diff options
Diffstat (limited to 'npc/re/quests/quests_eclage.txt')
-rw-r--r-- | npc/re/quests/quests_eclage.txt | 444 |
1 files changed, 222 insertions, 222 deletions
diff --git a/npc/re/quests/quests_eclage.txt b/npc/re/quests/quests_eclage.txt index 4fd907b72..313e30595 100644 --- a/npc/re/quests/quests_eclage.txt +++ b/npc/re/quests/quests_eclage.txt @@ -131,7 +131,7 @@ ecl_fild01,94,322,5 script Security Guard#ep14_2 4_M_FAIRYSOLDIER,{ mes "[Security Guard]"; mes "Of course, the documents will be secured away after their use in access regulations, so you don't have to worry."; next; - if (select("Fill out the forms.:Forget it.")==2) { + if (select("Fill out the forms.", "Forget it.")==2) { mes "[Security Guard]"; mes "Please note that you would not be able to enter the city without filling out the forms."; close; @@ -529,7 +529,7 @@ eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{ mes "This area is kind of broken, so be careful."; mes "Otherwise, you'll fall aaaaaall the way down."; next; - switch (select("The work being done right now:The reason for the bridge being broken:Forget it.")) { + switch (select("The work being done right now", "The reason for the bridge being broken", "Forget it.")) { case 1: mes "[Fairy Carpenter]"; mes "As you can see, I'm doing some carpentry work."; @@ -548,7 +548,7 @@ eclage,102,32,4 script Fairy Carpenter#ep14_2 4_M_FAIRYKID2,{ mes "Being close to the entrance and all, this really needs to be fixed soon."; mes "I'm trying to decide whether I should put up a warning sign, gather the necessary materials for repair, or call a friend to help."; next; - if (select("Give help.:Don't give help.")==2) { + if (select("Give help.", "Don't give help.")==2) { mes "[Fairy Carpenter]"; mes "You can't get past here until it's repaired, so please be careful."; close; @@ -1571,7 +1571,7 @@ eclage,191,200,4 script Yube#ep14_2 4_M_FAIRYKID5,{ cutin "war_y3",2; next; cutin "",255; - if (select("Make the candles.:Don't make the candles.")==2) { + if (select("Make the candles.", "Don't make the candles.")==2) { mes "[Yube]"; mes "Really?"; mes "If you need more, just let me know~"; @@ -1769,7 +1769,7 @@ eclage,266,216,4 script Moreng#ep14_2 4_M_FAIRYKID3,{ mes "Hey, wait a minute!"; mes "Are you possibly from Midgard?!"; next; - if (select("Yes, I am.:No, I am not.")==2) { + if (select("Yes, I am.", "No, I am not.")==2) { mes "[Moreng]"; mes "I see..."; mes "You sure looked like it, but I guess not."; @@ -1936,7 +1936,7 @@ ecl_in01,60,71,4 script Old Man#ep14_2 4_M_FAIRYKID2,{ mes "[Old Man]"; mes "Hey! Have you heard of a Laphine hero named Light Standard?"; next; - switch (select("No, I don't think so.:Yes, I have.")) { + switch (select("No, I don't think so.", "Yes, I have.")) { case 1: mes "[Old Man]"; mes "Huhuhu..."; @@ -3290,7 +3290,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{ mes "Um... " + strcharinfo(PC_NAME) + " I ask because you look so dependable."; mes "Could I please ask you a favor?"; next; - switch (select("I'm kind of busy right now...:Of course!")) { + switch (select("I'm kind of busy right now...", "Of course!")) { case 1: mes "[Wuhari]"; mes "Really? Oh well..."; @@ -3327,7 +3327,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{ mes "[Wuhari]"; mes strcharinfo(PC_NAME) + " would you mind ^0000cdvisiting my big brother in my place^000000 to find out what's going on and let me know?"; next; - switch (select("I would like to help you but...:Sure.")) { + switch (select("I would like to help you but...", "Sure.")) { case 1: mes "[" + strcharinfo(PC_NAME) + "]"; mes "I would really lke to help you, but..."; @@ -3375,7 +3375,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{ mes strcharinfo(PC_NAME) + " - Hello, what brings you here?"; mes "I thought you were busy..."; next; - switch (select("I wanted to help you.:Just because.")) { + switch (select("I wanted to help you.", "Just because.")) { case 1: mes "[" + strcharinfo(PC_NAME) + "]"; mes "I just couldn't pass by without doing something about it."; @@ -3417,7 +3417,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{ mes "[Wuhari]"; mes "Have you met my brother yet?"; next; - switch (select("I lost the letter.:Not yet.")) { + switch (select("I lost the letter.", "Not yet.")) { case 1: if (countitem(Younger_Bro_Letter) > 0) { //Younger_Bro_Letter //if (countitem(Mother_Letter) > 0) { @@ -3495,7 +3495,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{ mes "[Wuhari]"; mes "With regards to that, I actually have another ^0000cdfavor^000000 to ask."; next; - switch (select("I would like to, but...:Sure thing.")) { + switch (select("I would like to, but...", "Sure thing.")) { case 1: mes "[Wuhari]"; mes "Yes, of course, you would be very busy. I am grateful for even letting me know about my brother."; @@ -3529,7 +3529,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{ mes "[Wuhari]"; mes "Oh man, even the people we found are so apathetic... What could I possibly do now...?"; next; - switch (select("Well, I can help you.:Ignore him.")) { + switch (select("Well, I can help you.", "Ignore him.")) { case 1: mes "[Wuhari]"; mes "Will you really?"; @@ -3665,7 +3665,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{ mes "[Wuhari]"; mes "To understand these instructions accurately, we have to ^0000cdfind the Laphine who provided this report^000000."; next; - switch (select("That's seems too uncertain.:Shall I look for that Laphine?")) { + switch (select("That's seems too uncertain.", "Shall I look for that Laphine?")) { case 1: mes "[Wuhari]"; mes "Yes. I know. That's why " + strcharinfo(PC_NAME) + " I asked you to help."; @@ -3701,7 +3701,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{ mes "[Wuhari]"; mes strcharinfo(PC_NAME) + " Are you going to help me?"; next; - switch (select("It's important to help others.:No, I'm just passing by.")) { + switch (select("It's important to help others.", "No, I'm just passing by.")) { case 1: mes "[Wuhari]"; mes "Thank you so much!!!"; @@ -3792,7 +3792,7 @@ eclage,282,255,4 script Wuhari#eclbig 4_M_FAIRYKID6,{ mes "[Wuhari]"; mes "Did you bring all the ingredients?"; next; - switch (select("I brought them all.:What were they again?")) { + switch (select("I brought them all.", "What were they again?")) { case 1: mes "[" + strcharinfo(PC_NAME) + "]"; mes "Of course!"; @@ -5016,7 +5016,7 @@ OnTouch: mes "Thud thud thud..."; mes "Thud Thud!!! Creak~ Thud!"; next; - switch (select("What are these sounds?:Ignore them and move on.")) { + switch (select("What are these sounds?", "Ignore them and move on.")) { case 1: mes "[" + strcharinfo(PC_NAME) + "]"; mes "There are weird sounds of some kind..."; @@ -5144,7 +5144,7 @@ OnTouch: mes "Because our house just got robbed,"; mes "we don't have the means to take care of you."; next; - if (select("I'm not the type to be bullied around.:I'll help you catch the thief.")==1) { + if (select("I'm not the type to be bullied around.", "I'll help you catch the thief.")==1) { mes "[Daughter Luen]"; mes "Hmm... The way you look"; mes "seems like you would have "; @@ -5348,7 +5348,7 @@ ecl_in04,78,108,5 script Daughter Luen#eclage 4_F_FAIRYKID2,{ mes "so it made me stare at the person "; mes "for a bit, wondering who it was."; next; - switch (select("Was the person male or female?:Do you know anyone with short, red hair?")) { + switch (select("Was the person male or female?", "Do you know anyone with short, red hair?")) { case 1: mes "[Daughter Luen]"; mes "That I'm not sure..."; @@ -5367,7 +5367,7 @@ ecl_in04,78,108,5 script Daughter Luen#eclage 4_F_FAIRYKID2,{ mes "to me.."; mes "I'm not exactly sure though."; next; - .@menu = select("Who's the first person to find me?:Have you seen short, red hair elsewhere?"); + .@menu = select("Who's the first person to find me?", "Have you seen short, red hair elsewhere?"); switch(.@menu){ case 1: mes "[Daughter Luen]"; @@ -5466,7 +5466,7 @@ ecl_in04,78,108,5 script Daughter Luen#eclage 4_F_FAIRYKID2,{ mes "obvious as that,"; mes "there is no way I wouldn't remember!"; next; - .@menu = select("Who's the first person to find me?:Have you seen short, red hair before?"); + .@menu = select("Who's the first person to find me?", "Have you seen short, red hair before?"); switch(.@menu){ case 1: mes "[Daughter Luen]"; @@ -5644,7 +5644,7 @@ ecl_in04,78,108,5 script Daughter Luen#eclage 4_F_FAIRYKID2,{ mes "I can help with?"; } else if (ep14_2_detect == 8 || ep14_2_detect == 9) { - if (select("I found out who the robber was.:I haven't figured things out yet.")==2) { + if (select("I found out who the robber was.", "I haven't figured things out yet.")==2) { mes "[Daughter Luen]"; mes "I... I see..."; mes "Finding the robber is important, but..."; @@ -5748,7 +5748,7 @@ ecl_in04,85,110,3 script Father Dames#eclage 4_M_FAIRYSOLDIER,{ mes "My wife and daughter were devastated."; mes "And you were lying unconscious."; next; - .@menu = select("What kind of friend is he?:Did you talk about anything else?"); + .@menu = select("What kind of friend is he?", "Did you talk about anything else?"); switch (.@menu) { case 1: mes "[Father Dames]"; @@ -5791,7 +5791,7 @@ ecl_in04,85,110,3 script Father Dames#eclage 4_M_FAIRYSOLDIER,{ break; } next; - .@menu2 = select("Has he been suspicious before?:Do you suspect him after the incident?"); + .@menu2 = select("Has he been suspicious before?", "Do you suspect him after the incident?"); switch (.@menu2) { case 1: mes "[Father Dames]"; @@ -5955,7 +5955,7 @@ ecl_in04,77,104,5 script Mother Rosa#eclage 4_F_MORAFINE1,{ mes "I liked, so I just came back home."; mes "That's all."; next; - .@menu = select("Why did you just go into the house?:Was there anything suspicious?"); + .@menu = select("Why did you just go into the house?", "Was there anything suspicious?"); switch (.@menu) { case 1: mes "[Mother Rosa]"; @@ -6010,7 +6010,7 @@ ecl_in04,77,104,5 script Mother Rosa#eclage 4_F_MORAFINE1,{ mes "anything peculiar about it."; } next; - .@menu2 = select("Do you suspect anyone?:Is there anything else missing?"); + .@menu2 = select("Do you suspect anyone?", "Is there anything else missing?"); switch (.@menu2) { //Optimization case 1: mes "[Mother Rosa]"; @@ -6475,7 +6475,7 @@ eclage,222,131,3 script Wandering Merchant#ecl 1_M_SIGNMCNT,{ mes "What do you think~! You wanna try?"; mes "Hiccup~..."; next; - switch (select("Try it.:Don't do it.")) { + switch (select("Try it.", "Don't do it.")) { case 1: while (1) { disable_items; @@ -6512,7 +6512,7 @@ eclage,222,131,3 script Wandering Merchant#ecl 1_M_SIGNMCNT,{ mes "..."; mes "You want to give it a try?"; next; - if (select("Magic Card Album! Whoaaa!:Is this some kind of fraud? Huh?")==1) { + if (select("Magic Card Album! Whoaaa!", "Is this some kind of fraud? Huh?")