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Diffstat (limited to 'npc/re/quests/skills/crusader_skills.txt')
-rw-r--r-- | npc/re/quests/skills/crusader_skills.txt | 826 |
1 files changed, 0 insertions, 826 deletions
diff --git a/npc/re/quests/skills/crusader_skills.txt b/npc/re/quests/skills/crusader_skills.txt deleted file mode 100644 index 5608acc18..000000000 --- a/npc/re/quests/skills/crusader_skills.txt +++ /dev/null @@ -1,826 +0,0 @@ -//===== rAthena Script ======================================= -//= Crusader Skills Quests -//===== By: ================================================== -//= Lupus, Reddozen -//===== Current Version: ===================================== -//= 1.4 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= [Aegis Conversion] -//= Quests for skills: Shrink -//===== Additional Comments: ================================= -//= 1.4 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//============================================================ - -geffen,110,117,3 script Ford#11 752,{ - if (BaseJob == Job_Crusader) { - if (CRUS_SK == 8 && getskilllv("CR_SHRINK") == 0) { - mes "[Ford]"; - mes "Hey, it's been a while~"; - mes "And you even managed to"; - mes "become a Paladin. You must"; - mes "have forgotten how to perform"; - mes "the Shrink skill, so I'll teach"; - mes "it to you real quick... There!"; - set CRUS_SK,10; - skill "CR_SHRINK",1,0; - close; - } - - else if (CRUS_SK == 0) { - mes "[Ford]"; - mes "Damn! Why is it"; - mes "taking so long?"; - mes "Ah, finally, you've"; - mes "arrived! Quick, show me"; - mes "the ^FF0000report^000000 you've brought!"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Excuse me...?"; - mes "Oh, you must have"; - mes "mistaken me for someone"; - mes "else. I really don't know"; - mes "what you're talking about."; - next; - mes "[Ford]"; - mes "What?! You're not one"; - mes "of the guards stationed"; - mes "at South Geffen? Oh, this"; - mes "is horrible. I apologize,"; - mes "I just assumed since you"; - if (Upper == 1) - mes "were dressed like a Paladin..."; - else - mes "were dressed like a Crusader..."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "I'm sorry..."; - mes "What's happening?"; - mes "Is something the matter?"; - mes "I'm an adventurer that"; - mes "goes by the name, "+ strcharinfo(0) +"."; - next; - mes "[Ford]"; - mes "Well, I'm Leslie Ford,"; - mes "commander of the Prontera"; - mes "Crusader Guardians. We're"; - mes "charged with the duty of"; - mes "protecting adventurers and"; - mes "citizens from evil monsters."; - next; - mes "[Ford]"; - mes "There's been a recent surge"; - mes "in unprovoked violence from"; - mes "Goblins and they're making"; - mes "quite a bit of trouble for us."; - mes "Our patrols are supposed to"; - mes "report on their activity to me."; - next; - mes "[Ford]"; - mes "However, today's report"; - mes "hasn't arrived yet, so I'm"; - mes "starting to fear that something"; - mes "has happened to the patrol."; - mes "Unfortunately, my duties don't"; - mes "allow me to leave my post."; - next; - mes "[Ford]"; - mes "I'm getting desperate,"; - mes "and I don't have any choice"; - mes "but to ask for outside help."; - mes "Since you're a fellow Crusader,"; - mes "I want to ask you if you would"; - mes "please lend me your aid."; - next; - switch(select("Sure.:I'm sorry, but I'm busy...")) { - case 1: - mes "[Ford]"; - mes "Great, thank you so much!"; - mes "Now, please go and seek"; - mes "out ^0000FFSloutii^000000 who should be"; - mes "stationed south of Geffen,"; - mes "and deliver his report to me."; - mes "Your help is a great relief..."; - set CRUS_SK,1; - close; - case 2: - mes "[Ford]"; - mes "Hm. I understand."; - mes "I do not know what"; - mes "obligations that you"; - mes "have right now, but if"; - mes "your current task isn't"; - mes "urgent, please reconsider..."; - close; - } - close; - } - else if (CRUS_SK == 1) { - mes "[Ford]"; - mes "Please search for"; - mes "^0000FFSloutii^000000 in the area south"; - mes "of Geffen, and he should"; - mes "give you his report on"; - mes "his patrol of the Goblins"; - mes "for you to deliver to me."; - close; - } - else if (CRUS_SK == 2) { - mes "[Ford]"; - mes "Wait, you've met with"; - mes "Sloutii, but haven't"; - mes "received his report?"; - mes "Please go back to him"; - mes "and bring it to me, it's"; - mes "imperative that I read it!"; - close; - } - else if (CRUS_SK == 3) { - mes "[Ford]"; - mes "Ah, you've returned!"; - mes "So how is Sloutii?"; - mes "Is everything all right?"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Here, I've brought"; - mes "this report as soon as"; - mes "I could! You better read"; - mes "it, quick! Things seemed"; - mes "pretty bad when I left..."; - next; - mes "[Ford]"; - mes "Goodness, there's blood all"; - mes "over the paper! Let's see..."; - mes "Oh no. This is an emergency"; - mes "situation! I need to report this^FFFFFF ^000000 to Sir Arga and request for"; - mes "backup immediately!"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Wait, we need to do"; - mes "something about Sloutii."; - mes "He was wounded by the"; - mes "Goblins, and I think he's"; - mes "in serious trouble."; - next; - mes "[Ford]"; - mes "The Goblins...?"; - mes "Oh no, you'll need the"; - mes "special antidote that you"; - mes "can get from Father Arthur"; - mes "to treat the poison in the"; - mes "knives these Goblins use."; - next; - mes "[Ford]"; - mes "While I request for backup,"; - mes "please go to ^0000FFProntera Church^000000"; - mes "and ask Father ^0000FFArthur^000000 for his"; - mes "antidote for Goblin Poison."; - mes "If you don't hurry, it might"; - mes "be too late for Sloutii--!"; - set CRUS_SK,4; - close; - } - else if (CRUS_SK == 4) { - mes "[Ford]"; - mes "Please hurry and obtain"; - mes "the antidote for Goblin's"; - mes "poison from ^0000FFFather Arthur^000000"; - mes "in ^0000FFProntera Church^000000. Sloutii's"; - mes "life depends on you now."; - close; - } - else if (CRUS_SK == 5) { - mes "[Ford]"; - mes "You've already met"; - mes "Father Arthur? Good,"; - mes "now please hurry and"; - mes "get the antidote from him."; - mes "Without it, Sloutii will slowly"; - mes "and excruciatingly perish!"; - close; - } - else if (CRUS_SK == 6) { - mes "[Ford]"; - mes "You've already met"; - mes "Father Arthur? Good,"; - mes "now please hurry and"; - mes "get the antidote from him."; - mes "Without it, Sloutii will slowly"; - mes "and excruciatingly perish!"; - close; - } - else if (CRUS_SK == 7) { - mes "[Ford]"; - mes "Great, you've received"; - mes "the antidote from Father"; - mes "Arthur! Now, make haste"; - mes "and administer it to Sloutii"; - mes "stationed south of Geffen."; - mes "Hurry, every second counts!"; - close; - } - else if (CRUS_SK == 8) { - mes "[Ford]"; - mes "I hear that you were"; - mes "able to save Sloutii."; - mes "For that, I am eternally"; - mes "grateful. We could use more"; - mes "people like you to serve in the"; - mes "Prontera Crusader Guardians..."; - next; - mes "[Ford]"; - mes "I know that you adventurers"; - mes "prefer not to commit to these"; - mes "kinds of organizations, but"; - mes "your help will always be"; - mes "welcome here. I hope to"; - mes "see you again someday."; - next; - mes "[Ford]"; - mes "Thanks once again,"; - mes "and I hope to that you"; - mes "travel in safety. For now,"; - mes "this is farewell, "+ strcharinfo(0) +"."; - close; - } - else if (CRUS_SK == 10) { - mes "[Ford]"; - mes "Hey, it's been a while~"; - mes "You should come by more"; - mes "often, and if you're really"; - mes "interested, you can enlist in"; - mes "my troops. We can really use"; - mes "somebody with your expertise."; - close; - } - else { - mes "[Ford]"; - mes "Great, you've received"; - mes "the antidote from Father"; - mes "Arthur! Now, make haste"; - mes "and administer it to