diff options
Diffstat (limited to 'npc/re/quests/quests_dicastes.txt')
-rw-r--r-- | npc/re/quests/quests_dicastes.txt | 378 |
1 files changed, 192 insertions, 186 deletions
diff --git a/npc/re/quests/quests_dicastes.txt b/npc/re/quests/quests_dicastes.txt index d17b63267..c07d4af6a 100644 --- a/npc/re/quests/quests_dicastes.txt +++ b/npc/re/quests/quests_dicastes.txt @@ -120,7 +120,7 @@ dic_dun01,266,113,5 script Curious Sapha#ep13_3_ 4_MAN_BENKUNI,{ mes "How many do you want? You can buy up to 100."; next; input .@input; - set .@deal, 500 * .@input; + .@deal = 500 * .@input; if (.@deal == 0) { mes "[Curious Sapha]"; mes "You changed your mind?"; @@ -181,7 +181,7 @@ sec_in02,16,43,5 script Scaraba Dungeon Entrance 4_MAN_BENKUNI,{ mes "Setting you for dungeon entry."; mes "You will be able to go through if the password is correct."; if (callfunc("F_GM_NPC",1854,0) == 1) { - set ep13_3_secret,6; + ep13_3_secret = 6; getitem 2782,1; //Ring_Of_Wise_King getitem 6437,2; //Scaraba_Perfume mes "Setting Complete"; @@ -323,7 +323,7 @@ OnTouch: mes "[Black Clothed Guy]"; mes "...Really?"; mes "You've found it at last."; - set ep13_3_secret, 24; + ep13_3_secret = 24; next; cutin "",255; donpcevent "Suspicious Guy#ep133_::OnDisable"; @@ -394,7 +394,7 @@ OnEnable: mes "[Capital City Guard]"; mes "Are you returning to El Dicastes?"; next; - set .@m, select("Yes. Going to the castle.:No.") - 1; + .@m = select("Yes. Going to the castle.:No.") - 1; mes "[Capital City Guard]"; mes "Good luck."; close2; @@ -443,8 +443,8 @@ sec_in02,10,42,1 script 13.3 Related Reset 4_MAN_BENKUNI,{ mes "[Reset]"; mes "Resets all quest windows including daily and map quests for 13.3."; freeloop(1); - for(set .@i,12099; .@i<=12216; set .@i,.@i+1) { - if (checkquest(.@i) > -1) + for(.@i = 12099; .@i <= 12216; ++.@i) { + if (questprogress(.@i)) erasequest .@i; } freeloop(0); @@ -455,11 +455,11 @@ sec_in02,10,42,1 script 13.3 Related Reset 4_MAN_BENKUNI,{ //============================================================ function script que_dic { if (!getarg(0)) { - if (checkquest(getarg(1),HUNTING) != 2) return; + if (questprogress(getarg(1),HUNTING) != 2) return; mes getarg(3); } else if (getarg(0) == 1) { - if (checkquest(getarg(1)) == -1) return; + if (!questprogress(getarg(1))) return; if (countitem(getarg(3)) < getarg(4)) { mes "It looks like you are short on the amount."; close; @@ -469,8 +469,8 @@ function script que_dic { delitem getarg(3), getarg(4); } else if (getarg(0) == 2) { - for(set .@i,1; .@i<getargcount(); set .@i,.@i+1) { - if (checkquest(getarg(.@i)) >= 0) + for(.@i = 1; .@i < getargcount(); ++.@i) { + if (questprogress(getarg(.@i))) erasequest getarg(.@i); } return; @@ -507,7 +507,7 @@ dic_in01,48,263,5 script Hunting Dept. 1 Manager 4_MAN_BENKUNI,{ mes "Umm...What are you up to? Anything to do with me?"; close; } - if (checkquest(12159,PLAYTIME) == -1) { + if (!questprogress(12159,PLAYTIME)) { mes "[Hunting Dept. 1 Manager]"; mes "So you didn't get"; mes "any requests yet."; @@ -516,7 +516,7 @@ dic_in01,48,263,5 script Hunting Dept. 1 Manager 4_MAN_BENKUNI,{ mes "you one. Try meeting him."; close; } - else if (checkquest(12159,PLAYTIME) == 2) { + else if (questprogress(12159,PLAYTIME) == 2) { mes "[Hunting Dept. 1 Manager]"; mes "Time limit has expired for the existing request."; next; @@ -539,7 +539,7 @@ dic_in01,48,263,5 script Hunting Dept. 1 Manager 4_MAN_BENKUNI,{ mes "Let me check your records first."; next; mes "[Hunting Dept. 1 Manager]"; - set .@s$, "Oh, you completed all your requests. Confirmation complete."; + .@s$ = "Oh, you completed all your requests. Confirmation complete."; que_dic(0,12099,4000,.@s$); que_dic(0,12100,49000,.@s$); que_dic(0,12101,18000,.@s$); @@ -577,7 +577,7 @@ dic_in01,51,266,6 script Hunting Dept. 2 Manager 4_MAN_BENKUNI,{ mes "Ha ha, you will need to train a little more to work with me."; close; } - if (checkquest(12160,PLAYTIME) == -1) { + if (!questprogress(12160,PLAYTIME)) { mes "[Hunting Dept. 2 Manager]"; mes "So you didn't get"; mes "any requests yet."; @@ -586,7 +586,7 @@ dic_in01,51,266,6 script Hunting Dept. 2 Manager 4_MAN_BENKUNI,{ mes "you one. Try to find him."; close; } - else if (checkquest(12160,PLAYTIME) == 2) { + else if (questprogress(12160,PLAYTIME) == 2) { mes "[Hunting Dept. 2 Manager]"; mes "Kalipo seems to have another request for you."; next; @@ -609,7 +609,7 @@ dic_in01,51,266,6 script Hunting Dept. 2 Manager 4_MAN_BENKUNI,{ mes "Let me check your records first."; next; mes "[Hunting Dept. 2 Manager]"; - set .@s$, "Oh, you completed all your requests. Confirmation complete."; + .@s$ = "Oh, you completed all your requests. Confirmation complete."; que_dic(0,12106,77000,.@s$); que_dic(0,12107,47000,.@s$); que_dic(0,12108,50000,.@s$); @@ -646,7 +646,7 @@ dic_in01,51,270,7 script Supply Dept. 1 Manager 4_MAN_BENKUNI,{ mes "You gotta be strong enough to deal with Supply Dept. 1."; close; } - if (checkquest(12161,PLAYTIME) == -1) { + if (!questprogress(12161,PLAYTIME)) { mes "[Supply Dept. 1 Manager]"; mes "So you didn't get"; mes "any requests yet."; @@ -655,7 +655,7 @@ dic_in01,51,270,7 script Supply Dept. 1 Manager 4_MAN_BENKUNI,{ mes "you one. Try meeting him."; close; } - else if (checkquest(12161,PLAYTIME) == 2) { + else if (questprogress(12161,PLAYTIME) == 2) { mes "[Supply Dept. 1 Manager]"; mes "Pura is looking for you."; next; @@ -676,7 +676,7 @@ dic_in01,51,270,7 script Supply Dept. 1 Manager 4_MAN_BENKUNI,{ mes "Let me check your records first."; next; mes "[Supply Dept. 1 Manager]"; - set .@s$, "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?"; + .@s$ = "It's done. You can't start any other request till tomorrow, why don't you go to the famous pub and rest?"; que_dic(1,12117,26300,6086,6,.@s$); que_dic(1,12118,25600,6090,3,.@s$); que_dic(1,12119,51100,6073,16,.