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-rw-r--r--npc/re/quests/quests_lighthalzen.txt580
-rw-r--r--npc/re/quests/quests_malangdo.txt14
2 files changed, 584 insertions, 10 deletions
diff --git a/npc/re/quests/quests_lighthalzen.txt b/npc/re/quests/quests_lighthalzen.txt
index 09d92bef4..0d637a8f2 100644
--- a/npc/re/quests/quests_lighthalzen.txt
+++ b/npc/re/quests/quests_lighthalzen.txt
@@ -1,15 +1,591 @@
//===== rAthena Script =======================================
//= Quest NPCs located in Lighthalzen
//===== By: ==================================================
-//= Daegaladh, Masao
+//= Ziu, Heris (translation)
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Quests related to Lighthalzen City.
//===== Additional Comments: =================================
//= 1.0 Updated to match the new Izlude Map. [Masao]
+//= 1.1 Added Somatology Laboratory F4 quest. [Euphy]
//============================================================
+// Renewal split [Daegaladh]
+//============================================================
izlude,171,73,6 duplicate(Scamp) Scamp#2 853
+
+// Somatology Laboratory F4
+//============================================================
+lighthalzen,303,304,5 script Jerome Jameson#start 904,{
+ if (lhz_dun04 == 0) {
+ mes "[Jerome Jameson]";
+ mes "Wow, what a "+((Sex)?"strong man!":"beautiful dame!");
+ next;
+ mes "[Jerome Jameson]";
+ mes ((Sex)?"Sir":"Ma'am")+", please take heed -- as soon";
+ mes "as a dangerous rumor aroused about";
+ mes "the endangerment of everyone in";
+ mes "town, the best thing to do is lock";
+ mes "your doors.";
+
+ // To do: check BaseLevel requirement.
+ if (BaseLevel < 90 || hg_tre < 54) close;
+
+ next;
+ select("Dangerous rumor?");
+ mes "[Jerome Jameson]";
+ mes "Strong rumors have been heard from";
+ mes "Rekenber Investigation Institute";
+ mes "about terrible, secret experiments";
+ mes "with human beings!";
+ next;
+ select("What? Experiments?");
+ mes "[Jerome Jameson]";
+ mes "Yes. Biological experiments!!";
+ mes "Experiments with human beings";
+ mes "conducted in the undergrounds of";
+ mes "these very slums. Apparently, they";
+ mes "have spread the rumors upon being";
+ mes "denied of social benefits.";
+ next;
+ mes "[Jerome Jameson]";
+ mes "This rumor cannot go about";
+ mes "unhandled. The biological";
+ mes "experiments that have been carried";
+ mes "out in this place can be real.";
+ mes "This really needs to be";
+ mes "investigated, and soon!";
+ setquest 5109;
+ set lhz_dun04,1;
+ close;
+ }
+ mes "[Jerome Jameson]";
+ mes "Please investigate the deeper";
+ mes "parts of the laboratory. I hope";
+ mes "to hear from you soon.";
+ close;
+}
+
+// Is this the correct behavior? (limited and conflicting sources)
+// -- iRO: lhz_dun03 warps directly to que_lhz.
+// -- Ziu: NPC in lhz_dun04 warps into que_lhz.
+function script lhz4enter {
+ if (getmapusers("que_lhz") == 0 && mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
+ if (getarg(0) == 0) {
+ mes "- Having Jerome Jameson's orders";
+ mes "in mind, you hold your breath and";
+ mes "descend the flooded flight of";
+ mes "stairs. -";
+ } else {
+ mes "[Researcher]";
+ mes "Who are you?";
+ mes "................";
+ emotion e_omg;
+ next;
+ mes "The man runs away and you go after him.";
+ }
+ if (lhz_dun04 > 1) {
+ changequest 5110,5109;
+ set lhz_dun04,1;
+ }
+ close2;
+ // Check twice because of 'next'.
+ if (getmapusers("que_lhz") == 0 && mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
+ donpcevent "#lhz4mes1::OnEnable";
+ warp "que_lhz",244,52;
+ }
+ end;
+ }
+ mes "Right now there are other people inside. Wait for your turn.";
+ close;
+}
+
+lhz_dun03,239,77,0 script #warplhz3lhz4 45,1,1,{
+OnTouch:
+ if (lhz_dun04 == 0) {
+ mes "It doesn't make sense to go down these flooded stairs.";
+ close;
+ } else if (lhz_dun04 < 6) {
+ callfunc "lhz4enter",0;
+ end;
+ }
+ warp "lhz_dun04",244,52;
+ end;
+}
+lhz_dun04,245,61,0 warp #warplhz4lhz3 1,1,lhz_dun03,240,74
+
+// Does this portal exist?
