diff options
Diffstat (limited to 'npc/re/quests/quests_malaya.txt')
-rw-r--r-- | npc/re/quests/quests_malaya.txt | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/npc/re/quests/quests_malaya.txt b/npc/re/quests/quests_malaya.txt index 950398355..410ee71a7 100644 --- a/npc/re/quests/quests_malaya.txt +++ b/npc/re/quests/quests_malaya.txt @@ -169,7 +169,7 @@ malaya,266,76,3 script Rodel the Guard#malaya 4_MAL_SOLDIER,4,4,{ erasequest 7404; setquest 7405; if (rand(2)) - $malayaNames$[1] = strcharinfo(0); + $malayaNames$[1] = strcharinfo(PC_NAME); // SavePPL Jejellopy close; } @@ -616,7 +616,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ mes "Indeed."; mes "I will protect the village!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Now I haven't seen any Spiritual Protections made with those!"; mes "Interesting~"; mes "I'm sure you'll do just fine~"; @@ -720,7 +720,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (rand(2)) - $malayaNames$[0] = strcharinfo(0); + $malayaNames$[0] = strcharinfo(PC_NAME); close; } else { mes "[Imelda]"; @@ -826,7 +826,7 @@ malaya,169,350,5 script Imelda#malaya 4_M_BRZ_JACI,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (rand(2)) - $malayaNames$[0] = strcharinfo(0); + $malayaNames$[0] = strcharinfo(PC_NAME); close; } else { .@playtime = questprogress(7375, PLAYTIME); @@ -956,7 +956,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ close; } } else if (malaya_hi == 11) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "He'll rake off all my buttons if I talk to him now."; mes "Must counsel with Mumbaki first!"; close; @@ -1129,7 +1129,7 @@ malaya,181,353,5 script Old Man Nardo#malaya 4_M_BARYO_OLD,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) - $malayaNames$[2] = strcharinfo(0); + $malayaNames$[2] = strcharinfo(PC_NAME); close; } else { if (questprogress(7376)) { @@ -1490,7 +1490,7 @@ malaya,62,274,0 script Sand Trap#malaya 4_SOIL,{ disablenpc strnpcinfo(NPC_NAME); initnpctimer; getitem Salt_Bag, 1; // Salt_Bag - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "This should be enough."; close; @@ -1522,7 +1522,7 @@ ma_fild01,178,206,0 script Black Bamboo#malaya CLEAR_NPC,4,4,{ disablenpc strnpcinfo(NPC_NAME); initnpctimer; getitem Sharp_Bamboo, 1; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I knew I could do this!"; close; OnTouch: @@ -1747,7 +1747,7 @@ malaya,295,171,3 script Collection Dealer Woeon 4_M_MALAYA,{ getexp 200000,200000; .@memo_name = rand(1,3); if (!rand(3)) - $malayaNames$[1] = strcharinfo(0); + $malayaNames$[1] = strcharinfo(PC_NAME); close; } else { mes "[Woeon]"; @@ -1981,7 +1981,7 @@ malaya,119,217,3 script Blacksmith Pandoi 4_M_DEWBOY,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) - $malayaNames$[1] = strcharinfo(0); + $malayaNames$[1] = strcharinfo(PC_NAME); close; } else if (.@hunting == 1) { mes "[Pandoi]"; @@ -2394,7 +2394,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) - $malayaNames$[0] = strcharinfo(0); + $malayaNames$[0] = strcharinfo(PC_NAME); close; } else { .@playtime = questprogress(7401, PLAYTIME); @@ -2457,7 +2457,7 @@ malaya,326,68,2 script Pedro the Sailor 4W_SAILOR,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) - $malayaNames$[0] = strcharinfo(0); + $malayaNames$[0] = strcharinfo(PC_NAME); close; } } @@ -2525,7 +2525,7 @@ OnTouch: next; if (select("It's a misunderstanding!", "You're from that..!") == 2) { cutin "malaya_ghost02", 4; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Just as I thought! You're afraid of me?!"; mes "Stand aside!"; mes "I need to talk to her."; @@ -2948,7 +2948,7 @@ ma_fild01,239,253,3 script Dhong the Guard 4_MAL_SOLDIER,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(0, 2)) - $malayaNames$[2] = strcharinfo(0); + $malayaNames$[2] = strcharinfo(PC_NAME); close; } else { mes "[Dhong the Guard]"; @@ -3044,7 +3044,7 @@ ma_fild01,200,190,3 script Maries#malaya 4_F_BARYO_WOMAN,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) - $malayaNames$[2] = strcharinfo(0); + $malayaNames$[2] = strcharinfo(PC_NAME); close; } else { if (questprogress(7388)) { @@ -3283,7 +3283,7 @@ ma_fild02,241,39,5 script Good Capre Budidai 4_MAL_BUDIDAI,{ // getitem Lesser_Agimat, 1; // Lesser_Agimat getexp 200000,200000; if (!rand(3)) - $malayaNames$[1] = strcharinfo(0); + $malayaNames$[1] = strcharinfo(PC_NAME); close; } else { mes "[Budidai]"; @@ -4020,7 +4020,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ mes "[Totoy]"; mes "Wah! No! Go away! Leave me alone!