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-rw-r--r--npc/re/merchants/3rd_trader.txt560
-rw-r--r--npc/re/quests/eden/71-85.txt604
-rw-r--r--npc/re/quests/magic_books.txt2
-rw-r--r--npc/re/quests/quests_dicastes.txt184
4 files changed, 325 insertions, 1025 deletions
diff --git a/npc/re/merchants/3rd_trader.txt b/npc/re/merchants/3rd_trader.txt
index 908bc7ad6..1fac05c49 100644
--- a/npc/re/merchants/3rd_trader.txt
+++ b/npc/re/merchants/3rd_trader.txt
@@ -1,356 +1,179 @@
//===== rAthena Script =======================================
//= 3rd Item Seller
//===== By: ==================================================
-//= Masao
-//= Mercurial
+//= Masao, Mercurial
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= [Aegis Conversion]
-//= Sells some 3rd Job related Items.
+//= Sells some 3rd Job related items.
//===== Additional Comments: =================================
-//= v1.1 Optimized Poison Herb Salesman NPC
-//= v1.0 First Version.
+//= 1.0 First Version.
+//= 1.1 Optimized Poison Herb Salesman NPC
+//= 1.2 Optimized and standardized. [Euphy]
//============================================================
-
job3_guil01,79,96,3 script Poison Herb Salesman::PHS 877,{
-
- // We are unsure about agis script command equivalent please refer to 3rd_trader.sc line 3
- //if( (countitem(1201)>=30000) || checkweight() )
-
- for(set .x,0; .x<getarraysize(.herbs); set .x,.x+1)
- {
- if(!checkweight(.herbs[.x],.maxHerbs))
- {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
- close;
- }
+ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) {
+ mes "- Wait a minute !! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please try again -";
+ mes "- after you lose some weight. -";
+ close;
}
-
- mes .npcName$;
+ mes "[Poison Herb Salesman]";
mes "I am the professional";
mes "poison herb seller.";
mes "Which one do you want?";
- mes "They cost "+.herbCost[0]+" zeny each!";
- set .herbType,select("Nerium:Rantana:Makulata:Seratum:Scopolia:Amoena:Poison Kit")-1;
+ mes "They cost 4,000 zeny each!";
+ set .@i, select("Nerium:Rantana:Makulata:Seratum:Scopolia:Amoena:Poison Kit")-1;
next;
- if(.herbType==(getarraysize(.herbs)-1))
- {
- mes .npcName$;
- mes "You can only buy";
- mes "1 Poison Kit and it costs "+.herbCost[(getarraysize(.herbs)-1)]+" zeny.";
- mes "Will you buy it?";
-
- switch(select("Yes, I will.:No, I won't."))
- {
- case 1:
- if(Zeny < .poisHerbCost)
- {
- next;
- mes .npcName$;
- mes "Please check the money you have.";
- mes "It doesn't seem like you have enough money.";
- close;
- }
- else
- {
- set Zeny,Zeny-.poisHerbCost;
- getitem .herbs[getarraysize(.herbs)-1],1;
- next;
- mes .npcName$;
- mes "Thank you. See you~!";
- close;
- }
- break;
- case 2:
- next;
- mes "[Poison Herb Salesman]";
- mes "Well, I see. See you~!";
- close;
- break;
- }
- }
- else
- {
- mes .npcName$;
+ if (.@i < 6) {
+ mes "[Poison Herb Salesman]";
mes "How many do you want? You can";
- mes "only buy a maximum of "+.maxHerbs+" ea";
+ mes "only buy a maximum of 2000 ea";
mes "and if you want to cancel, enter '0'.";
- input .herbsCount;
- if(.herbsCount<=0) // check if player canceled herb purchase
- {
- next;
- mes .npcName$;
+ next;
+ input .@amount;
+ mes "[Poison Herb Salesman]";
+ if (.@amount == 0) {
mes "You've cancelled the trade.";
close;
}
- else if(.herbsCount>.maxHerbs) // checks if herbs count exceeds maxHerbs limit
- {
- next;
- mes .npcName$;
+ if (.@amount > 2000) {
mes "Please check the maximum";
mes "amount and then try again.";
close;
}
- else if(.herbsCount+countitem(.herbs[.herbType]) > .maxItemStack) // Check item stack according to Aegis script
- {
- mes "- Wait a minute !! -";
- mes "- Currently you're carrying -";
- mes "- too many items with you. -";
- mes "- Please try again -";
- mes "- after you loose some weight. -";
+ if (Zeny < .@amount*4000) {
+ mes "Please check the money you have.";
+ mes "It doesn't seem like you have enough money.";
close;
}
- else
- {
- if(Zeny<(.herbsCount*.herbCost)) // Check if Zeny is enough
- {
- next;
- mes .npcName$;
- mes "Please check the money you have.";
- mes "It doesn't seem like you have enough money.";
- close;
- }
- else // all requirements are met give the item
- {
- set Zeny,Zeny-(.herbsCount*.herbCost);
- getitem .herbs[.herbType],.herbsCount;
- next;
- mes .npcName$;
- mes "Thank you. See you~!";
- close;
- }
+ set Zeny, Zeny-(.@amount*4000);
+ getitem 7932+.@i,.@amount;
+ mes "Thank you. See you~!";
+ close;
+ } else {
+ mes "[Poison Herb Salesman]";
+ mes "You can only buy";
+ mes "1 Poison Kit and it costs 5,000 zeny.";
+ mes "Will you buy it?";
+ next;
+ if(select("Yes, I will.:No, I won't.") == 2) {
+ mes "[Poison Herb Salesman]";
+ mes "Well, I see. See you~!";
+ close;
}
+ mes "[Poison Herb Salesman]";
+ if (Zeny < 5000) {
+ mes "Please check the money you have.";
+ mes "It doesn't seem like you have enough money.";
+ close;
+ }
+ set Zeny, Zeny-5000;
+ getitem 7931,1;
+ mes "[Poison Herb Salesman]";
+ mes "Thank you. See you~!";
+ close;
}
-OnInit:
-// Initialize Item Id's on script engine Init Event
- set .npcName$,"[Poison Herb Salesman]";
- setarray .herbs[0],7932,7933,7934,7935,7936,7937,7931;
- setarray .herbCost[0],4000,4000,4000,4000,4000,4000,5000;
- set .maxHerbs,2000;
- set .poisHerbCost,5000;
- set .maxItemStack,30000;
}
-
+morocc,190,96,4 duplicate(PHS) Poison Herb Salesman#moc 877
+lhz_in02,16,205,4 duplicate(PHS) Poison Herb Salesman#lhz 877
job3_rune01,90,62,3 script Rune Salesman::runesale 853,{
-
- if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000)
- {
+ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
- mes "- after you loose some weight. -";
+ mes "- after you lose some weight. -";
close;
}
-
mes "[Rune Salesman]";
mes "Hey, do you need Runes?!";
mes "I sell all kinds of Rune Stones!";
mes "What kind of Rune do you want?";
next;
- switch(select("Buy high-quality Rune Stones.:Buy ordinary Rune Stones."))
