,7 duplicate(Resting Adventurer#iz) Resting Adventurer#izd 4_F_SITDOWN
diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt
index 5b81a2777..69eeab721 100644
--- a/npc/re/events/halloween_2014.txt
+++ b/npc/re/events/halloween_2014.txt
@@ -45,7 +45,6 @@
mes "Let's take a look at it.";
next;
if (countitem("Captured_Soul") > 4 && countitem("Black_Soul") > 0) {
-
mes "[Mighty Priest]";
mes "Wow, this is so strong!";
mes "You may be better than our priests!";
@@ -994,7 +993,7 @@ niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{
getitem Trans_Candy_Yellow, 10;
getitem Trans_Candy_Green, 10;
erasequest 14461;
- setquest 14464;
+ setquest 14464;
close;
} else {
mes "[Loru]";
@@ -1380,7 +1379,7 @@ niflheim,193,186,6 script Bonfire Spirit#14hal 4_TRACE,{
OnTimer27000:
donpcevent "Bonfire Spirit#14hal::OnEnable";
- end;
+ end;
}
//= Sister / Nun
@@ -1558,7 +1557,7 @@ prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
delitem Holy_Water, 6;
getitem Sacred_Rosary, 1;
erasequest 14452;
- setquest 14453;
+ setquest 14453;
close;
} else {
mes "[Sister Haley]";
diff --git a/npc/re/instances/BuwayaCave.txt b/npc/re/instances/BuwayaCave.txt
index 2333a2428..908c15e2f 100644
--- a/npc/re/instances/BuwayaCave.txt
+++ b/npc/re/instances/BuwayaCave.txt
@@ -89,7 +89,7 @@ ma_fild02,312,317,5 script Guard#buwaya_cave 4_MAL_SOLDIER,{
}
instance_set_timeout 3600,300,.@instance;
instance_init(.@instance);
-
+
mes "[Guard]";
mes "I will open up the tunnel to ^0000ff"+.@md_name$+"^000000.";
mes "I wish you good luck.";
diff --git a/npc/re/instances/EclageInterior.txt b/npc/re/instances/EclageInterior.txt
index 88fc414ba..d28d7cf64 100644
--- a/npc/re/instances/EclageInterior.txt
+++ b/npc/re/instances/EclageInterior.txt
@@ -1,14 +1,14 @@
-//===== Hercules Script ======================================
+//===== Hercules Script ======================================
//= Eclage Instance Script
-//===== By: ==================================================
+//===== By: ==================================================
//= Dastgir
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.0
-//===== Description: =========================================
+//===== Description: =========================================
//= Eclage Interior Instance
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 Converted from the official Aegis script. [Dastgir]
-//============================================================
+//============================================================
ecl_hub01,132,12,3 script Chief of Staff#tl01::EclInstance 4_F_FAIRY,{
.@party_id = getcharid(1);
@@ -19,7 +19,7 @@ ecl_hub01,132,12,3 script Chief of Staff#tl01::EclInstance 4_F_FAIRY,{
mes "Only the party leader will enter. Please create your party.";
close;
}
-
+
if (getpartyleader(.@party_id,2) != getcharid(0)) {
mes "-! Warning !-";
mes "This current quest will be held at Memorial dungeon.";
@@ -52,7 +52,6 @@ ecl_hub01,132,12,3 script Chief of Staff#tl01::EclInstance 4_F_FAIRY,{
mes "Given the tight internal security, you should prepare yourself.";
mes "Wait here for a minute.";
close;
-
case 2:
mes "[Shenime]";
mes "It's not an easy task.";
@@ -73,7 +72,7 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{
switch (select("Enter it.:Forget it.")) {
case 1:
.@party_id = getcharid(1);
-
+
if (has_instance("1@ecl") == "") {
mes "It is closed shut.";
close;
@@ -101,7 +100,6 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{
mes "This current quest will be held at Memorial dungeon.";
mes "Only the party leader will enter. Please create your party.";
close;
-
case 2:
close;
}
@@ -110,10 +108,8 @@ ecl_hub01,130,15,0 script It is closed shut. CLEAR_NPC,{
mes "It's also a place where the lighting is set up to make Orb seem more beautiful.";
mes "It is closed shut.";
close;
- end;
}
-
1@ecl,58,69,3 script Shenime#ecl01 4_F_FAIRY,{
mes "[Shenime]";
mes "Oh, what's going on here?";
@@ -167,16 +163,16 @@ OnInstanceInit:
1@ecl,53,83,0 script #sndmaster HIDDEN_WARP_NPC,10,10,{
end;
-
+
OnInstanceInit:
.mob_summoned = 0;
disablenpc instance_npcname(strnpcinfo(0));
end;
-
+
OnEnable:
initnpctimer;
end;
-
+
OnReset:
killmonster instance_mapname("1@ecl"),instance_npcname("#sndmaster")+"::OnMyMobDead";
stopnpctimer;
@@ -191,19 +187,19 @@ OnTimer2000:
hideoffnpc instance_npcname("Suspicious Creature#7");
hideoffnpc instance_npcname("Suspicious Creature#8");
end;
-
+
OnTimer3000:
hideonnpc instance_npcname("#sndmaster");
stopnpctimer;
end;
-
+
OnMyMobDead:
if (mobcount(instance_mapname("1@ecl"),instance_npcname("#sndmaster")+"::OnMyMobDead") == 0) {
donpcevent instance_npcname("Shenime#ecl01")+"::OnEnable";
mapannounce instance_mapname("1@ecl"),"Shenime: Good, I got here just in time.",bc_map,"0xffff00"; //FW_NORMAL 12 0 0
}
end;
-
+
OnTouch:
if (.mob_summoned) end;
mes "Upon eliminating the intruders near the Orb, another strange-looking creatures appeared.";
@@ -368,20 +364,20 @@ OnInstanceInit:
warp "1@ecl",146,29;
end;
}
-
+
1@ecl,148,29,3 script Loki#ecl01 4_M_ROKI2,{
mes "[Loki]";
mes "It seems like this guy next to me has a lot more to say than I do.";
mes "Why don't you explain to him first?";
close;
-}
-
+}
+
1@ecl,147,30,3 script Nydhog#ecl01 4_F_NYDHOG,{
mes "[Guardian Nydhog]";
mes "I think you should talk to Hisie first.";
close;
}
-
+
1@ecl,144,27,5 script Hisie#ecl01 4_M_FARIY_HISIE,{
cutin "hisie01",0;
mes "[Hisie]";
@@ -495,4 +491,4 @@ OnInstanceInit:
cutin "",255;
warp "ecl_in03",57,76;
end;
-} \ No newline at end of file
+}
diff --git a/npc/re/instances/MalangdoCulvert.txt b/npc/re/instances/MalangdoCulvert.txt
index 0751b46a2..6f23195cc 100644
--- a/npc/re/instances/MalangdoCulvert.txt
+++ b/npc/re/instances/MalangdoCulvert.txt
@@ -418,7 +418,7 @@ mal_in01,160,34,4 script Missing, the Cleaner 4_CAT_SAILOR2,{
}
instance_set_timeout 3600,300,.@instance;
instance_init(.@instance);
-
+
mes "^3333FF"+.@md_name$+"^000000 - Reserving";
mes "After making the reservation, you";
mes "have to select Enter the Culvert.";
diff --git a/npc/re/instances/OctopusCave.txt b/npc/re/instances/OctopusCave.txt
index c55d5e2bf..6c3be5199 100644
--- a/npc/re/instances/OctopusCave.txt
+++ b/npc/re/instances/OctopusCave.txt
@@ -101,7 +101,7 @@ mal_dun01,151,235,5 script Starfish 4_ASTER,{
}
instance_set_timeout 3600,300,.@instance;
instance_init(.@instance);
-
+
mes "[Starfish]";
mes "I will open the gate for a while to ^0000ff"+.@md_name$+"^000000.";
mes "Please catch that pervert octopus,";
diff --git a/npc/re/jobs/1-1/acolyte.txt b/npc/re/jobs/1-1/acolyte.txt
index 3ba4bcce9..91817e071 100644
--- a/npc/re/jobs/1-1/acolyte.txt
+++ b/npc/re/jobs/1-1/acolyte.txt
@@ -330,4 +330,3 @@ prt_fild00,208,218,6 script Ascetic#3aco 4W_M_02,{
}
}
}
-
diff --git a/npc/re/jobs/2e/kagerou_oboro.txt b/npc/re/jobs/2e/kagerou_oboro.txt
index c9f639d67..b60dcc85b 100644
--- a/npc/re/jobs/2e/kagerou_oboro.txt
+++ b/npc/re/jobs/2e/kagerou_oboro.txt
@@ -1,17 +1,17 @@
-//===== Hercules Script =======================================
+//===== Hercules Script ======================================
//= Kagerou / Oboro Job Quest
-//===== By: ==================================================
+//===== By: ==================================================
//= (1.0) Dastgir, M45T3R
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.1.1
//===== Description: =========================================
-//= [Official Conversion]
+//= [Official Conversion]
//= Job change Quest from Ninja -> Kagerou / Oboro.