==1) { continue; } } @@ -6530,7 +6530,7 @@ eclage,222,131,3 script Wandering Merchant#ecl 1_M_SIGNMCNT,{ mes "..."; mes "You want to give it a try?"; next; - if (select("Yes.:Is this some kind of fraud?")==1) { + if (select("Yes.", "Is this some kind of fraud?")==1) { continue; } } @@ -6613,7 +6613,7 @@ ecl_in04,85,104,3 script Poppy#eclage 4_DOG01,{ next; .@nRand = rand(1,10); if ((.@nRand > 0) && (.@nRand < 5)) { - if (select("Observe it:Forget it")==1) { + if (select("Observe it", "Forget it")==1) { progressbar "0xFFFF00",5; mes "[Poppy]"; mes "Grrrrrrr.... Bow Wow!!"; @@ -6643,7 +6643,7 @@ ecl_in04,85,104,3 script Poppy#eclage 4_DOG01,{ close; } } - else if (select("Observe it:Forgot it")==1) { + else if (select("Observe it", "Forgot it")==1) { progressbar "0xFFFF00",5; mes "[Poppy]"; mes "Grrrrrrr.... Bow Wow!!"; @@ -6694,7 +6694,7 @@ ecl_in04,80,112,3 script Messy Bookshelves#eclage HIDDEN_NPC,{ next; .@nRand = rand(1,10); if ((.@nRand < 5) && (.@nRand > 0)) { - if (select("Examine them.:Forget it.")==1) { + if (select("Examine them.", "Forget it.")==1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see..."; @@ -6725,7 +6725,7 @@ ecl_in04,80,112,3 script Messy Bookshelves#eclage HIDDEN_NPC,{ close; } } - else if (select("Examine it.:Forget it.") == 1){ + else if (select("Examine it.", "Forget it.") == 1){ progressbar "0xFFFF00",5; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see..."; @@ -6786,7 +6786,7 @@ ecl_in04,78,111,3 script Damaged book#eclage HIDDEN_NPC,{ next; .@nRand = rand(1,10); if ((.@nRand > 0) && (.@nRand < 5)) { - if (select("Examine it.:Forget it.")==1) { + if (select("Examine it.", "Forget it.")==1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see..."; @@ -6814,7 +6814,7 @@ ecl_in04,78,111,3 script Damaged book#eclage HIDDEN_NPC,{ close; } } - else if (select("Examine it.:Forget it.")==1) { + else if (select("Examine it.", "Forget it.")==1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see..."; @@ -6877,7 +6877,7 @@ ecl_in04,83,111,3 script Soda can container#ecl HIDDEN_NPC,{ next; .@nRand = rand(1,10); if ((.@nRand > 0) && (.@nRand < 5)) { - if (select("Examine it.:Forget it.")==1) { + if (select("Examine it.", "Forget it.")==1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see..."; @@ -6918,7 +6918,7 @@ ecl_in04,83,111,3 script Soda can container#ecl HIDDEN_NPC,{ close; } } - else if (select("Examine it.:Forget it.") == 1) { + else if (select("Examine it.", "Forget it.") == 1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see..."; @@ -6988,7 +6988,7 @@ ecl_in04,76,107,3 script A messed up table#eclage HIDDEN_NPC,{ next; .@nRand = rand(1,10); if ((.@nRand > 0) && (.@nRand < 5)) { - if (select("Examine it.:Forget it.")==1) { + if (select("Examine it.", "Forget it.")==1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see..."; @@ -7029,7 +7029,7 @@ ecl_in04,76,107,3 script A messed up table#eclage HIDDEN_NPC,{ close; } } - else if (select("Examine it.:Forget it.")==1) { + else if (select("Examine it.", "Forget it.")==1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see..."; @@ -7097,7 +7097,7 @@ ecl_in04,80,105,3 script A foreign substance#ecl 4_SOIL,{ next; .@nRand = rand(1,10); if ((.@nRand < 5) && (.@nRand > 0)) { - if (select("Examine it.:Forget it.")==1) { + if (select("Examine it.", "Forget it.")==1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see..."; @@ -7127,7 +7127,7 @@ ecl_in04,80,105,3 script A foreign substance#ecl 4_SOIL,{ close; } } - else if (select("Examine it.:Forget it.")==1) { + else if (select("Examine it.", "Forget it.")==1) { progressbar "0xFFFF00",5; mes "[" + strcharinfo(PC_NAME) + "]"; mes "Let's see!"; @@ -7228,7 +7228,7 @@ ecl_in04,203,196,5 script Father Dames#eclage2 4_M_FAIRYSOLDIER,{ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ if (ep14_2_detect == 9) { - switch (select("Now I will track down the robber.:I will think about it a little bit more.:Let's meet outside first.")) { + switch (select("Now I will track down the robber.", "I will think about it a little bit more.", "Let's meet outside first.")) { case 1: mes "[" + strcharinfo(PC_NAME) + "]"; mes "Everyone!"; @@ -7250,7 +7250,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ mes "The thief who stole "; mes "the necklace is!!"; next; - switch (select("Rosa:Wandering Merchant:Dames:Balumin:Cruyan:I'll think about it more.")) { + switch (select("Rosa", "Wandering Merchant", "Dames", "Balumin", "Cruyan", "I'll think about it more.")) { case 1: mes "[" + strcharinfo(PC_NAME) + "]"; mes "The robber is none other than"; @@ -7292,14 +7292,14 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ mes "Why should I do such a thing?"; mes "How are you going to explain the stolen liquor?"; next; - switch (select("That's probably because you like liquor.:I must have gotten something wrong.")) { + switch (select("That's probably because you like liquor.", "I must have gotten something wrong.")) { case 1: mes "[Mother Rosa]"; mes "I haven't had a single sip of alcohol all of my life."; mes "My family will testify to that."; mes "And do you think a feeble woman like me can knock you out?"; next; - if (select("Hmm, I don't think so, but...:I must have gotten something wrong.")==1) { + if (select("Hmm, I don't think so, but...", "I must have gotten something wrong.")==1) { mes "[Mother Rosa]"; mes "Even so, if I really wanted to make it really believable, why would I knock you out and just leave you there?"; mes "Wouldn't I place you somewhere afar to be safe?"; @@ -7365,14 +7365,14 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ mes "My business is going really well!!"; mes "I have no reason to rob houses!"; next; - switch (select("But, the alcohol stench...:I must have gotten something wrong.")) { + switch (select("But, the alcohol stench...", "I must have gotten something wrong.")) { case 1: mes "[Wandering Merchant]"; mes "I didn't steal any alcohol."; mes "I just drank the ones I bought"; mes "with my own money!!"; next; - if (select("Hmm, But...:I must have gotten something wrong.")==1) { + if (select("Hmm, But...", "I must have gotten something wrong.")==1) { mes "[Mother Rosa]"; mes "Just because I am a stranger you think you can accuse me without reason?"; mes "How could you treat someone like this solely based on the fact that he's a stranger?"; @@ -7439,7 +7439,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ mes "hiding the necklace that"; mes "I bought for her?"; next; - switch (select("That's... probably for revenge...:I must have gotten something wrong.")) { + switch (select("That's... probably for revenge...", "I must have gotten something wrong.")) { case 1: mes "[Father Dames]"; mes "For revenge?!"; @@ -7449,7 +7449,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ mes "a little bit of stress will"; mes "ruin everything?"; next; - if (select("Hmm... I don't think so, but...:I must have gotten something wrong.")==1) { + if (select("Hmm... I don't think so, but...", "I must have gotten something wrong.")==1) { mes "[Mother Rosa]"; mes "That's such ludicrous logic!!"; mes "Why are you blaming my husband?"; @@ -7520,7 +7520,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ mes "How could I go and"; mes "rob the house, too?"; next; - switch (select("That's because....:I must have gotten something wrong.")) { + switch (select("That's because....", "I must have gotten something wrong.")) { case 1: mes "[Balumin]"; mes "Besides, Dames and I"; @@ -7529,7 +7529,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ mes "something like that just"; mes "for some money?"; next; - if (select("Hmm... I don't think so, but...:I must have gotten something wrong.")==1) { + if (select("Hmm... I don't think so, but...", "I must have gotten something wrong.")==1) { mes "[Father Dames]"; mes "That's right.. There's no way"; mes "my friend would do such a thing!!"; @@ -7568,7 +7568,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ mes "Cruyan is definitely the robber!"; mes "The reason being~!!"; next; - switch (select("Revenge on Luen's parents:To prepare for his personal expenses:To gain permission to date Luen")) { + switch (select("Revenge on Luen's parents", "To prepare for his personal expenses", "To gain permission to date Luen")) { case 1: mes "[" + strcharinfo(PC_NAME) + "]"; mes "He must have stolen the "; @@ -7596,7 +7596,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ mes "Why would I do such "; mes "a crazy thing?"; next; - switch (select("Well, that's because...:I must have gotten something wrong.")) { + switch (select("Well, that's because...", "I must have gotten something wrong.")) { case 1: mes "[Cruyan]"; mes "Besides, if I did such a thing, Luen probably wouldn't like me anymore."; @@ -7604,7 +7604,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ mes "that is vindictive against"; mes "her own mother?"; next; - if (select("But...:I must have gotten something wrong.")==1) { + if (select("But...", "I must have gotten something wrong.")==1) { mes "[Cruyan]"; mes "I want to earn her trust and become a worthy son-in-law."; mes "Why would I do such a reckless thing?"; @@ -7659,14 +7659,14 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ mes "I've been living a clean life"; mes "to earn her trust!"; next; - switch (select("Why would I believe that?:I must have gotten something wrong.")) { + switch (select("Why would I believe that?", "I must have gotten something wrong.")) { case 1: mes "[Cruyan]"; mes "While that wandering merchant"; mes "smells of alcohol, I don't have the"; mes "slightest hint of alcohol smell do I!?"; next; - if (select("But...:I must have gotten something wrong.")==1) { + if (select("But...", "I must have gotten something wrong.")==1) { mes "[Cruyan]"; mes "And I have never seen that merchant before!"; mes "Should I ask him?"; @@ -7723,7 +7723,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ mes "I was hunting in the land of blooming flowers during the time of crime."; mes "The Concentration Potion is the proof."; next; - if (select("I see... Hmm...:I'm afraid that's not true.")==1) { + if (select("I see... Hmm...", "I'm afraid that's not true.")==1) { mes "[Cruyan]"; mes "Of course!"; mes "I'm innocent!!"; @@ -7734,7 +7734,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ mes "[Cruyan]"; mes "What about it is not true?"; next; - switch (select("According to Luen's statements...:According to Balumin's statements...")) { + switch (select("According to Luen's statements...", "According to Balumin's statements...")) { case 1: mes "[" + strcharinfo(PC_NAME) + "]"; mes "Luen said she definitely"; @@ -7780,7 +7780,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ mes "I don't have the necklace!!"; mes "It's true!!"; next; - if (select("Look through his possessions.:Explain it without looking.")==1) { + if (select("Look through his possessions.", "Explain it without looking.")