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-rw-r--r--npc/re/quests/quests_malaya.txt532
1 files changed, 269 insertions, 263 deletions
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt
index 617ccf2c7..b315771b9 100644
--- a/npc/re/quests/quests_malaya.txt
+++ b/npc/re/quests/quests_malaya.txt
@@ -48,7 +48,7 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{
mes "I will mark on the map the location of Phong in Mumbaki.";
mes "I welcome your visit though the times are harsh.";
viewpoint 1, 185, 358, 0, 0x0A82FF;
- set malaya_hi, 1;
+ malaya_hi = 1;
setquest 7350;
close;
} else if (malaya_hi == 1) {
@@ -70,8 +70,8 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{
mes "I was thinking of giving you the extermination mission that's being carried out in the city. What a shame. ";
close;
}
- .@playtime = checkquest(7405, PLAYTIME);
- if (.@playtime == 0) {
+ .@playtime = questprogress(7405, PLAYTIME);
+ if (!.@playtime) {
mes "[Rodel the Guard]";
mes "Whew, thanks to you, I have one less thing to worry about.";
mes "I will lose less of my things.";
@@ -93,8 +93,8 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{
mes "Come and find me when you decide.";
close;
} else {
- .@hunting = checkquest(7404, HUNTING);
- if (.@hunting == -1) {
+ .@hunting = questprogress(7404, HUNTING);
+ if (!.@hunting) {
mes "[Rodel the Guard]";
switch(rand(1, 6)) {
case 1:
@@ -133,7 +133,7 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{
mes "It would be a simple task for you.";
setquest 7404;
close;
- } else if (.@hunting == 0) {
+ } else if (.@hunting == 0) { // FIXME
mes "[Rodel the Guard]";
mes "You have to get rid of 20 Jejelings.";
mes "20 should be enough to give those Jejelings a good scare.";
@@ -258,8 +258,8 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
mes "[Phong in Mumbaki]";
mes "Young friend. Your presence is welcomed anywhere.";
mes "The light from your pure soul will protect you from the darkness.";
- set malaya_hi, 10;
- if (checkquest(7350) > -1)
+ malaya_hi = 10;
+ if (questprogress(7350))
erasequest 7350;
close;
} else if (malaya_hi == 10) {
@@ -356,7 +356,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
mes "Yes, because you will become their heart's savior.";
next;
mes "^4d4dffListening to Phong in Mumbaki, you decided to give out Holy Water and Blue Gemstone to the villagers.";
- set malaya_hi, 12;
+ malaya_hi = 12;
erasequest 7358;
setquest 7351;
close;
@@ -382,7 +382,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
mes "My grandchild Imelda will create it.";
mes "So don't worry. You don't have to give out any more of your things.";
erasequest 7365;
- set malaya_hi, 20;
+ malaya_hi = 20;
getexp 200000, 200000;
// SavePPL Soul_Protection
close;
@@ -437,7 +437,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
mes "[Phong in Mumbaki]";
mes "Gather these flowers, and I'll make a Bouquet out of it and bless it.";
mes "Flowers can be found out side the village.";
- set malaya_diwata, 3;
+ malaya_diwata = 3;
erasequest 7396;
setquest 7397;
close;
@@ -467,7 +467,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
delitem 6510, 3; // Elegant_Flower
delitem 6511, 3; // Beautiful_Flower
getitem 6506, 1; // Memorial_Bouquet
- set malaya_diwata, 4;
+ malaya_diwata = 4;
erasequest 7397;
setquest 7398;
close;
@@ -487,7 +487,7 @@ malaya,185,358,3 script Leader Phong in Mumbaki 4_BARYO_CHIEF,{
close;
}
case 2:
- if (checkquest(7402) == -1) {
+ if (!questprogress(7402)) {
mes "[Phong in Mumbaki]";
mes "Who is the floral tribute for?";
mes "Don't tell me you're making one in advance cause you're lazy?";
@@ -598,7 +598,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
next;
mes "[Imelda]";
mes "Now's the time to prove your prowess!";
- set malaya_hi, 21;
+ malaya_hi = 21;
setquest 7366;
close;
case 2:
@@ -635,7 +635,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
mes "[Imelda]";
mes "Now I'm going through the holy ritual to make a traditional Spiritual Protection.";
mes "Give them to me! And don't bother me during the process!";
- set malaya_hi, 22;
+ malaya_hi = 22;
delitem 6500, 6; // Sharp_Bamboo
delitem 6501, 6; // Salt_Bag
delitem 6502, 6; // Silver_Cross
@@ -643,8 +643,8 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
setquest 7367;
close;
} else if (malaya_hi == 22) {
- .@playtime = checkquest(7367, PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7367, PLAYTIME);
+ if (.@playtime == 1) {
mes "Imelda is in ritual with a devout aura, compared to when she streamed invectives.";
mes "Better not disturb her.";
close;
@@ -661,7 +661,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
next;
mes "Took the Spiritual Protection, despite her ridiculous logic and vigor.";
mes "Let's give them to the villagers.";
- set malaya_hi, 23;
+ malaya_hi = 23;
getitem 6503, 6; // Soul_Protection
erasequest 7367;
setquest 7368;
@@ -700,7 +700,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
next;
mes "[Imelda]";
mes "I'd be happy if you could help me, because the Spiritual Protections needs to be made every day.";
- set malaya_hi, 25;
+ malaya_hi = 25;
erasequest 7374;
erasequest 7379;
setquest 7375;
@@ -720,7 +720,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
next;
switch (select("I'll help you making Spiritual Protections.:Love and Spiritual Protection for all.")) {
case 1:
- if (checkquest(7380) > -1) {
+ if (questprogress(7380)) {
if ((countitem(6501) < 6) || (countitem(6502) < 6) || (countitem(6500) < 6)) {
mes "[Imelda]";
mes "Materials for making a Spiritual Protection are";
@@ -749,8 +749,8 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
getexp 200000,200000;
close;
} else {
- .@playtime = checkquest(7381, PLAYTIME);
- if ((.@playtime == 0) || (.@playtime == 1)) {
+ .@playtime = questprogress(7381, PLAYTIME);
+ if (.@playtime == 1) {
mes "[Imelda]";
mes "I appreciate your kindness, but we have enough for today.";
mes "I'll ask for you when I need more materials.";
@@ -789,8 +789,8 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
}
}
case 2:
- if (checkquest(7374) != -1) {
- if (checkquest(7379) == -1) {
+ if (questprogress(7374)) {
+ if (!questprogress(7379)) {
mes "[Imelda]";
mes "Please deliver these new Spiritual Protections to the villagers.";
mes "You know them, right?";
@@ -819,8 +819,8 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
$malayaNames$[0] = strcharinfo(0);
close;
} else {
- .@playtime = checkquest(7375, PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7375, PLAYTIME);
+ if (.@playtime == 1) {
mes "[Imelda]";
mes "The Spiritual Protections given before will still be in effect";
mes "It's okay for now.";
@@ -838,7 +838,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
mes "Of course, you'll still encounter ghosts here and there.";
close;
}
- if ((checkquest(7381) == 0) || (checkquest(7381) == 1)) {
+ if (questprogress(7381) == 1) {
mes "[Imelda]";
mes "Thank you very much.";
mes "Come back when you've given them all out.";
@@ -873,7 +873,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
mes "Of course, you'll still encounter ghosts here and there.";
close;
}
- if ((checkquest(7381, PLAYTIME) == 0) || (checkquest(7381, PLAYTIME) == 1)) {
+ if (questprogress(7381, PLAYTIME) == 1) {
mes "[Imelda]";
mes "Thank you very much.";
mes "Come back when you've given them all out.";
@@ -912,7 +912,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "Not from around here, I see. I have nothing to say.";
close;
} else if (malaya_hi == 10) {
- if (checkquest(7353) == 2) {
+ if (questprogress(7353) == 2) {
mes "[Old Man Nardo]";
mes "How about lending a hand for a poor old man?";
mes "I don't care if it's just a sleeve of your shirt, just give me something with your vigor.";
@@ -937,10 +937,10 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "-The troubled villagers desire your belongings because you fend off the ghosts. -";
setquest 7353;
completequest 7353;
- if ((checkquest(7352) + checkquest(7353) + checkquest(7354) + checkquest(7355) + checkquest(7356) + checkquest(7357)) > 9) {
+ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) {
next;
mes "-So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki.-";
- set malaya_hi, 11;
+ malaya_hi = 11;
setquest 7358;
}
close;
@@ -951,7 +951,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "Must counsel with Mumbaki first!";
close;
} else if (malaya_hi == 12) {
- if (checkquest(7360) != -1) {
+ if (questprogress(7360)) {
mes "[Old Man Nardo]";
mes "To be honest, I do not believe that this Holy Artifact has any abilities.";
mes "It's just for the peace of mind.";
@@ -980,9 +980,10 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
delitem 523, 1; //Holy_Water
setquest 7360;
completequest 7360;
- if ((checkquest(7359) + checkquest(7360) + checkquest(7361) + checkquest(7362) + checkquest(7363) + checkquest(7364)) > 11) {
+ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
+ && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) {
mes "-With the Old Man as last, enough Holy Artifacts have been given out.-";
- set malaya_hi, 13;
+ malaya_hi = 13;
erasequest 7351;
setquest 7365;
}
@@ -1032,7 +1033,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "Thank you.";
close;
case 2:
- if ((checkquest(7374) != -1) && (checkquest(7369) != -1)) {
+ if (questprogress(7374) && questprogress(7369)) {
if (!countitem(6503)) {
mes "^4d4dffThere's no Spiritual Protection to give to the Old Man.^000000";
close;
@@ -1046,10 +1047,10 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
delitem 6503, 1; // Soul_Protection
erasequest 7369;
setquest 7383;
- if ((checkquest(7382) + checkquest(7383) + checkquest(7384) + checkquest(7385) + checkquest(7386) + checkquest(7387)) > 5) {
+ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
mes "- With the Old Man as last, all Spiritual Protections have been delivered. Head back to Imelda.-";
if (malaya_hi == 23) {
- set malaya_hi, 24;
+ malaya_hi = 24;
}
setquest 7379;
erasequest 7382;
@@ -1075,7 +1076,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "I'm sorry but I can't let you carry the precious Cast Iron Cauldron.";
close;
}
- if ((checkquest(7378, PLAYTIME) == 0) || (checkquest(7378, PLAYTIME) == 1)) {
+ if (questprogress(7378, PLAYTIME) == 1) {
mes "[Old Man Nardo]";
mes "You've delivered the Cast Iron Cauldron to Baryo, so that's enough for today.";
mes "No matter how strong a cauldron is, even with the toughest cast iron, it only lasts a day.";
@@ -1083,7 +1084,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
mes "[Old Man Nardo]";
mes "Help me out again tomorrow if you can.";
close;
- } else if (checkquest(7378, PLAYTIME) == 2) {
+ } else if (questprogress(7378, PLAYTIME) == 2) {
mes "[Old Man Nardo]";
mes "Hey there!";
mes "So, are you well and well fed?";
@@ -1094,7 +1095,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
erasequest 7378;
close;
} else {
- if (checkquest(7377) != -1) {
+ if (questprogress(7377)) {
if (countitem(6503) < 5) {
mes "[Old Man Nardo]";
mes "Did you deliver the cauldron in one piece?";
@@ -1121,7 +1122,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
$malayaNames$[2] = strcharinfo(0);
close;
} else {
- if (checkquest(7376) > -1) {
+ if (questprogress(7376)) {
mes "[Old Man Nardo]";
mes "Go to Kiko in Mumbaki at Baryo Mahiwaga and deliver the Cast Iron Cauldron.";
mes "This should help against the Bakonawa troubles.";
@@ -1176,7 +1177,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
mes "(He evades your gaze and ignores you.)";
close;
} else if (malaya_hi == 10) {
- if (checkquest(7357) == 2) {
+ if (questprogress(7357) == 2) {
mes "[Romel]";
mes "....So cold-hearted.";
mes "And here we are, always trembling in anxiety...";
@@ -1201,10 +1202,10 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
mes "-The troubled villagers desire your belongings because you fend off the ghosts. -";
setquest 7357;
completequest 7357;
- if ((checkquest(7352) + checkquest(7353) + checkquest(7354) + checkquest(7355) + checkquest(7356) + checkquest(7357)) > 9) {
+ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) {
next;
mes "- So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki.-";
- set malaya_hi, 11;
+ malaya_hi = 11;
setquest 7358;
}
close;
@@ -1214,7 +1215,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
mes "He'll surely take a hair or pull a sleeve if he had his way!";
close;
} else if (malaya_hi == 12) {
- if (checkquest(7364) != -1) {
+ if (questprogress(7364)) {
mes "[Romel]";
mes "Frankly speaking, it's for the peace of mind.";
mes "With it, I could face them with more boldness.";
@@ -1245,9 +1246,10 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
delitem 523, 1; //Holy_Water
setquest 7364;
completequest 7364;
- if ((checkquest(7359) + checkquest(7360) + checkquest(7361) + checkquest(7362) + checkquest(7363) + checkquest(7364)) > 11) {
+ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
+ && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) {
mes "-With Romel as last, I think enough Holy Artifacts have been given.-";
- set malaya_hi, 13;
+ malaya_hi = 13;
erasequest 7351;
setquest 7365;
}
@@ -1286,7 +1288,7 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
mes "I am at peace these days.";
close;
}
- if ((checkquest(7374) == -1) || (checkquest(7373) == -1)) {
+ if (!questprogress(7374) || !questprogress(7373)) {
mes "[Romel]";
mes "A new Spiritual Protection?";
mes "The one you gave me before still works fine.";
@@ -1306,10 +1308,10 @@ malaya,224,267,3 script Romel#malaya 4_M_MAYOR,{
delitem 6503, 1; // Soul_Protection
erasequest 7373;
setquest 7387;
- if ((checkquest(7382) + checkquest(7383) + checkquest(7384) + checkquest(7385) + checkquest(7386) + checkquest(7387)) > 5) {
+ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
mes "- With Romel as last, all Spiritual Protections have been delivered. Head back to Imelda.-";
if (malaya_hi == 23) {
- set malaya_hi, 24;
+ malaya_hi = 24;
}
setquest 7379;
erasequest 7382;
@@ -1332,7 +1334,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
mes "(When your eyes met with hers, she ran and hid behind her father.)";
close;
} else if (malaya_hi == 10) {
- if (checkquest(7356) == 2) {
+ if (questprogress(7356) == 2) {
mes "[Talah]";
mes "Talah might be taken away tonight.";
mes "Scary kids might come to Talah.";
@@ -1355,10 +1357,10 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
mes "- The troubled villagers desire your belongings because you fend off the ghosts. -";
setquest 7356;
completequest 7356;
- if ((checkquest(7352) + checkquest(7353) + checkquest(7354) + checkquest(7355) + checkquest(7356) + checkquest(7357)) > 9) {
+ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) {
next;
mes "- So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki. -";
- set malaya_hi, 11;
+ malaya_hi = 11;
setquest 7358;
}
close;
@@ -1367,7 +1369,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
mes "Talah looks from you to her father with inquisitive eyes.";
close;
} else if (malaya_hi == 12) {
- if (checkquest(7363) != -1) {
+ if (questprogress(7363)) {
mes "[Talah]";
mes "I dont know for sure";
mes "but I get a warm feel from them.";
@@ -1393,9 +1395,10 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
delitem 523, 1; //Holy_Water
setquest 7363;
completequest 7363;
- if ((checkquest(7359) + checkquest(7360) + checkquest(7361) + checkquest(7362) + checkquest(7363) + checkquest(7364)) > 11) {
+ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
+ && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) {
mes "-With Talah as last, I think enough Holy Artifacts have been given.-";
- set malaya_hi, 13;
+ malaya_hi = 13;
erasequest 7351;
setquest 7365;
}
@@ -1415,7 +1418,7 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
mes "You're keeping us safe aren't you?";
close;
}
- if ((checkquest(7374) != -1) && (checkquest(7372) != -1)) {
+ if (questprogress(7374) && questprogress(7372)) {
if (!countitem(6503)) {