@s$); @@ -717,7 +717,7 @@ dic_in01,48,273,8 script Supply Dept. 2 Manager 4_MAN_BENKUNI,{ mes "No way, You can't stand the job of Supply Dept. 2 with that weak body."; close; } - if (checkquest(12162,PLAYTIME) == -1) { + if (!questprogress(12162,PLAYTIME)) { mes "[Supply Dept. 2 Manager]"; mes "So you didn't get"; mes "any requests yet."; @@ -726,7 +726,7 @@ dic_in01,48,273,8 script Supply Dept. 2 Manager 4_MAN_BENKUNI,{ mes "you one. Try meeting him."; close; } - else if (checkquest(12162,PLAYTIME) == 2) { + else if (questprogress(12162,PLAYTIME) == 2) { mes "[Supply Dept. 2 Manager]"; mes "I erased all records related with the previous request. Tragis is looking for you so hurry up to meet him."; next; @@ -744,7 +744,7 @@ dic_in01,48,273,8 script Supply Dept. 2 Manager 4_MAN_BENKUNI,{ mes "Let me check your records first."; next; mes "[Supply Dept. 2 Manager]"; - set .@s$, "" + strcharinfo(0) + ", you handle your requests quite well. You are not like the pub owner who just sends requests here every day."; + .@s$ = "" + strcharinfo(0) + ", you handle your requests quite well. You are not like the pub owner who just sends requests here every day."; que_dic(1,12127,65300,6023,5,.@s$); que_dic(1,12128,65300,6020,21,.@s$); que_dic(1,12129,82800,1042,27,.@s$); @@ -784,7 +784,7 @@ dic_in01,43,273,1 script Transport Dept. 1 Mgr 4_MAN_BENKUNI,{ mes "You're not qualified. You won't last a day with your strength working here at Transport Dept. 1."; close; } - if (checkquest(12163,PLAYTIME) == -1) { + if (!questprogress(12163,PLAYTIME)) { mes "[Transport Dept. 1 Manager]"; mes "So you didn't get"; mes "any requests yet."; @@ -793,7 +793,7 @@ dic_in01,43,273,1 script Transport Dept. 1 Mgr 4_MAN_BENKUNI,{ mes "you one. Try meeting him."; close; } - else if (checkquest(12163,PLAYTIME) == 2) { + else if (questprogress(12163,PLAYTIME) == 2) { mes "[Transport Dept. 1 Manager]"; mes "I erased all records related with the previous request. Calyon is looking for you so hurry up to meet him."; next; @@ -811,7 +811,7 @@ dic_in01,43,273,1 script Transport Dept. 1 Mgr 4_MAN_BENKUNI,{ mes "Let me check your records first."; next; mes "[Transport Dept. 1 Manager]"; - set .@s$, "Quantity check finished. Ahhh, you going to rest? Then why don't you visit the famous pub of the Capital? They have no yummy food though...."; + .@s$ = "Quantity check finished. Ahhh, you going to rest? Then why don't you visit the famous pub of the Capital? They have no yummy food though...."; que_dic(1,12137,30000,7143,4,.@s$); que_dic(1,12138,25000,744,5,.@s$); que_dic(1,12139,47500,748,1,.@s$); @@ -858,7 +858,7 @@ dic_in01,40,270,2 script Transport Dept. 2 Mgr 4_MAN_BENKUNI,{ mes "You're not qualified. You won't last a day with your strength working here at Transport Dept. 2."; close; } - if (checkquest(12164) == -1) { + if (!questprogress(12164)) { mes "[Transport Dept. 2 Manager]"; mes "So you didn't get"; mes "any requests yet."; @@ -867,7 +867,7 @@ dic_in01,40,270,2 script Transport Dept. 2 Mgr 4_MAN_BENKUNI,{ mes "you one. Try meeting him."; close; } - else if (checkquest(12164,PLAYTIME) == 2) { + else if (questprogress(12164,PLAYTIME) == 2) { mes "[Transport Dept. 2 Manager]"; mes "I erased all records related with the previous request. Moltuka is looking for you so hurry up to meet him."; next; @@ -885,7 +885,7 @@ dic_in01,40,270,2 script Transport Dept. 2 Mgr 4_MAN_BENKUNI,{ mes "Let me check your records first."; next; mes "[Transport Dept. 2 Manager.]"; - set .@s$, "Well received. One less thing to worry about now."; + .@s$ = "Well received. One less thing to worry about now."; que_dic(1,12148,23000,528,100,.@s$); que_dic(1,12149,20750,512,100,.@s$); que_dic(1,12150,20750,515,100,.@s$); @@ -926,7 +926,7 @@ dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{ mes "You won't need those documents even if you could read them. Looks like you haven't gotten enough training"; close; } - set .@map_hi, rand(1,4); + .@map_hi = rand(1,4); mes "[Papyrus]"; if (.@map_hi == 1) mes "Welcome, I am Papyrus, the manager of the Archive room here."; else if (.@map_hi == 2) mes "The number of adventurers visiting the Archive room has increased"; @@ -1026,18 +1026,18 @@ dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{ mes "When you try to open and read a document, a Sapha manager motions to call Guard Galten. Let's get out of here quickly."; close; } - if (checkquest(12165,PLAYTIME) == 2) { + if (questprogress(12165,PLAYTIME) == 2) { mes "Feeling a bit better"; erasequest 12165; close; } - else if (checkquest(12165,PLAYTIME) != -1) { + else if (questprogress(12165,PLAYTIME)) { mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down"; close; } specialeffect2 EF_DISPELL; progressbar "ffff00",4; - set .@doc,rand(1,70); + .@doc = rand(1,70); if (.@doc > 50 && .@doc <= 60) { mes "No documents look out of the ordinary."; close; @@ -1099,7 +1099,7 @@ dic_in01,40,193,1 script Papyrus#0001 4_MAN_NITT,{ close; function eldicastes_dp { - if (checkquest(getarg(0)) >= 0) { + if (questprogress(getarg(0))) { mes "You've found a document you already have."; close; } @@ -1120,7 +1120,7 @@ dic_in01,25,187,0 duplicate(Document Package#main) Document Package#0004 CLEAR_N // Unknown Relics //============================================================ function script unknown_d { - if (checkquest(getarg(0)) == -1) { + if (!questprogress(getarg(0))) { mes "You see some traces of digging."; close; } @@ -1333,7 +1333,7 @@ OnTouch: mes "But you see a human in high-ranking Sapha clothing in front of you."; sc_end SC_BLIND; emotion e_omg,1; - set ep13_3_secret, 14; + ep13_3_secret = 14; erasequest 7198; close2; cutin "",255; @@ -1390,7 +1390,7 @@ dic_in01,294,276,5 script Secret Adjutant#ep133_2 4_M_CATMAN2,{ mes "Clear them out without anyone knowing."; mes "And bring them here instead of throwing them away anywhere."; mes "Bring back at least 10 of each."; - set ep13_3_secret, 17; + ep13_3_secret = 17; setquest 7199; next; mes "[Cheshire]"; @@ -1409,10 +1409,10 @@ dic_in01,294,276,5 script Secret Adjutant#ep133_2 4_M_CATMAN2,{ delitem 6306,10; //Solid_Bloodstain delitem 6305,10; //Frozen_Skin_Piece delitem 6307,10; //Suspicious_Magic_Stone - set ep13_3_secret, 