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Diffstat (limited to 'npc/re/quests/quests_morocc.txt')
-rw-r--r-- | npc/re/quests/quests_morocc.txt | 246 |
1 files changed, 0 insertions, 246 deletions
diff --git a/npc/re/quests/quests_morocc.txt b/npc/re/quests/quests_morocc.txt deleted file mode 100644 index 5632245f0..000000000 --- a/npc/re/quests/quests_morocc.txt +++ /dev/null @@ -1,246 +0,0 @@ -//===== Hercules Script ====================================== -//= Morroc Quest NPCs -//===== By: ================================================== -//= Euphy -//===== Current Version: ===================================== -//= 1.1 -//===== Description: ========================================= -//= [Official Conversion] -//= Quest NPCs related to Morroc. -//===== Additional Comments: ================================= -//= 1.0 First Version. -//= 1.0a Gathered remaining dialogues. [Euphy] -//= 1.1 Added new warpers for Satan Morroc maps. [Euphy] -//============================================================ - -// Resurrection of Satan Morroc -// ============================================================ -- script Continental Guard#man -1,{ - mes "[Continental Guard]"; - mes "We've received orders from Headquarters to block access to this area since an unusual space-time phenomenon has been detected."; - next; - mes "[Continental Guard]"; - mes "If you really want to go to the next area, you'll be responsible for your own safety."; - next; - switch(select("Nevermind.:Enter the Field.")) { - case 1: - mes "[Continental Guard]"; - mes "Wise choice."; - mes "Have a safe journey."; - close; - case 2: - mes "[Continental Guard]"; - mes "I see."; - mes "I'll send you to the field shortly."; - close2; - warp "moc_fild20",208,207; - end; - } -} -moc_fild07,380,202,1 duplicate(Continental Guard#man) Continental Guard#man1 4_M_EIN_SOLDIER -moc_fild11,189,360,6 duplicate(Continental Guard#man) Continental Guard#man2 4_M_EIN_SOLDIER -prt_fild10,263,23,1 duplicate(Continental Guard#man) Continental Guard#man3 4_M_EIN_SOLDIER -prt_fild09,95,19,1 duplicate(Continental Guard#man) Continental Guard#man4 4_M_EIN_SOLDIER -prt_fild09,246,17,1 duplicate(Continental Guard#man) Continental Guard#man5 4_M_EIN_SOLDIER -moc_fild13,32,171,6 duplicate(Continental Guard#man) Continental Guard#man6 4_M_EIN_SOLDIER -moc_fild16,124,381,4 duplicate(Continental Guard#man) Continental Guard#man7 4_M_EIN_SOLDIER -moc_fild16,333,380,4 duplicate(Continental Guard#man) Continental Guard#man8 4_M_EIN_SOLDIER -moc_fild01,84,19,1 duplicate(Continental Guard#man) Continental Guard#man9 4_M_EIN_SOLDIER - -// Pyramids Nightmare Mode -//============================================================ -moc_prydb1,103,54,3 script Suspicious Cat#night 4_CAT_SAILOR4,{ - mes "[Suspicious Cat]"; - mes "I can't believe a mummy could do this to me. Oh man, it hurts. Nobody should find out about this...."; - next; - if(select("Mummy? What happened?:Pretend not to know anything.") == 2) - close; - mes "[Suspicious Cat]"; - mes "You caught me! Darn it...I didn't expect my reputation as a tomb raider would get damaged like this..."; - next; - mes "[Suspicious Cat]"; - mes "But come on, they're so strange! They're mummies! Just mummies, you know? They shouldn't be that strong!"; - next; - if(select("Strong mummies? Where are they?:End the conversation.") == 2) { - mes "[Suspicious Cat]"; - mes "Whaaat~ you don't want to hear my story? Fine! You'd better not mention my name anywhere else!"; - close; - } - mes "[Suspicious Cat]"; - mes "Haha, it's a secret."; - mes "I found out while I was stealing... No, I mean, just walking through the pyramid."; - next; - mes "[Suspicious Cat]"; - mes "When I saw a mummy coming toward me, I was like 'whatever' and didn't care. But then he knocked me down with a slap in the face! How could he do that to a cute cat like me! You bandaged freak... you just wait and see!"; - next; - if(select("I would like to go, too.:End the conversation.") == 2) - close; - mes "[Suspicious Cat]"; - mes "No way! I spent so much time finding that path!!"; - next; - mes "[Suspicious Cat]"; - mes "Hmm... but if you insist, just give me 5000 Zeny. I'll lead you."; - mes "What~? Don't give me that look! Do you have any idea how hard it is for a cat to survive in Midgard!"; - next; - mes "[Suspicious Cat]"; - mes "^FF0000But come to think of it, a weakling like you won't survive there. Maybe for a second if you're lucky?