diff options
Diffstat (limited to 'npc/re/quests/quests_dewata.txt')
-rw-r--r-- | npc/re/quests/quests_dewata.txt | 298 |
1 files changed, 149 insertions, 149 deletions
diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt index a2424cdfc..db78bce54 100644 --- a/npc/re/quests/quests_dewata.txt +++ b/npc/re/quests/quests_dewata.txt @@ -46,7 +46,7 @@ OnTouch: mes "In my younger years I could have easily solved the problem but this old man's mind cannot figure out what's missing."; next; mes "The conversation trails off and you don't hear any more."; - set dew_legend,1; + dew_legend = 1; close; } end; @@ -77,7 +77,7 @@ OnTouch: mes "Could it happen for sure?"; mes "If so, I will give everything"; mes "to support them..."; - set dew_legend,4; + dew_legend = 4; close; } end; @@ -119,7 +119,7 @@ dew_in01,22,48,3 script Sage Kasyapa#dew 4_M_DEWZATIMAN,{ mes "[Sage Kasyapa]"; mes "Ah, the feather......!"; mes "Instead of talking to me, why don't you talk to our tribe's leader, ^0000FFPaiko^000000."; - set dew_legend,2; + dew_legend = 2; close; } else if (dew_legend == 2) { mes "[Sage Kasyapa]"; @@ -182,7 +182,7 @@ dew_in01,22,48,3 script Sage Kasyapa#dew 4_M_DEWZATIMAN,{ close; } } - set dew_legend,8; + dew_legend = 8; getitem 6406,1; //Cendrawasih_SF completequest 9157; erasequest 9157; @@ -247,7 +247,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ next; mes "[Tribal Chief Paiko]"; mes "It's not something that a stranger like you could understand so make like a tree, and get out of here."; - set dew_legend,3; + dew_legend = 3; close; } else if (dew_legend == 3) { mes "[Tribal Chief Paiko]"; @@ -296,7 +296,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ mes "The symbol of the Jaty Tribe is also a famous mystical creature."; mes "Find 15 ^006400Cendrawasih Feather^000000s and bring them to me."; mes "Our faith is in you, stranger."; - set dew_legend,5; + dew_legend = 5; setquest 9155; close; } else if (dew_legend == 5) { @@ -309,7 +309,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ mes "Find 15 ^006400Cendrawasih Feather^000000s and bring them to me."; close; } - set dew_legend,6; + dew_legend = 6; delitem 6405,15; //Cendrawasih_F changequest 9155,9156; mes "[Tribal Chief Paiko]"; @@ -329,7 +329,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ next; mes "[Tribal Chief Paiko]"; mes "Ah, also you should go see Sage ^0000FFKasyapa^000000 who really wants to reward you with something."; - set dew_legend,7; + dew_legend = 7; changequest 9156,9157; close; } else if (dew_legend == 7) { @@ -375,7 +375,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ mes "[Tribal Chief Paiko]"; mes "You may be tempted by the aroma of our ^006400Satay^000000 and you may eat one but, if you eat more than that you won't be able to share the ^006400Satay^000000"; mes "with our village friends."; - set dew_legend,9; + dew_legend = 9; getitem 11533,2; //Satay setquest 9158; close; @@ -393,7 +393,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ next; mes "[Tribal Chief Paiko]"; mes "If you are attracted by the aroma of the ^006400Satay^000000, you may eat one but, if you eat more you won't be able to share ^006400Satay^000000 with our friends."; - set dew_legend,11; + dew_legend = 11; getitem 11533,2; //Satay changequest 9159,9160; close; @@ -415,7 +415,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ next; mes "[Tribal Chief Paiko]"; mes "And just like before, don't give into the smell and try not to eat the ^006400Satay^000000."; - set dew_legend,13; + dew_legend = 13; getitem 11533,2; //Satay changequest 9161,9162; close; @@ -435,7 +435,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ next; mes "[Tribal Chief Paiko]"; mes "And just like before, don't give into the smell and try not to eat the ^006400Satay^000000."; - set dew_legend,15; + dew_legend = 15; getitem 11533,2; //Satay changequest 9163,9164; close; @@ -472,7 +472,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ mes "[Tribal Chief Paiko]"; mes "Made with our tribe's secret marinade try the ^006400Satay^000000."; mes "It was made with all our heart, especially for you, but don't forget to share it with friends."; - set dew_legend,17; + dew_legend = 17; getitem 18520,1; //Jaty_C getitem 11533,5; //Satay completequest 9165; @@ -539,7 +539,7 @@ dew_fild01,78,288,6 script Jaty Tribe Warrior#dew 4_M_DEWZATIMAN,{ mes "My mouth is already watering thank you."; mes "There is something I would like to share with you regarding our tribe."; delitem 11533,1; //Satay - set dew_legend,10; + dew_legend = 10; changequest 9158,9159; next; mes "[Jaty Tribe Warrior]"; @@ -580,7 +580,7 @@ dew_fild01,185,300,6 script Tribe Manager#dew 4_M_DEWZATIMAN,{ mes "Please give my regards"; mes "to our Tribe Leader."; delitem 11533,1; //Satay - set dew_legend,12; + dew_legend = 12; changequest 9160,9161; next; mes "[Tribe Manager]"; @@ -613,7 +613,7 @@ dewata,235,56,4 script Gatekeeper of Krakatau#1 4_M_DEWOLDMAN,{ mes "I cannot allow anyone to go in there."; next; if (dew_legend == 13 && countitem(11533)) - set .@menu$, ":^0000FFTribal Chief Paiko^000000"; + .@menu$ = ":^0000FFTribal Chief Paiko^000000"; switch(select("Allow me through:I don't want to go in"+.@menu$)) { case 1: if (dew_legend < 8) { @@ -650,7 +650,7 @@ dewata,235,56,4 script Gatekeeper of Krakatau#1 4_M_DEWOLDMAN,{ mes "I was slightly hungry"; mes "so this should fill me up."; delitem 11533,1; //Satay - set dew_legend,14; + dew_legend = 14; changequest 9162,9163; next; mes "[Gatekeeper of Krakatau Volcano]"; @@ -716,7 +716,7 @@ dewata,78,192,6 script Borobudur Temple Manager 4_M_DEWMAN,{ mes "Good~~ This is the same taste I remember."; mes "To give my thanks I will pass along a story that may interest you"; delitem 11533,1; //Satay - set dew_legend,16; + dew_legend = 16; changequest 9164,9165; next; mes "[Borobudur Temple Manager]"; @@ -844,7 +844,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{ next; mes "[Memo]"; mes "This guy has never broken a promise for 10 years, so he must have a really good reason not to come."; - set dew_drink,1; + dew_drink = 1; setquest 5035; next; mes "[Memo]"; @@ -884,7 +884,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{ next; mes "[Memo]"; mes "If it is not, wait there and bring ^FF000030 bottles of oil^000000 to me."; - set dew_drink,6; + dew_drink = 6; changequest 5040,5041; close; } else if (dew_drink == 6) { @@ -910,7 +910,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{ mes "Excuse me, but I have an urgent matter to attend to. Can you wait for a while and talk to me when I'm done?"; delitem 6401,30; //Palm_O changequest 5042,5043; - set dew_drink,8; + dew_drink = 8; close; } else if (dew_drink == 8) { if (questprogress(5043,PLAYTIME) == 1) { @@ -958,7 +958,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{ mes "[Memo]"; mes "You really did a great job. I like you because you are different from today's youngins."; changequest 5043,5044; - set dew_drink,10; + dew_drink = 10; getexp 50000,10000; getitem 617,1; //Old_Violet_Box next; @@ -967,9 +967,9 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{ mes "I will pay you for what you do for me."; close; } else if (dew_drink == 10) { - for(set .