diff options
Diffstat (limited to 'npc/re/quests/quests_dewata.txt')
-rw-r--r-- | npc/re/quests/quests_dewata.txt | 162 |
1 files changed, 81 insertions, 81 deletions
diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt index 1e0f97d7e..d29a7dffa 100644 --- a/npc/re/quests/quests_dewata.txt +++ b/npc/re/quests/quests_dewata.txt @@ -190,7 +190,7 @@ dew_in01,22,48,3 script Sage Kasyapa#dew 4_M_DEWZATIMAN,{ mes "as a reward for your help."; mes "Please, it would honor us if you would take it."; next; - if (checkweight(6406,1) == 0) { + if (checkweight(Cendrawasih_SF,1) == 0) { if (Weight + getiteminfo(6406,6) > MaxWeight) { mes "[Sage Kasyapa]"; mes "You are carrying too much weight over the limit."; @@ -204,7 +204,7 @@ dew_in01,22,48,3 script Sage Kasyapa#dew 4_M_DEWZATIMAN,{ } } dew_legend = 8; - getitem 6406,1; //Cendrawasih_SF + getitem Cendrawasih_SF,1; completequest 9157; erasequest 9157; mes "[Sage Kasyapa]"; @@ -321,7 +321,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ setquest 9155; close; } else if (dew_legend == 5) { - if (countitem(6405) < 15) { + if (countitem(Cendrawasih_F) < 15) { mes "[Tribal Chief Paiko]"; mes "It seems that you have yet to find the materials to make the ^006400Jaty Crown^000000."; next; @@ -331,7 +331,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ close; } dew_legend = 6; - delitem 6405,15; //Cendrawasih_F + delitem Cendrawasih_F,15; changequest 9155,9156; mes "[Tribal Chief Paiko]"; mes "Oh! You've found all of them. Look! The feathers you have found are sparkling. Aren't they?"; @@ -397,7 +397,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ mes "You may be tempted by the aroma of our ^006400Satay^000000 and you may eat one but, if you eat more than that you won't be able to share the ^006400Satay^000000"; mes "with our village friends."; dew_legend = 9; - getitem 11533,2; //Satay + getitem Satay,2; setquest 9158; close; } else if (dew_legend == 9) { @@ -415,7 +415,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ mes "[Tribal Chief Paiko]"; mes "If you are attracted by the aroma of the ^006400Satay^000000, you may eat one but, if you eat more you won't be able to share ^006400Satay^000000 with our friends."; dew_legend = 11; - getitem 11533,2; //Satay + getitem Satay,2; changequest 9159,9160; close; } else if (dew_legend == 11) { @@ -437,7 +437,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ mes "[Tribal Chief Paiko]"; mes "And just like before, don't give into the smell and try not to eat the ^006400Satay^000000."; dew_legend = 13; - getitem 11533,2; //Satay + getitem Satay,2; changequest 9161,9162; close; } else if (dew_legend == 13) { @@ -457,7 +457,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ mes "[Tribal Chief Paiko]"; mes "And just like before, don't give into the smell and try not to eat the ^006400Satay^000000."; dew_legend = 15; - getitem 11533,2; //Satay + getitem Satay,2; changequest 9163,9164; close; } else if (dew_legend == 15) { @@ -484,7 +484,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ mes "[Tribal Chief Paiko]"; mes "It's not the same as the original, but it has its own specialty. It is my reward to thank you for what you have done."; next; - if (checkweight(18520,1) == 0) { + if (checkweight(Jaty_C,1) == 0) { mes "[Tribal Chief Paiko]"; mes "You are carrying too much weight to receive your reward."; mes "Please reduce your carried weight and come back again."; @@ -494,8 +494,8 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{ mes "Made with our tribe's secret marinade try the ^006400Satay^000000."; mes "It was made with all our heart, especially for you, but don't forget to share it with friends."; dew_legend = 17; - getitem 18520,1; //Jaty_C - getitem 11533,5; //Satay + getitem Jaty_C,1; + getitem Satay,5; completequest 9165; erasequest 9165; next; @@ -540,7 +540,7 @@ dew_fild01,78,288,6 script Jaty Tribe Warrior#dew 4_M_DEWZATIMAN,{ mes "[Jaty Tribe Warrior]"; mes "We revere strength and bravery."; mes "We are ^FF0000Jaty^000000 Tribe."; - if (dew_legend != 9 || !countitem(11533)) + if (dew_legend != 9 || !countitem(Satay)) close; next; mes "[Jaty Tribe Warrior]"; @@ -559,7 +559,7 @@ dew_fild01,78,288,6 script Jaty Tribe Warrior#dew 4_M_DEWZATIMAN,{ mes "Also, thank you for the ^006400Satay^000000"; mes "My mouth is already watering thank you."; mes "There is something I would like to share with you regarding our tribe."; - delitem 11533,1; //Satay + delitem Satay,1; dew_legend = 10; changequest 9158,9159; next; @@ -577,7 +577,7 @@ dew_fild01,78,288,6 script Jaty Tribe Warrior#dew 4_M_DEWZATIMAN,{ dew_fild01,185,300,6 script Tribe Manager#dew 4_M_DEWZATIMAN,{ mes "[Tribe Manager]"; mes "Keeping our culture and tradition is very important."; - if (dew_legend != 11 || !countitem(11533)) { + if (dew_legend != 11 || !countitem(Satay)) { if (dew_legend < 11) mes "Although it is a little boring..."; close; @@ -600,7 +600,7 @@ dew_fild01,185,300,6 script Tribe Manager#dew 4_M_DEWZATIMAN,{ mes "Thank you for the meal."; mes "Please give my regards"; mes "to our Tribe Leader."; - delitem 11533,1; //Satay + delitem Satay,1; dew_legend = 12; changequest 9160,9161; next; @@ -633,7 +633,7 @@ dewata,235,56,4 script Gatekeeper of Krakatau#1 4_M_DEWOLDMAN,{ mes "a very dangerous area"; mes "I cannot allow anyone to go in there."; next; - if (dew_legend == 13 && countitem(11533)) + if (dew_legend == 13 && countitem(Satay)) .@menu$ = ":^0000FFTribal Chief Paiko^000000"; switch(select("Allow me through:I don't want to go in"+.@menu$)) { case 1: @@ -670,7 +670,7 @@ dewata,235,56,4 script Gatekeeper of Krakatau#1 4_M_DEWOLDMAN,{ mes "Of course, it's our ^006400Satay^000000!"; mes "I was slightly hungry"; mes "so this should fill me up."; - delitem 11533,1; //Satay + delitem Satay,1; dew_legend = 14; changequest 9162,9163; next; @@ -717,7 +717,7 @@ dew_dun01,292,164,4 script Gatekeeper of Krakatau#2 4_M_DEWZATIMAN,{ dewata,78,192,6 script Borobudur Temple Manager 4_M_DEWMAN,{ mes "[Borobudur Temple Manager]"; mes "The weather today is so beautiful."; - if (dew_legend != 15 || !countitem(11533)) + if (dew_legend != 15 || !countitem(Satay)) close; next; mes "[Borobudur Temple Manager]"; @@ -736,7 +736,7 @@ dewata,78,192,6 script Borobudur Temple Manager 4_M_DEWMAN,{ mes "[Borobudur Temple Manager]"; mes "Good~~ This is the same taste I remember."; mes "To give my thanks I will pass along a story that may interest you"; - delitem 11533,1; //Satay + delitem Satay,1; dew_legend = 16; changequest 9164,9165; next; @@ -763,7 +763,7 @@ dewata,78,192,6 script Borobudur Temple Manager 4_M_DEWMAN,{ //== Help Out the Old Man :: dewata_drink ================== dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 5000) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 5000) { if (dew_drink) { mes "[Memo]"; mes "Why are you carrying so much? Doesn't that hurt your back?"; @@ -915,7 +915,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{ mes "If it is not, wait there and bring ^FF000030 bottles of oil^000000 to me."; close; } else if (dew_drink == 7) { - if (countitem(6401) < 30) { + if (countitem(Palm_O) < 30) { mes "[Memo]"; mes "Oh, didn't I tell you to bring 30 bottles of oil? Did you forget?"; next; @@ -928,7 +928,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{ next; mes "[Memo]"; mes "Excuse me, but I have an urgent matter to attend to. Can you wait for a while and talk to me when I'm done?"; - delitem 6401,30; //Palm_O + delitem Palm_O,30; changequest 5042,5043; dew_drink = 8; close; @@ -980,7 +980,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{ changequest 5043,5044; dew_drink = 10; getexp 50000,10000; - getitem 617,1; //Old_Violet_Box + getitem Old_Violet_Box,1; next; mes "[Memo]"; mes "Will you help me with my work from time to time?"; @@ -1023,7 +1023,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{ else setarray .@i[0],20,5051,3; - if (countitem(6401) < .@i[0]) { + if (countitem(Palm_O) < .