+que_lhz,245,61,0 warp #warplhzqlhz3 1,1,lhz_dun03,240,74
+
+que_lhz,244,52,0 script #lhz4mes1 -1,2,2,{
+OnTouch:
+ mes "- You find another flight of";
+ mes "stairs that is raised and deviates";
+ mes "from the flooded path. -";
+ // Missing dialogue.
+ close2;
+ donpcevent "#lhz4mes1::OnDisable";
+ end;
+OnInit:
+OnDisable:
+ disablenpc "#lhz4mes1";
+ end;
+OnEnable:
+ enablenpc "#lhz4mes1";
+ end;
+}
+
+lhz_dun04,151,276,3 script Researcher#lhz4 865,{
+ if (lhz_dun04 == 0) {
+ mes "[Researcher]";
+ mes "................";
+ close;
+ } else if (lhz_dun04 < 6) {
+ callfunc "lhz4enter",1;
+ end;
+ } else if (lhz_dun04 == 6) {
+ mes "Think twice before saying that these samples are a reason to shut this place down.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You're stopping me for doing nothing good? What about the last four men I've created?";
+ next;
+ mes "[Wolfchev]";
+ mes "Hmm. This place will be completely flooded...";
+ next;
+ mes "[Wolfchev]";
+ mes "What is the problem?";
+ next;
+ mes "[Wolfchev]";
+ mes "Hmm... All this burocracy is ruining my laboratory. For God's sake!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey! Wolfchev!!";
+ next;
+ mes "[Wolfchev]";
+ mes "Oh yes? To please them all! ^FF0080The different specimen^000000 are organically connected to each other.";
+ next;
+ mes "[Wolfchev]";
+ mes "Perhaps the boss of these ^00FF00things^000000...";
+ mes "My inability to control my own experiment... Here, are all the ^808000slaves used as decoys^000000 and the laboratory will be shut down.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, Wolfchev!! This ^00FF00boss^000000 you're talking about. Where is it?";
+ next;
+ mes "[Wolfchev]";
+ mes "...in my laboratory. I awakened it. I tried to use it to destroy them all, but it didn't work... you'll have to do it...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "How can I get access to your laboratory?";
+ next;
+ mes "[Wolfchev]";
+ mes "Now... One moment!";
+ mes "I will help you.";
+ next;
+ mes "[Wolfchev]";
+ mes "Luckily, the boss hasn't awaken sober, though he's still strong and destructive.";
+ next;
+ mes "[Wolfchev]";
+ mes "But it's still dangerous. He wil release his colleagues and this means we don't have much time here.";
+ set lhz_dun04,7;
+ completequest 5111;
+ setquest 5113;
+ setquest 5114;
+ setquest 5115;
+ setquest 5116;
+ setquest 5117;
+ setquest 5118;
+ setquest 5119;
+ setquest 5120;
+ setquest 5121;
+ setquest 5122;
+ setquest 5123;
+ setquest 5124;
+ setquest 5125;
+ close;
+ } else if (lhz_dun04 == 7) {
+ mes "[Wolfchev]";
+ mes "Are you going alone?";
+ mes "You will need a really good group to bypass the system and defeat the boss.";
+ close;
+ }
+ end;
+}
+
+que_lhz,207,75,3 script Researcher#ins 865,3,3,{
+OnTouch:
+ if (lhz_dun04 == 1) {
+ mes "[Researcher]";
+ mes "..........";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You! Are you professor Wolfchev?";
+ emotion e_omg,1;
+ next;
+ mes "[Wolfchev]";
+ mes "Many people come here looking for me. But most of them are reluctant to.";
+ mes "What do you want?";
+ emotion e_gg;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I've heard rumors about biological experiments.";
+ mes "Wolfchev!!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "These experiments...";
+ next;
+ mes "[Wolfchev]";
+ mes "I think I know what you're gonna say. Are you accusing me of something?";
+ mes "I don't want to hear more of that.";
+ mes "You better leave.";
+ emotion e_gg;
+ next;
+ mes "[Wolfchev]";
+ mes "They seem to have cried for a long time... I'm busy, excuse me!";