==1) { mes "[Cruyan]"; mes "Ok, look through it all you want."; mes "I really don't have the necklace!!"; @@ -7923,7 +7923,7 @@ ecl_in04,208,194,3 script Daughter Luen#eclage2 4_F_FAIRYKID2,{ mes "the rest of this issue."; mes "Would you please go outside now?"; next; - switch (select("Leave the house.:Leave after a bit.")) { + switch (select("Leave the house.", "Leave after a bit.")) { case 1: mes "[Daughter Luen]"; mes "Thank you for everything..."; @@ -7946,7 +7946,7 @@ eclage,156,56,3 script Residence entrance#e_prt CLEAR_NPC,{ mes "but it feels like I could"; mes "enter it -"; next; - if (select("Don't enter the residence.:Enter the residence.")==1) { + if (select("Don't enter the residence.", "Enter the residence.")==1) { mes "- Let's check it out later -"; close; } @@ -7957,7 +7957,7 @@ eclage,156,56,3 script Residence entrance#e_prt CLEAR_NPC,{ ecl_in04,81,102,3 script Residence exit#ecl_port2 CLEAR_NPC,{ if (ep14_2_detect) { - if (select("Don't exit the residence.:Exit the residence.")==1) { + if (select("Don't exit the residence.", "Exit the residence.")==1) { mes "- Let's leave a bit later -"; close; } @@ -7997,7 +7997,7 @@ ecl_in02,160,36,4 script Eirinn#nk 4_F_FAIRYKID6,{ mes "'Even green herbs are difficult to find when you need them.'"; mes "Could you go out and find herbs and things like that?"; next; - if (select("Why should I?:Sure!")==1) { + if (select("Why should I?", "Sure!")==1) { mes "[Eirinn]"; mes "Fine, then don't bother me"; mes "and go away."; @@ -8016,7 +8016,7 @@ ecl_in02,160,36,4 script Eirinn#nk 4_F_FAIRYKID6,{ mes "Aren't Green Herbs so common?"; mes "I can't believe they're not in stock!"; next; - if (select("Give Herbs:Go somewhere else.")==2) { + if (select("Give Herbs", "Go somewhere else.")==2) { close; } if (countitem(Green_Herb) < 10) { @@ -8113,7 +8113,7 @@ ecl_in02,160,36,4 script Eirinn#nk 4_F_FAIRYKID6,{ mes "Could you bring me a plant stem and Green Herb, one each?"; mes "I'm going to do some magic here."; next; - if (select("Why should I?:Sure!")==1) { + if (select("Why should I?", "Sure!")==1) { mes "[Eirinn]"; mes "Umm...I guess I can't help it if you don't want to."; mes "I should look for someone else..."; @@ -8235,7 +8235,7 @@ ecl_in03,175,69,4 script Bourbon#nk 4_M_FAIRYKID3,{ mes "Could you teach the little gangsters outside, a lesson on my behalf?"; mes "How does that sound, will you?"; next; - if (select("Why should I?:Sure!")==1) { + if (select("Why should I?", "Sure!")==1) { mes "[Bourbon]"; mes "Hmm, I guess I can't force you."; mes "I should look for someone else..."; @@ -8365,7 +8365,7 @@ ecl_in03,175,69,4 script Bourbon#nk 4_M_FAIRYKID3,{ mes "Let me ask you another favor."; mes "This is a matter of my pride. Will you help me?"; next; - if (select("I'd rather not...:Sure!")==1) { + if (select("I'd rather not...", "Sure!")==1) { mes "[Bourbon]"; mes "What? How could you!"; mes "Can't you hear my heart beating like a drum?"; @@ -8516,7 +8516,7 @@ ecl_in01,26,88,5 script Cecilia#nk 4_F_FAIRYKID5,{ mes "Let's hear what you have to say after putting you in prison first."; mes "Here, you're accused of stealing how do you feel now?"; next; - switch (select("What are you doing?:......")) { + switch (select("What are you doing?", "......")) { case 1: mes "[Cecilia]"; mes "You see, we suffer an unforeseen misfortune in life sometimes."; @@ -8535,7 +8535,7 @@ ecl_in01,26,88,5 script Cecilia#nk 4_F_FAIRYKID5,{ break; } next; - if (select("I don't want to!:Fine.")==1) { + if (select("I don't want to!", "Fine.")==1) { mes "[Cecilia]"; mes "Oh, well!"; mes "Then I'll have to hand you over to prove my innocence."; @@ -8815,7 +8815,7 @@ OnTouch: if (questprogress(4264) == 1) { mes "- Do you want to throw the rat tail? -"; next; - if (select("No.:Yes.")==1) { + if (select("No.", "Yes.")==1) { close; } mes "- The rat tail became a rat even before hitting the ground. -"; @@ -8841,7 +8841,7 @@ OnTouch: if (questprogress(4262) == 1) { mes "- You were told to plant weeds. -"; next; - if (select("Don't do it.:Do it.")==1) { + if (select("Don't do it.", "Do it.")==1) { close; } mes "- Plant weeds secretly . -"; @@ -8909,7 +8909,7 @@ ecl_in01,80,86,4 script Midgard Exploration#bok1 HIDDEN_NPC,{ mes "- I saw a book and stretched my hand out to reach for it. I think it's about cities in Rune-Midgarts. -"; next; while (1) { - if (select("Stay away from the bookshelves.:Check out the bookshelves.")==1) { + if (select("Stay away from the bookshelves.", "Check out the bookshelves.")==1) { mes "[" + strcharinfo(PC_NAME) + "]"; mes "I shouldn't read it."; close; @@ -8994,7 +8994,7 @@ ecl_in01,82,84,4 script Midgard Exploration#bok2 HIDDEN_NPC,{ mes "- I saw a book and stretched my hand out to reach for it. I think it's about cities in Rune-Midgarts. -"; next; while (1) { - if (select("Stay away from the bookshelves.:Check out the bookshelves.")==1) { + if (select("Stay away from the bookshelves.", "Check out the bookshelves.")==1) { mes "[" + strcharinfo(PC_NAME) + "]"; mes "I shouldn't read it."; close; @@ -9091,7 +9091,7 @@ ecl_in01,83,84,4 script Midgard Exploration#bok3 HIDDEN_NPC,{ mes "- I saw a book and stretched my hand out to reach for it. I think it's about the northern parts of Midgard. -"; next; while (1) { - if (select("Stay away from the bookshelves.:Check out the bookshelves.")==1) { + if (select("Stay away from the bookshelves.", "Check out the bookshelves.")==1) { mes "[" + strcharinfo(PC_NAME) + "]"; mes "I shouldn't read it."; close; @@ -9186,7 +9186,7 @@ ecl_in01,83,81,4 script Midgard Exploration#bok4 HIDDEN_NPC,{ mes "- I saw a book and stretched my hand out to reach for it. I think it's about various regions in Midgard. -"; next; while (1) { - if (select("Stay away from the bookshelves.:Check out the bookshelves.")==1) { + if (select("Stay away from the bookshelves.", "Check out the bookshelves.")==1) { mes "[" + strcharinfo(PC_NAME) + "]"; mes "I shouldn't read it."; close; @@ -9272,7 +9272,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{ next; mes "Breaking News! Prontera's Issue Maker!! Exclusive Interview!!"; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "[Reporter]: Hi, everyone. We have Mr. Hollgrehen, the master of refinement, here with us today. Hi, Mr. Hollgrehen."; @@ -9283,7 +9283,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{ next; mes "[Hollgrehen]: I went to a swimming pool when I was little, and I could just float in the water even though I didn't know how to swim. I could just do it. That's how I started working as a refiner."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "[Reporter]: What? You float well? Hmm? It sounds weird.."; @@ -9294,14 +9294,14 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{ next; mes "[Hollgrehen]: I can refine objects with my eyes closed."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "[Reporter]: Isn't that why you're breaking objects?"; next; mes "[Hollgrehen]: Have you ever done refining with your eyes closed? Don't even start if you've never done it."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "[Reporter]: I see.. Could you show us then? Let's start with something lighter, like...a knife?"; @@ -9314,7 +9314,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{ next; mes "[Reporter]: Huh?! Oh, no.."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "- Clank! Clank! Clank! Shatter!! -"; @@ -9322,7 +9322,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{ next; mes "[Reporter]: .."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "[Hollgrehen]: Hahaha, maybe I don't feel very well today. Oh! Today is Sunday, right? I forgot that sundays are not good for refining weapons. Maybe, armors will do. Right, it will definitely float."; @@ -9330,7 +9330,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{ mes "- He takes the reporter's armor. -"; mes "[Hollgrehen]: This is a pretty good armor. Is this +7 High Risk Valkyrie's Armor?"; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "- Clank! Clank! Clank! Shatter!! -"; @@ -9338,7 +9338,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{ next; mes "[Reporter]: .. .."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "[Hollgrehen]: Now that I think about it, today is a even-day. Even-days are not good for armor refining. Right, shoes will float well."; @@ -9346,7 +9346,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{ mes "- He takes the reporter's shoes. -"; mes "[Hollgrehen]: Hey, you're pretty well off. These are +9 Dull Black Leather Boots. I'll make you even richer."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "- Clank! Clank! Clank! Shatter!! -"; @@ -9354,7 +9354,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{ next; mes "[Reporter]: .. .. .."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "[Hollgrehen]: Oh, now that I see the calendar, today is the first Sunday of this month. For some reason, I couldn't refine shoes well on first sundays. Right, today's perfect for clothes!!"; @@ -9362,7 +9362,7 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{ mes "- He takes the reporter's clothes. -"; mes "[Hollgrehen]: It's +9 Wandering Valkyrie's Cape. Good, I'll upgrade this to 10 for sure."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "- Clank! Clank! Clank! Shatter!! -"; @@ -9370,14 +9370,14 @@ ecl_in01,82,78,4 script Magazine#01 HIDDEN_NPC,{ next; mes "[Reporter]: .. .. .. .."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "[Hollgrehen]: Hahaha, I think I had something really important...I should go now."; next; mes "[Reporter]: .. .. .. .. .."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "We apologize for not completing the interview due to the reporter's condition. - Editors."; @@ -9398,7 +9398,7 @@ ecl_in01,82,79,4 script Magazine#02 HIDDEN_NPC,{ next; mes "This month's reader's memoir is on Malangdo, an island of cats. Aren't you excited to find out what's going on in Malangdo?!"; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "Reader's memoir"; @@ -9406,49 +9406,49 @@ ecl_in01,82,79,4 script Magazine#02 HIDDEN_NPC,{ next; mes "Malangdo, an island of cats. So soft and tender, ah...it's an island filled with lovely cats. Aww, what should I do...they're all so cute and lovely that I wanted to hug..."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "them...yes, I wanted to, until I met these scary father cat and his daughter."; next; mes "Yes, I was waiting to catch the King Octopus. I guess it was when I was passing by a boat? I met a cat with slanted eyes."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "That cat introduced himself and told me that he studied in Morroc."; next; mes "Then he assured me that he could upgrade my +9 Violet Fear to +10 Violet Fear."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "He sounded so reliable since he studied abroad and all that, right? So I trusted him and gave him my +9 Violet Fear."; next; mes "Then my +9 Violet Fear shattered into pieces. I was so shocked because it was the only weapon that I had."