diff options
Diffstat (limited to 'npc/re/quests/quests_malangdo.txt')
-rw-r--r-- | npc/re/quests/quests_malangdo.txt | 324 |
1 files changed, 162 insertions, 162 deletions
diff --git a/npc/re/quests/quests_malangdo.txt b/npc/re/quests/quests_malangdo.txt index 4a5f5fab8..1351ab80a 100644 --- a/npc/re/quests/quests_malangdo.txt +++ b/npc/re/quests/quests_malangdo.txt @@ -98,10 +98,10 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "ah!~ what's your name?"; next; mes "[Investment Cat Helper]"; - mes strcharinfo(0)+" you are~"; + mes strcharinfo(PC_NAME)+" you are~"; next; mes "[Investment Cat Helper]"; - mes "Name: "+strcharinfo(0); + mes "Name: "+strcharinfo(PC_NAME); mes "Number of accounts: 10"; mes "OK! Registered!"; next; @@ -234,11 +234,11 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "[Investment Cat Helper]"; mes "You can have 20,000 accounts max"; mes "according to the trader policy..."; - mes strcharinfo(0)+"'s accounts increase to 20,000."; + mes strcharinfo(PC_NAME)+"'s accounts increase to 20,000."; mes "Thank you so much for your investment~"; next; mes "[Investment Cat Helper]"; - mes "Now, "+strcharinfo(0)+", you can't invest further"; + mes "Now, "+strcharinfo(PC_NAME)+", you can't invest further"; mes "but you can still donate some of your cans to the trader group."; mes "Thank you so much~"; close; @@ -261,7 +261,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "You want to check the number of accounts? Hmm, let's see~"; next; mes "[Investment Cat Helper]"; - mes "Name: "+strcharinfo(0); + mes "Name: "+strcharinfo(PC_NAME); mes "Number of accounts: "+ep13_yong1; next; mes "[Investment Cat Helper]"; @@ -277,8 +277,8 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ } } else if (ep13_yong1 >= 20000) { mes "[Investment Cat Helper]"; - mes strcharinfo(0) + ", welcome~"; - mes strcharinfo(0) + "~ I felt something upon your arrival."; + mes strcharinfo(PC_NAME) + ", welcome~"; + mes strcharinfo(PC_NAME) + "~ I felt something upon your arrival."; next; mes "[Investment Cat Helper]"; mes "Want to donate?"; @@ -289,10 +289,10 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ close; } mes "[Investment Cat Helper]"; - mes "Wow, thank you, "+strcharinfo(0)+"~!"; + mes "Wow, thank you, "+strcharinfo(PC_NAME)+"~!"; next; mes "[Investment Cat Helper]"; - mes strcharinfo(0)+"~ with your help"; + mes strcharinfo(PC_NAME)+"~ with your help"; mes "the cans will be distributed to cats"; mes "in the Midgard area with honor~"; next; @@ -314,7 +314,7 @@ mal_in02,134,31,5 script Investment Cat Helper 4_WHITETIGER,{ mes "Ohh! Thank you~"; next; mes "[Investment Cat Helper]"; - mes "Dear "+strcharinfo(0)+" ~"; + mes "Dear "+strcharinfo(PC_NAME)+" ~"; mes "I have only Increase AGI"; mes "and Blessing to give you."; mes "Thank you."; @@ -933,7 +933,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{ emotion e_omg; next; mes "[Linguist Devore]"; - mes "Ah, ah! Thanks to you, "+strcharinfo(0)+"!"; + mes "Ah, ah! Thanks to you, "+strcharinfo(PC_NAME)+"!"; mes "I feel so grateful."; next; mes "[Linguist Devore]"; @@ -958,7 +958,7 @@ mal_in02,174,64,5 script Linguist Devore#mal 4_CAT_MERMASTER,{ mes "[Linguist Devore]"; mes "Ah, ah!!"; mes "The study on Starfish is going well."; - mes "It could've really been a disaster, if you, "+strcharinfo(0)+", didn't help us."; + mes "It could've really been a disaster, if you, "+strcharinfo(PC_NAME)+", didn't help us."; emotion e_thx; close; } @@ -2035,7 +2035,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "Well, that fellow is often the one ignoring my words."; mes "He wavers with words to say and makes me uncomfortable."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Did you hear? Dr. Devore?"; donpcevent "Linguist Devore#mald::OnEnable"; next; @@ -2044,7 +2044,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "I cannot hear anything."; emotion e_what,0,"Linguist Devore#mald"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh? Biscuit said 'Well, that fellow is often the one ignoring my words. He wavers with words to say and makes me uncomfortable.'?"; next; mes "[Linguist Devore]"; @@ -2052,7 +2052,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "I cannot hear anything."; emotion e_what,0,"Linguist Devore#mald"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh?"; emotion e_what,1; next; @@ -2089,7 +2089,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "I'll get back to the meeting and report this."; mes "Then please take care of the next things!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait, Dr. Devore, what on earth is next...?"; mes "What should I do...?"; emotion e_dots,1; @@ -2213,7 +2213,7 @@ mal_dun01,136,122,3 script Biscuit#mal 4_ASTER,{ mes "[Biscuit]"; mes "You're not my subordinate, so I can't order you by force. But if Star Candy can't have her meal on time, you have to remember that this island will collapse completely."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "...It's not a request, but a threat..."; emotion e_dots,1; close; @@ -2539,7 +2539,7 @@ mal_dun01,133,125,5 script Star Candy#mal 4_F_STARFISHGIRL,{ mes "You look different from the fellows that usually comes..."; mes "You also look strange, though."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "?!"; mes "You can talk!"; emotion e_omg,1; @@ -2969,7 +2969,7 @@ malangdo,175,206,3 script Gobonge#ml 4_CAT_SAILOR5,{ next; switch(select("No, I don't want to!", "Yes, I'll do it!")