diff options
Diffstat (limited to 'npc/re')
-rw-r--r-- | npc/re/quests/eden/eden_quests.txt | 158 |
1 files changed, 64 insertions, 94 deletions
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt index f58c3ed5a..9e49a415b 100644 --- a/npc/re/quests/eden/eden_quests.txt +++ b/npc/re/quests/eden/eden_quests.txt @@ -9,7 +9,7 @@ //= This file is part of Hercules. //= http://herc.ws - http://github.com/HerculesWS/Hercules //= -//= Copyright (C) 2012-2015 Hercules Dev Team +//= Copyright (C) 2012-2016 Hercules Dev Team //= Copyright (C) Capuche //= Copyright (C) Euphy //= Copyright (C) Masao @@ -117,7 +117,7 @@ moc_para01,25,35,4 script Instructor Boya#para01 4_M_KNIGHT_GOLD,{ case 2: mes "You are so rude!"; specialeffect2 EF_HIT1; - percentheal -50,0; + percentheal -50, 0; next; mes "-Beats quickly and this shining Rune Knight turns invisible."; mes "It hurts too much-"; @@ -712,7 +712,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{ next; mes "-When the dog barked, your HP and SP recovered.-"; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 == 3) { @@ -750,7 +750,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{ next; mes "-When the dog barked, your HP and SP recovered.-"; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 == 4) { @@ -806,7 +806,7 @@ moc_fild11,180,253,5 script Talking Dog#para03 4_RUS_DWOLF,{ next; mes "-When the dog barked, your HP and SP recovered.-"; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 == 5) { @@ -952,7 +952,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{ mes "Take care to check your map so you don't get lost."; mes "It's a service meeow."; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 == 8) { @@ -990,7 +990,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{ mes "I will help you a little."; mes "Here, I have recovered your strengh meow.."; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 == 9) { @@ -1025,7 +1025,7 @@ prt_sewb1,131,262,3 script Timid Cat#para04 4_M_BABYCAT,{ mes "I will help you a little."; mes "Here, I have recovered your strengh meow.."; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 >= 10) { @@ -1137,7 +1137,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{ mes "Just in case I will recover all your energy."; mes "It's the last step so be careful."; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 == 15) { @@ -1168,7 +1168,7 @@ pay_arche,41,136,3 script Eden Member Karl#para05 4_M_KHMAN,{ mes "Just in case I will recover all your energy."; mes "It's the last step so be careful."; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 >= 16) { @@ -1290,7 +1290,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{ mes "Can you stay longer?"; mes "Ok, I will recover your strengh so, keep going."; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 == 19) { @@ -1329,7 +1329,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{ mes "See, to cheer you up I will heal you until you finish the training."; mes "Chin up and cheer up."; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 == 20) { @@ -1357,7 +1357,7 @@ anthell01,29,264,5 script Eden Member Cloud#para06 4_M_HUMAN_02,{ mes "Just Vitata, isn't that an easy opponent?"; mes "If you see Maya just run away."; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 >= 21) { @@ -1472,7 +1472,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{ mes "You look tired I will recover your health."; mes "If you are in trouble just come back here to safety."; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 == 26) { @@ -1503,7 +1503,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{ mes "You look tired, I will recover your health."; mes "If you are in trouble just come back here to safety."; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 == 27) { @@ -1529,7 +1529,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{ mes "You look tired, I will recover