18; + ep13_3_secret = 18; erasequest 7199; setquest 7200; - set ep13_3_ahtdayq, 2; + ep13_3_ahtdayq = 2; close2; } else { @@ -1448,7 +1448,7 @@ dic_in01,294,276,5 script Secret Adjutant#ep133_2 4_M_CATMAN2,{ delitem 6306,10; //Solid_Bloodstain delitem 6305,10; //Frozen_Skin_Piece delitem 6307,10; //Suspicious_Magic_Stone - set ep13_3_ahtdayq, 2; + ep13_3_ahtdayq = 2; getitem 6304,1; //Sapa_Feat_Cert getexp 70000,0; getexp 0,30000; @@ -1465,14 +1465,14 @@ dic_in01,294,276,5 script Secret Adjutant#ep133_2 4_M_CATMAN2,{ } } else if (ep13_3_ahtdayq == 2) { - if (checkquest(7200,PLAYTIME) == 0 || checkquest(7200,PLAYTIME) == 1) { + if (questprogress(7200,PLAYTIME) == 1) { mes "[Cheshire]"; mes "Not just yet."; mes "We must plan the cleanup near the crack carefully."; mes "Come back later."; close2; } - else if (checkquest(7200,PLAYTIME) == 2) { + else if (questprogress(7200,PLAYTIME) == 2) { mes "[Cheshire]"; mes "Back to work today."; mes "Clotted Bloodstain, Piece of Frozen Skin, Strange Magic Stone.."; @@ -1481,8 +1481,8 @@ dic_in01,294,276,5 script Secret Adjutant#ep133_2 4_M_CATMAN2,{ mes "[Cheshire]"; mes "Collect 10 of each as always."; mes "Got it?"; - set ep13_3_ahtdayq, 1; - if (checkquest(7200,PLAYTIME) >= 0) erasequest 7200; + ep13_3_ahtdayq = 1; + if (questprogress(7200,PLAYTIME)) erasequest 7200; setquest 7201; next; mes "You've received a request from Cheshire to clean up the crack area."; @@ -1538,7 +1538,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{ mes "But you see a human in high-ranking Sapha clothing in front of you."; sc_end SC_BLIND; emotion e_omg,1; - set ep13_3_secret, 14; + ep13_3_secret = 14; erasequest 7198; close2; } @@ -1590,7 +1590,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{ mes "...."; next; while (.@ahtlove < 4) { - set .@ahtlove, .@ahtlove + 1; + ++.@ahtlove; mes "- Ahat tries to hypnotize you again."; mes "He must have erased himself by doing this over and over again.-"; next; @@ -1678,7 +1678,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{ mes "You are my loyal servant."; mes "My hands and feet."; } - set ep13_3_secret, 15; + ep13_3_secret = 15; close2; } else if (ep13_3_secret == 15) { @@ -1729,7 +1729,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{ next; mes "- Ahat doesn't suspect a thing yet."; mes "He seems to believe that his spell was complete. -"; - set ep13_3_secret, 16; + ep13_3_secret = 16; close2; } else if (ep13_3_secret == 16) { @@ -1775,7 +1775,7 @@ dic_in01,300,280,5 script Minister Ahat#ep133_21 4_HUMAN_GERUTOO,{ mes "[Ahat]"; mes "And this is something to reward you for your deeds."; mes "Nothing much but I hope you like it."; - set ep13_3_secret, 19; + ep13_3_secret = 19; getitem 2790,1; //Bradium_Brooch close2; } @@ -1860,7 +1860,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ mes "[HesLanta]"; mes "Jarute.. What did Ahat look like to you?"; next; - set .@m, select("I don't understand your question.:My master.") - 1; + .@m = select("I don't understand your question.:My master.") - 1; if (.@m) { mes "[HesLanta]"; mes "....huh....?"; @@ -1869,7 +1869,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ next; mes "HesLanta is upset with my reply."; mes "His expression is complex and dark."; - set ep13_3_secret, 20; + ep13_3_secret = 20; close; } mes "[HesLanta]"; @@ -1992,7 +1992,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ mes "Ahat climbed the ladder up to where he is now after gaining Ravail's trust."; mes "His working abilities is amazing."; mes "He is the perfect Sapha."; - set ep13_3_secret, 21; + ep13_3_secret = 21; next; mes "HesLanta starts to think deeply after saying this."; close; @@ -2116,7 +2116,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ next; mes "[" + strcharinfo(0) + "]"; mes "I must go back to the expedition camp to report to Doha!"; - set ep13_3_secret, 22; + ep13_3_secret = 22; setquest 7203; close; } @@ -2130,7 +2130,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ mes "It was Cheshire"; mes "Cheshire is a feline."; mes "and the bandana was to hid his ears."; - set .@yes, .@yes + 1; + ++.@yes; break; case 2: mes "[" + strcharinfo(0) + "]"; @@ -2161,7 +2161,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ mes "To bring conflict between the three countries?"; mes "What will Cheshire gain out of this?"; } - set .@yes, .@yes + 1; + ++.@yes; next; } else if (.@yes == 2) { @@ -2179,7 +2179,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ mes "Yes. Ahat must have order him."; mes "But why would Ahat do that?"; mes "Conflict between three countries? Or the report content?"; - set .@yes, .@yes + 1; + ++.@yes; } next; } @@ -2204,7 +2204,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ mes "A bit dramatic but we cannot rule out the evil lord Morroc."; mes "Because the crack was created by the evil lord Morroc himself."; } - set .@yes, .@yes + 1; + ++.@yes; next; } else if (.@yes == 4) { @@ -2223,7 +2223,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ mes "[" + strcharinfo(0) + "]"; mes "Yes. There is a report from the tracking team led by Echinacea."; mes "It was about the evil lord Morroc."; - set .@yes, .@yes + 1; + ++.@yes; } next; } @@ -2231,7 +2231,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ mes "[" + strcharinfo(0) + "]"; mes "Oh no. I don't know."; mes "Let's think it over."; - set .@yes, 0; + .@yes = 0; next; } } @@ -2265,7 +2265,7 @@ dic_in01,158,188,3 script Jarute HesLanta#ep133_2 4_MAN_JERUTOO,{ cutin "",255; end; } - set .@yessay, rand(1,3); + .@yessay = rand(1,3); if (.@yessay == 1) { mes "[HesLanta]"; mes "I'm very tired because I had too much work today."; @@ -2339,10 +2339,10 @@ dicastes01,223,190,1 script Calyon#pa8029 4_MAN_NITT,{ mes "Ha ha, come back again after you are trained more. I have no request that fits you."; close; } - if (checkquest(12163,PLAYTIME) == 2) { + if (questprogress(12163,PLAYTIME) == 2) { mes "Calculate your request activities with the ^800080Transport Dept. 1 Manager^000000 at Operations and then come back."; close; - } else if (checkquest(12163,PLAYTIME) != -1) { + } else if (questprogress(12163,PLAYTIME)) { mes "We're done for the day. You can report back to the ^800080Transport Dept. 1 Manager^000000 at Operations. Good luck."; close; } @@ -2370,7 +2370,7 @@ dicastes01,223,190,1 script Calyon#pa8029 4_MAN_NITT,{ mes "[Calyon]"; mes "Finally, I have a request for you. It is an important one so I need you to be focused."; next; - set .