- {
- case 1:
- mes "[Rune Salesman]";
+ set .@i, select("Buy high-quality Rune Stones.:Buy ordinary Rune Stones.");
+ mes "[Rune Salesman]";
+ if (.@i == 1) {
mes "High-quality Runes!";
mes "They cost 2,500 zeny each!";
- mes "Tell me how many you want to buy";
- mes "and remember, you can only";
- mes "buy a maximum amount of 2000 ea!";
- next;
- input .@amount;
- if(.@amount == 0)
- {
- mes "[Rune Salesman]";
- mes "You're not buying? Go away!";
- close;
- }
- else if(.@amount > 2000)
- {
- mes "[Rune Salesman]";
- mes "Please check the maximum";
- mes "amount and then come back to me again!";
- close;
- }
- else if(Zeny < .@amount * 2500)
- {
- mes "[Rune Salesman]";
- mes "Money! Money!";
- mes "You are short of money!";
- mes "Check the amount of money you have!!";
- close;
- }
- set .@checkweight,.@amount * 100;
- if (MaxWeight < .@checkweight)
- {
- mes "[Rune Salesman]";
- mes "You're not able to carry it, so why are you trying to buy it?!";
- close;
- }
- set Zeny,Zeny - .@amount * 2500;
- getitem 12734,.@amount;
- mes "[Rune Salesman]";
- mes "You can buy more again.";
- mes "So, see you later.";
- close;
- case 2:
- mes "[Rune Salesman]";
+ setarray .@rune[0],12734,2500;
+ } else {
mes "Ordinary Rune Stones?";
mes "They cost 1,000 zeny each!";
- mes "Tell me how many you want to buy";
- mes "and remember, you can only";
- mes "buy a maximum amount of 2000 ea!";
- next;
- input .@amount;
- if(.@amount == 0)
- {
- mes "[Rune Salesman]";
- mes "You're not buying? Go away!";
- close;
- }
- else if(.@amount > 2000)
- {
- mes "[Rune Salesman]";
- mes "Please check the maximum";
- mes "amount and then come back to me again!";
- close;
- }
- else if(Zeny < .@amount * 1000)
- {
- mes "[Rune Salesman]";
- mes "Money! Money!";
- mes "You are short of money!";
- mes "Check the amount of money you have!!";
- close;
- }
- set .@checkweight,.@amount * 100;
- if (MaxWeight < .@checkweight)
- {
- mes "[Rune Salesman]";
- mes "You're not able to carry it, so why are you trying to buy it?!";
- close;
- }
- set Zeny,Zeny - .@amount * 1000;
- getitem 12737,.@amount;
- mes "[Rune Salesman]";
- mes "You can buy more again.";
- mes "So, see you later.";
+ setarray .@rune[0],12737,1000;
+ }
+ mes "Tell me how many you want to buy";
+ mes "and remember, you can only";
+ mes "buy a maximum amount of 2000 ea!";
+ next;
+ input .@amount;
+ mes "[Rune Salesman]";
+ if (.@amount == 0) {
+ mes "You're not buying? Go away!";
+ close;
+ }
+ if (.@amount > 2000) {
+ mes "Please check the maximum";
+ mes "amount and then come back to me again!";
+ close;
+ }
+ if (Zeny < .@amount*.@rune[1]) {
+ mes "Money! Money!";
+ mes "You are short of money!";
+ mes "Check the amount of money you have!!";
+ close;
+ }
+ if (!checkweight(.@rune[0],.@amount)) {
+ mes "You're not able to carry it, so why are you trying to buy it?!";
close;
}
+ set Zeny, Zeny-(.@amount*.@rune[1]);
+ getitem .@rune[0],.@amount;
+ mes "You can buy more again.";
+ mes "So, see you later.";
+ close;
}
+prontera,168,228,3 duplicate(runesale) Rune Salesman#1 853
job3_guil01,91,93,3 script Rare Herb Collector 49,{
-
- if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000)
- {
+ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
- mes "- after you loose some weight. -";
+ mes "- after you lose some weight. -";
close;
}
-
- if (Class == 4059 || Class == 4065)
- {
+ if (Class == Job_Guillotine_Cross || Class == Job_Guillotine_Cross_T || Class == Job_Baby_Cross) {
mes "[Rare Poison Herb Collector]";
mes "I wander around the world and collect rare poison herbs. Recently, I am dealing in the herb called Izidor. If you are interested, you can buy them.";
next;
- switch(select("How can I buy them?:Exchange it with Animal Blood:Exchange it with a Bitter Herb:Exchange it with a Deadly Noxious Herb:Exchange it with a Frozen Rose:Exchange it with Ment:Exchange it with Hinalle"))
- {
- case 1:
+ set .@i, select("How can I buy them?:Exchange it with Animal Blood:Exchange it with a Bitter Herb:Exchange it with a Deadly Noxious Herb:Exchange it with a Frozen Rose:Exchange it with Ment:Exchange it with Hinalle")-1;
+ if (.@i == 0) {
mes "[Rare Poison Herb Collector]";
mes "You can buy any of those items for 10,000 zeny: Animal Blood, Bitter Herb, Deadly Noxious Herb, Frozen Rose, Ment or Hinalle. ";
next;
mes "[Rare Poison Herb Collector]";
mes "Why I ask for money? That is just to pay a little respect to a collector like me. Ha ha ha...";
close;
- case 2:
- if ((countitem(702) > 0) && (Zeny > 9999))
- {
- mes "[Rare Poison Herb Collector]";
- mes "Thank you. I've received your payment.";
- delitem 702,1;
- set Zeny,Zeny - 10000;
- getitem 709,1;
- close;
- }
- mes "[Rare Poison Herb Collector]";
- mes "Hey, try again after you've prepared all the requirements for the exchange.";
- close;
- case 3:
- if ((countitem(621) > 0) && (Zeny > 9999))
- {
- mes "[Rare Poison Herb Collector]";
- mes "Thank you. I've received your payment.";
- delitem 621,1;
- set Zeny,Zeny - 10000;
- getitem 709,1;
- close;
- }
- mes "[Rare Poison Herb Collector]";
- mes "Hey, try again after you've prepared all the requirements for the exchange.";
- close;
- case 4:
- if ((countitem(631) > 0) && (Zeny > 9999))
- {
- mes "[Rare Poison Herb Collector]";
- mes "Thank you. I've received your payment.";
- delitem 631,1;
- set Zeny,Zeny - 10000;
- getitem 709,1;
- close;
- }
- mes "[Rare Poison Herb Collector]";
- mes "Hey, try again after you've prepared all the requirements for the exchange.";
- close;
- case 5:
- if ((countitem(749) > 0) && (Zeny > 9999))
- {
- mes "[Rare Poison Herb Collector]";
- mes "Thank you. I've received your payment.";
- delitem 749,1;
- set Zeny,Zeny - 10000;
- getitem 709,1;
- close;
- }
- mes "[Rare Poison Herb Collector]";
- mes "Hey, try again after you've prepared all the requirements for the exchange.";
- close;
- case 6:
- if ((countitem(605) > 0) && (Zeny > 9999))
- {
- mes "[Rare Poison Herb Collector]";
- mes "Thank you. I've received your payment.";
- delitem 605,1;
- set Zeny,Zeny - 10000;
- getitem 709,1;
- close;
- }
+ } else {
+ setarray .@exchange[1],702,621,631,749,605,703;
mes "[Rare Poison Herb Collector]";
- mes "Hey, try again after you've prepared all the requirements for the exchange.";