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Hey, are you alright?"; next; mes "[Totoy]"; @@ -4031,14 +4031,14 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ mes "[Totoy]"; mes "Who's there?"; next; - mes "[" + strcharinfo(0) + "]"; - mes "I am " + strcharinfo(0) + ". You are Totoy, right? People say you've found a treasure. Is it true?"; + mes "[" + strcharinfo(PC_NAME) + "]"; + mes "I am " + strcharinfo(PC_NAME) + ". You are Totoy, right? People say you've found a treasure. Is it true?"; next; mes "[Totoy]"; mes "What treasure?"; mes "I can't see. I'm blinded. Please help me. I'm tired and frustrated."; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What happened?"; next; mes "[Totoy]"; @@ -4202,7 +4202,7 @@ ma_in01,47,101,3 script Totoy#buwaya 4_M_BARYO_BOY,7,7,{ mes "Thank you so much!"; mes "You didn't see the monster, did you?"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "The monster is called Buwaya. I told the Guard about the monster. You better not go near the place again."; next; mes "[Totoy]"; @@ -4309,7 +4309,7 @@ ma_in01,44,105,3 script Drawer#buwaya CLEAR_NPC,{ next; mes "- Clunk, clank, crunch. -"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "What? I only see an empty potion bottle."; mes "Does this mean I have to get the potion myself? That Totoy is really a troublemaker."; close; @@ -4479,7 +4479,7 @@ malaya,291,152,3 script #buwaya_soil 4_SOIL,{ mes "- Sway, swag. -"; next; if (rand(1,10) <= 5) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "I don't see anything."; next; mes "[Master of Hunting]"; @@ -4487,7 +4487,7 @@ malaya,291,152,3 script #buwaya_soil 4_SOIL,{ } else { mes "- Felt something pointy with the end of your fingers. -"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ouch!"; mes "What is this?"; next; @@ -4558,7 +4558,7 @@ OnInit: } mes "- You slowing and cautiously collect the squashy and slightly warm substance. -"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "It's warm as a mother's bosom."; getitem Collected_Sample,1; disablenpc strnpcinfo(NPC_NAME); @@ -4643,7 +4643,7 @@ malaya,290,340,3 script Guard Leader#buwaya 4_MAL_CAPTAIN,{ mes "^3131FFShoot a smoke bomb^000000 once you reach the area."; mes "Then we will run to where the smoke bomb was shot."; } else if ((malaya_buwaya == 12) || (malaya_buwaya == 13)) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's first bring Ed to Totoy."; } else if (malaya_buwaya == 14) { mes "[Guard Leader]"; @@ -4748,11 +4748,11 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{ mes "[Dog]"; mes "Bark bark!!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Why is a dog here?"; next; if (select("Look closely at the dog.", "Ignore it.") == 2) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Looks like a lost dog."; close; } @@ -4760,20 +4760,20 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{ next; mes "- The collar says, 'Forever with Totoy'. -"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "So you are Ed?"; next; mes "[Dog]"; mes "Bark bark!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "You didn't get killed by Buwaya. You lucky little dog. Let's go back to your owner."; next; emotion e_ho; mes "[Dog]"; mes "Bark bark!!"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Ah, before we go, do you happen to know where Buwaya's nest is?"; next; mes "[Dog]"; @@ -4781,7 +4781,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{ next; mes "- Ed is one smart dog and understood what you asked him. Ed started to bark towards the north. -"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Buwaya is over there!"; mes "Then I should shoot the smoke bomb here."; next; @@ -4796,7 +4796,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{ mes "So Buwaya lives in remote place like this. I will make sure this information goes to the Guard Leader!"; disablenpc "Guard#buwayacave"; next; - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Should I return Ed to Totoy