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "For the peace in Malangdo,"; mes "just lay in bed forever."; next; @@ -4182,7 +4182,7 @@ malangdo,133,134,0 script Strange Pile of Sand#7 4_SOIL,{ next; switch(select("Avoid this dirty place.", "Darn it-!")) { case 1: - mes "[" + strcharinfo(0) + "]"; + mes "[" + strcharinfo(PC_NAME) + "]"; mes "Right!"; mes "It may be cat's grave... Do not touch them!"; mes "Avoid, avoid~"; @@ -6534,7 +6534,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ if (BaseLevel < 60) { mes "A gentle looking cat is whispering to himself."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hello... Mr. Cat..."; next; mes "The cat takes a glance at you and goes back to his whispering as if he didn't even see you."; @@ -6614,20 +6614,20 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "What is your name by the way?"; emotion e_gasp; next; - mes "["+strcharinfo(0)+"]"; - mes "My name is "+strcharinfo(0)+", Mr. Cat."; + mes "["+strcharinfo(PC_NAME)+"]"; + mes "My name is "+strcharinfo(PC_NAME)+", Mr. Cat."; next; mes "[Cat Gamers Director]"; - mes "Oh, ^0000FF"+strcharinfo(0)+"^000000."; + mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000."; mes "How may I help you?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Actually I wanted to help you out since I heard that you've lost 10 games in a row..."; next; mes "[Cat Gamers Director]"; mes "Well, you didn't really have to point it out like that..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "A weakness is no longer a weakness when you say it out loud."; emotion e_no1,1; next; @@ -6641,7 +6641,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ else setarray .@sex$[0],"Miss","girl"; mes "[Cat Gamers Director]"; - mes "I like you, "+.@sex$[0]+" "+strcharinfo(0)+". Will you help us get out of this 10 game losing streak? Ehehe~"; + mes "I like you, "+.@sex$[0]+" "+strcharinfo(PC_NAME)+". Will you help us get out of this 10 game losing streak? Ehehe~"; next; switch(select("Sorry, I'm a stupid "+.@sex$[1]+".", "Sure, I'm a cool "+.@sex$[1]+".")) { case 1: @@ -6654,7 +6654,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ close; case 2: mes "[Cat Gamers Director]"; - mes "Wow. I respect you, "+strcharinfo(0)+"."; + mes "Wow. I respect you, "+strcharinfo(PC_NAME)+"."; mes "Let me ask you a favor."; mes "Please meet the hard working Manager Cat and ask about our team's attitude these days."; malang_gamer = 3; @@ -6677,14 +6677,14 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ next; mes "You tell him exactly what the Manager Cat said."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The manager cat said..."; next; mes "[Cat Gamers Director]"; mes "Do not hesitate... Just tell me everything~"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Umm... the player cats are afraid of you..."; next; mes "[Cat Gamers Director]"; @@ -6720,7 +6720,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Is that the truth?"; next; mes "[Cat Gamers Director]"; - mes strcharinfo(0)+", will you help me out?"; + mes strcharinfo(PC_NAME)+", will you help me out?"; mes "There are 4 players who ran away from practice saying they were too tired."; mes "Could you check if they ran away because of me? ehehehe~"; emotion e_what; @@ -6736,7 +6736,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Ok? Be! Gentle!"; next; mes "[Cat Gamers Director]"; - mes "I appreciate your help, "+strcharinfo(0)+". heh~"; + mes "I appreciate your help, "+strcharinfo(PC_NAME)+". heh~"; malang_gamer = 6; erasequest 5060; setquest 5061; @@ -6750,7 +6750,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "What good is it to scam innocent cats?~"; emotion e_gg; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Yes, I think that you're right."; emotion e_hmm,1; next; @@ -6765,7 +6765,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ next; mes "You tell the Cat Gamers Director what Eryu, Stew, Ketchup, and Eff said."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "They think you push them too much through the practices. So they are scared."; next; mes "[Cat Gamers Director]"; @@ -6788,7 +6788,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "Ok? Be! Gentle!"; next; mes "[Cat Gamers Director]"; - mes "I appreciate your help, "+strcharinfo(0)+". heh~"; + mes "I appreciate your help, "+strcharinfo(PC_NAME)+". heh~"; close; } else if (malang_gamer == 7) { if (questprogress(5060,PLAYTIME) == 1) { @@ -6814,7 +6814,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "this scary cat image of mine. Heh~"; next; mes "[Cat Gamers Director]"; - mes "Heh~ I would much appreciate your help, "+strcharinfo(0)+"~."; + mes "Heh~ I would much appreciate your help, "+strcharinfo(PC_NAME)+"~."; malang_gamer = 8; erasequest 5060; setquest 5066; @@ -6826,27 +6826,27 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ next; mes "[Cat Gamers Director]"; mes "Heh~ Please help me out,"; - mes strcharinfo(0)+"! Heh~"; + mes strcharinfo(PC_NAME)+"! Heh~"; close; } else if (malang_gamer == 9) { mes "[Cat Gamers Director]"; mes "You came back!! Heh~"; mes "So, what did our manager cat say?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Manager cat asked to prepare a box."; next; mes "[Cat Gamers Director]"; mes "A box? Heh~ Sure, why not?