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Diffstat (limited to 'npc/re/quests/quests_malangdo.txt')
-rw-r--r-- | npc/re/quests/quests_malangdo.txt | 1906 |
1 files changed, 1906 insertions, 0 deletions
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt new file mode 100644 index 000000000..685da8b24 --- /dev/null +++ b/npc/re/quests/quests_malangdo.txt @@ -0,0 +1,1906 @@ +//===== rAthena Script ======================================= +//= Malangdo Quest NPCs +//===== By: ================================================== +//= Muad_Dib +//===== Current Version: ===================================== +//= 1.1 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Quest NPCs related to Malangdo. +//===== Additional Comments: ================================= +//= 1.0 First version. [Euphy] +//= 1.1 Added two quests. +//============================================================ + +// Help the bad cats in danger :: mal_bad_guys +//============================================================ +malangdo,175,206,3 script Gobonge#ml 561,{ + if (checkweight(1201,1) == 0) { + mes "- Can't go next step due to having too many items. -"; + close; + } + if (checkquest(1152,PLAYTIME) == 0) { + mes "[Gobonge]"; + mes "Hmm, investigation is not enough."; + mes "We need go back to basic point."; + mes "Come again tomorrow."; + mes "I might be in pain of stomach"; + mes "like usual."; + close; + } else if (checkquest(1152,PLAYTIME) == 1) { + erasequest 1152; + set malang_bad_guys,0; + } else if (checkquest(1152,PLAYTIME) == 2) { + completequest 1152; + erasequest 1152; + set malang_bad_guys,0; + } + if (BaseLevel < 60) { + mes "[Gobonge]"; + mes "Are you here to get help"; + mes "or to get help?"; + mes "You look so weak, haha..."; + mes "Go and hunt more Porings!"; + close; + } + if (malang_bad_guys == 0) { + mes "[Gobonge]"; + mes "Will you listen my sorrow?"; + next; + switch(select("Sure I will.:No, I won't.")) { + case 1: + mes "[Gobonge]"; + mes "This is a sad story."; + mes "As usual, I unpacked the bag"; + mes "to see strange cats"; + mes "to show them."; + next; + mes "[Gobonge]"; + mes "There were lots of cans."; + mes "I thougt it was new due to different shape"; + mes "but it was bad cans!"; + mes "I ate too much and"; + mes "got in bed right away"; + mes "so I can't do anything..."; + next; + mes "[Gobonge]"; + mes "And by the way, you have..."; + mes "nice colthes."; + mes "I can't let you go,"; + mes "that hurts me so badly!"; + emotion e_sob; + next; + switch(select("You deserve the pain!:Need help?")) { + case 1: + mes "[Gobonge]"; + mes "Yes you are!"; + close; + case 2: + mes "[Gobonge]"; + mes "You know what care is."; + mes "Please find the bad provider"; + mes "and revenge our enemy!"; + next; + switch(select("No, I don't want to!:Yes, I'll do it!")) { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "For the peace in Malangdo,"; + mes "just lay in bed forever."; + next; + mes "[Gobonge]"; + mes "I will!"; + mes "I will have your peace first once I get well!"; + close; + case 2: + mes "[Gobonge]"; + mes "Okay, you can do it?"; + mes "The enemy must be near the dock"; + mes "where we got the bundle."; + mes "We should get them to help"; + mes "our cats' well-being!"; + setquest 1145; + set malang_bad_guys,1; + close; + } + } + case 2: + mes "[Gobonge]"; + mes "Why are you here!"; + mes "If I am usual, I will engrave something"; + mes "with your tear..."; + mes "Let your bag be here instead!"; + emotion e_sob; + close; + } + } else if (malang_bad_guys == 1) { + mes "[Gobonge]"; + mes "The enemy must be near the dock"; + mes "where we got the bundle."; + mes "We should get them to help"; + mes "our cats' well-being!"; + close; + } else if (malang_bad_guys > 1 && malang_bad_guys < 7) { + mes "[Gobonge]"; + mes "I am so tired due to"; + mes "lack of forbidden bad activity."; + close; + } else if (malang_bad_guys == 7) { + if (countitem(6426) > 29) { + mes "[Gobonge]"; + mes "Was it from raccoon that made us pain in stomach?"; + mes "Oh bad raccoon!"; + mes "I feel stomachache again from this anger!"; + mes "All right, I will show my power once"; + mes "I can get out of bed."; + next; + mes "[Gobonge]"; + mes "I need time to concentrate on my stomachache."; + mes "You can go now!"; + erasequest 1151; + set malang_bad_guys,8; + getitem 12636,20; //Malang_Sp_Can + delitem 6427,1; //Bad_Can_Sack + delitem 6426,30; //Bad_Can + close; + } + mes "[Gobonge]"; + mes "How do you know the source of bad can?"; + mes "Do you have time to do slow at the moment?"; + emotion e_sob; + close; + } else if (malang_bad_guys == 8) { + mes "[Gobonge]"; + mes "The Patrol Leader wants to go back to"; + mes "bad world as soon as possible."; + mes "I want you to go first to soothe him instead."; + mes "How about it?"; + next; + switch(select("It's troublsome, I quit.:Sure I will!")) { + case 1: + mes "[Gobonge]"; + mes "Haha, you think it is a bad word."; + mes "I want you to be one of our staffs."; + next; + mes "[Gobonge]"; + mes "Sorry, but you should go now"; + mes "so that I can concentrate on my stomachache."; + setquest 1152; + set malang_bad_guys,9; + close; + case 2: + mes "[Gobonge]"; + mes "All right, then I will have time"; + mes "to concentrate on my stomachache."; + setquest 1153; + set malang_bad_guys,10; + close; + } + } else if (malang_bad_guys == 9) { + mes "[Gobonge]"; + mes "Hmm, investigation is not enough."; + mes "We need go back to basic point."; + mes "Come again tomorrow."; + mes "I might be in pain of stomach"; + mes "like usual."; + close; + } else if (malang_bad_guys > 9 && malang_bad_guys < 12) { + mes "[Gobonge]"; + mes "Go and have fun with the Patrol Leader!"; + close; + } else if (malang_bad_guys == 12) { + mes "[Gobonge]"; + mes "Instead of us, you did bad behavior."; + mes "Good to hear that?"; + mes "This is what teacher see best pupil?"; + emotion e_swt; + next; + mes "[Gobonge]"; + mes "You deserve a reward!"; + mes "I need to get some more rest,"; + mes "so let's investigate tomorrow!"; + erasequest 1155; + setquest 1152; + set malang_bad_guys,13; + getitem 6422,5; //Egrade_Coin + close; + } else if (malang_bad_guys == 13) { + mes "[Gobonge]"; + mes "Come again tomorrow."; + mes "I might be in pain of stomach"; + mes "like usual."; + close; + } +OnEnable: + enablenpc "Gobonge#ml"; + close; +OnDisable: + disablenpc "Gobonge#ml"; + close; +} + +malangdo,181,205,3 script Gobulee#ml1 547,{ + mes "[Gobulee]"; + mes "Why do you come now?"; + mes "You should have come when we were healthy."; + mes "So, you want to me take out what you have?"; + close; +} + +malangdo,180,202,3 script Gobyungee#ml1 547,{ + mes "[Gobyungee]"; + mes "I can't see other cats because"; + mes "I could't have time to do bad behavior..."; + close; +} + +malangdo,186,201,3 script Gosigee#ml1 547,{ + mes "[Gosigee]"; + mes "I am desperate for pill of stomachache,"; + mes "cap is only thinking of finding out criminal"; + mes "and to revenge!"; + mes "..."; + next; + mes "[Gosigee]"; + mes "How can we follow him as a cap...!"; + close; +} + +malangdo,177,202,3 script Gonanee#ml2 547,{ + mes "[Gonanee]"; + mes "We are only bad circle in Malangdo"; + mes "and we are very proud."; + mes "Can't just lie in bed."; + close; +} + +malangdo,183,202,3 script Godoree#ml3 547,{ + mes "[Godoree]"; + mes "I saw unfamiliar cats around"; + mes "the dock frequently."; + mes "Are they tourists?"; + mes "We should check their pockets"; + mes "once I get well..."; + close; +} + +malangdo,203,116,5 script Suspious Dealer#ml 543,{ + mes "On listening to the story for"; + mes "a while, he pretends to be indifferent once hearing someone's noise."; + next; + mes "[Suspious Dealer]"; + mes "Oh my body, too much pain..."; + close; +} + +malangdo,205,116,3 script Very Suspious Dealer#ml1 543,{ + mes "On listening to the story for"; + mes "a while, he pretends to be indifferent once hearing someone's noise."; + next; + mes "[Very Suspious Dealer]"; + mes "The weather is so dirty..."; + close; +} + +malangdo,197,120,5 script Foolish Cat#ml 546,{ + mes "[Foolish Cat]"; + mes "If you stay here, you"; + mes "can hear all they're saying."; + mes "Don't know exactly what, but"; + mes "you do hear everything."; + mes "Hehehe..."; + close; +} + +malangdo,196,120,0 script #ml1 -1,2,2,{ +OnTouch: + if (malang_bad_guys == 1 || malang_bad_guys == 2) { + mes "You hear a conversation between the Suspious Dealers."; + next; + mes "[Suspious Dealer]"; + mes "Because unexpected robbery at that moment..."; + mes "our great work has delayed."; + next; + mes "[Very Suspious Dealer]"; + mes "Do not worry about the thing, I placed it near balloon bag where"; + mes "Ship Navi is in the north, and I hid it perfectly."; + next; + mes "You need to check a place near north of balloon bag in ship Navi."; + if (malang_bad_guys == 1) { + erasequest 1145; + setquest 1146; + set malang_bad_guys,2; + } + close; + } else if (malang_bad_guys > 2 && malang_bad_guys < 8) { + mes "You still hear a suspicious conversation."; + next; + mes "[Suspious Dealer]"; + mes "But near the balloon bag is still"; + mes "worrying so much!"; + next; + mes "[Very Suspious Dealer]"; + mes "Oh how cowardly you are!"; + mes "I hid it in ship Navi perfectly."; + mes "Relax!"; + next; + mes "[Suspious Dealer]"; + mes "The rest of part is in staffs."; + mes "We should believe."; + next; + mes "We need to investigate Navi first."; + mes "Let's see other guys in ship Navi."; + if (malang_bad_guys == 3) { + erasequest 1147; + setquest 1148; + set malang_bad_guys,4; + } + close; + } else if (malang_bad_guys > 7) { + mes "You still hear a suspicious conversation."; + next; + mes "[Suspious Dealer]"; + mes "Star candy is still healthy,"; + mes "what happens?"; + next; + mes "[Very Suspious Dealer]"; + mes "No way..."; + mes "We should get more bad cans."; + close; + } + end; +} + +malangdo,155,179,0 script #ml2 -1,2,2,{ +OnTouch: + if (malang_bad_guys == 2 || malang_bad_guys == 3) { + mes "There's a memo."; + next; + mes "[Memo]"; + mes "Here is not what we wanted, huh!"; + next; + mes "...do listen the conversation of merchant."; + if (malang_bad_guys == 2) { + erasequest 1146; + setquest 1147; + set malang_bad_guys,3; + } + close; + } + end; +} + +malangdo,171,163,3 script Awfully Suspious Dealer 543,{ + if (malang_bad_guys < 4) { + mes "[Awfully Suspious Dealer]"; + mes "We quit our sales,"; + mes "find the other merchant!"; + close; + } else if (malang_bad_guys == 4) { + mes "[Awfully Suspious Dealer]"; + mes "Bad cans?"; + mes "Due to lots of work in here"; + mes "can't have a short time to talk?"; + next; + switch(select("Look suspicious?:I knew all things here!")) { + case 1: + mes "[Awfully Suspious Dealer]"; + mes "I have a same boat with you!"; + close; + case 2: + mes "[Awfully Suspious Dealer]"; + mes "..."; + mes "You searched the lounge of ship Navi?"; + mes "..."; + next; + mes "[Awfully Suspious Dealer]"; + mes "It looks wrong place~"; + mes "Go and do other things~!"; + next; + mes "You need to search lounge of ship Navi?"; + erasequest 1148; + setquest 1149; + set malang_bad_guys,5; + close; + } + } else if (malang_bad_guys == 5) { + mes "[Awfully Suspious Dealer]"; + mes "A thought to search Gozangee around ship Navi"; + mes "is like to ride a skill"; + mes "with frying pan, it is idiot things."; + mes "I do not recommend."; + close; + } else if (malang_bad_guys == 6) { + if (countitem(6427) == 0) { + mes "[Awfully Suspious Dealer]"; + mes "You searched the lounge of ship Navi?"; + mes "But still nothing in hand."; + mes "I told you there's nothing."; + mes "..."; + next; + mes "[Awfully Suspious Dealer]"; + mes "...there must be something..."; + close; + } + mes "[Awfully Suspious Dealer]"; + mes "Oh! That's ^0000FFa sack of bad cans^000000, isn't it?"; + mes "Where did you get it? Amazing!"; + next; + switch(select("Do not pretend not to know!:Need to show them our general!")) { + case 1: + mes "[Awfully Suspious Dealer]"; + mes "It just looks wonderful."; + mes "There's nothing more to have?"; + emotion e_ho; + close; + case 2: + mes "[Awfully Suspious Dealer]"; + mes "Relax!"; + mes "Let's have smile and fun with only ours."; + next; + mes "[Awfully Suspious Dealer]"; + mes "To be honest, I am a member of raccoon hurray team."; + mes "A homeless community of raccoons"; + mes "became a black market group."; + mes "I will make headquater of raccoon hurray team here"; + mes "after kick out group of cats."; + next; + switch(select("Are you the leader?:Let me clear the usage of bad can.:Can it be worked as you want?")) { + case 1: + mes "[Awfully Suspious Dealer]"; + mes "This is thankful misunderstanding,"; + mes "I am just little staff."; + mes "I don't know who the leader is."; + close; + case 2: + mes "[Awfully Suspious Dealer]"; + mes "That is..."; + mes "for food..."; + mes "Don't ask me more, please!"; + close; + case 3: + mes "[Awfully Suspious Dealer]"; + mes "You look down out raccoon hurray team?"; + mes "Look more! To my star candy who stands island"; + mes "I will make them have stomachache"; + mes "with lots of bad cans."; + mes "Aren't you expecting?"; + next; + mes "[Awfully Suspious Dealer]"; + mes "I can't make him eat with my hand,"; + mes "to creature in shining coral area that is basic food of star candy"; + mes "I am still feeding them with bad cans."; + mes "You must see amazing reaction, just wait!"; + next; + mes "The situation is serious."; + mes "Once the cats figure out,"; + mes "you might be confused."; + mes "Let's withdraw the bad cans first,"; + mes "located in the shining coral area."; + erasequest 1150; + setquest 1151; + set malang_bad_guys,7; + close; + } + } + } else if (malang_bad_guys == 7) { + mes "[Awfully Suspious Dealer]"; + mes "Plese forget what I have told you."; + mes "Please..."; + mes "After you got 30 pcs of bad cans"; + mes "in shining coral area"; + mes "do not tell the cats"; + mes "or report this fact!"; + close; + } + mes "[Awfully Suspious Dealer]"; + mes "So you reported all things?"; + mes "..."; + mes "Now it's time to live a new life"; + mes "of group for hair tufts..."; + close; +} + +mal_in02,184,72,3 script Gozangee#ml 547,{ + mes "[Gozangee]"; + mes "I have too much pain in my stomach..."; + mes "Should endure myself!"; + mes "...do bad activity..."; + close; +} + +mal_in02,184,77,0 script #ml3 -1,2,2,{ +OnTouch: + if (checkweight(1201,1) == 0) { + mes "- You have too many items. -"; + close; + } + if (malang_bad_guys == 4) { + mes "I came to..."; + mes "know a thing that shouldn't be"; + mes "appeared to anyone."; + mes "Just pretend that I didn't see this."; + close; + } else if (malang_bad_guys == 5) { + mes "This is...!"; + mes "..."; + next; + mes "A sack that carrying bad cans."; + next; + mes "Let's bring this to a guy who"; + mes "is in Awfully Suspious Dealer in deck."; + erasequest 1149; + setquest 1150; + set malang_bad_guys,6; + getitem 6427,1; //Bad_Can_Sack + close; + } else if (malang_bad_guys == 6) { + mes "I saw a sack of bad cans."; + mes "located on the deck."; + mes "Let's bring this to a guy who"; + mes "is in Awfully Suspious Dealer in deck."; + close; + } + end; +} + +malangdo,125,147,3 script Patrol Leader#ml 545,{ + if (checkweight(1201,1) == 0) { + mes "- Can't go next step due to having too many items. -"; + close; + } + if (malang_bad_guys < 10) { + mes "[Patrol Leader]"; + mes "Be careful of distribution for"; + mes "bad cans recently in here"; + mes "so should be noticed."; + close; + } else if (malang_bad_guys == 10) { + mes "[Patrol Leader]"; + mes "So you are going to do bad activity instead of"; + mes "group of hair tufts lying in bed?"; + mes "It's gonna be exciting!"; + mes "So excited..."; + next; + mes "[Patrol Leader]"; + mes "Gobonge and his friends"; + mes "liked to torment ^0000FFRed Eruma^000000 in shining"; + mes "coral area more than anything."; + next; + mes "[Patrol Leader]"; + mes "Report to me after tormenting 20 ^0000FFRed Eruma^000000"; + mes "for a while."; + mes "I will scold you as Patrol Leader!"; + next; + switch(select("What Patrol Leader do like this?:Cheer up!!")) { + case 1: + mes "[Patrol Leader]"; + mes "This is what my flavor to do this!"; + close; + case 2: + mes "[Patrol Leader]"; + mes "I will expect various bad activities."; + erasequest 1153; + setquest 1154; + set malang_bad_guys,11; + close; + } + } else if (malang_bad_guys == 11) { + if (checkquest(1154,HUNTING) == 2) { + mes "[Patrol Leader]"; + mes "Wow, you did to ^0000FFRed Eruma^000000 so badly!"; + mes "I am impressed at your work."; + next; + mes "[Crime Prevention Staff]"; + mes "Captain, we have work again, right?"; + emotion e_sob; + emotion e_sob,0,"Crime Prevention Staff#ml"; + next; + mes "[Patrol Leader]"; + mes "Hide your tears and save your tears!"; + mes "You should cry when having a clue for bad activity"; + mes "at crime spot!"; + emotion e_sob; + emotion e_sob,0,"Crime Prevention Staff#ml"; + next; + mes "[Patrol Leader]"; + mes "I will scold you once the investigation is over!"; + mes "Visit Gobonge now."; + erasequest 1154; + setquest 1155; + set malang_bad_guys,12; + close; + } + mes "[Patrol Leader]"; + mes "Inside of starry coral area,"; + mes "report to me after tormenting 20 ^0000FFRed Eruma^000000"; + mes "for a while."; + mes "I will scold you as Patrol Leader!"; + close; + } + mes "[Patrol Leader]"; + mes "I will scold you once the investigation"; + mes "is over!"; + mes "visit Gobonge now."; + close; +} + +malangdo,129,146,3 script Crime Prevention Staff 545,{ + if (malang_bad_guys > 11) { + mes "[Crime Prevention Staff]"; + mes "A work to do means happy things!"; + mes "I ask you to do various bad activities!"; + close; + } + mes "[Crime Prevention Staff]"; + mes "A group of cats that"; + mes "ate bad cans got"; + mes "pain in stomache."; + mes "They are lying at the north"; + mes "of place but still rolling with anger."; + next; + mes "[Crime Prevention Staff]"; + mes "Haha... the village is becoming"; + mes "peaceful and calm, but feels"; + mes "somewhat empty. This is not"; + mes "usual scene that we can have."; + mes "Let's see there?"; + close; +} + +/* +malangdo,3,1,3 script Guidance for quest#ml 543,{ + input .@input,1,9999; + if (.@input != 1854) { + mes "[Helper]"; + mes "What is this security code?"; + mes "Go away!"; + close; + } + mes "[Helper]"; + mes "Choose now, hurry!"; + next; + switch(select("NPC appear!:NPC walkout!:Reset setitem:30 pcs of bad cans:Just before collecting cans:Start quest for Patrol Leader")) { + case 1: + donpcevent "Gobonge#ml::OnEnable"; + mes "[Helper]"; + mes "First appearance!"; + close; + case 2: + donpcevent "Gobonge#ml::OnDisable"; + mes "[Helper]"; + mes "Walk out!"; + close; + case 3: + mes "[Helper]"; + mes "Yap!"; + set malang_bad_guys,0; + erasequest 1152; + close; + case 4: + mes "[Helper]"; + mes "Owing?"; + getitem 6426,30; //Bad_Can + close; + case 5: + mes "[Helper]"; + mes "Yap!"; + erasequest 1150; + setquest 1151; + set malang_bad_guys,7; + close; + case 6: + mes "[Helper]"; + mes "Yap!"; + set malang_bad_guys,10; + close; + } +} +*/ + +// Pipielle :: mal_ppl +//============================================================ +malangdo,137,200,6 script Pipielle 549,{ + if (checkweight(1201,1) == 0 || MaxWeight - Weight < 1000) { + mes "You have too many items, please try again after reducing your weight."; + close; + } + if (BaseLevel < 60) { + mes "[Pipielle]"; + mes "Wow this is nice weather, do you like this kind of weather too? I like it too but I need to my work now."; + next; + mes "[Pipielle]"; + mes "I would ask for your help if you were a stronger advanturer..."; + next; + mes "^770099This cat is working on something, she asks for help above LV60.^000000"; + close; + } + set .@fish_ss1$, "What are you doing??"; + if (countitem(6451) > 29) + set .@fish_ss2$, "I caught a lot of strange fishes!"; + else + set .@fish_ss2$, "Remaining " + (30-countitem(6451)) + " of ^bbbbbbUnidentified Fish are required.^000000"; + if (ma_tomas == 100) + set .@fish_ss3$, "I met an Admiral Thomas..."; + mes "[Pipielle]"; + mes "Would you come here and open your bag for me?"; + next; + switch(select(.@fish_ss1$,.@fish_ss2$,.@fish_ss3$)) { + case 1: + mes "[Pipielle]"; + mes "There are many beautiful fishes around here. So I feel my heard beating when I standing here."; + next; + select("Of course, my heart will beat up too if I see delicious thing!"); + mes "[Pipielle]"; + mes "How come you only know about eating!! My heart don't beat up because of I see the delicious thing. Don't treat me the same as others."; + next; + mes "[Pipielle]"; + mes "I used to study from scholar from uno same as human. And I am good at human language as well. Don't treat me same as others."; + next; + mes "[Pipielle]"; + mes "I am a scholar who researches fish in here. It's little funny that cat research fish but it's true."; + next; + select("Are you originally a scholar?"); + mes "[Pipielle]"; + mes "Originally I used to mate of admiral Thomas. But our ship never to back to sea after we has arrived here."; + next; + mes "[Pipielle]"; + mes "The mate from ship that never voyage is lonely."; + next; + mes "[Pipielle]"; + mes "The scholar from Uno came here for research and he thought it is amazing thing that cat speaks human language. Therefore he started teach me."; + next; + select("But now everyone speaks human language."); + mes "[Pipielle]"; + mes "Oh yes, there were only little cat speaks human language. That's why he treated me special."; + next; + mes "[Pipielle]"; + mes "Anyways, now I collect specimens to be ichthyologist. I hope you can help me."; + next; + if(select("How can I help you?:I would say no.") == 2) { + mes "[Pipielle]"; + mes "Oh, okay. If you change your mind, please come again."; + close; + } + mes "[Pipielle]"; + mes "There is a Pouring who's eating all fishes in Octopus and Culvert dungeon."; + next; + mes "[Pipielle]"; + mes "It used to not live there, but he might came here for winter, so could you collect the specimens unidentified fish after get rid of it."; + next; + mes "[Pipielle]"; + mes "You can get identified fishes from Pouring, so