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-rw-r--r--npc/re/quests/eden/eden_quests.txt336
1 files changed, 168 insertions, 168 deletions
diff --git a/npc/re/quests/eden/eden_quests.txt b/npc/re/quests/eden/eden_quests.txt
index 2d44fe685..5bfa47fed 100644
--- a/npc/re/quests/eden/eden_quests.txt
+++ b/npc/re/quests/eden/eden_quests.txt
@@ -1820,10 +1820,10 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "A total of 4 supplies, that's all.";
para_suv01 = 12;
para_suv02 = 1;
- getitem Para_Team_Hat,1; //Para_Team_Hat1
- getitem Para_Team_Manteau,1; //Para_Team_Manteau1
- getitem Para_Team_Boots1,1; //Para_Team_Boots1
- getitem Para_Team_Uniform1,1; //Para_Team_Uniform1
+ getitem Para_Team_Hat,1;
+ getitem Para_Team_Manteau,1;
+ getitem Para_Team_Boots1,1;
+ getitem Para_Team_Uniform1,1;
next;
mes "[Michael]";
mes "Is that correct?";
@@ -1857,34 +1857,34 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) {
callsub S_Select,"We have one and Two-handed swords",
- P_Slayer1,"Eden Slayer I","Two-handed sword","Attack 162","",//P_Slayer1
- P_Sabre1,"Eden Saber I","One-handed sword","Attack 147","This is what we strive for.";//P_Sabre1
+ P_Slayer1,"Eden Slayer I","Two-handed sword","Attack 162","",
+ P_Sabre1,"Eden Saber I","One-handed sword","Attack 147","This is what we strive for.";
}
if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Ninja || Class == Job_Novice || Class == Job_Novice_High) {
callsub S_Select,"",
- P_Dagger1,"Eden Dagger I","Dagger","MATK+60, attack 124","This is what we strive for.";//P_Dagger1
+ P_Dagger1,"Eden Dagger I","Dagger","MATK+60, attack 124","This is what we strive for.";
}
if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) {
callsub S_Select,"We have a mace and a One-handed sword",
- P_Sabre1,"Eden Saber I","One-handed sword","Attack 147","This is what we strive for.",// P_Sabre1
- P_Mace1,"Eden Mace I","Mace","Attack 142","";// P_Mace1
+ P_Sabre1,"Eden Saber I","One-handed sword","Attack 147","This is what we strive for.",
+ P_Mace1,"Eden Mace I","Mace","Attack 142","";
}
if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) {
callsub S_Select,"",
- P_Bow1,"Eden Bow I","Bow","Attack 82","";//P_Bow1
+ P_Bow1,"Eden Bow I","Bow","Attack 82","";
}
if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) {
callsub S_Select,"We have a mace and a staff",
- P_Mace1,"Eden Mace I","Mace","Attack 142","", //P_Mace1
- P_Staff1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60",""; //P_Staff1
+ P_Mace1,"Eden Mace I","Mace","Attack 142","",
+ P_Staff1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60","";
}
if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) {
callsub S_Select,"",
- P_Staff1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60","";//P_Staff1
+ P_Staff1,"Eden Staff I","Staff","INT+2, MATK+125, attack 60","";
}
if (Class == Job_Gunslinger) {
callsub S_Select,"",
- P_Revolver1,"Eden Revolver I","Revolver","HIT-5, attack 44","";//P_Revolver1
+ P_Revolver1,"Eden Revolver I","Revolver","HIT-5, attack 44","";
}
mes "Let me see... you will receive..";
@@ -1892,15 +1892,15 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
next;
mes "[Michael]";
para_suv01 = 23;
- getitem P_Dagger1,1; //P_Dagger1
- getitem Para_Team_Boots2,1; //Para_Team_Boots2
- getitem Para_Team_Uniform2,1; //Para_Team_Uniform2
+ getitem P_Dagger1,1;
+ getitem Para_Team_Boots2,1;
+ getitem Para_Team_Uniform2,1;
if (para_suv02 == 0) {
mes "I don't know what weapon will suit you so, you'll get a Dagger.";
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- getitem Para_Team_Hat,1; //Para_Team_Hat
- getitem Para_Team_Manteau,1; //Para_Team_Manteau
+ getitem Para_Team_Hat,1;
+ getitem Para_Team_Manteau,1;
para_suv02 = 2;
next;
mes "[Michael]";
@@ -1935,48 +1935,48 @@ moc_para01,112,96,5 script Administrator Michael 4_M_RUSMAN1,{
mes "[Michael]";
if (Class == Job_Swordman || Class == Job_Swordman_High || Class == Job_Knight || Class == Job_Crusader) {