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Are you going to ask me what is it for?"; next; mes "[Cat Gamers Director]"; - mes "Well, I kind of was eavesdropping when "+strcharinfo(0)+" and Manager Cat were talking together. Heh~"; + mes "Well, I kind of was eavesdropping when "+strcharinfo(PC_NAME)+" and Manager Cat were talking together. Heh~"; emotion e_heh; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "............"; next; mes "[Cat Gamers Director]"; @@ -6930,29 +6930,29 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "[Cat Gamers Director]"; mes "Everyone seems to have a satisfied team life~ Heh~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Not... Really..."; next; mes "There are tons of letters piled in the back of the box, but Cat Gamers Director doesn't want to admit the problem."; next; mes "[Cat Gamers Director]"; mes "Heh~"; - mes "Hey, "+strcharinfo(0)+". What did you say? Heh~"; + mes "Hey, "+strcharinfo(PC_NAME)+". What did you say? Heh~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Nothing! Please carry on."; next; mes "[Cat Gamers Director]"; mes "Heh~ Because of what these players want,"; - mes "I have a favor to ask you, "+strcharinfo(0)+"..."; + mes "I have a favor to ask you, "+strcharinfo(PC_NAME)+"..."; mes "Heh~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What is it?"; next; mes "[Cat Gamers Director]"; mes "Will you be our players' practicing partner?"; - mes "Heh~ I feel strongly that you, "+strcharinfo(0)+", can be trusted for this. Heh~"; + mes "Heh~ I feel strongly that you, "+strcharinfo(PC_NAME)+", can be trusted for this. Heh~"; next; switch(select("No thanks, buddy!", "Ok, I'll do it!")) { case 1: @@ -6961,13 +6961,13 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ next; mes "[Cat Gamers Director]"; mes "I'm sad. Sad~ Heh~"; - mes "I didn't expect a refusal from a person like you, "+strcharinfo(0)+"."; + mes "I didn't expect a refusal from a person like you, "+strcharinfo(PC_NAME)+"."; mes "But still, here's some coins for you~"; mes "Heh~"; emotion e_sob; next; mes "[Cat Gamers Director]"; - mes "We will always welcome you, "+strcharinfo(0)+", as a guest member of the Cat Gamers."; + mes "We will always welcome you, "+strcharinfo(PC_NAME)+", as a guest member of the Cat Gamers."; mes "Heh~"; malang_gamer = 11; erasequest 5068; @@ -6997,13 +6997,13 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ getitem Egrade_Coin,100; next; mes "[Cat Gamers Director]"; - mes "Heh~ Ok, "+strcharinfo(0)+". I will see you in an hour. Heh~"; + mes "Heh~ Ok, "+strcharinfo(PC_NAME)+". I will see you in an hour. Heh~"; close; } } else if (malang_gamer == 11) { mes "[Cat Gamers Director]"; mes "Heh~"; - mes "Aren't you "+strcharinfo(0)+"?"; + mes "Aren't you "+strcharinfo(PC_NAME)+"?"; mes "Have you changed your mind yet?"; mes "Are you willing to be our team's practicing partner?"; next; @@ -7011,14 +7011,14 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ case 1: mes "[Cat Gamers Director]"; mes "Heh~ I see."; - mes "But, let me tell you once again, "+strcharinfo(0)+"."; + mes "But, let me tell you once again, "+strcharinfo(PC_NAME)+"."; mes "You are always welcome to be one of our 'Cat Gamers Honorable Members'."; mes "Heh~"; close; case 2: mes "[Cat Gamers Director]"; mes "Heh~ At last!!"; - mes strcharinfo(0)+" will become our honorable member!!"; + mes strcharinfo(PC_NAME)+" will become our honorable member!!"; mes "I shall make a '^0000FFCat Gamers Certificate^000000' right away. Heh~"; emotion e_ho; next; @@ -7045,7 +7045,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "[Cat Gamers Director]"; mes "This is not some ordinary certificate. Heh~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What do you mean?"; next; mes "[Cat Gamers Director]"; @@ -7076,19 +7076,19 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ close; } mes "[Cat Gamers Director]"; - mes "Heh~ Hello, "+strcharinfo(0)+". How is it going practicing with the players?"; + mes "Heh~ Hello, "+strcharinfo(PC_NAME)+". How is it going practicing with the players?"; emotion e_what; next; switch(select("How are the players doing?", "Just stopped by to say hi~", "Here's the current status...")) { case 1: mes "[Cat Gamers Director]"; - mes "Heh~ Wow, "+strcharinfo(0)+"! I'm so touched by your care for the players."; + mes "Heh~ Wow, "+strcharinfo(PC_NAME)+"! I'm so touched by your care for the players."; next; mes "[Cat Gamers Director]"; - mes "Heh~ For 13 years of my life, I've never seen anyone like you, "+strcharinfo(0)+". Heh~"; + mes "Heh~ For 13 years of my life, I've never seen anyone like you, "+strcharinfo(PC_NAME)+". Heh~"; next; mes "[Cat Gamers Director]"; - mes "Heh~ "+strcharinfo(0)+", which player's condition are you interested in?"; + mes "Heh~ "+strcharinfo(PC_NAME)+", which player's condition are you interested in?"; next; switch(select("Rock Paper Scissors players", "ChamChamCham players", "KongNyangKong players", "Flag Game players")) { case 1: @@ -7110,11 +7110,11 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ } next; mes "[Cat Gamers Director]"; - mes "Heh~ Please keep up the good work, "+strcharinfo(0)+". Heh~"; + mes "Heh~ Please keep up the good work, "+strcharinfo(PC_NAME)+". Heh~"; close; case 2: mes "[Cat Gamers Director]"; - mes "Heh~ Hello there~ "+strcharinfo(0)+". You have such good manners~ Heh~"; + mes "Heh~ Hello there~ "+strcharinfo(PC_NAME)+". You have such good manners~ Heh~"; next; mes "[Cat Gamers Director]"; mes "Heh~ These days, there are so many cats and humans without proper manners. Heh~"; @@ -7123,17 +7123,17 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ mes "We also have some of thme in our 'Cat Gamers'. They are so arrogant every time we win the game... Heh~"; next; mes "[Cat Gamers Director]"; - mes "Heh~ There should be more people like you, "+strcharinfo(0)+". Heh~"; + mes "Heh~ There should be more people like you, "+strcharinfo(PC_NAME)+". Heh~"; next; mes "[Cat Gamers Director]"; - mes "Heh~ Please practice with our players more often~ Heh~ So they can learn some manners from you, "+strcharinfo(0)+". Heh~"; + mes "Heh~ Please practice with our players more often~ Heh~ So they can learn some manners from you, "+strcharinfo(PC_NAME)+". Heh~"; next; mes "[Cat Gamers Director]"; mes "Keep up the good work~ Heh~"; close; case 3: mes "[Cat Gamers Director]"; - mes "Heh~ What happened to your face, "+strcharinfo(0)+"? Guess you lost from the practice, right? Heh~"; + mes "Heh~ What happened to your face, "+strcharinfo(PC_NAME)+"? Guess you lost from the practice, right? Heh~"; emotion e_gg; next; mes "[Cat Gamers Director]"; @@ -7145,7 +7145,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ // Detect quest (ID range 5074~5090) mes "[Cat Gamers Director]"; if (questprogress(5074,HUNTING)) { - mes "Heh~ It's not like I didn't feed them right... Heh~ I hope it was not too much for you, "+strcharinfo(0)+"."; + mes "Heh~ It's not like I didn't feed them right... Heh~ I hope it was not too much for you, "+strcharinfo(PC_NAME)+"."; next; if (questprogress(5074,HUNTING) == 2 && countitem(Fish_Tail) >= 10) { delitem Fish_Tail,10; @@ -7300,7 +7300,7 @@ mal_in01,31,210,2 script Cat Gamers Director 4_CAT_MERMASTER,{ } } mes "[Cat Gamers Director]"; - mes "Heh?! There's no favor note for you, "+strcharinfo(0)+". Heh~ What do you want to report? Heh~"; + mes "Heh?! There's no favor note for you, "+strcharinfo(PC_NAME)+". Heh~ What do you want to report? Heh~"; close; // callsub L_CompleteQuest,<quest ID>,"<message>"; @@ -7311,7 +7311,7 @@ L_CompleteQuest: mes getarg(1); next; mes "[Cat Gamers Director]"; - mes "Heh~ Thanks for coming by, "+strcharinfo(0)+". Heh~ Keep up the good work. Heh~"; + mes "Heh~ Thanks for coming by, "+strcharinfo(PC_NAME)+". Heh~ Keep up the good work. Heh~"; emotion e_thx; close; } @@ -7405,7 +7405,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{ next; break; } - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Haha, I was just kidding. I actually need to tell you that the Cat Gamers Director has an issue..."; emotion e_swt2,1; next; @@ -7416,21 +7416,21 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{ mes "Scary image... Meow, I understand... Cat Gamers Director should feel peace by giving up things."; emotion e_hmm; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "... ... ..."; emotion e_dots,1; next; mes "[Manager Cat]"; mes "Meow! Go tell him this, meow~ Prepare a box, meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "A box?"; emotion e_what,1; next; mes "[Manager Cat]"; mes "Petition it is, meow!! There is some place where humans do such things, I think it will help us~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok, I will go tell it to the Games Director~"; emotion e_ok,1; malang_gamer = 9; @@ -7451,7 +7451,7 @@ malangdo,127,111,4 script Strange Cat#gamer 4_CAT_SAILOR4,{ close; } else if (malang_gamer == 12) { mes "[Manager Cat]"; - mes "Meow~ Aren't you "+strcharinfo(0)+"? I heard Cat Gamers Director ordered a special certificate, meow~"; + mes "Meow~ Aren't you "+strcharinfo(PC_NAME)+"? I heard Cat Gamers Director ordered a special certificate, meow~"; next; mes "[Manager Cat]"; mes "When practicing, you must equip the '^0000FFCat Gamers Certificate^000000' item~ Don't forget, meow~"; @@ -7637,11 +7637,11 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "Is there such a thing?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "We've been publishing for 10 years."; mes "But, I guess it is possible for cats to not know who we are."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "We are a really famous magazine throughout the World!"; mes "Don't you believe me?"; next; @@ -7649,7 +7649,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "Hmm... ok. But, what can I do for you?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I am in the middle of writing an article named 'Game Playing Cats'...'"; mes "It is a special piece for me."; mes "And some team named umm... do... umm... wal... not sure..."; @@ -7658,21 +7658,21 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "'Dog n Waltz'?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh! Yes!"; mes "One of players there 'Dog n Waltz' has recommended Eryu for an interview."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "He says you are a really good player who can help me with the article."; next; mes "[Eryu]"; mes "I don't remember anyone from 'Dog n Waltz' that much."; emotion e_dots; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The person isn't important."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Just answer a few questions for me, ok?"; mes "Be yourself and you'll do just fine."; mes "Ok, first question: How much do you practice a day?"; @@ -7681,7 +7681,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "[Eryu]"; mes "Usually for about 8 hours, but I have to tell you that I'm not on the team anymore..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Wait, what?"; mes "You are not with the team now? How come...?"; emotion e_omg,1; @@ -7692,21 +7692,21 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "I was very sick and had to take a day off..."; mes "Just one freaking day..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "And...?"; next; mes "[Eryu]"; mes "And then the Director Cat was raging at me!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm, sounds pretty rough."