- close;
- case 7:
- if ((countitem(703) > 0) && (Zeny > 9999))
- {
- mes "[Rare Poison Herb Collector]";
- mes "Thank you. I've received your payment.";
- delitem 703,1;
- set Zeny,Zeny - 10000;
- getitem 709,1;
+ if (!countitem(.@exchange[.@i]) || Zeny < 10000) {
+ mes "Hey, try again after you've prepared all the requirements for the exchange.";
close;
}
- mes "[Rare Poison Herb Collector]";
- mes "Hey, try again after you've prepared all the requirements for the exchange.";
+ mes "Thank you. I've received your payment.";
+ delitem .@exchange[.@i],1;
+ set Zeny, Zeny-10000;
+ getitem 709,1;
close;
}
}
@@ -360,165 +183,48 @@ job3_guil01,91,93,3 script Rare Herb Collector 49,{
}
gef_tower,105,172,5 script Point Salesman#Sorcerer::pss 700,{
-
- if(checkweight(1201,1) == 0 || MaxWeight - Weight < 20000)
- {
+ if (checkweight(1201,1) == 0 || MaxWeight - Weight < 20000) {
mes "- Wait a minute !! -";
mes "- Currently you're carrying -";
mes "- too many items with you. -";
mes "- Please try again -";
- mes "- after you loose some weight. -";
+ mes "- after you lose some weight. -";
close;
}
-
- mes "[Point Salesman]";
- mes "Hello. I'm selling a catalyst that are called ^FF0000Points^000000 for Sorcerers. What would you like?";
+ mes "[Point Salesman]";
+ mes "Hello. I'm selling a catalyst called ^FF0000Points^000000 for Sorcerers. What would you like?";
next;
- switch(select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel"))
- {
- case 1:
- mes "[Point Salesman]";
- mes "You have chosen Scarlet Points.";
- mes "How many do you want?";
- mes "If you want to cancel, enter 0.";
- next;
- input .@amount;
- if (.@amount == 0)
- {
- mes "[Point Salesman]";
- mes "You've cancelled the trade.";
- close;
- }
- set .@po_weight,.@amount * 10;
- set .@tt_weight,MaxWeight - .@po_weight;
- set .@po_money,.@amount * 200;
- if (.@tt_weight > 0)
- {
- if (Zeny >= .@po_money)
- {
- set Zeny,Zeny - .@po_money;
- getitem 6360,.@amount;
- mes "[Point Salesman]";
- mes "Thank you very much. See you~!";
- close;
- }
- mes "[Point Salesman]";
- mes "You don't seem to have enough money.";
- close;
- }
- mes "[Point Salesman]";
- mes "You don't have enough space in your inventory to buy this amount.";
+ set .@i, select("Scarlet Points - 200z:Lime Green Points - 200z:Indigo Points - 200z:Yellow Wish Points - 200z:Cancel")-1;
+ mes "[Point Salesman]";
+ if (.@i == 4) {
+ mes "You can't find the stuff you need?";
close;
- case 2:
- mes "[Point Salesman]";
- mes "You have chosen Lime Green Points.";
- mes "How many do you want?";
- mes "If you want to cancel, enter 0.";
- next;
- input .@amount;
- if (.@amount == 0)
- {
- mes "[Point Salesman]";
- mes "You've cancelled the trade.";
- close;
- }
- set .@po_weight,.@amount * 10;
- set .@tt_weight,MaxWeight - .@po_weight;
- set .@po_money,.@amount * 200;
- if (.@tt_weight > 0)
- {
- if (Zeny >= .@po_money)
- {
- set Zeny,Zeny - .@po_money;
- getitem 6363,.@amount;
- mes "[Point Salesman]";
- mes "Thank you very much. See you~!";
- close;
- }
- mes "[Point Salesman]";
- mes "You don't seem to have enough money.";
- close;
- }
- mes "[Point Salesman]";
- mes "You don't have enough space in your inventory to buy this amount.";
+ }
+ setarray .@itemid[0],6360,6363,6361,6362;
+ setarray .@color$[0],"Scarlet","Lime Green","Indigo","Yellow Wish";
+ mes "You have chosen "+.@color$[.@i]+" Points.";
+ mes "How many do you want?";
+ mes "If you want to cancel, enter 0.";
+ next;
+ input .@amount;
+ mes "[Point Salesman]";
+ if (.@amount == 0) {
+ mes "You've cancelled the trade.";
close;
- case 3:
- mes "[Point Salesman]";
- mes "You have chosen Indigo Points.";
- mes "How many do you want?";
- mes "If you want to cancel, enter 0.";
- next;
- input .@amount;
- if (.@amount == 0)
- {
- mes "[Point Salesman]";
- mes "You've cancelled the trade.";
- close;
- }
- set .@po_weight,.@amount * 10;
- set .@tt_weight,MaxWeight - .@po_weight;
- set .@po_money,.@amount * 200;
- if (.@tt_weight > 0)
- {
- if (Zeny >= .@po_money)
- {
- set Zeny,Zeny - .@po_money;
- getitem 6361,.@amount;
- mes "[Point Salesman]";
- mes "Thank you very much. See you~!";
- close;
- }
- mes "[Point Salesman]";
- mes "You don't seem to have enough money.";
- close;
- }
- mes "[Point Salesman]";
- mes "You don't have enough space in your inventory to buy this amount.";
+ }
+ if (Zeny < .@amount*200) {
+ mes "You don't seem to have enough money.";
close;
- case 4:
- mes "[Point Salesman]";
- mes "You have chosen Yellow Wish Points.";
- mes "How many do you want?";
- mes "If you want to cancel, enter 0.";
- next;
- input .@amount;
- if (.@amount == 0)
- {
- mes "[Point Salesman]";
- mes "You've cancelled the trade.";
- close;
- }
- set .@po_weight,.@amount * 10;
- set .@tt_weight,MaxWeight - .@po_weight;
- set .@po_money,.@amount * 200;
- if (.@tt_weight > 0)
- {
- if (Zeny >= .@po_money)
- {
- set Zeny,Zeny - .@po_money;
- getitem 6362,.@amount;
- mes "[Point Salesman]";
- mes "Thank you very much. See you~!";
- close;
- }
- mes "[Point Salesman]";
- mes "You don't seem to have enough money.";
- close;
- }
- mes "[Point Salesman]";
+ }
+ if (!checkweight(.@itemid[.@i],.@amount)) {
mes "You don't have enough space in your inventory to buy this amount.";
close;
- case 5:
- mes "[Point Salesman]";
- mes "You can't find the stuff you need?";
- close;
}
+ set Zeny, Zeny-(.@amount*200);
+ getitem .@itemid[.@i],.@amount;
+ mes "Thank you very much. See you~!";
+ close;
}
-
-
-morocc,190,96,4 duplicate(PHS) Poison Herb Salesman#moc 877
-lhz_in02,16,205,4 duplicate(PHS) Poison Herb Salesman#lhz 877
-prontera,168,228,3 duplicate(runesale) Rune Salesman#1 853
comodo,241,103,6 duplicate(pss) Point Salesman#1 700
alberta,105,52,7 duplicate(pss) Point Salesman#2 700
veins,202,128,6 duplicate(pss) Point Salesman#3 700 \ No newline at end of file
diff --git a/npc/re/quests/eden/71-85.txt b/npc/re/quests/eden/71-85.txt
index 6ab3d645c..b6b94e81f 100644
--- a/npc/re/quests/eden/71-85.txt
+++ b/npc/re/quests/eden/71-85.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -11,6 +11,7 @@
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Some little optimization here and there. [Masao]
+//= 1.2 Optimized. [Euphy]
//============================================================