mes "^4d4dffThere is no Spiritual Protection to give to Talah.^000000";
close;
@@ -1430,10 +1433,10 @@ malaya,223,267,5 script Talah#malaya 4_F_DST_CHILD,{
delitem 6503, 1; // Soul_Protection
erasequest 7372;
setquest 7386;
- if ((checkquest(7382) + checkquest(7383) + checkquest(7384) + checkquest(7385) + checkquest(7386) + checkquest(7387)) > 5) {
+ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
mes "- With Talah as last, all Spiritual Protections have been delivered. Head back to Imelda. -";
if (malaya_hi == 23) {
- set malaya_hi, 24;
+ malaya_hi = 24;
}
setquest 7379;
erasequest 7382;
@@ -1460,7 +1463,7 @@ malaya,62,274,0 script Sand Trap#malaya 4_SOIL,{
mes "- Cannot proceed with the quest. You are carrying too many items. -";
close;
}
- if ((checkquest(7366) == -1) && (checkquest(7380) == -1)) {
+ if (!questprogress(7366) && !questprogress(7380)) {
mes "A device to evaporate sea water is buried in the sand...";
close;
}
@@ -1494,7 +1497,7 @@ ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{
mes "- Cannot proceed with the quest. You are carrying too many items. -";
close;
}
- if ((checkquest(7366) == -1) && (checkquest(7380) == -1)) {
+ if (!questprogress(7366) && !questprogress(7380)) {
mes "There's a short and black bamboo tree.";
close;
}
@@ -1513,7 +1516,7 @@ ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{
mes "I knew I could do this!";
close;
OnTouch:
- if ((checkquest(7366) != -1) || (checkquest(7380) != -1)) {
+ if (questprogress(7366) || questprogress(7380)) {
specialeffect EF_LEVEL99_4;
}
end;
@@ -1540,7 +1543,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "Go away. Shoo, leave!";
close;
} else if (malaya_hi == 10) {
- if (checkquest(7355) == 2) {
+ if (questprogress(7355) == 2) {
mes "[Woeon]";
mes "Now, look here my friend...";
mes "This can all be solved by giving me a button.";
@@ -1564,10 +1567,10 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "- The troubled villagers desire your belongings because you fend off the ghosts. -";
setquest 7355;
completequest 7355;
- if ((checkquest(7352) + checkquest(7353) + checkquest(7354) + checkquest(7355) + checkquest(7356) + checkquest(7357)) > 9) {
+ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) {
next;
mes "- So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki.-";
- set malaya_hi, 11;
+ malaya_hi = 11;
setquest 7358;
}
close;
@@ -1584,7 +1587,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "Cold hearted son of a...";
close;
} else if (malaya_hi == 12) {
- if (checkquest(7362) != -1) {
+ if (questprogress(7362)) {
mes "[Woeon]";
mes "Hmm. Look at my hands.";
mes "Less shaky, eh?";
@@ -1618,9 +1621,10 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
delitem 523, 1; //Holy_Water
setquest 7362;
completequest 7362;
- if ((checkquest(7359) + checkquest(7360) + checkquest(7361) + checkquest(7362) + checkquest(7363) + checkquest(7364)) > 11) {
+ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
+ && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) {
mes "-With Woeon as last, I think enough Holy Artifacts have been given.-";
- set malaya_hi, 13;
+ malaya_hi = 13;
erasequest 7351;
setquest 7365;
}
@@ -1636,7 +1640,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "Oh, hi there!";
next;
if (select("Give Spiritual Protection.:The Dealer and his Collection") == 1) {
- if (((checkquest(7374) == 0) || (checkquest(7374) == 1)) && ((checkquest(7371) == 0) || (checkquest(7371) == 1))) {
+ if (questprogress(7374) == 1 && questprogress(7371) == 1) {
if (!countitem(6503)) {
mes "^4d4dffThere is no Spiritual Protection to give to Woeon.^000000";
close;
@@ -1650,10 +1654,10 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
delitem 6503, 1; // Soul_Protection
erasequest 7371;
setquest 7385;
- if ((checkquest(7382) + checkquest(7383) + checkquest(7384) + checkquest(7385) + checkquest(7386) + checkquest(7387)) > 5) {
+ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
mes "-With Woeon as last, all Spiritual Protections have been delivered.-";
if (malaya_hi == 23) {
- set malaya_hi, 24;
+ malaya_hi = 24;
}
setquest 7379;
erasequest 7382;
@@ -1683,13 +1687,13 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
mes "I'll let you have at it once you're stronger, my friend!";
close;
}
- if ((checkquest(7392, PLAYTIME) == 0) || (checkquest(7392, PLAYTIME) == 1)) {
+ if (questprogress(7392, PLAYTIME) == 1) {
mes "[Woeon]";
mes "Oh, the Jejellopy collecting?";
mes "I have enough for today.";
mes "Come back again tomorrow.";
close;
- } else if (checkquest(7392, PLAYTIME) == 2) {
+ } else if (questprogress(7392, PLAYTIME) == 2) {
mes "[Woeon]";
mes "Oh, yes yes.";
mes "You're going to collect Jejellopy today as well?";
@@ -1708,7 +1712,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
setquest 7391;
close;
} else {
- if ((checkquest(7391) == 0) || (checkquest(7391) == 1)) {
+ if (questprogress(7391) == 1) {
if (countitem(6498) < 30) {
mes "[Woeon]";
mes "Hmm? I don't think you have enough.";
@@ -1731,7 +1735,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
// else
// getitem 6497, 1; // Lesser_Agimat
getexp 200000,200000;
- set .@memo_name, rand(1,3);
+ .@memo_name = rand(1,3);
if (!rand(3))
$malayaNames$[1] = strcharinfo(0);
close;
@@ -1777,7 +1781,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "Go... Go away!";
close;
} else if (malaya_hi == 10) {
- if (checkquest(7354) == 2) {
+ if (questprogress(7354) == 2) {
mes "[Pandoi]";
mes "Please..";
mes "Couldn't you help a guy out here, just for the sake of it?";
@@ -1806,10 +1810,10 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "-The troubled villagers desire your belongings because you fend off the ghosts. -";
setquest 7354;
completequest 7354;
- if ((checkquest(7352) + checkquest(7353) + checkquest(7354) + checkquest(7355) + checkquest(7356) + checkquest(7357)) > 9) {
+ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) {
next;
mes "- So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki.-";
- set malaya_hi, 11;
+ malaya_hi = 11;
setquest 7358;
}
close;
@@ -1826,7 +1830,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "Do you really think ignoring me is the best option?!";
close;
} else if (malaya_hi == 12) {
- if (checkquest(7361) != -1) {
+ if (questprogress(7361)) {
mes "[Pandoi]";
mes "Now that I have confidence, the only thing left for me to do is charge to the hospital or field for material!";
mes "Bu... But, I'm too scared...";
@@ -1850,9 +1854,10 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
delitem 523, 1; //Holy_Water
setquest 7361;
completequest 7361;
- if ((checkquest(7359) + checkquest(7360) + checkquest(7361) + checkquest(7362) + checkquest(7363) + checkquest(7364)) > 11) {
+ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
+ && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) {
mes "-With Pandoi as last, I think I've given enough Holy Artifacts.-";
- set malaya_hi, 13;
+ malaya_hi = 13;
erasequest 7351;
setquest 7365;
}
@@ -1887,7 +1892,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
next;
switch (select("Give Spiritual Protection.:Silver Blade.:Silver Cross")) {
case 1:
- if ((checkquest(7374) == -1) || (checkquest(7370) == -1)) {
+ if (!questprogress(7374) || !questprogress(7370)) {
mes "[Pandoi]";
mes "I appreciate you taking care of the expiration dates of my Spiritual Protection.";
mes "I think mine's good for now. ";
@@ -1906,10 +1911,10 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
delitem 6503, 1; // Soul_Protection
erasequest 7370;
setquest 7384;
- if ((checkquest(7382) + checkquest(7383) + checkquest(7384) + checkquest(7385) + checkquest(7386) + checkquest(7387)) > 5) {
+ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
mes "-With Pandoi as last, all Spiritual Protections have been delivered.-";
if (malaya_hi == 23) {
- set malaya_hi, 24;
+ malaya_hi = 24;
}
setquest 7379;
erasequest 7382;
@@ -1932,7 +1937,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "If you go in there like that... You'll never make it out alive!";