please collect about 30 pieces."; + close; + case 2: + if (countitem(6451) > 29) { + //saveppl Unknown_Fish + delitem 6451,30; //Unknown_Fish + mes "[Pipielle]"; + mes "Oh, thank you! I will take these specimens."; + next; + mes "[Pipielle]"; + mes "I want to give you something, but last one is out of stock now so I will just write your name here."; + next; + mes "[Pipielle]"; + mes "I can give you good new even from far distance, but it's only possible if I am really lucky..."; + close; + } + mes "[Pipielle]"; + mes "I'm sorry, but please collect 30 pieces of unidentified fishes specimens."; + close; + case 3: + mes "[Pipielle]"; + mes "Oh, you have met admiral Thomas... how was it?"; + next; + if(select("He looks gentle:He looks terrible") == 2) { + mes "[Pipielle]"; + mes "Hmm..."; + mes "Frankly speaking, I was a real fan of Admiral Thomas. Can you take a responsibility of your word?"; + next; + if(select("Just kidding!:Oh yes, he was really terrible!") == 2) { + mes "[Pipielle]"; + mes "Is he?"; + mes "Okay, it really depends on personal taste..."; + close; + } + } + mes "[Pipielle]"; + mes "Is he?"; + mes "I knew you would say so."; + next; + mes "[Pipielle]"; + mes "Admiral Thomas is a legendary figure who has voyaged to this island with leading all of us. I think it was the most happiest moment in my life."; + next; + mes "[Pipielle]"; + mes "Please help him a lot. There are not many people to trust. This is my personal request."; + next; + mes "[Pipielle]"; + mes "And this is small gift for ask you to look after admiral Thomas."; + set ma_tomas,101; + getitem 6422,200; //Egrade_Coin + mes "^0000ffReceived 200 E Class Coins.^000000"; + close; + } +} + +// Clean the Ship :: mal_day_qook +//============================================================ +mal_in02,76,63,7 script Cleanyang 544,{ + if (checkweight(1201,1) == 0) { + mes "- You have too many items so you can't continue the quest. -"; + close; + } + if (BaseLevel < 60) { + mes "Sailor cat is crying sadly."; + next; + mes "[Cleanyang]"; + mes "Meow neow meoow"; + mes "What... Meow .. Something... going... Heuheung~"; + mes "You don't have to know. Meow heuheuheuk... "; + next; + mes "He does not continue to talk."; + mes "He might say like that with shaking his head."; + mes "'You are still young. That is why you don't understand my anguish and sadness...'"; + next; + mes "It is much better to do not know."; + close; + } + if (mal_qook == 0) { + mes "Sailor cat is crying sadly."; + emotion e_sob; + next; + mes "[Cleanyang]"; + mes "Meow meow meoooow~"; + mes "What is going on... Heu... heuk..."; + mes "You don't have to know. Heu... heuk..."; + emotion e_sob; + next; + mes "Could not continue talk."; + next; + switch(select("Cheer him up.:Ignore.")) { + case 1: + mes "I comforted his wounded heart just standing by him."; + next; + emotion e_sob; + mes "[Cleanyang]"; + mes "This is unjust... Heuheuk..."; + mes "The chef... He always gives me scolding."; + next; + mes "[Cleanyang]"; + mes "I always clean up diligently."; + mes "I have no idea where they are from... Heuheuk..."; + mes "They penetrated into the ingredients..."; + next; + select("They?"); + mes "[Cleanyang]"; + mes "Yes, they are fast, small, hard and shiny black."; + mes "Meow... Also, white and wriggled..."; + mes "My chef is so clean."; + next; + mes "[Cleanyang]"; + mes "It's ok. Clean, vermin and"; + mes "whatever... the unfair thing is"; + mes "that I really killed vermin as well, meow."; + mes "In addition, I clean up diligently."; + next; + mes "[Cleanyang]"; + mes "By the way, they are coming over and over again."; + mes "I don't know where they are from."; + next; + switch(select("Don't ask anymore.:Asking for the place of vermin came.")) { + case 1: + emotion e_sob; + mes "[Cleanyang]"; + mes "...what's wrong with your face?"; + mes "Are you afraid of sending on an errand?"; + mes "What are you thinking about me... meow, meow...?"; + mes "It's not fair... meow, meow..."; + next; + mes "Poor sailor cat Cleanyang begins to cry."; + mes "Leave him alone."; + close; + case 2: + mes "[Cleanyang]"; + mes "Does someone will go there and check it?"; + mes "Please, search everywhere of the ship Navi?"; + mes "I can't live like this! Meow, meow!"; + next; + mes "[Cleanyang]"; + mes "There is definitely something I do not know. Meow."; + mes "Meow... I'll clean this place up. Please find something instead of me."; + set mal_qook,1; + setquest 7260; + close; + } + case 2: + mes "You leave the crying cat and move back."; + close; + } + } else if (mal_qook == 1) { + if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) { + emotion e_omg; + mes "[Cleanyang]"; + mes "Uh. What is that? Meow."; + mes "This is cat's ship biscuit... It might be left for a long time..."; + mes "No way...!"; + next; + select("Yeah, this is it."); + emotion e_hmm; + mes "[Cleanyang]"; + mes "There were infested with insects because sailors hided and left the cat's ship biscuit.."; + mes "I got a scolding cause of just teeth grinder?"; + mes "Meow!"; + next; + select("Teeth Grinder?"); + mes "[Cleanyang]"; + mes "That is right, meow."; + mes "This is stiff-baked bread for preserve easily during sailing, meow."; + mes "It is too hard, so if you just bite this, probably your canine will be broken, meow."; + next; + mes "[Cleanyang]"; + mes "It is baked with just salt and flour for preserve long time that is why it does not have any taste."; + mes "More than all..... look at this."; + next; + mes "Cleanyang breaks cat's ship biscuit with hammer and chisel"; + mes "and hit on the floor. Then..."; + next; + mes "[Cleanyang]"; + mes "........can you see something coming out from here?"; + mes "This is Weevil Bug.........."; + mes "It is such a castle of insects."; + next; + mes "[Cleanyang]"; + mes "Maybe someone really does not want to eat this."; + mes "These insects are left before we are settled on island and change the menu."; + next; + mes "[Cleanyang]"; + mes "After settled on this island, we did not make cat's ship biscuit due to fresh ingredients."; + mes "........"; + next; + mes "[Cleanyang]"; + mes "Please show this to chef and tell him that Cleanyang really cleaned up very well."; + mes "Well... I'm still afraid of chef..."; + mes "...please! Meow!"; + set mal_qook,2; + erasequest 7261; + erasequest 7262; + erasequest 7263; + erasequest 7260; + setquest 7264; + next; + mes "[Cleanyang]"; + mes "Ah, that cat's ship biscuit is still fine, so just try to eat."; + mes "Do you wonder what is that? It was a great food even though it's not look good..."; + close; + } + mes "[Cleanyang]"; + mes "Please search the ship Navi and find the place of origin."; + mes "I just believe you."; + close; + } else if (mal_qook == 2) { + mes "[Cleanyang]"; + mes "If you show cat's ship biscuit to chef and those insects were from there,"; + mes "my misunderstanding will be resolved."; + next; + select("Why don't you go by yourself?"); + mes "[Cleanyang]"; + mes "Um... I still have to clean up..."; + mes "I'm still scared of my chef, so please."; + close; + } else if (mal_qook == 3) { + mes "[Cleanyang]"; + mes "Chef gets angry."; + mes "Just beg for mercy!"; + close; + } else if (mal_qook == 4) { + mes "[Cleanyang]"; + mes "Did you say that chef was more upset about cat's ship biscuit?"; + mes "From now, I don't have to crying?"; + next; + mes "[Cleanyang]"; + mes "If chef needs something, Just bring it for him~"; + mes "Is that good for each other?"; + next; + mes "[Cleanyang]"; + mes "When chef is satisfied and pleased, just come at that time."; + mes "I may not able to clean up until that time because I'm nervous. Meow...."; + close; + } else if (mal_qook == 5) { + mes "[Cleanyang]"; + mes "Did you finish work what chef wanted?"; + mes "By the way, why do you make cat's ship biscuit suddenly?"; + next; + select("New menu for you."); + mes "[Cleanyang]"; + mes "Meoooow----!!"; + mes "Keemeoooow!!"; + mes "Nyahuhuh... Kmeoooow!"; + next; + mes "[Cleanyang]"; + mes "Nooo!!!!!!!!!!!"; + mes "Without cat's ship biscuit was a heaven. I don't want to go hell again!!!!"; + mes "Kmeoooow... Kmeoooow... Kmeoooow~"; + next; + switch(select("Tickling under the chin.:Hit the end of nose.:Tap on butt.")) { + case 1: + mes "[Cleanyang]"; + mes "Meoow... Koleung koleung..."; + mes "Kyarreung..."; + mes "Huahhuah... Golgolgol..."; + next; + break; + case 2: + mes "[Cleanyang]"; + mes "Eung Kya-!"; + mes "Uh nyanyanyanaynyan!"; + mes "What the heck are you doing!"; + next; + break; + case 3: + mes "[Cleanyang]"; + mes "Heu keeyangyang"; + mes "Heunyang... Euhnyang-!"; + mes "What are you doing!"; + next; + break; + } + mes "[Cleanyang]"; + mes "Please stop..."; + mes "Now, be calm."; + mes "I understand that chef's saying and huge plan."; + next; + mes "[Cleanyang]"; + mes "Hey, human who helped me, you, you!"; + mes "Could you do me favor."; + mes "If the menu will be changed and provide cat's ship biscuit, definitely they appear..."; + next; + select("What?"); + mes "[Cleanyang]"; + mes "Cat the Cat!"; + mes "Cats who hide cat's ship biscuit secretly."; + mes "No one says that do not want to eat and throw away because they are scare chef."; + next; + mes "[Cleanyang]"; + mes "Absolutely, they begin to hide cat's ship biscuit..."; + mes "And it will be infested by insects!"; + mes "Chef will give a scolding again!"; + next; + mes "[Cleanyang]"; + mes "So let me see you everyday from provided cat's ship biscuit tomorrow."; + mes "You did good job. This is a token of thanks."; + set mal_qook,6; + getitem 12636,30; //Malang_Sp_Can + getexp 80000,80000; + setquest 7267; + close; + } + switch(rand(3)) { + case 0: + mes "[Cleanyang]"; + mes "Ohohohong..."; + mes "Euhohohohong..."; + mes "It's horrible... I got cat's ship biscuit but I don't know when It was made."; + mes "It's really hard. I almost lost my teeth."; + break; + case 1: + mes "[Cleanyang]"; + mes "Chef might forget everything that he gave me a scolding cause of insects."; + mes "He got a shock by cat's ship biscuit. Is this bigger case than the clean up?"; + break; + case 2: + mes "[Cleanyang]"; + mes "I'm a cleaning cat Cleanyang~"; + mes "Meow~"; + mes "Make a scratch others' door of house Meow~"; + mes "Meow~ Uh? Did you hear it?"; + mes "This is my cleaning song."; + break; + } + next; + mes "[Cleanyang]"; + mes "By the way, what is going on?"; + next; + switch(select("It's time to promise~:I'm here to see the result~:Shake your butt~")) { + case 1: + if (checkquest(7267,PLAYTIME) == 0) { + mes "[Cleanyang]"; + mes "Uh? Not yet."; + mes "Today's cat's ship biscuit is not provided yet, so I will know that after wait little bit more."; + mes "It might be after chef's distribution of cat's ship biscuit."; + close; + } + if (checkquest(7268) != -1) { + mes "[Cleanyang]"; + mes "My service to you today."; + mes "Recently, there are 9 spot that hided cat's ship biscuit as well."; + next; + mes "[Cleanyang]"; + mes "Someone think that good angel took them all as I collected and threw away"; + mes "He still hide them that place."; + next; + mes "[Cleanyang]"; + mes "It is so easy because I don't have to search everywhere, but"; + mes "Please search the 9 spot where hiding frequently."; + close; + } + if (checkquest(7267,PLAYTIME) == 2) + completequest 7267; + erasequest 7267; + mes "[Cleanyang]"; + mes "Is there guy who hide cat's ship biscuit today?"; + mes "Probably there he is?"; + next; + switch(select("Try to search today.:Maybe not today.")) { + case 1: + mes "[Cleanyang]"; + mes "My service to you today."; + mes "The inside of ship Navi, home and cat tower too. Don't even miss a blade of grass"; + mes "Search everywhere."; + setquest 7268; + close; + case 2: + mes "[Cleanyang]"; + mes "Do you think so?"; + mes "If so, It's good thing."; + mes "Anyway, It is not infested of insects due to we find them and remove right away."; + mes "That's enough."; + close; + } + case 2: + if (checkquest(7268) == -1) { + mes "[Cleanyang]"; + mes "Um? Nobody request for collecting cat's ship biscuit today."; + mes "By the way, what is the result report?"; + mes "Are you sick?"; + close; + } + if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1 && checkquest(7269) != -1 && checkquest(7270) != -1 && + checkquest(7271) != -1 && checkquest(7272) != -1 && checkquest(7273) != -1 && checkquest(7274) != -1 && checkquest(7275) != -1) { + mes "[Cleanyang]"; + mes "Um, the rising cat's ship biscuit spot!"; + mes "Did you collect all fully?"; + mes "I guess this is pretty enough."; + next; + mes "[Cleanyang]"; + mes "Just take all finding cat's ship biscuit."; + mes "Taste is not bad and have a resilient too..."; + next; + mes "[Cleanyang]"; + mes "Ok today's work is enough. Please come tomorrow!"; + mes "There will be tomorrow's cat's ship biscuit!"; + mes "Nya hahahong~"; + setquest 7267; + erasequest 7268; + erasequest 7261; + erasequest 7262; + erasequest 7263; + erasequest 7269; + erasequest 7270; + erasequest 7271; + erasequest 7272; + erasequest 7273; + erasequest 7274; + erasequest 7275; + getexp 30000,40000; + getitem 12636,10; //Malang_Sp_Can + close; + } + mes "[Cleanyang]"; + mes "Did you find all of them?"; + next; + mes "[Cleanyang]"; + mes "Someone think that good angel took them all as I collected and threw away."; + mes "He still hide them that place."; + next; + mes "[Cleanyang]"; + mes "It is so easy because I don't have to search everywhere, but"; + mes "please search the 9 spot where hiding frequently."; + close; + case 3: + mes "[Cleanyang]"; + mes "Meooow-!"; + mes "What are you doing? Meow!"; + mes "Goreureureung..."; + next; + mes "[Cleanyang]"; + mes "Hmhm."; + mes "Hey, don't do that."; + mes "...isn't it a crime? Meow."; + close; + } +} + +mal_in02,29,67,0 script #CaptainRoom3 844,{ + if (checkweight(1201,1) == 0) { + mes "- You have too many items so you can't continue the quest. -"; + close; + } + if (mal_qook == 1) { + if (checkquest(7261) == -1) { + mes "Lots of junk are piled up in a corner of captain's room."; + mes "Cleanyang might not clean in a corner because it is not within his hand."; + next; + mes "[Admiral Thomas]"; + mes "Uh? What are you doing over there?"; + mes "Do not touch that!"; + cutin "ma_tomas03",2; + next; + switch(select("Sorry.:I'll clean up!")) { + case 1: + mes "[Admiral Thomas]"; + mes "We have a common interest to talk."; + mes "There is no reason to search there like you."; + mes "Please leave me alone."; + cutin "ma_tomas01",2; + cutin "ma_tomas03",255; + break; + case 2: + cutin "ma_tomas03",255; + mes "Ignoring Thomas and search under the junk."; + mes "And at that time..."; + next; + emotion e_omg; + mes "The place where the black shadow just passed, I don't how long been it is left."; + mes "Find a cat's ship