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "'Cat Gamers' has lost another great player."; mes "I'm sorry to hear that you're not on the team anymore."; mes "I guess this is the end of the interview."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Because this is for current players only."; next; mes "[Eryu]"; @@ -7714,7 +7714,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "Sorry to make you waste your time."; emotion e_sry; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh, don't worry."; mes "I should say sorry for taking up your precious time."; mes "Have a nice day."; @@ -7735,7 +7735,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "Aren't you the magazine writer?"; mes "What brings you here again...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah!"; mes "Sorry, I was trying to interview another cat..."; mes "And came back to you by mistake."; @@ -7768,7 +7768,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "Ah... aren't you the writer?"; emotion e_an; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh... Who is that..?"; next; mes "Eryu seems to recognize you."; @@ -7794,7 +7794,7 @@ malangdo,161,197,4 script Eryu#gamer 4_CAT,{ mes "Aren't you the writer?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh... Who is that..?"; next; mes "Eryu seems to recognize you. Let's get away."; @@ -7856,7 +7856,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "'Boom Can' Company, meow?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You don't know 'Boom Can' food?"; mes "You don't eat canned food at all?"; mes "Then, I came to the wrong cat."; @@ -7865,23 +7865,23 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "Yes meow~ Stew likes canned food very much meow~"; emotion e_lv; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah! Ok then."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "We, the 'Boom Can' Company, have been servicing for over 10 years, so we are doing a survey for better food production."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Let me ask a few questions."; mes "It is very easy."; next; mes "[Stew]"; mes "Ok meow~ Go ahead meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thank you! We were right about out cat customers with big hearts."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I met dog customers last week and they didn't answer me at all..."; mes "And they were so rude~ You know."; next; @@ -7890,7 +7890,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "You humans know animals~"; emotion e_ok; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Thank you! I'm flattered.~"; mes "Ok, let me ask you a few things."; mes "What is your job?"; @@ -7899,7 +7899,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "Job meow? Stew was a pro gamer meow~"; mes "But, Stew quit now meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, how did that happen?"; mes "You seem to have good skills."; mes "Fast and big hearted, its a pity that you quit already."; @@ -7908,7 +7908,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "Meow~ Meow~ Meow~ Yes, Stew was something meow."; mes "If it was not for that Cat Gamers Director scaring me, Stew would still be playing meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What a bad Director."; next; mes "[Stew]"; @@ -7920,7 +7920,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "Then the Cat Gamers Director started to get angry and scary meow."; mes "So I quit meow."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ah! I see."; mes "Ok, the survey is over now."; mes "Thank you for your opinion on our survey for the 'Boom Can' company."; @@ -7929,7 +7929,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "[Stew]"; mes "Meow? Did you aks anything meow?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I already asked you everything..."; mes "Don't you remember?"; mes "There were 10 questions!"; @@ -7941,7 +7941,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "It didn't felt like an interview meow."; emotion e_sry; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well you did way better than those dogs."; mes "I don't even want to think about them~ Phew~.."; mes "I should get going now."; @@ -7965,7 +7965,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "Another survey meow?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oops! I should be meeting other cats."; mes "I am very sorry..."; emotion e_sry,1; @@ -7997,7 +7997,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "And... Aren't you from the 'Boom Can' Company, meow?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh? What's that?"; next; mes "Stew seems to recognize you."; @@ -8020,7 +8020,7 @@ malangdo,230,197,4 script Stew#gamer 4_CAT_3COLOR,{ mes "[Stew]"; mes "The 'Boom Can' Company!!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh? What's that?"; next; mes "Stew seems to recognize you. Let's get away."; @@ -8084,7 +8084,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{ mes "Oh yeah? 'Cans for Kittens'?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "I want to share some of our philosophy with you."; mes "Do you believe in giving to others?"; emotion e_what,1; @@ -8093,7 +8093,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{ mes "Umm I guess so..."; emotion e_slur; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "'Cans for Kittens' is a religion that embraces all felines."; mes "Bow before the Lord of Cans!"; next; @@ -8110,7 +8110,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{ mes "........."; mes "What's the Lord of Cans?