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-rw-r--r--npc/re/quests/quests_morocc.txt20
1 files changed, 10 insertions, 10 deletions
diff --git a/npc/re/quests/quests_morocc.txt b/npc/re/quests/quests_morocc.txt
index 480618a70..5632245f0 100644
--- a/npc/re/quests/quests_morocc.txt
+++ b/npc/re/quests/quests_morocc.txt
@@ -119,15 +119,15 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{
warp "moc_prydb1",100,57;
end;
case 2:
- set .@playtime, checkquest(2290,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(2290,PLAYTIME);
+ if (.@playtime == 1) {
mes "[Suspicious Cat]";
mes "Look at that Verit, he's afraid of us! Kyaahaha! We're safe, at least for a while!";
close;
} else if (.@playtime == 2)
erasequest 2290;
- set .@hunting, checkquest(2289,HUNTING);
- if (.@hunting == -1) {
+ .@hunting = questprogress(2289,HUNTING);
+ if (!.@hunting) {
mes "[Suspicious Cat]";
mes "Did you know that cats and dogs don't get along?";
next;
@@ -157,7 +157,7 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{
mes "Pah! You don't care about me? Fine, you traitor!";
close;
}
- } else if (.@hunting == 0 || .@hunting == 1) {
+ } else if (.@hunting == 1) {
mes "[Suspicious Cat]";
mes "Is Verit's training going well?";
next;
@@ -181,15 +181,15 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{
close;
}
case 3:
- set .@playtime, checkquest(2291,PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(2291,PLAYTIME);
+ if (.@playtime == 1) {
mes "[Suspicious Cat]";
mes "Good, I'll make a good use of the time you gained! But I gotta do something about this stomachache first.....";
close;
} else if (.@playtime == 2)
erasequest 2291;
- set .@hunting, checkquest(2292,HUNTING);
- if (.@hunting == -1) {
+ .@hunting = questprogress(2292,HUNTING);
+ if (!.@hunting) {
mes "[Suspicious Cat]";
mes "Precious treasures are supposed to be hidden in the deep secret places here!";
mes "I'm sure the mummy's precious treasures are hidden in the second basement level.";
@@ -217,7 +217,7 @@ moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{
mes "Bah, you're so cold-hearted.";
close;
}
- } else if (.@hunting == 0 || .@hunting == 1) {
+ } else if (.@hunting == 1) {
mes "[Suspicious Cat]";
mes "Is fighting Ancient Mummies going well?";
next;