+ next;
+ mes "From Wolfchev's eyes tears welled and he started laughing before running away.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey! Wolfchev there...";
+ emotion e_omg,1;
+ changequest 5109,5110;
+ set lhz_dun04,2;
+ close2;
+ warp "que_lhz",96,136;
+ end;
+ }
+ mes "[Researcher]";
+ mes "..........";
+ close;
+}
+
+que_lhz,94,119,3 script Researcher#ins2 865,{
+ if (lhz_dun04 == 2) {
+ mes "[Wolfchev]";
+ mes "Hehehe. You are really persistent. What do you want from someone like me?";
+ emotion e_swt2;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wolfchev... You've admitted it's dangerous already. And all these investigations...";
+ next;
+ mes "[Wolfchev]";
+ mes "You're right...hehe.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Your research is too dangerous. Do you think everybody wants it to keep going?";
+ next;
+ mes "[Wolfchev]";
+ mes "Everyone wants to be strong and dominate the others. Have their obedience, respect and attention. Don't you want that? Hehe.";
+ emotion e_gg;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "... ... ...";
+ next;
+ mes "[Wolfchev]";
+ mes "With such a dangerous life, avoiding being damaged... Don't you see it?. Hehe.";
+ next;
+ mes "Again, Wolfchev hastily escapes.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh! He's far... and...";
+ set lhz_dun04,3;
+ close2;
+ warp "que_lhz",148,215;
+ end;
+ }
+ mes "[Researcher]";
+ mes "..........";
+ close;
+}
+que_lhz,147,224,3 script Researcher#ins3 865,{
+ if (lhz_dun04 == 4 || mobcount("que_lhz","#controllhz4::OnMyMobDead") > 0) {
+ mes "[Wolfchev]";
+ mes "Wolfchev is freaking out. He is of his mind.";
+ emotion e_turn;
+ close;
+ } else if (lhz_dun04 == 3) {
+ mes "[Wolfchev]";
+ mes "You really are a bothersome little";
+ mes "tick, aren't you? Isn't that";
+ mes "apparent to you at all?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "... ... ...";
+ emotion e_dots,1;
+ next;
+ mes "Wolfchev didn't want to talk to you anymore, so while laughing he pressed a button on his hand. Then he went mad.";
+ specialeffect EF_SIGHTRASHER;
+ next;
+ mes "[Wolfchev]";
+ mes "Unfortunately to you, I will beat you here.";
+ donpcevent "#controllhz4::OnEnable";
+ next;
+ mes "[Wolfchev]";
+ mes "You're such a fool.";
+ emotion e_gasp;
+ next;
+ mes "[Wolfchev]";
+ mes "Look at all these experimental bodies you'll have to deal and see how good they are.";
+ next;
+ donpcevent "#controllhz4::OnEnable2";
+ progressbar "ffff00",6;
+ set lhz_dun04,4;
+ next;
+ mes "[Wolfchev]";
+ mes "NO!! ...Look what you did!! You";
+ mes "wreckless madman!!!";
+ emotion e_omg;
+ next;
+ mes "[Wolfchev]";
+ mes "Go back!";
+ next;
+ mes "First, let's destroy all these experiments!";
+ close;
+ } else if (lhz_dun04 == 5) {
+ mes "Wolfchev is freaking out. He is out of his mind.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "*Slaps Face* Hey, snap out of it!";
+ mes "We've destroyed them!";
+ specialeffect EF_STUNATTACK;
+ sleep2 1000;
+ specialeffect EF_STUNATTACK;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Let's get out of here first! Is there a place we can go?";
+ specialeffect EF_DARKBREATH;
+ emotion e_no,1;
+ next;
+ mes "[Wolfchev]";
+ mes "This. My laboratory... My laboratory...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "The laboratory? Where am I indeed?";
+ next;
+ mes "[Wolfchev]";
+ mes "Back to the beggining... here's when...";
+ next;
+ mes "- Wolfchev weakly points to the 12 o' clock direction. -";
+ next;
+ mes "I have to go to ^0000FF Wolfchev's Laboratory^000000...";
+ changequest 5110,5111;
+ set lhz_dun04,6;
+ donpcevent "#controllhz4d::OnEnable";
+ close;
+ } else if (lhz_dun04 == 6) {
+ mes "I have to go to ^0000FF Wolfchev's Laboratory^000000...";
+ close;
+ }
+ end;
+}
+
+- script Awake Specimen#lhz -1,{
+ end;
+OnInit:
+OnDisable:
+ hideonnpc strnpcinfo(0);
+ end;
+OnEnable:
+ hideoffnpc strnpcinfo(0);
+ end;
+OnEffect1:
+ specialeffect EF_SUI_EXPLOSION;
+ end;
+OnEffect2:
+ specialeffect EF_BEGINASURA;
+ end;
+OnEffect3:
+ specialeffect EF_FLASHER;
+ end;
+}
+que_lhz,148,231,0 duplicate(Awake Specimen#lhz) Awake Specimen#0 2244
+que_lhz,140,231,1 duplicate(Awake Specimen#lhz) Awake Specimen#1 2244
+que_lhz,140,224,2 duplicate(Awake Specimen#lhz) Awake Specimen#2 2244
+que_lhz,140,216,3 duplicate(Awake Specimen#lhz) Awake Specimen#3 2244
+que_lhz,147,216,4 duplicate(Awake Specimen#lhz) Awake Specimen#4 2244
+que_lhz,155,216,5 duplicate(Awake Specimen#lhz) Awake Specimen#5 2244
+que_lhz,155,224,6 duplicate(Awake Specimen#lhz) Awake Specimen#6 2244
+que_lhz,155,231,7 duplicate(Awake Specimen#lhz) Awake Specimen#7 2244
+
+- script #controllhz4 -1,{
+OnInit:
+ disablenpc "#controllhz4";
+ end;
+OnEnable:
+ enablenpc "#controllhz4";
+ donpcevent "Awake Specimen#0::OnEnable";
+ donpcevent "Awake Specimen#1::OnEnable";
+ donpcevent "Awake Specimen#2::OnEnable";
+ donpcevent "Awake Specimen#3::OnEnable";
+ donpcevent "Awake Specimen#4::OnEnable";
+ donpcevent "Awake Specimen#5::OnEnable";
+ donpcevent "Awake Specimen#6::OnEnable";
+ donpcevent "Awake Specimen#7::OnEnable";
+ end;
+OnEnable2:
+ initnpctimer;
+ end;
+OnTimer1000:
+ donpcevent "Awake Specimen#0::OnEffect1";
+ end;
+OnTimer2000:
+ donpcevent "Awake Specimen#0::OnEffect2";
+ donpcevent "Awake Specimen#7::OnEffect1";
+ end;
+OnTimer3000:
+ donpcevent "Awake Specimen#7::OnEffect2";
+ donpcevent "Awake Specimen#6::OnEffect1";
+ end;
+OnTimer4000:
+ donpcevent "Awake Specimen#6::OnEffect2";
+ donpcevent "Awake Specimen#5::OnEffect1";
+ end;
+OnTimer5000:
+ donpcevent "Awake Specimen#5::OnEffect2";
+ donpcevent "Awake Specimen#4::OnEffect1";
+ end;
+OnTimer6000:
+ donpcevent "Awake Specimen#4::OnEffect2";
+ donpcevent "Awake Specimen#3::OnEffect1";
+ end;
+OnTimer7000:
+ donpcevent "Awake Specimen#3::OnEffect2";
+ donpcevent "Awake Specimen#2::OnEffect1";
+ end;
+OnTimer8000:
+ donpcevent "Awake Specimen#2::OnEffect2";
+ donpcevent "Awake Specimen#1::OnEffect1";
+ end;
+OnTimer9000:
+ donpcevent "Awake Specimen#1::OnEffect2";
+ end;
+OnTimer11000:
+ donpcevent "Awake Specimen#0::OnEffect3";
+ donpcevent "Awake Specimen#1::OnEffect3";
+ donpcevent "Awake Specimen#2::OnEffect3";
+ donpcevent "Awake Specimen#3::OnEffect3";
+ donpcevent "Awake Specimen#4::OnEffect3";
+ donpcevent "Awake Specimen#5::OnEffect3";
+ donpcevent "Awake Specimen#6::OnEffect3";
+ donpcevent "Awake Specimen#7::OnEffect3";
+ end;
+OnTimer14000:
+ donpcevent "Awake Specimen#0::OnDisable";
+ donpcevent "Awake Specimen#1::OnDisable";
+ donpcevent "Awake Specimen#2::OnDisable";
+ donpcevent "Awake Specimen#3::OnDisable";
+ donpcevent "Awake Specimen#4::OnDisable";
+ donpcevent "Awake Specimen#5::OnDisable";
+ donpcevent "Awake Specimen#6::OnDisable";
+ donpcevent "Awake Specimen#7::OnDisable";
+ end;
+OnTimer16000:
+ monster "que_lhz",148,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
+ monster "que_lhz",140,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
+ monster "que_lhz",140,224,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
+ monster "que_lhz",140,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
+ monster "que_lhz",147,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