@i,0; .@i<7; set .@i,.@i+1) + for(.@i = 0; .@i<7; ++.@i) if (questprogress(5045+.@i)) - set .@j, .@j | (1<<.@i); + .@j |= (1<<.@i); if (.@j == 0) { mes "[Memo]"; mes strcharinfo(0)+", to what do I owe the pleasure?"; @@ -1115,7 +1115,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ next; mes "[Lero]"; mes "Poby might in ^0000FFPalm Forest^000000. The crop is best at the southern part of the forest."; - set dew_drink,2; + dew_drink = 2; changequest 5035,5036; close; } else if (dew_drink == 2) { @@ -1159,7 +1159,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ next; mes "[Lero]"; mes "You can ask Poby about the best method of gathering nuts where you met him in the forest. He should be able to teach you the technique."; - set dew_drink,4; + dew_drink = 4; changequest 5037,5038; next; mes "[Lero]"; @@ -1198,7 +1198,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ mes "[Lero]"; mes "It takes some time, so go back to Mr. Memo and tell him the situation. Also tell him that I'm sorry for the delay."; delitem 6402,60; //Oil_Palm_F - set dew_drink,5; + dew_drink = 5; changequest 5039,5040; close; } @@ -1222,7 +1222,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ mes "[Lero]"; mes "Oh, tell Mr. Memo that I'm sorry for the late delivery, and explain that it wasn't my fault."; changequest 5041,5042; - set dew_drink,7; + dew_drink = 7; getitem 6401,30; //Palm_O close; } else if (dew_drink == 7) { @@ -1235,7 +1235,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ mes "Oh, tell Mr. Memo that I'm sorry for the late delivery, and explain that it wasn't my fault."; close; } else { - set .@num, 30 - countitem(6401); + .@num = 30 - countitem(6401); if (checkweight(6401,.@num) == 0) { mes "[Lero]"; mes "You are carrying too much right now to continue."; @@ -1265,9 +1265,9 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ emotion e_ok; close; } else if (dew_drink == 10) { - for(set .@i,0; .@i<7; set .@i,.@i+1) + for(.@i = 0; .@i<7; ++.@i) if (questprogress(5045+.@i)) - set .@j, .@j | (1<<.@i); + .@j |= (1<<.@i); if (.@j == 0) { mes "[Lero]"; mes "What happened? I didn't get a memo from Mr. Memo that he was going to send someone here."; @@ -1276,7 +1276,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ mes "[Lero]"; mes "Hey, I've been waiting for you. I didn't know that Poby's injury would make my life so difficult."; next; - set .@quest,rand(3); + .@quest = rand(3); mes "[Lero]"; mes "I'm ashamed to ask you this, but can you bring ^0000FF"+(20+(.@quest*10))+" pieces of oil palm nuts^000000 please?"; changequest 5045,5046+(.@quest*2); @@ -1377,7 +1377,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ mes "[Poby]"; mes "Ah! Sorry. Tell Mr. Lero that I will go back if I can find a way to move."; changequest 5036,5037; - set dew_drink,3; + dew_drink = 3; next; mes "[Poby]"; mes "I can't move at all 'cuz of this backache..."; @@ -1441,11 +1441,11 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ mes "Oh! "+strcharinfo(0)+", we meet again. What's going on?"; if (questprogress(5047)) - set .