callsub S_Select,"We have one and Two-handed swords",
- P_Sabre2,"Eden Saber II","One-handed sword","Attack 170","",///P_Sabre2
- P_Slayer2,"Eden Slayer II","Two-handed sword","Attack 185","";//P_Slayer2
+ P_Sabre2,"Eden Saber II","One-handed sword","Attack 170","",
+ P_Slayer2,"Eden Slayer II","Two-handed sword","Attack 185","";
}
if (Class == Job_Thief || Class == Job_Thief_High || Class == Job_Assassin || Class == Job_Rogue || Class == Job_Novice || Class == Job_Novice_High || Class == Job_SuperNovice || Class == Job_Soul_Linker || Class == Job_Ninja) {
callsub S_Select,"",
- P_Dagger2,"Eden Dagger II","Dagger","MATK+70, attack 158","";//P_Dagger2
+ P_Dagger2,"Eden Dagger II","Dagger","MATK+70, attack 158","";
}
if (Class == Job_Acolyte || Class == Job_Acolyte_High || Class == Job_Priest || Class == Job_Monk) {
callsub S_Select,"We have a mace and a staff",
- P_Mace2,"Eden Mace II","Mace","Attack 163","", //P_Mace2
- P_Staff2,"Eden Staff II","Staff","INT+3, MATK+150, attack 60",""; //P_Staff2
+ P_Mace2,"Eden Mace II","Mace","Attack 163","",
+ P_Staff2,"Eden Staff II","Staff","INT+3, MATK+150, attack 60","";
}
if (Class == Job_Archer || Class == Job_Archer_High || Class == Job_Hunter || Class == Job_Dancer || Class == Job_Bard) {
callsub S_Select,"",
- P_Bow2,"Eden Bow II","Bow","Attack 82","";//P_Bow2
+ P_Bow2,"Eden Bow II","Bow","Attack 82","";
}
if (Class == Job_Mage || Class == Job_Mage_High || Class == Job_Wizard || Class == Job_Sage) {
callsub S_Select,"",
- P_Staff2,"Eden Staff II","Staff","INT+3, MATK+155, attack 60","";//P_Staff2
+ P_Staff2,"Eden Staff II","Staff","INT+3, MATK+155, attack 60","";
}
if (Class == Job_Merchant || Class == Job_Merchant_High || Class == Job_Blacksmith || Class == Job_Alchemist) {
callsub S_Select,"We have a mace and a One-handed sword",
- P_Sabre2,"Eden Saber II","One-handed sword","Attack 170","",//P_Sabre2
- P_Mace2,"Eden Mace II","Mace","Attack 163","";// P_Mace2
+ P_Sabre2,"Eden Saber II","One-handed sword","Attack 170","",
+ P_Mace2,"Eden Mace II","Mace","Attack 163","";
}
if (Class == Job_Gunslinger) {
callsub S_Select,"",
- P_Revolver2,"Eden Revolver II","Revolver","HIT-5, attack 60","";//P_Revolver2
+ P_Revolver2,"Eden Revolver II","Revolver","HIT-5, attack 60","";
}
mes "Let me see... you will receive..";
mes "the Eden Group Boots III and Uniform III.";
next;
para_suv01 = 38;
- getitem Para_Team_Boots3,1; //Para_Team_Boots3
- getitem Para_Team_Uniform3,1; //Para_Team_Uniform3
+ getitem Para_Team_Boots3,1;
+ getitem Para_Team_Uniform3,1;
mes "[Michael]";
if (para_suv02 == 0) {
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
para_suv02 = 3;
- getitem Para_Team_Hat,1; //Para_Team_Hat
- getitem Para_Team_Manteau,1; //Para_Team_Manteau
+ getitem Para_Team_Hat,1;
+ getitem Para_Team_Manteau,1;
next;
mes "[Michael]";
mes "Check your supplies again and look after it.";
@@ -2122,15 +2122,15 @@ S_Select:
if (para_suv01 == 22) {
mes "Additionally you'll receive the Eden Group Boots II and Uniform II.";
next;
- getitem Para_Team_Boots2,1; // Para_Team_Boots2
- getitem Para_Team_Uniform2,1;// Para_Team_Uniform2
+ getitem Para_Team_Boots2,1;
+ getitem Para_Team_Uniform2,1;
para_suv01 = 23;
}
else {
mes "Additionally you'll receive the Eden Group Boots III and Uniform III.";
next;
- getitem Para_Team_Boots3,1;// Para_Team_Boots3
- getitem Para_Team_Uniform3,1;// Para_Team_Uniform3
+ getitem Para_Team_Boots3,1;
+ getitem Para_Team_Uniform3,1;
para_suv01 = 38;
}
getitem getarg(.@i),1;
@@ -2138,8 +2138,8 @@ S_Select:
if (para_suv02 == 0) {
mes "You don't have a record of receiving any supplies";
mes "so, you'll receive the Eden Group Hat and Manteau aswell.";
- getitem Para_Team_Hat2,1;// Para_Team_Hat2
- getitem Para_Team_Manteau2,1; // Para_Team_Manteau2
+ getitem Para_Team_Hat2,1;
+ getitem Para_Team_Manteau2,1;
if (para_suv01 == 22)
para_suv02 = 2;
else
@@ -2469,7 +2469,7 @@ moc_para01,179,44,3 script Chef 4_M_CHNCOOK,{
moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{
mes "[Instructor Ur]";
- if (countitem(Para_Team_Mark) < 1) {// Para_Team_Mark
+ if (countitem(Para_Team_Mark) < 1) {
mes "Hey there!";
mes "I see you're not one of our agents?";
mes "Are you interested in joining us?";
@@ -2543,7 +2543,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{
mes "Go there are get the mission from him.";
mes "Well, then come back here alive when you're done!";
para_2nd01 = 1;
- setquest 7214;// Advanced Training at Comodo
+ setquest 7214; // Advanced Training at Comodo
}
else if (BaseLevel < 80) {
mes "Let's see...";
@@ -2560,7 +2560,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{
mes "[Instructor Ur]";
mes "Please, come back alive.";
para_2nd01 = 7;
- setquest 7219;// Advanced Training at Glast Heim
+ setquest 7219; // Advanced Training at Glast Heim
}
else if (BaseLevel < 90) {
mes "Ah, ok so for you...";
@@ -2573,7 +2573,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{
next;
mes "[Instructor Ur]";
mes "Anyways, go to Einbroch and find the Dispatched Instructor there. He should be in the field south of the main city.";
- setquest 7223;// Advanced Training in Einbroch
+ setquest 7223; // Advanced Training in Einbroch
para_2nd01 = 12;
}
else
@@ -2597,7 +2597,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{
mes "Don't forget, I'll be waiting for you.";
para_2nd01 = 6;
para_2nd02 = 1;
- erasequest 7218;// Report to Instructor Ur
+ erasequest 7218; // Report to Instructor Ur
}
else if (para_2nd01 == 6) {
if (BaseLevel > 69) {
@@ -2633,7 +2633,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{
mes "[Instructor Ur]";
mes "Please come back alive.";
para_2nd01 = 7;
- setquest 7219;// Advanced Training at Glast Heim
+ setquest 7219; // Advanced Training at Glast Heim
}
else if (BaseLevel < 90)
callsub S_Quest7990;
@@ -2668,7 +2668,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{
mes "Go out through the blue door, to the end of the hallway.";
mes "BK is a great blacksmith, he'll make your weapon stronger.";
mes "What are you waiting for?";
- para_2nd01 = 11;// Report to Instructor Ur
+ para_2nd01 = 11; // Report to Instructor Ur
erasequest 7222;
}
else if (para_2nd01 == 11) {
@@ -2716,7 +2716,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{
mes "Go out through the blue door, to the end of the hallway.";
mes "BK is a great blacksmith, he'll make your weapon stronger.";
mes "What are you waiting for?";
- erasequest 7228;// Report to Instructor Ur
+ erasequest 7228; // Report to Instructor Ur
para_2nd01 = 16;
}
else if (para_2nd01 == 16) {
@@ -2753,7 +2753,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{
mes "[Instructor Ur]";
mes "Good job!";
para_2nd01 = 30;
- erasequest 7232;//Report to Instructor Ur
+ erasequest 7232; //Report to Instructor Ur
}
else if (para_2nd01 == 29) {
mes "Congratulations on completing all training stages!";
@@ -2774,7 +2774,7 @@ moc_para01,23,35,5 script Instructor Ur#2nd01 4_M_KNIGHT_BLACK,{
mes "Go talk to him, he's at the weapon storage as well.";
mes "Go ahead.";
para_2nd01 = 30;
- erasequest 7237;// Report to Instructor Ur
+ erasequest 7237; // Report to Instructor Ur
}
else if (para_2nd01 == 30) {
mes "Good job.";
@@ -2835,7 +2835,7 @@ S_Quest7990:
mes "But the surrounding fields are relatively clean...";
mes "This should be pretty easy for you.";
para_2nd01 = 12;
- setquest 7223;// Advanced Training in Einbroch
+ setquest 7223; // Advanced Training in Einbroch
return;
S_Quest89100:
@@ -2848,7 +2848,7 @@ S_Quest89100:
mes "North of the city of Rachel is a cave filled with ice.";
mes "Find the Dispatched Instructor there.";
para_2nd01 = 17;
- setquest 7229;// Advanced Training in Ice Dungeon
+ setquest 7229; // Advanced Training in Ice Dungeon
}
else {
mes "Well, well...";
@@ -2880,7 +2880,7 @@ S_Quest89100:
mes "Isn't this the easiest mission you've ever had?";
mes "Don't forget my present when you come back~!";
