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-rw-r--r--npc/re/quests/quests_malaya.txt110
1 files changed, 55 insertions, 55 deletions
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt
index 950398355..410ee71a7 100644
--- a/npc/re/quests/quests_malaya.txt
+++ b/npc/re/quests/quests_malaya.txt
@@ -169,7 +169,7 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{
erasequest 7404;
setquest 7405;
if (rand(2))
- $malayaNames$[1] = strcharinfo(0);
+ $malayaNames$[1] = strcharinfo(PC_NAME);
// SavePPL Jejellopy
close;
}
@@ -616,7 +616,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
mes "Indeed.";
mes "I will protect the village!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Now I haven't seen any Spiritual Protections made with those!";
mes "Interesting~";
mes "I'm sure you'll do just fine~";
@@ -720,7 +720,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (rand(2))
- $malayaNames$[0] = strcharinfo(0);
+ $malayaNames$[0] = strcharinfo(PC_NAME);
close;
} else {
mes "[Imelda]";
@@ -826,7 +826,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (rand(2))
- $malayaNames$[0] = strcharinfo(0);
+ $malayaNames$[0] = strcharinfo(PC_NAME);
close;
} else {
.@playtime = questprogress(7375, PLAYTIME);
@@ -956,7 +956,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
close;
}
} else if (malaya_hi == 11) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "He'll rake off all my buttons if I talk to him now.";
mes "Must counsel with Mumbaki first!";
close;
@@ -1129,7 +1129,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[2] = strcharinfo(0);
+ $malayaNames$[2] = strcharinfo(PC_NAME);
close;
} else {
if (questprogress(7376)) {
@@ -1490,7 +1490,7 @@ malaya,62,274,0 script Sand Trap#malaya 4_SOIL,{
disablenpc strnpcinfo(NPC_NAME);
initnpctimer;
getitem Salt_Bag, 1; // Salt_Bag
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "This should be enough.";
close;
@@ -1522,7 +1522,7 @@ ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{
disablenpc strnpcinfo(NPC_NAME);
initnpctimer;
getitem Sharp_Bamboo, 1;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I knew I could do this!";
close;
OnTouch:
@@ -1747,7 +1747,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{
getexp 200000,200000;
.@memo_name = rand(1,3);
if (!rand(3))
- $malayaNames$[1] = strcharinfo(0);
+ $malayaNames$[1] = strcharinfo(PC_NAME);
close;
} else {
mes "[Woeon]";
@@ -1981,7 +1981,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[1] = strcharinfo(0);
+ $malayaNames$[1] = strcharinfo(PC_NAME);
close;
} else if (.@hunting == 1) {
mes "[Pandoi]";
@@ -2394,7 +2394,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[0] = strcharinfo(0);
+ $malayaNames$[0] = strcharinfo(PC_NAME);
close;
} else {
.@playtime = questprogress(7401, PLAYTIME);
@@ -2457,7 +2457,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[0] = strcharinfo(0);
+ $malayaNames$[0] = strcharinfo(PC_NAME);
close;
}
}
@@ -2525,7 +2525,7 @@ OnTouch:
next;
if (select("It's a misunderstanding!", "You're from that..!") == 2) {
cutin "malaya_ghost02", 4;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Just as I thought! You're afraid of me?!";
mes "Stand aside!";
mes "I need to talk to her.";
@@ -2948,7 +2948,7 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(0, 2))
- $malayaNames$[2] = strcharinfo(0);
+ $malayaNames$[2] = strcharinfo(PC_NAME);
close;
} else {
mes "[Dhong the Guard]";
@@ -3044,7 +3044,7 @@ ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[2] = strcharinfo(0);
+ $malayaNames$[2] = strcharinfo(PC_NAME);
close;
} else {
if (questprogress(7388)) {
@@ -3283,7 +3283,7 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{
// getitem Lesser_Agimat, 1; // Lesser_Agimat
getexp 200000,200000;
if (!rand(3))
- $malayaNames$[1] = strcharinfo(0);
+ $malayaNames$[1] = strcharinfo(PC_NAME);
close;
} else {
mes "[Budidai]";
@@ -4020,7 +4020,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
mes "[Totoy]";