your health."; mes "If you are in trouble just come back here to safety."; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 == 28) { @@ -1602,7 +1602,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{ mes "You look tired, I will recover your health."; mes "If you are in trouble just come back here to safety."; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 == 31) { @@ -1626,7 +1626,7 @@ in_orcs01,38,175,3 script Eden Member Hooksha 1_F_SIGNZISK,{ mes "You look tired I will recover your health."; mes "If you are in trouble just come back here to safety."; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 == 32) { @@ -1729,7 +1729,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{ mes "Mermans are not easy opponents."; mes "I will help you recover so cheer up."; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 == 35) { @@ -1763,7 +1763,7 @@ iz_dun04,43,46,3 script Eden Member Callandiva 4_F_CRU,{ mes "Strouf are not easy opponents."; mes "I can help you recover so cheer up."; npcskill "AL_HEAL",11,99,60; - percentheal 100,100; + percentheal 100, 100; close; } if (para_suv01 >= 36) { @@ -1855,38 +1855,31 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ close; } mes "[Michael]"; - if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) { + if (BaseClass == Job_Swordman) { callsub S_Select,"We have one and Two-handed swords", P_Slayer1,"Eden Slayer I","Two-handed sword","Attack 162","", P_Sabre1,"Eden Saber I","One-handed sword","Attack 147","This is what we strive for."; - } - if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) { + } else if (BaseClass == Job_Thief || BaseClass == Job_Ninja || BaseClass == Job_Novice) { callsub S_Select,"", P_Dagger1,"Eden Dagger I","Dagger","MATK+60, attack 124","This is what we strive for."; - } - if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) { + } else if (BaseClass == Job_Merchant) { callsub S_Select,"We have a mace and a One-handed sword", P_Sabre1,"Eden Saber I","One-handed sword","Attack 147","This is what we strive for.", P_Mace1,"Eden Mace I","Mace","Attack 142",""; - } - if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) { + } else if (BaseClass == Job_Archer) { callsub S_Select,"", P_Bow1,"Eden Bow I","Bow","Attack 82",""; - } - if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) { + } else if (BaseClass == Job_Acolyte) { callsub S_Select,"We have a mace and a staff", P_Mace1,"Eden Mace I","Mace","Attack 142","", P_Staff1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60",""; - } - if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) { + } else if (BaseClass == Job_Mage) { callsub S_Select,"", P_Staff1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60",""; - } - if (Class == Job_Gunslinger) { + } else if (BaseClass == Job_Gunslinger) { callsub S_Select,"", P_Revolver1,"Eden Revolver I","Revolver","HIT-5, attack 44",""; } - mes "Let me see... you will receive.."; mes "the Eden Group Boots II and Uniform II."; next; @@ -1933,34 +1926,28 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ close; } mes "[Michael]"; - if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) { + if (BaseClass == Job_Swordman) { callsub S_Select,"We have one and Two-handed swords", P_Sabre2,"Eden Saber II","One-handed sword","Attack 170","", P_Slayer2,"Eden Slayer II","Two-handed sword","Attack 185",""; - } - if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Novice || Class == Job_Novice_High || Class == Job_SuperNovice || Class == Job_Soul_Linker || Class == Job_Ninja) { + } else if (BaseClass == Job_Thief || BaseClass == Job_Novice || BaseJob == Job_Soul_Linker || BaseClass == Job_Ninja) { callsub S_Select,"", P_Dagger2,"Eden Dagger II","Dagger","MATK+70, attack 158",""; - } - if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) { + } else if (BaseClass == Job_Acolyte) { callsub S_Select,"We have a mace and a