para_2nd01 = 22;
- setquest 7233;// Advanced Training at Ash Vacuum
+ setquest 7233; // Advanced Training at Ash Vacuum
}
return;
}
@@ -2956,8 +2956,8 @@ comodo,173,354,5 script Dispatched Instructor#02 1_M_JOBTESTER,{
mes "I'll be waiting outside.";
para_2nd01 = 3;
getexp 10000,10000;
- erasequest 7215;// Stalactic Golem Hunt
- setquest 7216;// More Golem Hunting
+ erasequest 7215; // Stalactic Golem Hunt
+ setquest 7216; // More Golem Hunting
}
else {
mes "As a test of the difficulty of this cave";
@@ -3015,8 +3015,8 @@ um_fild01,34,280,5 script Instructor Romeo#2nd02 1_M_JOBTESTER,{
mes "This is the last test.";
mes "Good luck.";
para_2nd01 = 4;
- erasequest 7216;// More Golem Hunting
- setquest 7217;// Field drops
+ erasequest 7216; // More Golem Hunting
+ setquest 7217; // Field drops
getexp 10000,10000;
}
else {
@@ -3031,7 +3031,7 @@ um_fild01,34,280,5 script Instructor Romeo#2nd02 1_M_JOBTESTER,{
}
}
else if (para_2nd01 == 4) {
- if (countitem(Shoulder_Protection) > 4 && countitem(Sharp_Leaf) > 6) {// Shoulder_Protection, Sharp_Leaf
+ if (countitem(Shoulder_Protection) > 4 && countitem(Sharp_Leaf) > 6) {
mes "You really got these by defeating the monsters?";
mes "I believe you. I want to get out of here anyways.";
next;
@@ -3041,8 +3041,8 @@ um_fild01,34,280,5 script Instructor Romeo#2nd02 1_M_JOBTESTER,{
delitem Shoulder_Protection,5;
delitem Sharp_Leaf,7;
para_2nd01 = 5;
- erasequest 7217;// Field drops
- setquest 7218;// Report to Instructor Ur
+ erasequest 7217; // Field drops
+ setquest 7218; // Report to Instructor Ur
getexp 10000,10000;
}
else {
@@ -3115,8 +3115,8 @@ glast_01,195,131,5 script Dispatched Instructor#03 4_F_SISTER,{
mes "Defeat 20 Wraiths.";
mes "I'll assist you from here!";
para_2nd01 = 8;
- erasequest 7219;// Advanced Training at Glast Heim
- setquest 7220;// Wraith Hunt
+ erasequest 7219; // Advanced Training at Glast Heim
+ setquest 7220; // Wraith Hunt
}
else if (para_2nd01 == 8) {
if (questprogress(7220,HUNTING) == 2) {
@@ -3135,8 +3135,8 @@ glast_01,195,131,5 script Dispatched Instructor#03 4_F_SISTER,{
mes "You can do it right?";
mes "I believe in you!";
para_2nd01 = 9;
- erasequest 7220;// Wraith Hunt
- setquest 7221;// Evil Druid hunt
+ erasequest 7220; // Wraith Hunt
+ setquest 7221; // Evil Druid hunt
getexp 20000,20000;
}
else {
@@ -3167,8 +3167,8 @@ glast_01,195,131,5 script Dispatched Instructor#03 4_F_SISTER,{
mes "You can go back to Eden now";
mes "I'll stay and clean up the rest, hehe";
para_2nd01 = 10;
- erasequest 7221;// Evil Druid hunt
- setquest 7222;// Report to Instructor Ur
+ erasequest 7221; // Evil Druid hunt
+ setquest 7222; // Report to Instructor Ur
getexp 20000,20000;
}
else {
@@ -3230,11 +3230,11 @@ ein_fild08,172,359,3 script Dispatched Instructor#04 4_M_4THPRIN1,{
mes "I'm not holding a grudge just because they ate my lunch.";
mes "I'll be resting here until you're done.";
para_2nd01 = 13;
- erasequest 7223;// Advanced Training in Einbroch
- setquest 7224;// Porcellio hunting
+ erasequest 7223; // Advanced Training in Einbroch
+ setquest 7224; // Porcellio hunting
}
else if (para_2nd01 == 13) {
- if (questprogress(7224,HUNTING) == 2) {// Porcellio hunting
+ if (questprogress(7224,HUNTING) == 2) { // Porcellio hunting
mes "What, You're done already?";
mes "I was just about to fall asleep... Oh well..";
mes "It can't be helped, I guess. Let's go to a different spot..";
@@ -3267,9 +3267,9 @@ ein_fild08,172,359,3 script Dispatched Instructor#04 4_M_4THPRIN1,{
mes "Okay then, be safe.";
mes "I'm going to take a nap.";
para_2nd01 = 14;
- erasequest 7224;// Porcellio hunting
- setquest 7226;// Venomous hunting
- setquest 7227;// Teddy Bear hunting
+ erasequest 7224; // Porcellio hunting
+ setquest 7226; // Venomous hunting
+ setquest 7227; // Teddy Bear hunting
getexp 30000,30000;
}
else {
@@ -3297,9 +3297,9 @@ ein_fild08,172,359,3 script Dispatched Instructor#04 4_M_4THPRIN1,{