@calyonrequest,rand(1,11); + .@calyonrequest = rand(1,11); mes "[Calyon]"; if (.@calyonrequest == 1) { setquest 12139; @@ -2512,12 +2512,12 @@ dicastes01,211,178,2 script Moltuka#pa0829 4_MAN_NITT,{ mes "Ha ha, come back again after you are trained more. I have no request that fits you."; close; } - if (checkquest(12164,PLAYTIME) == 2) { + if (questprogress(12164,PLAYTIME) == 2) { mes "[Moltuka]"; mes "Have you met the ^990099Transport Dept. 2 Manager^000000 at Operations? I will give you a new request after you clear your request history."; close; } - else if (checkquest(12164,PLAYTIME) != -1) { + else if (questprogress(12164,PLAYTIME)) { mes "[Moltuka]"; mes "I don't have any requests for you now. Report back to the ^990099Transport Dept. 2 Manager^000000 at Operations after you complete all requests."; close; @@ -2543,7 +2543,7 @@ dicastes01,211,178,2 script Moltuka#pa0829 4_MAN_NITT,{ mes "[Moltuka]"; mes "..............(rustling sound)"; next; - set .@tut_13, rand(1,11); + .@tut_13 = rand(1,11); if (.@tut_13 == 1) { setquest 12148; setquest 12164; @@ -2736,13 +2736,13 @@ dicastes01,175,217,5 script Kalipo#pa0829 4_MAN_NITT,{ mes "Ha ha ha, many other adventurers are giving a helping hand. I'll see you next time."; close; } - if (checkquest(12160,PLAYTIME) == 2) { + if (questprogress(12160,PLAYTIME) == 2) { mes "[Kalipo]"; mes "Please come back after checking"; mes "previous requests with the ^990099Hunting Dept. 2 Manager^000000."; close; } - else if (checkquest(12160,PLAYTIME) > -1) { + else if (questprogress(12160,PLAYTIME)) { mes "[Kalipo]"; mes "I do not have any additional requests. Please report to the ^990099Hunting Dept. 2 Manager^000000 at Operations to report request completion."; close; @@ -2777,8 +2777,8 @@ dicastes01,175,217,5 script Kalipo#pa0829 4_MAN_NITT,{ mes "I actually have something"; mes "just right for you."; next; - set .@tut_lv, (BaseLevel); - set .@rand, rand(100,BaseLevel); + .@tut_lv = (BaseLevel); + .@rand = rand(100,BaseLevel); if (.@rand < 109) { setquest 12106; setquest 12160; @@ -2878,12 +2878,12 @@ dicastes01,187,230,5 script Laponte#pa0829 4_MAN_NITT,{ mes "Ha ha ha, many other adventurers are giving a helping hand. I'll see you next time."; close; } - if (checkquest(12159,PLAYTIME) > -1 && checkquest(12159,PLAYTIME) < 2) { + if (questprogress(12159,PLAYTIME) && questprogress(12159,PLAYTIME) != 2) { mes "[Laponte]"; mes "I do not have any additional requests. Please report to the ^990099Hunting Dept. 1 Manager^000000 at Operations to report request completion."; close; } - else if (checkquest(12159,PLAYTIME) == 2) { + else if (questprogress(12159,PLAYTIME) == 2) { mes "[Laponte]"; mes "Please come back after checking"; mes "previous requests with the ^990099Hunting Dept. 1 Manager^000000."; @@ -2925,7 +2925,7 @@ dicastes01,187,230,5 script Laponte#pa0829 4_MAN_NITT,{ mes "I actually have something"; mes "just right for you."; next; - set .@rand, rand(97,BaseLevel); + .@rand = rand(97,BaseLevel); if (.@rand < 103) { setquest 12099; setquest 12159; @@ -3050,12 +3050,12 @@ dicastes01,208,230,3 script Pura#pa0829 4_MAN_NITT,{ mes "We are not that unfortunate to receive help from you."; close; } - if (checkquest(12161,PLAYTIME) == 2) { + if (questprogress(12161,PLAYTIME) == 2) { mes "[Pura]"; mes "Have you already met the ^990099Supply Dept. 1 Manager^000000 at Operations? I will give you a new request after you clear your request history."; close; } - else if (checkquest(12161,PLAYTIME) > -1) { + else if (questprogress(12161,PLAYTIME)) { mes "[Pura]"; mes "I don't have any requests for you now. Report back to the ^990099Supply Dept. 1 Manager^000000 at Operations after you complete all requests."; close; @@ -3091,7 +3091,7 @@ dicastes01,208,230,3 script Pura#pa0829 4_MAN_NITT,{ mes "I actually have something"; mes "just right for you."; next; - set .@tut_13, rand(1,10); + .@tut_13 = rand(1,10); if (.@tut_13 == 1) { setquest 12117; setquest 12161; @@ -3240,12 +3240,12 @@ dicastes01,225,211,3 script Tragis#pa0829 4_MAN_NITT,{ mes "It is pretty embarassing that you are looking for a request with your level, you know that?"; close; } - if (checkquest(12162,PLAYTIME) == 2) { + if (questprogress(12162,PLAYTIME) == 2) { mes "[Tragis]"; mes "Calculate your request activities with the ^990099Supply Dept. 2 Manager^000000 at Operations and then come back."; close; } - else if (checkquest(12162,PLAYTIME) > -1) { + else if (questprogress(12162,PLAYTIME)) { mes "[Tragis]"; mes "I don't have any requests for you now. Report back to the ^990099Supply Dept. 2 Manager^000000 at Operations after you complete all requests."; close; @@ -3262,7 +3262,7 @@ dicastes01,225,211,3 script Tragis#pa0829 4_MAN_NITT,{ mes "[Tragis]"; mes "I just got a request. It's good that none of us wasted time."; next; - set .@tut_13, rand(1,10); + .@tut_13 = rand(1,10); if (.@tut_13 == 1) { setquest 12127; setquest 12162; @@ -3486,7 +3486,7 @@ mid_campin,168,170,3 script Inspector Doha#ep133 1_M_ORIENT01,{ mes "Hmm... my throat is soar from talking too much."; mes "Let's continue later after I get some rest."; mes "I think I need a cup of water."; - set ep13_3_secret, 2; + ep13_3_secret = 2; close; } mes "[Doha]"; @@ -3580,7 +3580,7 @@ mid_campin,168,170,3 script Inspector Doha#ep133 1_M_ORIENT01,{ mes "[Doha]"; mes "Please bring back some clues. Anything you come by during your journey"; mes "Please report back to me if you have anything leads."; - set ep13_3_secret, 3; + ep13_3_secret = 3; changequest 7185,7186; close; } @@ -3634,7 +3634,7 @@ mid_campin,168,170,3 script Inspector Doha#ep133 1_M_ORIENT01,{ delitem 6306,1; //Solid_Bloodstain delitem 6305,1; //Frozen_Skin_Piece delitem 6307,1; //Suspicious_Magic_Stone - set ep13_3_secret, 23; + ep13_3_secret = 23; getitem 2553,1; //Dragon_Manteau erasequest 7202; completequest 7203; @@ -3812,7 +3812,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{ mes "Well.. bigger then them?"; mes "Not sure. Haven't heard of it."; mes "Why don't you ^4d4dffask Sapha's around here?