@count,10; + .@count = 10; else if (questprogress(5049)) - set .@count,15; + .@count = 15; else if (questprogress(5051)) - set .@count,20; + .@count = 20; if (.@count) { if (countitem(6401) >= .@count) { // Custom translation @@ -1453,7 +1453,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ mes "Good work! Be careful while delivering them~"; close; } - set .@new_count, .@count-countitem(6401); + .@new_count = .@count-countitem(6401); mes "- You explain the situation. -"; next; mes "[Poby]"; @@ -1501,10 +1501,10 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ close; } - if (questprogress(5039)) set .@count,60; - else if (questprogress(5046)) set .@count,20; - else if (questprogress(5048)) set .@count,30; - else if (questprogress(5050)) set .@count,40; + if (questprogress(5039)) .@count = 60; + else if (questprogress(5046)) .@count = 20; + else if (questprogress(5048)) .@count = 30; + else if (questprogress(5050)) .@count = 40; if (.@count == 0) { mes "There's a palm tree"; mes "facing the cool wind."; @@ -1527,12 +1527,12 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ switch(select("Shake the tree:Kick the tree")) { case 1: specialeffect EF_HITLINE2; - set .@message$, "As you shake the palm tree..."; + .@message$ = "As you shake the palm tree..."; mes "You shake the palm tree."; break; case 2: specialeffect EF_BASH; - set .@message$, "As you give the palm tree a quick kick to its proverbial shin..."; + .@message$ = "As you give the palm tree a quick kick to its proverbial shin..."; mes "You kick the palm tree swiftly with all you might."; break; } @@ -1701,7 +1701,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "Hahahahahahahahaha...!!!"; next; mes "- The old man started to laugh like a crazy person after hearing the name of the Island. You decide to ask a little bit later. -"; - set dew_weapon,1; + dew_weapon = 1; close; } else { mes "[Gatti]"; @@ -1790,7 +1790,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "Let me ask you a favor. If you get the recognition first, please don't forget to visit me."; close2; setquest 5052; - set dew_weapon,2; + dew_weapon = 2; end; } mes "[Gatti]"; @@ -1811,7 +1811,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes "The weapon material that I was looking for is ^0000FFComodo Leather^000000. Bring me 100 of them, and I will make you a fancy weapon."; setquest 5053; - set dew_weapon,3; + dew_weapon = 3; next; mes "[Gatti]"; mes "I heard Comodo Dragons are very powerful monsters. Please be careful."; @@ -1861,7 +1861,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes "I'm so eager to make the weapon in the weapon blueprint."; changequest 5052,5053; - set dew_weapon,3; + dew_weapon = 3; next; mes "[Gatti]"; mes "Please, before my passion fades out."; @@ -1875,7 +1875,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "By the looks of your walk, you must have brought me 100 Comodo Leather. Hand it over to me."; delitem 6403,100; erasequest 5053; - set dew_weapon,4; + dew_weapon = 4; next; mes "- Gatti takes the Comodo Leather from you. -"; close; @@ -1909,7 +1909,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ next; mes "- Mastersmith Gatti is enjoying