mes "I have some things to report to Instructor Ur.";
mes "I've been watching you closely and you've done well. Go back to Ur and deliver this report.";
para_2nd01 = 15;
- erasequest 7226;// Venomous hunting
- erasequest 7227;// Teddy Bear hunting
- setquest 7228;// Report to Instructor Ur
+ erasequest 7226; // Venomous hunting
+ erasequest 7227; // Teddy Bear hunting
+ setquest 7228; // Report to Instructor Ur
getexp 30000,30000;
}
else {
@@ -3374,8 +3374,8 @@ ice_dun01,154,13,5 script Dispatched Instructor#05 4_F_JOB_BLACKSMITH,{
mes "You be careful in there.";
mes "Well, good luck~!";
para_2nd01 = 18;
- erasequest 7229;// Advanced Training in Ice Dungeon
- setquest 7230;// Siroma hunting
+ erasequest 7229; // Advanced Training in Ice Dungeon
+ setquest 7230; // Siroma hunting
}
else if (para_2nd01 == 18) {
if (questprogress(7230,HUNTING) == 2) {
@@ -3414,8 +3414,8 @@ ice_dun01,154,13,5 script Dispatched Instructor#05 4_F_JOB_BLACKSMITH,{
mes "Go now!";
mes "Those Siromas are going to just get rowdier by the minute.";
para_2nd01 = 19;
- erasequest 7230;// Siroma hunting
- setquest 7231;// Hunting and Gathering
+ erasequest 7230; // Siroma hunting
+ setquest 7231; // Hunting and Gathering
getexp 40000,40000;
npcskill "AL_HEAL",10,99,60;
percentheal 0,100;
@@ -3431,7 +3431,7 @@ ice_dun01,154,13,5 script Dispatched Instructor#05 4_F_JOB_BLACKSMITH,{
}
}
else if (para_2nd01 == 19) {
- if (questprogress(7231,HUNTING) == 2 && countitem(Ice_Piece) > 29 && countitem(Sweet_Sauce) > 0 && countitem(Milk) > 0) {// Ice_Piece, Sweet_Sauce, Milk
+ if (questprogress(7231,HUNTING) == 2 && countitem(Ice_Piece) > 29 && countitem(Sweet_Sauce) > 0 && countitem(Milk) > 0) {
mes "Ohh!";
mes "You've brought everything.";
mes "Okay, so just one last thing...!";
@@ -3458,8 +3458,8 @@ ice_dun01,154,13,5 script Dispatched Instructor#05 4_F_JOB_BLACKSMITH,{
delitem Sweet_Sauce,1;
delitem Milk,1;
para_2nd01 = 20;
- erasequest 7231;// Hunting and Gathering
- setquest 7232;// Report to Instructor Ur
+ erasequest 7231; // Hunting and Gathering
+ setquest 7232; // Report to Instructor Ur
getexp 40000,40000;
}
else {
@@ -3522,8 +3522,8 @@ mid_camp,212,229,3 script Dispatched Instructor#06 4_F_HUWOMAN,{
mes "[Margaret]";
mes "Find him and figure out what the heck he's up to please.";
para_2nd01 = 23;
- erasequest 7233;// Advanced Training at Ash Vacuum
- setquest 7234;// Margaret's favor
+ erasequest 7233; // Advanced Training at Ash Vacuum
+ setquest 7234; // Margaret's favor
}
else if (para_2nd01 < 27) {
mes "Can you find those two brothers?";
@@ -3545,8 +3545,8 @@ mid_camp,212,229,3 script Dispatched Instructor#06 4_F_HUWOMAN,{
mes "[Margaret]";
mes "Your training is done so go back and talk to Instructor Ur.";
para_2nd01 = 29;
- erasequest 7234;// Margaret's favor
- setquest 7237;// Report to Instructor Ur
+ erasequest 7234; // Margaret's favor
+ setquest 7237; // Report to Instructor Ur
}
else if (para_2nd01 == 29) {
mes "Well, whatever the Nepenthes and Pinguicula proof has been collected.";
@@ -3613,7 +3613,7 @@ man_fild01,43,234,3 script Dispatched Instructor#07 4_DST_SOLDIER,{
mes "[Meeru]";
mes "It's really not that difficult to hunt 1 so just go to the field East of here and kill one of them.";
para_2nd01 = 24;
- setquest 7235;// Nepenthes Hunt
+ setquest 7235; // Nepenthes Hunt
}
else if (para_2nd01 == 24) {
if (questprogress(7235,HUNTING) == 2) {
@@ -3629,7 +3629,7 @@ man_fild01,43,234,3 script Dispatched Instructor#07 4_DST_SOLDIER,{
mes "[Meeru]";
mes "I'll just be here making sure other people hunt the Nepenthes. I might ask them to hunt more than 1 who knows.";
para_2nd01 = 25;
- erasequest 7235;// Nepenthes Hunt
+ erasequest 7235; // Nepenthes Hunt
getexp 50000,50000;;
}
else {
@@ -3699,7 +3699,7 @@ spl_fild02,377,149,3 script Dispatched Instructor#08 4_M_DST_MASTER,{
mes "I promise you I'll give you something good.";
mes "Thanks.";
para_2nd01 = 26;
- setquest 7236;// Pinguicula Hunt
