diff options
Diffstat (limited to 'npc/re/quests/quests_dewata.txt')
-rw-r--r-- | npc/re/quests/quests_dewata.txt | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt index 19b4a197d..52a604278 100644 --- a/npc/re/quests/quests_dewata.txt +++ b/npc/re/quests/quests_dewata.txt @@ -992,7 +992,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{ .@j |= (1<<.@i); if (.@j == 0) { mes "[Memo]"; - mes strcharinfo(0)+", to what do I owe the pleasure?"; + mes strcharinfo(PC_NAME)+", to what do I owe the pleasure?"; next; switch(select("Just came by to say hello.", "I will help you.")) { case 1: @@ -1276,7 +1276,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ mes "What did Mr. Memo say?"; emotion e_what; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; emotion e_loud,1; mes "... ... ... ..."; next; @@ -1457,7 +1457,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ close; } else if (dew_drink == 10) { mes "[Poby]"; - mes "Oh! "+strcharinfo(0)+", we meet again. What's going on?"; + mes "Oh! "+strcharinfo(PC_NAME)+", we meet again. What's going on?"; if (questprogress(5047)) .@count = 10; @@ -1490,7 +1490,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ getitem Palm_O,.@new_count; next; mes "[Poby]"; - mes "Please~ "+strcharinfo(0)+"."; + mes "Please~ "+strcharinfo(PC_NAME)+"."; close; } next; @@ -1708,7 +1708,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ next; input .@island_name$; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "It's called "+ .@island_name$ +". What's wrong?"; next; if (.@island_name$ == "Dewata Island") { @@ -1748,13 +1748,13 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes "I found a mysterious Weapon blueprint, but I don't remember exactly when I acquired it."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Weapon Blueprint?"; next; mes "[Gatti]"; mes "Yes! I traveled all around to find the materials for the weapon, but..."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "But?"; next; mes "[Gatti]"; @@ -1766,7 +1766,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes "I don't know why somebody put such an important thing in fine print. Anyway, after reading that, I invested all my fortunes to find that Island."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Oh... Is that so?"; next; mes "[Gatti]"; @@ -1776,7 +1776,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "Last week was so hard, but you saved me by telling me this is Dewata Island."; mes "Thank you for telling me, and thank you for passing here at just the right time."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Uh... No problem."; next; mes "[Gatti]"; @@ -1792,7 +1792,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes "Ah! the material that I am looking for is Comodo Leather."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Comodo Leather?"; next; mes "[Gatti]"; @@ -1801,7 +1801,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes "In order to fight the Comodo Dragon, you have to get recognized by the natives. I assume it'll be hard to get the recognition."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Of course, it must be..."; next; mes "[Gatti]"; @@ -1930,7 +1930,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ dew_weapon = 5; close; } else if (dew_weapon == 5) { - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Well... Gatti?"; next; mes "[Gatti]"; @@ -1942,7 +1942,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes ".... .... .... ...."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Hilt?"; next; mes "[Gatti]"; @@ -1953,7 +1953,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes "I tried making it like what's written in the blueprint, but I need more material."; next; - mes "["+strcharinfo(0)+"]"; + mes "["+strcharinfo(PC_NAME)+"]"; mes "Really?"; next; mes "[Gatti]"; @@ -2024,7 +2024,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ close; } else if (dew_weapon >= 7) { mes "[Gatti]"; - mes "You're "+strcharinfo(0)+","; + mes "You're "+strcharinfo(PC_NAME)+","; mes "So, how's the Caress that I made you?"; switch(select("It's great!", "I need another Caress.", "Can I make it stronger?")) { case 1: |