to process the Leathers you've brought to make the weapon. -"; mes "- You should wait a little while. -"; - set dew_weapon,5; + dew_weapon = 5; close; } else if (dew_weapon == 5) { mes "["+strcharinfo(0)+"]"; @@ -1950,7 +1950,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes "I'll make you a best weapon ever."; setquest 5054; - set dew_weapon,6; + dew_weapon = 6; getitem 6404,1; //Caress_H next; mes "[Gatti]"; @@ -1997,7 +1997,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes "Now, I learned how to make the weapon, ask me any time if you need it."; erasequest 5054; - set dew_weapon,7; + dew_weapon = 7; delitem 6403,100; //Comodo_L delitem 999,20; //Steel delitem 984,10; //Oridecon @@ -2100,106 +2100,106 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ Zeny -= 100000; // Socket 3 - set .@i, rand(4300); - if (.@i < 150) set .@s3,4700; // STR + 1 - else if (.@i < 300) set .@s3,4730; // AGI + 1 - else if (.@i < 450) set .@s3,4740; // VIT + 1 - else if (.@i < 600) set .@s3,4710; // INT + 1 - else if (.@i < 750) set .@s3,4720; // DEX + 1 - else if (.@i < 900) set .@s3,4750; // LUK + 1 - else if (.@i < 1050) set .@s3,4761; // MATK + 2% - else if (.@i < 1200) set .@s3,4764; // CRIT + 5 - else if (.@i < 1350) set .@s3,4786; // MDEF + 2 - else if (.@i < 1500) set .@s3,4791; // DEF + 3 - else if (.@i < 1650) set .@s3,4795; // HP + 100 - else if (.@i < 1750) set .@s3,4800; // SP + 50 - else if (.@i < 1850) set .@s3,4797; // HP + 300 - else if (.@i < 1950) set .@s3,4793; // DEF + 9 - else if (.@i < 2050) set .@s3,4788; // MDEF + 6 - else if (.@i < 2150) set .@s3,4752; // LUK + 3 - else if (.@i < 2250) set .@s3,4722; // DEX + 3 - else if (.@i < 2350) set .@s3,4712; // INT + 3 - else if (.@i < 2450) set .@s3,4742; // VIT + 3 - else if (.@i < 2550) set .@s3,4732; // AGI + 3 - else if (.@i < 2650) set .@s3,4702; // STR + 3 - else if (.@i < 2700) set .@s3,4703; // STR + 4 - else if (.@i < 2750) set .@s3,4733; // AGI + 4 - else if (.@i < 2800) set .@s3,4743; // VIT + 4 - else if (.@i < 2850) set .@s3,4713; // INT + 4 - else if (.@i < 2900) set .@s3,4723; // DEX + 4 - else if (.@i < 2950) set .@s3,4753; // LUK + 4 - else if (.@i < 3000) set .@s3,4789; // MDEF + 8 - else if (.@i < 3001) set .@s3,4704; // STR + 5 - else if (.@i < 3002) set .@s3,4734; // AGI + 5 - else if (.@i < 3003) set .@s3,4744; // VIT + 5 - else if (.@i < 3004) set .@s3,4714; // INT + 5 - else if (.@i < 3005) set .@s3,4724; // DEX + 5 - else if (.@i < 3006) set .@s3,4754; // LUK + 5 - else if (.@i < 3007) set .@s3,4806; // MATK + 3% - else if (.@i < 3008) set .@s3,4765; // CRIT + 7 - else if (.@i < 3009) set .@s3,4766; // ATK + 2% - else if (.@i < 3010) set .@s3,4801; // SP + 100 - else if (.@i < 3140) set .@s3,4796; // HP + 200 - else if (.@i < 3270) set .@s3,4792; // DEF + 6 - else if (.@i < 3400) set .@s3,4787; // MDEF + 4 - else if (.@i < 3530) set .@s3,4751; // LUK + 2 - else if (.@i < 3660) set .@s3,4721; // DEX + 2 - else if (.@i < 3790) set .@s3,4711; // INT + 1 - else if (.@i < 3920) set .@s3,4741; // VIT + 2 - else if (.@i < 4050) set .@s3,4731; // AGI + 2 - else if (.@i < 4180) set .@s3,4701; // STR + 2 - else set .@s3,0; + .@i = rand(4300); + if (.@i < 150) .@s3 = 4700; // STR + 1 + else if (.@i < 300) .@s3 = 4730; // AGI + 1 + else if (.@i < 450) .@s3 = 4740; // VIT + 1 + else if (.@i < 600) .@s3 = 4710; // INT + 1 + else if (.