staff", P_Mace2,"Eden Mace II","Mace","Attack 163","", P_Staff2,"Eden Staff II","Staff","INT+3, MATK+150, attack 60",""; - } - if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) { + } else if (BaseClass == Job_Archer) { callsub S_Select,"", P_Bow2,"Eden Bow II","Bow","Attack 82",""; - } - if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) { + } else if (BaseClass == Job_Mage) { callsub S_Select,"", P_Staff2,"Eden Staff II","Staff","INT+3, MATK+155, attack 60",""; - } - if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) { + } else if (BaseClass == Job_Merchant) { callsub S_Select,"We have a mace and a One-handed sword", P_Sabre2,"Eden Saber II","One-handed sword","Attack 170","", P_Mace2,"Eden Mace II","Mace","Attack 163",""; - } - if (Class == Job_Gunslinger) { + } else if (BaseClass == Job_Gunslinger) { callsub S_Select,"", P_Revolver2,"Eden Revolver II","Revolver","HIT-5, attack 60",""; } @@ -2024,12 +2011,12 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{ mes "What status bonus do you want to upgrade?"; next; switch (select("Upgrade STR", "Upgrade AGI", "Upgrade VIT", "Upgrade INT", "Upgrade DEX", "Upgrade LUK", "Nevermind.")) { - case 1: callsub S_Upgrade,"STR",4701; - case 2: callsub S_Upgrade,"AGI",4731; - case 3: callsub S_Upgrade,"VIT",4741; - case 4: callsub S_Upgrade,"INT",4711; - case 5: callsub S_Upgrade,"DEX",4721; - case 6: callsub S_Upgrade,"LUK",4751; + case 1: callsub S_Upgrade,"STR",Strength2; + case 2: callsub S_Upgrade,"AGI",Agility2; + case 3: callsub S_Upgrade,"VIT",Vitality2; + case 4: callsub S_Upgrade,"INT",Inteligence2; + case 5: callsub S_Upgrade,"DEX",Dexterity2; + case 6: callsub S_Upgrade,"LUK",Luck2; case 7: mes "[Michael]"; mes "Why? It'll be beter than it is."; @@ -2252,8 +2239,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ mes "- After eating the meal, You feel a little bit full."; mes "You've recovered some HP and SP. -"; Zeny = Zeny - 2700; - percentheal 50,0; - percentheal 0,50; + percentheal 50, 50; close; } mes "[Chef]"; @@ -2269,8 +2255,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ mes "- After eating the meal, You feel a little bit full."; mes "You've recovered some HP and SP. -"; Zeny = Zeny - 3000; - percentheal 50,0; - percentheal 0,50; + percentheal 50, 50; close; } mes "[Chef]"; @@ -2291,8 +2276,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ mes "- After eating the meal, You feel a little bit full."; mes "You've recovered some HP and SP. -"; Zeny = Zeny - 3600; - percentheal 75,0; - percentheal 0,75; + percentheal 75, 75; close; } mes "[Chef]"; @@ -2308,8 +2292,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ mes "- After eating the meal, You feel a little bit full."; mes "You've recovered some HP and SP. -"; Zeny = Zeny - 4000; - percentheal 75,0; - percentheal 0,75; + percentheal 75, 75; close; } mes "[Chef]"; @@ -2327,8 +2310,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ mes "- After eating the meal, You feel a little bit full."; mes "You've recovered your HP and SP. -"; Zeny = Zeny - 4500; - percentheal 100,0; - percentheal 0,100; + percentheal 100, 100; close; } mes "[Chef]"; @@ -2346,8 +2328,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{ mes "- After eating the meal, You feel a little bit full."; mes "You've recovered your HP and SP. -"; Zeny = Zeny - 5000; - percentheal 100,0; - percentheal 0,100; + percentheal 100, 100; close; } mes "[Chef]"; @@ -2967,7 +2948,7 @@ comodo,173,354,5 script Dispatched Instructor#02 1_M_JOBTESTER,{ mes "[Romeo]"; mes "Let me help you recover if you are tired."; npcskill "AL_HEAL",10,99,60; - percentheal 0,100; + percentheal 0, 100; } } else if (para_2nd01 == 3) { @@ -3027,7 +3008,7 @@ um_fild01,34,280,5 script Instructor Romeo#2nd02 1_M_JOBTESTER,{ mes "[Romeo]"; mes "I'll help you recover if you are tired."; npcskill "AL_HEAL",10,99,60; - percentheal 0,100; + percentheal 