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0.0 Initial Release. [Dastgir, M45T3R]
//= 1.1.0 Structure Clean-Up. [Euphy]
//= 1.1.1 Updated questlog commands. [Kisuka]
-//============================================================
+//============================================================
// Starting the Quest
//============================================================
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt
index aa991e8c3..bc7bf572c 100644
--- a/npc/re/jobs/novice/novice.txt
+++ b/npc/re/jobs/novice/novice.txt
@@ -2267,7 +2267,7 @@ S_Warp:
savepoint getarg(0),getarg(1),getarg(2);
warp getarg(0),getarg(3),getarg(4);
end;
-
+
OnTouch:
emotion e_gasp;
end;
diff --git a/npc/re/merchants/coin_exchange.txt b/npc/re/merchants/coin_exchange.txt
index cabd9753b..7b553e0bd 100644
--- a/npc/re/merchants/coin_exchange.txt
+++ b/npc/re/merchants/coin_exchange.txt
@@ -1006,7 +1006,7 @@ ecl_in01,33,98,5 script Herb Merchant Plafina#e 4_M_FAIRYKID2,{
delitem Splendide_Coin,.cost[.@item]*.@buy; //Splendide_Coin
getitem .items[.@item],.@buy;
close;
-
+
OnInit:
setarray .items[0],Snow_Flip,Peony_Mommy,Slapping_Herb,Yggdrasil_Dust;
setarray .cost[0],5,5,1,1; //Splendide Coins
@@ -1028,7 +1028,6 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{
mes "[Paltu]";
mes "Really? Hmm?";
close;
-
case 2:
mes "[Paltu]";
mes "One can say that there's no one better in Eclage than I at utilizing magic resistance.";
@@ -1124,7 +1123,7 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{
C_Boy's_Cap;
if ((countitem(Splendide_Coin) >= 50) && (countitem(Crystal_Mirror) >= 4) && countitem(Angel_Magic_Power) && (countitem(Azure_Jewel) >= 10) && (countitem(Cardinal_Jewel) >= 10) && (countitem(Blue_Jewel) >= 10) && (countitem(Golden_Jewel) >= 10) && (countitem(Bluish_Green_Jewel) >= 10))
.@item_check =1;
-
+
for(.@i = 0; .@i<getarraysize(.@items); .@i++) {
if (.@item_check && countitem(.@items[.@i]))
.@menu$ = .@menu$+getitemname(.@items[.@i])+" (^2502FDAble to Replicate^000000):";
@@ -1213,4 +1212,4 @@ ecl_in01,67,39,4 script Replication Expert Paltu 4_M_FAIRYKID4,{
mes "Good. This is a satisfying result.";
mes "I'll do even a better job next time. Please tell others about my work. Have a good day~";
close;
-} \ No newline at end of file
+}
diff --git a/npc/re/merchants/diamond.txt b/npc/re/merchants/diamond.txt
index 80fcb88de..73b09802a 100644
--- a/npc/re/merchants/diamond.txt
+++ b/npc/re/merchants/diamond.txt
@@ -27,21 +27,21 @@
mes "The ^FF82FF'17 Carat Diamond'^000000 is currently on sale for a cheap price!!";
mes "If valuable diamonds interest you then listen up!";
next;
-
+
mes .@npc$;
mes "You can give the diamond as a gift to your lover.";
mes "The receiver of the ^FF82FF'17 Carat Diamond'^000000 will cherish it";
mes "and treasure you in their heart.";
emotion e_loud;
next;
-
+
mes .@npc$;
mes "What? You don't have a lover?";
mes "You can still just hang on to it for yourself.";
mes "The enchanting aura of the ^FF82FF'17 Carat Diamond'^000000 is likely";
mes "to bring love into your life.";
next;
-
+
mes .@npc$;
mes "Known as the captivating diamond of diamonds...";
mes "It is the ^FF82FF'17 Carat Diamond'^000000!";
@@ -61,33 +61,28 @@
mes "dug up from Morroc is unspeakable!";
emotion e_omg;
next;
-
mes .@npc$;
mes "Some claim that this is the very same diamond";
mes "that was seen by Kachua in Comodo!";
next;
-
if (select("End Conversation:How much is it?") == 1) {
mes .@npc$;
mes "It's rather inexpensive!";
mes "If you're interested, talk to me any time!";
close;
}
-
mes .@npc$;
mes "Of course! The most important thing is price!";
mes "As I've said earlier, the ^FF82FF'17 Carat Diamond'^000000 has been";
mes "appraised as a 17 carat diamond.";
mes "There aren't many like it in the world.";
next;
-
mes .@npc$;
mes "The price is a mere 500 million zeny!";
mes "There is also a 1,000,000z service fee.";
mes "Compared to the quality of the diamond";
mes "this is a small price to pay.";
next;
-
if (select("^828282It's too expensive.^000000:I'll buy it.") == 1) {
mes .@npc$;
mes "To say that a diamond such as the";
@@ -95,7 +90,6 @@
mes "you leave me speechless.";
close;
}
-
mes .@npc$;
mes "OOOH! I knew from the moment I saw you that you were the rightful";
mes "owner of this wonderful diamond.";
@@ -103,38 +97,31 @@
mes "I believe this diamond will suit you quite well.";
mes "All I need from you is to complete this contract.";
next;
-
while(1) {
if (select("^B9062FI will sign the contract.^000000:^828282Nevermind, I changed my mind.^000000") == 2) {
mes .@npc$;
mes "I see, that's too bad..";
close;
}
-
mes .@npc$;
mes "What is your name?";
next;
-
mes "[" + strcharinfo(0) + "]";
mes "My name is " + strcharinfo(0) + ".";
next;
-
mes .@npc$;
mes "Alright then, please sign here.";
next;
-
input .@charname$;
if (.@charname$ == strcharinfo(0)) {
mes .@npc$;
mes "Okay, good.";
mes "All that is left now is payment.";
next;
-
if (Zeny >= 501000000) {
mes .@npc$;
mes ". . . . . .";
next;
-
mes .@npc$;
mes "Calculating the price and service fee..";
mes "501,000,000 zeny.";
@@ -143,7 +130,6 @@
Zeny -= 501000000;
getitem 6024, 1;
next;
-
mes .@npc$;
mes "You may exchange the diamond back for zeny at any time.";
mes "However, there will be a 1,000,000z service fee.";
@@ -180,32 +166,26 @@
emotion e_dots;
close;
}
-
mes .@npc$;
mes "I see. After I receive your signature, ";
mes "You must offer your ^FF82FF'17 Carat Diamond'^000000.";
mes "Also don't forget there is a 1,000,000z service fee!";
next;
-
mes .@npc$;
mes "What is your name?";
next;
-
mes "[" + strcharinfo(0) + "]";
mes "My name is " + strcharinfo(0) + ".";
next;
-
mes .@npc$;
mes "Alright then, please sign here.";
next;
-
while (1) {
if (select("Sign:Don't Sign") == 2) {
mes .@npc$;
mes "The trade cannot be completed without your signature.";
close;
}
-
input .@charname$;
if (.@charname$ == strcharinfo(0)) {
mes .@npc$;
@@ -213,7 +193,6 @@
mes "I will now take your ^FF82FF'17 Carat Diamond'^000000..";
mes "You will receive ^0000FF499,000,000z^000000 afterwards.";
next;
-
mes .@npc$;
mes "Thank you for your business.";
mes "Whenever you need a ^FF82FF'17 Carat Diamond'^000000,";
diff --git a/npc/re/merchants/ninja_craftsman.txt b/npc/re/merchants/ninja_craftsman.txt
index a88069e99..cb6d47cd9 100644
--- a/npc/re/merchants/ninja_craftsman.txt
+++ b/npc/re/merchants/ninja_craftsman.txt
@@ -1,14 +1,14 @@
-//===== Hercules Script ======================================
+//===== Hercules Script ======================================
//= Ninja Weapon and Armor
-//===== By: ==================================================
+//===== By: ==================================================
//= Dastgir
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.0
-//===== Description: =========================================
+//===== Description: =========================================