close;
}
- .@hunting = checkquest(7393, HUNTING);
+ .@hunting = questprogress(7393, HUNTING);
if (.@hunting == 2) {
if (countitem(6508) < 10) {
mes "[Pandoi]";
@@ -1968,7 +1973,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
if (!rand(3))
$malayaNames$[1] = strcharinfo(0);
close;
- } else if (.@hunting == 0 || .@hunting == 1) {
+ } else if (.@hunting == 1) {
mes "[Pandoi]";
mes "The village hospital holds the most hideous things inside.";
mes "I'm not sure what exactly... Whatever's in there, I'm not willing to go near it...";
@@ -1978,8 +1983,8 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "You're the only one I can trust!";
close;
} else {
- .@playtime = checkquest(7394, PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7394, PLAYTIME);
+ if (.@playtime == 1) {
mes "[Pandoi]";
mes "I still have some silver to smelt.";
mes "I'll request more if I fail again.";
@@ -2058,15 +2063,15 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
next;
switch(select("Make 1 Silver Cross:Make 6 Silver Crosses:Input Number:Quit.")) {
case 1:
- set .@amount,1;
+ .@amount = 1;
case 2:
- if (!.@amount) set .@amount,6;
+ if (!.@amount) .@amount = 6;
if (countitem(6508) < (.@amount * 2)) {
mes "[Pandoi]";
mes "You need at least " + (.@amount * 2) + " Silver Bracelets to make " + .@amount + " Silver " + ((.@amount == 1) ? "Cross" : "Crosses") + ".";
close;
}
- set .@time,5;
+ .@time = 5;
break;
case 3:
mes "[Pandoi]";
@@ -2089,7 +2094,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
mes "To make " + .@amount + " Silver " + ((.@amount == 1) ? "Cross" : "Crosses") + ", I need at least " + (2 * .@amount) + " Silver Bracelets.";
close;
}
- set .@time,15;
+ .@time = 15;
break;
case 4:
mes "[Pandoi]";
@@ -2125,7 +2130,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "I'm seeing ghosts. I think it's my time to die.";
close;
} else if (malaya_hi == 10) {
- if (checkquest(7352) == 2) {
+ if (questprogress(7352) == 2) {
mes "- Pedro the Sailor seems to have given up, but he can't take his gaze off of me.-";
close;
}
@@ -2168,10 +2173,10 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "- Pedro the Sailor seems to have given up, but he can't take his gaze off of me.-";
setquest 7352;
completequest 7352;
- if ((checkquest(7352) + checkquest(7353) + checkquest(7354) + checkquest(7355) + checkquest(7356) + checkquest(7357)) > 9) {
+ if (questprogress(7352) + questprogress(7353) + questprogress(7354) + questprogress(7355) + questprogress(7356) + questprogress(7357) > 9) {
next;
mes "- So many have already asked you for this. Perhaps it will be better to speak with Phong in Mumbaki. -";
- set malaya_hi, 11;
+ malaya_hi = 11;
setquest 7358;
}
close;
@@ -2181,7 +2186,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "This is so awkward.";
close;
} else if (malaya_hi == 12) {
- if (checkquest(7359) != -1) {
+ if (questprogress(7359)) {
mes "[Pedro the Sailor]";
mes "Anyway, now that I have what they hate...";
mes "Now's the time to charge into my ship...!";
@@ -2208,9 +2213,10 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
delitem 523, 1; //Holy_Water
setquest 7359;
completequest 7359;
- if ((checkquest(7359) + checkquest(7360) + checkquest(7361) + checkquest(7362) + checkquest(7363) + checkquest(7364)) > 11) {
+ if (questprogress(7359) == 2 && questprogress(7360) == 2 && questprogress(7361) == 2
+ && questprogress(7362) == 2 && questprogress(7363) == 2 && questprogress(7364) == 2) {
mes "-With Pedro the Sailor as last, I think I gave enough Holy Artifacts.-";
- set malaya_hi, 13;
+ malaya_hi = 13;
erasequest 7351;
setquest 7365;
}
@@ -2229,7 +2235,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "Well, living the dream, eh?";
next;
if (select("Give Spiritual Protection.:About the Ferry Ride") == 1) {
- if ((checkquest(7374) == -1) || (checkquest(7368) == -1)) {
+ if (!questprogress(7374) || !questprogress(7368)) {
mes "[Pedro the Sailor]";
mes "The Spiritual Protection you gave me before works fine.";
mes "I'm good for now.";
@@ -2248,10 +2254,10 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
delitem 6503, 1; // Soul_Protection
erasequest 7368;
setquest 7382;
- if ((checkquest(7382) + checkquest(7383) + checkquest(7384) + checkquest(7385) + checkquest(7386) + checkquest(7387)) > 5) {
+ if (questprogress(7382) + questprogress(7383) + questprogress(7384) + questprogress(7385) + questprogress(7386) + questprogress(7387) > 5) {
mes "-With Pedro the Sailor as last, all Spiritual Protections have been delivered.-";
if (malaya_hi == 23) {
- set malaya_hi, 24;
+ malaya_hi = 24;
}
setquest 7379;
erasequest 7382;
@@ -2318,7 +2324,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "[Pedro the Sailor]";
mes "If you don't believe me, see for yourself.";
mes "Then you'll believe me.";
- set malaya_diwata, 1;
+ malaya_diwata = 1;
setquest 7395;
close;
} else if (malaya_diwata == 1) {
@@ -2369,7 +2375,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
mes "I'd better get ready to set sail then.";
mes "It's not much, but this is for you.";
mes "If we can get back in business, I'll take you to Izlude for just 1000z.";
- set malaya_diwata, 6;
+ malaya_diwata = 6;
erasequest 7399;
setquest 7401;
// if (IsPremiumPcCafe == 10)
@@ -2381,8 +2387,8 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
$malayaNames$[0] = strcharinfo(0);
close;
} else {
- .@playtime = checkquest(7401, PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7401, PLAYTIME);
+ if (.@playtime == 1) {
mes "[Pedro the Sailor]";
mes "If you want to go to Alberta, use the big ship over there.";
mes "This little one goes to Izlude.";
@@ -2412,8 +2418,8 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
erasequest 7401;
goto L_SetQuest;
} else {
- if (checkquest(7403) == -1) {
- if (checkquest(7402) == -1) {
+ if (!questprogress(7403)) {
+ if (!questprogress(7402)) {
goto L_SetQuest;
}
mes "[Pedro the Sailor]";
@@ -2521,7 +2527,7 @@ OnTouch:
next;
cutin "", 255;
mes "-I was thrown out after the Little Girl's annoyed cry and flash from her eyes.-";
- set malaya_diwata, 2;
+ malaya_diwata = 2;
setquest 7396;
erasequest 7395;
close2;
@@ -2534,7 +2540,7 @@ OnTouch:
next;
cutin "", 255;
mes "-I was thrown out after the Little Girl's resolute cry and flash from her eyes.-";
- set malaya_diwata, 2;
+ malaya_diwata = 2;
setquest 7396;
erasequest 7395;
close2;
@@ -2618,7 +2624,7 @@ OnTouch:
next;
mes "[Diwata]";
mes "Now, g... go away!";
- set malaya_diwata, 5;
+ malaya_diwata = 5;
delitem 6506, 1; // Memorial_Boquet
erasequest 7398;
setquest 7399;
@@ -2630,9 +2636,9 @@ OnTouch:
mes "If they bother me again, however, I won't be.";
close;
} else {
- if (checkquest(7402) == -1) {
- if (checkquest(7403) == -1) {
- if ((checkquest(7401, PLAYTIME) == 0) || (checkquest(7401, PLAYTIME) == 1)) {
+ if (!questprogress(7402)) {
+ if (!questprogress(7403)) {
+ if (questprogress(7401, PLAYTIME) == 1) {
cutin "malaya_diwata02", 2;
mes "[Diwata]";
mes "Surprisingly enough, I'm doing fine.";
@@ -2733,8 +2739,8 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{
next;
switch (select("Give Cast-Iron Caldron.:Request Purification Ritual.:Exchange Jellopy for gold.")) {
case 1:
- if (checkquest(7376) == -1) {
- if (checkquest(7377) == -1) {
+ if (!questprogress(7376)) {
+ if (!questprogress(7377)) {
mes "[Kiko in Mumbaki]";
mes "What cauldron?";
mes "As far as I know, you're not the one bringing it.";
@@ -2779,8 +2785,8 @@ ma_fild01,261,208,2 script Kiko in Mumbaki 4_BARYO_CHIEF,{
erasequest 7376;
close;
case 2:
- if (checkquest(7406) == -1) {
- if (checkquest(7407) == -1) {
+ if (!questprogress(7406)) {
+ if (!questprogress(7407)) {
mes "[Kiko in Mumbaki]";
mes "The only purification needed in this village is Vantai's food.";
mes "There are no rituals where an outsider, like yourself, can take part in.";
@@ -2861,8 +2867,8 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{
mes "Ha ha ha ha ha ha ha!";
close;
}
- .@playtime = checkquest(7408, PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7408, PLAYTIME);
