diff options
Diffstat (limited to 'npc/re/quests/quests_dewata.txt')
-rw-r--r-- | npc/re/quests/quests_dewata.txt | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt index 5ec38165d..460666f12 100644 --- a/npc/re/quests/quests_dewata.txt +++ b/npc/re/quests/quests_dewata.txt @@ -117,7 +117,7 @@ dew_in01,22,48,3 script Sage Kasyapa#dew 4_M_DEWZATIMAN,{ mes "that you have something to say"; mes "you might as well tell me what it is."; next; - if(select("I overheard talk about a crown?:Just looking for the gift shop.") == 2) { + if(select("I overheard talk about a crown?", "Just looking for the gift shop.") == 2) { mes "[Tribal Chief Paiko]"; mes "Really?"; mes "It looked as if your eyes"; @@ -249,7 +249,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ mes "from another land."; mes "What brings you here?"; next; - if(select("I overheard the story by accident:I have nothing to say.") == 2) { + if(select("I overheard the story by accident", "I have nothing to say.") == 2) { mes "[Tribal Chief Paiko]"; mes "You are wasting your time here."; mes "There are many other attractions around our village."; @@ -297,7 +297,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ mes "Do you think you can help?"; mes "Your efforts will not go unrewarded."; next; - if(select("Ok, I will help:I am sorry, I cannot help now.") == 2) { + if(select("Ok, I will help", "I am sorry, I cannot help now.") == 2) { mes "[Tribal Chief Paiko]"; mes "That's really sad."; mes "If you ever change"; @@ -377,7 +377,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ mes "[Tribal Chief Paiko]"; mes "Are you up for a short delivery job?"; next; - if(select("Of course, I can help:Sorry, I am too busy to help.") == 2) { + if(select("Of course, I can help", "Sorry, I am too busy to help.") == 2) { mes "[Tribal Chief Paiko]"; mes "I believed you would definitely help me..."; mes "It's a little disappointing."; @@ -515,7 +515,7 @@ L_Delivery: mes "Anything go wrong?"; } next; - switch(select("I ate them all.:Deliver to whom.:Nothing.")) { + switch(select("I ate them all.", "Deliver to whom.", "Nothing.")) { case 1: mes "[Tribal Chief Paiko]"; mes "Huh... so you couldn't resist yourself, eh?"; @@ -635,7 +635,7 @@ dewata,235,56,4 script Gatekeeper of Krakatau#1 4_M_DEWOLDMAN,{ next; if (dew_legend == 13 && countitem(Satay)) .@menu$ = ":^0000FFTribal Chief Paiko^000000"; - switch(select("Allow me through:I don't want to go in"+.@menu$)) { + switch(select("Allow me through", "I don't want to go in"+.@menu$)) { case 1: if (dew_legend < 8) { mes "[Gatekeeper of Krakatau Volcano]"; @@ -700,7 +700,7 @@ dew_dun01,292,164,4 script Gatekeeper of Krakatau#2 4_M_DEWZATIMAN,{ mes "Want to go back"; mes "to Dewata?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: close2; warp "dewata",232,53; @@ -845,7 +845,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{ mes "[Memo]"; mes "Ah, right! Are you busy now?"; next; - if(select("Sorry, I am busy.:No, I am not busy.") == 1) { + if(select("Sorry, I am busy.", "No, I am not busy.") == 1) { mes "[Memo]"; mes "Hmm, I have no choice."; mes "You don't care that others are in trouble. What has this world come to?"; @@ -994,7 +994,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{ mes "[Memo]"; mes strcharinfo(0)+", to what do I owe the pleasure?"; next; - switch(select("Just came by to say hello.:I will help you.")) { + switch(select("Just came by to say hello.", "I will help you.")) { case 1: mes "[Memo]"; mes "I guess you are busy."; @@ -1494,7 +1494,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ close; } next; - switch(select("Why'd you come here?:I want to know how to get fruit.")) { + switch(select("Why'd you come here?", "I want to know how to get fruit.")) { case 1: mes "[Poby]"; mes "I'm taking a walk because I think it will make my back ache less."; @@ -1543,7 +1543,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ mes "What do you want to do?"; } next; - switch(select("Shake the tree:Kick the tree")) { + switch(select("Shake the tree", "Kick the tree")) { case 1: specialeffect EF_HITLINE2; .@message$ = "As you shake the palm tree..."; @@ -2026,7 +2026,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes "You're "+strcharinfo(0)+","; mes "So, how's the Caress that I made you?"; - switch(select("It's great!:I need another Caress.:Can I make it stronger?")) { + switch(select("It's great!", "I need another Caress.", "Can I make it stronger?")) { case 1: mes "[Gatti]"; mes "Yes, yes of course it's great."; @@ -2080,7 +2080,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ case 3: mes "[Gatti]"; mes "So, you want to reinforce your weapon? The weapon gets broken from time to time during the process, but it doesn't happen that often."; - if(select("Please reinforce the weapon.:May be next time.") == 2) { + if(select("Please reinforce the weapon.", "May be next time.") == 2) { mes "[Gatti]"; mes "Whenever you want to reinforce the Caress, just bring me the Caress and 100,000 zeny."; close; @@ -2100,7 +2100,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes "^FF0000Third!^009977 Sometimes reinfocing fails. The weapon doesn't get destroyed everytime you fail. However you should know that the weapon gets destroyed from time to time if you fail.^000000"; next; - if(select("Please reinforce the weapon.:Maybe next time.") == 2) { + if(select("Please reinforce the weapon.", "Maybe next time.") == 2) { mes "[Gatti]"; mes "Whenever you want to reinforce the Caress, just bring me the Caress and 100,000 zeny."; close; |