//= Ninja Armor and Weapon Craftsman
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 Official Conversion. [Dastgir]
-//============================================================
+//============================================================
que_ng,21,72,6 script Master Craftsman Gyo#arm 4_M_RASWORD,{
mes "[Gyo]";
mes "How would you define victory?";
@@ -55,7 +55,7 @@ que_ng,21,72,6 script Master Craftsman Gyo#arm 4_M_RASWORD,{
mes "Looks like you need more time to decide.";
close;
}
-
+
L_Menu:
.@item_make = getarg(0);
while(1){
@@ -177,7 +177,7 @@ L_Menu:
}
next;
}
-
+
L_Ingredients:
switch(getarg(0)){
case 2172: //Wolf_Armguard
@@ -190,7 +190,6 @@ L_Ingredients:
return "you'll need a Special Ninja Suit with a slot and 10 Dark Pieces";
}
end;
-
}
que_ng,23,70,6 script Master Craftsman Ki#weap 4_DST_SOLDIER,{
@@ -231,7 +230,7 @@ que_ng,23,70,6 script Master Craftsman Ki#weap 4_DST_SOLDIER,{
mes "Think carefully~~";
close;
}
-
+
L_Menu:
.@item_make = getarg(0);
while(1){
@@ -336,7 +335,7 @@ L_Menu:
}
next;
}
-
+
L_Ingredients:
switch(getarg(0)){
case 13076: //Raksasa_Dagger
@@ -347,5 +346,4 @@ L_Ingredients:
return "you need one Huuma Calm Mind Shuriken and 100 Broken Shurikens";
}
end;
-
}
diff --git a/npc/re/merchants/shadow_refiner.txt b/npc/re/merchants/shadow_refiner.txt
index 33d23450c..d184af61d 100644
--- a/npc/re/merchants/shadow_refiner.txt
+++ b/npc/re/merchants/shadow_refiner.txt
@@ -1,14 +1,14 @@
-//===== Hercules Script ======================================
+//===== Hercules Script ======================================
//= Shadow Refiner
-//===== By: ==================================================
+//===== By: ==================================================
//= Dastgir
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.0
-//===== Description: =========================================
+//===== Description: =========================================
//= [Aegis Conversion]
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 First Version [Dastgir]
-//============================================================
+//============================================================
itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{
disable_items;
@@ -61,7 +61,7 @@ itemmall,31,76,3 script Shadow Blacksmith#nomal 4_F_JOB_BLACKSMITH,{
.@mate$[1] = "^8C8C8C"+ getitemname(.@s_weapon2[.@index]) +"^000000";
.@miss[1] = 1;
}
- if (getequiprefinerycnt(.@SelectedPart) > 6 && countitem(.@s_weapon3[.@index]))
+ if (getequiprefinerycnt(.@SelectedPart) > 6 && countitem(.@s_weapon3[.@index]))
.@mate$[2] = getitemname(.@s_weapon3[.@index]);
else {
.@mate$[2] = "^8C8C8C"+ getitemname(.@s_weapon3[.@index]) +"^000000";
diff --git a/npc/re/mobs/champion.txt b/npc/re/mobs/champion.txt
index d880fb2d4..cbbee88dd 100644
--- a/npc/re/mobs/champion.txt
+++ b/npc/re/mobs/champion.txt
@@ -318,4 +318,4 @@ kh_dun02,0,0,0,0 monster Furious Alicel 2909,2,300000,0
c_tower3,0,0,0,0 monster Elusive Alarm 2910,2,300000,0
ra_san05,0,0,0,0 monster Swift Agav 2911,2,300000,0
abyss_03,0,0,0,0 monster Solid Acidus 2912,2,300000,0
-abyss_02,0,0,0,0 monster Acidus Ringleader 2913,2,300000,0 \ No newline at end of file
+abyss_02,0,0,0,0 monster Acidus Ringleader 2913,2,300000,0
diff --git a/npc/re/mobs/fields/niflheim.txt b/npc/re/mobs/fields/niflheim.txt
index 2446ec0e0..245ce4c7c 100644
--- a/npc/re/mobs/fields/niflheim.txt
+++ b/npc/re/mobs/fields/niflheim.txt
@@ -125,7 +125,7 @@ OnInit:
monster "niflheim",83,216,"Loli Ruri",1505,1,strnpcinfo(3)+"::OnInvasionMonsters";
break;
}
-
+
monster "niflheim",154,95,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters";
monster "niflheim",115,65,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters";
monster "niflheim",330,195,"Disguise",1506,1,strnpcinfo(3)+"::OnInvasionMonsters";
diff --git a/npc/re/mobs/fields/umbala.txt b/npc/re/mobs/fields/umbala.txt
index f33c07db8..d346dbc3b 100644
--- a/npc/re/mobs/fields/umbala.txt
+++ b/npc/re/mobs/fields/umbala.txt
@@ -11,7 +11,7 @@
//============================================================
//==================================================
-// um_fild01 - Luluka Forest
+// um_fild01 - Luluka Forest
//==================================================
um_fild01,0,0,0,0 monster Dryad 1493,60,5000,0,0
um_fild01,0,0,0,0 monster Stone Shooter 1495,25,5000,0,0
@@ -23,7 +23,7 @@ um_fild01,0,0,0,0 monster Yellow Plant 1081,10,180000,90000,1
um_fild01,0,0,0,0 monster Shining Plant 1083,5,180000,90000,1
//==================================================
-// um_fild02 - Hoomga Forest
+// um_fild02 - Hoomga Forest
//==================================================
um_fild02,0,0,0,0 monster Wootan Fighter 1499,40,5000,0,0
um_fild02,0,0,0,0 monster Stone Shooter 1495,15,5000,0,0
@@ -33,7 +33,7 @@ um_fild02,0,0,0,0 monster Red Plant 1078,5,180000,90000,1
um_fild02,0,0,0,0 monster Yellow Plant 1081,5,180000,90000,1
//==================================================
-// um_fild03 - Kalala Swamp
+// um_fild03 - Kalala Swamp
//==================================================
um_fild03,0,0,0,0 monster Parasite 1500,60,5000,0,0
um_fild03,0,0,0,0 monster Stone Shooter 1495,15,5000,0,0
@@ -44,7 +44,7 @@ um_fild03,0,0,0,0 monster Green Plant 1080,10,180000,90000,1
um_fild03,0,0,0,0 monster Shining Plant 1083,2,180000,90000,1
//==================================================
-// um_fild04 - Hoomga Jungle
+// um_fild04 - Hoomga Jungle
//==================================================
um_fild04,0,0,0,0 monster Wild Rose 1261,30,5000,0,0
um_fild04,0,0,0,0 monster Stone Shooter 1495,15,5000,0,0
diff --git a/npc/re/quests/cupet.txt b/npc/re/quests/cupet.txt
index 3e339e168..03f5f69dc 100644
--- a/npc/re/quests/cupet.txt
+++ b/npc/re/quests/cupet.txt
@@ -13,9 +13,8 @@
// 1st NPC
- script CPM1 4_M_ALCHE_C,{
-
.@npc$ = "[Cute Pet Manager]";
-
+
setarray .@tame_id[0],619,620,622,623,624,627,628,629,630;
setarray .@tame_amount[0],3,3,3,3,3,3,3,3,3;
setarray .@hunt_id[0],909,909,705,916,935,919,919,940,921;
@@ -29,7 +28,6 @@
mes .@tame_amount + " times for a taming item.";
mes "You can't exchange anymore.";
next;
-
mes "[Cute Pet Manager]";
mes "Besides me, there are other";
mes "Cute Pet Managers. If you want";
@@ -37,16 +35,14 @@
mes "you go and see them.";
close;
}
-
- callfunc "cute_pet_manager",.@tame_id,.@tame_amount,.@hunt_id,.@hunt_amount,.@mob_id,cpm_one,.@tame_gets,.@hunt_id2,.@hunt_amount2;
+ callfunc "cute_pet_manager",.@tame_id,.@tame_amount,.@hunt_id,.@hunt_amount,.@mob_id,cpm_one,.@tame_gets,.@hunt_id2,.@hunt_amount2;
}
// 2nd NPC
- script CPM2 4_M_ALCHE_C,{
-
.@npc$ = "[Cute Pet Manager]";
-
+
setarray .@tame_id[0],621,625,632,631,633,634,635,636,659,637,639,640;
setarray .@tame_amount[0],2,2,2,2,2,2,2,2,2,2,2,2;
setarray .@hunt_id[0],938,935,925,7033,945,942,931,901,1094,1021,936,1035;
@@ -61,7 +57,6 @@
mes .@tame_amount + " times for a taming item.";
mes "You can't exchange anymore.";
next;
-
mes "[Cute Pet Manager]";
mes "Besides me, there are other";
mes "Cute Pet Managers. If you want";
@@ -69,16 +64,14 @@
mes "you go and see them.";
close;
}
-
- callfunc "cute_pet_manager",.@tame_id,.@tame_amount,.@hunt_id,.@hunt_amount,.@mob_id,cpm_two,.@tame_gets,.@hunt_id2,.@hunt_amount2;
+ callfunc "cute_pet_manager",.@tame_id,.@tame_amount,.@hunt_id,.@hunt_amount,.@mob_id,cpm_two,.@tame_gets,.@hunt_id2,.@hunt_amount2;
}
// 3rd NPC
- script CPM3 4_M_ALCHE_C,{
-
.@npc$ = "[Cute Pet Manager]";
-
+
setarray .@tame_id[0],638,626,641,661,660,642;
setarray .@tame_amount[0],1,1,1,1,1,1;
setarray .@hunt_id[0],1020,943,1038,7047,1970,923;
@@ -94,7 +87,6 @@
mes .@tame_amount + " times for a taming item.";
mes "You can't exchange anymore.";
next;
-
mes "[Cute Pet Manager]";
mes "Besides me, there are other";
mes "Cute Pet Managers. If you want";
@@ -102,9 +94,8 @@
mes "you go and see them.";
close;
}
-
- callfunc "cute_pet_manager",.@tame_id,.@tame_amount,.@hunt_id,.@hunt_amount,.@mob_id,cpm_three,.@tame_gets,.@hunt_id2,.@hunt_amount2;
+ callfunc "cute_pet_manager",.@tame_id,.@tame_amount,.@hunt_id,.@hunt_amount,.@mob_id,cpm_three,.@tame_gets,.@hunt_id2,.@hunt_amount2;
}
function script cute_pet_manager {
@@ -123,7 +114,6 @@ function script cute_pet_manager {
mes "who is in charge of public relations";
mes "for the New Upgraded Cute Pet system.";
next;
-
mes "[Cute Pet Manager]";
mes "If you have any concerns regarding";
mes "the Cute Pet system I am here to guide you.";
@@ -132,18 +122,15 @@ function script cute_pet_manager {
mes "then I will tell you the monster";
mes "that you can tame with the item.";
next;
-
mes "Also I will explain what materials";
mes "you need to bring in order to";
mes "get the taming item.";
next;
-
mes "[Cute Pet Manager]";
mes "If you already brought materials";
mes "to exchange for the taming item,";
mes "I can exchange it for taming items immediately.";
next;
-
mes "[Cute Pet Manager]";
mes "However, there is a limit";
mes "for exchanging taming items.";
@@ -151,17 +138,14 @@ function script cute_pet_manager {
mes getarg(6) + " times. So please make sure";
mes "how many times you have exchanged.";
next;
-
mes "[Cute Pet Manager]";
mes "So, which taming item do you want?";
mes "Please choose one from the list.";
next;
-
// Create Menu System
for (.@a = 0; .@a < getarraysize(getarg(0)); ++.@a) {
.@menu$ += (.@menu$ == "" ? "" : ":") + getitemname(getelementofarray(getarg(0), .@a));
}
-
// Query Player Choice
.@choice = select(.@menu$) - 1;
@@ -173,7 +157,6 @@ function script cute_pet_manager {
.@mob_id = getelementofarray(getarg(4), .@choice);
.@hunt_id2 = getelementofarray(getarg(7), .@choice);
.@hunt_amount2 = getelementofarray(getarg(8), .@choice);
-
dispbottom "Tame ID: " + .@tame_id;
dispbottom "Tame Amount: " + .@tame_amount;
dispbottom "Hunt ID: " + .@hunt_id;
@@ -182,28 +165,23 @@ function script cute_pet_manager {
dispbottom "Mob ID: " + .@mob_id;
dispbottom "Hunt ID2: " + .@hunt_id2;
dispbottom "Hunt Amount2: " + .@hunt_amount2;
-
if (.@hunt_id2) { .@hunt2_count = countitem(.@hunt_id2); }
if (countitem(.@hunt_id) >= .@hunt_amount && countitem(6083) > 0 && .@hunt2_count >= .@hunt_amount2) {
-
mes "[Cute Pet Manager]";
mes "Ah, you have gathered all items";
mes "with your friends. You can now";
mes "exchange for an " + getitemname(.@tame_id) + ".";
mes "Do you want to exchange with me?";
next;
-
- if (select("Exchange:Don't Exchange") == 2) {
+ if (select("Exchange:Don't Exchange") == 2) {
mes "[Cute Pet Manager]";
mes "You don't? You will come back again.";
close;
}
-
delitem .@hunt_id, .@hunt_amount;
delitem 6083, 1;
set getarg(5), getarg(5) + 1;
getitem .@tame_id, .@tame_amount;
-
mes "[Cute Pet Manager]";
mes "Wise choice.";
mes "I hope you and your pet get along.";
diff --git a/npc/re/quests/eden/100-110.txt b/npc/re/quests/eden/100-110.txt
index 486a4b6e6..c0065b293 100644
--- a/npc/re/quests/eden/100-110.txt
+++ b/npc/re/quests/eden/100-110.txt
@@ -782,7 +782,7 @@ moc_para01,37,95,5 script Gelkah#1 4_F_GELKA,{
.@ran = rand(1,1000);
if (.@amount == 1) {
if (.@ran <= 100)
- setarray .@item[0],Blue_Potion,2;
+ setarray .@item[0],Blue_Potion,2;
else if (.@ran <= 200)
setarray .@item[0],White_Slim_Potion,10;
else if (.@ran == 333)
diff --git a/npc/re/quests/eden/111-120.txt b/npc/re/quests/eden/111-120.txt
index b8bd667f1..a8ea81361 100644
--- a/npc/re/quests/eden/111-120.txt
+++ b/npc/re/quests/eden/111-120.txt
@@ -1135,7 +1135,6 @@ S_Hunting:
mes "You finished researching about "+ getarg(.@i+2) +". Thank you.";
getexp 700000,getarg(.@i+1);
break;
-
}
erasequest .@quest_id;
next;
diff --git a/npc/re/quests/eden/131-140.txt b/npc/re/quests/eden/131-140.txt
index b40c4167f..e23b6a83d 100644
--- a/npc/re/quests/eden/131-140.txt
+++ b/npc/re/quests/eden/131-140.txt
@@ -573,7 +573,7 @@ S_Erasequest:
mes "I'll ask someone else to take care of the rest of the Satan Morroc Incarnations, then!";
break;
case 3:
- mes "I'll need to ask another adventurer to help with the Scaraba!";
+ mes "I'll need to ask another adventurer to help with the Scaraba!";
}
break;
case 2:
@@ -584,7 +584,7 @@ S_Erasequest:
getexp 1100000,300000;
break;
case 2:
- mes "Was the story of Satan Morroc worth putting to song? Great work!";
+ mes "Was the story of Satan Morroc worth putting to song? Great work!";
getexp 1100000,200000;
break;
case 3:
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index 1d25e17d3..1ac4f83f1 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -4037,7 +4037,7 @@ S_Enchant:
delitem getarg(0),1;
para_2nd04 = 4;
changequest 7240,7241;
- getitem2 getarg(0),1,1,0,0,0,0,.@1st,.@2nd;
+ getitem2 getarg(0),1,1,0,0,0,0,.@1st,.@2nd;
mes "[Thorn]";
mes "Ok, seems that the enhancement went well.";
mes "If you don't like the result then you can come back again tomorrow.";
diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt
index db78bce54..821ee6d8d 100644
--- a/npc/re/quests/quests_dewata.txt
+++ b/npc/re/quests/quests_dewata.txt
@@ -1285,7 +1285,6 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{
mes "Once you bring the oil palm nuts, Mr. Memo will exchange them with oil.";
close;
} else if ((.@j & 2) || (.@j & 8) || (.@j & 32)) {
-
// .@i[]: <required amount>,<quest ID>,<reward amount>,<free weight>
if (.@j & 2)
setarray .@i[0],20,5046,10,5000;
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt
index 10bb003e5..f3d16473d 100644
--- a/npc/re/quests/quests_dicastes.txt
+++ b/npc/re/quests/quests_dicastes.txt
@@ -902,7 +902,6 @@ dic_in01,40,270,2 script Transport Dept. 2 Mgr 4_MAN_BENKUNI,{
close;
}
-
dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{
if (!checkweight(1201,1)) {
mes "You have too many items in your inventory.";