@i[0]) { mes "[Memo]"; mes "You haven't brought enough oil."; next; @@ -1038,10 +1038,10 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{ next; mes "[Memo]"; mes "You must've had a hard time bringing the oil so here take this drink."; - delitem 6401,.@i[0]; //Palm_O + delitem Palm_O,.@i[0]; erasequest .@i[1]; setquest 5044; - getitem 11534,.@i[2]; //Coco_Juice + getitem Coco_Juice,.@i[2]; next; switch(rand(4)) { case 0: @@ -1089,7 +1089,7 @@ dewata,109,262,4 script Memo#dew_drink 4_M_DEWOLDMAN,{ } dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 5000) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 5000) { mes "[Lero]"; mes "You're carrying too many things..."; close; @@ -1194,7 +1194,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ mes "Although he is lazy and rather careless, he is the best worker."; close; } else if (questprogress(5039)) { - if (countitem(6402) < 60) { + if (countitem(Oil_Palm_F) < 60) { mes "[Lero]"; mes "Did you gather the nuts already?"; next; @@ -1217,7 +1217,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ emotion e_sry; mes "[Lero]"; mes "It takes some time, so go back to Mr. Memo and tell him the situation. Also tell him that I'm sorry for the delay."; - delitem 6402,60; //Oil_Palm_F + delitem Oil_Palm_F,60; dew_drink = 5; changequest 5039,5040; close; @@ -1227,7 +1227,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ mes "It takes some time, so go back to Mr. Memo and tell him the situation. Also tell him that I'm sorry for the delay."; close; } else if (dew_drink == 6) { - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 15000) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 15000) { mes "[Lero]"; mes "You are carrying too much right now to continue."; close; @@ -1243,10 +1243,10 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ mes "Oh, tell Mr. Memo that I'm sorry for the late delivery, and explain that it wasn't my fault."; changequest 5041,5042; dew_drink = 7; - getitem 6401,30; //Palm_O + getitem Palm_O,30; close; } else if (dew_drink == 7) { - if (questprogress(5042) && countitem(6401) > 29) { + if (questprogress(5042) && countitem(Palm_O) > 29) { mes "[Lero]"; mes "It is heavier than you might think, so be careful when carrying it."; next; @@ -1255,8 +1255,8 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ mes "Oh, tell Mr. Memo that I'm sorry for the late delivery, and explain that it wasn't my fault."; close; } else { - .@num = 30 - countitem(6401); - if (checkweight(6401,.@num) == 0) { + .@num = 30 - countitem(Palm_O); + if (checkweight(Palm_O,.@num) == 0) { mes "[Lero]"; mes "You are carrying too much right now to continue."; close; @@ -1268,7 +1268,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ emotion e_an; mes "[Lero]"; mes "This is the palm tree oil which was in short supply. Be careful pease. It was really hard to get this..."; - getitem 6401,.@num; //Palm_O + getitem Palm_O,.@num; close; } } else if (dew_drink == 8) { @@ -1313,12 +1313,12 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ else setarray .@i[0],40,5050,20,10000; - if (countitem(6402) < .@i[0]) { + if (countitem(Oil_Palm_F) < .@i[0]) { mes "[Lero]"; mes "Once you bring the "+.@i[0]+" pieces of oil palm nuts, Mr. Memo will exchange them with oil."; close; } - if (checkweight(1201,1) == 0 || MaxWeight - Weight < .@i[3]) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < .@i[3]) { mes "[Lero]"; mes "You're carrying too much right now to continue."; close; @@ -1329,8 +1329,8 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ mes "[Lero]"; mes "Exactly "+.@i[0]+" pieces of oil palm nuts. Let you exchange them with oil right now."; changequest .@i[1], .@i[1]+1; - delitem 6402,.@i[0]; //Oil_Palm_F - getitem 6401,.@i[2]; //Palm_O + delitem Oil_Palm_F,.@i[0]; + getitem Palm_O,.