^000000"; - set ep13_3_secret, 4; + ep13_3_secret = 4; erasequest 7186; setquest 7187; break; @@ -3845,9 +3845,10 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{ "7190","Galtens are interested in the Cat Merchant for their cat ears."; mes "[" + strcharinfo(0) + "]"; mes "I'm trying to organize the information I've collected."; - for (set .@size, getarraysize(.@ward$); .@i < .@size; set .@i, .@i + 2) - if (checkquest(atoi(.@ward$[.@i])) >= 0) { - set .@sealall, .@sealall + 1; + .@size = getarraysize(.@ward$); + for (.@i = 0; .@i < .@size; .@i += 2) + if (questprogress(atoi(.@ward$[.@i]))) { + ++.@sealall; mes .@ward$[.@i+1]; } if (!.@sealall) mes "But what should I do with the collected information?"; @@ -3918,7 +3919,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{ next; mes "[Shay]"; mes "And if he ignores you, tell him that ^4d4dffShay's special drink will be delivered^000000."; - set ep13_3_secret, 5; + ep13_3_secret = 5; erasequest 7188; erasequest 7189; erasequest 7190; @@ -3958,7 +3959,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{ mes "But there is a crack here too?"; mes "..Too many ill-fates."; mes "Bit sorrowful."; - set ep13_3_secret, 10; + ep13_3_secret = 10; changequest 7192,7193; break; } @@ -3984,10 +3985,11 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{ setarray .@item, 6306,6305,6307; setarray .@str$, "bloodstain","frozen piece of skin","strange magical stone fragment"; - for (set .@size, getarraysize(.@item); .@i < .@size; set .@i, .@i + 1) { + .@size = getarraysize(.@item); + for (.@i = 0; .@i < .@size; ++.@i) { if (countitem(.@item[.@i])) { mes "- You show the " + .@str$[.@i] + " you collected from near the crack.-"; - set .@crack, 1; + .@crack = 1; next; break; } @@ -4049,9 +4051,9 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{ mes "First, think of what you have to do."; mes "Meet Ahat by collecting exploit certifications."; mes "And then find doubt what is the relationship between him and the crack."; - set ep13_3_secret, 12; - for (set .@i, 0; .@i < getarraysize(.@quest); set .@i, .@i + 1) - if (checkquest(.@quest[.@i]) >= 0) erasequest .@quest[.@i]; + ep13_3_secret = 12; + for (.@i = 0; .@i < getarraysize(.@quest); ++.@i) + if (questprogress(.@quest[.@i])) erasequest .@quest[.@i]; setquest 7197; break; } @@ -4168,7 +4170,7 @@ dic_in01,245,119,4 script Shay#ep133_13 4_M_ACROSS,{ mes "Ungrateful...."; break; } - set .@shysay, rand(1,3); + .@shysay = rand(1,3); if (.@shysay == 1) { mes "[Shay]"; mes "What do you want?"; @@ -4315,7 +4317,7 @@ dicastes01,207,210,5 script Walking Knit#ep133_15 4_MAN_BENKUNI,{ mes "Ah, did you see the group of cats in front of the castle?"; mes "They are really soft and cuddly unlike us."; next; - if (checkquest(7188) >= -1) { + if (questprogress(7188)) { mes "[Knit]"; mes "And especially their ear and tail!!"; next; @@ -4404,7 +4406,7 @@ dicastes01,112,248,5 script Resting Piom#ep133_16 4_MAN_PIOM5,{ mes "Huh? You're... human!"; mes "Why are you here?"; next; - if (checkquest(7189) >= -1) { + if (questprogress(7189)) { select("About a human with cat ears.."); mes "[Piom]"; mes "HAHAHAHA!!!"; @@ -4476,7 +4478,7 @@ dicastes01,249,140,3 script Training Galten#ep133_17 4_MAN_GALTUN,{ mes "Hmm? Aren't you the outsider that came here awhile ago?"; mes "Have you come to see the training grounds?"; next; - if (checkquest(7190) >= -1) { + if (questprogress(7190)) { select("About a human with cat ears.."); mes "[Galten]"; mes "Cat ears?"; @@ -4607,7 +4609,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ mes "[BK]"; mes "So I'll sell my information for exploit certifications."; mes "Tell me when you are ready."; - set ep13_3_secret, 6; + ep13_3_secret = 6; close; } mes "[" + strcharinfo(0) + "]"; @@ -4651,7 +4653,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ mes "Hu hu..."; mes "Satisfied?"; delitem 6304,1; //Sapa_Feat_Cert - set ep13_3_secret, 7; + ep13_3_secret = 7; next; mes "- BK says this and takes the exploit certification out of your hand."; mes "Information on the person with animal ears Doha mentioned!-"; @@ -4709,7 +4711,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ mes "The new minister was picked up ^4d4dffnear the crack^000000."; mes "He must be an alien!"; delitem 6304,1; //Sapa_Feat_Cert - set ep13_3_secret, 8; + ep13_3_secret = 8; next; select("What do you think so?"); } @@ -4750,7 +4752,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ mes "Well, I don't understand why because all Saphas"; mes "are beautiful."; delitem 6304,1; //Sapa_Feat_Cert - set ep13_3_secret, 9; + ep13_3_secret = 9; changequest 7191,7192; next; mes "- BK says this and takes the exploit certification out of your hand."; @@ -4791,11 +4793,12 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ mes "- You can too many items to proceed with the quest. -"; close; } - set .@n$, strnpcinfo(1); + .@n$ = strnpcinfo(1); setarray .@npc$, "Rock Pile", "Dirt Pile", "Split Earth"; setarray .@item, 6307, 6306, 6305; - for (set .@size, getarraysize(.@npc$); .@i < .@size; set .@i, .@i + 1) - if (.@n$ == .@npc$[.@i]) set .@type, .@i; + .@size = getarraysize(.@npc$); + for (.@i = 0; .@i < .@size; ++.@i) + if (.@n$ == .@npc$[.@i]) .@type = .@i; if (ep13_3_secret == 10) { if (.@npc$[.@type] == "Rock Pile") { @@ -4813,7 +4816,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ } mes "Don't see anything suspicious."; next; - set .@menu$, (.@npc$[.@type] == "Rock Pile")? "Try to knock down the rock pile.:Study the pile closely." : "Stomp on it with your feet.:Poke around in the dirt pile."; + .@menu$ = (.@npc$[.