@i < 750) .@s3 = 4720; // DEX + 1 + else if (.@i < 900) .@s3 = 4750; // LUK + 1 + else if (.@i < 1050) .@s3 = 4761; // MATK + 2% + else if (.@i < 1200) .@s3 = 4764; // CRIT + 5 + else if (.@i < 1350) .@s3 = 4786; // MDEF + 2 + else if (.@i < 1500) .@s3 = 4791; // DEF + 3 + else if (.@i < 1650) .@s3 = 4795; // HP + 100 + else if (.@i < 1750) .@s3 = 4800; // SP + 50 + else if (.@i < 1850) .@s3 = 4797; // HP + 300 + else if (.@i < 1950) .@s3 = 4793; // DEF + 9 + else if (.@i < 2050) .@s3 = 4788; // MDEF + 6 + else if (.@i < 2150) .@s3 = 4752; // LUK + 3 + else if (.@i < 2250) .@s3 = 4722; // DEX + 3 + else if (.@i < 2350) .@s3 = 4712; // INT + 3 + else if (.@i < 2450) .@s3 = 4742; // VIT + 3 + else if (.@i < 2550) .@s3 = 4732; // AGI + 3 + else if (.@i < 2650) .@s3 = 4702; // STR + 3 + else if (.@i < 2700) .@s3 = 4703; // STR + 4 + else if (.@i < 2750) .@s3 = 4733; // AGI + 4 + else if (.@i < 2800) .@s3 = 4743; // VIT + 4 + else if (.@i < 2850) .@s3 = 4713; // INT + 4 + else if (.@i < 2900) .@s3 = 4723; // DEX + 4 + else if (.@i < 2950) .@s3 = 4753; // LUK + 4 + else if (.@i < 3000) .@s3 = 4789; // MDEF + 8 + else if (.@i < 3001) .@s3 = 4704; // STR + 5 + else if (.@i < 3002) .@s3 = 4734; // AGI + 5 + else if (.@i < 3003) .@s3 = 4744; // VIT + 5 + else if (.@i < 3004) .@s3 = 4714; // INT + 5 + else if (.@i < 3005) .@s3 = 4724; // DEX + 5 + else if (.@i < 3006) .@s3 = 4754; // LUK + 5 + else if (.@i < 3007) .@s3 = 4806; // MATK + 3% + else if (.@i < 3008) .@s3 = 4765; // CRIT + 7 + else if (.@i < 3009) .@s3 = 4766; // ATK + 2% + else if (.@i < 3010) .@s3 = 4801; // SP + 100 + else if (.@i < 3140) .@s3 = 4796; // HP + 200 + else if (.@i < 3270) .@s3 = 4792; // DEF + 6 + else if (.@i < 3400) .@s3 = 4787; // MDEF + 4 + else if (.@i < 3530) .@s3 = 4751; // LUK + 2 + else if (.@i < 3660) .@s3 = 4721; // DEX + 2 + else if (.@i < 3790) .@s3 = 4711; // INT + 1 + else if (.@i < 3920) .@s3 = 4741; // VIT + 2 + else if (.@i < 4050) .@s3 = 4731; // AGI + 2 + else if (.@i < 4180) .@s3 = 4701; // STR + 2 + else .@s3 = 0; // Socket 4 - set .@j, rand(4100); - if (.@j < 130) set .@s4,4700; // STR + 1 - else if (.@j < 260) set .@s4,4730; // AGI + 1 - else if (.@j < 390) set .@s4,4740; // VIT + 1 - else if (.@j < 520) set .@s4,4710; // INT + 1 - else if (.@j < 650) set .@s4,4720; // DEX + 1 - else if (.@j < 780) set .@s4,4750; // LUK + 1 - else if (.@j < 910) set .@s4,4760; // MATK + 1% - else if (.@j < 1040) set .@s4,4764; // CRIT + 5 - else if (.@j < 1170) set .@s4,4766; // ATK + 2% - else if (.@j < 1300) set .@s4,4786; // MDEF + 2 - else if (.@j < 1430) set .@s4,4791; // DEF + 3 - else if (.@j < 1560) set .@s4,4795; // HP + 100 - else if (.@j < 1690) set .@s4,4800; // SP + 50 - else if (.@j < 1790) set .@s4,4796; // HP + 200 - else if (.@j < 1890) set .@s4,4792; // DEF + 6 - else if (.@j < 1990) set .@s4,4787; // MDEF + 4 - else if (.@j < 2090) set .@s4,4767; // ATK + 3% - else if (.@j < 2190) set .@s4,4765; // CRIT + 7 - else if (.@j < 2290) set .@s4,4751; // LUK + 2 - else if (.@j < 2390) set .@s4,4721; // DEX + 2 - else if (.@j < 2490) set .@s4,4711; // INT + 2 - else if (.@j < 2590) set .@s4,4741; // VIT + 2 - else if (.@j < 2690) set .@s4,4731; // AGI + 2 - else if (.@j < 2790) set .@s4,4701; // STR + 2 - else if (.@j < 2860) set .@s4,4702; // STR + 3 - else if (.@j < 2930) set .@s4,4732; // AGI + 3 - else if (.