mes "Wah! No! Go away! Leave me alone!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Hey, are you alright?";
next;
mes "[Totoy]";
@@ -4031,14 +4031,14 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
mes "[Totoy]";
mes "Who's there?";
next;
- mes "[" + strcharinfo(0) + "]";
- mes "I am " + strcharinfo(0) + ". You are Totoy, right? People say you've found a treasure. Is it true?";
+ mes "[" + strcharinfo(PC_NAME) + "]";
+ mes "I am " + strcharinfo(PC_NAME) + ". You are Totoy, right? People say you've found a treasure. Is it true?";
next;
mes "[Totoy]";
mes "What treasure?";
mes "I can't see. I'm blinded. Please help me. I'm tired and frustrated.";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What happened?";
next;
mes "[Totoy]";
@@ -4202,7 +4202,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{
mes "Thank you so much!";
mes "You didn't see the monster, did you?";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "The monster is called Buwaya. I told the Guard about the monster. You better not go near the place again.";
next;
mes "[Totoy]";
@@ -4309,7 +4309,7 @@ ma_in01,44,105,3 script Drawer#buwaya CLEAR_NPC,{
next;
mes "- Clunk, clank, crunch. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "What? I only see an empty potion bottle.";
mes "Does this mean I have to get the potion myself? That Totoy is really a troublemaker.";
close;
@@ -4479,7 +4479,7 @@ malaya,291,152,3 script #buwaya_soil 4_SOIL,{
mes "- Sway, swag. -";
next;
if (rand(1,10) <= 5) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "I don't see anything.";
next;
mes "[Master of Hunting]";
@@ -4487,7 +4487,7 @@ malaya,291,152,3 script #buwaya_soil 4_SOIL,{
} else {
mes "- Felt something pointy with the end of your fingers. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ouch!";
mes "What is this?";
next;
@@ -4558,7 +4558,7 @@ OnInit:
}
mes "- You slowing and cautiously collect the squashy and slightly warm substance. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "It's warm as a mother's bosom.";
getitem Collected_Sample,1;
disablenpc strnpcinfo(NPC_NAME);
@@ -4643,7 +4643,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{
mes "^3131FFShoot a smoke bomb^000000 once you reach the area.";
mes "Then we will run to where the smoke bomb was shot.";
} else if ((malaya_buwaya == 12) || (malaya_buwaya == 13)) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Let's first bring Ed to Totoy.";
} else if (malaya_buwaya == 14) {
mes "[Guard Leader]";
@@ -4748,11 +4748,11 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
mes "[Dog]";
mes "Bark bark!!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Why is a dog here?";
next;
if (select("Look closely at the dog.", "Ignore it.") == 2) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Looks like a lost dog.";
close;
}
@@ -4760,20 +4760,20 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
next;
mes "- The collar says, 'Forever with Totoy'. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "So you are Ed?";
next;
mes "[Dog]";
mes "Bark bark!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "You didn't get killed by Buwaya. You lucky little dog. Let's go back to your owner.";
next;
emotion e_ho;
mes "[Dog]";
mes "Bark bark!!";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Ah, before we go, do you happen to know where Buwaya's nest is?";
next;
mes "[Dog]";
@@ -4781,7 +4781,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
next;
mes "- Ed is one smart dog and understood what you asked him. Ed started to bark towards the north. -";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Buwaya is over there!";
mes "Then I should shoot the smoke bomb here.";
next;
@@ -4796,7 +4796,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
mes "So Buwaya lives in remote place like this. I will make sure this information goes to the Guard Leader!";
disablenpc "Guard#buwayacave";
next;