moc_para01,44,38,3 script Mission [71 - 85] 857,{
@@ -33,36 +34,11 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{
mes "- Dungeon. I will wait for -";
mes "- you in front of the -";
mes "- western gate. -";
- next;
- switch (select("Accept mission.:Decline mission.")) {
- case 1:
- if (slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) {
- mes "- You are already on -";
- mes "- another mission. -";
- mes "- You can't do multiple -";
- mes "- missions. Finish your -";
- mes "- current mission first. -";
- close;
- }
- if (checkquest(10102) == -1 || checkquest(10102) == 0) {
- setquest 10102;
- set slv_quest,1;
- mes "- Good. Now go find Meidi -";
- mes "- at the western gate -";
- mes "- in Morroc. -";
- close;
- }
- mes "- You are already on -";
- mes "- or have recently -";
- mes "- completed a mission. -";
- mes "- You can't do anymore -";
- mes "- missions right now. -";
- close;
- case 2:
- mes "- I don't want to do -";
- mes "- a mission right now. -";
- close;
- }
+ callsub L_Quest,10102,1;
+ mes "- Good. Now go find Meidi -";
+ mes "- at the western gate -";
+ mes "- in Morroc. -";
+ close;
case 2:
mes "- Glast Heim -";
mes "- I am Ancellia. -";
@@ -70,35 +46,10 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{
mes "- hunting monsters -";
mes "- in Glast Heim.-";
mes "- Please help me. -";
- next;
- switch (select("Accept mission.:Decline mission.")) {
- case 1:
- if (slv_quest == 1 || slv_quest == 3 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) {
- mes "- You are already on -";
- mes "- another mission. -";
- mes "- You can't do multiple -";
- mes "- missions. Finish your -";
- mes "- current mission first. -";
- close;
- }
- if (checkquest(10103) == -1 || checkquest(10103) == 0) {
- setquest 10103;
- set slv_quest,2;
- mes "- Look for Ancellia. -";
- mes "- in Geffen. -";
- close;
- }
- mes "- You are already on -";
- mes "- or have recently -";
- mes "- completed a mission. -";
- mes "- You can't do anymore -";
- mes "- missions right now. -";
- close;
- case 2:
- mes "- I don't want to do -";
- mes "- a mission right now. -";
- close;
- }
+ callsub L_Quest,10103,2;
+ mes "- Look for Ancellia. -";
+ mes "- in Geffen. -";
+ close;
case 3:
mes "- Juno Area -";
mes "- I want to go to Juno, -";
@@ -107,35 +58,10 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{
mes "- strong for me. Come -";
mes "- visit me in Al De Baran. -";
mes "- My name is Jeanbai. -";
- next;
- switch (select("Accept mission.:Decline mission.")) {
- case 1:
- if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) {
- mes "- You are already on -";
- mes "- another mission. -";
- mes "- You can't do multiple -";
- mes "- missions. Finish your -";
- mes "- current mission first. -";
- close;
- }
- if (checkquest(10104) == -1 || checkquest(10104) == 0) {
- setquest 10104;
- set slv_quest,3;
- mes "- Look for Jeanbai -";
- mes "- in Al De Baran. -";
- close;
- }
- mes "- You are already on -";
- mes "- or have recently -";
- mes "- completed a mission. -";
- mes "- You can't do anymore -";
- mes "- missions right now. -";
- close;
- case 2:
- mes "- I don't want to do -";
- mes "- a mission right now. -";
- close;
- }
+ callsub L_Quest,10104,3;
+ mes "- Look for Jeanbai -";
+ mes "- in Al De Baran. -";
+ close;
case 4:
mes "- Clock Tower -";
mes "- A Clock is the best thing! -";
@@ -143,70 +69,20 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{
mes "- some monster inside of.-";
mes "- the Clock Tower, -";
mes "- Risingeter. -";
- next;
- switch (select("Accept mission.:Decline mission.")) {
- case 1:
- if (slv_quest == 1 || slv_quest == 2 || slv_quest == 4 || slv_quest == 5 || slv_quest == 6) {
- mes "- You are already on -";
- mes "- another mission. -";
- mes "- You can't do multiple -";
- mes "- missions. Finish your -";
- mes "- current mission first. -";
- close;
- }
- if (checkquest(10105) == -1 || checkquest(10105) == 0) {
- setquest 10105;
- set slv_quest,4;
- mes "- Look for Risingeter -";
- mes "- in front of the -";
- mes "- Clock Tower. -";
- close;
- }
- mes "- You are already on -";
- mes "- or have recently -";
- mes "- completed a mission. -";
- mes "- You can't do anymore -";
- mes "- missions right now. -";
- close;
- case 2:
- mes "- I don't want to do -";
- mes "- a mission right now. -";
- close;
- }
+ callsub L_Quest,10105,4;
+ mes "- Look for Risingeter -";
+ mes "- in front of the -";
+ mes "- Clock Tower. -";
+ close;
case 5:
mes "- Localized Islands -";
mes "- I need someone who -";
mes "- can hunt monsters -";
mes "- for Funfi in Alberta. -";
- next;
- switch (select("Accept mission.:Decline mission.")) {
- case 1:
- if (slv_quest == 1 || slv_quest == 2 || slv_quest == 3 || slv_quest == 4 || slv_quest == 6) {
- mes "- You are already on -";
- mes "- another mission. -";
- mes "- You can't do multiple -";
- mes "- missions. Finish your -";
- mes "- current mission first. -";
- close;
- }
- if (checkquest(10106) == -1 || checkquest(10106) == 0) {
- setquest 10106;
- set slv_quest,5;
- mes "- Loof for Funfi -";
- mes "- in Alberta. -";
- close;
- }
- mes "- You are already on -";
- mes "- or have recently -";
- mes "- completed a mission. -";
- mes "- You can't do anymore -";
- mes "- missions right now. -";
- close;
- case 2:
- mes "- I don't want to do -";
- mes "- a mission right now. -";
- close;
- }
+ callsub L_Quest,10106,5;
+ mes "- Loof for Funfi -";
+ mes "- in Alberta. -";
+ close;
}
}
mes "- Only members of the -";
@@ -215,6 +91,32 @@ moc_para01,44,38,3 script Mission [71 - 85] 857,{
mes "- Try to find a board -";
mes "- that suits your level. -";
close;
+L_Quest:
+ next;
+ if(select("Accept mission.:Decline mission.") == 2) {
+ mes "- I don't want to do -";
+ mes "- a mission right now. -";
+ close;
+ }
+ if (slv_quest && slv_quest != getarg(1)) {
+ mes "- You are already on -";
+ mes "- another mission. -";
+ mes "- You can't do multiple -";
+ mes "- missions. Finish your -";
+ mes "- current mission first. -";
+ close;
+ }
+ if (checkquest(getarg(0)) <= 0) {
+ setquest getarg(0);
+ set slv_quest,getarg(1);
+ return;
+ }
+ mes "- You are already on -";
+ mes "- or have recently -";
+ mes "- completed a mission. -";
+ mes "- You can't do anymore -";
+ mes "- missions right now. -";