@type] == "Rock Pile")? "Try to knock down the rock pile.:Study the pile closely." : "Stomp on it with your feet.:Poke around in the dirt pile."; if (select(.@menu$) == 1) { if (.@npc$[.@type] == "Rock Pile") mes "Knock down the pebbles that make up the pile of rocks and spread them out."; else if (.@npc$[.@type] == "Dirt Pile") mes "You step on the dug up dirt pile and make the ground flat."; @@ -4838,7 +4841,7 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ mes "You feel evil energy. Does this have anything to do with Ahat?"; mes "You collect the clotted bloodstains."; } - set ep13_3_secret, 11; + ep13_3_secret = 11; getitem .@item[.@type], 1; erasequest 7193; setquest 7194; @@ -4883,14 +4886,14 @@ dic_fild01,231,174,5 script BK#ep133_18 4_M_MERCAT2,{ if (countitem(.@item[.@type]) == 10) { mes "Collected enough for Cheshire but"; mes "you may need some more to report separately."; - if (checkquest(7202) == -1) setquest 7202; + if (!questprogress(7202)) setquest 7202; close; } mes "Not enough was collected to fill Cheshire's request."; close; } else if (countitem(.@item[.@type]) == 10) { - if (checkquest(7202) >= 0) { + if (questprogress(7202)) { setarray .@str$, "stone fragments","bloodstains","pieces of skin"; mes "Need more " + .@str$[.@type] + " to report back to Doha at the expedition camp."; } @@ -5015,7 +5018,7 @@ dicastes01,117,262,0 script Frede#13_3 4_MAN_PIOM5,2,2,{ mes "[Frede]"; mes "Do you mind helping me get to the building over there?"; mes "I will feel better if I rest a little."; - set ep13_3_bra, 1; + ep13_3_bra = 1; close2; warp "dic_in01",165,101; end; @@ -5081,7 +5084,7 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{ mes "[Frede]"; mes "Here, sit and eat this."; mes "The cats outside gave it to me. It doesn't do much good for Saphas but I heard it's suppose to help you humans."; - set ep13_3_bra, 2; + ep13_3_bra = 2; setquest 11171; getitem 513,1; //Banana close; @@ -5177,14 +5180,14 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{ next; mes "[Frede]"; mes "I only hope they are all healthy and well."; - set ep13_3_bra, 4; + ep13_3_bra = 4; changequest 11171,11172; close; } mes "[Frede]"; mes "I guess I can't do anything about it."; mes "But drag myself there."; - set ep13_3_bra, 3; + ep13_3_bra = 3; close; } else if (ep13_3_bra == 3) { @@ -5208,7 +5211,7 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{ next; mes "[Frede]"; mes "I only hope they are all healthy and well."; - set ep13_3_bra, 4; + ep13_3_bra = 4; changequest 11171,11172; close; } @@ -5219,9 +5222,10 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{ } else if (ep13_3_bra == 4) { setarray .@quest_id, 11159,11160,11161,11162,11163,11164; - for (set .@size, getarraysize(.@quest_id); .@i < .@size; set .@i, .@i + 1) - if (checkquest(.@quest_id[.@i]) == -1) { - set .@fail, 1; + .@size = getarraysize(.@quest_id); + for (.@i = 0; .@i < .@size; ++.@i) + if (!questprogress(.@quest_id[.@i])) { + .@fail = true; break; } if (!.@fail) { @@ -5241,9 +5245,9 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{ mes "[Frede]"; mes "Ask ^f57d7dBouy at the building located northwest of the village^000000 and he will give you some refined Bradium."; mes "I can't thank you enough."; - set ep13_3_bra, 5; + ep13_3_bra = 5; changequest 11172,11173; - for (set .@i, 0; .@i < .@size; set .@i, .@i + 1) + for (.@i = 0; .@i < .@size; ++.@i) erasequest .@quest_id[.@i]; close; } @@ -5307,9 +5311,10 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{ close; } setarray .@quest_id, 11165,11166,11167,11168,11169,11170; - for (set .@size, getarraysize(.@quest_id); .@i < .@size; set .@i, .@i + 1) - if (checkquest(.@quest_id[.@i]) == -1) { - set .@fail, 1; + .@size = getarraysize(.@quest_id); + for (.@i = 0; .@i < .@size; ++.@i) + if (!questprogress(.@quest_id[.@i])) { + .@fail = true; break; } if (!.@fail) { @@ -5327,9 +5332,9 @@ dic_in01,165,104,0 script Frede#13_3_in 4_MAN_PIOM,{ mes "It's nothing much but I want you to have it."; mes "We may be from different races but we can be great friends."; completequest 11176; - set ep13_3_bra, 9; + ep13_3_bra = 9; getitem 2788,1; //Bradium_Earing - for (set .@i, 0; .@i < .@size; set .@i, .@i + 1) + for (.@i = 0; .@i < .@size; ++.@i) erasequest .@quest_id[.@i]; close; } @@ -5360,7 +5365,7 @@ dic_dun01,205,43,5 script Brian#ep13_3_ 4_MAN_PIOM4,{ close; } else if (ep13_3_bra < 8) { - if (checkquest(11159) >= 0 || ep13_3_bra != 4) { + if (questprogress(11159) || ep13_3_bra != 4) { mes "[Brian]"; mes "Oh... that reminds me, how many days passed since I came here..."; mes "Do you happen to know what day it is today?"; @@ -5399,7 +5404,7 @@ dic_dun01,205,43,5 script Brian#ep13_3_ 4_MAN_PIOM4,{ close; } else if (ep13_3_bra == 8) { - if (checkquest(11165) >= 0) { + if (questprogress(11165)) { mes "[Brian]"; mes "I'm out of Bradium already."; mes "Frede has been nagging me about this all the time but now I see why."; @@ -5461,7 +5466,7 @@ dic_dun01,153,107,4 script Tyler#13_3 4_MAN_PIOM6,{ close; } else if (ep13_3_bra == 4) { - if (checkquest(11161) >= 0) { + if (questprogress(11161)) { mes "[Tyler]"; mes "If you happen to bump into him in the village, please tell him I'm fine and not to worry."; close; @@ -5523,7 +5528,7 @@ dic_dun01,153,107,4 script Tyler#13_3 4_MAN_PIOM6,{ close; } else if (ep13_3_bra == 8) { - if (checkquest(11167) >= 0) { + if (questprogress(11167)) { mes "[Tyler]"; mes "Oh!! I was out of Bradium. How did you know!"; mes "Thanks!"; @@ -5591,7 +5596,7 @@ dic_dun01,235,243,0 script John#13_3 4_MAN_PIOM,{ close; } else if (ep13_3_bra == 4) { - if (checkquest(11160) >= 0) { + if (questprogress(11160)) { mes "[John]"; mes "Oh well..."; mes "There... is nothing to worry about."; @@ -5645,7 +5650,7 @@ dic_dun01,235,243,0 script John#13_3 4_MAN_PIOM,{ close; } else if (ep13_3_bra == 8) { - if (checkquest(11166) >= 0) { + if (questprogress(11166)) { mes "[John]"; mes "......"; mes "Thanks...."; @@ -5691,7 +5696,7 @@ dic_dun02,110,127,5 script Rose#13_3 4_MAN_PIOM6,{ close; } else