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "I spent all of my money to buy a Enriched Oridecon, too. Right, I couldn't trust him 100% even if he studied abroad."; next; mes "So I comforted myself and mourned for my +9 Violet Fear."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "But that wasn't the end. After that, a little cat approached me, saying she has a hammer that can refine even the stars in the sky."; next; mes "A hammer that refines the starts in the sky! Doesn't it sound awesome? Since I lost my only weapon, I thought I should strengthen my armors. So I gave her everything I had."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "Shoes, clothes, armor, and even helmet...everything I had is just gone...now that I think about it, she said it's a hammer that can refine the stars of the sky."; next; mes "But she didn't say it doesn't break things, right? So, if you ever visit Malando, be aware of those cats called 'Strip' and 'Shatter.' I'm a Rune Knight and I still catch Porings...you don't want to be like me..."; next; - if (select("Keep reading.:Stop reading.")==2) { + if (select("Keep reading.", "Stop reading.")==2) { close; } mes "This is a story of 'Appearing in Morroc Chocheon****.'"; @@ -9582,7 +9582,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{ mes "[Clever]"; mes "Hmm, In any case, I've never seen you before. Why are you here to visit me?"; next; - if (select("I never wanted to visit you either.:What crime did you commit?")==1) { + if (select("I never wanted to visit you either.", "What crime did you commit?")==1) { mes "[Clever]"; mes "Oh~ Really? Ok, you get out of here. I'm going to start torturing the guard. Let's see... Alright, I'll sing to him!"; next; @@ -9615,7 +9615,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{ mes "Hmm? Why? Do you have an interesting story?"; while (1) { next; - switch (select("Try entertaining him.:Tell him about the journey until now.:Tell him about Rune Midgard.:Ask him what he wants to eat.")) { + switch (select("Try entertaining him.", "Tell him about the journey until now.", "Tell him about Rune Midgard.", "Ask him what he wants to eat.")) { case 1: case 2: case 3: @@ -9630,7 +9630,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{ mes "[Clever]"; mes "If you bring me ^0000991 cup of Grape Extract Herb Tea^000000, I'll tell you various gossip stories of Eclage in return. How's that?"; next; - switch (select("I'll think about it later.:That's no problem.")) { + switch (select("I'll think about it later.", "That's no problem.")) { case 1: mes "[Clever]"; mes "Alrighty~ It was nice meeting you. I'm going to sing the rest of this tune."; @@ -9695,7 +9695,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{ mes "There's so many. Why don't you choose one among these topics."; while (1) { next; - switch (select("A story about the Seneth King's father:A story about Seneth King's arsony:The assistant chief of staff's real name:A dimensional rift in nearby regions")) { + switch (select("A story about the Seneth King's father", "A story about Seneth King's arsony", "The assistant chief of staff's real name", "A dimensional rift in nearby regions")) { case 1: mes "[Clever]"; mes "This is a secret gossip related to the old king. Have you heard about a first-rate criminal named Florence? He was a first-rate criminal, but he was the father of an old king named Seneth."; @@ -9793,7 +9793,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{ mes "[Clever]"; mes "Hey hey, who's this? You're my friend from earlier. Hehehe."; next; - if (select("I'm just gonna be on my way.:I think Hiel's experiment succeeded.")==1) { + if (select("I'm just gonna be on my way.", "I think Hiel's experiment succeeded.")==1) { mes "[Clever]"; mes "What? You don't find any inspiration from hearing my voice? That's sad."; close; @@ -9861,7 +9861,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{ mes "[Clever]"; mes "How does it seem from your perspective? Eclage is operating so peacefully. It's way too normal for a city that has been antagonized by high-class Donas."; next; - switch (select("Doesn't really seem that way to me.:It does seem peaceful.")) { + switch (select("Doesn't really seem that way to me.", "It does seem peaceful.")) { case 1: mes "[Clever]"; mes "Really? But at least take a look at this place's home tree. It's doing just so well! And all of the plant life in Bifrost are vividly alive... If there was an antagonist force, it should have been impossible."; @@ -9898,7 +9898,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{ mes "It's not that the journal itself is very systematic, but more so that it's not examined by the superiors because it's so negatively criticized for being a third-rate."; next; while (1) { - if (select("I didn't really discover much.:I had a question...")==2) { + if (select("I didn't really discover much.", "I had a question...")==2) { break; } mes "[Clever]"; @@ -9910,7 +9910,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{ mes "Hoh~ You seem like you discovered something. Great, what did you find there?"; next; while (1) { - .@select = select("Are Dona and Papang in opposition?:Ask about Etran and Robert.:Do Laphines like Mayor Jun?"); + .@select = select("Are Dona and Papang in opposition?", "Ask about Etran and Robert.", "Do Laphines like Mayor Jun?"); if (.@select == 2){ break; } @@ -9983,7 +9983,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{ mes "[Clever]"; mes "Could you promise me that you'll keep everything that you hear from me a secret and help me out?"; next; - if (select("I can't believe you.:Well I got this far, I'll hear you out.")==1) { + if (select("I can't believe you.", "Well I got this far, I'll hear you out.")==1) { mes "[Clever]"; mes "That's too bad. You are the only adventurer that I ever told this much. I guess I can't do much about it. Come back to me when you change your mind."; close; @@ -10051,7 +10051,7 @@ ecl_in02,146,114,4 script Clever#pa0829 4_M_FAIRYSCHOLAR_DIRTY,{ mes "[Clever]"; mes "Oh, wait... The two friends reunited together again, right?"; next; - select("That I am not sure.:I'm sure they would sometime soon, right?"); + select("That I am not sure.", "I'm sure they would sometime soon, right?"); mes "[Clever]"; mes "Yes, I guess we wouldn't know that at this point."; next; @@ -10123,7 +10123,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{ mes "I don't really believe that you could have a normal conversation with the socially inept Clever, but I'll at least give you the benefit of the doubt. So, what did he tell you?"; next; while (1) { - .@select = select("Forget this conversation.:A story about the Seneth King's father:A story about Seneth King's arsony:The assistant chief of staff's real name:A dimensional rift in nearby regions"); + .@select = select("Forget this conversation.", "A story about the Seneth King's father", "A story about Seneth King's arsony", "The assistant chief of staff's real name", "A dimensional rift in nearby regions"); if (.@select==5) { break; } @@ -10160,7 +10160,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{ mes "^000099This is... irritating on a different level from Clever. I have to somehow stop his nonstop talking...^000000"; next; while (1) { - .@select = select("Ask about using the rift:Ask how the fragment was obtained:So what can you do with this?"); + .@select = select("Ask about using the rift", "Ask how the fragment was obtained", "So what can you do with this?"); if (.@select==3){ break; } @@ -10224,7 +10224,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{ mes "[Hiel]"; mes "I would like to go myself, but as you can see, I have to continue my research... And... (Fidget fidget)"; next; - switch (select("Hmm, I'd like to, but I'm busy myself...:Sure, I'll go check it out.")) { + switch (select("Hmm, I'd like to, but I'm busy myself...", "Sure, I'll go check it out.")) { case 1: mes "[Hiel]"; mes "Oh... I guess it was too much to ask for. That's too bad then."; @@ -10242,7 +10242,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{ mes "[Hiel]"; mes "Oh, are you here to help me out? I guess what they said was true. I'm really sorry to ask you this favor, but would you mind retrieving that information from them?"; next; - switch (select("Hmm, I'd like to, but I'm busy myself...:Sure, I'll go check it out.")) { + switch (select("Hmm, I'd like to, but I'm busy myself...", "Sure, I'll go check it out.")) { case 1: mes "[Hiel]"; mes "Oh... I guess it was too much to ask for. That's too bad then."; @@ -10271,7 +10271,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{ if ((countitem(Dark_Debris) > 0) && (countitem(Yellow_Gemstone) > 1) && (countitem(Red_Gemstone) > 1) && (countitem(Blue_Gemstone) > 1)) { .@ep_14_chk = 1; } - switch (select("It does seem impossible. You should give up.",((.@ep_14_chk==1)?"I already brought them for you.":"I will try obtaining them for you.") )) { + switch (select("It does seem impossible. You should give up.", ((.@ep_14_chk==1)?"I already brought them for you.":"I will try obtaining them for you.") )) { case 1: mes "[Hiel]"; mes "I see, I guess changing the very physics is an impossible thing..."; @@ -10287,7 +10287,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{ mes "[Hiel]"; mes "Ooo, so this is what is called Dark Debris. I'm so glad that I can continue my experiments."; next; - switch (select("I didn't say that I'd just give them to you.:Give the materials to him.")) { + switch (select("I didn't say that I'd just give them to you.", "Give the materials to him.")) { case 1: mes "[Hiel]"; mes "How ruthless... Saying that he won't give them after showing them to me."; @@ -10528,7 +10528,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{ mes "[Hiel]"; mes "We could expand this machine's output to increase the range, but at this time it's not possible. We can't do much else for now."; next; - if (select("I see, that's too bad.:Would you let me see that reactor for a minute?")==1) { + if (select("I see, that's too bad.", "Would you let me see that reactor for a minute?")==1) { mes "[Hiel]"; mes "I don't know how long it will take. It would be difficult to meet Etran and Robert simultaneously for now."; close; @@ -10537,7 +10537,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{ mes "You are not thinking of taking this out to Bifrost, are you? I think you are taking things too far. It's probably too dangerous."; next; while (1) { - if (select("I am a person who made it all the way here alive and well.:Don't you want to test out your theory?")==2) { + if (select("I am a person who made it all the way here alive and well.", "Don't you want to test out your theory?")