+ if (.@playtime == 1) {
mes "[Dhong the Guard]";
mes "The bones you brought Vantai gave him a feast.";
mes "He'll be full and merry for a while now.";
@@ -2889,7 +2895,7 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{
mes "for the hero to get us some Evil Spirit Bones from the forest.";
close;
} else {
- if (checkquest(7406) != -1) {
+ if (questprogress(7406)) {
mes "[Dhong the Guard]";
mes "What I'm saying is that, to be a good guard dog, he must be able to stand ground against evil spirits.";
mes "For that he needs to eat Evil Spirit Bones, but it must be purified before he can eat them.";
@@ -2899,7 +2905,7 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{
mes "Kiko in Mumbaki will purify them for you.";
close;
} else {
- if (checkquest(7407) == 1) {
+ if (questprogress(7407) == 1) {
if (countitem(6505) < 10) {
mes "[Dhong the Guard]";
mes "Kiko in Mumbaki asked for 10 Purified Spirit Bones.";
@@ -2995,8 +3001,8 @@ ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{
mes "An anxious looking woman is stands.";
close;
}
- .@playtime = checkquest(7390, PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7390, PLAYTIME);
+ if (.@playtime == 1) {
mes "[Maries]";
mes "Now that the children know that they can get back home with an Inside-out Shirt,";
mes "they play out in the forest recklessly and timelessly.";
@@ -3012,7 +3018,7 @@ ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{
erasequest 7390;
close;
} else {
- if (checkquest(7389) != -1) {
+ if (questprogress(7389)) {
mes "[Maries]";
mes "You came back.";
mes "Thanks to you, the child has returned home safely.";
@@ -3031,7 +3037,7 @@ ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{
$malayaNames$[2] = strcharinfo(0);
close;
} else {
- if (checkquest(7388) != -1) {
+ if (questprogress(7388)) {
mes "[Maries]";
mes "I'm sure they're lost in the woods because of mischievous spirits.";
mes "Please give the child the ^4d4dffInside-out Shirt^000000 when found.";
@@ -3099,7 +3105,7 @@ ma_fild01,203,189,3 script Little Girl#malaya 4_F_BARYO_GIRL,{
}
ma_fild01,251,93,3 script Lost Child#malaya01 4_F_BARYO_GIRL,{
- if (checkquest(7388) > -1) {
+ if (questprogress(7388)) {
if (!countitem(12700)) {
mes "[Little Kid]";
mes "Sigh. Are you lost too?";
@@ -3144,7 +3150,7 @@ ma_fild01,251,93,3 script Lost Child#malaya01 4_F_BARYO_GIRL,{
}
end;
} else {
- if (checkquest(7389) != -1) {
+ if (questprogress(7389)) {
mes "[Little Kid]";
mes "I want to play some more.";
mes "I can always go back with this shirt.";
@@ -3226,8 +3232,8 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{
mes "We'll never make it.";
close;
}
- .@playtime = checkquest(7410, PLAYTIME);
- if (.@playtime == 0 || .@playtime == 1) {
+ .@playtime = questprogress(7410, PLAYTIME);
+ if (.@playtime == 1) {
mes "[Budidai]";
mes "Traveler, my friend!";
mes "Bongisungisu ran far far away.";
@@ -3243,8 +3249,8 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{
mes "You won't turn you're back on a good Capre?";
close;
} else {
- if (checkquest(7409) != -1) {
- if (checkquest(7409, HUNTING) == 2) {
+ if (questprogress(7409)) {
+ if (questprogress(7409, HUNTING) == 2) {
mes "[Budidai]";
mes "Astonishing, wanderer!";
mes "I could hear the pitiful wails of Bongisungisu all the way from here!";
@@ -3870,7 +3876,7 @@ malaya,305,281,3 script Guard#buwaya 4_MAL_SOLDIER,7,7,{
next;
mes "[Guard]";
mes "I hear people are talking about a mysterious treasure hidden deep in the woods.";
- set malaya_buwaya,1;
+ malaya_buwaya = 1;
setquest 2271;
next;
}
@@ -3978,7 +3984,7 @@ malaya,276,288,5 script Port Malaya Villager::buwaya_A 4_M_MALAYA,{
emotion e_sob,0,"buwaya_B";
mes "[Port Malaya Villager]";
mes "Ah~~~ it is so hard to get something pretty these days ~~~!!!!";
- set malaya_buwaya,2;
+ malaya_buwaya = 2;
erasequest 2271;
setquest 2272;
close;
@@ -4031,7 +4037,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
mes "[Totoy]";
mes "Can't talk long. I need to heal my eyes first.";
mes "There should be some ^3131FFGreen Potion^000000 left inside the drawer. Will you take it out for me?";
- set malaya_buwaya,3;
+ malaya_buwaya = 3;
close;
} else if (malaya_buwaya == 3) {
if (!countitem(506)) {
@@ -4050,7 +4056,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
mes "[Totoy]";
mes "Gulp, gulp...";
delitem 506,1; //Green_Potion
- set malaya_buwaya,4;
+ malaya_buwaya = 4;
}
close;
} else if (malaya_buwaya == 4) {
@@ -4137,7 +4143,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
next;
mes "[Totoy]";
mes "And tell everyone else to stop spreading rumors about treasure. They don't know what I went through. Sniff! I'm going to put Ancient Worms in everyones clothes!";
- set malaya_buwaya,5;
+ malaya_buwaya = 5;
erasequest 2272;
setquest 2273;
close;
@@ -4229,7 +4235,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
mes "[Totoy]";
mes "Anyway, thanks for bringing my best friend back.";
mes "I don't have much but would like to thank you. Wait, let me see what's inside my drawer. He he-";
- set malaya_buwaya,13;
+ malaya_buwaya = 13;
erasequest 2278;
setquest 2279;
close;
@@ -4261,7 +4267,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
next;
mes "[Dog]";
mes "Woof woof woof!!!!";
- set malaya_buwaya,14;
+ malaya_buwaya = 14;
getitem 6497,5; //Lesser_Agimat
disablenpc "Dog#buwaya_totoi";
erasequest 2279;
@@ -4351,7 +4357,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{
if (select("I will prove it.:Suspicious of Totoy.") == 2) {
mes "[Master of Hunting]";
mes "Kids tell stories for their own reasons. I'm sure Totoy is the same.";
- set malaya_buwaya,6;
+ malaya_buwaya = 6;
close;
}
mes "[Master of Hunting]";
@@ -4365,7 +4371,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{
next;
mes "[Master of Hunting]";
mes (Sex) ? "It won't be pleasant but any brave man could easily do it, don't you agree?" : "I don't want the hands of a pretty girl to smell bad but I could care less with someone like you. Ha ha!";
- set malaya_buwaya,7;
+ malaya_buwaya = 7;
erasequest 2273;
setquest 2274;
close;
@@ -4389,7 +4395,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{
next;
mes "[Master of Hunting]";
mes (Sex) ? "It won't be pleasant but any brave man could easily do it, don't you agree?" : "I don't want the hands of a pretty girl to smell bad but I could care less with someone like you. Ha ha!";
- set malaya_buwaya,7;
+ malaya_buwaya = 7;
erasequest 2273;
setquest 2274;
close;
@@ -4404,7 +4410,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{
mes "You've really brought back the samples.";
mes "Ho! Leave it there and come back after washing your hands. Even god won't smile down at you with that stench.";
delitem 6519,10; //Collected_Sample
- set malaya_buwaya,8;
+ malaya_buwaya = 8;
erasequest 2274;
setquest 2275;
close;
@@ -4429,7 +4435,7 @@ malaya,290,152,5 script Master of Hunting#buwaya 4_M_BARYO_MAN,{
next;
mes "[Master of Hunting]";
mes "You! Come here and feel this!";
- set malaya_buwaya,9;
+ malaya_buwaya = 9;
enablenpc "#buwaya_soil";
close;
} else if (malaya_buwaya == 9) {
@@ -4503,7 +4509,7 @@ malaya,291,152,3 script #buwaya_soil 4_SOIL,{
mes "[Master of Hunting]";
mes "Please go and tell the Guard Leader that Buwaya is active again.";
mes "I will contact other hunters in the meantime and think of a plan to kill Buwaya.";
- set malaya_buwaya,10;
+ malaya_buwaya = 10;
disablenpc "#buwaya_soil";
erasequest 2275;
setquest 2276;
@@ -4616,7 +4622,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{
next;
mes "[Guard Leader]";
mes "Then take care and good luck.";
- set malaya_buwaya,11;
+ malaya_buwaya = 11;
erasequest 2276;
setquest 2277;
} else if (malaya_buwaya == 11) {
@@ -4638,12 +4644,12 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{
mes "Here, this is a symbol of our gratitude.";
mes "If you would like to help with Buwaya again, please look for me.";
mes "Hope you have a great journey.";
- set malaya_buwaya,15;
+ malaya_buwaya = 15;
getexp 1000000, 600000;
