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-//===== rAthena Script =======================================
-//= Mage Skill Quest
-//===== By: ==================================================
-//= kobra_k88
-//===== Current Version: =====================================
-//= 1.8
-//===== Compatible With: =====================================
-//= rAthena SVN
-//===== Description: =========================================
-//= Quest for skills: Energy Coat
-//===== Additional Comments: =================================
-//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
-//= 1.6 Fixed a typo in job check. (Bugreport:1531) [L0ne_W0lf]
-//= 1.7 Updated to latest available official file. [Masao]
-//= 1.8 Fixed JobLevel requirements. [Euphy]
-//============================================================
-
-geffen_in,151,119,4 script Great Wizard 64,{
- mes "[BLIZZARDRISS]";
- mes "Hey ! My friend !";
- mes "I see that you are a mage.";
- mes "Look into yourself to discover";
- mes "your hidden abilities !";
- next;
- switch (select("About mage's hidden ability :About skill ^3355FF' Energy Coat '^000000 :End conversation")) {
- case 1:
- mes "[BLIZZARDRISS]";
- mes "For many years";
- mes "I have studied the ancient";
- mes "magic's of Geffen.";
- mes "Recently, I discovered";
- mes "a very good forgotten skill! ! !";
- mes "Isn't that fortunate?";
- next;
- mes "[BLIZZARDRISS]";
- mes "The skill uses your mental";
- mes "energy to block attacks against you.";
- mes "It is like a magical shield, or armor.";
- mes "Only the most special of persons can";
- mes "use this amazing skills.";
- next;
- mes "[BLIZZARDRISS]";
- mes "But the most amazing part is that I";
- mes "can use the skill! ! !";
- mes "I can use this to protect myself !";
- mes "Pu hah hah hah !!";
- next;
- mes "[BLIZZARDRISS]";
- mes "Ok Ok, don't get too excited.";
- mes "Listen carefully to what I can tell you.";
- mes "Those who use this spell must tap";
- mes "the hidden energies and abilities";
- mes "locked within themselves !";
- next;
- mes "[BLIZZARDRISS]";
- mes "If you wish to learn this skill, you";
- mes "must first have a few items to";
- mes "be used during the process.";
- next;
- mes "[BLIZZARDRISS]";
- mes "three ^3355FFGlass Bead^000000 ";
- mes "one ^3355FF1 carat Diamond^000000 ";
- mes "five ^3355FFShell^000000 ";
- mes "one ^3355FFSolid Shell^000000 ";
- mes "Bring me these items.";
- next;
- mes "[BLIZZARDRISS]";
- mes "Also, one more thing. . .";
- mes "You must be sufficiently experienced";
- mes "in the magical arts. This means you must";
- mes "either be a wizard or mage job level 35+.";
- next;
- mes "[BLIZZARDRISS]";
- mes "Wizards already have already";
- mes "experienced the role of a mage";
- mes "and so do not require a job level.";
- mes "In any case, one who wishes to";
- mes "be trained in this art must be in a";
- mes "healthy and strong mental state.";
- next;
- mes "[BLIZZARDRISS]";
- mes "Okay . .";
- mes "There is nothing more to say, are you interested?";
- close;
- case 2:
- if (getskilllv("MG_ENERGYCOAT") == 1) {
- mes "[BLIZZARDRISS]";
- mes "It seems that you have ";
- mes "already mastered this skill.";
- mes "Your skill in 'Energy Coat' ";
- mes "is evident.";
- mes "I am sorry, ";
- mes "I have nothing more to teach you ...";
- close;
- }
- if ((countitem(746) > 2) && (countitem(730) > 0) && (countitem(935) > 4) && (countitem(943) > 0) && (JobLevel > 34 || (BaseJob == Job_Wizard || BaseJob == Job_Sage)) && (BaseClass == Job_Mage)) {
- mes "[BLIZZARDRISS]";
- mes "Okay, I have received your request.";
- mes "I will now awaken your hidden energies . .";
- mes ". . . . . .";
- mes ". . . . . . . . . . . . .";
- mes ". . . . . . . . . . . . . . . . . . . . . . . . . .";
- next;
- mes "[BLIZZARDRISS]";
- mes "Ancient powers of";
- mes "Geffen! I seek the enlightenment";
- mes "and honor of your presence. ";
- mes "I am humbled in your presence!";
- mes " ...";
- next;
- mes "[BLIZZARDRISS]";
- mes "Grant me your power!";
- mes "Release your spirit";
- mes "Mana Shield! Metal Armor!";
- mes ". . . . . . . . . . . .";
- mes "ENERGY COAT! ! !";
- next;
- delitem 746,3; //Glass_Bead
- delitem 730,1; //Crystal_Jewel
- delitem 935,5; //Shell
- delitem 943,1; //Solid_Shell
- skill "MG_ENERGYCOAT",1,0;
- mes "[BLIZZARDRISS]";
- mes ". . . . .";
- mes "It is done. . .";
- mes "You know have the ";
- mes "elite skill of ^3355FF' Energy Coat '^000000 .";
- mes "Use it well.";
- next;
- mes "[BLIZZARDRISS]";
- mes "Do not shame our";
- mes "class with disgraceful";
- mes "use of this or any skill.";
- mes "Your new power calls for new responsibility.";
- close;
- }
- mes "[BLIZZARDRISS]";
- mes "Look!!";
- mes "Didn't you listen to my explanation ? !";
- mes "You have not prepared fully";
- mes "for me to assist you.";
- mes "Check that you have all the requirements.";
- next;
- mes "[BLIZZARDRISS]";
- mes "If you need me to explain";
- mes "all this again, then ask me.";
- mes "I would be happy to explain again";
- mes "if only you would listen. . .";
- close;
- case 3:
- mes "[BLIZZARDRISS]";
- mes "The wise man must have patience !";
- mes "Prepare yourself again,";
- mes "and return when you are ready.";
- close;
- }
-}
-
-//============================================================
-// Old changelog
-//============================================================
-//= v1.0a Now using functions found in "Global_Functions.txt"
-//= for class checks.[kobra_k88]
-//= 1.2 Added Baby Class Support [Lupus]
-//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon]
-//= 1.4 Fixed exploit [Lupus]
-//= 1.4a Fixed some typos [IVBela]
-//= 1.4b changed perm. variables to temp ones [Lupus]
-//============================================================