biscuit."; + switch(rand(3)) { + case 0: monster "mal_in02",30,67,"Quick Dark Shadow",2209,1; + case 1: monster "mal_in02",30,65,"Quick Dark Shadow",2209,1; + case 2: monster "mal_in02",29,65,"Quick Dark Shadow",2209,1; + } + setquest 7261; + getitem 11536,1; //Cat_Hard_Biscuit + next; + if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) { + mes "I guess I searched pretty enough."; + mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time."; + close; + } + mes "It was one of reason that the insects are appeared."; + close; + } + } + mes "It used to be habitat of insects because someone left cat's ship biscuit."; + mes "I think it's ok now due to we removed all of them."; + close; + } + if (checkquest(7268) != -1) { + if (checkquest(7261) == -1) { + mes "Lots of junk are piled up in a corner of captain's room."; + mes "Cleanyng might not clean in a corner because it is not within his hand."; + mes "He reached out and search under the junk."; + next; + mes "And at that time..."; + mes "The place where the dark shadow just passed, find a cat's ship biscuit that is hided recently."; + emotion e_omg; + switch(rand(3)) { + case 0: monster "mal_in02",30,67,"Quick Dark Shadow",2209,1; + case 1: monster "mal_in02",30,65,"Quick Dark Shadow",2209,1; + case 2: monster "mal_in02",29,65,"Quick Dark Shadow",2209,1; + } + setquest 7261; + getitem 11536,1; //Cat_Hard_Biscuit + close; + } + mes "It used to be habitat of insects because someone left cat's ship biscuit."; + mes "I think it's ok now due to we removed all of them."; + close; + } + mes "I don't have any business here."; + close; +} + +mal_in02,183,49,0 script #MeetingFloor4 844,{ + if (checkweight(1201,1) == 0) { + mes "- You have too many items so you can't continue the quest. -"; + close; + } + if (mal_qook == 1 || checkquest(7268) != -1) { + if (checkquest(7263) == -1) { + mes "This is ventilation window on the floor. It is really close to Cooking table"; + mes "I'm trying to ignore that but it is on my mind. What should I do?"; + next; + switch(select("Just look roughly.:Take a look at this.")) { + case 1: + mes "I looked at the ventilation window well, but did not find any problem."; + close; + case 2: + mes "It looks good from the top... I took it off because it's on my mind."; + mes "I can see something the bottom of way of ventilation."; + mes "And at that time..."; + next; + mes "The place where the dark shadow just passed, I don't how long been it is left."; + mes "Find a cat's ship biscuit."; + emotion e_omg; + switch(rand(2)) { + case 0: monster "mal_in02",182,50,"Quick Dark Shadow",2209,1; + case 1: monster "mal_in02",184,50,"Quick Dark Shadow",2209,1; + } + setquest 7263; + getitem 11536,1; //Cat_Hard_Biscuit + if (mal_qook == 1) { + next; + if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) { + mes "I guess I searched pretty enough."; + mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time."; + } else + mes "It was one of reason that the insects are appeared."; + } + close; + } + } + mes "It used to be habitat of insects because someone left cat's ship biscuit."; + mes "I think it's ok now due to we removed all of them."; + close; + } + mes "I don't have any business here."; + close; +} + +mal_in02,103,22,0 script #MalBed5 844,{ + if (checkweight(1201,1) == 0) { + mes "- You have too many items so you can't continue the quest. -"; + close; + } + if (mal_qook == 1 || checkquest(7268) != -1) { + if (checkquest(7262) == -1) { + mes "This is bed for sailors. There is too much hair and so messy."; + mes "At the corner of under the bed is does not reached hand so I'm thinking too much about that."; + next; + switch(select("Raise the matress slightly.:Search under the bed.")) { + case 1: + mes "I slightly push and raise the part that touched edge of wall."; + mes "And at that time..."; + next; + mes "The place where the dark shadow just passed, I don't how long been it is left."; + mes "Find a cat's ship biscuit."; + emotion e_omg; + monster "mal_in02",102,23,"Quick Dark Shadow",2209,1; + setquest 7262; + getitem 11536,1; //Cat_Hard_Biscuit + if (mal_qook == 1) { + next; + if (checkquest(7261) != -1 && checkquest(7262) != -1 && checkquest(7263) != -1) { + mes "I guess I searched pretty enough."; + mes "Let's tell Cleanyang that is infested of insects due to cat's ship biscuit is left long time."; + } else + mes "It was one of reason that the insects are appeared."; + } + close; + case 2: + mes "I searched under the bed, but I didn't find any problem."; + mes "Maybe Cleanyang cleaned up. It's pretty good condition."; + close; + } + } + mes "It used to be habitat of insects because someone left cat's ship biscuit."; + mes "I think it's ok now due to we removed all of them."; + close; + } + mes "The bed for sailors."; + mes "Lots of cat's hair are attached."; + close; +} + +malangdo,141,178,0 script #Darkweed6 844,{ + if (checkweight(1201,1) == 0) { + mes "- You have too many items so you can't continue the quest. -"; + close; + } + if (checkquest(7268) != -1) { + if (checkquest(7269) == -1) { + mes "Many weeds are growing in rest area near cat tower."; + mes "It's easily ignored, so it's on my mind."; + next; + switch(select("Search through the weeds.:Search under the chair.")) { + case 1: + mes "I decide to search the forest that out of people's eye."; + mes "And at that time..."; + next; + mes "From the place where Dark shadow just passed and someone hided recently."; + mes "Find a cat's ship biscuit."; + emotion e_omg; + monster "malangdo",141,178,"Quick Dark Shadow",2209,1; + setquest 7269; + getitem 11536,1; //Cat_Hard_Biscuit + close; + case 2: + mes "I searched under the chair in rest area, but I didn't find any problem."; + mes "It's pretty good condition even though it's outside."; + close; + } + } + mes "Many weeds are growing in rest area near cat tower."; + mes "We already collected hiding cat's ship biscuit here."; + close; + } + mes "Many weeds are growing under the cat tower."; + mes "It seems to be hard to clean."; + close; +} + +malangdo,133,134,0 script Strange Pile of Sand#7 557,{ + if (checkweight(1201,1) == 0) { + mes "- You have too many items so you can't continue the quest. -"; + close; + } + if (checkquest(7268) != -1) { + set .@quest, (strnpcinfo(0) == "Strange Pile of Sand#7")?7270:7275; + if (checkquest(.@quest) == -1) { + mes "The pile of sand is billowed like a grave. Should be something in there."; + mes "According to rumors, cats have a habit to bury with sand after stool..."; + next; + switch(select("Avoid this dirty place.:Darn it-!")) { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "Right!"; + mes "It may be cat's grave... Do not touch them!"; + mes "Avoid, avoid~"; + break; + case 2: + mes "Close eyes and start to dig that pile of sand!"; + mes "Therefore, something came out quickly from there and disappeared."; + mes "And..."; + next; + mes "From the place where Dark shadow just passed and someone hided recently."; + mes "Find a some chips of cat's ship biscuit."; + setquest .@quest; + if (!rand(3)) { + emotion e_omg; + getmapxy(.@map$,.@x,.@y,1); + monster .@map$,.@x,.