+ close;
}
morocc,35,174,5 script Meidi 729,{
@@ -232,75 +134,29 @@ morocc,35,174,5 script Meidi 729,{
mes "Wow! How did you come back so fast?";
mes "What monster did you hunt?";
next;
- switch (select("Requiem:Marduk:Pasana")) {
- case 1:
- if (checkquest(10107,HUNTING) == 2) {
- mes "[Meidi]";
- mes "You've hunted all 10 Requim.";
- mes "Thank you very much.";
- next;
- mes "[Meidi]";
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it will be helpfull to you.";
- next;
- completequest 10107;
- getexp 48000,0;
- mes "[Meidi]";
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
+ setarray .@monsters$[0],"Requiem","Marduk","Pasana";
+ set .@i, select(implode(.@monsters$,":"))-1;
+ if (checkquest(10107+.@i,HUNTING) == 2) {
mes "[Meidi]";
- mes "You didn't hunt 10 Requim yet,";
- mes "You should make sure that you hunt all of them.";
- mes "Can you check again?";
- close;
- case 2:
- if (checkquest(10108,HUNTING) == 2) {
- mes "[Meidi]";
- mes "You've hunted all 10 Marduk.";
- mes "Thank you very much.";
- next;
- mes "[Meidi]";
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it will be helpfull to you.";
- next;
- completequest 10108;
- getexp 48000,0;
- mes "[Meidi]";
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
+ mes "You've hunted all 10 "+.@monsters$[.@i]+".";
+ mes "Thank you very much.";
+ next;
mes "[Meidi]";
- mes "You didn't hunt 10 Marduk yet,";
- mes "You should make sure that you hunt all of them.";
- mes "Can you check again?";
- close;
- case 3:
- if (checkquest(10109,HUNTING) == 2) {
- mes "[Meidi]";
- mes "Wow, you've hunted 10 Pasana.";
- mes "Cool.";
- mes "Thank you very much.";
- next;
- mes "[Meidi]";
- mes "I know it isn't much but here's a small gift.";
- mes "I hope that it will be helpfull to you.";
- next;
- completequest 10109;
- getexp 48000,0;
- mes "[Meidi]";
- mes "Wooohoo!";
- mes "Good luck.";
- close;
- }
+ mes "I know it isn't much but here's a small gift.";
+ mes "I hope that it will be helpful to you.";
+ next;
+ completequest 10107+.@i;
+ getexp 48000,0;
mes "[Meidi]";
- mes "You didn't hunt 10 Pasana yet,";
- mes "You should make sure that you hunt all of them.";
- mes "Can you check again?";
+ mes "Wooohoo!";
+ mes "Good luck.";
close;
}
+ mes "[Meidi]";
+ mes "You didn't hunt 10 "+.@monsters$[.@i]+" yet.";
+ mes "You should make sure that you hunt all of them.";
+ mes "Can you check again?";
+ close;
}
if (slv_quest == 6) {
mes "[Meidi]";
@@ -315,8 +171,8 @@ morocc,35,174,5 script Meidi 729,{
mes "That place is very dangerous.";
mes "Someone should go inside an make it safer for everyone.";
mes "Hopefully, very soon!";
- next;
if (slv_quest == 1) {
+ next;
mes "[Meidi]";
mes "Oh! Are you from the Eden Group?";
mes "Are you here for my mission?";
@@ -383,84 +239,26 @@ geffen,146,132,3 script Ancellia 906,{
mes "What monster have you hunted?";
mes "Do you remember its name?";
next;
- switch (select("Dark Frame:Evil Druid:Wraith:Raydric Archer")) {
- case 1:
- if (checkquest(10110,HUNTING) == 2) {
- mes "[Ancellia]";
- mes "Ah, you've hunted 10 Dark Frames.";
- mes "That was pretty difficult!";
- mes "Thank you very much.";
- next;
- completequest 10110;
- getexp 48000,0;
- mes "[Ancellia]";
- mes "Perhaps you can hunt the rest as well.";
- mes "I will wait for you here.";
- close;
- }
- mes "[Ancellia]";
- mes "Hmm... maybe you were confused.";
- mes "You didn't hunt all 10 Dark Frames.";
- mes "Can you check again?";
- close;
- case 2:
- if (checkquest(10111,HUNTING) == 2) {
- mes "[Ancellia]";
- mes "Ah, you've hunted 10 Evil Druids.";
- mes "That was pretty difficult!";
- mes "Thank you very much.";
- next;
- completequest 10111;
- getexp 48000,0;
- mes "[Ancellia]";
- mes "Perhaps you can hunt the rest as well.";
- mes "I will wait for you here.";
- close;
- }
- mes "[Ancellia]";
- mes "Hmm... maybe you were confused.";
- mes "You didn't hunt all 10 Evil Druids.";
- mes "Can you check again?";
- close;
- case 3:
- if (checkquest(10112,HUNTING) == 2) {
- mes "[Ancellia]";
- mes "Ah, you've hunted 10 Wraith.";
- mes "That was pretty difficult!";
- mes "Thank you very much.";
- next;
- completequest 10112;
- getexp 48000,0;
- mes "[Ancellia]";
- mes "Perhaps you can hunt the rest as well.";
- mes "I will wait for you here.";
- close;
- }
+ setarray .@monsters$[0],"Dark Frame","Evil Druid","Wraith","Raydric Archer";
+ set .@i, select(implode(.@monsters$,":"))-1;
+ if (checkquest(10110+.@i,HUNTING) == 2) {
mes "[Ancellia]";
- mes "Hmm... maybe you were confused.";
- mes "You didn't hunt all 10 Wraith.";
- mes "Can you check again?";
- close;
- case 4:
- if (checkquest(10113,HUNTING) == 2) {
- mes "[Ancellia]";
- mes "Ah, you've hunted 10 Raydric Archers.";
- mes "That was pretty difficult!";
- mes "Thank you very much.";
- next;
- completequest 10113;
- getexp 48000,0;
- mes "[Ancellia]";
- mes "Perhaps you can hunt the rest as well.";
- mes "I will wait for you here.";
- close;
- }
+ mes "Ah, you've hunted 10 "+.@monsters$[.@i]+"s.";
+ mes "That was pretty difficult!";
+ mes "Thank you very much.";
+ next;
+ completequest 10110+.@i;
+ getexp 48000,0;
mes "[Ancellia]";
- mes "Hmm... maybe you were confused.";
- mes "You didn't hunt all 10 Raydric Archers.";
- mes "Can you check again?";
+ mes "Perhaps you can hunt the rest as well.";
+ mes "I will wait for you here.";
close;
}
+ mes "[Ancellia]";
+ mes "Hmm... maybe you were confused.";
+ mes "You didn't hunt all 10 "+.@monsters$[.@i]+".";
+ mes "Can you check again?";
+ close;
}
if (slv_quest == 6) {
mes "[Ancellia]";
@@ -478,8 +276,8 @@ geffen,146,132,3 script Ancellia 906,{
mes "[Ancellia]";
mes "One day the came out of the castle and attacked a nearby village, it was terrible.";
mes "That's why I can't stop worrying.";
- next;
if (slv_quest == 2) {
+ next;
mes "[Ancellia]";
mes "Oh, you got my mission";
mes "from the Eden Group. Great~!";
@@ -540,81 +338,25 @@ aldebaran,144,230,3 script Jeanbai 900,{
mes "You amaze me!";
mes "So what monster did you hunt?";
next;
- switch (select("Grand Peco:Sleeper:Goat:Harpy")) {
- case 1:
- if (checkquest(10114,HUNTING) == 2) {
- mes "[Jeanbai]";
- mes "You've hunted 20 Grand Pecos. Perfect!";
- mes "Thanks a lot.";
- next;
- completequest 10114;
- getexp 48000,0;
- mes "[Jeanbai]";