@i[2]; next; mes "[Lero]"; mes "As I told you before, it is heavier than you might think, so be careful when carrying this."; @@ -1349,7 +1349,7 @@ dew_fild01,114,275,4 script Lero#dew_drink 4_M_DEWMAN,{ } dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 500) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 500) { if (dew_drink > 0) { mes "[Poby]"; mes "Why are you carrying so much?"; @@ -1411,7 +1411,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ close; } else if (dew_drink == 4) { if (questprogress(5039)) { - if (countitem(6402) > 59) { // Oil_Palm_F + if (countitem(Oil_Palm_F) > 59) { // Oil_Palm_F mes "[Poby]"; mes "You got all the fruits. Bring them to Mr. Lero."; close; @@ -1466,19 +1466,19 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ else if (questprogress(5051)) .@count = 20; if (.@count) { - if (countitem(6401) >= .@count) { + if (countitem(Palm_O) >= .@count) { // Custom translation mes "[Poby]"; mes "Good work! Be careful while delivering them~"; close; } - .@new_count = .@count-countitem(6401); + .@new_count = .@count-countitem(Palm_O); mes "- You explain the situation. -"; next; mes "[Poby]"; mes "Right... I owed Memo's grandfather. Wait, I hid some oil around here."; next; - if (checkweight(6401,.@new_count) == 0) { + if (checkweight(Palm_O,.@new_count) == 0) { mes "[Poby]"; mes "I have some, but you seem to have too much stuff with you."; close; @@ -1487,7 +1487,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ next; mes "[Poby]"; mes "Ah! Here is another one. Take care not to lose it again. And keep it a secret from Mr. Lero."; - getitem 6401,.@new_count; //Palm_O + getitem Palm_O,.@new_count; next; mes "[Poby]"; mes "Please~ "+strcharinfo(0)+"."; @@ -1515,7 +1515,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ } - script ::DewataPalm -1,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 5000) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 5000) { mes "You are carrying too much."; close; } @@ -1528,7 +1528,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ mes "There's a palm tree"; mes "facing the cool wind."; close; - } else if (countitem(6402) >= .@count) { + } else if (countitem(Oil_Palm_F) >= .@count) { mes "The palm tree denies"; mes "your greedy hands."; close; @@ -1564,17 +1564,17 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ case 2: case 3: mes "a ^FF0000stone^000000 falls out."; - getitem 7049,1; //Stone + getitem Stone,1; break; case 6: case 7: mes "a ^FF0000Great Leaf^000000 falls out."; - getitem 7198,1; //Great_Leaf + getitem Great_Leaf,1; break; case 8: case 9: mes "a ^FF0000Worm Peeling^000000 falls out."; - getitem 955,1; //Worm_Peelings + getitem Worm_Peelings,1; break; case 4: case 5: @@ -1582,7 +1582,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ case 12: case 13: mes "an ^0000FFOil Palm Fruit^000000 falls out."; - getitem 6402,1; //Oil_Palm_F + getitem Oil_Palm_F,1; break; case 14: case 16: @@ -1602,16 +1602,16 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{ } case 10: case 17: - if (countitem(6402) <= .@count-5) { + if (countitem(Oil_Palm_F) <= .@count-5) { mes "tons of ^0000FFOil Palm Fruit^000000 crashes down from the tree."; - getitem 6402,1; //Oil_Palm_F - getitem 6402,1; //Oil_Palm_F - getitem 6402,1; //Oil_Palm_F - getitem 6402,1; //Oil_Palm_F - getitem 6402,1; //Oil_Palm_F + getitem Oil_Palm_F,1; + getitem Oil_Palm_F,1; + getitem Oil_Palm_F,1; + getitem Oil_Palm_F,1; + getitem Oil_Palm_F,1; } else { mes "an ^0000FFOil Palm Fruit^000000 falls out."; - getitem 6402,1; //Oil_Palm_F + getitem Oil_Palm_F,1; } break; default: @@ -1683,7 +1683,7 @@ dew_fild01,209,201,0 duplicate(DewataPalm) Palm Tree#drink40 CLEAR_NPC //== Traditional Weapon Quest :: dewata_weapon ============= dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ - if (checkweight(1201,1) == 0 || MaxWeight - Weight < 10000) { + if (checkweight(Knife,1) == 0 || MaxWeight - Weight < 10000) { mes "- Hold it right there!! -"; mes "- You're carrying too many items and don't have enough inventory space to receive any rewards. -"; mes "- Please make more inventory space available and come back to take this challenge. -"; @@ -1888,7 +1888,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "Oh! And