first and then go see the Guard Leader?"; next; mes "[Dog]"; @@ -4807,7 +4807,7 @@ ma_fild02,312,259,3 script Dog#buwaya 4_DOG01,{ setquest 2278; close; } else if (malaya_buwaya == 12) { - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Lets first bring Ed to Totoy and then go back to the Guard Leader."; close; } @@ -7109,7 +7109,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ cutin "",255; end; } else if (malaya_bang == 4) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "We pushed and pulled, but it won't budge."; emotion e_swt2,1; next; @@ -7280,7 +7280,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ mes "Hey "+ (Sex == SEX_MALE ? "dude" : "missy") +","; mes "You're not getting in the hospital."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Who's there?!"; next; mes "[???]"; @@ -7406,7 +7406,7 @@ malaya,55,72,4 script Nurse#ma_n1 4_F_NURSE,{ cutin "malaya_nurseA02",2; next; mes "[Nurse Las]"; - mes "Oh by the way, when ["+strcharinfo(0)+"], you were gone, I tried the door."; + mes "Oh by the way, when ["+strcharinfo(PC_NAME)+"], you were gone, I tried the door."; mes "It did open..."; next; mes "[Nurse Las]"; @@ -7509,7 +7509,7 @@ ma_dun01,152,23,4 script Suspicious Wooden Stick::MalayaStick0 4_BULLETIN_BOARD2 mes "*Snigger*"; cutin "malaya_nurseA05",2; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "?!"; cutin "",255; next; @@ -7693,7 +7693,7 @@ malaya,62,37,4 script Village Man#mab 4_M_MALAYA,{ mes "Oh!!!"; mes "Did you meet the nurse?!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "She was standing in front of the hospital."; mes "Oh!"; mes "She must have gone to contact HQ."; @@ -7826,7 +7826,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{ mes "How'd you know I was here?"; emotion e_omg; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm not old."; emotion e_an,1; next; @@ -7910,7 +7910,7 @@ malaya,53,68,4 script Bushes#ma CLEAR_NPC,{ mes "How'd you know I was here?"; emotion e_omg; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I'm not old."; emotion e_an,1; close; @@ -8029,45 +8029,45 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{ mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am, excuse me, but can I ask you a question?"; next; mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am?"; next; mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am?"; next; mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am!!!!!!!!!"; next; mes "[Bent Old Lady]"; mes "Who? What?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me, but can I ask you something?"; next; mes "[Bent Old Lady]"; mes "What? I can't hear you."; mes "Speak up!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I! Have! Something! To! Ask! You!"; next; mes "[Bent Old Lady]"; mes "Oh~Yes dear~"; mes "I'll tell you everything I know, dear~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Do you know anything about the hospital?"; next; mes "[Bent Old Lady]"; @@ -8179,31 +8179,31 @@ malaya,114,183,3 script Bent Old Lady#ma 4_F_BARYO_OLD,{ mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am, excuse me, but can I ask you a question?"; next; mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am?"; next; mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am?"; next; mes "[Bent Old Lady]"; mes "Ho ho ho ho~~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ma'am!!!!!!!!!"; next; mes "[Bent Old Lady]"; mes "Who? What?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Excuse me, but can I ask you something?"; next; mes "[Bent Old Lady]"; @@ -8532,7 +8532,7 @@ ma_fild01,179,260,2 script Festival Helper Boy#pin 4_M_BARYO_BOY,{ emotion e_lv; mes "[Isco]"; mes "Oh~ Really? Wow!"; - mes "Thanks! "+strcharinfo(0)+" "+.@str$+"!!"; + mes "Thanks! "+strcharinfo(PC_NAME)+" "+.@str$+"!!"; mes "He he. What did you bring?"; next; .@i = select( @@ -8930,7 +8930,7 @@ ma_fild01,172,223,6 script Tattooist#pin 4_M_BARYO_OLD,{ delitem .@spirit,1; delitem .@doll,1; getitem .@tattoo,1; - $malaya_pintados_04$ = strcharinfo(0); + $malaya_pintados_04$ = strcharinfo(PC_NAME); mes "[Tattooist]"; mes "I'm sorry you had to wait for a long time. But it was worth it cause I haven't created a Tattoo of this quality in a long time."; next; |