@@ -3985,7 +3984,6 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{
setarray .@quest, 7194,7195,7196;
setarray .@item, 6306,6305,6307;
setarray .@str$, "bloodstain","frozen piece of skin","strange magical stone fragment";
-
.@size = getarraysize(.@item);
for (.@i = 0; .@i < .@size; ++.@i) {
if (countitem(.@item[.@i])) {
@@ -4800,7 +4798,6 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{
.@size = getarraysize(.@npc$);
for (.@i = 0; .@i < .@size; ++.@i)
if (.@n$ == .@npc$[.@i]) .@type = .@i;
-
if (ep13_3_secret == 10) {
if (.@npc$[.@type] == "Rock Pile") {
mes "There are many piles of rock around because of the unstable crustal movements.";
@@ -7332,7 +7329,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{
mes "I'm done. Hehe";
close;
}
-
+
// Enchant Constants
// Ex: .@dex[1]: DEX + 1 | .@cri[5]: CRI + 5 | .@eva[12]: FLEE + 12
.@matk[1] = 4760; .@matk[2] = 4761;
@@ -7342,13 +7339,13 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{
.@dex[1] = 4720; .@dex[2] = 4721; .@dex[3] = 4722;
.@int[1] = 4710; .@int[2] = 4711; .@int[3] = 4712;
.@agi[1] = 4730; .@agi[2] = 4731; .@agi[3] = 4732;
-
+
// Enchant attribute is determined by the digit position of variable value (ep13_3_<type>).
// For example, assume the variable value is 516:
// .@f_<slot>[<index>]
// slot: 2 3 4
- // index: 5 1 6
-
+ // index: 5 1 6
+
// Enchant Format
if (compare(.@v$,"ring")) setarray .@f_2[1],.@agi[1],.@agi[2],.@int[1],.@int[2],.@dex[1],.@dex[2];
else setarray .@f_2[1],.@agi[1],.@agi[2],.@agi[3],.@int[1],.@int[2],.@int[3],.@dex[1],.@dex[2],.@dex[3];
diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt
index 918a8edd3..3b4e7ba0f 100644
--- a/npc/re/quests/quests_eclage.txt
+++ b/npc/re/quests/quests_eclage.txt
@@ -1,15 +1,15 @@
-//===== Hercules Script ======================================
+//===== Hercules Script ======================================
//= Eclage Quests
-//===== By: ==================================================
+//===== By: ==================================================
//= Dastgir
-//===== Current Version: =====================================
+//===== Current Version: =====================================
//= 1.0
-//===== Description: =========================================
+//===== Description: =========================================
//= Quests of Eclage
//= Contains All Quest of Eclage
-//===== Additional Comments: =================================
+//===== Additional Comments: =================================
//= 1.0 Converted from the official Aegis script. [Dastgir]
-//============================================================
+//============================================================
// Teleport Cats
//============================================================
@@ -63,7 +63,7 @@ ecl_fild01,118,311,4 script Teleport Cat No.1#1 4_M_BOSSCAT,{
}
warp .maps$[.@mindex[.@i]],.x[.@mindex[.@i]],.y[.@mindex[.@i]];
end;
-
+
OnInit:
setarray .maps$,"bif_fild02","ecl_fild01","spl_fild02","mid_camp","man_fild02","dic_fild01"; //Map Names //2,4,8,16,32,64
setarray .x,291,116,51,180,133,159; //X-Co-ordinate of Maps
@@ -89,7 +89,7 @@ dic_fild01,161,266,4 duplicate(Teleport Cat No.1#1) Teleport Cat No.6#6 4_M_BOSS
//============================================================
ecl_fild01,97,322,0 script #ep14_2Entrance WARPNPC,3,3,{
end;
-
+
OnTouch:
if (ep14_2_oliver < 3) {
mes "[Security Guard]";
@@ -552,7 +552,6 @@ eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{
ep14_2_oliver = 4;
setquest 11312;
close;
-
case 3:
mes "[Fairy Carpenter]";
mes "You can't get past here until it's repaired, so please be careful.";
@@ -792,7 +791,6 @@ eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{
ep14_2_oliver = 7;
changequest 11314,11315;
close;
-
}
else if (ep14_2_oliver == 7) {
mes "[Carpenter Fon]";
@@ -2312,7 +2310,7 @@ ecl_in01,70,88,4 script Sack Merchant#ep14_2 4_M_MERCAT1,{
eclage,292,265,0 script #ep14_2Yube Entrance WARPNPC,2,2,{
end;
-
+
OnTouch:
if (ep14_2_oliver < 15) {
mes "- Looks like the door is locked. -";
@@ -3326,7 +3324,6 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{
mes "Oh, no, no. I am sure you are really busy. I'm sorry to have asked such a favor.";
ep14_2_big = 1;
close;
-
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Sure. It's not a big deal.";
@@ -4132,10 +4129,9 @@ ecl_in02,149,117,4 script Wuhuru#eclbig 4_M_FAIRYFREAK,{
mes "......";
close;
}
-end;
+ end;
}
-
eclage,200,272,4 script Masione#eclbig 4_F_FAIRYKID2,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight)<2000) {
mes "- Stop Here!! -";
@@ -4285,7 +4281,6 @@ eclage,163,228,4 script Goatie#eclbig 4_F_FAIRYKID3,{
}
}
-
eclage,170,195,4 script Svery#eclbig 4_M_FAIRYKID2,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Stop Here!! -";
@@ -4412,7 +4407,6 @@ eclage,170,195,4 script Svery#eclbig 4_M_FAIRYKID2,{
close;
}
-
eclage,126,151,4 script Pompe#eclbig 4_M_FAIRYKID3,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Stop Here!! -";
@@ -4503,7 +4497,6 @@ eclage,126,151,4 script Pompe#eclbig 4_M_FAIRYKID3,{
close;
}
-
ecl_fild01,70,285,4 script Giranni#eclbig 4_F_FAIRY2,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Stop Here!! -";
@@ -4608,7 +4601,7 @@ ecl_fild01,70,285,4 script Giranni#eclbig 4_F_FAIRY2,{
next;
mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hmm? Where did it go? Did I drop it on the way?";
- close;
+ close;
}
mes "- You describe the corpse that you found in the field and show the piece of wing -";
next;
@@ -4701,7 +4694,6 @@ ecl_fild01,70,285,4 script Giranni#eclbig 4_F_FAIRY2,{
close;
}
-
ecl_fild01,269,165,4 script A Laphine corpse#eclbig 4_FAIRYDEADLEAF,{
if (checkweight(Knife,1) == 0 || (MaxWeight - Weight) < 2000) {
mes "- Stop Here!! -";
@@ -4996,8 +4988,7 @@ ecl_in01,50,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig03 4_M_FAI
ecl_in01,52,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig04 4_M_FAIRYKID
ecl_in01,54,104,4 duplicate(Choir member#eclbig01) Choir member#eclbig05 4_M_FAIRYKID
-
-// Mystery Burglary Quest
+// Mystery Burglary Quest
//============================================================
eclage,156,51,6 script #hidden_eclage HIDDEN_NPC,3,3,{
end;
@@ -5037,7 +5028,7 @@ OnTouch:
mes "It's probably nothing.";
mes "I should just go on my way~";
close;
- }
+ }
}
}
@@ -7538,7 +7529,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
mes "I'll think about it more and";
mes "figure out who the robber is...";
close;
- }
+ }
case 2:
mes "[" + strcharinfo(PC_NAME) + "]";
mes "I... I guess";
@@ -7882,7 +7873,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{
ep14_2_detect = 10;
break;
}
- break;
+ break;
}
break;
case 6:
@@ -9449,7 +9440,6 @@ ecl_in01,82,79,4 script Magazine#02 HIDDEN_NPC,{
close;
}
-
// Light and Darkness
//============================================================
ecl_in02,98,32,3 script Eclage Guard#tl1b 4_M_FAIRYSOLDIER2,{