==2) { break; } mes "[Hiel]"; @@ -10609,7 +10609,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{ mes "Let's try channeling our way to Robert. Well... This isn't exactly to test out the machine's new functionality. (Hesitating)"; next; while (1) { - if (select("I'll look for another way.:Let's try communicating with Robert.")==2) { + if (select("I'll look for another way.", "Let's try communicating with Robert.")==2) { break; } mes "[Hiel]"; @@ -10666,7 +10666,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{ mes "[Hiel]"; mes "Oh, hello~ I'm busy as usual, ahah."; next; - if (select("I just came by to say hi.:Ask to modify Etran's necklace.")==1) { + if (select("I just came by to say hi.", "Ask to modify Etran's necklace.")==1) { mes "[Hiel]"; mes "Well, there's really nothing else to improve. I'll let you, " + strcharinfo(PC_NAME) + ", especially to use this whenever you want."; next; @@ -10677,7 +10677,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{ mes "[Hiel]"; mes "You mean Sir Etran's keepsake? I could try to utilize a special magic power stone to imbue the desired effects, but it is an expensive material costing 10 Splendide Coins..."; next; - switch (select("I guess I'll come back next time...:I have the necessary coins.")) { + switch (select("I guess I'll come back next time...", "I have the necessary coins.")) { case 1: mes "[Hiel]"; mes "Sure, let me know when you have them ready. I'll imbue the desired effects."; @@ -10686,7 +10686,7 @@ ecl_in04,109,215,3 script Hiel#pa0829 4_M_FAIRYSCHOLAR,{ mes "[Hiel]"; mes "Oh ok, then should we try imbuing the effects? This process isn't my specialty so I'm a bit nervous, but... hahaha..."; next; - .@etran_r = select("I'll do it next time~:Imbue Physical Ability:Imbue Magical Ability:Imbue Ranged Ability:Imbue Recovering Ability"); + .@etran_r = select("I'll do it next time~", "Imbue Physical Ability", "Imbue Magical Ability", "Imbue Ranged Ability", "Imbue Recovering Ability"); if (.@etran_r == 1){ mes "[Hiel]"; mes "Sure, let me know when you have them ready. I'll restore its effects."; @@ -10779,7 +10779,7 @@ mid_camp,173,257,5 script Shelby#pa0829 4_CAT_SAILOR2,{ mes "Huh?"; mes "Where did you find that canned food?"; next; - if (select("I got it for myself.:I brought it for you guys.")==1) { + if (select("I got it for myself.", "I brought it for you guys.")==1) { mes "[Shelby]"; mes "You are a human being and you eat canned food? What are you doing?"; next; @@ -10795,7 +10795,7 @@ mid_camp,173,257,5 script Shelby#pa0829 4_CAT_SAILOR2,{ mes "[Shelby]"; mes " should I really receive this from you?......"; next; - if (select("Forget it if you don't want it.:Yeah of course~")==1) { + if (select("Forget it if you don't want it.", "Yeah of course~")==1) { mes "[Shelby]"; mes "Nah, I'm just kidding! Why would I?"; next; @@ -10933,7 +10933,7 @@ ecl_in02,133,115,7 script Prison Guard#pa0829 4_M_FAIRYSOLDIER2,{ mes "[Prison Guard]"; mes "Hmm? You want to visit ^000099" + .@inputstr$ + "^000000? I don't see that visitation on the list. Are you sure you made a formal request?"; next; - if (select("Look inside.:Get me out of here.")==2) { + if (select("Look inside.", "Get me out of here.")==2) { warp "ecl_in02",98,29; end; } @@ -10988,7 +10988,7 @@ ecl_in02,133,115,7 script Prison Guard#pa0829 4_M_FAIRYSOLDIER2,{ mes "Do you need something else?"; next; } - if (select("Look inside.:Get me out of here.")==2) { + if (select("Look inside.", "Get me out of here.")==2) { warp "ecl_in02",98,29; end; } @@ -11016,7 +11016,7 @@ ecl_in01,82,80,4 script Monthly Eclage#pa0829 HIDDEN_NPC,{ next; mes "^000099This isn't a history document. It's just a third-rate magazine. Let's look through the table of contents.^000000"; next; - switch (select("Close the book:Settlement of despair-------7p:Brutality of the Elder Assembly-------48p:Eternal farewell--------132p:(Faded out areas)")) { + switch (select("Close the book", "Settlement of despair-------7p", "Brutality of the Elder Assembly-------48p", "Eternal farewell--------132p", "(Faded out areas)")) { case 1: mes "^000099Doesn't seem very interesting.^000000"; close; @@ -11152,7 +11152,7 @@ ecl_tdun01,60,56,4 script #pa0829EtranInterio HIDDEN_NPC,{ mes "^000099Etran suprisingly looks similar to Clever. Could it be that Clever and Hiel are reincarnations of Etran and Robert? No, that couldn't be...^000000"; next; while (1) { - .@select = select("Ask about the Elder Assembly.:Ask about the fight with Robert.:Ask about land restoration project."); + .@select = select("Ask about the Elder Assembly.", "Ask about the fight with Robert.", "Ask about land restoration project."); if (.@select==3){ break; } @@ -11394,7 +11394,7 @@ OnTouch: mes "A proof?"; next; while (1) { - .@select = select("Bring a cat's canned food.:Bring a Laphine coin.:Bring a home tree leaf."); + .@select = select("Bring a cat's canned food.", "Bring a Laphine coin.", "Bring a home tree leaf."); if (.@select == 3){ break; } @@ -11735,7 +11735,7 @@ eclage,155,91,4 script #pa0829Hiel's Door10 2_BOARD2,3,3,{ mes "Pan-galactic ultra genius engineer Hiel's strange and creepy workshop."; mes "Normal Laphines, animals, and Saphas are prohibited."; next; - if (select("Continue my way.:Enter this place.")==2) { + if (select("Continue my way.", "Enter this place.")==2) { warp "ecl_in04",107,213; end; } @@ -11745,7 +11745,7 @@ eclage,155,91,4 script #pa0829Hiel's Door10 2_BOARD2,3,3,{ ecl_in04,108,215,4 script Supreme Elec rope#pa0829 HIDDEN_NPC,{ mes "If you would like to go down, please press the bell~"; next; - if (select("Forget it.:Go down.")==2) { + if (select("Forget it.", "Go down.")==2) { warp "eclage",152,91; end; } @@ -11833,13 +11833,13 @@ ecl_in04,105,216,4 script Hiel's Workshop#pa0829 HIDDEN_NPC,{ next; mes "^000099It was good that Robert appeared in such clarity. But he seems really mad about the time when the communication got cut off last time. Let's first calm his hand holding my collar up.^000000"; next; - select("You see...:It's a misunderstanding!:This is difficult.:Please give me some time to explain!"); + select("You see...", "It's a misunderstanding!", "This is difficult.", "Please give me some time to explain!"); cutin "EP14_robert1",1; mes "[Robert]"; mes "Hmm? The necklace in your right hand..."; while (1) { next; - .@select = select("I bought it at the market.:I stole it.:I met with Sir Etran."); + .@select = select("I bought it at the market.", "I stole it.", "I met with Sir Etran."); if (.@select == 1){ next; } @@ -12309,7 +12309,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{ mes "It's always so beautiful with flowers blooming everywhere."; emotion e_ho; next; - switch (select("Start a conversation:Laphine that loves the earth:Asking after adventurers")) { + switch (select("Start a conversation", "Laphine that loves the earth", "Asking after adventurers")) { case 1: .@ran = rand(1,3); switch(rand(1,3)){ @@ -12355,7 +12355,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{ mes "[Fili]"; mes "Glad you're here. We're about to start working again. Would you help us?"; next; - switch (select("Sure!:I'm sorry, I can't")) { + switch (select("Sure!", "I'm sorry, I can't")) { case 1: mes "[Fili]"; mes "Thanks so much! Tell Laphines to start working!"; @@ -12409,7 +12409,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{ mes "[Fili]"; mes "Will you help checking the safety of the adventurers today?"; next; - switch (select("Sure, I'm an adventurer, too!:Sorry, I'm kind of tired today.")) { + switch (select("Sure, I'm an adventurer, too!", "Sorry, I'm kind of tired today.")) { case 1: mes "[Fili]"; mes "Thanks! Make sure all three of the adventurers are doing well!"; @@ -12475,7 +12475,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{ mes "[Fili]"; mes "I should have tried harder to stop them...Could you go check if they're safe and sound?"; next; - switch (select("I'll do it! I'm an adventurer, too!:Sorry, I can't do it right now.")) { + switch (select("I'll do it! I'm an adventurer, too!", "Sorry, I can't do it right now.")) { case 1: mes "[Fili]"; mes "Good. There are three adventurers in the tower right now."; @@ -12538,7 +12538,7 @@ ecl_fild01,190,93,5 script Fili#1 4_M_FAIRYANG,1,1,{ mes "[Fili]"; mes "It's just a habit, don't mind. Anyway, it's time to start the work for the day...you're a traveler, right? Can you help me?"; next; - switch (select("See what kind of work it is.:Tell him you're busy.")) { + switch (select("See what kind of work it is.", "Tell him you're busy.")) { case 1: mes "[Fili]"; mes "Ahng? It's simple. Tell Laphines that are scattered all over the field to start today's work."; @@ -13073,7 +13073,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ mes "[New Oz]"; mes "Good to see you again, my friend!"; next; - switch (select("I'm here to see if you're still alive.:Give him food:Brush off the dust:Gifts for friend")) { + switch (select("I'm here to see if you're still alive.", "Give him food", "Brush off the dust", "Gifts for friend")) { case 1: mes "[New Oz]"; mes "It's from that muscular Laphine, right? He's a good guy. Tell him not to worry about me."; @@ -13169,7 +13169,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ mes "[New Oz]"; mes "...I wouldn't really deny that. But anyway, could you get me something to eat? I'm starving..."; next; - switch (select("Alright! I'll be back in a second!:Do it yourself!")) { + switch (select("Alright! I'll be back in a second!", "Do it yourself!")) { case 1: mes "[New Oz]"; mes "Thanks. I prefer meat, if possible...I really liked what you gave me last time, and I think acorns go well with meat. Hahaha."; @@ -13236,7 +13236,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ mes "Of course I can do it on my own~ But if I do it alone, then I'll end up using too much of my energy, and then I'll get hungry again..."; emotion e_dots; next; - switch (select("So you want me to help you brushing off the dust?:Do it yourself then!")) { + switch (select("So you want me to help you brushing off the dust?", "Do it yourself then!")) { case 1: cutin "nines02",2; mes "[New Oz]"; @@ -13307,7 +13307,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ mes "[New Oz]"; mes "I'm really really sorry, but could you help me again? Just the thought of seeing my friends makes me cry like this. Please~?"; next; - switch (select("What a poor guy! I'll help him.:I can't take it anymore!")) { + switch (select("What a poor guy! I'll help him.", "I can't take it anymore!")) { case 1: mes "[New Oz]"; mes "Bookmarks made of fallen leaves...Ah, they bring so many memories back and make my eyes teary. I'm sure my friends will love it!"; @@ -13353,7 +13353,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ mes "[New Oz]"; mes "So far so good, right? If you think it's similar to another song, it's just your imagination!"; next; - switch (select("I think it's excellent.:I think I've heard this before.")) { + switch (select("I think it's excellent.", "I think I've heard this before.")) { case 1: mes "[New Oz]"; mes "Thanks! If I have a chance, I'll make a song about how you helped me, too!"; @@ -13425,12 +13425,12 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ mes "I should bring some souvenirs to make them feel better. Is there anything I could use?"; emotion e_what; next; - switch (select("Jellopy:Lucky Egg:Loots from local monsters")) { + switch (select("Jellopy", "Lucky Egg", "Loots from local monsters")) { case 1: mes "[New Oz]"; mes "Jellopies are good collectables...but I think it's a little too common. Is there anything else?"; next; - switch (select("Baphomet Card:Loots from local monsters")) { + switch (select("Baphomet Card", "Loots from local monsters")) { case 1: cutin "nines04",2; mes "[New Oz]"; @@ -13450,7 +13450,7 @@ ecl_tdun03,68,80,3 script New Oz#1 4_M_NEWOZ,1,1,{ mes "[New Oz]"; mes "I can't get them unless I know what they are. Is there anything else?"; next; - switch (select("Old Card Album:Loots from local monsters")) { + switch (select("Old Card Album", "Loots from local monsters")) { case 1: mes "[New Oz]"; mes "Card Album...I can't give my friends something that might be come up with nothing! Anything else?"; @@ -13642,16 +13642,16 @@ sec_in02,16,11,5 script New Oz Image#1 4_M_MINSTREL1,1,1,{ mes "Current Status of Mushroom is -" + .