+ setquest 7236; // Pinguicula Hunt
}
else if (para_2nd01 == 26) {
if (questprogress(7236,HUNTING) == 2) {
@@ -3712,7 +3712,7 @@ spl_fild02,377,149,3 script Dispatched Instructor#08 4_M_DST_MASTER,{
mes "[Mine]";
mes "Oh don't worry she won't mind. I'll just go back to doing what I was doing. Here's your reward.";
para_2nd01 = 27;
- erasequest 7236;// Pinguicula Hunt
+ erasequest 7236; // Pinguicula Hunt
getexp 50000,50000;;
}
else {
@@ -3740,7 +3740,7 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{
close;
}
mes "[Thorn]";
- if (countitem(Para_Team_Mark) < 1) {// Para_Team_Mark
+ if (countitem(Para_Team_Mark) < 1) {
mes "Hmm, are you a member of Eden Group?";
mes "You need to be one of our members to use my services.";
close;
@@ -3770,9 +3770,9 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{
mes "So what equipment do you want to enhance?";
next;
switch( select( "Eden Group Manteau II", "Eden Group Armor IV", "Eden Group Boots IV" ) ) {
- case 1: callsub S_Enchant,Para_Team_Manteau2,"Manteau";// Para_Team_Manteau2
- case 2: callsub S_Enchant,Para_Team_Armor,"Armor";// Para_Team_Armor
- case 3: callsub S_Enchant,Para_Team_Boots4,"Boots";// Para_Team_Boots4
+ case 1: callsub S_Enchant,Para_Team_Manteau2,"Manteau";
+ case 2: callsub S_Enchant,Para_Team_Armor,"Armor";
+ case 3: callsub S_Enchant,Para_Team_Boots4,"Boots";
}
}
else {
@@ -3816,7 +3816,7 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{
mes "I appreciate it.";
mes "So take your time and I'll be waiting.";
para_2nd04 = 1 + .@add;
- setquest (7238 + .@add);// Errands for Thorn (easy/hard)
+ setquest (7238 + .@add); // Errands for Thorn (easy/hard)
close;
case 2:
mes "Eh...?";
@@ -3826,7 +3826,7 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{
}
else if (para_2nd04 == 1 || para_2nd04 == 2) {
if (para_2nd04 == 1) {
- setarray .@item[0],Iron_Ore,Iron;// Iron_Ore, Iron
+ setarray .@item[0],Iron_Ore,Iron;
setarray .@amount[0],20,10;
setarray .@countitem[0],countitem(Iron_Ore),countitem(Iron);
.@string$ = "I asked you to get 20 Iron Ore, and 10 Iron.";
@@ -3879,7 +3879,7 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{
mes "Uh-huh...";
mes "What are we going to... oh don't worry.";
mes "Come to me later.";
- erasequest 7241;// Errands for Thorn timer
+ erasequest 7241; // Errands for Thorn timer
para_2nd04 = 0;
}
}
@@ -3915,57 +3915,57 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{
P_Katar1,"Eden Group Katar I","Katar, ATK 155";
}
else if (BaseJob == Job_Rogue || BaseClass == Job_Novice)
- getitem P_Dagger3,1;// P.Dagger III
+ getitem P_Dagger3,1;
else if (BaseJob == Job_Alchemist || BaseJob == Job_Blacksmith) {
callsub L_Select,"Your options are Mace, Saber and Axe.",
- P_Mace3,"Eden Group Mace III","Mace, Attack 172",// P_Mace3
- P_Saber3,"Eden Group Saber III","Sword, Attack 185",//P.Saber III
- P_Two_Handed_Axe1,"Eden Group Axe I","Axe, Attack 195"; //P.Two-Handed Axe I
+ P_Mace3,"Eden Group Mace III","Mace, Attack 172",
+ P_Saber3,"Eden Group Saber III","Sword, Attack 185",
+ P_Two_Handed_Axe1,"Eden Group Axe I","Axe, Attack 195";
}
else if (BaseJob == Job_Wizard)
- getitem P_Staff3,1;// P.Staff III
+ getitem P_Staff3,1;
else if (BaseJob == Job_Sage) {
callsub L_Select,"",
- P_Staff3,"Eden Group Staff III","Staff, MATK + 170, INT +4, Attack 60", //P.Staff III
- P_Dic1,"Eden Group Dictionary I","Book, MATK +100, Attack 135"; //P.Book I
+ P_Staff3,"Eden Group Staff III","Staff, MATK + 170, INT +4, Attack 60",
+ P_Dic1,"Eden Group Dictionary I","Book, MATK +100, Attack 135";
}
else if (BaseJob == Job_Priest) {
callsub L_Select,"",
- P_Staff3,"Eden Group Staff III","Staff, MATK + 170, INT +4, Attack 60", //P.Staff III
- P_Dic1,"Eden Group Dictionary I","Book, MATK +100, Attack 135", //P.Book I
- P_Mace3,"Eden Group Mace III","Mace, Attack 172"; //P.Mace III
+ P_Staff3,"Eden Group Staff III","Staff, MATK + 170, INT +4, Attack 60",
+ P_Dic1,"Eden Group Dictionary I","Book, MATK +100, Attack 135",