@@ -9469,7 +9459,7 @@ ecl_in02,98,32,3 script Eclage Guard#tl1b 4_M_FAIRYSOLDIER2,{
ecl_in02,133,115,0 script #pa0829Prison Guard HIDDEN_WARP_NPC,3,3,{
end;
-
+
OnTouch:
if (ep14_2_etran < 2) {
mes "[Clever]";
@@ -10226,7 +10216,6 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "Oh... I guess it was too much to ask for. That's too bad then.";
ep14_2_etran = 12;
close;
-
case 2:
mes "[Hiel]";
mes "Wow wow! Thank you so much! I'll return the favor by operating it together when the experiments are complete! In the meantime, I'll start preparing for material combination!";
@@ -10289,7 +10278,6 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{
mes "[Hiel]";
mes "How ruthless... Saying that he won't give them after showing them to me.";
close;
-
case 2:
if ((countitem(Dark_Debris)) && (countitem(Yellow_Gemstone) > 1) && (countitem(Red_Gemstone) > 1) && (countitem(Blue_Gemstone) > 1)) {
mes "[Hiel]";
@@ -11572,7 +11560,6 @@ OnTouch:
next;
mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000";
close;
-
case 2:
mes "[????]";
mes "I... I did it. The restricted area!! Absolute zero ductility!!!!!! And they stole it from me. My gravitational pull of 300 grams.";
@@ -11582,7 +11569,6 @@ OnTouch:
next;
mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran.^000000";
close;
-
case 3:
mes "[????]";
mes "Is this-...(Static static) Is this guy really in the right mind?";
@@ -11619,14 +11605,12 @@ OnTouch:
next;
mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran. It's cold somehow.^000000";
close;
-
case 2:
mes "[????]";
mes "Human!! Human Chicken!!!!!!!!";
next;
mes "^000099The reactor was activated, but the dimension does not seem to be related to Etran. It smells delicious somehow.^000000";
close;
-
case 3:
mes "[????]";
mes "You don't know why I'm upset, do you?";
@@ -11641,7 +11625,7 @@ OnTouch:
close;
}
}
-end;
+ end;
}
ecl_fild01,179,179,0 duplicate(#pa0829Reactor3) #pa0829Reactor8 HIDDEN_WARP_NPC,3,3
@@ -11665,14 +11649,12 @@ OnTouch:
next;
mes "^000099The reactor was activated but... For some reason, I'm getting lonely.^000000";
close;
-
case 2:
mes "[???]";
mes "3..8..12..33...31..The last number is erased...";
next;
mes "^000099How intriguing...^000000";
close;
-
case 3:
mes "[???]";
mes "I'm going insane.";
@@ -11710,14 +11692,12 @@ OnTouch:
next;
mes "^000099The reactor was activated. Somehow it felt like I had to do whatever they said in it.^000000";
close;
-
case 2:
mes "[???]";
mes "3..8..12..33...31..The last number is erased...";
next;
mes "^000099How intriguing...^000000";
close;
-
case 3:
mes "[????]";
mes "Baby, you don't know why I'm upset, do you?";
@@ -11953,14 +11933,12 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
next;
mes "^000099It's been a while since I felt that about myself. Yes, indeed... This machine is getting on my nerves.^000000";
close;
-
case 2:
mes "[???]";
mes "CHTTTTSTATIC~~~~ ANG!?~~ CHTTTTT ~ oh my shoulder!!";
next;
mes "^000099Oh, I'm sorry. I'm going to leave this channel.^000000";
close;
-
case 3:
mes "^000099Etran's sad legend^000000";
next;
@@ -12014,7 +11992,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
close2;
cutin "",255;
end;
-
case 4:
mes "^000099What if Etran and Robert were the priosoner and the guard?^000000";
next;
@@ -12032,7 +12009,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
close2;
cutin "",255;
end;
-
case 5:
mes "^000099Etran and Robert were put to work as cat merchants.^000000";
next;
@@ -12074,7 +12050,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
close2;
cutin "",255;
end;
-
case 6:
mes "^000099Etran and Robert were placed in a Flight machine.^000000";
next;
@@ -12127,7 +12102,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
close2;
cutin "",255;
end;
-
case 7:
mes "^000099Iron Chef Robert^000000";
next;
@@ -12159,7 +12133,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
close2;
cutin "",255;
end;
-
case 8:
mes "^000099Robert actually likes beer.^000000";
next;
@@ -12206,7 +12179,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
close2;
cutin "",255;
end;
-
case 9:
mes "^000099Robert the cook^000000";
next;
@@ -12244,7 +12216,6 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
close2;
cutin "",255;
end;
-
case 10:
mes "^000099Childhood friends, Etran and Robert^000000";
next;
@@ -12292,19 +12263,16 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{
close2;
cutin "",255;
end;
-
case 11:
mes "^000099In boiling water~ 3 minutes~ ... Static static^000000";
next;
mes "^0000993 minutes in boiling water... What after that. Does it mean it will die 3 minutes in boiling water? Do I pour the boiling water over a monster or something?^000000";
close;
-
case 12:
mes "^000099Houston~ Houston~ This is CHTTTCHTTT~ We see a large tower and a tree. It seems like there are life forms here on this planet as well~ STATIC~ ^000000";
next;
mes "^000099Some desperate voices are heard. Not sure what the words, planets and life forms, are referring to.^000000";
close;
-
default:
mes "^000099There's too much static. Try adjusting the frequency. ^000000";
close;
@@ -12336,18 +12304,15 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
mes "[Fili]";
mes "What is Eclage like? It's such a nice place.";
close;
-
case 2:
mes "[Fili]";
mes "People wouldn't hate or hold each other at knife point if their hearts are filled with love for flowers and the earth.";
close;
-
case 3:
mes "[Fili]";
mes "You should avoid going into the tower. It's dangerous. We can't do much for the ones who have already entered, though.";
close;
}
-
case 2:
if (questprogress(13059,PLAYTIME) == 2) {
mes "[Fili]";
@@ -12365,7 +12330,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
mes "[Fili]";
mes "There are four in the work group. Don't forget to tell everyone.";
close;
- }
+ }
mes "[Fili]";
mes "Thanks. Can you hear the earth singing? The sound of flowers and trees dancing in the wind. You'll hear it someday.";
emotion e_lv;
@@ -12544,7 +12509,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
mes "[Fili]";
mes "I think their work for the field is finished for the day. By the way, ^FF0000there's another work. Ask about it if you're interested.^000000";
erasequest 13050;
- ep14_2_nines = 2;
+ ep14_2_nines = 2;
getitem Splendide_Coin,1; //Splendide_Coin
getexp 300000,300000;
close;
@@ -12588,7 +12553,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{
close2;
}
}
- }
+ }
if (ep14_2_oliver > 4) {
mes "[Fili]";
mes "Look at this beautiful field filled with little blades of grass and twigs breathing!";
@@ -12677,7 +12642,7 @@ ecl_fild01,83,263,5 script Watering Laphine#1 4_M_FAIRYKID3,{
mes "I think this is enough for the day. I have to take a break and draw water, too. Hehe~!";
close;
}
- else if ((questprogress(13050) == 1) && (questprogress(13052) == 1)) {
+ else if ((questprogress(13050) == 1) && (questprogress(13052) == 1)) {
