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Diffstat (limited to 'npc/re/quests/skills/archer_skills.txt')
-rw-r--r-- | npc/re/quests/skills/archer_skills.txt | 287 |
1 files changed, 0 insertions, 287 deletions
diff --git a/npc/re/quests/skills/archer_skills.txt b/npc/re/quests/skills/archer_skills.txt deleted file mode 100644 index 0fbb4d270..000000000 --- a/npc/re/quests/skills/archer_skills.txt +++ /dev/null @@ -1,287 +0,0 @@ -//===== rAthena Script ======================================= -//= Archer Skill Quest -//===== By: ================================================== -//= rAthena dev team -//===== Current Version: ===================================== -//= 1.7 -//===== Compatible With: ===================================== -//= rAthena SVN -//===== Description: ========================================= -//= Quest for skills: Arrow Crafting, Arrow Repel -//===== Additional Comments: ================================= -//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf] -//= 1.6 Updated to latest available official file. -//= also fixed Item issue [bugreport:5607]. [Masao] -//= 1.7 Fixed JobLevel requirements. [Euphy] -//============================================================ - -moc_ruins,118,99,5 script Roberto 88,{ - if (BaseClass == Job_Archer) { - if (getskilllv("AC_MAKINGARROW") == 1) { - mes "[Roberto]"; - mes "Ooh, you're from my home town!"; - mes "Nice to see you!"; - mes "How are you?"; - mes "Ah! That arrow!"; - mes "You made it, didn't you!"; - next; - mes "[Roberto]"; - mes "Haha...!"; - mes "Do you think it's a lot better?"; - mes "Haha... anyways, I am glad."; - mes "Come back with once in a while"; - mes "with news from home."; - mes "Then byebye~"; - close; - } - else if (JobLevel >= 30 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) { - mes "[Roberto]"; - mes "Eh!"; - mes " "; - mes "You are..."; - next; - if ((countitem(907) > 19) && (countitem(921) > 6) && (countitem(906) > 40) && (countitem(1019) > 12) && (countitem(501) > 0) && (BaseClass == Job_Archer) && (JobLevel >= 30)) { - mes "[Roberto]"; - mes "You brought them!"; - mes "Thank you very much."; - mes "Then, as I promised, I will teach you the skill."; - next; - delitem 907,20; //Resin - delitem 921,7; //Mushroom_Spore - delitem 906,41; //Tough_Scalelike_Stem - delitem 1019,13; //Wooden_Block - delitem 501,1; //Red_Potion - skill "AC_MAKINGARROW",1,0; - mes "[Roberto]"; - mes "No need to worry about arrows now."; - mes "Oh, and did you happen to see"; - mes "someone called Jason in Payon?"; - mes "Be careful. He is a"; - mes "ferocious one."; - next; - mes "[Roberto]"; - mes "You just have to be careful of Jason in Payon."; - mes "Remember."; - mes "Then bubye~ Thank you for the presents~"; - close; - } - mes "[Roberto]"; - mes "An archer in Morroc!?"; - mes "Nice to see you! Meeting a fellow"; - mes "archer in a place like this! *sniffsniff*!"; - mes "I came alone to Morroc.."; - mes "but I was a newcomer, and the pressure... waaah~"; - mes "I was very lonely~"; - next; - switch (select("It must be hard. It's ok have faith.:Keep suffering.")) { - case 1: - mes "[Roberto]"; - mes "Yes. Thank you..."; - mes "You must be having a hard"; - mes "time in a place like this."; - mes "Isn't it hard to find arrows?"; - mes "That's why I make my own."; - next; - menu "Eh, really?!",-; - mes "[Roberto]"; - mes "Yeah! I gather different items"; - mes "and make arrows using them."; - mes "It is a useful skill to help me"; - mes "survive alone in this tough world."; - mes "If you'd like, I can teach you."; - next; - menu "That would be wonderful.",-; - mes "[Roberto]"; - mes "But.. I can't do it for free."; - mes "Nothing is free in this world~"; - mes "Mmm... How about this?"; - mes "You bring me what I ask for."; - mes "Then I will teach you the skill."; - next; - mes "[Roberto]"; - mes "I've been very lonely since I left my hometown."; - mes "I would like to treat my homesick-ness"; - mes "with things from there."; - mes "Bring me 20 Resins from the trees in the "; - mes "Payon forest, and 1 Red Potion"; - mes "sold in the store."; - next; - mes "[Roberto]"; - mes "Also, 13 Trunks from the Willows that"; - mes "lives near the Payon Forest,"; - mes "41 Pointed Scale,"; - mes "7 Mushroom Spores."; - mes "If you bring me all of these."; - next; - mes "[Roberto]"; - mes "I will teach you the skill."; - mes "Then.. I'll be waiting."; - mes "For news from our home."; - close; - case 2: - mes "[Roberto]"; - if (Sex > 1) { - mes "...hey miss."; - } - else { - mes "...hey mister."; - } - mes "...be careful at night."; - close; - } - } - mes "[Roberto]"; - mes "Hmm... Do you"; - mes "have something to say?"; - mes "I