Sloutii"; - mes "stationed south of Geffen."; - mes "Hurry, every second counts!"; - close; - } - } - else { - mes "[Ford]"; - mes "Ah, greetings."; - mes "I'm sorry that I cannot"; - mes "assist you, adventurer,"; - mes "but I have something"; - mes "rather urgent to take care"; - mes "of. Now if you'll excuse me..."; - close; - } -} - -gef_fild13,297,242,3 script Soldier#277 751,{ - if (BaseJob == Job_Crusader) { - if (Upper == 1 && getskilllv("CR_SHRINK")) { - if (CRUS_SK == 8) { - mes "[Sloutii]"; - mes "Hey pal, it's been"; - mes "a while. I still need"; - mes "to recuperate from my"; - mes "wounds, so if you want"; - mes "to learn Shrink, speak"; - mes "to Sir Ford, alright?"; - close; - } - else if (CRUS_SK == 10) { - mes "[Sloutii]"; - mes "So how's that Shrink"; - mes "skill working out for you?"; - mes "Hopefully, it's saved your"; - mes "life as many times as it's"; - mes "saved mine. Anyway, I'll"; - mes "see you around, "+ strcharinfo(0) +"~"; - close; - } - } - if (CRUS_SK == 1) { - mes "[Soldier]"; - mes "Arrrrrghhh!"; - mes "M-my legs!"; - mes "What the hell"; - mes "have they done"; - mes "to my legs?!"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Wh-what happened?"; - mes "Were you attacked?"; - next; - mes "[Soldier]"; - mes "Y-yeah, I was on my way"; - mes "to report to Sir Ford on my"; - mes "regular patrol when I was"; - mes "attacked by these Goblins!"; - mes "I've got to warn my superiors!"; - mes "They're going to raid Geffen!"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "I actually spoke to"; - mes "Sir Ford! You must be"; - mes "Sloutii, right? He sent me"; - mes "to see what happened to you!"; - next; - mes "[Sloutii]"; - mes "Great, p-perfect timing!"; - mes "Listen, you've got to send"; - mes "him this report. I-it contains"; - mes "details of my patrol and an"; - mes "urgent request for backup."; - mes "U-ugh! We don't have time!"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Wait...!"; - mes "But what about"; - mes "you? You're hurt..."; - next; - mes "[Sloutii]"; - mes "I'll be damned if help"; - mes "is delayed on my account!"; - mes "Just hurry and get that"; - mes "report to Sir Ford! Now go!"; - mes "Now, if I can just get that"; - mes "report out of my-- OW! N-no..."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "^333333(He's writhing in pain"; - mes "so much that he can't even"; - mes "give me his report. I better"; - mes "bring him a Red Potion to"; - mes "alleviate his suffering...)^000000"; - set CRUS_SK,2; - close; - } - else if (CRUS_SK == 2) { - if (countitem(501) > 0) { - mes "["+ strcharinfo(0) +"]"; - mes "Here, please take"; - mes "this Red Potion."; - mes "It just might help..."; - next; - mes "[Sloutii]"; - mes "Oh, thank goodness!"; - mes "Arrrgh! Just pour it"; - mes "into the wound! I-it..."; - mes "It burns so much! Those"; - mes "Goblins must've cut me with"; - mes "something coated in poison!"; - next; - mes "[Sloutii]"; - mes "Ah... Ahh..."; - mes "The bleeding hasn't"; - mes "stopped, but at least"; - mes "it's better. Here, take"; - mes "this report now and get it"; - mes "to Sir Ford. Hurry and go!"; - next; - mes "^3355FFYou received Sloutii's"; - mes "patrol report. Some of the"; - mes "pages are smudged with"; - mes "the blood from his wound.^000000"; - delitem 501,1; //Red_Potion - set CRUS_SK,3; - close; - } - else { - mes "[Sloutii]"; - mes "Hurry and t-take this"; - mes "report! L-let me just"; - mes "hand it to you and th--"; - mes "Arrrrgh! I-I can't move!"; - mes "It... It just hurts so much!"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "^333333(I better bring him"; - mes "a Red Potion, otherwise"; - mes "I have no hope of getting"; - mes "that report without hurting him!) ^FFFFFF ^000000"; - close; - } - } - else if (CRUS_SK == 3) { - mes "[Sloutii]"; - mes "We're running out"; - mes "of time! Hurry and get"; - mes "my report to Sir Ford as"; - mes "soon as you possibly can!"; - close; - } - else if (CRUS_SK == 4) { - mes "[Sloutii]"; - mes "Eeearrrgh--!"; - mes "My l-legs! Everything"; - mes "is starting to h-hurt!"; - next; - mes "^3355FFSloutii fell unconscious,"; - mes "and it seems that the wounds"; - mes "in his legs are causing him"; - mes "much more suffering.