diff options
Diffstat (limited to 'npc/re/quests/quests_malangdo.txt')
-rw-r--r-- | npc/re/quests/quests_malangdo.txt | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt index 651390e54..dbf405542 100644 --- a/npc/re/quests/quests_malangdo.txt +++ b/npc/re/quests/quests_malangdo.txt @@ -345,7 +345,7 @@ malangdo,184,139,4 script Storekeeper#mal 4_CAT_ADV2,{ mes "You don't have enough zeny..."; close; } - Zeny -=.@zeny; + set Zeny, Zeny-.@zeny; break; } mes "[Storekeeper]"; @@ -807,7 +807,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{ mes "If you see the words on the first page of this book, there's a sentence seeming like short conversation."; next; mes "[Linguist Devore]"; - mes "It's like this, for the question, ?????? ?????, it says, ???? ?????? ??????????, ??????????????????. ?? ???????"; + mes "It's like this, for the question, ¬¬¬Ñ¬Ü ¬ã¬Ú?, it says, ¬¡¬Ù ¬ã¬ì¬Þ ¬Õ¬à¬Ò¬â¬Ö, ¬Ò¬Ý¬Ñ¬Ô¬à¬Õ¬Ñ¬â¬ñ. ¬¡ ¬£¬Ú¬Ö?"; next; mes "[Linguist Devore]"; mes "Though I tried talking to Biscuit like this, there was no feedback."; @@ -9637,7 +9637,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ case 1: // Attack mes "How would you like to attack?"; mes " "; - mes "?? Tip !!"; + mes "¡¡ Tip !!"; mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000"; mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000"; next; @@ -9683,7 +9683,7 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ case 2: // Defend mes "How would you like to defend?"; mes " "; - mes "?? Tip !!"; + mes "¡¡ Tip !!"; mes "Choose back: ^FF0000You win if the cat shows the back of its paw.^000000"; mes "Choose palm: ^FF0000You win if the cat shows the palm of its paw.^000000"; next; @@ -10624,7 +10624,7 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{ else if (.@i < 854) set .@enchant,4710; //Inteligence1 else set .@enchant,0; - Zeny -= 1000000; + set Zeny, Zeny - 1000000; delequip EQI_GARMENT; if (.@enchant == 0) { mes "[Fallen Angel]"; |