@y,"Quick Dark Shadow",2209,1; + } else + getitem 11536,1; //Cat_Hard_Biscuit + close; + } + } + mes "We already collected buried cat's ship biscuit."; + close; + } + mes "- Look so strange. -"; + mes "- That's it... -"; + close; +} +malangdo,197,237,0 duplicate(Strange Pile of Sand#7) Strange Pile of Sand#12 557 + +malangdo,232,131,0 script #UnderStairs8 844,{ + if (checkweight(1201,1) == 0) { + mes "- You have too many items so you can't continue the quest. -"; + close; + } + if (checkquest(7268) != -1) { + if (checkquest(7271) == -1) { + mes "Some weeds are growing under the low stairs."; + mes "It's really hard to find something fell under the stairs.."; + next; + mes "To lie flat and look under the stairs carefully."; + mes "And at that time..."; + next; + mes "From the place where Dark shadow just passed and someone hided recently."; + mes "Find a some chips of cat's ship biscuit."; + setquest 7271; + if (!rand(3)) { + emotion e_omg; + monster "malangdo",231,130,"Quick Dark Shadow",2209,1; + } else + getitem 11536,1; //Cat_Hard_Biscuit + close; + } + mes "Sometimes, someone played with pulling people's ankle under the stairs"; + mes "Now, I can't see mischievous boys or any strange thing."; + next; + mes "We already collected buried cat's ship biscuit."; + close; + } + mes "Out of people's hand under the stairs."; + mes "Sometimes, I look around there when I search lost toys."; + close; +} + +mal_in01,74,20,0 script #CornerTower9 844,{ + if (checkweight(1201,1) == 0) { + mes "- You have too many items so you can't continue the quest. -"; + close; + } + if (checkquest(7268) != -1) { + if (checkquest(7272) == -1) { + mes "This cat tower is for playing and resting."; + mes "Dust is piled up because there is gap between the foothold and ground."; + next; + mes "Push the thin and long rod in the gap and search something."; + mes "And at that time..."; + next; + mes "From the place where Dark shadow just passed and someone hided recently."; + mes "Find a some chips of cat's ship biscuit."; + setquest 7272; + if (!rand(3)) { + emotion e_omg; + monster "mal_in01",73,19,"Quick Dark Shadow",2209,1; + } else + getitem 11536,1; //Cat_Hard_Biscuit + close; + } + mes "We already collected buried cat's ship biscuit."; + close; + } + mes "There are cat's bed near cat tower."; + mes "Specially, some cats love an out of the way place."; + close; +} + +mal_in01,159,225,0 script #CornerLocker10 844,{ + if (checkweight(1201,1) == 0) { + mes "- You have too many items so you can't continue the quest. -"; + close; + } + if (checkquest(7268) != -1) { + if (checkquest(7273) == -1) { + mes "In the corner of the gap between the wall and locker that is used by cat's gamers,"; + mes "I can see something there. It's really hard to find object if drop there."; + next; + mes "Push the thin and long rod in the gap and search something."; + mes "And at that time..."; + next; + mes "From the place where Dark shadow just passed and someone hided recently."; + mes "Find a some chips of cat's ship biscuit."; + setquest 7273; + if (!rand(3)) { + emotion e_omg; + monster "mal_in01",159,225,"Quick Dark Shadow",2209,1; + } else + getitem 11536,1; //Cat_Hard_Biscuit + close; + } + mes "We already collected buried cat's ship biscuit."; + close; + } + mes "The corner of gap is between locker that is used by cat's gamers and wall."; + mes "If drop kind of small toys there, never find them at all."; + close; +} + +mal_in01,24,72,0 script #FootholdTower11 844,{ + if (checkweight(1201,1) == 0) { + mes "- You have too many items so you can't continue the quest. -"; + close; + } + if (checkquest(7268) != -1) { + if (checkquest(7274) == -1) { + mes "This cat tower is for playing and resting in Malangdo."; + mes "Dust is piled up because there is gap between the foothold and ground."; + next; + mes "Push the thin and long rod in the gap and search something."; + mes "And at that time..."; + next; + mes "From the place where Dark shadow just passed and someone hided recently."; + mes "Find a some chips of cat's ship biscuit."; + setquest 7274; + if (!rand(3)) { + emotion e_omg; + monster "mal_in01",24,71,"Quick Dark Shadow",2209,1; + } else + getitem 11536,1; //Cat_Hard_Biscuit + close; + } + mes "There is mark that shows something used to be jammed in gap of foothold in very bottom of cat tower."; + mes "We already collected buried cat's ship biscuit."; + close; + } + mes "This cat tower is for playing and resting in Malangdo."; + mes "When I look cats on the cat tower, It looks like a tree landen with cats..."; + close; +} + +// Help Chef Nyas :: mal_day_qook +//============================================================ +mal_in02,187,58,3 script Chef Nyas 548,{ + if (checkweight(1201,1) == 0) { + mes "- You have too many items so you can't continue the quest. -"; + close; + } + if (BaseLevel < 60) { + mes "[Chef Nyas]"; + mes "What is going on boy?"; + mes "I don't want to talk to you. Get away from me!"; + next; + mes "I'm ignored by uncomfortable cat."; + mes "May not ignored if I'm getting stronger..."; + close; + } + if (mal_qook < 2) { + mes "[Chef Nyas]"; + mes "I'm a unique chef in entire fleet."; + mes "Do you want something from me?"; + next; + mes "[Chef Nyas]"; + mes "Even though I have no time to spare, I usually serve a plate of soup gladly, but now!"; + mes "The ingredient is infested with worms cause of one stupid's carelessness!"; + next; + mes "[Chef Nyas]"; + mes "Therefore, when my blaze of anger becomes quiet like a calm sea, come back again!"; + mes "By the way, where is that stupid!"; + close; + } else if (mal_qook == 2) { + mes "[Chef Nyas]"; + mes "I'm a unique chef in entire fleet."; + mes "Do you want something from me?"; + next; + switch(select("Show the cat's ship biscuit.:Talk about story of Cleanyang.")) { + case 1: + mes "[Chef Nyas]"; + mes "Hm? is this cat's ship biscuit?"; + mes "Specially, I can feel the flow of time from this biscuit."; + mes "By the way, how can you have this?"; + next; + mes "He is telling the story that place where he found cat's ship biscuit and"; + mes "Explain the Cleanyang's story."; + next; + break; + case 2: + mes "[Chef Nyas]"; + mes "Why that stupid?"; + mes "Are you trying to make a thunder storm in the calm sea?!"; + next; + mes "Pacify an angry chef"; + mes "Explain a misunderstanding about Cleanyang and tell whole story of cat's ship biscuit."; + next; + break; + } + mes "[Chef Nyas]"; + mes "So this is happening because of cat buscuit?"; + mes "Yes, is this story about that?"; + next; + select("You are quick understand."); + mes "[Chef Nyas]"; + mes "..........He is such a jerk!"; + mes "In addition, What? Find another one in captain's room?!"; + next; + mes "[Chef Nyas]"; + mes "Thomas......"; + mes "He has position that should take the lead to sailors, but he got a wrong?"; + mes "Ududuk."; + next; + mes "[Chef Nyas]"; + mes "This cat's ship biscuit was! Always thankful food to help our starvation during a long sailing!"; + mes "No matter what taste, It always saves us at crossroads of life and death!"; + next; + mes "[Chef Nyas]"; + mes "Although the situation is not able to use fire for a month, two month even 1000 days!"; + mes "This is blessed food to guarantee on open sea!"; + next; + mes "[Chef Nyas]"; + mes "How many chef cats have difficult time to make a cat's ship biscuit!"; + mes "The military discipline has been relaxed because we settled down on island! Already forget the dangerous situation?!"; + next; + mes "Chef is outraged and very upset."; + mes "He mumbled and made a threatening sound with grind his teeth."; + mes "Come back later when he calms down."; + set