0, 100; } } else if (para_2nd01 == 4) { @@ -3057,7 +3038,7 @@ um_fild01,34,280,5 script Instructor Romeo#2nd02 1_M_JOBTESTER,{ mes "[Romeo]"; mes "I'll help you recover if you are tired."; npcskill "AL_HEAL",10,99,60; - percentheal 0,100; + percentheal 0, 100; } } else { @@ -3144,7 +3125,7 @@ glast_01,195,131,5 script Dispatched Instructor#03 4_F_SISTER,{ mes "I'll watch your back!."; mes "... Of.. Course.. I'll fight too!"; npcskill "AL_HEAL",10,99,60; - percentheal 0,100; + percentheal 0, 100; } } else if (para_2nd01 == 9) { @@ -3176,7 +3157,7 @@ glast_01,195,131,5 script Dispatched Instructor#03 4_F_SISTER,{ mes "I'll watch your back, like last time."; mes "... Of... Course... I'll fight them too!"; npcskill "AL_HEAL",10,99,60; - percentheal 0,100; + percentheal 0, 100; } } else if (para_2nd01 == 10) { @@ -3280,7 +3261,7 @@ ein_fild08,172,359,3 script Dispatched Instructor#04 4_M_4THPRIN1,{ mes "If you're hurt I'll heal you a bit."; } npcskill "AL_HEAL",10,99,60; - percentheal 0,100; + percentheal 0, 100; } else if (para_2nd01 == 14) { if (questprogress(7226,HUNTING) == 2 && questprogress(7227,HUNTING) == 2) { @@ -3312,7 +3293,7 @@ ein_fild08,172,359,3 script Dispatched Instructor#04 4_M_4THPRIN1,{ mes "Ugh this is difficult."; mes "I'll make you feel better though."; npcskill "AL_HEAL",10,99,60; - percentheal 0,100; + percentheal 0, 100; } } else if (para_2nd01 == 15) { @@ -3418,7 +3399,7 @@ ice_dun01,154,13,5 script Dispatched Instructor#05 4_F_JOB_BLACKSMITH,{ setquest 7231; // Hunting and Gathering getexp 40000,40000; npcskill "AL_HEAL",10,99,60; - percentheal 0,100; + percentheal 0, 100; } else { mes "The biggest stumbling block is dealing with the Siromas."; @@ -3637,7 +3618,7 @@ man_fild01,43,234,3 script Dispatched Instructor#07 4_DST_SOLDIER,{ mes "You seem a bit flushed."; mes "Fine I'll heal you!"; npcskill "AL_HEAL",10,99,60; - percentheal 0,100; + percentheal 0, 100; } } else if (para_2nd01 == 25) @@ -3722,7 +3703,7 @@ spl_fild02,377,149,3 script Dispatched Instructor#08 4_M_DST_MASTER,{ mes "[Mine]"; mes "You're not lying about being a real adventurer are you?"; npcskill "AL_HEAL",10,99,60; - percentheal 0,100; + percentheal 0, 100; } } else if (para_2nd01 == 27) { @@ -3952,19 +3933,19 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{ P_Bow3,"Eden Group Bow III","Bow, Attack 140", P_Tail1,"Eden Group Whip I","Whip, Attack 125"; } - else if (Class == Job_Ninja) { + else if (BaseClass == Job_Ninja) { callsub L_Select,"", P_Dagger3,"Eden Group Dagger III","Dagger, MATK +80, ATK 165", P_Huuma_Shuriken1,"Eden Group Huuma Shuriken I","Huuma Suriken, MATK +50, ATK 170"; } - else if (Class == Job_Star_Gladiator) + else if (BaseJob == Job_Star_Gladiator) getitem P_Dic1,1; - else if (Class == Job_Soul_Linker) { + else if (BaseJob == Job_Soul_Linker) { callsub L_Select,"", P_Dagger3,"Eden Group Dagger III","Dagger, MATK +80, ATK 165", P_Staff3,"Eden Group Staff III","Staff, MATK +170, INT +4, ATK 60"; } - else if (Class == Job_Gunslinger) + else if (BaseClass == Job_Gunslinger) getitem P_Revolver3,1; else { mes "Hmm, you are eligible to receive equipment."; @@ -4079,21 +4060,10 @@ moc_para01,112,79,3 script Weapons Expert BK#2nd11 4_M_REPAIR,{ P_Revolver3, P_Knuckle1, P_Huuma_Shuriken1; - .@menu$ = "Eden Group Slayer III:" + - "Eden Group Saber III:" + - "Eden Group Dagger III:" + - "Eden Group Katar I:" + - "Eden Group Axe I:" + - "Eden Group Spear I:" + - "Eden Group Staff III:" + - "Eden Group Mace III:" + - "Eden Group Bow III:" + - "Eden Group Dictionary I:" + - "Eden Group Guitar I:" + - "Eden Group Whip I:" + - "Eden Group Revolver III:" + - "Eden Group Knuckles I:" + - "Eden Group Huuma Shuriken I"; + .@wplist_size = getarraysize(.@wplist); + for ( .@i = 0; .@i < .@wplist_size; ++.@i ) { + .@menu$ += getitemname(.@wplist[.@i]) + ":"; + } mes "[BK]"; mes "What's happening?"; mes "No way?!"; |