have nothing."; - mes "Difference in levels"; - mes "cuts off conversations."; - close; - } - mes "[?]"; - mes "Eh... First time seeing an archer or something?"; - mes "Just go where you were going."; - mes "I only talk to high level archers."; - mes "Won't open my mouth otherwise!"; - close; -} - -payon,103,63,3 script Jason 88,3,3,{ - if (BaseClass == Job_Archer) { - if (getskilllv("AC_CHARGEARROW") == 1) { - mes "[Jason]"; - mes "Eh, we meet again."; - mes "Ehhhh so weird."; - mes "Whenever I see someone again"; - mes "I start eh-ing a lot."; - mes "Ehhh... anyways nice to see you again."; - mes "Ehhhh... don't come any more ehh..."; - close; - } - else if (JobLevel >= 35 || (BaseJob == Job_Hunter || BaseJob == Job_Bard || BaseJob == Job_Dancer)) { - mes "[Jason]"; - mes "Darn... my wound isn't healing."; - mes "Bleh.. I was too careless... "; - mes "to become like this.. err..."; - mes "But still, hurting me like this"; - mes "giving me so many injuries..."; - next; - mes "What should I do about Roberto."; - mes "Mmmm... Ah!"; - mes "You? How long have you been there?"; - mes "Mmm... very high level."; - mes "Someone like you would definitely be"; - mes "able to know how to use Arrow Repel."; - next; - switch (select("What is that?:Teach me.")) { - case 1: - mes "[Jason]"; - mes "...you're kidding, right?"; - mes "Oh my, you don't even know"; - mes "Arrow Repel at that level?"; - mes "You're a strange person."; - next; - mes "[Jason]"; - mes "(Jason was in the lala land.)"; - next; - mes "[Jason]"; - mes "Well, ok. I'll teach you what"; - mes "Arrow Repel is."; - next; - mes "[Jason]"; - mes "Arrow Repel is a skill that allows you to"; - mes "push the opponent away as soon as you attack."; - mes "You can only use it when you aim exactly"; - mes "at the target. But unlike magic, "; - mes "it doesn't de-spell."; - next; - mes "[Jason]"; - mes "It is very useful for an archer"; - mes "that is weak in close ranges."; - mes "If you would like to learn,"; - mes "come find me again."; - mes "There are some necessary materials."; - next; - mes "[Jason]"; - mes "First, because you must modify a bow"; - mes "bring a crossbow you do not use."; - mes "10 Tentacles, 10 Bill of Birds,"; - mes "3 Yoyo Tails.. these are very elastic."; - mes "Also, 2 Emeralds. And last but not least..."; - mes "36 bottles of Banana Juice that I love!"; - next; - mes "[Jason]"; - mes "......Ehem!"; - mes "If you bring all of these,"; - mes "I shall teach you Arrow Repel."; - mes "Then, see you again."; - mes "(I'm going to be mad if you don't bring the Banana Juice.)"; - close; - case 2: - if ((countitem(721) > 1) && (countitem(942) > 2) && (countitem(962) > 9) && (countitem(925) > 9) && (countitem(532) > 35)) { - mes "[Jason]"; - mes "Ok! Perfect!"; - mes "I shall teach you the nationally"; - mes "renowned skill, Arrow Repel!"; - next; - delitem 721,2; //Azure_Jewel - delitem 942,3; //Yoyo_Tail - delitem 962,10; //Tentacle - delitem 925,10; //Bill_Of_Birds - delitem 532,36; //Banana_Juice - skill "AC_CHARGEARROW",1,0; - mes "[Jason]"; - mes "Oh, works better than I expected!"; - mes "Won't be needing to modify the bow!"; - mes "You can take this back~"; - mes "And enjoy using your newly inherited"; - mes "skill in fields and dungeons!"; - mes "He~heh~!"; - close; - } - mes "[Jason]"; - mes "Mmm... too bad."; - mes "You are missing some things."; - mes "Once again, you need 2 Emeralds,"; - mes "3 Yoyo Tails, 10 Tentacles,"; - mes "10 Bill of Birds, and last but"; - mes "not least 36 bottles of Banana juice!"; - next; - mes "[Jason]"; - mes "Make sure you have all of them and come again!"; - close; - } - } - mes "[Jason]"; - mes "Ooh... you are an archer."; - mes "If you try a little more"; - mes "you will have a great"; - mes "reputation as an archer!"; - mes "Exert yourself!"; - close; - } - mes "[?]"; - mes "What does life need from"; - mes "a lonely lad like me?"; - close; - -OnTouch: - mes "[???]"; - mes "Errrrrrr..."; - close; -} - -//============================================================ -// Old changelog -//============================================================ -//= v1.0 Roberto message text is based off RO npc. Jason message -//= text is custom from old version. -//= All items are from official quests though.[kobra_k88] -//= v1.0a Now using functions found in "Global_Functions.txt" -//= for class checks.[kobra_k88] -//= 1.2 Added Baby Class Support [Lupus] -//= 1.3 Removed callfunc Is_####_Class in favor of baseClass [Silentdragon] -//= 1.4 Fixed exploits [Lupus] -//= 1.4a Fixed some typos [IVBela] -//= 1.4b changed perm. variables to temp ones [Lupus] -//============================================================ |