^000000"; - close; - } - else if (CRUS_SK == 5) { - mes "[Sloutii]"; - if (upper == 1) { - mes "Eeearrrgh--!"; - mes "My l-legs! Everything"; - mes "is starting to h-hurt!"; - next; - mes "^3355FFSloutii fell unconscious,"; - mes "and it seems that the wounds"; - mes "in his legs are causing him"; - mes "much more suffering.^000000"; - } - else { - mes "........"; - mes "........."; - next; - mes "^3355FFSloutii is still"; - mes "unconscious. He'll"; - mes "die if his injuries aren't"; - mes "treated immediately."; - mes "You'll have to help him"; - mes "as quickly as you can.^000000"; - } - close; - } - else if (CRUS_SK == 6) { - mes "[Sloutii]"; - mes "........"; - mes "........."; - next; - mes "^3355FFSloutii is still"; - mes "unconscious. He'll"; - mes "die if his injuries aren't"; - mes "treated immediately."; - mes "You'll have to help him"; - mes "as quickly as you can.^000000"; - close; - } - else if (CRUS_SK == 7) { - set .@rand,rand(1,5); - if (.@rand == 1 || .@rand == 5) { - mes "^3355FFYou carefully pour the"; - mes "Goblin poison antidote"; - mes "into Sloutii's mouth."; - mes "His throat struggles to"; - mes "swallow the antidote, but"; - mes "he manages to ingest it.^000000"; - next; - mes "^3355FFMiraculously, the wounds"; - mes "inflicted by the Goblins"; - mes "begin to rapidly heal.^000000"; - next; - mes "[Sloutii]"; - mes "Oh, wh-what happened?"; - mes "Am... Am I really still alive?"; - mes "Hey, it's you! You must've"; - mes "saved my life! I thought"; - mes "I was going to die for sure!"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Well, it's a good thing"; - mes "I came in time. Sir Ford"; - mes "had me visit Father Arthur to"; - mes "make an antidote to save you."; - mes "Ah, and I already delivered"; - mes "your report to Sir Ford."; - next; - mes "[Sloutii]"; - mes "Great! Now, let me repay you"; - mes "by teaching you a special skill"; - mes "developed by the Prontera Crusader Guardians. Using this skill helped"; - mes "me survive the attack by those"; - mes "Goblins. You ready to learn?"; - next; - mes "[Sloutii]"; - mes "This skill is called"; - mes "''^0000FFShrink^000000,'' and it will"; - mes "knock enemies backwards"; - mes "when you successfully"; - mes "guard their attacks."; - next; - mes "[Sloutii]"; - mes "Now listen closely..."; - mes "To execute it, you've got"; - mes "to be able to concentrate"; - mes "and repel enemies using"; - mes "the right stance and mindset..."; - next; - mes "[Sloutii]"; - mes "Great! You learned the"; - mes "skill! Now, I hope you use"; - mes "this ability to combat evil"; - mes "and protect the weak. Ah, and"; - mes "if I learn any new skills, I'll be sure to teach you right away."; - set CRUS_SK,8; - skill "CR_SHRINK",1,0; - close; - } - mes "^3355FFYou carefully pour the"; - mes "Goblin poison antidote"; - mes "into Sloutii's mouth."; - mes "His throat struggles to"; - mes "swallow the antidote, but"; - mes "he manages to ingest it.^000000"; - next; - mes "^3355FFUnfortunately, nothing"; - mes "happened. The antidote"; - mes "proabably lost its effect"; - mes "while you were traveling"; - mes "from Father Arthur to Sloutii."; - mes "You've got to return to Father"; - mes "Arthur and make another one.^000000"; - set CRUS_SK,9; - close; - } - else if (CRUS_SK == 8 || CRUS_SK == 10) { - mes "[Sloutii]"; - mes "Hey, it's you~"; - mes "So how have you been?"; - mes "If you ever get some free"; - mes "time, come by and maybe"; - mes "we can practice our swordplay."; - close; - } - else if (CRUS_SK == 9) { - mes "^3355FFThe antidote you"; - mes "previously administered"; - mes "had no effect. You've got"; - mes "to try again by returning to"; - mes "Father Arthur and making"; - mes "a new antidote for Sloutii.