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Should I return Ed to Totoy first and then go see the Guard Leader?";
next;
mes "[Dog]";
@@ -4807,7 +4807,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{
setquest 2278;
close;
} else if (malaya_buwaya == 12) {
- mes "[" + strcharinfo(0) + "]";
+ mes "[" + strcharinfo(PC_NAME) + "]";
mes "Lets first bring Ed to Totoy and then go back to the Guard Leader.";
close;
}
@@ -7109,7 +7109,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
cutin "",255;
end;
} else if (malaya_bang == 4) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "We pushed and pulled, but it won't budge.";
emotion e_swt2,1;
next;
@@ -7280,7 +7280,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
mes "Hey "+ (Sex == SEX_MALE ? "dude" : "missy") +",";
mes "You're not getting in the hospital.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Who's there?!";
next;
mes "[???]";
@@ -7406,7 +7406,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{
cutin "malaya_nurseA02",2;
next;
mes "[Nurse Las]";
- mes "Oh by the way, when ["+strcharinfo(0)+"], you were gone, I tried the door.";
+ mes "Oh by the way, when ["+strcharinfo(PC_NAME)+"], you were gone, I tried the door.";
mes "It did open...";
next;
mes "[Nurse Las]";
@@ -7509,7 +7509,7 @@ ma_dun01,152,23,4 script Suspicious Wooden Stick::MalayaStick0 4_BULLETIN_BOARD2
mes "*Snigger*";
cutin "malaya_nurseA05",2;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "?!";
cutin "",255;
next;
@@ -7693,7 +7693,7 @@ malaya,62,37,4 script Village Man#mab 4_M_MALAYA,{
mes "Oh!!!";
mes "Did you meet the nurse?!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "She was standing in front of the hospital.";
mes "Oh!";
mes "She must have gone to contact HQ.";
@@ -7826,7 +7826,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{
mes "How'd you know I was here?";
emotion e_omg;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm not old.";
emotion e_an,1;
next;
@@ -7910,7 +7910,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{
mes "How'd you know I was here?";
emotion e_omg;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I'm not old.";
emotion e_an,1;
close;
@@ -8029,45 +8029,45 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am, excuse me, but can I ask you a question?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am!!!!!!!!!";
next;
mes "[Bent Old Lady]";
mes "Who? What?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me, but can I ask you something?";
next;
mes "[Bent Old Lady]";
mes "What? I can't hear you.";
mes "Speak up!";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "I! Have! Something! To! Ask! You!";
next;
mes "[Bent Old Lady]";
mes "Oh~Yes dear~";
mes "I'll tell you everything I know, dear~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Do you know anything about the hospital?";
next;
mes "[Bent Old Lady]";
@@ -8179,31 +8179,31 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am, excuse me, but can I ask you a question?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am?";
next;
mes "[Bent Old Lady]";
mes "Ho ho ho ho~~";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Ma'am!!!!!!!!!";
next;
mes "[Bent Old Lady]";
mes "Who? What?";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Excuse me, but can I ask you something?";
next;
mes "[Bent Old Lady]";
@@ -8532,7 +8532,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{
emotion e_lv;
mes "[Isco]";
mes "Oh~ Really? Wow!";
- mes "Thanks! "+strcharinfo(0)+" "+.@str$+"!!";
+ mes "Thanks! "+strcharinfo(PC_NAME)+" "+.@str$+"!!";
mes "He he. What did you bring?";
next;
.@i = select(
@@ -8930,7 +8930,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{
delitem .@spirit,1;
delitem .@doll,1;
getitem .@tattoo,1;
- $malaya_pintados_04$ = strcharinfo(0);
+ $malaya_pintados_04$ = strcharinfo(PC_NAME);
mes "[Tattooist]";
mes "I'm sorry you had to wait for a long time. But it was worth it cause I haven't created a Tattoo of this quality in a long time.";
next;