+ P_Mace3,"Eden Group Mace III","Mace, Attack 172";
}
else if (BaseJob == Job_Monk) {
callsub L_Select,"",
- P_Knuckle1,"Eden Group Knuckles I","Knuckle, Attack 120", //P.Knuckle I
- P_Mace3,"Eden Group Mace III","Mace, Attack 172"; //P.Mace III
+ P_Knuckle1,"Eden Group Knuckles I","Knuckle, Attack 120",
+ P_Mace3,"Eden Group Mace III","Mace, Attack 172";
}
else if (BaseJob == Job_Hunter)
- getitem P_Bow3,1;// P.Bow III
+ getitem P_Bow3,1;
else if (BaseJob == Job_Bard) {
callsub L_Select,"",
- P_Bow3,"Eden Group Bow III","Bow, Attack 140", //P.Bow III
- P_String_Inst1,"Eden Group Guitar I","Guitar, Attack 125"; //P.Guitar I
+ P_Bow3,"Eden Group Bow III","Bow, Attack 140",
+ P_String_Inst1,"Eden Group Guitar I","Guitar, Attack 125";
}
else if (BaseJob == Job_Dancer) {
callsub L_Select,"",
- P_Bow3,"Eden Group Bow III","Bow, Attack 140", //P.Bow III
- P_Tail1,"Eden Group Whip I","Whip, Attack 125"; //P.Tail I
+ P_Bow3,"Eden Group Bow III","Bow, Attack 140",
+ P_Tail1,"Eden Group Whip I","Whip, Attack 125";
}
else if (Class == Job_Ninja) {
callsub L_Select,"",
- P_Dagger3,"Eden Group Dagger III","Dagger, MATK +80, ATK 165", //P.Dagger III
- P_Huuma_Shuriken1,"Eden Group Huuma Shuriken I","Huuma Suriken, MATK +50, ATK 170"; //P.Huuma Suriken I
+ P_Dagger3,"Eden Group Dagger III","Dagger, MATK +80, ATK 165",
+ P_Huuma_Shuriken1,"Eden Group Huuma Shuriken I","Huuma Suriken, MATK +50, ATK 170";
}
else if (Class == Job_Star_Gladiator)
- getitem P_Dic1,1; //P.Book I
+ getitem P_Dic1,1;
else if (Class == Job_Soul_Linker) {
callsub L_Select,"",
- P_Dagger3,"Eden Group Dagger III","Dagger, MATK +80, ATK 165", //P.Dagger III
- P_Staff3,"Eden Group Staff III","Staff, MATK +170, INT +4, ATK 60"; //P.Staff III
+ P_Dagger3,"Eden Group Dagger III","Dagger, MATK +80, ATK 165",
+ P_Staff3,"Eden Group Staff III","Staff, MATK +170, INT +4, ATK 60";
}
else if (Class == Job_Gunslinger)
- getitem P_Revolver3,1; //P.Revolver III
+ getitem P_Revolver3,1;
else {
mes "Hmm, you are eligible to receive equipment.";
mes "Yeah I understand that.";
@@ -3975,10 +3975,10 @@ moc_para01,111,83,3 script Blacksmith Thorn#2nd10 2_M_OLDBLSMITH,{
close;
}
para_2nd02 = 2;
- getitem Para_Team_Hat2,1;// Paradise Hat II
- getitem Para_Team_Manteau2,1;// Paradise Mantle II
- getitem Para_Team_Boots4,1;// Paradise Boots IV
- getitem Para_Team_Armor,1;// Paradise Uniform IV
+ getitem Para_Team_Hat2,1;
+ getitem Para_Team_Manteau2,1;
+ getitem Para_Team_Boots4,1;
+ getitem Para_Team_Armor,1;
mes "Here's your equipment.";
mes "I'll also give you the other gear that comes along with this set.";
}
@@ -4016,18 +4016,18 @@ S_Enchant:
mes "[Thorn]";
if (countitem(getarg(0)) > 0) {
setarray .@bonus[1],
- Luck2,// Luck2
- Mdef4,// Mdef4
- Def3,// Def3
- Strength2,// Strength2
- Mdef6,// Mdef6
- Def6,// Def6
- Agility2,// Agility2
- Mdef8,// Mdef8
- Def9,// Def9
- Dexterity2,// Dexterity2
- Inteligence2,// Inteligence2
- Vitality2;// Vitality2
+ Luck2,
+ Mdef4,
+ Def3,
+ Strength2,
+ Mdef6,
+ Def6,
+ Agility2,
+ Mdef8,
+ Def9,
+ Dexterity2,
+ Inteligence2,
+ Vitality2;
.@1st = .@bonus[ rand(1,12) ];
.@2nd = .@bonus[ rand(1,12) ];
mes "Eden Group "+ getarg(1) +"?";
@@ -4064,21 +4064,21 @@ S_Enchant:
moc_para01,112,79,3 script Weapons Expert BK#2nd11 4_M_REPAIR,{
setarray .@wplist[0],
- P_Slayer3, // P_Slayer3
- P_Saber3, // P_Saber3
- P_Dagger3, // P_Dagger3
- P_Katar1, // P_Katar1
- P_Two_Handed_Axe1, // P_Two_Handed_Axe1
- P_Sphere1, // P_Spear I
- P_Staff3, // P_Staff3
- P_Mace3, // P_Mace3
- P_Bow3, // P_Bow3
- P_Dic1, // P.Book I
- P_String_Inst1, // P_Guitar I
- P_Tail1, // P_Tail1
- P_Revolver3, // P_Revolver3
- P_Knuckle1, // P_Knuckle1
- P_Huuma_Shuriken1; // P_Huuma_Shuriken1
+ P_Slayer3,
+ P_Saber3,
+ P_Dagger3,
+ P_Katar1,
+ P_Two_Handed_Axe1,
+ P_Sphere1,
+ P_Staff3,
+ P_Mace3,
+ P_Bow3,
+ P_Dic1,
+ P_String_Inst1,
+ P_Tail1,
+ P_Revolver3,
+ P_Knuckle1,
+ P_Huuma_Shuriken1;
.@menu$ = "Eden Group Slayer III:" +