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Your name is Ketchup, right? Don't you know about the Lord of Cans?"; mes "He knows everything."; mes "Do not try to fool him and bow!"; @@ -8132,7 +8132,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{ emotion e_dots; emotion e_dots,1; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "The Lord of Cans forgives Ketchup's sins."; mes "Our Lord also wants you to stop swearing and live an honest life!"; next; @@ -8186,7 +8186,7 @@ malangdo,244,144,4 script Ketchup#gamer 4_CAT_SAILOR3,{ mes "Can... 'Cans for Kittens'?"; emotion e_omg; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh? What's that?"; next; mes "Ketchup recognized you and ran away."; @@ -8266,12 +8266,12 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "What is that? Meow~?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Interested, huh?"; mes "This is classified information."; mes "You won't get it from any other human."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Haha! You are lucky today."; mes "You heard that land can be a good investment, right?"; emotion e_what,1; @@ -8279,21 +8279,21 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "[Eff]"; mes "Oh oh~ I think so. Meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You do know about our capital Prontera, don't you?"; next; mes "[Eff]"; mes "Prontera meow? Yes, I know about it. Meow~"; emotion e_heh; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "There are some locations where"; mes "Prontera kingdom is secretly selling..."; next; mes "[Eff]"; mes "And... And...?? Meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hmm, this is top secret."; mes "Something that must not be revealed at all..."; mes "Can you really keep this secret...?"; @@ -8303,7 +8303,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "Well... I've always been known for being a good keeper of secrets meow."; mes "Meow~ Don't worry at all. Meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok, I believe you, Eff..."; mes "Please keep this a secret."; next; @@ -8311,17 +8311,17 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "I got it. Meow~"; emotion e_ok; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well, I heard that there is a location in Juno where underground big shots will be investing about 10,000,000,000 zeny."; mes "And it is now available for pre-investment."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "If you invest in 1 Can food here, the outcome will be enormous."; next; mes "[Eff]"; mes "Enor... mous... meow...?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "100 Cans!!"; mes "You will get 100 cans for investing just 1 can food!"; mes "The profit will be X100! X100!!"; @@ -8330,7 +8330,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "Woot!! 100 Cans~ Meow~"; emotion e_omg; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So, how many cans do you want to invest?"; mes "You'll be a part owner so make sure to invest the max that you can afford."; emotion e_what,1; @@ -8340,13 +8340,13 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "But, I don't have cans with me. Meow~"; emotion e_sob; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You can always get a loan!!"; mes "This a like 100 times result for sure!!"; mes "How can you loose a chance like this?"; mes "You should do whatever it takes!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "You know what..? They say some careers like pro gamers can get solid loans."; mes "Like about 1,000 can loan at once."; mes "Without a high interest rate!"; @@ -8356,11 +8356,11 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "Moew~ I am a Pro Gamer."; mes "Meow~ But, I quit~ Meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "What!! Why would you quit such good a gig!! Are you crazy?"; emotion e_omg,1; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Let's say we invest 1,000 cans after getting that loan."; mes "One, Ten, Hundred, Tousand. Woot!"; mes "I can't believe this."; @@ -8369,7 +8369,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "[Eff]"; mes "1... 100,000 cans... Meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So tell me... Why did you quit such a great job?"; mes "Why?"; next; @@ -8378,12 +8378,12 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "Meow~ This one time, I had to take a sick day."; mes "Meow~ And I haven't seen such scary cat my entire life..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "So you quit because Cat Gamers Director was so scary. Hmm, sorry but I can't let you in on this investment..."; mes "I guess... What a waste of time!"; mes "Good bye!"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh and don't tell anyone what I just told you!"; mes "Bye~"; next; @@ -8411,14 +8411,14 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "You are--!!"; mes "Meow~ I want to invest. Meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Not without the cans you can't!!"; mes "You didn't tell anyone about this deal, right?"; next; mes "[Eff]"; mes "I didn't. Meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Ok, good cat! Never!!"; mes "Tell this to other cats!~"; mes "Bye Bye~"; @@ -8445,7 +8445,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "What is this? What do you mean by '"+.@inputstr$+"'? Meow..."; mes "Meow...? Meow! You! Investor meow?"