completequest 2280;
} else {
- set .@hunting, checkquest(2281,HUNTING);
- if (.@hunting == -1) {
+ .@hunting = questprogress(2281,HUNTING);
+ if (!.@hunting) {
mes "[Guard Leader]";
mes "Hear Buwaya appeared from the depth of the Forest.";
mes "As everyone knows, all our manpower is dispatched to handle Bangungots servants attacking the hospital recently.";
@@ -4673,7 +4679,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{
mes "Keep this in mind and be cautious at all times.";
mes "I recommend asking trustful colleagues for help.";
setquest 2281;
- } else if (.@hunting == 0 || .@hunting == 1) {
+ } else if (.@hunting == 1) {
mes "[Guard Leader]";
mes "How is it going with the Buwaya situation?";
next;
@@ -4782,7 +4788,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
next;
mes "[Dog]";
mes "Bark bark!";
- set malaya_buwaya,12;
+ malaya_buwaya = 12;
disablenpc "Dog#buwaya";
erasequest 2277;
setquest 2278;
@@ -5094,7 +5100,7 @@ malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{
mes "Down along this path";
mes "you will meet my granddaughter near the port.";
mes "Get the Slate Piece from there.";
- set malaya_bakona1,1;
+ malaya_bakona1 = 1;
setquest 1174;
close;
}
@@ -5170,7 +5176,7 @@ malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{
mes "Good luck to you... for our sake...";
erasequest 1175;
setquest 1176;
- set malaya_bakona1,3;
+ malaya_bakona1 = 3;
close;
} else if (malaya_bakona1 == 3) {
mes "[Old Legend Teller]";
@@ -5220,7 +5226,7 @@ malaya,285,332,4 script Old Legend Teller#bako1 4_M_BARYO_OLD,{
mes "so that you can enter the Bakonawa Lake.";
mes "Please get rid of this monster for us.";
erasequest 1179;
- set malaya_bakona1,7;
+ malaya_bakona1 = 7;
// if (IsPremiumPcCafe == 10)
getitem 6499,5; //Ancient_Grudge
// else
@@ -5313,7 +5319,7 @@ ma_fild02,40,240,4 script Malaya Immigrant#bako1 4_M_BARYO_MAN,{
mes "of the traveling merchant.";
erasequest 1176;
setquest 1177;
- set malaya_bakona1,4;
+ malaya_bakona1 = 4;
close;
case 4:
mes "[Malaya Immigrant]";
@@ -5419,7 +5425,7 @@ ma_fild01,165,237,4 script Malaya Immigrant#bako2 4_M_MALAYA,{
mes "Investigate the stone ahead.";
erasequest 1177;
setquest 1178;
- set malaya_bakona1,5;
+ malaya_bakona1 = 5;
close;
}
} else if (malaya_bakona1 == 5) {
@@ -5480,7 +5486,7 @@ OnTouch:
mes "The letters are not clear but you can still read it.";
next;
callsub L_Record;
- set malaya_bakona1,6;
+ malaya_bakona1 = 6;
erasequest 1178;
setquest 1179;
close;
@@ -5567,7 +5573,7 @@ malaya,304,100,4 script Old Man's Granddaughter 4_F_BARYO_GIRL,{
mes "now that I have the Slate Piece.";
erasequest 1174;
setquest 1175;
- set malaya_bakona1,2;
+ malaya_bakona1 = 2;
close;
} else if (malaya_bakona1 == 2) {
mes "[Old Man's Granddaughter]";
@@ -5693,7 +5699,7 @@ malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{
mes "retrieve two ^FF0000Lost Belongings^000000 from Tiucknuc";
mes "and take them to ^0000FFMissing Person's Father^000000";
mes "for me.";
- set malaya_bakona2,1;
+ malaya_bakona2 = 1;
setquest 1180;
close;
}
@@ -5740,7 +5746,7 @@ malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{
mes "saying that the energy of the moon seems strange.";
erasequest 1184;
setquest 1185;
- set malaya_bakona2,6;
+ malaya_bakona2 = 6;
// if (IsPremiumPcCafe == 10)
getitem 12700,7; //Insideout_Shirt
// else
@@ -5794,7 +5800,7 @@ malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{
mes "will be waiting for you. He will be very helpful.";
erasequest 1187;
setquest 1188;
- set malaya_bakona2,9;
+ malaya_bakona2 = 9;
close;
}
} else if (malaya_bakona2 == 9) {
@@ -5845,7 +5851,7 @@ malaya,283,265,4 script Village Chief#bako2 4_BARYO_CHIEF,{
mes "Please help us by";
mes "attacking his lair.";
erasequest 1193;
- set malaya_bakona2,15;
+ malaya_bakona2 = 15;
getexp 1000000,600000;
// if (IsPremiumPcCafe == 10)
getitem 6497,7; //Lesser_Agimat
@@ -5931,7 +5937,7 @@ malaya,269,267,5 script Missing Person's Father 4_M_MALAYA,{
delitem 6520,2; //Lost_Belongings
erasequest 1180;
setquest 1181;
- set malaya_bakona2,2;
+ malaya_bakona2 = 2;
close;
} else if (malaya_bakona2 == 2) {
mes "[Missing Person's Father]";
@@ -5982,7 +5988,7 @@ malaya,265,274,5 script Missing Person's Friend 4_M_BARYO_BOY,{
delitem 6520,7; //Lost_Belongings
erasequest 1181;
setquest 1182;
- set malaya_bakona2,3;
+ malaya_bakona2 = 3;
close;
} else {
mes "[Missing Person's Friend]";
@@ -6031,7 +6037,7 @@ malaya,270,278,4 script Missing Person's Son 4_M_BARYO_MAN,{
delitem 6520,3; //Lost_Belongings
erasequest 1182;
setquest 1183;
- set malaya_bakona2,4;
+ malaya_bakona2 = 4;
close;
} else {
mes "[Missing Person's Son]";
@@ -6086,7 +6092,7 @@ malaya,265,284,4 script Missing Person's Mother 4_F_BARYO_WOMAN,{
delitem 6520,5; //Lost_Belongings
erasequest 1183;
setquest 1184;
- set malaya_bakona2,5;
+ malaya_bakona2 = 5;
close;
} else {
mes "[Missing Person's Mother]";
@@ -6146,11 +6152,11 @@ malaya,289,364,4 script Young Fortune Teller 4_F_MALAYA,{
mes "there will be a great disaster.";
erasequest 1185;
setquest 1186;
- set malaya_bakona2,7;
+ malaya_bakona2 = 7;
close;
}
} else if (malaya_bakona2 == 7) {
- if (checkquest(1186,HUNTING) == 2) {
+ if (questprogress(1186,HUNTING) == 2) {
mes "[Young Fortune Teller]";
mes "It looks like you took care of ^FF0000Tikbalang^000000";
mes "well enough.";
@@ -6159,7 +6165,7 @@ malaya,289,364,4 script Young Fortune Teller 4_F_MALAYA,{
mes "the Village Chief for help.";
erasequest 1186;
setquest 1187;
- set malaya_bakona2,8;
+ malaya_bakona2 = 8;
// if (IsPremiumPcCafe == 10)
getitem 12699,7; //Tikbalang_Belt
// else
@@ -6241,7 +6247,7 @@ OnTouch:
mes "Go and set up the trap together.";
erasequest 1188;
setquest 1189;
- set malaya_bakona2,10;
+ malaya_bakona2 = 10;
close;
} else if (malaya_bakona2 == 10) {
mes "The trap has been set up here.";
@@ -6311,7 +6317,7 @@ OnTouch:
mes "Come on, move it!";
erasequest 1189;
setquest 1190;
- set malaya_bakona2,11;
+ malaya_bakona2 = 11;
close;
} else if (malaya_bakona2 == 11) {
mes "The trap has been set up here.";
@@ -6383,7 +6389,7 @@ OnTouch:
mes "find the Gloomy Worker.";
erasequest 1190;
setquest 1191;
- set malaya_bakona2,12;
+ malaya_bakona2 = 12;
close;
} else if (malaya_bakona2 == 12) {
mes "The trap has been set up here.";
@@ -6452,7 +6458,7 @@ OnTouch:
mes "Though I doubt it will be much help.";
erasequest 1191;
setquest 1192;
- set malaya_bakona2,13;
+ malaya_bakona2 = 13;
close;
} else if (malaya_bakona2 == 13) {
mes "The trap has been set up here.";
@@ -6518,7 +6524,7 @@ OnTouch:
mes "now that the trap is set.";
erasequest 1192;
setquest 1193;
- set malaya_bakona2,14;
+ malaya_bakona2 = 14;
close;
} else if (malaya_bakona2 == 14) {
mes "The trap is set here.";
@@ -6546,19 +6552,19 @@ sec_in02,10,16,5 script Bakonawa Intro Helper 4_MASK_SMOKEY,{
switch(select("Reset all quests:Just before the end of first quest:Reset secondary quest:Distribution of lost belongings:Just after hunting")) {
case 1:
mes "Here you go!";
- set malaya_bakona1,0;
- set malaya_bakona2,0;
- for(set .@i,1174; .@i<=1193; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ malaya_bakona1 = 0;
+ malaya_bakona2 = 0;
+ for(.@i = 1174; .@i<=1193; ++.@i) {
+ if (questprogress(.@i))
erasequest .@i;
}
close;
case 2:
mes "[Briquet Scheme]";
mes "Here you go!";
- set malaya_bakona1,6;
- for(set .@i,1174; .@i<=1178; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ malaya_bakona1 = 6;
+ for(.@i = 1174; .@i<=1178; ++.@i) {
+ if (questprogress(.@i))
erasequest .@i;
}
setquest 1179;
@@ -6566,9 +6572,9 @@ sec_in02,10,16,5 script Bakonawa Intro Helper 4_MASK_SMOKEY,{
case 3:
mes "[Briquet Scheme]";
mes "Here you go!";
- set malaya_bakona2,0;
- for(set .@i,1180; .@i<=1193; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ malaya_bakona2 = 0;
+ for(.@i = 1180; .@i<=1193; ++.@i) {
+ if (questprogress(.@i))
erasequest .@i;
}
close;
@@ -6580,10 +6586,10 @@ sec_in02,10,16,5 script Bakonawa Intro Helper 4_MASK_SMOKEY,{
case 5:
mes "[Briquet Scheme]";