if (ep13_3_bra == 4) { - if (checkquest(11162) >= 0) { + if (questprogress(11162)) { mes "[Rose]"; mes "Tell him there is no problem at all except that I am too good at my job."; mes "Because I'm perfect."; @@ -5729,7 +5734,7 @@ dic_dun02,110,127,5 script Rose#13_3 4_MAN_PIOM6,{ close; } else if (ep13_3_bra == 8) { - if (checkquest(11168) >= 0) { + if (questprogress(11168)) { mes "[Rose]"; mes "I'll return to the village soon."; mes "We can meet up then~"; @@ -5788,7 +5793,7 @@ dic_dun01,64,107,7 script Bain#13_3 4_MAN_PIOM4,{ close; } else if (ep13_3_bra == 4) { - if (checkquest(11163) >= 0) { + if (questprogress(11163)) { mes "[Bain]"; mes "Just tell him I'm doing well."; mes "Simple, isn't it?"; @@ -5819,7 +5824,7 @@ dic_dun01,64,107,7 script Bain#13_3 4_MAN_PIOM4,{ close; } else if (ep13_3_bra == 8) { - if (checkquest(11169) >= 0) { + if (questprogress(11169)) { mes "[Bain]"; mes "But I will be in trouble if I don't go back to the village for Bradium."; next; @@ -5883,7 +5888,7 @@ dic_dun01,58,225,4 script Lash#13_3 4_MAN_PIOM5,{ close; } else if (ep13_3_bra == 4) { - if (checkquest(11164) >= 0) { + if (questprogress(11164)) { mes "[Lash]"; mes "If you'd like to tell him how I'm doing, look at my forearm. Doesn't it spell out 'Strong' on it?"; next; @@ -5929,7 +5934,7 @@ dic_dun01,58,225,4 script Lash#13_3 4_MAN_PIOM5,{ close; } else if (ep13_3_bra == 8) { - if (checkquest(11170) >= 0) { + if (questprogress(11170)) { mes "[Lash]"; mes "Wow!!!!"; mes "You've saved me!"; @@ -6019,7 +6024,7 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{ next; mes "[Bouy]"; mes "About ^f57d7d30 pieces of Bradium^000000 will be enough to share with 6 people."; - set ep13_3_bra, 6; + ep13_3_bra = 6; changequest 11173,11174; close; } @@ -6036,7 +6041,7 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{ mes "Please go rest while I get to work."; delitem 6319,30; //Small_Bradium changequest 11174,11175; - set ep13_3_bra, 7; + ep13_3_bra = 7; close; } mes "[Bouy]"; @@ -6050,12 +6055,12 @@ dic_in01,349,129,5 script Bouy#13_3 4_MAN_BENKUNI,{ close; } else if (ep13_3_bra == 7) { - if (checkquest(11175,PLAYTIME) > 1) { + if (questprogress(11175,PLAYTIME) == 2) { mes "[Bouy]"; mes "I did it!"; mes "I was a bit nervous because it has been a long time since I did manual work but I think I did a good job."; mes "Please take these to them."; - set ep13_3_bra, 8; + ep13_3_bra = 8; changequest 11175,11176; close; } @@ -6211,7 +6216,7 @@ mid_campin,93,114,3 script Guard Aello#ep133_is03 4_M_RUSMAN1,{ mes "There will be a guard standing in front"; mes "just tell him you got authorization."; mes "He is interested in humans, so try to be courteous while talking to him."; - set ep13_3_invite, 1; + ep13_3_invite = 1; setquest 7182; close; } @@ -6355,7 +6360,7 @@ function script eldicastes_c { mes "If you are going to leave, better be now."; mes "Come back to me once you are ready to leave."; mes "I will let you know your mission."; - set ep13_3_invite, 3; + ep13_3_invite = 3; close; case 2: mes "[Vyhannus]"; @@ -6374,7 +6379,7 @@ function script eldicastes_c { mes "I'm a little excited."; mes "on what our meeting will bring in the future."; mes "Only hope it won't be like a blizzard in the middle of the night."; - set ep13_3_invite, 4; + ep13_3_invite = 4; changequest 7182,7183; close; case 3: @@ -6483,8 +6488,8 @@ function script eldicastes_c { mes "Vyhannus? I'll come by to see you again."; mes "And you should ^4d4dffmeet Inspector Doha after talking with Vyhannus^000000."; mes "Then bye everyone."; - set ep13_3_invite, 2; - set ep13_3_secret, 1; + ep13_3_invite = 2; + ep13_3_secret = 1; setquest 7185; next; disablenpc "Hibba Agip#ep133_is07"; @@ -6704,7 +6709,7 @@ man_in01,315,52,3 script Guard Captain Avalanche 4_MAN_GALTUN,{ mes "[Avalanche]"; mes "Please let me know any news about the capital city when you come back."; mes "Hahaha.."; - set ep13_3_invite, 5; + ep13_3_invite = 5; changequest 7183,7184; close2; } @@ -6793,7 +6798,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ mes "This is a little souvenir for visiting El Dicastes."; mes "You can use it to return to El Dicastes whenever you wish."; next; - set ep13_3_invite, 6; + ep13_3_invite = 6; getitem 2844,1; //El_Dicastes_Light completequest 7184; mes "[Clerk Rhawyne]"; @@ -6833,7 +6838,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ mes "It is a separate elevator that leads to the high minister's office"; mes "You will be guided in front of the office."; delitem 6304,3; //Sapa_Feat_Cert - set ep13_3_secret, 13; + ep13_3_secret = 13; changequest 7197,7198; close; } @@ -6944,8 +6949,8 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ // Enchantment NPCs //============================================================ - script dic_enc#main -1,{ - set .@re$, strnpcinfo(1); - set .@n$, "["+.@re$+"]"; + .@re$ = strnpcinfo(1); + .@n$ = "["+.@re$+"]"; if (!checkweight (1201,1)) { mes "You have too many kinds of items. Let's try again after you reduce the number of items."; close; @@ -6988,7 +6993,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ delitem 6304,6; //Sapa_Feat_Cert delitem 2844,1; //El_Dicastes_Light getitem 2844,1; //El_Dicastes_Light - set ep13_3_ring2,0; + ep13_3_ring2 = 0; } close; } @@ -7025,12 +7030,12 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ mes "Either you are not wearing or don't have the equipment to upgrade on you."; close; } - set .@v$, "ring2"; - set .@Items_, 2844; + .@v$ = "ring2"; + .@Items_ = 2844; } else { mes .@n$; - set .@cat_hi, rand(1,30); + .@cat_hi = rand(1,30); if (.@cat_hi == 1) mes "It is difficult to find fish here. Can't find any so Jahbong would forget that he's busy or angry at the sight of a Fish Tail."; else if (.@cat_hi == 2) mes "Grrr... I was punished with a ladle for peeing on my blanket yesterday."; else if (.@cat_hi == 3) mes "I dream sometimes of a giant patting me on the head. But I feel more annoyed than afraid."; @@ -7082,18 +7087,18 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ } if (.