Comodo Dragon is a very powerful monster, so please be careful."; close; } else if (dew_weapon == 3) { - if (countitem(6403) > 99) { + if (countitem(Comodo_L) > 99) { mes "[Gatti]"; mes "By the looks of your walk, you must have brought me 100 Comodo Leather. Hand it over to me."; delitem 6403,100; @@ -1897,7 +1897,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ next; mes "- Gatti takes the Comodo Leather from you. -"; close; - } else if (countitem(6403)) { + } else if (countitem(Comodo_L)) { mes "[Gatti]"; mes "So, that is the Comodo Leather. But not enough."; next; @@ -1969,7 +1969,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "I'll make you a best weapon ever."; setquest 5054; dew_weapon = 6; - getitem 6404,1; //Caress_H + getitem Caress_H,1; next; mes "[Gatti]"; mes "Oh! I almost forgot. Don't forget to bring the hilt that I just made you."; @@ -1986,7 +1986,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "[Gatti]"; mes ".... .... ...."; next; - if (countitem(6403) < 100 || countitem(999) < 20 || countitem(984) < 10 || countitem(6404) < 1) { + if (countitem(Comodo_L) < 100 || countitem(Steel) < 20 || countitem(Oridecon) < 10 || countitem(Caress_H) < 1) { mes "[Gatti]"; mes "Hmm... I need more of those. If my ship didn't get wrecked, I could made it on my own, but..."; next; @@ -2016,11 +2016,11 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ mes "Now, I learned how to make the weapon, ask me any time if you need it."; erasequest 5054; dew_weapon = 7; - delitem 6403,100; //Comodo_L - delitem 999,20; //Steel - delitem 984,10; //Oridecon - delitem 6404,1; //Caress_H - getitem 13067,1; //Caress + delitem Comodo_L,100; + delitem Steel,20; + delitem Oridecon,10; + delitem Caress_H,1; + getitem Caress,1; close; } else if (dew_weapon >= 7) { mes "[Gatti]"; @@ -2034,8 +2034,8 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ close; case 2: disable_items; - if (countitem(6404)) { - if (countitem(6403) < 70 || countitem(984) < 10 || countitem(999) < 20 || countitem(6404) < 1) { + if (countitem(Caress_H)) { + if (countitem(Comodo_L) < 70 || countitem(Oridecon) < 10 || countitem(Steel) < 20 || countitem(Caress_H) < 1) { mes "[Gatti]"; mes "You only have a Hilt. You'll need to bring me 10 Oridecon, 20 Steel, and 70 Comodo Leather."; next; @@ -2052,14 +2052,14 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ next; mes "[Gatti]"; mes "Here is the Caress! Ask me any time."; - delitem 6403,70; //Comodo_L - delitem 999,20; //Steel - delitem 984,10; //Oridecon - delitem 6404,1; //Caress_H - getitem 13067,1; //Caress + delitem Comodo_L,70; + delitem Steel,20; + delitem Oridecon,10; + delitem Caress_H,1; + getitem Caress,1; close; } else { - if (countitem(6403) < 50 || countitem(7201) < 1) { + if (countitem(Comodo_L) < 50 || countitem(Log) < 1) { mes "[Gatti]"; mes "You want me to make one more Caress for you? In that case I need a Hilt. 50 Comodo Leather, and 1 Log. These are what I need to make a Hilt."; close; @@ -2072,9 +2072,9 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ next; mes "[Gatti]"; mes "Here you go. I can make a Caress if you bring me 10 Oridecon, 20 Steel, and 70 Comodo Leather."; - delitem 6403,50; //Comodo_L - delitem 7201,1; //Log - getitem 6404,1; //Caress_H + delitem Comodo_L,50; + delitem Log,1; + getitem Caress_H,1; close; } case 3: @@ -2108,7 +2108,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ break; } - if (countitem(13067) < 1 || Zeny < 100000) { + if (countitem(Caress) < 1 || Zeny < 100000) { mes "[Gatti]"; mes "You don't have all the materials. It's impossible to reinforce if you don't have them all. If you want to reinforce, bring 100,000 zeny and 1 Caress."; close; @@ -2219,7 +2219,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{ else if (.@j < 3950) .@s4 = 4754; // LUK + 5 else .@s4 = 0; - delitem 13067,1; //Caress + delitem Caress,1; if (.@s3 == 0 && .@s4 == 0) { mes "[Gatti]"; mes "Oh my~~ Almost succeeded... But failed. Sorry, sorry..."; |