@whatis + "and"; mes "Nine status is -" + .@whatho; next; - switch (select("Set Item:Quest:Confirm Image")) { + switch (select("Set Item", "Quest", "Confirm Image")) { case 1: mes "New Oz"; mes "Which set item?"; next; - switch (select("Nine:Mushroom")) { + switch (select("Nine", "Mushroom")) { case 1: mes "Nine status is -" + .@whatho; next; - switch (select("+1:-1:Initialization")) { + switch (select("+1", "-1", "Initialization")) { case 1: mes "New Oz"; mes "Set Item+1"; @@ -13672,7 +13672,7 @@ sec_in02,16,11,5 script New Oz Image#1 4_M_MINSTREL1,1,1,{ case 2: mes "Mushroom status is -" + .@whatis; next; - switch (select("+1:-1:I don't want it:Start the Quest(5)")) { + switch (select("+1", "-1", "I don't want it", "Start the Quest(5)")) { case 1: mes "New Oz"; mes "Set Item+1"; @@ -13756,7 +13756,7 @@ sec_in02,10,17,4 script Professor Aide#worm 4_BULL,{ mes "[Briquet toothpick]"; mes "Tell me all that you want!"; next; - switch (select("Quest Initialization:20 Star Shape Mushrooms:Right before doodle research:Right before final compensation")) { + switch (select("Quest Initialization", "20 Star Shape Mushrooms", "Right before doodle research", "Right before final compensation")) { case 1: mes "[Operation Briquet]"; mes "There it is!"; @@ -13814,7 +13814,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{ mes "It's coming! It's all coming!"; mes "Like a tsunami!!"; next; - switch (select("What's coming?:What are you doing here?:Please tell me about Bifrost.")) { + switch (select("What's coming?", "What are you doing here?", "Please tell me about Bifrost.")) { case 1: mes "[Professor Worm]"; mes "EEEK!"; @@ -13825,7 +13825,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{ mes "Are you a monster that I created?"; mes "You have to be!"; next; - switch (select("I want to know about the tower.:It's a talking worm!")) { + switch (select("I want to know about the tower.", "It's a talking worm!")) { case 1: mes "[Professor Worm]"; mes "A tower? What tower?"; @@ -13853,7 +13853,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{ mes "My goodness, I even forgot the name!"; mes "Don't just stand there please go and find my portrait!"; next; - switch (select("I'm busy!:Why should I!")) { + switch (select("I'm busy!", "Why should I!")) { case 1: mes "[Professor Worm]"; mes "You came all the way up here in your free time and you are telling me you're busy?!"; @@ -13920,7 +13920,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{ mes "Hey monster, if you go to the land of many blooming flowers and bring me some ^FF0000Star Shape Mushrooms^000000,"; mes "I might remember everything you see!"; next; - switch (select("Please just try to remember things now.:I'll bring them back for you.")) { + switch (select("Please just try to remember things now.", "I'll bring them back for you.")) { case 1: mes "[Professor Worm]"; mes "Well, I even forgot my name and I can't remember anything right now!"; @@ -13998,7 +13998,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{ mes "But why did I get stuck in this tower?"; mes "And for what reason did I put Bifrost to sleep?"; next; - if (select("Don't ask me that!:Think harder!")==1) { + if (select("Don't ask me that!", "Think harder!")==1) { mes "[Professor Worm]"; mes "How dare a monster irritate its creator!"; close; @@ -14015,7 +14015,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{ mes "I guess I would have to write a diary then..."; mes "Oh that's right, I used to keep a diary!"; next; - if (select("What did you do with a diary again?:Show it to me.")==1) { + if (select("What did you do with a diary again?", "Show it to me.")==1) { mes "[Professor Worm]"; mes "I must have written things that I should have never forgotten!"; mes "Why are you so sarcastic, anyways?"; @@ -14025,7 +14025,7 @@ ecl_tdun04,26,39,1 script Professor Worm#worm 4_M_PROFESSORWORM,{ mes "Well.. It's not an ordinary notebook... I used a ^0000FFDiary Frog^000000 which is a frog that can record things."; mes "Everytime I was really mad, I threw it all over the place, so they all scattered."; next; - if (select("What a temper you have!:Should I find the Diary Frog?")==1) { + if (select("What a temper you have!", "Should I find the Diary Frog?")==1) { mes "[Professor Worm]"; mes "Why don't you try living imprisoned yourself?"; mes "If you were in my place you wouldn't just throw some frogs, but the entire household!"; @@ -14152,7 +14152,7 @@ OnTouch: mes "The wall is filled with Professor Worm's notes. "; mes "It seems like some of it can be read."; next; - if (select("Don't read it!:Read it.")==1) { + if (select("Don't read it!", "Read it.")==1) { mes "It doesn't seem very interesting at all!"; close; } @@ -14169,7 +14169,7 @@ OnTouch: else if (questprogress(1218) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) { mes "Professor Worm's notes on this wall have already been read."; next; - if (select("Stop reading.:Read it again.")==1) { + if (select("Stop reading.", "Read it again.")==1) { mes "It's not like it needs to be memorized so I'll just stop reading."; close; } @@ -14189,7 +14189,7 @@ OnTouch: mes "Professor Worm's notes. "; mes "It seems like some of it can be read."; next; - if (select("Don't read it!:Read it.")==1) { + if (select("Don't read it!", "Read it.")==1) { mes "It doesn't seem very interesting at all!"; close; } @@ -14208,7 +14208,7 @@ OnTouch: else if (questprogress(1219) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) { mes "Professor Worm's notes on this wall have already been read."; next; - if (select("Don't read it!:Read it.")==1) { + if (select("Don't read it!", "Read it.")==1) { mes "It doesn't seem very interesting at all!"; close; } @@ -14229,7 +14229,7 @@ OnTouch: mes "The wall is filled with Professor Worm's notes. "; mes "It seems like some of it can be read."; next; - if (select("Don't read it!:Read it.")==1) { + if (select("Don't read it!", "Read it.")==1) { mes "It doesn't seem very interesting at all!"; close; } @@ -14254,7 +14254,7 @@ OnTouch: else if (questprogress(1220) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) { mes "Professor Worm's notes on this wall have already been read."; next; - if (select("Stop reading.:Read it again.")==1) { + if (select("Stop reading.", "Read it again.")==1) { mes "It's not like it needs to be memorized so I'll just stop reading."; close; } @@ -14281,7 +14281,7 @@ OnTouch: mes "The wall is filled with Professor Worm's notes. "; mes "It seems like some of it can be read."; next; - if (select("Don't read it!:Read it.")==1) { + if (select("Don't read it!", "Read it.")==1) { mes "It doesn't seem very interesting at all!"; close; } @@ -14297,7 +14297,7 @@ OnTouch: else if (questprogress(1221) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) { mes "Professor Worm's notes on this wall have already been read."; next; - if (select("Stop reading.:Read it again.") == 1) { + if (select("Stop reading.", "Read it again.") == 1) { mes "It's not like it needs to be memorized so I'll just stop reading."; close; } @@ -14315,7 +14315,7 @@ OnTouch: mes "The wall is filled with Professor Worm's notes. "; mes "It seems like some of it can be read."; next; - if (select("Don't read it!:Read it.") == 1) { + if (select("Don't read it!", "Read it.") == 1) { mes "It doesn't seem very interesting at all!"; close; } @@ -14335,7 +14335,7 @@ OnTouch: else if (questprogress(1222) == 2 && ( ep14_2_profe == 4 || ep14_2_profe == 5) ) { mes "Professor Worm's notes on this wall have already been read."; next; - if (select("Stop reading.:Read it again.")==1) { + if (select("Stop reading.", "Read it again.")==1) { mes "It's not like it needs to be memorized so I'll just stop reading."; close; } @@ -14362,7 +14362,7 @@ ecl_tdun03,21,69,5 script Diary Frog No.3#worm 4_FROG,{ mes "Professor Worm threw me out here."; mes "He used to chuck us out anytime he was furious."; next; - switch (select("A talking frog?:I want to listen to Professor Worm's diary.")) { + switch (select("A talking frog?", "I want to listen to Professor Worm's diary.")) { case 1: mes "[Diary Frog No.3]"; mes "I am a frog made of wood that can be used for recording."; @@ -14394,7 +14394,7 @@ ecl_tdun03,21,69,5 script Diary Frog No.3#worm 4_FROG,{ mes "Are you interested in the diary recording?"; mes "I don't have much else to do so would you like to hear it again?"; next; - switch (select("Where are other Diary Frogs?:Please let me hear it again.:Is there any more?")) { + switch (select("Where are other Diary Frogs?", "Please let me hear it again.", "Is there any more?")) { case 1: mes "[Diary Frog No.3]"; mes ((ep14_2_profe > 7)?"Diary Frog No.6":"Another Diary Frog")+" probably got thrown onto the first floor of the tower."; @@ -14433,7 +14433,7 @@ ecl_tdun01,23,79,4 script Diary Frog No. 6#worm 4_FROG,{ mes "I thought he threw me out because he didn't need me!"; mes "He threw me realy hard, he did!"; next; - if (select("You look fine.:Please calm down and let me hear the diary.")==1) { + if (select("You look fine.", "Please calm down and let me hear the diary.")==1) { mes "[Diary Frog No. 6]"; mes "You would only understand if you were abandoned like I am!"; close; @@ -14448,7 +14448,7 @@ ecl_tdun01,23,79,4 script Diary Frog No. 6#worm 4_FROG,{ mes "If you return to me after getting rid of 15 ^FF0000Lichtern(blue)^000000"; mes "I'll let you listen to Professor Worm's diary as you wish."; next; - if (select("That's a tough favor!:I'll get rid of them.")