- mes "Please hunt the others as soon as possible.";
- mes "I have faith in you!";
- close;
- }
- mes "[Jeanbai]";
- mes "What? Maybe you were confused.";
- mes "You haven't hunted all 20 Grand Pecos.";
- mes "Please check again.";
- close;
- case 2:
- if (checkquest(10115,HUNTING) == 2) {
- mes "[Jeanbai]";
- mes "You've hunted 20 Sleepers!";
- mes "Thanks a lot.";
- next;
- completequest 10115;
- getexp 48000,0;
- mes "[Jeanbai]";
- mes "Please hunt the others as soon as possible.";
- mes "I have faith in you!";
- close;
- }
+ setarray .@monsters$[0],"Grand Peco","Sleeper","Goat","Harpy";
+ set .@i, select(implode(.@monsters$,":"))-1;
+ if (checkquest(10114+.@i,HUNTING) == 2) {
mes "[Jeanbai]";
- mes "What? Maybe you were confused.";
- mes "You haven't hunted all 20 Sleepers.";
- mes "Please check again.";
- close;
- case 3:
- if (checkquest(10116,HUNTING) == 2) {
- mes "[Jeanbai]";
- mes "You've hunted 20 Goats. Perfect!";
- mes "I checked the amounts and you're right.";
- mes "Thanks a lot.";
- next;
- completequest 10116;
- getexp 48000,0;
- mes "[Jeanbai]";
- mes "Please hunt the others as soon as possible.";
- mes "I have faith in you!";
- close;
- }
- mes "[Jeanbai]";
- mes "What? Maybe you were confused.";
- mes "You haven't hunted all 20 Goats.";
- mes "Please check again.";
- close;
- case 4:
- if (checkquest(10117,HUNTING) == 2) {
- mes "[Jeanbai]";
- mes "You've hunted 20 Harpies. Perfect!";
- mes "Thanks a lot.";
- next;
- completequest 10117;
- getexp 48000,0;
- mes "[Jeanbai]";
- mes "Please hunt the others as soon as possible.";
- mes "I have faith in you!";
- close;
- }
+ mes "You've hunted 20 "+.@monsters$[.@i]+"s. Perfect!";
+ mes "Thanks a lot.";
+ next;
+ completequest 10114+.@i;
+ getexp 48000,0;
mes "[Jeanbai]";
- mes "What? Maybe you were confused.";
- mes "You haven't hunted all 20 Harpies.";
- mes "Please check again.";
+ mes "Please hunt the others as soon as possible.";
+ mes "I have faith in you!";
close;
}
+ mes "[Jeanbai]";
+ mes "What? Maybe you were confused.";
+ mes "You haven't hunted all 20 "+.@monsters$[.@i]+"s.";
+ mes "Please check again.";
+ close;
}
if (slv_quest == 6) {
mes "[Jeanbai]";
@@ -632,8 +374,8 @@ aldebaran,144,230,3 script Jeanbai 900,{
mes "[Jeanbai]";
mes "Monsters are increasing in numbers so travelers like me have a hard time getting around.";
mes "I wish I could travel around without having to worry about that.";
- next;
if (slv_quest == 3) {
+ next;
mes "[Jeanbai]";
mes "Oh, did you get my mission from the Eden Group?";
mes "Great~! We don't have a lot of time.";
@@ -695,68 +437,27 @@ aldebaran,105,116,3 script Risingeter 869,{
mes "You were the right person for this mission.";
mes "Which monster did you hunt?";
next;
- switch (select("Clock:Punk:Rideword")) {
- case 1:
- if (checkquest(10118,HUNTING) == 2) {
- mes "[Risingeter]";
- mes "Good! You've hunted 15 Clocks.";
- mes "Ah, now I can hear the clock sound clearly...";
- mes "Tic!! toc!! tic!! toc!!...";
- next;
- completequest 10118;
- getexp 48000,0;
- mes "[Risingeter]";
- mes "Thanks a lot!";
- mes "I hope you can hunt the rest as well.";
- mes "Go as soon as you can!";
- close;
- }
- mes "[Risingeter]";
- mes "Uh? Something is wrong.";
- mes "15 Clocks, right?";
- mes "You better check how many you've hunted.";
- close;
- case 2:
- if (checkquest(10119,HUNTING) == 2) {
- mes "[Risingeter]";
- mes "Good! You've hunted 15 Punks.";
- mes "Ah, now I can hear the clock sound clearly...";
- mes "Tic!! toc!! tic!! toc!!...";
- next;
- completequest 10119;
- getexp 48000,0;
- mes "[Risingeter]";
- mes "Thanks a lot!";
- mes "I hope you can hunt the rest as well.";
- mes "Go as soon as you can!";
- close;
- }
+ setarray .@monsters$[0],"Clock","Punk","Rideword";
+ set .@i, select(implode(.@monsters$,":"))-1;
+ if (checkquest(10118+.@i,HUNTING) == 2) {
mes "[Risingeter]";
- mes "Uh? Something is wrong.";
- mes "15 Punks, right?";
- mes "You better check how many you've hunted.";
- close;
- case 3:
- if (checkquest(10120,HUNTING) == 2) {
- mes "[Risingeter]";
- mes "Good! You've hunted 15 Ridewords.";
- mes "Ah, now I can hear the clock sound clearly...";
- mes "Tic!! toc!! tic!! toc!!...";
- next;
- completequest 10120;
- getexp 48000,0;
- mes "[Risingeter]";
- mes "Thanks a lot!";
- mes "I hope you can hunt the rest as well.";
- mes "Go as soon as you can!";
- close;
- }
+ mes "Good! You've hunted 15 "+.@monsters$[.@i]+"s.";
+ mes "Ah, now I can hear the clock sound clearly...";
+ mes "Tic!! toc!! tic!! toc!!...";
+ next;
+ completequest 10118+.@i;
+ getexp 48000,0;
mes "[Risingeter]";
- mes "Uh? Something is wrong.";
- mes "15 Ridewords, right?";
- mes "You better check how many you've hunted.";
+ mes "Thanks a lot!";
+ mes "I hope you can hunt the rest as well.";
+ mes "Go as soon as you can!";
close;
}
+ mes "[Risingeter]";
+ mes "Uh? Something is wrong.";
+ mes "15 "+.@monsters$[.@i]+"s, right?";
+ mes "You better check how many you've hunted.";
+ close;
}
if (slv_quest == 6) {
mes "[Risingeter]";
@@ -774,8 +475,8 @@ aldebaran,105,116,3 script Risingeter 869,{
mes "That's why I like the Clock Tower so much.";
mes "It makes a really nice sound.";
mes "I like it so much!";
- next;
if (slv_quest == 4) {
+ next;
mes "[Risingeter]";
mes "Uh? Have you come to help me solve my trouble.";
mes "You already know I like clocks right?";
@@ -827,59 +528,24 @@ alberta,215,111,5 script Funfi 828,{
mes "Unbelievable~! So fast~!";
mes "Which monster did you hunt?";
next;
- switch (select("Kikimora:Miyabi Doll:Mi Gao")) {
- case 1:
- if (checkquest(10121,HUNTING) == 2) {
- mes "[Funfi]";
- mes "Ok! You've hunted 15 Kikimora!";
- mes "You're the best!";
- next;
- completequest 10121;
- getexp 48000,0;
- mes "[Funfi]";
- mes "Please hunt the others as well.";
- mes "I have faith in you!";
- close;
- }
+ setarray .@monsters$[0],"Kikimora","Miyabi Doll","Mi Gao";
+ set .@i, select(implode(.@monsters$,":"))-1;
+ if (checkquest(10121+.@i,HUNTING) == 2) {
mes "[Funfi]";
- mes "Oh~ No no~!!";
- mes "Listen carefully! Hunt 15 Kikimora.";
- close;
- case 2:
- if (checkquest(10122,HUNTING) == 2) {
- mes "[Funfi]";
- mes "Ok! You've hunted 15 Miyabi Dolls!";
- mes "You're the best!";
- next;
- completequest 10122;
- getexp 48000,0;
- mes "[Funfi]";