^000000"; - close; - } - else { - mes "[Sloutii]"; - mes "Please be careful around"; - mes "this area. Goblins are known"; - mes "to attack any humans that"; - mes "they encounter. And lately,"; - mes "they've been getting even more violent, so stay on the lookout."; - close; - } - } - else { - mes "[Sloutii]"; - mes "Please be careful around"; - mes "this area. Goblins are known"; - mes "to attack any humans that"; - mes "they encounter. And lately,"; - mes "they've been getting even more violent, so stay on the lookout."; - close; - } -} - -prt_church,87,127,3 script Pastor#1011 755,{ - if (BaseJob == Job_Crusader) { - if (Upper == 1 && getskilllv("CR_SHRINK")) { - if (CRUS_SK == 8) { - mes "[Father Arthur]"; - mes "Oh, a Paladin now,"; - mes "are you? Ah, I'm quite"; - mes "proud of you. After all, I've"; - mes "known you back when you"; - mes "were a brave Crusader."; - next; - mes "[Father Arthur]"; - mes "I hope that you continue to"; - mes "use your power to combat"; - mes "the forces of evil and to"; - mes "protect the weak. May your"; - mes "heart guide your actions."; - close; - } - else if (CRUS_SK == 10) { - mes "[Father Arthur]"; - mes "Ah, have you been well?"; - mes "It is good to see you under"; - mes "more pleasant circumstances."; - mes "Nonetheless, if you think that"; - mes "I can be of service to you, then please let me know right away."; - close; - } - } - if (CRUS_SK == 4) { - mes "[Father Arthur]"; - mes "Greetings."; - mes "How may I be of"; - mes "service to you today?"; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Someone was wounded"; - mes "by Goblins, and I was told"; - mes "by Sir Ford that you're the"; - mes "only one who can make the"; - mes "Goblin Poison Antidote."; - next; - mes "[Father Arthur]"; - mes "Saints preserve us,"; - mes "the Goblins are indeed"; - mes "cruel and merciless!"; - mes "Unfortunately, I'm fresh"; - mes "out of Goblin Poison Antidote"; - mes "and must make it from scratch."; - next; - mes "["+ strcharinfo(0) +"]"; - mes "Tell me what you"; - mes "need to make it, and"; - mes "I'll bring you all of the"; - mes "materials right away!"; - next; - mes "[Father Arthur]"; - mes "Ah, yes. Bring me"; - mes "^0000FF20 Sticky Mucus^000000,"; - mes "^0000FF3 Empty Bottles^000000,"; - mes "^0000FF5 Jellopies^000000..."; - next; - mes "[Father Arthur]"; - mes "...^0000FF1 Coal^000000,"; - mes "^0000FF1 Grape^000000,"; - mes "^0000FF3 Cyfar^000000 and"; - mes "^0000FF1 Unripe Apple^000000."; - mes "Now hurry, he won't"; - mes "last long if he's poisoned!"; - set CRUS_SK,5; - close; - } - else if (CRUS_SK == 5) { - if (countitem(514) > 0 && countitem(619) > 0 && countitem(1003) > 0 && countitem(7053) > 2 && countitem(713) > 2 && countitem(909) > 4 && countitem(938) > 19) { - mes "[Father Arthur]"; - mes "Ah, you've returned."; - mes "Now let me check to"; - mes "see if you've brought"; - mes "everything needed to"; - mes "create the antidote."; - next; - mes "[Father Arthur]"; - mes "Good, good. It looks"; - mes "like everything is ready."; - mes "Now, before I begin, I should"; - mes "tell you that the antidote has"; - mes "a time limit of effectiveness."; - next; - mes "[Father Arthur]"; - mes "However, there's no way"; - mes "to accurately predict when"; - mes "the antidote will become"; - mes "ineffective until you try it."; - mes "Therefore, you may have to"; - mes "return to me for a new batch."; - next; - mes "[Father Arthur]"; - mes "These materials should"; - mes "be enough for multiple"; - mes "dosages, so you won't have"; - mes "to worry about collecting"; - mes "materials again. Now, give"; - mes "me a moment to distill this..."; - delitem 938,20; //Sticky_Mucus - delitem 619,1; //Unripe_Apple - delitem 909,5; //Jellopy - delitem 514,1; //Grape - delitem 1003,1; //Coal - delitem 7053,3; //Cyfar - delitem 713,3; //Empty_Bottle - set CRUS_SK,6; - close; - } - else { - mes "[Father Arthur]"; - mes "I'm sorry, but these"; - mes "aren't enough materials"; - mes "in order for me to distill the"; - mes "antidote. Hmm, what were"; - mes "the required materials again?"; - next; - mes "[Father Arthur]"; - mes "Ah, yes. Bring me"; - mes "^0000FF20 Sticky Mucus^000000,"; - mes "^0000FF3 Empty Bottles^000000,"; - mes "^0000FF5 Jellopies^000000..."; - next; - mes "[Father Arthur]"; - mes "...