==1) { + if (select("That's a tough favor!", "I'll get rid of them.")==1) { mes "[Diary Frog No. 6]"; mes "Well, then I won't say a word about the diary!"; close; @@ -14505,7 +14505,7 @@ ecl_tdun01,23,79,4 script Diary Frog No. 6#worm 4_FROG,{ mes "Do you want to listen to the diary again?"; mes "I'll let you hear it as much as you want!"; next; - if (select("Where are other Diary Frogs?:Please let me hear it again.")==1) { + if (select("Where are other Diary Frogs?", "Please let me hear it again.")==1) { mes "[Diary Frog No. 6]"; mes "Another Diary Frog would be outside the tower somewhere."; mes "If nothing took it away, you'll probably find it without much difficulty."; @@ -14552,7 +14552,7 @@ ecl_fild01,173,95,7 script Diary Frog No. 30#worm 4_FROG,{ mes "Professor Worm threw me out really hard all the way out here."; mes "I didn't even do anything wrong!"; next; - if (select("You look fine.:Please calm down and let me hear the diary.")==1) { + if (select("You look fine.", "Please calm down and let me hear the diary.")==1) { mes "[Diary Frog No. 30]"; mes "Come over here please. Let me break one of your legs."; close; @@ -14561,7 +14561,7 @@ ecl_fild01,173,95,7 script Diary Frog No. 30#worm 4_FROG,{ mes "I got hurt when I was thrown out that I don't have the energy to playback the diary recording."; mes "To help me repair myself, please bring me 10 ^FF0000Star Shape Mushrooms^000000 from the land of blooming flowers."; next; - if (select("Just walk it off.:I'll bring them for you.")==1) { + if (select("Just walk it off.", "I'll bring them for you.")==1) { mes "[Diary Frog No. 30]"; mes "Then, all I can let you hear are my moans and groans."; mes "ARGGGGGG!!!"; @@ -14618,7 +14618,7 @@ ecl_fild01,173,95,7 script Diary Frog No. 30#worm 4_FROG,{ close; } else if (ep14_2_profe >= 11) { - if (select("Where are other Diary Frogs?:Please let me hear it again.")==1) { + if (select("Where are other Diary Frogs?", "Please let me hear it again.")==1) { mes "[Diary Frog No. 30]"; mes "They were either eaten up by monsters or severely broken after being thrown out."; mes "I doubt there are other remaining frogs."; @@ -14652,7 +14652,7 @@ mora,103,74,5 script Expedition Member#tl01 4_M_DST_MASTER,{ mes "[Expedition Member]"; mes "It horrifies me just thinking about returning to the camp after visiting Eclage."; next; - switch (select("Eclage?:Easy way to return to the camp:pat pat...")) { + switch (select("Eclage?", "Easy way to return to the camp", "pat pat...")) { case 1: mes "[Expedition Member]"; mes "Huh? You didn't know it yet?"; @@ -14702,7 +14702,7 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{ mes "Wait, let me guess!"; mes "You're a member of the famous Midgard expedition, right?!"; next; - select("Yes.:How did he know?"); + select("Yes.", "How did he know?"); mes "[Fome]"; mes "Well, it's simple."; mes "There's no one who looks like you or dresses like you around Eclage."; @@ -14719,7 +14719,7 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{ mes "Eclage is crowded with travelers, and until recently, most of them were from Alpheim."; mes "It's nice to see you. I was about to talk to you just now. "; next; - switch (select("Why is Eclage popular among travelers?:What is the main attraction of Eclage?")) { + switch (select("Why is Eclage popular among travelers?", "What is the main attraction of Eclage?")) { case 1: mes "[Fome]"; mes "Why does this place have so many travelers...?"; @@ -14807,7 +14807,7 @@ ecl_in01,32,52,5 script Traveler Fome#tl01 4_F_DOGTRAVELER,3,3,{ mes "[Eclage Guard]"; mes "I'll guide you if it's okay."; next; - switch (select("Sure. Let's go.:I don't have time for it right now...")) { + switch (select("Sure. Let's go.", "I don't have time for it right now...")) { case 1: mes "[Eclage Guard]"; mes "Please follow me then. "; @@ -14930,7 +14930,7 @@ OnTouch: emotion e_loud,0,"Traveler Litrip#tl02"; emotion e_loud,0,"Traveler Chiba#tl03"; next; - switch (select("Avoid them.:Join the group.")) { + switch (select("Avoid them.", "Join the group.")) { case 1: mes "They don't seem to care that much."; close; @@ -14959,7 +14959,7 @@ ecl_in01,32,51,7 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{ mes "You're from Mora?"; mes "You must have seen Bifrost Tower on the way then?"; next; - switch (select("I saw it from the outside. :I've gone inside the tower.")) { + switch (select("I saw it from the outside. ", "I've gone inside the tower.")) { case 1: mes "[Litrip]"; mes "Really? That's too bad."; @@ -15029,7 +15029,7 @@ ecl_in01,32,51,7 script Traveler Litrip#tl02 4_M_DOGTRAVELER,{ mes "[Eclage Guard]"; mes "I'll guide you if it's okay."; next; - switch (select("Sure. Let's go.:I don't have time for it right now...")) { + switch (select("Sure. Let's go.", "I don't have time for it right now...")) { case 1: mes "[Eclage Guard]"; mes "Please follow me then. "; @@ -15130,7 +15130,7 @@ ecl_in01,35,51,3 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{ mes "I heard there's a way to avoid a rift that is blocking Jotunheim..."; mes "Do people really travel through Hazy Forest?"; next; - switch (select("Yes.:By magic!")) { + switch (select("Yes.", "By magic!")) { case 1: mes "[Chiba]"; mes "So it is."; @@ -15216,7 +15216,7 @@ ecl_in01,35,51,3 script Traveler Chiba#tl03 4_M_DOGTRAVELER2,{ mes "[Eclage Guard]"; mes "I'll guide you if it's okay."; next; - switch (select("Sure. Let's go.:I don't have time for it right now...")) { + switch (select("Sure. Let's go.", "I don't have time for it right now...")) { case 1: mes "[Eclage Guard]"; mes "Please follow me then. "; @@ -15322,7 +15322,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ mes "Oh, you are here!"; mes "May I escort take you to the one who wants to meet you?"; next; - switch (select("Sure. Let's go.:I don't have time for it right now...")) { + switch (select("Sure. Let's go.", "I don't have time for it right now...")) { case 1: mes "[Eclage Guard]"; mes "Please follow me then. "; @@ -15353,7 +15353,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ mes "I thought you sill had something to do."; mes "May I guide you?"; next; - switch (select("Yes, please.:No, it's okay.")) { + switch (select("Yes, please.", "No, it's okay.")) { case 1: mes "[Eclage Guard]"; mes "Please follow me then. "; @@ -15386,7 +15386,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ mes "[Eclage Guard]"; mes "Since it's about time, should I lead you in now?"; next; - switch (select("Yes, please.:I'll come back later.")) { + switch (select("Yes, please.", "I'll come back later.")) { case 1: mes "[Eclage Guard]"; mes "Follow me, please."; @@ -15407,7 +15407,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ mes "[Eclage Guard]"; mes "May I escort you to the audience chamber?"; next; - switch (select("Yes, please.:No, it's okay.")) { + switch (select("Yes, please.", "No, it's okay.")) { case 1: mes "[Eclage Guard]"; mes "Follow me, please."; @@ -15442,7 +15442,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ mes "You've decided to work in Eclage..."; cutin "minuel02",2; next; - switch (select("It's just a rumor.:Do they have a job for me?")) { + switch (select("It's just a rumor.", "Do they have a job for me?")) { case 1: mes "[Minuel]"; mes "Eh? Really?"; @@ -15464,7 +15464,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ mes "Since you're free to go anywhere,"; mes "could you gather some decorations for Yai?"; next; - switch (select("Sure.:No.")) { + switch (select("Sure.", "No.")) { case 1: mes "[Minuel]"; mes "Thank you."; @@ -15676,7 +15676,7 @@ ecl_in01,82,70,3 script Eclage Guard#tl02 4_M_FAIRYSOLDIER,{ mes "Do you have a minute?"; mes "My friends love the byproducts of monsters that you brought me the other day and I was going to ask you if you could get some more. Is that okay?"; next; - switch (select("Sorry, I'm busy.:Fine. I'll do it.")) { + switch (select("Sorry, I'm busy.", "Fine. I'll do it.")) { case 1: mes "[Minuel]"; mes "That's too bad."; @@ -15805,7 +15805,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{ mes "Promise me that you will not tell anyone "; mes "about the truth that you believe."; next; - if (select("No!:Yes, I promise.")==1) { + if (select("No!", "Yes, I promise.")==1) { while (1) { mes "[Shenime]"; mes "You put me on the spot."; @@ -15814,7 +15814,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{ mes "[Shenime]"; mes "Can't you just keep it to yourself before discussing the matter with Mayor Jun?"; next; - if (select("No, I can't!:Fine, I won't tell anyone.")==2) { + if (select("No, I can't!", "Fine, I won't tell anyone.")==2) { mes "[Shenime]"; mes "I see that you've made up your mind."; next; @@ -15931,7 +15931,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{ mes "If it's okay, can you do me a favor?"; mes "Of course I'll give you a big reward."; next; - switch (select("Sure.:Sorry, I can't.")) { + switch (select("Sure.", "Sorry, I can't.")) { case 1: mes "[Shenime]"; mes "I was worried since it's something unexpected for you. I'm so glad."; @@ -16045,7 +16045,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{ mes "Ha...I think I might have been cheated."; mes "He promised to do a research on the topic that I'm interested in, only if I sponsored him for a certain period of time."; next; - switch (select("Did you know what he was researching?:What did you want him to research about?")) { + switch (select("Did you know what he was researching?", "What did you want him to research about?")) { case 1: mes "[Shenime]"; mes "What he asked for was pretty simple. "; @@ -16097,16 +16097,16 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{ mes "Mayor has to be a representative of Laphines as a whole."; mes "If he's planning something on his own, it's unacceptable. "; next; - select("There is no such thing.:What do you want to know?"); + select("There is no such thing.", "What do you want to know?"); mes "[Shenime]"; mes "It's about the Orb."; mes "He ordered to reinforce the guard around the Orb."; mes "Do you know why?"; next; - if (select("Tell him why.:I don't know, either.")==1) { + if (select("Tell him why.", "I don't know, either.")==1) { mes "To what extent should you tell him?"; next; - if (select("Tell him all about it.:Make up something.")==1) { + if (select("Tell him all about it.", "Make up something.")