mes "Here you go!";
- set malaya_bakona2,8;
+ malaya_bakona2 = 8;
setquest 1187;
- for(set .@i,1178; .@i<=1193; set .@i,.@i+1) {
- if (checkquest(.@i) > -1)
+ for(.@i = 1178; .@i<=1193; ++.@i) {
+ if (questprogress(.@i))
erasequest .@i;
}
close;
@@ -6611,7 +6617,7 @@ function script F_Malaya_Nurse {
mes "Oh!";
mes "Speaking of talismans, wouldn't that old lady know about them, since she put some around the village?";
mes "I think it'll be a good idea to ask her.";
- set malaya_bang,32;
+ malaya_bang = 32;
changequest 11303,11304;
callsub L_Warp, getarg(0), 1;
} else if (malaya_bang == 32) {
@@ -6642,7 +6648,7 @@ function script F_Malaya_Nurse {
next;
mes "[Nurse Las]";
mes "Maybe it will block the bad energy it's giving out.";
- set malaya_bang,35;
+ malaya_bang = 35;
changequest 11306,11307;
callsub L_Warp, getarg(0), 1;
} else if (malaya_bang == 35) {
@@ -6683,29 +6689,29 @@ function script F_Malaya_Nurse {
break;
}
callsub L_Incomplete;
- set malaya_bang,42;
+ malaya_bang = 42;
changequest 11308,11309;
callsub L_Reward;
callsub L_Warp, getarg(0), 1;
} else if (malaya_bang == 40) {
callsub L_Weight;
- if (checkquest(11309,HUNTING) == 2) {
+ if (questprogress(11309,HUNTING) == 2) {
callsub L_Complete;
- set malaya_bang,41;
+ malaya_bang = 41;
completequest 11309;
callsub L_Reward;
callsub L_Warp, getarg(0), 1;
} else {
callsub L_Incomplete;
- set malaya_bang,42;
+ malaya_bang = 42;
callsub L_Reward;
callsub L_Warp, getarg(0);
}
} else if (malaya_bang > 40) {
if (malaya_bang == 42) {
- if (checkquest(11309,HUNTING) == 2) {
+ if (questprogress(11309,HUNTING) == 2) {
callsub L_Complete;
- set malaya_bang,41;
+ malaya_bang = 41;
completequest 11309;
callsub L_Warp, getarg(0), 1;
} else {
@@ -7011,7 +7017,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
next;
mes "[Nurse Las]";
mes "2 Rotten Bandages should do to wrap both my feet. They may look dirty, but they have special liquid on them that have amazing effects.";
- set malaya_bang,1;
+ malaya_bang = 1;
setquest 11284;
close2;
cutin "",255;
@@ -7047,7 +7053,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
mes "*Squish*";
mes "*Squelch*";
delitem 930,2; //Rotten_Bandage
- set malaya_bang,2;
+ malaya_bang = 2;
close2;
cutin "",255;
end;
@@ -7078,7 +7084,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
mes "[Nurse Las]";
mes "Okay!!!!!!";
mes "I don't know if it's locked or stuck, let's try pushing it together!";
- set malaya_bang,3;
+ malaya_bang = 3;
changequest 11284,11285;
close2;
cutin "",255;
@@ -7113,7 +7119,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
mes "[Nurse Las]";
mes "Hey, why don't you start with that girl over there?";
mes "Perhaps she'll tell you something.";
- set malaya_bang,5;
+ malaya_bang = 5;
changequest 11286,11287;
close2;
cutin "",255;
@@ -7149,7 +7155,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
mes "I'll contact HQ again for more info.";
mes "Hey, why not ask that man over there?";
mes "I'm sure he'll know something.";
- set malaya_bang,7;
+ malaya_bang = 7;
changequest 11288,11289;
close2;
cutin "",255;
@@ -7190,7 +7196,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
mes "[Nurse Las]";
mes "I have to be back here again anyway.";
mes "Thank you.";
- set malaya_bang,9;
+ malaya_bang = 9;
changequest 11290,11291;
close2;
cutin "",255;
@@ -7221,7 +7227,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
mes "Keys?";
mes "Well this is one step closer to my goals!";
mes "Let's open the door right now!";
- set malaya_bang,11;
+ malaya_bang = 11;
close2;
cutin "",255;
end;
@@ -7317,7 +7323,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
}
mes "The voice seems to be coming from the bushes near the entrance of the hospital.";
specialeffect EF_STEAL,AREA,"Bushes#ma";
- set malaya_bang,13;
+ malaya_bang = 13;
changequest 11293,11294;
close;
} else if (malaya_bang == 13) {
@@ -7356,7 +7362,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
next;
mes "[Nurse Las]";
mes "Hey you in the bushes, I'll tell on you if you don't go home now!";
- set malaya_bang,16;
+ malaya_bang = 16;
changequest 11296,11297;
close2;
cutin "",255;
@@ -7401,7 +7407,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
mes "Anyway, the first floor door is open, so let's go inside.";
mes "Everything would be meaningless if the second floor door is not opened.";
emotion e_sob;
- set malaya_bang,19;
+ malaya_bang = 19;
changequest 11299,11300;
close2;
cutin "",255;
@@ -7442,7 +7448,7 @@ ma_dun01,35,108,4 script Nurse#ma_n2 4_F_NURSE,{
mes "The hospital is infested with monsters, like the old lady said.";
mes "How could she have gone back and forth to the 2nd floor with her feet like that....";
next;
- set malaya_bang,20;
+ malaya_bang = 20;
changequest 11300,11301;
}
mes "[Nurse Las]";
@@ -7478,7 +7484,7 @@ ma_dun01,152,23,4 script Suspicious Wooden Stick::MalayaStick0 4_BULLETIN_BOARD2
if (malaya_bang == 20) {
mes "There's a talisman similar to the ones outside the hospital.";
mes "Let's look around for something else.";
- set malaya_bang,30;
+ malaya_bang = 30;
changequest 11301,11302;
close;
} else if (malaya_bang == 30) {
@@ -7526,7 +7532,7 @@ ma_dun01,152,23,4 script Suspicious Wooden Stick::MalayaStick0 4_BULLETIN_BOARD2
mes "[Nurse Las]";
mes "This is your lucky day!";
mes "*Snigger*";
- set malaya_bang,36;
+ malaya_bang = 36;
changequest 11307,11308;
close2;
cutin "",255;
@@ -7546,7 +7552,7 @@ malaya,48,76,4 script Hospital Door#ma_n1 CLEAR_NPC,{
if (malaya_bang == 3) {
mes "Pushed hard on the door, but it won't open.";
mes "It doesn't feel like it's locked or stuck, but encased by a layer of something.";
- set malaya_bang,4;
+ malaya_bang = 4;
changequest 11285,11286;
close;
} else if (malaya_bang == 4) {
@@ -7558,7 +7564,7 @@ malaya,48,76,4 script Hospital Door#ma_n1 CLEAR_NPC,{
mes "But it's not locked as expected.";
next;
mes "Then why is the door not opening?";
- set malaya_bang,12;
+ malaya_bang = 12;
changequest 11292,11293;
close;
} else if (malaya_bang == 12) {
@@ -7613,7 +7619,7 @@ malaya,64,78,4 script Village Woman#mab 4_F_MALAYA,{
mes "I don't know.";
mes "I haven't given it a thought.";
mes "It is strange to have a new nurse coming to a closed hospital.";
- set malaya_bang,6;
+ malaya_bang = 6;
changequest 11287,11288;
close;
case 2:
@@ -7627,7 +7633,7 @@ malaya,64,78,4 script Village Woman#mab 4_F_MALAYA,{
mes "I don't know.";
mes "I haven't given it a thought.";
mes "It is strange to have a new nurse coming to a closed hospital.";
- set malaya_bang,6;
+ malaya_bang = 6;
changequest 11287,11288;
close;
} else {
@@ -7694,7 +7700,7 @@ malaya,62,37,4 script Village Man#mab 4_M_MALAYA,{
mes "[Village Man]";
mes "That's where the doctor is staying.";
mes "He's been there ever since the hospital was closed.";
- set malaya_bang,8;
+ malaya_bang = 8;
changequest 11289,11290;
close;
case 2:
@@ -7768,7 +7774,7 @@ malaya,210,200,5 script Dr. Boon#ma 4_LGTSCIENCE,{
mes "[Dr. Boon]";
mes "I'll be there as soon as I'm done here.";
mes "Good luck~";
- set malaya_bang,10;
+ malaya_bang = 10;
changequest 11291,11292;
close;
}
@@ -7859,7 +7865,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{
next;
mes "[???]";
mes "I couldn't see what she was doing from here, but I found some sticks there after she'd left.";
- set malaya_bang,14;
+ malaya_bang = 14;
changequest 11294,11295;
close;
case 5:
@@ -7931,7 +7937,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{
mes "Pulled out the deeply planted stick.";
mes "The hospital seems to have become more gloomy.";
if (rand(2)) {
- set malaya_bang,15;
+ malaya_bang = 15;
changequest 11295,11296;
getitem 6497,1; //Lesser_Agimat
donpcevent "Tent"+replacestr(strnpcinfo(3),"MalayaStick","")+"#ma::OnEnable";
@@ -8084,7 +8090,7 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{
mes "But the administrator wouldn't listen.";
mes "Far from curing people, they started to die.";
mes "So did my daughter...";
- set malaya_bang,17;
+ malaya_bang = 17;
changequest 11297,11298;
close;
case 2:
@@ -8141,7 +8147,7 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{
next;
mes "Nurse Las may be in danger, standing alone in front of the hospital.";
mes "If I don't return quickly...";
- set malaya_bang,18;
+ malaya_bang = 18;
changequest 11298,11299;
close;
} else if (malaya_bang == 18) {
@@ -8155,7 +8161,7 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{
next;
mes "[Bent Old Lady]";
mes "Not famous, but a talented shaman.";
- set malaya_bang,33;
+ malaya_bang = 33;
changequest 11304,11305;
close;
} else {
@@ -8221,7 +8227,7 @@ malaya,276,367,4 script Bent Shaman#ma 4_F_UMOLDWOMAN,{
mes "It's okay.";
mes "No need for money.";
mes "It's the karma this village must face...";
- set malaya_bang,34;
+ malaya_bang = 34;
changequest 11305,11306;
}
close;
@@ -8267,7 +8273,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{
next;
switch(select("Start Pintados Festival:End Pintados Festival:NPC_ON:NPC_OFF")) {
case 1:
- set $malaya_pintados_00,1;
+ $malaya_pintados_00 = 1;
donpcevent "Pintados Manager#pin::OnEnable";
mes "Start the Pintados Festival.";
close;
@@ -8307,7 +8313,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{
input .@input;
if (.@input < 0 || .@input > 344)
close;
- set $malaya_pintados_00, .@input;
+ $malaya_pintados_00 = .@input;
break;
case 3:
mes "Adjust the accumulated value for the Lesser Agimat.";
@@ -8316,7 +8322,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{
input .@input;
if (.@input < 0 || .@input > 1000)
close;
- set $malaya_pintados_01, .@input;
+ $malaya_pintados_01 = .@input;
break;
case 4:
mes "Adjust the accumulated value of the Silver Cross.";
@@ -8325,7 +8331,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{
input .@input;
if (.@input < 0 || .@input > 1000)
close;
- set $malaya_pintados_02, .@input;
+ $malaya_pintados_02 = .@input;
break;
case 5:
mes "Adjust the accumulated value for the Dyestuff.";
@@ -8334,7 +8340,7 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{
input .@input;
if (.@input < 0 || .@input > 300)
close;
- set $malaya_pintados_03, .@input;
+ $malaya_pintados_03 = .@input;
break;
}
mes "Time Value: ("+$malaya_pintados_00+"/344)";
@@ -8360,13 +8366,13 @@ ma_fild01,1,1,4 script Pintados Manager#pin 4_F_KHELLISIA,{
// end;
OnTimer1800000:
- set $malaya_pintados_00, $malaya_pintados_00;
+ //$malaya_pintados_00 = $malaya_pintados_00;
if ($malaya_pintados_00 > 0 && $malaya_pintados_00 < 344) {
- set $malaya_pintados_00,$malaya_pintados_00+1;
+ ++$malaya_pintados_00;
stopnpctimer;
initnpctimer;
} else {
- set $malaya_pintados_00,0;
+ $malaya_pintados_00 = 0;
donpcevent "Pintados Manager#pin::OnDisable";
}
end;
@@ -8377,18 +8383,18 @@ OnEnable:
end;
OnDisable:
stopnpctimer;
- set $malaya_pintados_00,0;
- set $malaya_pintados_01,0;
- set $malaya_pintados_02,0;
- set $malaya_pintados_03,0;
+ $malaya_pintados_00 = 0;
+ $malaya_pintados_01 = 0;
+ $malaya_pintados_02 = 0;
+ $malaya_pintados_03 = 0;
donpcevent "Pintados Manager#pin::OnDisableNPC";
announce "The 'Pintados Festival' ended with great success.",bc_all,"0xFB9D04",FW_NORMAL,12;
end;
OnEnableNPC:
- set .@str$, "::OnEnable";
+ .@str$ = "::OnEnable";
OnDisableNPC:
if (.@str$ == "")
- set .@str$, "::OnDisable";
+ .@str$ = "::OnDisable";
donpcevent "Tourist#pin01"+.@str$;
donpcevent "Tourist#pin02"+.@str$;
donpcevent "Tourist#pin03"+.@str$;
@@ -8410,7 +8416,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
}
if ($malaya_pintados_00 == 0) {
if ($malaya_pintados_01 > 999 && $malaya_pintados_02 > 999 && $malaya_pintados_03 > 299) {
- set $malaya_pintados_00,1;
+ $malaya_pintados_00 = 1;
donpcevent "Pintados Manager#pin::OnEnable";
emotion e_lv;
mes "[Isco]";
@@ -8510,7 +8516,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
mes "Sigh... We are still short of materials to start the '^7A96E0Pintados Festival^000000'.";
close;
case 3:
- set .@str$, (Sex)?"Bro":"Sis";
+ .@str$ = (Sex)?"Bro":"Sis";
break;
}
emotion e_lv;
@@ -8519,26 +8525,26 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
mes "Thanks! "+strcharinfo(0)+" "+.@str$+"!!";
mes "He he. What did you bring?";
next;
- set .@i, select(
+ .@i = select(
"Lesser Agimat (^FF0000"+(($malaya_pintados_01 > 999)?"Collection complete":(1000 - $malaya_pintados_01)+" short")+"^000000):"+
"Silver Cross (^FF0000"+(($malaya_pintados_02 > 999)?"Collection complete":(1000 - $malaya_pintados_02)+" short")+"^000000):"+
"Dyestuff (^FF0000"+(($malaya_pintados_03 > 299)?"Collection complete":(300 - $malaya_pintados_03)+" short")+"^000000)"
);
switch(.@i) {
case 1:
- set .@item,6497; //Lesser_Agimat
- set .@name$,"Lesser Agimats";
- set .@total,1000;
+ .@item = 6497; //Lesser_Agimat
+ .@name$ = "Lesser Agimats";
+ .@total = 1000;
break;
case 2:
- set .@item,6502; //Silver_Cross
- set .@name$,"Silver Crosses";
- set .@total,1000;
+ .@item = 6502; //Silver_Cross
+ .@name$ = "Silver Crosses";
+ .@total = 1000;
break;
case 3:
setarray .@items[0],975,976,978,979,980,981,982,983;
- set .@name$,"Dyestuffs";
- set .@total,300;
+ .@name$ = "Dyestuffs";
+ .@total = 300;
break;
}
mes "[Isco]";
@@ -8555,7 +8561,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
next;
switch(select("One?!:Enter quantity.")) {
case 1:
- set .@amount,1;
+ .@amount = 1;
mes "[Isco]";
mes "He he... You've brought back one.";
next;
@@ -8580,9 +8586,9 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
} else {
mes "I am "+(.@total - getd("$malaya_pintados_0"+.@i))+" short of Dyestuffs. What kind of Dyestuff did you bring?";
next;
- for(set .@j,0; .@j<getarraysize(.@items); set .@j,.@j+1)
- set .@menu$, .@menu$+getitemname(.@items[.@j])+" (^FF0000"+countitem(.@items[.@j])+"^000000):";
- set .@item, .@items[select(.@menu$)-1];
+ for(.@j = 0; .@j<getarraysize(.@items); ++.@j)
+ .@menu$ += getitemname(.@items[.@j])+" (^FF0000"+countitem(.@items[.@j])+"^000000):";
+ .@item = .@items[select(.@menu$)-1];
if (countitem(.@item) == 0) {
mes "[Isco]";
mes "Sigh~ You don't have any "+getitemname(.@item)+".";
@@ -8604,7 +8610,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
}
break;
case 2:
- set .@amount, countitem(.@item);
+ .@amount = countitem(.@item);
break;
}
if (countitem(.@item) < .@amount) {
@@ -8615,7 +8621,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
}
delitem .@item,.@amount;
setd "$malaya_pintados_0"+.@i, getd("$malaya_pintados_0"+.@i)+.@amount;
- set .@amount_left, .@total - getd("$malaya_pintados_0"+.@i);
+ .@amount_left = .@total - getd("$malaya_pintados_0"+.@i);
mes "[Isco]";
mes "He he... Thanks. "+.@str$+"!";
if (.@amount_left <= 0)
@@ -8743,22 +8749,22 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
mes "Hope you enjoy the '^7A96E0Pintados Festival^000000'.";
close;
case 2:
- set .@tattoo,2911; //Bangungot_Tattoo
- set .@doll,6517; //Bangungot_Doll
- set .@spirit,6524; //Bangungot_Spirit_Piece
- set .@name$,"Bangungot";
+ .@tattoo = 2911; //Bangungot_Tattoo
+ .@doll = 6517; //Bangungot_Doll
+ .@spirit = 6524; //Bangungot_Spirit_Piece
+ .@name$ = "Bangungot";
break;
case 3:
- set .@tattoo,2907; //Buwaya_Tattoo
- set .@doll,6518; //Buwaya_Doll
- set .@spirit,6525; //Buwaya_Spirit_Piece
- set .@name$,"Buwaya";
+ .@tattoo = 2907; //Buwaya_Tattoo
+ .@doll = 6518; //Buwaya_Doll
+ .@spirit = 6525; //Buwaya_Spirit_Piece
+ .@name$ = "Buwaya";
break;
case 4:
- set .@tattoo,2910; //Bakonawa_Tattoo
- set .@doll,6516; //Bakonawa_Doll
- set .@spirit,6523; //Bakonawa_Spirit_Piece
- set .@name$,"Bakonawa";
+ .@tattoo = 2910; //Bakonawa_Tattoo
+ .@doll = 6516; //Bakonawa_Doll
+ .@spirit = 6523; //Bakonawa_Spirit_Piece
+ .@name$ = "Bakonawa";
break;
}
if (countitem(6499) < 10 || countitem(.@spirit) == 0 || countitem(.@doll) == 0) {
@@ -8914,7 +8920,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
delitem .@spirit,1;
delitem .@doll,1;
getitem .@tattoo,1;
- set $malaya_pintados_04$, strcharinfo(0);
+ $malaya_pintados_04$ = strcharinfo(0);
mes "[Tattooist]";
mes "I'm sorry you had to wait for a long time. But it was worth it cause I haven't created a Tattoo of this quality in a long time.";
next;