^0000FF1 Coal^000000,"; - mes "^0000FF1 Grape^000000,"; - mes "^0000FF3 Cyfar^000000 and"; - mes "^0000FF1 Unripe Apple^000000."; - mes "Now hurry, he won't"; - mes "last long if he's poisoned!"; - close; - } - } - else if (CRUS_SK == 6) { - mes "[Father Arthur]"; - mes "Your timing must be"; - mes "divinely inspired: I've"; - mes "just completed the Goblin"; - mes "Poison Antidote. Now please"; - mes "listen very carefully to me..."; - next; - mes "[Father Arthur]"; - mes "I can't guarantee if this"; - mes "antidote will work. If it"; - mes "loses its effectiveness before"; - mes "you arrive, you'll have to come"; - mes "back and get a fresh new dose."; - next; - mes "[Father Arthur]"; - mes "You've got to hurry over"; - mes "to the wounded as quickly"; - mes "as possible. Now, as soon as"; - mes "I hand this to you, you've got"; - mes "to run there as fast as you"; - mes "can: a man's life is at stake!"; - next; - mes "[Father Arthur]"; - mes "Here, take the"; - mes "antidote. Now go!"; - mes "Godspeed, adventurer!"; - set CRUS_SK,7; - close; - } - else if (CRUS_SK == 7) { - mes "[Father Arthur]"; - mes "You haven't left yet?!"; - mes "Hurry over to the wounded"; - mes "and administer the antidote!"; - mes "You'll have to come back for"; - mes "a fresh batch of antidote if"; - mes "you arrive there too late!"; - close; - } - else if (CRUS_SK == 8) { - mes "[Father Arthur]"; - mes "Ah, so the antidote"; - mes "worked and that man is"; - mes "expected to fully recover?"; - mes "Good, good. It does my heart"; - mes "good to hear he's much better."; - close; - } - else if (CRUS_SK == 9) { - mes "[Father Arthur]"; - mes "The antidote failed?!"; - mes "We have no choice, but"; - mes "to try it again. Here, let"; - mes "me quickly distill a new"; - mes "dosage for you. Wait, wait..."; - mes "Ah! There! I've finished it!"; - next; - mes "[Father Arthur]"; - mes "Now take this fresh"; - mes "antidote and run as"; - mes "fast as you can to"; - mes "the wounded! Go!"; - set CRUS_SK,7; - close; - } - else if (CRUS_SK == 10) { - mes "[Father Arthur]"; - mes "Ah, have you been well?"; - mes "It is good to see you under"; - mes "more pleasant circumstances."; - mes "Nonetheless, if you think that"; - mes "I can be of service to you, then please let me know right away."; - close; - } - else { - mes "[Father Arthur]"; - mes "Ah, hello there~"; - mes "Welcome to Prontera"; - mes "Church. Please relax here,"; - mes "enjoy the silence, and invite"; - mes "spiritual calm into your heart."; - close; - } - } - else { - mes "[Father Arthur]"; - mes "Ah, hello there~"; - mes "Welcome to Prontera"; - mes "Church. Please relax here,"; - mes "enjoy the silence, and invite"; - mes "spiritual calm into your heart."; - close; - } -} - -//============================================================ -// Old changelog -//============================================================ -//= 1.0 for fully working skills only [Lupus] -//= 1.1 Added more new skill quests for more classes [Lupus] -//= Somehow eA engine doesn't let you keep learn't skill V_V' -//= 1.2 Added to correct locations, correct NPC's, fixed -//= some of the items required and made them into real -//= quests. [Reddozen] -//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] -//= 1.3a fixed an item ID typo, thx 2Spiritual Kid -//= 1.3b Splitted into different files [DracoRPG] -//============================================================ |