==1) { mes "[Shenime]"; mes "What?"; mes "So, you're saying that the scholar I was sponsoring is 'the Avant?'"; @@ -16243,7 +16243,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{ next; mes "What should I do?"; next; - switch (select("Ask Kardui first.:Hold his hand.")) { + switch (select("Ask Kardui first.", "Hold his hand.")) { case 1: mes "[" + strcharinfo(PC_NAME) + "]"; mes "I don't understand why you're telling me this important information."; @@ -16275,7 +16275,7 @@ ecl_in03,245,93,3 script Chief of Staff#tl01 4_F_FAIRY,{ else if (ep14_2_mylord == 28) { mes "Shenime held his hand out with a suspicious smile."; next; - switch (select("No, not yet.:Hold his hand.")) { + switch (select("No, not yet.", "Hold his hand.")) { case 1: mes "[Shenime]"; mes "This is one of the places you should watch carefully."; @@ -16365,7 +16365,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{ mes "Don't you understand?"; mes "Here, in Eclage, You have to get more recognition from Laphines."; next; - if (select("Do I have to make a contribution?:It's about Yggdrasil!")==1) { + if (select("Do I have to make a contribution?", "It's about Yggdrasil!")==1) { mes "[Kardui]"; mes "See, you understood it right."; next; @@ -16468,7 +16468,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{ mes "The reason I requested your presence today is"; mes "to tell you the unfinished story from the other day. So, I hope you feel better."; next; - if (select("I'm not mad.:Unfinished story?")==1) { + if (select("I'm not mad.", "Unfinished story?")==1) { cutin "kardui01",1; mes "[Kardui]"; mes "Really? What a relief."; @@ -16600,7 +16600,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{ mes "Long time no see."; mes "Is there anything you want from me?"; next; - switch (select("What is that?:You said I'm a tyrant!:The cause of misery!")) { + switch (select("What is that?", "You said I'm a tyrant!", "The cause of misery!")) { case 1: cutin "kardui02",1; mes "[Kardui]"; @@ -16750,7 +16750,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{ mes "Have you been to Bifrost Tower?"; cutin "kardui01",1; next; - if (select("Yes, I have.:No, but I'm thinking about it.:No, I've never thought about it.")==3) { + if (select("Yes, I have.", "No, but I'm thinking about it.", "No, I've never thought about it.")==3) { mes "[Kardui]"; mes "Ah, that's tood bad."; mes "It's one of the main attractions of Eclage."; @@ -16832,7 +16832,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{ mes "I'll come more often instead. That should be enough."; next; cutin "",255; - if (select("Eh...:Get to the point!")==1) { + if (select("Eh...", "Get to the point!")==1) { mes "[" + strcharinfo(PC_NAME) + "]"; mes "I understand that you're so happy to see your brother, but this is enough."; mes "Aren't you embarrassed? I almost felt sick..."; @@ -16973,7 +16973,7 @@ ecl_in03,41,90,3 script Mayor Jun Kardui#tl01 4_M_FARIYKING,{ mes "I will question Avant persistently."; mes "What are you going to do?"; next; - switch (select("Should I help protecting the Orb?:Come on, I'm a busy person.")) { + switch (select("Should I help protecting the Orb?", "Come on, I'm a busy person.")) { case 1: cutin "kardui01",2; mes "[Kardui]"; @@ -17533,7 +17533,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{ mes "[Leo]"; mes "....."; next; - switch (select("Does he want something?:It's a strange fairy!")) { + switch (select("Does he want something?", "It's a strange fairy!")) { case 1: mes "[Leo]"; mes "Mayor Jun told us"; @@ -17542,7 +17542,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{ mes "[Leo]"; mes "In order to take care of the urgent matter..."; next; - switch (select("No, I refuse!:What do you want me to do?")) { + switch (select("No, I refuse!", "What do you want me to do?")) { case 1: mes "[Leo]"; mes "Although you have all the rights to say no, this is what I get..."; @@ -17911,7 +17911,7 @@ eclage,112,40,3 script Eclage Guard Leo#tl 4_M_FAIRYSOLDIER2,{ mes "There have been many complaints from travelers saying that those guys bother travelers for no reason."; mes "Do you want to do it?"; next; - switch (select("I'll go! I'll do it! I'll get rid of them!:I don't feel like it today.:Don't you want pickled fruits?")) { + switch (select("I'll go! I'll do it! I'll get rid of them!", "I don't feel like it today.", "Don't you want pickled fruits?")) { case 1: mes "[Leo]"; mes "Look at your fighting spirit!"; @@ -17970,7 +17970,7 @@ ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 4_M_FAIRYSOLDIER2,{ mes "They say Laphines are nothing without their pride, but since I value my life over pride,"; mes "can I ask you a favor?"; next; - switch (select("What is it?:No.")) { + switch (select("What is it?", "No.")) { case 1: mes "[Roy]"; mes "It's something difficult for Laphines, but for humans, it's very easy."; @@ -17988,7 +17988,7 @@ ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 4_M_FAIRYSOLDIER2,{ mes "There's nothing confidential, so you can do it, too."; mes "Bringing one mail. I'm sure it's easy for you."; next; - switch (select("Leave it to me!:I don't want to.")) { + switch (select("Leave it to me!", "I don't want to.")) { case 1: mes "[Roy]"; mes "Good!"; @@ -18179,7 +18179,7 @@ ecl_fild01,205,86,3 script Eclage Messenger Roy#tl 4_M_FAIRYSOLDIER2,{ mes "but could you go again?"; mes "to Splendide, to collect the mails..."; next; - switch (select("Sure.:I don't feel like it today.")) { + switch (select("Sure.", "I don't feel like it today.")) { case 1: mes "[Roy]"; mes "Thank you so much."; @@ -18258,7 +18258,7 @@ splendide,267,368,3 script Contact Officer#tl 4_M_FAIRYKID5,{ mes "You're here to collect the mails again?"; mes "I have one mailbox that is filled up..."; next; - switch (select("Yes, that's what I'm for.:No, that's not why I'm here.")) { + switch (select("Yes, that's what I'm for.", "No, that's not why I'm here.")) { case 1: mes "[Contact Officer]"; mes "Here, take this."; @@ -18350,7 +18350,7 @@ OnTalk: mes "That's enough."; mes "That foreigner can hear you."; next; - if (select("Actually, I've already heard you. Could you tell me more about it?:What was it about?")==1) { + if (select("Actually, I've already heard you. Could you tell me more about it?", "What was it about?")==1) { mes "[Male Laphine]"; mes "No, I don't think we should."; mes "Hahaha..."; @@ -18564,7 +18564,7 @@ ecl_tdun04,32,35,3 script Hisie#tlord 4_M_FARIY_HISIE,{ mes "But then..."; mes "Why is he looking for Avant now?"; next; - if (select("Avant?:One more thing?")==2) { + if (select("Avant?", "One more thing?")==2) { mes "[Hisie]"; mes "He wants me to find Avant."; mes "And he says you'll be a great help?"; @@ -18592,7 +18592,7 @@ ecl_tdun04,32,35,3 script Hisie#tlord 4_M_FARIY_HISIE,{ mes "So, there can't be any relationship or love between us."; mes "Kar could be looking for Avant in order to eliminate him."; next; - select("Experiments? Hypothesis?:Objects that were made?"); + select("Experiments? Hypothesis?", "Objects that were made?"); cutin "hisie01",0; mes "[Hisie]"; mes "Do you know about Seneth, who became Mayor even though he was half breed?"; @@ -18783,7 +18783,7 @@ ecl_tdun04,32,35,3 script Hisie#tlord 4_M_FARIY_HISIE,{ mes "I see they are tightening the guard around the Orb..."; mes "and I feel like I forgot about something.."; next; - switch (select("About Avant:About the Chief of Staff")) { + switch (select("About Avant", "About the Chief of Staff")) { case 1: mes "[Hisie]"; mes "That wicked man is just laughing and not saying anything."; @@ -18924,7 +18924,7 @@ eclage,307,237,0 script Normal Yai#tllb CLEAR_NPC,{ mes "But why would a human being want to see me?"; mes "If it's something useless, you'll be sorry."; next; - select("Delivery...:Shenime told me to..."); + select("Delivery...", "Shenime told me to..."); mes "[Golden-haired Scholar]"; mes "What, Shenime sent you?"; mes "Dustballs and bookmarks made of fallen leaves."; @@ -18988,7 +18988,7 @@ eclage,307,237,0 script Normal Yai#tllb CLEAR_NPC,{ mes "Since it's Avant's Yai, there might be equipped with some devices."; mes "Anyway, let's wait and see if there's any chance."; next; - switch (select("Go in right now.:Wait and look all around.")) { + switch (select("Go in right now.", "Wait and look all around.")) { case 1: if ($111204_avantlabo == 0) { cutin "",255; @@ -19093,7 +19093,7 @@ que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{ mes "What should we do?"; cutin "avn_desk01",4; next; - switch (select("Examine the desk.:Ignore it.")) { + switch (select("Examine the desk.", "Ignore it.")) { case 1: mes "I roughtly organized the stuff on the desk."; mes "What should we look into?"; @@ -19106,7 +19106,7 @@ que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{ else { cutin "avn_desk02",4; } - switch (select("Look at the documents first.:Look at the hinged devices on top of the desk.:Look at the book on the bookshelf.:Try tasting the reagent.:Look at the lighting setup.")) { + switch (select("Look at the documents first.", "Look at the hinged devices on top of the desk.", "Look at the book on the bookshelf.", "Try tasting the reagent.", "Look at the lighting setup.")) { case 1: mes "...Can't read a single word of it."; mes "Let's show it to Hisie."; @@ -19128,7 +19128,7 @@ que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{ mes "There are various hinged devices on top of the desk."; mes "In the middle, there is a small numerical panel. A 5-digit number can be inputted."; next; - if (select("Input a number.:Look at other parts of the desk.")==1) { + if (select("Input a number.", "Look at other parts of the desk.")==1) { input .@input; if (.@input == 31425) { mes "As soon as the number is inputted, a click is heard."; @@ -19152,14 +19152,14 @@ que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{ mes "Strange symbols are noticeable."; cutin "avn_book02",4; next; - switch (select("Try rearranging the books.:Forget it.")) { + switch (select("Try rearranging the books.", "Forget it.")) { case 1: .@book = 0; setarray .@books[0],"First","Second","Third","Fourth","Fifth"; for (.@i=1; .@i<6; .@i++){ mes "Where should the "+ .@books[.@i-1] +" book be placed?"; next; - .@select_book = select("First:Second:Third:Fourth:Fifth")-1; + .@select_book = select("First", "Second", "Third", "Fourth", "Fifth")-1; mes "Book 1 was placed at the "+ .@books[.@select_book] +" spot."; if ((.@i==1 && .@select_book==1) || (.@i==2 && .@select_book==3) || (.@i==3 && .@select_book==0) || (.@i==4 && .@select_book==2) || (.@i==5 && .@select_book==4)) { .@book += 10; @@ -19218,7 +19218,7 @@ que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{ mes "Why does that man have this?"; cutin "hisie01",0; next; - switch (select("She's beautiful.:Look at these documents!")) { + switch (select("She's beautiful.", "Look at these documents!")) { case 1: cutin "hisie02",0; mes "[Hisie]"; @@ -19275,7 +19275,7 @@ que_avan01,18,38,0 script Desk#tl01 CLEAR_NPC,{ getitem Avant_Research_Data,1; //Avant_Research_Data changequest 7443,7444; next; - switch (select("Let Hisie handle it.:I'm taking care of this place!")) { + switch (select("Let Hisie handle it.", "I'm taking care of this place!")) { case 1: cutin "hisie04",0; mes "[Hisie]"; |