mes "[Watering Laphine]";
mes "I'll water these dying flowers and grasses again. This brings them back to life! Hehe~!";
erasequest 13052;
@@ -12691,7 +12656,6 @@ ecl_fild01,83,263,5 script Watering Laphine#1 4_M_FAIRYKID3,{
mes "[Watering Laphine]";
mes "I'm sure Eclage needs a Laphine like me! Hehe~!";
close;
-
}
else if (ep14_2_nines == 1){
if ((questprogress(13050) == 1) && (questprogress(13052) == 1)) {
@@ -12708,7 +12672,6 @@ ecl_fild01,83,263,5 script Watering Laphine#1 4_M_FAIRYKID3,{
mes "[Watering Laphine]";
mes "Hehe~! Now that I'm done watering, I should wait for the great Fili.";
close;
-
}
mes "[Watering Laphine]";
mes "It's my job to water the earth.";
@@ -12727,7 +12690,7 @@ ecl_fild01,163,196,5 script Dancing Laphine#1 4_F_FAIRYKID3,{
mes "I would love to see the great Fili next time...";
close;
}
- if ((questprogress(13050) == 1) && (questprogress(13053) == 1)) {
+ if ((questprogress(13050) == 1) && (questprogress(13053) == 1)) {
mes "[Dancing Laphine]";
mes "Ah, it's you again! You're so insensitive. Anyway, you're here to tell me to start working, right? I see, I see. You can go now.";
emotion e_pif;
@@ -12860,13 +12823,13 @@ ecl_fild01,237,181,5 script Cute Laphine#1 4_M_FAIRYKID5,{
ecl_tdun02,99,63,5 script Rosi#No.1 4_F_HUWOMAN,1,1,{
end;
-
+
OnInit:
if (atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) ) > 1){
disablenpc strnpcinfo(0);
}
end;
-
+
OnTouch:
if (ep14_2_nines < 2) {
mes "[Rosi]";
@@ -12902,7 +12865,6 @@ OnTouch:
mes "[Rosi]";
mes "This tower is very quiet yet mysterious. It's definitely something that adventurers would love, right?";
close;
-
}
else if (ep14_2_nines == 2) {
if ((questprogress(13055) == 1) && (questprogress(13056) == 1)) {
@@ -12952,7 +12914,7 @@ ecl_tdun02,22,36,5 duplicate(Rosi#No.1) Rosi#No.3 4_F_HUWOMAN,1,1
ecl_tdun01,11,62,5 script Euncheong#No.1 4_M_HUBOY,1,1,{
end;
-
+
OnInit:
if (atoi( charat( strnpcinfo(0), getstrlen(strnpcinfo(0))-1 ) ) > 1){
disablenpc strnpcinfo(0);
@@ -13125,7 +13087,6 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
close2;
cutin "",255;
end;
-
case 2:
if (questprogress(13062,PLAYTIME) == 1) {
cutin "nines02",2;
@@ -13218,7 +13179,6 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
close2;
cutin "",255;
end;
-
case 3:
if (questprogress(13064,PLAYTIME) == 1) {
cutin "nines02",2;
@@ -13285,7 +13245,6 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
close2;
cutin "",255;
end;
-
case 4:
if (questprogress(13066,PLAYTIME) == 1) {
cutin "nines03",2;
@@ -13411,7 +13370,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
close2;
cutin "",255;
end;
- }
+ }
cutin "nines03",2;
mes "[New Oz]";
mes "Don't worry. I'm pretty much done writing a song. I'm almost done with the lyrics as well as the melody.";
@@ -13421,7 +13380,6 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{
close2;
cutin "",255;
end;
-
}
cutin "nines02",2;
mes "[New Oz]";
@@ -14126,7 +14084,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{
ecl_tdun04,21,41,0 script #pf HIDDEN_WARP_NPC,2,2,{
end;
-
+
OnTouch:
.@pro = rand(1,100);
if (ep14_2_profe == 1) {
@@ -14209,7 +14167,6 @@ OnTouch:
mes "But why do I have to remain in a place like this, too?";
close;
}
-
}
ecl_tdun04,35,31,0 script #prf2 HIDDEN_WARP_NPC,2,2,{
@@ -14251,7 +14208,6 @@ OnTouch:
mes "I wonder if I'll forget even my name... How it worries me...";
close;
}
-
}
ecl_tdun04,28,43,0 script #prf3 HIDDEN_WARP_NPC,2,2,{
@@ -14378,7 +14334,7 @@ OnTouch:
next;
mes "[Wall Note 5]";
mes "Monsters, I have to create more monsters to protect me. As many as I could possibly create!";
- close;
+ close;
}
}
@@ -14608,7 +14564,7 @@ ecl_fild01,173,95,7 script Diary Frog No. 30#worm 4_FROG,{
mes "If you come back to late, all you'll hear are my moans and groans.";
changequest 1226,1227;
ep14_2_profe = 10;
- close;
+ close;
}
else if (ep14_2_profe == 10) {
if (countitem(Star_Shape_Mushroom) < 10) {
@@ -14672,7 +14628,7 @@ ecl_fild01,173,95,7 script Diary Frog No. 30#worm 4_FROG,{
mes "I'm so mad, I oughta throw this out!";
next;
mes "It seems that a continued search for diary recordings would be meaningless. I should go back to Professor Worm.";
- close;
+ close;
}
}
@@ -14797,7 +14753,6 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
mes "Let's talk to other travelers.";
setquest 7411;
break;
-
case 2:
mes "[Fome]";
mes "The main attraction of Eclage?";
@@ -14855,7 +14810,6 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
hideonnpc "Eclage Guard#tl01";
warp "ecl_in03",244,89;
end;
-
case 2:
mes "[Eclage Guard]";
mes "Oh, is that right?";
@@ -14875,7 +14829,6 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
cutin "",255;
hideonnpc "Eclage Guard#tl01";
end;
-
}
}
mes "[Fome]";
@@ -14948,7 +14901,6 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
mes "What Fome said is interesting.";
mes "A distrusted king...should I listen to what other Laphines say about it?";
close;
-
}
mes "[Fome]";
mes "I'm sure there is something.";
@@ -14959,7 +14911,7 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{
mes "I should start planning on moving to the next region. ";
mes "I'm debating whether I should just go back or go to Mora Village...";
close;
-
+
OnTouch:
if (ep14_2_mylord == 0 && BaseLevel > 98) {
mes "A group of travelers of Alpheim are having a conversation.";
@@ -14971,7 +14923,6 @@ OnTouch:
case 1:
mes "They don't seem to care that much.";
close;
-
case 2:
mes "When you approach, they stop talking for a second and make a seat for you.";
mes "Start a conversation.";
@@ -15081,7 +15032,6 @@ ecl_in01,32,51,7 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{
cutin "",255;
warp "ecl_in03",244,89;
end;
-
case 2:
mes "[Eclage Guard]";
mes "Oh, is that right?";
@@ -15101,7 +15051,6 @@ ecl_in01,32,51,7 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{
hideonnpc "Eclage Guard#tl01";
cutin "",255;
end;
-
}
}
mes "[Litrip]";
@@ -15270,7 +15219,6 @@ ecl_in01,35,51,3 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{
warp "ecl_in03",244,89;
cutin "",255;
end;
-
case 2:
mes "[Eclage Guard]";
mes "Oh, is that right?";
@@ -15290,7 +15238,6 @@ ecl_in01,35,51,3 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{
hideonnpc "Eclage Guard#tl01";
cutin "",255;
end;
-
}
}
mes "[Chiba]";
@@ -15338,11 +15285,11 @@ ecl_in01,31,49,7 script Eclage Guard#tl01 4_M_FAIRYSOLDIER,{
OnInit:
hideonnpc "Eclage Guard#tl01";
end;
-
+
OnEnable:
hideoffnpc "Eclage Guard#tl01";
end;
-
+
OnDisable:
hideonnpc "Eclage Guard#tl01";
end;
@@ -15375,7 +15322,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
cutin "",255;
warp "ecl_in03",244,89;
end;
-
case 2:
mes "[Eclage Guard]";
mes "Ah...is that right?";
@@ -15404,7 +15350,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
warp "ecl_in03",244,89;
cutin "",255;
end;
-
case 2:
mes "[Eclage Guard]";
mes "Is that right?";