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh? Who...?"; next; mes "Eff seems to recognize you."; @@ -8470,7 +8470,7 @@ malangdo,181,119,7 script Eff#gamer 4_CAT_ADV2,{ mes "[Eff]"; mes "Meow~ I want to invest. Meow~"; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Huh? Who...?"; next; mes "Eff seems to recognize you, so let's get away."; @@ -8515,7 +8515,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ for(.@i = 5074; .@i<=5090; ++.@i) { if (questprogress(.@i)) { mes "[Ser]"; - mes "Hey, ^0000FF"+strcharinfo(0)+"^000000. You haven't done what we asked you for. A promise is a promise, you know."; + mes "Hey, ^0000FF"+strcharinfo(PC_NAME)+"^000000. You haven't done what we asked you for. A promise is a promise, you know."; next; mes "[Ser]"; mes "Ah!! When you are done, please get checked by the Cat Gamers Director over there."; @@ -8534,7 +8534,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ } if (!isequipped(2872)) { mes "[Ser]"; - mes "Oh, ^0000FF"+strcharinfo(0)+"^000000? Want to play the Rock Paper Scissors game?"; + mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000? Want to play the Rock Paper Scissors game?"; next; mes "[Ser]"; mes "... ... ..."; @@ -8553,7 +8553,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ } else if (questprogress(5070,PLAYTIME) == 2) erasequest 5070; mes "[Ser]"; - mes "Oh, ^0000FF"+strcharinfo(0)+"^000000? Want to play the Rock Paper Scissors game?"; + mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000? Want to play the Rock Paper Scissors game?"; next; switch(select("Play the game.", "Say hi.", "Ask about the game rules.")) { case 1: @@ -8621,7 +8621,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ } mes "Try your best!"; next; - mes "[Ser & "+strcharinfo(0)+"]"; + mes "[Ser & "+strcharinfo(PC_NAME)+"]"; mes "Rock! Paper! Scissors!"; next; @@ -8629,7 +8629,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ .@npc = rand(3); emotion .@emote[.@pc],1; emotion .@emote[.@npc]; - mes "["+strcharinfo(0)+"] "+.@rps$[.@pc]; + mes "["+strcharinfo(PC_NAME)+"] "+.@rps$[.@pc]; mes "--------------------------------"; mes "[Ser] "+.@rps$[.@npc]; if (.@pc == .@npc) { @@ -8656,11 +8656,11 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ next; mes "[Ser]"; mes "Hmm... Let me see..."; - mes "I won "+.@loss+" times, and you, "+strcharinfo(0)+", won "+.@win+" times, right?"; + mes "I won "+.@loss+" times, and you, "+strcharinfo(PC_NAME)+", won "+.@win+" times, right?"; next; if (.@win > .@loss) { mes "[Ser]"; - mes strcharinfo(0)+" has won the game."; + mes strcharinfo(PC_NAME)+" has won the game."; next; mes "Ser became polite all of a sudden."; next; @@ -8689,7 +8689,7 @@ mal_in01,91,216,4 script Ser#gamer 4_CAT_SAILOR1,{ close; } mes "[Ser]"; - mes strcharinfo(0)+" has lost. Ha... Ha..."; + mes strcharinfo(PC_NAME)+" has lost. Ha... Ha..."; next; mes "Ser became very arrogant."; next; @@ -8878,7 +8878,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ } if (!isequipped(2872)) { mes "[Paa]"; - mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 meow? Want to play the Rock Paper Scissors game meow?"; + mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000 meow? Want to play the Rock Paper Scissors game meow?"; next; mes "[Paa]"; mes "... ... ..."; @@ -8897,7 +8897,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ } else if (questprogress(5070,PLAYTIME) == 2) erasequest 5070; mes "[Paa]"; - mes "Oh, ^0000FF"+strcharinfo(0)+"^000000 meow? Want to play the Rock Paper Scissors game meow?"; + mes "Oh, ^0000FF"+strcharinfo(PC_NAME)+"^000000 meow? Want to play the Rock Paper Scissors game meow?"; next; switch(select("Play the game.", "Say hi.", "Ask about the game rules.")) { case 1: @@ -8953,7 +8953,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ } mes "Try your best meow!"; next; - mes "[Ser & "+strcharinfo(0)+"]"; + mes "[Ser & "+strcharinfo(PC_NAME)+"]"; mes "Rock! Paper! Scissors!"; next; @@ -8961,7 +8961,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ .@npc = rand(3); emotion .@emote[.@pc],1; emotion .@emote[.@npc]; - mes "["+strcharinfo(0)+"] "+.@rps$[.@pc]; + mes "["+strcharinfo(PC_NAME)+"] "+.@rps$[.@pc]; mes "--------------------------------"; mes "[Ser] "+.@rps$[.@npc]; if (.@pc == .@npc) { @@ -8988,7 +8988,7 @@ mal_in01,86,222,4 script Paa#gamer 4_CAT_SAILOR1,{ next; mes "[Paa]"; mes "Let me see meow..."; - mes "I won "+.@loss+" times meow, and you, "+strcharinfo(0)+", won "+.@win+" times, right meow?"; + mes "I won "+.@loss+" times meow, and you, "+strcharinfo(PC_NAME)+", won "+.@win+" times, right meow?"; next; if (.@win > .@loss) { mes "[Paa]"; @@ -9208,7 +9208,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ } if (!isequipped(2872)) { mes "[Kuka]"; - mes "Oh great member you, ^0000FF"+strcharinfo(0)+"^000000~ Let's play ChamChamCham yo~"; + mes "Oh great member you, ^0000FF"+strcharinfo(PC_NAME)+"^000000~ Let's play ChamChamCham yo~"; next; mes "[Kuka]"; mes "... ... ..."; @@ -9227,7 +9227,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ } else if (questprogress(5071,PLAYTIME) == 2) erasequest 5071; mes "[Kuka]"; - mes "Oh great member you, ^0000FF"+strcharinfo(0)+"^000000~ Let's play ChamChamCham yo~"; + mes "Oh great member you, ^0000FF"+strcharinfo(PC_NAME)+"^000000~ Let's play ChamChamCham yo~"; next; switch(select("Play the game.", "Ask who is 1st place.", "Ask about the game rules.")) { case 1: @@ -9246,10 +9246,10 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ mes "[Kuka]"; mes "Current 1st place for the ChamChamCham game is"; mes "^0000FF"+$malangdo_gamer$+"^000000 with ^DE2B21"+$malangdo_gamer+"^000000 