diff options
Diffstat (limited to 'npc/re/quests/quests_morocc.txt')
-rw-r--r-- | npc/re/quests/quests_morocc.txt | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/re/quests/quests_morocc.txt b/npc/re/quests/quests_morocc.txt index 480618a70..5632245f0 100644 --- a/npc/re/quests/quests_morocc.txt +++ b/npc/re/quests/quests_morocc.txt @@ -119,15 +119,15 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{ warp "moc_prydb1",100,57; end; case 2: - set .@playtime, checkquest(2290,PLAYTIME); - if (.@playtime == 0 || .@playtime == 1) { + .@playtime = questprogress(2290,PLAYTIME); + if (.@playtime == 1) { mes "[Suspicious Cat]"; mes "Look at that Verit, he's afraid of us! Kyaahaha! We're safe, at least for a while!"; close; } else if (.@playtime == 2) erasequest 2290; - set .@hunting, checkquest(2289,HUNTING); - if (.@hunting == -1) { + .@hunting = questprogress(2289,HUNTING); + if (!.@hunting) { mes "[Suspicious Cat]"; mes "Did you know that cats and dogs don't get along?"; next; @@ -157,7 +157,7 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{ mes "Pah! You don't care about me? Fine, you traitor!"; close; } - } else if (.@hunting == 0 || .@hunting == 1) { + } else if (.@hunting == 1) { mes "[Suspicious Cat]"; mes "Is Verit's training going well?"; next; @@ -181,15 +181,15 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{ close; } case 3: - set .@playtime, checkquest(2291,PLAYTIME); - if (.@playtime == 0 || .@playtime == 1) { + .@playtime = questprogress(2291,PLAYTIME); + if (.@playtime == 1) { mes "[Suspicious Cat]"; mes "Good, I'll make a good use of the time you gained! But I gotta do something about this stomachache first....."; close; } else if (.@playtime == 2) erasequest 2291; - set .@hunting, checkquest(2292,HUNTING); - if (.@hunting == -1) { + .@hunting = questprogress(2292,HUNTING); + if (!.@hunting) { mes "[Suspicious Cat]"; mes "Precious treasures are supposed to be hidden in the deep secret places here!"; mes "I'm sure the mummy's precious treasures are hidden in the second basement level."; @@ -217,7 +217,7 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{ mes "Bah, you're so cold-hearted."; close; } - } else if (.@hunting == 0 || .@hunting == 1) { + } else if (.@hunting == 1) { mes "[Suspicious Cat]"; mes "Is fighting Ancient Mummies going well?"; next; |