@@ -15439,7 +15384,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
warp "ecl_in03",58,72;
cutin "",255;
end;
-
case 2:
mes "[Eclage Guard]";
mes "Do as you wish although Mayor Jun might be upset if you keep him waiting for too long.";
@@ -15460,7 +15404,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
warp "ecl_in03",58,72;
cutin "",255;
end;
-
case 2:
mes "[Eclage Guard]";
mes "Thank you.";
@@ -15496,7 +15439,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "Well, I understand.";
cutin "minuel01",2;
break;
-
case 2:
mes "[Minuel]";
mes "Actually I don't have any time for myself since I have to be here all the time.";
@@ -15531,7 +15473,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "I'll be counting on you!";
setquest 7418;
break;
-
case 2:
mes "[Minuel]";
mes "Ha, do you really think so?";
@@ -15539,7 +15480,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "Soon, in the near future. Hehehe";
cutin "minuel02",2;
break;
-
}
close2;
cutin "",255;
@@ -15731,7 +15671,6 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{
mes "That's too bad.";
mes "Maybe next time!";
break;
-
case 2:
mes "[Minuel]";
mes "Thank you so much.";
@@ -16041,7 +15980,6 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
mes "A scholar of magics? There's no one with that name among the scholars I know. ";
mes "I don't know.";
close;
-
}
else if ((ep14_2_mylord > 17) && (ep14_2_mylord < 22)) {
mes "[Shenime]";
@@ -16232,7 +16170,6 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
ep14_2_mylord = 26;
changequest 7445,7447;
close;
-
}
else if (ep14_2_mylord == 26) {
mes "[Shenime]";
@@ -16308,7 +16245,6 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
ep14_2_mylord = 28;
changequest 7448,7449;
close;
-
case 2:
mes "When you held Shenime's hand, you felt a sharp pain in your hand.";
mes "You took your hand off quickly and examined it, but nothing was there.";
@@ -16323,7 +16259,6 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
close2;
warp "ecl_hub01",129,12;
end;
-
}
}
else if (ep14_2_mylord == 28) {
@@ -16336,7 +16271,6 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{
mes "Shouldn't you, a foreigner, consider it as an honor and receive the offer?";
mes "You're hesitating too much.";
close;
-
case 2:
mes "When you held Shenime's hand, you felt a sharp pain in your hand.";
mes "You took your hand off quickly and examined it, but nothing was there.";
@@ -17993,7 +17927,6 @@ eclage,112,40,3 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{
mes ".........isn't it depressing.";
close;
}
-
}
ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 4_M_FAIRYSOLDIER2,{
@@ -18825,7 +18758,6 @@ ecl_tdun04,32,35,3 script Hisie#tlord 4_M_FARIY_HISIE,{
mes "I need to see what Avant is researching about.";
mes "Let's hurry.";
close2;
-
}
else if ((ep14_2_mylord == 22) || (ep14_2_mylord == 23)) {
cutin "hisie03",0;
@@ -19119,18 +19051,18 @@ OnTouch:
close2;
cutin "",255;
end;
-
+
OnStop:
stopnpctimer;
end;
OnTimer5000:
- mapannounce "que_avan01","Welcome, Sir Avant. User certification standby for 5 minutes.",bc_map,"0xA8A8A8";
+ mapannounce "que_avan01","Welcome, Sir Avant. User certification standby for 5 minutes.",bc_map,"0xA8A8A8";
end;
OnTimer360000:
- mapannounce "que_avan01","Warning: Long-term use was not certified. Restrictive magic on unauthorized personnel will automatically be executed.",bc_map,"0xA8A8A8";
+ mapannounce "que_avan01","Warning: Long-term use was not certified. Restrictive magic on unauthorized personnel will automatically be executed.",bc_map,"0xA8A8A8";
end;
OnTimer365000:
- mapannounce "que_avan01","Research lab interior space has been distorted. Sweeping in process.",bc_map,"0x7b68ee";
+ mapannounce "que_avan01","Research lab interior space has been distorted. Sweeping in process.",bc_map,"0x7b68ee";
end;
OnTimer368000:
mapwarp "que_avan01","eclage",265,275;
@@ -19383,7 +19315,7 @@ OnEnable:
monster "que_avan01",29,36,"DARK_PRIEST",DARK_PRIEST,1;
monster "que_avan01",29,32,"DARK_PRIEST",DARK_PRIEST,1;
end;
-
+
OnReset:
mapwarp "que_avan01","eclage",265,275;
killmonster "que_avan01","#avtmanager::OnMyMobDead";
@@ -19399,10 +19331,10 @@ OnReset:
hideoffnpc "#tltimer";
$111204_avantlabo = 0;
end;
-
+
OnMyMobDead:
if (mobcount ("que_avan01","#avtmanager::OnMyMobDead") == 0) {
- mapannounce "que_avan01","Hisie: This is it for you! Avant!!",bc_map,"0x7b68ee";
+ mapannounce "que_avan01","Hisie: This is it for you! Avant!!",bc_map,"0x7b68ee";
hideonnpc "Hisie#tlspt";
hideoffnpc "Hisie#tlhunt";
}
@@ -19420,20 +19352,20 @@ que_avan01,26,41,3 script Avant Magic Scholar#tlac 4_M_FAIRYAVANT,{
initnpctimer;
monster "que_avan01",26,38,"HIDDEN_MOB",HIDDEN_MOB,1;
end;
-
+
OnInit:
hideonnpc "Avant Magic Scholar#tlac";
end;
-
+
OnKill:
killmonster "que_avan01","Avant Magic Scholar#tlac::OnMyMobDead";
stopnpctimer;
end;
-
+
OnTimer2000:
- mapannounce "que_avan01","Hisie: Watch out!!!",bc_map,"0x7b68ee";
+ mapannounce "que_avan01","Hisie: Watch out!!!",bc_map,"0x7b68ee";
end;
-
+
OnTimer8000:
killmonster "que_avan01","Avant Magic Scholar#tlac::OnMyMobDead";
stopnpctimer;
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index 4cd3ec886..2f13ad618 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -4612,7 +4612,7 @@ mal_in02,187,58,3 script Chef Nyas 4_CAT_CHEF,{
setquest 7276;
mal_food = 0;
erasequest 7280+.@i;
-
+
// Quantities grouped in 10s repeating.
// [ 3, 3, 6, 6, 9, 9, 12, 12, 15, 18 ]
// Last group [ 61 - 66 ] receives 25 constant.
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt
index e67a827e9..925f28507 100644
--- a/npc/re/quests/quests_malaya.txt
+++ b/npc/re/quests/quests_malaya.txt
@@ -3165,7 +3165,7 @@ ma_fild01,251,93,3 script Lost Child#malaya01 4_F_BARYO_GIRL,{
}
}
end;
-
+
OnInit:
if (strnpcinfo(0) != "Lost Child#malaya01")
disablenpc strnpcinfo(0);
@@ -3770,7 +3770,7 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{
.@newItem = 2492;
break;
}
-
+
if (!(.@item)) {
mes "[Bayani]";
mes "You should wear the equipment to upgrade and not come without it on you.";
@@ -3817,11 +3817,11 @@ ma_fild01,158,243,6 script Tribe Blacksmith#malaya 4_M_MALAYA,{
mes "[Bayani]";
mes "BAM!!";
next;
-
+
delitem 6499,20; //Ancient_Grudge
delequip .@part;
getitem .@newItem, 1;
-
+
mes "[Bayani]";
mes "Ha ha. Perfect.";
mes "Congratulations. Your armor is better than ever.";
diff --git a/npc/re/warps/dungeons/ecl_dun.txt b/npc/re/warps/dungeons/ecl_dun.txt
index e0677c3a9..24f6c6cf0 100644
--- a/npc/re/warps/dungeons/ecl_dun.txt
+++ b/npc/re/warps/dungeons/ecl_dun.txt
@@ -8,7 +8,7 @@
//= Warp Portals for Eclage Dungeon
//===== Additional Comments: =================================
//= 1.0 First Version.
-//= 1.0a Corrected Warp Co-ordinates and
+//= 1.0a Corrected Warp Co-ordinates and
//= name of Warp Portal. [Dastgir]
//============================================================