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Diffstat (limited to 'npc/re/quests/quests_dewata.txt')
-rw-r--r--npc/re/quests/quests_dewata.txt30
1 files changed, 15 insertions, 15 deletions
diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt
index 19b4a197d..52a604278 100644
--- a/npc/re/quests/quests_dewata.txt
+++ b/npc/re/quests/quests_dewata.txt
@@ -992,7 +992,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{
.@j |= (1<<.@i);
if (.@j == 0) {
mes "[Memo]";
- mes strcharinfo(0)+", to what do I owe the pleasure?";
+ mes strcharinfo(PC_NAME)+", to what do I owe the pleasure?";
next;
switch(select("Just came by to say hello.", "I will help you.")) {
case 1:
@@ -1276,7 +1276,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{
mes "What did Mr. Memo say?";
emotion e_what;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
emotion e_loud,1;
mes "... ... ... ...";
next;
@@ -1457,7 +1457,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
close;
} else if (dew_drink == 10) {
mes "[Poby]";
- mes "Oh! "+strcharinfo(0)+", we meet again. What's going on?";
+ mes "Oh! "+strcharinfo(PC_NAME)+", we meet again. What's going on?";
if (questprogress(5047))
.@count = 10;
@@ -1490,7 +1490,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
getitem Palm_O,.@new_count;
next;
mes "[Poby]";
- mes "Please~ "+strcharinfo(0)+".";
+ mes "Please~ "+strcharinfo(PC_NAME)+".";
close;
}
next;
@@ -1708,7 +1708,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
next;
input .@island_name$;
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "It's called "+ .@island_name$ +". What's wrong?";
next;
if (.@island_name$ == "Dewata Island") {
@@ -1748,13 +1748,13 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "I found a mysterious Weapon blueprint, but I don't remember exactly when I acquired it.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Weapon Blueprint?";
next;
mes "[Gatti]";
mes "Yes! I traveled all around to find the materials for the weapon, but...";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "But?";
next;
mes "[Gatti]";
@@ -1766,7 +1766,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "I don't know why somebody put such an important thing in fine print. Anyway, after reading that, I invested all my fortunes to find that Island.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Oh... Is that so?";
next;
mes "[Gatti]";
@@ -1776,7 +1776,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "Last week was so hard, but you saved me by telling me this is Dewata Island.";
mes "Thank you for telling me, and thank you for passing here at just the right time.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Uh... No problem.";
next;
mes "[Gatti]";
@@ -1792,7 +1792,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "Ah! the material that I am looking for is Comodo Leather.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Comodo Leather?";
next;
mes "[Gatti]";
@@ -1801,7 +1801,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "In order to fight the Comodo Dragon, you have to get recognized by the natives. I assume it'll be hard to get the recognition.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Of course, it must be...";
next;
mes "[Gatti]";
@@ -1930,7 +1930,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
dew_weapon = 5;
close;
} else if (dew_weapon == 5) {
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Well... Gatti?";
next;
mes "[Gatti]";
@@ -1942,7 +1942,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes ".... .... .... ....";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Hilt?";
next;
mes "[Gatti]";
@@ -1953,7 +1953,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "I tried making it like what's written in the blueprint, but I need more material.";
next;
- mes "["+strcharinfo(0)+"]";
+ mes "["+strcharinfo(PC_NAME)+"]";
mes "Really?";
next;
mes "[Gatti]";
@@ -2024,7 +2024,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
close;
} else if (dew_weapon >= 7) {
mes "[Gatti]";
- mes "You're "+strcharinfo(0)+",";
+ mes "You're "+strcharinfo(PC_NAME)+",";
mes "So, how's the Caress that I made you?";
switch(select("It's great!", "I need another Caress.", "Can I make it stronger?")) {
case 1: