diff options
Diffstat (limited to 'npc/re/quests/quests_mora.txt')
-rw-r--r-- | npc/re/quests/quests_mora.txt | 88 |
1 files changed, 44 insertions, 44 deletions
diff --git a/npc/re/quests/quests_mora.txt b/npc/re/quests/quests_mora.txt index cdd405363..0d64f23d9 100644 --- a/npc/re/quests/quests_mora.txt +++ b/npc/re/quests/quests_mora.txt @@ -63,7 +63,7 @@ mid_camp,148,222,4 script Theore#ep14_1_bs 4_F_SCIENCE,3,3,{ mes "- A person with a white gown -"; mes "- is pulling at his hair. -"; next; - if(select("Try talking to him.:How noisy.") == 2) { + if(select("Try talking to him.", "How noisy.") == 2) { mes "[Theore]"; mes "Oh, of course, I'm sorry."; mes "I'll keep it down."; @@ -96,7 +96,7 @@ mid_camp,148,222,4 script Theore#ep14_1_bs 4_F_SCIENCE,3,3,{ mes "Are you busy at the moment?"; mes "If you spare me a little time, I will see to it that you're rewarded handsomely!"; next; - switch(select("I'm busy.:Listen to him more.")) { + switch(select("I'm busy.", "Listen to him more.")) { case 1: mes "[Theore]"; mes "......."; @@ -130,7 +130,7 @@ mid_camp,148,222,4 script Theore#ep14_1_bs 4_F_SCIENCE,3,3,{ mes "So won't you give me a hand?!"; mes "Your help will be acknowledged fully - I will tell the professor myself!"; next; - switch(select("Help.:Don't help.")) { + switch(select("Help.", "Don't help.")) { case 1: mes "[Theore]"; mes "Sob sob Warrior, you're the best!"; @@ -569,7 +569,7 @@ splendide,183,117,4 script Tired-looking Fairy 4_F_FAIRYKID3,{ mes "But it won't be easy to find its owner with just the pouch..."; changequest 11186,11187; next; - if(select("I think I saw a fairy that might be the owner.:I'll think about it.") == 2) { + if(select("I think I saw a fairy that might be the owner.", "I'll think about it.") == 2) { mes "[Tired-looking Fairy]"; mes "Then tell me if you remember anything."; close; @@ -589,10 +589,10 @@ splendide,183,117,4 script Tired-looking Fairy 4_F_FAIRYKID3,{ setarray .@Wings$[0],"round","two pairs of","characteristic"; setarray .@i[1], - select("Blonde hair:Grassy-green hair:Woody-brown hair:Sea-blue hair"), - select("Dark-skinned:Light-skinned"), - select("Snow-white clothing:Grape clothing:Sky-blue clothing:Grassy-green clothing"), - select("Round wings:Two pairs of wings:Characteristic Wings"); + select("Blonde hair", "Grassy-green hair", "Woody-brown hair", "Sea-blue hair"), + select("Dark-skinned", "Light-skinned"), + select("Snow-white clothing", "Grape clothing", "Sky-blue clothing", "Grassy-green clothing"), + select("Round wings", "Two pairs of wings", "Characteristic Wings"); .@i[0] = (1 << .@i[1]) | (1 << (.@i[2]+4)) | (1 << (.@i[3]+6)) | (1 << (.@i[4]+10)); @@ -739,7 +739,7 @@ splendide,119,138,4 script Kusmi#ep14_1_bs 4_F_FAIRYKID5,{ mes "Well if you hear that you'll have to helpp!"; mes "Still want to knoww?!"; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Kusmi]"; mes "It's not a special road or anythingg."; @@ -929,7 +929,7 @@ splendide,304,295,4 script Theodore#ep14_1_bs 4_M_FAIRYKID4,{ mes "Hmm... if you hear that, you might just have to help us out?"; mes "Do you still want to know?"; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Theodore]"; mes "The supply route comes through Bifrost, and you can get to it from the back of the Splendide Basecamp."; @@ -1111,7 +1111,7 @@ splendide,168,301,4 script Pauchon#ep14_1_bs 4_F_FAIRYKID4,{ mes "Are you going to help me if I tell you?"; mes "If not, I won't tell."; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Pauchon]"; mes "A giant road leads away from the back of Splendide."; @@ -1370,7 +1370,7 @@ mora,55,124,2 script Jones#ep14_1_bs 4_M_MERCAT1,{ mes "[Jones]"; mes "Deliveries to other places have all stopped also. Ah, my credibility is suffering...."; next; - switch(select("Yes.:No.")) { + switch(select("Yes.", "No.")) { case 1: mes "[Jones]"; mes "Thank you."; @@ -1468,7 +1468,7 @@ splendide,121,260,4 script Daphrer#ep14_1_bs 4_F_FAIRY,{ sec_in02,35,175,0 script Theore Set Guid 4_F_FAIRYKID,{ callfunc "F_GM_NPC"; - switch(select("Set0:Set33:Set2_0")) { + switch(select("Set0", "Set33", "Set2_0")) { case 1: ep14_1_bs = 0; end; @@ -1538,7 +1538,7 @@ dic_dun01,274,114,0 script Stacked Boxes of Goods CLEAR_NPC,{ mes "Looking closely, you find a box with a small piece of paper stuck to it."; mes "You've found the box of goods Cheshire was talking about."; next; - switch(select("Move the box.:Give up.")) { + switch(select("Move the box.", "Give up.")) { case 1: mes "You promised to take the box of Bradium to Cheshire, who will be waiting for you near the Crevice of Bifrost."; erasequest 7208; @@ -1660,7 +1660,7 @@ bif_fild01,335,168,3 script Cheshire#ep14_1_xq04 4_M_CATMAN1,{ mes ".......What? Why are you staring at me like that?"; mes "his is all for Ahat's good."; next; - switch(select("I guess I have no choice.:I have a lot of things to do!")) { + switch(select("I guess I have no choice.", "I have a lot of things to do!")) { case 1: mes "["+strcharinfo(0)+"]"; mes "(He will be suspicious if I refuse to do it... I guess I should play along for now.)"; @@ -1823,7 +1823,7 @@ L_LostQuest: mes "What happened to the box?"; mes "Why are you empty-handed?"; next; - switch(select("I'll look for it again!:I lost it...")) { + switch(select("I'll look for it again!", "I lost it...")) { case 1: mes "[Cheshire]"; mes "Make sure you do a good job!"; @@ -1900,7 +1900,7 @@ dicastes02,103,190,3 script Cheshire#ep14_extra 4_M_CATMAN1,{ mes "...Eh?"; mes "What a surprise. What are you doing here?"; next; - switch(select("And what are YOU doing here?:Those ears...?")) { + switch(select("And what are YOU doing here?", "Those ears...?")) { case 1: mes "[Cheshire]"; mes "Out for a walk?"; @@ -1909,7 +1909,7 @@ dicastes02,103,190,3 script Cheshire#ep14_extra 4_M_CATMAN1,{ mes "[Cheshire]"; mes ".. .............."; next; - select("....:Wha... What a pretty tree."); + select("....", "Wha... What a pretty tree."); mes "[Cheshire]"; mes "This tree... it's white, transparent, and shiny."; mes "It's a Sapha's body."; @@ -1989,7 +1989,7 @@ mora,117,66,3 script Euridi#pa 4_F_MORAFINE2,{ mes "Did you happen to see"; mes "Lope, my fiance, there?"; next; - switch(select("Yes, I did.:No, I didn't.")) { + switch(select("Yes, I did.", "No, I didn't.")) { case 1: mes "[Euridi]"; mes "Are you sure? Where did you see him?"; @@ -2012,7 +2012,7 @@ mora,117,66,3 script Euridi#pa 4_F_MORAFINE2,{ mes "My heart aches at the thought of Lope..."; mes "He will be desperately looking for me..."; next; - switch(select("Sorry, I'm busy!:I'll help you!")) { + switch(select("Sorry, I'm busy!", "I'll help you!")) { case 1: mes "[Euridi]"; mes "How heartless!"; @@ -2128,7 +2128,7 @@ mora,117,66,3 script Euridi#pa 4_F_MORAFINE2,{ mes "Have you found Lope?"; mes "Is he safe?"; next; - switch(select("Tell her you can't possibly find him.:Tell her he is dead.")) { + switch(select("Tell her you can't possibly find him.", "Tell her he is dead.")) { case 1: mes "[Euridi]"; mes "I'll go look for him myself."; @@ -2310,7 +2310,7 @@ mora,65,145,3 script Pitt#pa 4_M_LYINGDOG,{ mes "You'd better not keep that."; mes "Can I have it?"; next; - switch(select("Give it to him.:Don't give it to him.")) { + switch(select("Give it to him.", "Don't give it to him.")) { case 1: mes "[Pitt]"; mes "So I swallow it like this,"; @@ -2500,7 +2500,7 @@ OnTimer2000: OnTouch: mes "I see a suspicious man. Should I try talking to him?"; next; - switch(select("Leave him alone.:Talk to him.")) { + switch(select("Leave him alone.", "Talk to him.")) { case 1: donpcevent "Lope#pa::OnDisable"; mes "[Suspicious Man]"; @@ -2584,7 +2584,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ mes "It's a simple experiment, so there's no need to be afraid."; emotion e_gg; next; - if(select("What