@j < 3000) set .@s4,4742; // VIT + 3 - else if (.@j < 3140) set .@s4,4712; // INT + 3 - else if (.@j < 3210) set .@s4,4722; // DEX + 3 - else if (.@j < 3280) set .@s4,4788; // MDEF + 8 - else if (.@j < 3350) set .@s4,4793; // DEF + 9 - else if (.@j < 3420) set .@s4,4797; // HP + 300 - else if (.@j < 3490) set .@s4,4801; // SP + 100 - else if (.@j < 3540) set .@s4,4798; // HP + 400 - else if (.@j < 3590) set .@s4,4789; // MDEF + 8 - else if (.@j < 3640) set .@s4,4753; // LUK + 4 - else if (.@j < 3690) set .@s4,4723; // DEX + 4 - else if (.@j < 3740) set .@s4,4713; // INT + 4 - else if (.@j < 3790) set .@s4,4743; // VIT + 4 - else if (.@j < 3840) set .@s4,4733; // AGI + 4 - else if (.@j < 3890) set .@s4,4703; // STR + 4 - else if (.@j < 3900) set .@s4,4704; // STR + 5 - else if (.@j < 3910) set .@s4,4734; // AGI + 5 - else if (.@j < 3920) set .@s4,4744; // VIT + 5 - else if (.@j < 3930) set .@s4,4714; // INT + 5 - else if (.@j < 3940) set .@s4,4724; // DEX + 5 - else if (.@j < 3950) set .@s4,4754; // LUK + 5 - else set .@s4,0; + .@j = rand(4100); + if (.@j < 130) .@s4 = 4700; // STR + 1 + else if (.@j < 260) .@s4 = 4730; // AGI + 1 + else if (.@j < 390) .@s4 = 4740; // VIT + 1 + else if (.@j < 520) .@s4 = 4710; // INT + 1 + else if (.@j < 650) .@s4 = 4720; // DEX + 1 + else if (.@j < 780) .@s4 = 4750; // LUK + 1 + else if (.@j < 910) .@s4 = 4760; // MATK + 1% + else if (.@j < 1040) .@s4 = 4764; // CRIT + 5 + else if (.@j < 1170) .@s4 = 4766; // ATK + 2% + else if (.@j < 1300) .@s4 = 4786; // MDEF + 2 + else if (.@j < 1430) .@s4 = 4791; // DEF + 3 + else if (.@j < 1560) .@s4 = 4795; // HP + 100 + else if (.@j < 1690) .@s4 = 4800; // SP + 50 + else if (.@j < 1790) .@s4 = 4796; // HP + 200 + else if (.@j < 1890) .@s4 = 4792; // DEF + 6 + else if (.@j < 1990) .@s4 = 4787; // MDEF + 4 + else if (.@j < 2090) .@s4 = 4767; // ATK + 3% + else if (.@j < 2190) .@s4 = 4765; // CRIT + 7 + else if (.@j < 2290) .@s4 = 4751; // LUK + 2 + else if (.@j < 2390) .@s4 = 4721; // DEX + 2 + else if (.@j < 2490) .@s4 = 4711; // INT + 2 + else if (.@j < 2590) .@s4 = 4741; // VIT + 2 + else if (.@j < 2690) .@s4 = 4731; // AGI + 2 + else if (.@j < 2790) .@s4 = 4701; // STR + 2 + else if (.@j < 2860) .@s4 = 4702; // STR + 3 + else if (.@j < 2930) .@s4 = 4732; // AGI + 3 + else if (.@j < 3000) .@s4 = 4742; // VIT + 3 + else if (.@j < 3140) .@s4 = 4712; // INT + 3 + else if (.@j < 3210) .@s4 = 4722; // DEX + 3 + else if (.@j < 3280) .@s4 = 4788; // MDEF + 8 + else if (.@j < 3350) .@s4 = 4793; // DEF + 9 + else if (.@j < 3420) .@s4 = 4797; // HP + 300 + else if (.@j < 3490) .@s4 = 4801; // SP + 100 + else if (.@j < 3540) .@s4 = 4798; // HP + 400 + else if (.@j < 3590) .@s4 = 4789; // MDEF + 8 + else if (.@j < 3640) .@s4 = 4753; // LUK + 4 + else if (.@j < 3690) .@s4 = 4723; // DEX + 4 + else if (.@j < 3740) .@s4 = 4713; // INT + 4 + else if (.@j < 3790) .@s4 = 4743; // VIT + 4 + else if (.@j < 3840) .@s4 = 4733; // AGI + 4 + else if (.@j < 3890) .@s4 = 4703; // STR + 4 + else if (.@j < 3900) .@s4 = 4704; // STR + 5 + else if (.@j < 3910) .@s4 = 4734; // AGI + 5 + else if (.@j < 3920) .@s4 = 4744; // VIT + 5 + else if (.@j < 3930) .@s4 = 4714; // INT + 5 + else if (.@j < 3940) .@s4 = 4724; // DEX + 5 + else if (.@j < 3950) .@s4 = 4754; // LUK + 5 + else .@s4 = 0; delitem 13067,1; //Caress if (.@s3 == 0 && .@s4 == 0) { |