^000000"; - mes "Well, it's none of my business. But I warned you anyway!"; - next; - switch(select("Pay 5,000 zeny and set out.:Forget it.")) { - case 1: - if (Zeny < 5000) { - mes "[Suspicious Cat]"; - mes "Where do you think you're going! You're so broke!"; - close; - } - Zeny -= 5000; - mes "[Suspicious Cat]"; - mes "Bah, what's up with this old money... you don't have anything sparkly or shiny?!"; - mes "Ahh, just follow me!"; - close2; - warp "moc_prydn1",93,96; - end; - case 2: - mes "[Suspicious Cat]"; - mes "Gosh, you don't even have 5000 Zeny, do you?"; - close; - } -} - -moc_prydn1,94,98,3 script Suspicious Cat#night2 4_CAT_SAILOR4,{ - mes "[Suspicious Cat]"; - mes "That stupid mummy slapped me again while you were looking away! Sniff sniff... Let's go back, meow!"; - next; - switch(select("Go back to Thief Guild:Eliminate Verit:Eliminate Ancient Mummy:It's nothing")) { - case 1: - mes "[Suspicious Cat]"; - mes "Right right... let's go back."; - close2; - warp "moc_prydb1",100,57; - end; - case 2: - .@playtime = questprogress(2290,PLAYTIME); - if (.@playtime == 1) { - mes "[Suspicious Cat]"; - mes "Look at that Verit, he's afraid of us! Kyaahaha! We're safe, at least for a while!"; - close; - } else if (.@playtime == 2) - erasequest 2290; - .@hunting = questprogress(2289,HUNTING); - if (!.@hunting) { - mes "[Suspicious Cat]"; - mes "Did you know that cats and dogs don't get along?"; - next; - mes "[Suspicious Cat]"; - mes "Look at that ugly and hideous Verit. He's scowling, wagging his tail and trying to come closer."; - mes "Oh, you don't have a tail, right? He thinks I'm a thorn in his side, and he's trying to start a fight now!"; - next; - mes "[Suspicious Cat]"; - mes "Look at him, so greedy and drooly... I don't like the way he breathes, either. I can't stand how he's making those gobbling sounds..."; - mes "It's so obvious that he's waiting to attack me from behind."; - next; - mes "[Suspicious Cat]"; - mes "Gosh, I could have scratched his face so hard if it wasn't for my stomachache!"; - mes "Hey, it's not because I'm afraid of Majoruros!"; - next; - mes "[Suspicious Cat]"; - mes "If you want to go home, you'd better beat up that ugly doggie! Otherwise, he'll bite you!"; - next; - switch(select("Help him:Stay away")) { - case 1: - mes "[Suspicious Cat]"; - mes "Good, the target number is 20! Good luck!"; - setquest 2289; - close; - case 2: - mes "[Suspicious Cat]"; - mes "Pah! You don't care about me? Fine, you traitor!"; - close; - } - } else if (.@hunting == 1) { - mes "[Suspicious Cat]"; - mes "Is Verit's training going well?"; - next; - switch(select("Sure.:I want to stop.")) { - case 1: - mes "[Suspicious Cat]"; - mes "Good. Keep up the good work!"; - close; - case 2: - mes "[Suspicious Cat]"; - mes "What? You're so irresponsible!"; - erasequest 2289; - close; - } - } else if (.@hunting == 2) { - mes "[Suspicious Cat]"; - mes "Hey, you're actually useful! Good job!"; - mes "That Verit wouldn't dare come around here for a while, right? Muhahah!"; - changequest 2289,2290; - getexp 300000,100000; - close; - } - case 3: - .@playtime = questprogress(2291,PLAYTIME); - if (.@playtime == 1) { - mes "[Suspicious Cat]"; - mes "Good, I'll make a good use of the time you gained! But I gotta do something about this stomachache first....."; - close; - } else if (.@playtime == 2) - erasequest 2291; - .@hunting = questprogress(2292,HUNTING); - if (!.@hunting) { - mes "[Suspicious Cat]"; - mes "Precious treasures are supposed to be hidden in the deep secret places here!"; - mes "I'm sure the mummy's precious treasures are hidden in the second basement level."; - next; - mes "[Suspicious Cat]"; - mes "But Ancient Mummies caught me off guard and hit my head before I knew it!"; - next; - mes "[Suspicious Cat]"; - mes "I'm sure they're trying to stop me from finding the treasures by decreasing my superior brain cells!!"; - next; - mes "[Suspicious Cat]"; - mes "They can't stop me! Let's go get rid of Ancient Mummies!!"; - next; - mes "[Suspicious Cat]"; - mes "Don't ask why! I'm sure you wouldn't want those beautiful treasures to be hidden in the dark either!"; - next; - switch(select("Help him:Stay away")) { - case 1: - mes "[Suspicious Cat]"; - mes "Alright, the target number is 20! Good luck!"; - setquest 2292; - close; - case 2: - mes "[Suspicious Cat]"; - mes "Bah, you're so cold-hearted."; - close; - } - } else if (.@hunting == 1) { - mes "[Suspicious Cat]"; - mes "Is fighting Ancient Mummies going well?"; - next; - switch(select("Sure.:I want to stop.")) { - case 1: - mes "[Suspicious Cat]"; - mes "Good. Keep up the good work!"; - close; - case 2: - mes "[Suspicious Cat]"; - mes "What? You're so irresponsible!"; - erasequest 2292; - close; - } - } else if (.@hunting == 2) { - mes "[Suspicious Cat]"; - mes "Hey, you're actually useful! Good job!"; - mes "That Ancient Mummy wouldn't dare come around here for a while, right? Muhahah!"; - changequest 2292,2291; - getexp 600000,200000; - close; - } - case 4: - close; - } -} |