a crazy Raffle. I must run away.:... ...") == 1) { + if(select("What a crazy Raffle. I must run away.", "... ...") == 1) { mes "[Raffle Researcher]"; mes "You said you had made it up from the Crevice,"; mes "so I was wondering what race you were,"; @@ -2629,7 +2629,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ mes "That's that. You're not busy, are you?"; mes "I'd like you to give me a hand..."; next; - select("Help him.:Help willingly.:Although you feel a little embarrassed, help anyhow.:Help with conviction.:Help adorably.:You're suspicious, but help anyhow.:You have no choice. Help him."); + select("Help him.", "Help willingly.", "Although you feel a little embarrassed, help anyhow.", "Help with conviction.", "Help adorably.", "You're suspicious, but help anyhow.", "You have no choice. Help him."); mes "[Raffle Researcher]"; mes "I haven't met many humans"; mes "but you clearly care about"; @@ -3227,7 +3227,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ mes "the experiment results are all in."; mes "Do you want to look at the results?"; next; - switch(select("Actually, I don't want to.:Look at the results.")) { + switch(select("Actually, I don't want to.", "Look at the results.")) { case 1: mes "[Raffle Researcher]"; mes "Good thinking. Actually, it may hurt"; @@ -3343,7 +3343,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ mes "Could it be that you suddenly want to look at"; mes "the research report???"; next; - switch(select("Look at the report.:I came to say hello.")) { + switch(select("Look at the report.", "I came to say hello.")) { case 1: mes "[Raffle Researcher]"; mes "Haven't I shown it to you before?"; @@ -3366,7 +3366,7 @@ mora,31,138,6 script Raffle Researcher#ep14 4_M_RAFLE_OR,{ mes "You want to look again?"; emotion e_what; next; - switch(select("Look again.:Don't look again.")) { + switch(select("Look again.", "Don't look again.")) { case 1: mes "[Raffle Researcher]"; mes "Sure... As you wish!!"; @@ -3496,7 +3496,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ mes "Why you bother me."; mes "You stop bullying me."; next; - if(select("Bully anyway.:I'll stop.") == 1) { + if(select("Bully anyway.", "I'll stop.") == 1) { emotion e_sob; ep14_1_goki = 0; close2; @@ -3523,7 +3523,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ mes "[Fishee]"; mes "You... Good. Help Fishee?"; next; - if(select("Don't help.:Help.") == 1) { + if(select("Don't help.", "Help.") == 1) { emotion e_sob; ep14_1_goki = 0; close2; @@ -3575,7 +3575,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ mes "[Fishee]"; mes "You forgot me name?"; next; - if(select("Please tell me your name again!:I know your name.") == 1) { + if(select("Please tell me your name again!", "I know your name.") == 1) { mes "[Fishee]"; mes "Your memory, like fish."; mes "Stupid. I talk."; @@ -3632,7 +3632,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ mes "The unidentified creature is attacking. What will you do?"; next; while(1) { - switch(select("Attack with a weapon.:Attack using a skill.:Attack using teeth.:Run away in fear.")) { + switch(select("Attack with a weapon.", "Attack using a skill.", "Attack using teeth.", "Run away in fear.")) { case 1: // Weapon .@p_damage = 10; .@pc_attack = rand(1,10); @@ -3779,7 +3779,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ } else { mes "What will you do?"; next; - if(select("Check the body of the unidentified creature.:Leave.") == 2) { + if(select("Check the body of the unidentified creature.", "Leave.") == 2) { setquest 5029; ep14_1_goki += 1; close2; @@ -3834,7 +3834,7 @@ mora,114,79,0 script Black Shadow#ep14_muk CLEAR_NPC,{ next; mes "What will you do?"; next; - switch(select("... ... ...:Dodge.:Block.:It's too much. Run away.")) { + switch(select("... ... ...", "Dodge.", "Block.", "It's too much. Run away.")) { case 1: switch(.