- mes "Please hunt the others as well.";
- mes "I trust you!";
- close;
- }
- mes "[Funfi]";
- mes "Oh~ No no~!!";
- mes "Listen carefully! Hunt 15 Miyabi Dolls.";
- close;
- case 3:
- if (checkquest(10123,HUNTING) == 2) {
- mes "[Funfi]";
- mes "Ok! You've hunted 15 Mi Gaos!";
- mes "You're the best!";
- next;
- completequest 10123;
- getexp 48000,0;
- mes "[Funfi]";
- mes "Please hunt the others as well.";
- mes "I trust you!";
- close;
- }
+ mes "Ok! You've hunted 15 "+.@monsters$[.@i]+"!";
+ mes "You're the best!";
+ next;
+ completequest 10121+.@i;
+ getexp 48000,0;
mes "[Funfi]";
- mes "Oh~ No no~!!";
- mes "Listen carefully! Hunt 15 Mi Gaos.";
+ mes "Please hunt the others as well.";
+ mes "I have faith in you!";
close;
}
+ mes "[Funfi]";
+ mes "Oh~ No no~!!";
+ mes "Listen carefully! Hunt 15 "+.@monsters$[.@i]+".";
+ close;
}
if (slv_quest == 6) {
mes "[Funfi]";
@@ -894,8 +560,8 @@ alberta,215,111,5 script Funfi 828,{
next;
mes "[Funfi]";
mes "There are a lot of funny things in the world... Wooo!";
- next;
if (slv_quest == 5) {
+ next;
mes "[Funfi]";
mes "Anyway are you from the Eden Group?";
mes "You are? Cool! I've been waiting for you~!";
diff --git a/npc/re/quests/magic_books.txt b/npc/re/quests/magic_books.txt
index 618d3f640..943d0c8dd 100644
--- a/npc/re/quests/magic_books.txt
+++ b/npc/re/quests/magic_books.txt
@@ -693,7 +693,7 @@ dic_in01,25,190,0 script Mysterious Documents 844,{
close;
}
if ((BaseLevel < 140) || (getskilllv(2217) < 1) && (getskilllv(2213) < 1)) {
- mes "The documents in this container aren't legible. It's not use trying to read them.";
+ mes "The documents in this container aren't legible. It's no use trying to read them.";
close;
}
specialeffect2 EF_DISPELL;
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt
index ecc1ed49a..2109678d8 100644
--- a/npc/re/quests/quests_dicastes.txt
+++ b/npc/re/quests/quests_dicastes.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= Gennosuke Kouga
//===== Current Version: =====================================
-//= 1.4
+//= 1.5
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@@ -18,7 +18,8 @@
//= 1.2a Small bug fix. [Euphy]
//= 1.3 Temporarly disabled Izlude Fish Tail?#33 NPC because of
//= the new Izlude Town Map. [Masao]
-//= 1.4 Fixed minor typos. [Joseph]
+//= 1.4 Fixed minor typos. [Joseph]
+//= 1.5 Removed "Mysterious Documents" duplicated in magic_books. [Euphy]
//============================================================
// Entrance
@@ -217,12 +218,9 @@ function script eldicastes_dv {
close;
}
-dic_dun01,284,102,5 script Dirty Vigilante#ep13_3_ 450,{
- callfunc "eldicastes_dv",1; }
-dic_dun01,294,106,4 script Vigilante#ep13_3_23 492,{
- callfunc "eldicastes_dv",2; }
-dic_dun01,286,104,5 script Vigilante#ep13_3_24 450,{
- callfunc "eldicastes_dv",2; }
+dic_dun01,284,102,5 script Dirty Vigilante#ep13_3_ 450,{ callfunc "eldicastes_dv",1; }
+dic_dun01,294,106,4 script Vigilante#ep13_3_23 492,{ callfunc "eldicastes_dv",2; }
+dic_dun01,286,104,5 script Vigilante#ep13_3_24 450,{ callfunc "eldicastes_dv",2; }
dic_dun01,28,212,0 script Vigilante#ep13_3_26 45,1,1,{
mes "[Vigilante]";
@@ -851,126 +849,56 @@ function script unknown_d {
close;
}
-cmd_fild08,324,163,0 script Stone Heart?#33 844,{
- callfunc "unknown_d",12215,953; }
-moc_fild01,169,62,0 script Cactus Needle?#33 844,{
- callfunc "unknown_d",12214,952; }
-prt_fild02,280,328,0 script Carrot?#33 844,{
- callfunc "unknown_d",12213,515; }
-prt_fild02,97,209,0 script Red Herb?#33 844,{
- callfunc "unknown_d",12212,507; }
-prt_fild02,142,116,0 script Feather?#33 844,{
- callfunc "unknown_d",12211,949; }
-pay_fild07,269,164,0 script Bear's Footskin?#33 844,{
- callfunc "unknown_d",12210,948; }
-prt_fild03,284,190,0 script Raccoon Leaf?#33 844,{
- callfunc "unknown_d",12207,945; }
-prt_fild03,262,201,0 script Yam?#33 844,{
- callfunc "unknown_d",12206,549; }
-prt_fild03,226,170,0 script Solid Shell?#33 844,{
- callfunc "unknown_d",12205,943; }
-prt_fild03,180,163,0 script Yoyo Tail?#33 844,{
- callfunc "unknown_d",12204,942; }
-prt_fild03,64,35,0 script Royal Jelly?#33 844,{
- callfunc "unknown_d",12203,526; }
-prt_fild07,76,122,0 script Grasshopper's Leg?#33 844,{
- callfunc "unknown_d",12202,940; }
-mjolnir_09,99,100,0 script Bee Sting?#33 844,{
- callfunc "unknown_d",12201,939; }
-prt_fild02,102,97,0 script Sticky Mucus?#33 844,{
- callfunc "unknown_d",12200,938; }
-mjolnir_04,162,168,0 script Venom Canine?#33 844,{
- callfunc "unknown_d",12199,937; }
-mjolnir_04,191,154,0 script Scale Shell?#33 844,{
- callfunc "unknown_d",12198,936; }
-iz_dun01,191,92,0 script Shell?#33 844,{
- callfunc "unknown_d",12197,935; }
-iz_dun01,210,77,0 script Tentacle?#33 844,{
- callfunc "unknown_d",12196,962; }
-moc_pryd02,36,75,0 script Decayed Nail?#33 844,{
- callfunc "unknown_d",12194,957; }
-moc_pryd02,134,112,0 script Rotten Bandage?#33 844,{
- callfunc "unknown_d",12193,930; }
-iz_dun02,112,96,0 script Immortal Heart?#33 844,{
- callfunc "unknown_d",12192,929; }
-pay_fild07,126,49,0 script Insect Feeler?#33 844,{
- callfunc "unknown_d",12191,928; }
-pay_fild06,306,233,0 script Snake Scale?#33 844,{
- callfunc "unknown_d",12190,926; }
-moc_fild11,237,273,0 script Bill of Birds?#33 844,{
- callfunc "unknown_d",12189,925; }
-c_tower2,170,9,0 script Evil Horn?#33 844,{
- callfunc "unknown_d",12187,923; }
-pay_fild08,188,153,0 script Mushroom Spore?#33 844,{
- callfunc "unknown_d",12185,921; }
-moc_fild03,175,201,0 script Wolf Claw?#33 844,{
- callfunc "unknown_d",12184,920; }
-mjolnir_08,108,99,0 script Animal Skin?#33 844,{
- callfunc "unknown_d",12183,919; }
-prt_fild04,315,245,0 script Sticky Webfoot?#33 844,{
- callfunc "unknown_d",12182,918; }
-moc_fild12,116,122,0 script Talon?#33 844,{
- callfunc "unknown_d",12181,917; }
-moc_fild07,201,360,0 script Feather of Birds?#33 844,{
- callfunc "unknown_d",12180,916; }
-prt_fild06,127,85,0 script Chrysalis?#33 844,{
- callfunc "unknown_d",12179,915; }
-prt_fild06,182,290,0 script Fluff?#33 844,{
- callfunc "unknown_d",12178,914; }
-mjo_dun01,222,226,0 script Tooth of Bat?#33 844,{
- callfunc "unknown_d",12177,913; }
-iz_dun03,155,165,0 script Gill?#33 844,{
- callfunc "unknown_d",12176,956; }
-prt_fild05,303,169,0 script Worm Peeling?#33 844,{