mal_qook,3; + erasequest 7264; + setquest 7265; + close; + } else if (mal_qook == 3) { + if (!rand(3)) { + mes "[Chef Nyas]"; + mes "There you are? I made a bad break."; + mes "I made a big decision when you are out for me."; + next; + mes "[Chef Nyas]"; + mes "After settled down on Island, depraved mindset cause of plentiful foods."; + mes "Therefore, I'll change the menu that cat's ship biscuit is provided for one meal a day!."; + next; + mes "[Chef Nyas]"; + mes "That ingredient is needed to make cat's ship biscuit."; + mes "There is no wheat on this island, so I need to get your help."; + next; + mes "[Chef Nyas]"; + mes "Anything is possible to grind flour and knead dough."; + mes "Please bring that kind of ^4d4dff10 Grain^000000 and ^4d4dff 1 Plain Sauce^000000."; + mes "Replace salt with seawater.."; + next; + mes "[Chef Nyas]"; + mes "Could we get them easily on land?"; + mes "I'll get the rest what I need."; + next; + mes "[Chef Nyas]"; + mes "I'll fix their taste that is crazy for canned food."; + mes "He approached like a calm sea that has horrible thunder storm"; + mes "I'll give a pain like a god of sea's anger! Kmeow~~!!"; + next; + mes "A look of chef is quite serious."; + mes "Let me tell Cleanyang about the result first."; + set mal_qook,4; + erasequest 7265; + setquest 7266; + close; + } + mes "Chef is still trying to soothe his anger."; + mes "Maybe need more time."; + close; + } else if (mal_qook == 4) { + if (countitem(577) >= 10 && countitem(7454) > 0) { + mes "[Chef Nyas]"; + mes "Finally here. Wow, this land is pretty different."; + mes "That is enough to process."; + next; + mes "[Chef Nyas]"; + mes "If you are ok, I want to get these food everyday."; + mes "If you don't mind, just come back tomorrow."; + delitem 577,10; //Grain + delitem 7454,1; //Plain_Sauce + set mal_qook,5; + erasequest 7266; + setquest 7276; + close; + } + mes "[Chef Nyas]"; + mes "That ingredient is needed to make cat's ship biscuit."; + mes "There is no wheat on this island, so I need to get your help."; + next; + mes "[Chef Nyas]"; + mes "Anything is possible to grind flour and knead dough."; + mes "Please bring that kind of ^4d4dff10 Grain^000000 and ^4d4dff 1 Plain Sauce^000000."; + mes "Replace salt with seawater..."; + close; + } + mes "[Chef Nyas]"; + mes "There you are."; + mes "It's not mealtime... Why are you here?"; + next; + switch(select("What's today's work?:Food Delivery:Just bored...")) { + case 1: + if (checkquest(7276,PLAYTIME) == 0) { + mes "[Chef Nyas]"; + mes "Now, cat's ship biscuit is being baked in this oven."; + mes "It's all for your delivery food."; + next; + mes "[Chef Nyas]"; + mes "Quiet wave with a little salty and savory smell."; + mes "The food of sea is coming to make sailor's heart flutter."; + next; + mes "[Chef Nyas]"; + mes "I've got enough ingredients of cat's ship biscuit today."; + mes "Let me order next time."; + close; + } + if (mal_food > 0) { + mes "[Chef Nyas]"; + mes "Um? You are dull."; + mes "You already took my order list?"; + mes "Just take care of them."; + close; + } + if (checkquest(7276,PLAYTIME) == 2) + completequest 7276; + mes "[Chef Nyas]"; + mes "Here you are."; + mes "I need ingredients for cat's ship biscuit now. Fortunately, you are here at the right moment."; + if (checkquest(7276) != -1) + erasequest 7276; + next; + mes "[Chef Nyas]"; + mes "Could you bring some ingrediednts for cat's ship biscuit from land?"; + mes "If you say so, I have one more thing to request..."; + next; + switch(select("I'm busy today.:Sure, what are you need?")) { + case 1: + mes "[Chef Nyas]"; + mes "That is sad news."; + mes "However, it's ok. Cat's ship biscuit is originally prepared food."; + mes "Anyway, today's biscuit wll be provided when the second moon is full."; + next; + switch(select("So teeth grinder?:Worm castle...:Do not throw away?")) { + case 1: + mes "[Chef Nyas]"; + mes "What do you want to hear from me?!"; + mes "Kmeow!!"; + mes "The hardness of cat's ship biscuit is like a noble endurance in the sea!"; + mes "Do not ignore this!!"; + close; + case 2: + mes "[Chef Nyas]"; + mes "Only idiot who does not take care of preserving says like that."; + mes "Dry enough and seal it in cool dry place. Tut-tut."; + next; + mes "[Chef Nyas]"; + mes "Anyway Is that all about protein?"; + mes "Why don't you eat at night if it's on your mind!"; + close; + case 3: + mes "[Chef Nyas]"; + mes "Never throw food!"; + mes "When you are hit by cat's ship biscuit, you will get bruise or bleeding but"; + mes "It is not that reason!!!"; + mes "Do not play with food!"; + close; + } + case 2: + if (mal_food == 0) { + mes "[Chef Nyas]"; + mes "The ingredients of cat's ship biscuit are 10 Grain and 1 Plain Sauce as usual."; + mes "And I'd like to study food of human, so bring one of them."; + next; + mes "[Chef Nyas]"; + mes "My curious food is..."; + set .@i, rand(1,66); + + // IDs grouped in 5s incrementally. + setarray .@StartID[0],12061,12091,12041,12071,12056,12086,12051,12081,12046,12076,12066,12096,12429,12434; + mes "^4d4dff "+getitemname(.@StartID[(.@i-1)/5]+((.@i-1)%5))+" ^000000 ."; + + set mal_food,.@i; + setquest 7280+.@i; + mes "Just one dish is enough, so please do it together."; + next; + mes "[Chef Nyas]"; + mes "You have to bring the dish that made from fresh ingredients."; + mes "^ff0000I will refuse the instant food.^000000"; + close; + } + mes "[Chef Nyas]"; + mes "Hey my friend, you have a bad memory."; + mes "Did you already take my order list?"; + close; + } + case 2: + if (mal_food == 0) { + mes "[Chef Nyas]"; + mes "Do you remember what I ask to bring?"; + mes "I have no idea."; + close; + } else if (mal_food > 66) { + mes "[Chef Nyas]"; + mes "What did I say to bring?"; + mes "I don't remember?"; + mes "Did you get something wrong to come here?"; + close; + } + mes "[Chef Nyas]"; + mes "Is that ingredients of cat's ship biscuit and the food of human?"; + mes "Let me check what you brought..."; + next; + set .@i, mal_food; + + // IDs grouped in 5s incrementally. + setarray .@StartID[0],12061,12091,12041,12071,12056,12086,12051,12081,12046,12076,12066,12096,12429,12434; + set .@food, .@StartID[(.@i-1)/5]+((.@i-1)%5); + + if (countitem(577) >= 10 && countitem(7454) > 0 && countitem(.@food) > 0) { + mes "[Chef Nyas]"; + mes "Great."; + mes "This is that food!"; + mes "It will be good reference. Well done."; + delitem 577,10; //Grain + delitem 7454,1; //Plain_Sauce + delitem .@food,1; + setquest 7276; + set mal_food,0; + erasequest 7280+.@i; + + // Quantities grouped in 10s repeating. + // [ 3, 3, 6, 6, 9, 9, 12, 12, 15, 18 ] + // Last group [ 61 - 66 ] receives 25 constant. + getitem 6422, ((.@i < 61)?((.@i%10)?3*(((.@i%10)+1)/2):18):25); //Egrade_Coin + + getexp 50000,80000; + next; + mes "[Chef Nyas]"; + mes "Alright, could you come tomorrow?"; + mes "When the time to you coming, I'm very excited."; + mes "Nyahuh Nyahuh"; + close; + } + mes "[Chef Nyas]"; + mes "Yummm..."; + mes "Did I overestimate your ability?"; + mes "Double check what is short and bring them properly."; + next; + mes "[Chef Nyas]"; + mes "There is not different from undiscerning young cat."; + close; + case 3: + mes "[Chef Nyas]"; + mes "You are quite bold like a killer whale."; + mes "If you don't have any business, don't touch vegetable and go away."; + close; + } +}
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