@npc_attack) { case 1: @@ -4100,7 +4100,7 @@ OnFullon: mes "You may be able to collect bath water samples."; mes "What will you do?"; next; - if(select("Collect samples.:Leave.") == 2) { + if(select("Collect samples.", "Leave.") == 2) { donpcevent strnpcinfo(0)+"::OnDisable"; end; } @@ -4150,7 +4150,7 @@ OnFullon: mes "You may be able to collect the unidentified creature's "+.@str$+" samples."; mes "What do you want to do?"; next; - if(select("Look further.:Leave.") == 2) { + if(select("Look further.", "Leave.") == 2) { donpcevent strnpcinfo(0)+"::OnDisable"; end; } @@ -4250,7 +4250,7 @@ mora,118,86,0 duplicate(???#mora) ???#ep14_muk05 CLEAR_NPC,2,2 mes "that the researcher talked about."; mes "Will you collect a sample?"; next; - if(select("Collect a sample.:Don't collect a sample.") == 2) + if(select("Collect a sample.", "Don't collect a sample.") == 2) close; if (countitem(Empty_Cylinder) == 0) { mes "You have no empty sample tubes."; @@ -4410,7 +4410,7 @@ mora,133,80,6 script Elephantine#pa0829 4_ELEPHANT,{ mes "Welcome."; mes "I have some tasks for you - will you take a look at them?"; next; - if(select("What kind of tasks do you have for me?:Tell me about today's task.") == 1) { + if(select("What kind of tasks do you have for me?", "Tell me about today's task.") == 1) { mes "[Elephantine]"; mes "I'm the Head of the Volunteer Patrol of the Village of Mora. It didn't used to be like this, he he."; next; @@ -4593,7 +4593,7 @@ mora,119,103,4 script Bow-wow#pa0829 4_M_DOGTRAVELER,{ mes "Welcome."; mes "I have some tasks for you - will you take a look at them?"; next; - if(select("What kind of tasks do you have for me?:Tell me about today's task.") == 1) { + if(select("What kind of tasks do you have for me?", "Tell me about today's task.") == 1) { mes "[Bow-wow]"; mes "Here, we make all kinds of supplies for adventurers."; next; @@ -4789,7 +4789,7 @@ mora,124,108,7 script Woof-grrr#pa0829 4_M_DOGTRAVELER2,{ mes "Nice to see you."; mes "I have some tasks for you - will you take a look at them?"; next; - if(select("What kind of tasks do you have for me?:Tell me about today's task.") == 1) { + if(select("What kind of tasks do you have for me?", "Tell me about today's task.") == 1) { mes "[Woof-grrr]"; mes "Bow-wow and I are in the same industry."; next; @@ -4989,7 +4989,7 @@ mora,170,101,4 script Soul Guide#pa0829 4_F_DOGTRAVELER,{ mes "Welcome."; mes "Are you ready?"; next; - if(select("What kind of tasks do you have for me?:Tell me about today's task.") == 1) { + if(select("What kind of tasks do you have for me?", "Tell me about today's task.") == 1) { mes "[Soul Guide]"; mes "My job is to gather the remains of the souls haunting the forest and put them to rest."; next; @@ -5212,7 +5212,7 @@ mora,116,165,5 script Knights Boss#mo 4_M_RAFLE_VI,{ mes "Soldier, I need you to do something for me."; mes "Go to the Hazy Forest and gather 200 ^FF0000Mysterious Seeds^000000!"; next; - switch(select("Yes, sir!:I challenge you to a duel!")) { + switch(select("Yes, sir!", "I challenge you to a duel!")) { case 1: mes "[Order of the Knights Boss]"; mes "Good attitude, "+strcharinfo(0)+" Soldier!"; @@ -5280,7 +5280,7 @@ mora,114,163,5 script Knights Head#mo 4_M_RAFLE_OR,{ mes "and bring back about 30 of them."; mes "They will make great souvenirs."; next; - switch(select("Am I doing all the work here or what?:Yes, sir!")) { + switch(select("Am I doing all the work here or what?", "Yes, sir!")) { case 1: mes "[Order of the Knights Head]"; mes "So you've noticed it?"; @@ -5342,7 +5342,7 @@ mora,114,163,5 script Knights Head#mo 4_M_RAFLE_OR,{ mes "a circus troupe instead."; mes "Are you interested in trying tightrope walking?"; next; - switch(select("Well, I could do a fire show.:This is so absurd.")) { + switch(select("Well, I could do a fire show.", "This is so absurd.")) { case 1: mes "[Order of the Knights Head]"; mes "No, it's impossible."; |