diff options
Diffstat (limited to 'npc/re/quests/quests_morocc.txt')
-rw-r--r-- | npc/re/quests/quests_morocc.txt | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/npc/re/quests/quests_morocc.txt b/npc/re/quests/quests_morocc.txt new file mode 100644 index 000000000..95d2ef5e4 --- /dev/null +++ b/npc/re/quests/quests_morocc.txt @@ -0,0 +1,213 @@ +//===== rAthena Script ======================================= +//= Morroc Quest NPCs +//===== By: ================================================== +//= Euphy +//===== Current Version: ===================================== +//= 1.0a +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= [Official Conversion] +//= Quest NPCs related to Morroc. +//===== Additional Comments: ================================= +//= 1.0 First Version. +//= 1.0a Gathered remaining dialogues. [Euphy] +//============================================================ + +// Pyramids Nightmare Mode +//============================================================ +moc_prydb1,103,54,3 script Suspicious Cat#night 547,{ + mes "[Suspicious Cat]"; + mes "I can't believe a mummy could do this to me. Oh man, it hurts. Nobody should find out about this...."; + next; + if(select("Mummy? What happened?:Pretend not to know anything.") == 2) + close; + mes "[Suspicious Cat]"; + mes "You caught me! Darn it...I didn't expect my reputation as a tomb raider would get damaged like this..."; + next; + mes "[Suspicious Cat]"; + mes "But come on, they're so strange! They're mummies! Just mummies, you know? They shouldn't be that strong!"; + next; + if(select("Strong mummies? Where are they?:End the conversation.") == 2) { + mes "[Suspicious Cat]"; + mes "Whaaat~ you don't want to hear my story? Fine! You'd better not mention my name anywhere else!"; + close; + } + mes "[Suspicious Cat]"; + mes "Haha, it's a secret."; + mes "I found out while I was stealing... No, I mean, just walking through the pyramid."; + next; + mes "[Suspicious Cat]"; + mes "When I saw a mummy coming toward me, I was like 'whatever' and didn't care. But then he knocked me down with a slap in the face! How could he do that to a cute cat like me! You bandaged freak... you just wait and see!"; + next; + if(select("I would like to go, too.:End the conversation.") == 2) + close; + mes "[Suspicious Cat]"; + mes "No way! I spent so much time finding that path!!"; + next; + mes "[Suspicious Cat]"; + mes "Hmm... but if you insist, just give me 5000 Zeny. I'll lead you."; + mes "What~? Don't give me that look! Do you have any idea how hard it is for a cat to survive in Midgard!"; + next; + mes "[Suspicious Cat]"; + mes "^FF0000But come to think of it, a weakling like you won't survive there. Maybe for a second if you're lucky?^000000"; + mes "Well, it's none of my business. But I warned you anyway!"; + next; + switch(select("Pay 5,000 zeny and set out.:Forget it.")) { + case 1: + if (Zeny < 5000) { + mes "[Suspicious Cat]"; + mes "Where do you think you're going! You're so broke!"; + close; + } + set Zeny, Zeny-5000; + mes "[Suspicious Cat]"; + mes "Bah, what's up with this old money... you don't have anything sparkly or shiny?!"; + mes "Ahh, just follow me!"; + close2; + warp "moc_prydn1",93,96; + end; + case 2: + mes "[Suspicious Cat]"; + mes "Gosh, you don't even have 5000 Zeny, do you?"; + close; + } +} + +moc_prydn1,94,98,3 script Suspicious Cat#night2 547,{ + mes "[Suspicious Cat]"; + mes "That stupid mummy slapped me again while you were looking away! Sniff sniff... Let's go back, meow!"; + next; + switch(select("Go back to Thief Guild:Eliminate Verit:Eliminate Ancient Mummy:It's nothing")) { + case 1: + mes "[Suspicious Cat]"; + mes "Right right... let's go back."; + close2; + warp "moc_prydb1",100,57; + end; + case 2: + set .@playtime, checkquest(2290,PLAYTIME); + if (.@playtime == 0 || .@playtime == 1) { + mes "[Suspicious Cat]"; + mes "Look at that Verit, he's afraid of us! Kyaahaha! We're safe, at least for a while!"; + close; + } else if (.@playtime == 2) + erasequest 2290; + set .@hunting, checkquest(2289,HUNTING); + if (.@hunting == -1) { + mes "[Suspicious Cat]"; + mes "Did you know that cats and dogs don't get along?"; + next; + mes "[Suspicious Cat]"; + mes "Look at that ugly and hideous Verit. He's scowling, wagging his tail and trying to come closer."; + mes "Oh, you don't have a tail, right? He thinks I'm a thorn in his side, and he's trying to start a fight now!"; + next; + mes "[Suspicious Cat]"; + mes "Look at him, so greedy and drooly... I don't like the way he breathes, either. I can't stand how he's making those gobbling sounds..."; + mes "It's so obvious that he's waiting to attack me from behind."; + next; + mes "[Suspicious Cat]"; + mes "Gosh, I could have scratched his face so hard if it wasn't for my stomachache!"; + mes "Hey, it's not because I'm afraid of Majoruros!"; + next; + mes "[Suspicious Cat]"; + mes "If you want to go home, you'd better beat up that ugly doggie! Otherwise, he'll bite you!"; + next; + switch(select("Help him:Stay away")) { + case 1: + mes "[Suspicious Cat]"; + mes "Good, the target number is 20! Good luck!"; + setquest 2289; + close; + case 2: + mes "[Suspicious Cat]"; + mes "Pah! You don't care about me? Fine, you traitor!"; + close; + } + } else if (.@hunting == 0 || .@hunting == 1) { + mes "[Suspicious Cat]"; + mes "Is Verit's training going well?"; + next; + switch(select("Sure.:I want to stop.")) { + case 1: + mes "[Suspicious Cat]"; + mes "Good. Keep up the good work!"; + close; + case 2: + mes "[Suspicious Cat]"; + mes "What? You're so irresponsible!"; + erasequest 2289; + close; + } + } else if (.@hunting == 2) { + mes "[Suspicious Cat]"; + mes "Hey, you're actually useful! Good job!"; + mes "That Verit wouldn't dare come around here for a while, right? Muhahah!"; + changequest 2289,2290; + getexp 300000,100000; + close; + } + case 3: + set .@playtime, checkquest(2291,PLAYTIME); + if (.@playtime == 0 || .@playtime == 1) { + mes "[Suspicious Cat]"; + mes "Good, I'll make a good use of the time you gained! But I gotta do something about this stomachache first....."; + close; + } else if (.@playtime == 2) + erasequest 2291; + set .@hunting, checkquest(2292,HUNTING); + if (.@hunting == -1) { + mes "[Suspicious Cat]"; + mes "Precious treasures are supposed to be hidden in the deep secret places here!"; + mes "I'm sure the mummy's precious treasures are hidden in the second basement level."; + next; + mes "[Suspicious Cat]"; + mes "But Ancient Mummies caught me off guard and hit my head before I knew it!"; + next; + mes "[Suspicious Cat]"; + mes "I'm sure they're trying to stop me from finding the treasures by decreasing my superior brain cells!!"; + next; + mes "[Suspicious Cat]"; + mes "They can't stop me! Let's go get rid of Ancient Mummies!!"; + next; + mes "[Suspicious Cat]"; + mes "Don't ask why! I'm sure you wouldn't want those beautiful treasures to be hidden in the dark either!"; + next; + switch(select("Help him:Stay away")) { + case 1: + mes "[Suspicious Cat]"; + mes "Alright, the target number is 20! Good luck!"; + setquest 2292; + close; + case 2: + mes "[Suspicious Cat]"; + mes "Bah, you're so cold-hearted."; + close; + } + } else if (.@hunting == 0 || .@hunting == 1) { + mes "[Suspicious Cat]"; + mes "Is fighting Ancient Mummies going well?"; + next; + switch(select("Sure.:I want to stop.")) { + case 1: + mes "[Suspicious Cat]"; + mes "Good. Keep up the good work!"; + close; + case 2: + mes "[Suspicious Cat]"; + mes "What? You're so irresponsible!"; + erasequest 2292; + close; + } + } else if (.@hunting == 2) { + mes "[Suspicious Cat]"; + mes "Hey, you're actually useful! Good job!"; + mes "That Ancient Mummy wouldn't dare come around here for a while, right? Muhahah!"; + changequest 2292,2291; + getexp 600000,200000; + close; + } + case 4: + close; + } +} |