winning streak yo~"; - if (strcharinfo(0) == $malangdo_gamer$) + if (strcharinfo(PC_NAME) == $malangdo_gamer$) mes "Never know when someone else would break the record yo~"; else - mes "I expect that you, "+strcharinfo(0)+", can beat ^0000FF"+$malangdo_gamer$+"^000000 sometime yo~"; + mes "I expect that you, "+strcharinfo(PC_NAME)+", can beat ^0000FF"+$malangdo_gamer$+"^000000 sometime yo~"; close; case 3: mes "[Kuka]"; @@ -9275,13 +9275,13 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ } while(1) { cutin "g_cat_00",4; - mes "[Kuka & "+strcharinfo(0)+"]"; + mes "[Kuka & "+strcharinfo(PC_NAME)+"]"; mes "Cham!"; next; - mes "[Kuka & "+strcharinfo(0)+"]"; + mes "[Kuka & "+strcharinfo(PC_NAME)+"]"; mes "Cham! Cham!"; next; - mes "[Kuka & "+strcharinfo(0)+"]"; + mes "[Kuka & "+strcharinfo(PC_NAME)+"]"; mes "Cham! Cham! Cham!"; next; switch(select("Hand towards left", "Hand towards right")) { @@ -9316,7 +9316,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ next; cutin "",255; mes "[Kuka]"; - mes strcharinfo(0)+" has won "+.@win+" times yo~ Next game starts yo~"; + mes strcharinfo(PC_NAME)+" has won "+.@win+" times yo~ Next game starts yo~"; next; } if (.@win == 0) { @@ -9324,7 +9324,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ } else if (.@win > 0 && .@win < 3) { setquest 5071; mes "[Kuka]"; - mes "After the practice, "+strcharinfo(0)+" has won "+.@win+" in a row yo~"; + mes "After the practice, "+strcharinfo(PC_NAME)+" has won "+.@win+" in a row yo~"; mes "Present is for 3 wins or more yo~ Nothing for today yo~ But, come again tomorrow yo~"; close; } else { @@ -9333,11 +9333,11 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ .@win_cnt = .@win-.@win_record; .@cans = .@win-2; if (.@win > .@win_record) { - $malangdo_gamer$ = strcharinfo(0); + $malangdo_gamer$ = strcharinfo(PC_NAME); $malangdo_gamer = .@win; mes "[Kuka]"; mes "Congrats yo~ You won ^DE2B21"+.@win+"^000000 in a row yo~"; - if (strcharinfo(0) == .@name_record$) + if (strcharinfo(PC_NAME) == .@name_record$) mes "You won ^DE2B21"+.@win_cnt+"^000000 more than the recent ^DE2B21"+.@win_record+"^000000 record yo~ Congrats yo~"; // custom conditions //else @@ -9361,7 +9361,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ } } mes "[Kuka]"; - mes strcharinfo(0)+" didn't win at all yo~ You must work it out yo~"; + mes strcharinfo(PC_NAME)+" didn't win at all yo~ You must work it out yo~"; next; setquest 5071; switch(rand(1,13)) { @@ -9437,7 +9437,7 @@ mal_in01,91,222,4 script Kuka#gamer 4_M_BABYCAT,{ mes "Recently, our Director seems to have been trying to cut some expenses yo~ Or maybe the Manager Cat is taking advantage yo~"; next; mes "[Kuka]"; - mes "Regular snacks for our players have been reduced yo~ "+strcharinfo(0)+" should go get 30 Rat Tails, and report to our Cat Gamers Director yo~"; + mes "Regular snacks for our players have been reduced yo~ "+strcharinfo(PC_NAME)+" should go get 30 Rat Tails, and report to our Cat Gamers Director yo~"; next; mes "[Kuka]"; mes "Then, we shall find out if our manager is being greedy or not yo~"; @@ -9626,21 +9626,21 @@ mal_in01,134,221,4 script KungKung#gamer 4_M_BABYCAT,{ .@npc_hp = 100; while(1) { if (!.@pc_hp || !.@npc_hp) break; - mes strcharinfo(0)+" (^FF0000"+.@pc_hp+"^000000/100)"; + mes strcharinfo(PC_NAME)+" (^FF0000"+.@pc_hp+"^000000/100)"; mes "--------------------------------"; mes "KungKung (^FF0000"+.@npc_hp+"^000000/100)"; next; - mes "[KungKung & "+strcharinfo(0)+"]"; + mes "[KungKung & "+strcharinfo(PC_NAME)+"]"; mes "Kong!"; emotion e_loud,1; emotion e_loud; next; - mes "[KungKung & "+strcharinfo(0)+"]"; + mes "[KungKung & "+strcharinfo(PC_NAME)+"]"; mes "Kong! Nyang!"; emotion e_loud,1; emotion e_loud; next; - mes "[KungKung & "+strcharinfo(0)+"]"; + mes "[KungKung & "+strcharinfo(PC_NAME)+"]"; mes "Kong! Nyang! Kong!"; emotion e_loud,1; emotion e_loud; @@ -10156,7 +10156,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ mes "Game ^C1653E"+.@round+"^000000 results..."; next; mes "[Leader]"; - mes "~ Flag Game challenger "+strcharinfo(0)+" ~"; + mes "~ Flag Game challenger "+strcharinfo(PC_NAME)+" ~"; mes "^FF0000"+.@you_flag$+"^000000 for game ^C1653E"+.@round+"^000000."; mes .@flag_point+" Flag Point remaining."; emotion .@emotion[0],1; @@ -10195,7 +10195,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ } else { if (.@cat_flags_waved == 5) { mes "[Leader]"; - mes "Congrats "+strcharinfo(0)+". You have succeed on not waving your flag."; + mes "Congrats "+strcharinfo(PC_NAME)+". You have succeed on not waving your flag."; next; mes "[Leader]"; mes "But! This is flag waving game, so this doesn't count."; @@ -10237,7 +10237,7 @@ mal_in01,133,214,6 script Leader#gamer 4_CAT_SAILOR3,{ next; mes "[Leader]"; mes "Final results!!"; - mes "After "+.@round+" games, "+strcharinfo(0)+" has "+.@flag_point+" Flag Point left."; + mes "After "+.@round+" games, "+strcharinfo(PC_NAME)+" has "+.@flag_point+" Flag Point left."; mes "... ... ..."; next; if (.@you_flag == 1 && .@cat_flags_waved == 0) { @@ -10653,7 +10653,7 @@ mal_in01,15,16,3 script Fallen Angel#mal 4_F_VALKYRIE2,{ } getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[1],.@equip_card[2],.@enchant; //Archangel_Wing if (.@i < 4) - announce strcharinfo(0)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10; + announce strcharinfo(PC_NAME)+" has enchanted Archangel Wing with amazing capability!",bc_all,0xFF0000,FW_NORMAL,10; mes "[Fallen Angel]"; mes "Take it!"; mes "I believe that you will become the dominator of the new world!"; |