@re$ == "Brare") { mes "Do you want to look luxurious with Golden Bells?"; - set .@Items_,2843; - set .@v$, "ring1"; + .@Items_ = 2843; + .@v$ = "ring1"; } else if (.@re$ == "Mancho") { mes "You must be interested in the ^800080Feral Tail^000000?"; - set .@Items_,2564; - set .@v$, "robe"; + .@Items_ = 2564; + .@v$ = "robe"; } else if (.@re$ == "Jalapeno") { mes "You've come for Feral Boots. I have just the item for you."; - set .@Items_,2463; - set .@v$, "shoe"; + .@Items_ = 2463; + .@v$ = "shoe"; } next; switch(select("Please explain.:I want to reset.:I want to upgrade.")) { @@ -7188,7 +7193,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ next; mes .@n$; mes "First upgrade step requires ^8000801 Sapha Certification^000000. Do you want to proceed?"; - set .@req, 1; + .@req = 1; } else if (getd("ep13_3_"+.@v$) < 9) { mes .@n$; @@ -7200,7 +7205,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ next; mes .@n$; mes "Second upgrade step requires ^9900992 Exploit Certifications of Sapha^000000. Do you want to proceed?"; - set .@req, 2; + .@req = 2; } else if (getd("ep13_3_"+.@v$) < 69) { mes .@n$; @@ -7221,7 +7226,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ mes "this is a delicate process of"; mes "casting immense power to the equipment."; mes "Are you ready?"; - set .@req, 3; + .@req = 3; } else if (getd("ep13_3_"+.@v$) > 68 && countitem(.@Items_)) { mes .@n$; @@ -7278,36 +7283,36 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ delitem 6304,.@req; if (getd("ep13_3_"+.@v$) == 0) { if (.@re$ == "Kareka") { - set .@enc_en, rand(1,45); + .@enc_en = rand(1,45); setarray .@rates, 45,32,30,22,20,12,10,2; } else { - set .@enc_en, rand(1,40); + .@enc_en = rand(1,40); setarray .@rates, 40,34,30,24,20,14,10,4; } setarray .@var, 1,2,3,4,5,6,7,8; } else if (getd("ep13_3_"+.@v$) <= 8) { if (.@re$ == "Kareka") { - set .@enc_en, rand(1,45); + .@enc_en = rand(1,45); setarray .@rates, 45,32,30,17,15,2; } else { - set .@enc_en, rand(1,30); + .@enc_en = rand(1,30); setarray .@rates, 30,24,20,14,10,4; } setarray .@var, 10,20,30,40,50,60; } else if (getd("ep13_3_"+.@v$) <= 68) { if (compare(.@v$,"ring")) { - set .@enc_en, rand(1,90); + .@enc_en = rand(1,90); setarray .@rates, 90,62,60,32,30,2; setarray .@var, 100,200,400,500,700,800; } else { - set .@crs_yong, 140 - (ep13_yong1 / 100); - if (.@crs_yong < 95) set .@crs_yong, 95; - set .@enc_en, rand(1,.@crs_yong); + .@crs_yong = 140 - (ep13_yong1 / 100); + if (.@crs_yong < 95) .@crs_yong = 95; + .@enc_en = rand(1,.@crs_yong); if (.@enc_en > 90) { delitem .@Items_,1; setd "ep13_3_"+.@v$, 0; @@ -7329,13 +7334,13 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ // Enchant Constants // Ex: .@dex[1]: DEX + 1 | .@cri[5]: CRI + 5 | .@eva[12]: FLEE + 12 - set .@matk[1], 4760; set .@matk[2], 4761; - set .@eva[6], 4762; set .@eva[12], 4763; - set .@cri[5], 4764; set .@cri[7], 4765; - set .@atk[2], 4766; set .@atk[3], 4767; - set .@dex[1], 4720; set .@dex[2], 4721; set .@dex[3], 4722; - set .@int[1], 4710; set .@int[2], 4711; set .@int[3], 4712; - set .@agi[1], 4730; set .@agi[2], 4731; set .@agi[3], 4732; + .@matk[1] = 4760; .@matk[2] = 4761; + .@eva[6] = 4762; .@eva[12] = 4763; + .@cri[5] = 4764; .@cri[7] = 4765; + .@atk[2] = 4766; .@atk[3] = 4767; + .@dex[1] = 4720; .@dex[2] = 4721; .@dex[3] = 4722; + .@int[1] = 4710; .@int[2] = 4711; .@int[3] = 4712; + .@agi[1] = 4730; .@agi[2] = 4731; .@agi[3] = 4732; // Enchant attribute is determined by the digit position of variable value (ep13_3_<type>). // For example, assume the variable value is 516: @@ -7348,16 +7353,17 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 4_MAN_NITT,{ else setarray .@f_2[1],.@agi[1],.@agi[2],.@agi[3],.@int[1],.@int[2],.@int[3],.@dex[1],.@dex[2],.@dex[3]; setarray .@f_3[1],.@agi[1],.@agi[2],.@int[1],.@int[2],.@dex[1],.@dex[2]; setarray .@f_4[1],.@atk[2],.@atk[3],.@cri[5],.@cri[7],.@eva[6],.@eva[12],.@matk[1],.@matk[2]; - set .@str$, getd("ep13_3_"+.@v$) + ""; - set .@len, getstrlen(.@str$); - set .@j, 4; - set .@c, 1; + .@str$ = getd("ep13_3_"+.@v$) + ""; + .@len = getstrlen(.@str$); + .@j = 4; + .@c = 1; while ((.@len - .@c) > -1 && getd("ep13_3_"+.@v$)) { setd ".@e_"+.@j, getd(".@f_"+.@j+"["+atoi(charat(.@str$,.@len-.@c))+"]"); - set .@c, .@c + 1; - set .@j, .@j - 1; + ++.@c; + --.@j; } - for (set .@size, getarraysize(.@rates); .@r <= .@size; set .@r, .@r + 1) { + .@size = getarraysize(.@rates); + for (.@r = 0; .@r <= .@size; ++.@r) { if (.@enc_en > .@rates[.@r]) { setd ".@e_"+.@j, getd(".@f_"+.@j+"["+.@r+"]"); break; @@ -7382,7 +7388,7 @@ dic_fild01,228,159,4 script Jahbong#pa0829 4_M_MERCAT2,{ mes "Come back to me once you have one. I'll give you something good in exchange."; close; } - set .@cattalkj,rand(1,9); + .@cattalkj = rand(1,9); if (.@cattalkj == 1) mes "Don't touch my back! I might bite you unconsciously."; else if (.@cattalkj == 2) mes "Pub owner Shay carried something away to make something strange! Be careful!"; else if (.@cattalkj == 3) mes "We cats can jump 5 times our size. Isn't it cool? But then, don't ask me to jump from here now."; @@ -7397,7 +7403,7 @@ dic_fild01,228,159,4 script Jahbong#pa0829 4_M_MERCAT2,{ mes "Why are you here?"; mes "Jahbong will exchange ^8000801 Sapha Certification^000000 for ^8000801 item^000000!"; next; - set .@i, select("Just came to see what you have.:I want the Feral Boots!:Give me the Feral Tail!:Give me the Golden Bell!:How much to buy you?")-1; + .@i = select("Just came to see what you have.:I want the Feral Boots!:Give me the Feral Tail!:Give me the Golden Bell!:How much to buy you?")-1; switch (.@i) { case 0: mes "[Jahbong]"; @@ -7543,7 +7549,7 @@ moc_para01,44,19,3 script Cat Hand Agent#gekk 4_M_MERCAT2,{ mes "With this, our contract is now complete."; mes "Geck will help you to get to Ash-Vacuum in one piece."; Zeny -= 50000; - set ep13_start, 100; + ep13_start = 100; next; mes "[Agent Geck]"; mes "Don't forget, human. The reason why Geck is helping you is to help the Cat Hand Merchant working hard in the other world."; |