"Eden Group Saber III:" +
"Eden Group Dagger III:" +
@@ -4192,27 +4192,27 @@ moc_para01,112,79,3 script Weapons Expert BK#2nd11 4_M_REPAIR,{
next;
switch( select( "Brute Type", "Plant Type", "Insect Type", "Fish Type", "Dragon Type", "Increased Heal" ) ) {
case 1:
- setarray .@arg[0],Goblin_Card,Bradium_Goram_Card,111;// Goblin_Card, Bradium_Goram_Card
+ setarray .@arg[0],Goblin_Card,Bradium_Goram_Card,111;
.@type$ = "Brute";
break;
case 2:
- setarray .@arg[0],Scorpion_Card,Nepenthes_Card,121;// Scorpion_Card, Nepenthes_Card
+ setarray .@arg[0],Scorpion_Card,Nepenthes_Card,121;
.@type$ = "Plant";
break;
case 3:
- setarray .@arg[0],Caramel_Card,Pinguicula_Card,131;// Caramel_Card, Pinguicula_Card
+ setarray .@arg[0],Caramel_Card,Pinguicula_Card,131;
.@type$ = "Insect";
break;
case 4:
- setarray .@arg[0],Flora_Card,Naga_Card,141;// Flora_Card, Naga_Card
+ setarray .@arg[0],Flora_Card,Naga_Card,141;
.@type$ = "Fish";
break;
case 5:
- setarray .@arg[0],Petit_Card,Egg_Of_Draco_Card,151;// Petit_Card, Egg_Of_Draco_Card
+ setarray .@arg[0],Petit_Card,Egg_Of_Draco_Card,151;
.@type$ = "Dragon";
break;
case 6:
- setarray .@arg[0],Heal_Amount2,Heal_Amount2,161;// Heal_Amount2
+ setarray .@arg[0],Heal_Amount2,Heal_Amount2,161;
}
mes "[BK]";
for ( .@i = 0; .@i < 15; .@i++ ) {
@@ -4273,29 +4273,29 @@ moc_para01,112,79,3 script Weapons Expert BK#2nd11 4_M_REPAIR,{
delitem .@wplist[.@s],1;
para_2nd02 = 5;
if (para_2nd03 == 111)
- getitem2 .@wplist[.@s],1,1,0,0,0,Goblin_Card,Goblin_Card,Atk3;// Goblin_Card, Goblin_Card, Atk3
+ getitem2 .@wplist[.@s],1,1,0,0,0,Goblin_Card,Goblin_Card,Atk3;
else if (para_2nd03 == 121)
- getitem2 .@wplist[.@s],1,1,0,0,0,Scorpion_Card,Scorpion_Card,Atk3;// Scorpion_Card, Scorpion_Card, Atk3
+ getitem2 .@wplist[.@s],1,1,0,0,0,Scorpion_Card,Scorpion_Card,Atk3;
else if (para_2nd03 == 131)
- getitem2 .@wplist[.@s],1,1,0,0,0,Caramel_Card,Caramel_Card,Atk3;// Caramel_Card, Caramel_Card, Atk3
+ getitem2 .@wplist[.@s],1,1,0,0,0,Caramel_Card,Caramel_Card,Atk3;
else if (para_2nd03 == 141)
- getitem2 .@wplist[.@s],1,1,0,0,0,Flora_Card,Flora_Card,Atk3;// Flora_Card, Flora_Card, Atk3
+ getitem2 .@wplist[.@s],1,1,0,0,0,Flora_Card,Flora_Card,Atk3;
else if (para_2nd03 == 151)
- getitem2 .@wplist[.@s],1,1,0,0,0,Petit_Card,Petit_Card,Atk3;// Petit_Card, Petit_Card, Atk3
+ getitem2 .@wplist[.@s],1,1,0,0,0,Petit_Card,Petit_Card,Atk3;
else if (para_2nd03 == 161)
- getitem2 .@wplist[.@s],1,1,0,0,0,Heal_Amount2,Heal_Amount2,Atk3;// Heal_Amount2, Heal_Amount2, Atk3
+ getitem2 .@wplist[.@s],1,1,0,0,0,Heal_Amount2,Heal_Amount2,Atk3;
else if (para_2nd03 == 211)
- getitem2 .@wplist[.@s],1,1,0,0,0,Bradium_Goram_Card,Bradium_Goram_Card,Matk3;// Bradium_Goram_Card, Bradium_Goram_Card, Matk3
+ getitem2 .@wplist[.@s],1,1,0,0,0,Bradium_Goram_Card,Bradium_Goram_Card,Matk3;
else if (para_2nd03 == 221)
- getitem2 .@wplist[.@s],1,1,0,0,0,Nepenthes_Card,Nepenthes_Card,Matk3;// Nepenthes_Card, Nepenthes_Card, Matk3
+ getitem2 .@wplist[.@s],1,1,0,0,0,Nepenthes_Card,Nepenthes_Card,Matk3;
else if (para_2nd03 == 231)
- getitem2 .@wplist[.@s],1,1,0,0,0,Pinguicula_Card,Pinguicula_Card,Matk3;// Pinguicula_Card, Pinguicula_Card, Matk3
+ getitem2 .@wplist[.@s],1,1,0,0,0,Pinguicula_Card,Pinguicula_Card,Matk3;
else if (para_2nd03 == 241)
- getitem2 .@wplist[.@s],1,1,0,0,0,Naga_Card,Naga_Card,Matk3;// Naga_Card, Naga_Card, Matk3
+ getitem2 .@wplist[.@s],1,1,0,0,0,Naga_Card,Naga_Card,Matk3;
else if (para_2nd03 == 251)
- getitem2 .@wplist[.@s],1,1,0,0,0,Egg_Of_Draco_Card,Egg_Of_Draco_Card,Matk3;// Egg_Of_Draco_Card, Egg_Of_Draco_Card, Matk3
+ getitem2 .@wplist[.@s],1,1,0,0,0,Egg_Of_Draco_Card,Egg_Of_Draco_Card,Matk3;
else if (para_2nd03 == 261)
- getitem2 .@wplist[.@s],1,1,0,0,0,Heal_Amount2,Heal_Amount2,Matk3;// Heal_Amount2, Heal_Amount2, Matk3
+ getitem2 .@wplist[.@s],1,1,0,0,0,Heal_Amount2,Heal_Amount2,Matk3;
mes "[BK]";
mes "Isn't it magnificent?";
mes "I know, I know, I'm pretty amazing!";