+ monster "que_lhz",155,216,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
+ monster "que_lhz",155,224,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
+ monster "que_lhz",155,231,"Awake Specimen",2244,1,"#controllhz4::OnMyMobDead";
+ donpcevent "#controllhz4b::OnEnable";
+ stopnpctimer;
+ end;
+OnMyMobDead:
+ if (mobcount("que_lhz","#controllhz4::OnMyMobDead") < 1) {
+ donpcevent "#controllhz4b::OnStop";
+ donpcevent "#controllhz4c::OnEnable";
+ disablenpc "#controllhz4";
+ end;
+ }
+ end;
+}
+
+- script #controllhz4b -1,{
+OnInit:
+OnDisable:
+ disablenpc "#controllhz4b";
+ end;
+OnEnable:
+ enablenpc "#controllhz4b";
+ initnpctimer;
+ end;
+OnStop:
+ stopnpctimer;
+ donpcevent "#controllhz4b::OnDisable";
+ end;
+OnTimer400000:
+ killmonster "que_lhz","#controllhz4::OnMyMobDead";
+ mapwarp "que_lhz","lighthalzen",263,200;
+ disablenpc "#controllhz4";
+ disablenpc "#controllhz4b";
+ stopnpctimer;
+ end;
+}
+
+- script #controllhz4c -1,{
+OnInit:
+ disablenpc "#controllhz4c";
+ end;
+OnEnable:
+ enablenpc "#controllhz4c";
+ initnpctimer;
+ end;
+OnTimer10000:
+ mapannounce "que_lhz","Whisper of a man: Help me... Please... Aaah... I don't want to... Die....",bc_map,0x0080C0;
+ donpcevent "#controllhz4d::OnEnable";
+ stopnpctimer;
+ disablenpc "#controllhz4c";
+ end;
+}
+
+que_lhz,147,248,0 script #controllhz4d -1,6,4,{
+OnTouch:
+ if (lhz_dun04 == 4) {
+ mes "Looks like it's all done.";
+ set lhz_dun04,5;
+ donpcevent "#controllhz4d::OnDisable";
+ close;
+ } else if (lhz_dun04 == 6) {
+ mes "- Concrete falls from the ceiling";
+ mes "due to the weakened structure of";
+ mes "the lab and you tumble down the";
+ mes "flight of stairs avoiding it. -";
+ close2;
+ warp "lhz_dun04",148,269;
+ donpcevent "#lhz4mes2::OnEnable";
+ donpcevent "#controllhz4d::OnDisable";
+ end;
+ }
+ end;
+OnInit:
+OnDisable:
+ disablenpc "#controllhz4d";
+ end;
+OnEnable:
+ enablenpc "#controllhz4d";
+ end;
+}
+
+lhz_dun04,148,269,0 script #lhz4mes2 -1,2,2,{
+OnTouch:
+ if (lhz_dun04 == 6) {
+ heal -Hp/2,0; // To do: check HP value.
+ mes "- You awaken injured, hearing the";
+ mes "sounds of footsteps all around";
+ mes "you... -";
+ close2;
+ donpcevent "#lhz4mes2::OnDisable";
+ end;
+ }
+ end;
+OnInit:
+OnDisable:
+ disablenpc "#lhz4mes2";
+ end;
+OnEnable:
+ enablenpc "#lhz4mes2";
+ end;
+}
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt
index fb9cb7591..685da8b24 100644
--- a/npc/re/quests/quests_malangdo.txt
+++ b/npc/re/quests/quests_malangdo.txt
@@ -715,19 +715,17 @@ malangdo,137,200,6 script Pipielle 549,{
mes "^770099This cat is working on something, she asks for help above LV60.^000000";
close;
}
- set .@fish_ss1, "What are you doing??";
+ set .@fish_ss1$, "What are you doing??";
if (countitem(6451) > 29)
- set .@fish_ss2, "I caught a lot of strange fishes!";
- else {
- set .@fish_num, 30-countitem(6451); //Unknown_Fish
- set .@fish_ss2, "Remaining " + .@fish_num + " of ^bbbbbbUnidentified Fish are required.^000000";
- }
+ set .@fish_ss2$, "I caught a lot of strange fishes!";
+ else
+ set .@fish_ss2$, "Remaining " + (30-countitem(6451)) + " of ^bbbbbbUnidentified Fish are required.^000000";
if (ma_tomas == 100)
- set .@fish_ss3, "I met a Admiral Thomas...";
+ set .@fish_ss3$, "I met an Admiral Thomas...";
mes "[Pipielle]";
mes "Would you come here and open your bag for me?";
next;
- switch(select(.@fish_ss1,.@fish_ss2,.@fish_ss3)) {
+ switch(select(.@fish_ss1$,.@fish_ss2$,.@fish_ss3$)) {
case 1:
mes "[Pipielle]";
mes "There are many beautiful fishes around here. So I feel my heard beating when I standing here.";