- callfunc "unknown_d",12175,955; }
-/*izlude,132,136,0 script Fish Tail?#33 844,{
- callfunc "unknown_d",12174,1023; }
-*/
-pay_fild01,152,171,0 script Resin?#33 844,{
- callfunc "unknown_d",12171,907; }
-pay_fild02,105,113,0 script Pointed Scale?#33 844,{
- callfunc "unknown_d",12170,906; }
-pay_fild02,177,108,0 script Stem?#33 844,{
- callfunc "unknown_d",12169,905; }
-pay_fild03,144,95,0 script Tree Root?#33 844,{
- callfunc "unknown_d",12166,902; }
-prt_fild08,299,332,0 script Jellopy?#33 844,{
- callfunc "unknown_d",12173,909; }
-prt_fild09,352,241,0 script Scorpion Tail?#33 844,{
- callfunc "unknown_d",12168,904; }
-prt_fild09,371,255,0 script Reptile Tongue?#33 844,{
- callfunc "unknown_d",12167,903; }
-prt_fild03,366,237,0 script Horn?#33 844,{
- callfunc "unknown_d",12209,947; }
-moc_pryd02,148,184,0 script Horrendous Mouths?#33 844,{
- callfunc "unknown_d",12195,958; }
-gef_fild03,251,109,0 script Orc's Fangs?#33 844,{
- callfunc "unknown_d",12186,922; }
-gef_fild01,104,111,0 script Spawn?#33 844,{
- callfunc "unknown_d",12172,908; }
-gef_fild09,67,46,0 script Snail's Shell#33 844,{
- callfunc "unknown_d",12208,946; }
-gef_fild05,111,96,0 script Powder of Butterfly?#33 844,{
- callfunc "unknown_d",12188,924; }
-
-dic_in01,25,190,0 script Mysterious Documents#00 844,{
- if (isequipped(2782)) {
- if (ep13_3_invite == 5) {
- if (checkquest(12165,PLAYTIME) == 2) {
- mes "You don't feel as nauseous anymore. It should be safe to proceed now.";
- erasequest 12165;
- close;
- } else if (checkquest(12165,PLAYTIME) != -1) {
- mes "The documents are making you feel nauseous. You should come back later after your stomach settles.";
- close; }
- mes "The documents in this container aren't legible. It's not use trying to read them.";
- close; }
- mes "- When you approach the documents,";
- mes "an Evil Giant that looks like the archive manager tries to call Guard Galton. You should get out of here quickly. -";
- close; }
- mes "¡ö¡ø¡ó ¢£ ¡ö¡ñ¡ï ¡ù ¡ð¢²¢£";
- close;
-}
+cmd_fild08,324,163,0 script Stone Heart?#33 844,{ callfunc "unknown_d",12215,953; }
+moc_fild01,169,62,0 script Cactus Needle?#33 844,{ callfunc "unknown_d",12214,952; }
+prt_fild02,280,328,0 script Carrot?#33 844,{ callfunc "unknown_d",12213,515; }
+prt_fild02,97,209,0 script Red Herb?#33 844,{ callfunc "unknown_d",12212,507; }
+prt_fild02,142,116,0 script Feather?#33 844,{ callfunc "unknown_d",12211,949; }
+pay_fild07,269,164,0 script Bear's Footskin?#33 844,{ callfunc "unknown_d",12210,948; }
+prt_fild03,284,190,0 script Raccoon Leaf?#33 844,{ callfunc "unknown_d",12207,945; }
+prt_fild03,262,201,0 script Yam?#33 844,{ callfunc "unknown_d",12206,549; }
+prt_fild03,226,170,0 script Solid Shell?#33 844,{ callfunc "unknown_d",12205,943; }
+prt_fild03,180,163,0 script Yoyo Tail?#33 844,{ callfunc "unknown_d",12204,942; }
+prt_fild03,64,35,0 script Royal Jelly?#33 844,{ callfunc "unknown_d",12203,526; }
+prt_fild07,76,122,0 script Grasshopper's Leg?#33 844,{ callfunc "unknown_d",12202,940; }
+mjolnir_09,99,100,0 script Bee Sting?#33 844,{ callfunc "unknown_d",12201,939; }
+prt_fild02,102,97,0 script Sticky Mucus?#33 844,{ callfunc "unknown_d",12200,938; }
+mjolnir_04,162,168,0 script Venom Canine?#33 844,{ callfunc "unknown_d",12199,937; }
+mjolnir_04,191,154,0 script Scale Shell?#33 844,{ callfunc "unknown_d",12198,936; }
+iz_dun01,191,92,0 script Shell?#33 844,{ callfunc "unknown_d",12197,935; }
+iz_dun01,210,77,0 script Tentacle?#33 844,{ callfunc "unknown_d",12196,962; }
+moc_pryd02,36,75,0 script Decayed Nail?#33 844,{ callfunc "unknown_d",12194,957; }
+moc_pryd02,134,112,0 script Rotten Bandage?#33 844,{ callfunc "unknown_d",12193,930; }
+iz_dun02,112,96,0 script Immortal Heart?#33 844,{ callfunc "unknown_d",12192,929; }
+pay_fild07,126,49,0 script Insect Feeler?#33 844,{ callfunc "unknown_d",12191,928; }
+pay_fild06,306,233,0 script Snake Scale?#33 844,{ callfunc "unknown_d",12190,926; }
+moc_fild11,237,273,0 script Bill of Birds?#33 844,{ callfunc "unknown_d",12189,925; }
+c_tower2,170,9,0 script Evil Horn?#33 844,{ callfunc "unknown_d",12187,923; }
+pay_fild08,188,153,0 script Mushroom Spore?#33 844,{ callfunc "unknown_d",12185,921; }
+moc_fild03,175,201,0 script Wolf Claw?#33 844,{ callfunc "unknown_d",12184,920; }
+mjolnir_08,108,99,0 script Animal Skin?#33 844,{ callfunc "unknown_d",12183,919; }
+prt_fild04,315,245,0 script Sticky Webfoot?#33 844,{ callfunc "unknown_d",12182,918; }
+moc_fild12,116,122,0 script Talon?#33 844,{ callfunc "unknown_d",12181,917; }
+moc_fild07,201,360,0 script Feather of Birds?#33 844,{ callfunc "unknown_d",12180,916; }
+prt_fild06,127,85,0 script Chrysalis?#33 844,{ callfunc "unknown_d",12179,915; }
+prt_fild06,182,290,0 script Fluff?#33 844,{ callfunc "unknown_d",12178,914; }
+mjo_dun01,222,226,0 script Tooth of Bat?#33 844,{ callfunc "unknown_d",12177,913; }
+iz_dun03,155,165,0 script Gill?#33 844,{ callfunc "unknown_d",12176,956; }
+prt_fild05,303,169,0 script Worm Peeling?#33 844,{ callfunc "unknown_d",12175,955; }
+//izlude,132,136,0 script Fish Tail?#33 844,{ callfunc "unknown_d",12174,1023; }
+pay_fild01,152,171,0 script Resin?#33 844,{ callfunc "unknown_d",12171,907; }
+pay_fild02,105,113,0 script Pointed Scale?#33 844,{ callfunc "unknown_d",12170,906; }
+pay_fild02,177,108,0 script Stem?#33 844,{ callfunc "unknown_d",12169,905; }
+pay_fild03,144,95,0 script Tree Root?#33 844,{ callfunc "unknown_d",12166,902; }
+prt_fild08,299,332,0 script Jellopy?#33 844,{ callfunc "unknown_d",12173,909; }
+prt_fild09,352,241,0 script Scorpion Tail?#33 844,{ callfunc "unknown_d",12168,904; }
+prt_fild09,371,255,0 script Reptile Tongue?#33 844,{ callfunc "unknown_d",12167,903; }
+prt_fild03,366,237,0 script Horn?#33 844,{ callfunc "unknown_d",12209,947; }
+moc_pryd02,148,184,0 script Horrendous Mouths?#33 844,{ callfunc "unknown_d",12195,958; }
+gef_fild03,251,109,0 script Orc's Fangs?#33 844,{ callfunc "unknown_d",12186,922; }
+gef_fild01,104,111,0 script Spawn?#33 844,{ callfunc "unknown_d",12172,908; }
+gef_fild09,67,46,0 script Snail's Shell#33 844,{ callfunc "unknown_d",12208,946; }
+gef_fild05,111,96,0 script Powder of Butterfly?#33 844,{ callfunc "unknown_d",12188,924; }
dic_in01,137,225,5 script Diel Guard#ep133_19 450,{
mes "[Diel Guard]";